Hermitcraft S10#8: Making Frogger In Minecraft
Summary
TLDRThe video script details a player's extensive project in Minecraft, focusing on building and improving a complex game inspired by 'Frogger'. The player discusses various aspects of the game design, including the creation of a trident farm, the implementation of a seven-segment display for scoring, and the use of redstone components. Challenges faced include managing the game's difficulty, ensuring player engagement, and the technicalities of redstone circuitry. The script also covers the player's interactions with the Minecraft community, such as investing in resources and shopping at new in-game stores. The player's commitment to the project is evident, despite the time-consuming nature of the build and the occasional mysterious in-game occurrences, like an invisible block causing damage.
Takeaways
- đ The speaker discusses the progress of their building project, mentioning the addition of a roof and other structural elements.
- đŁ They mention creating a trident farm with a system that collects tridents and prevents the entities from despawning.
- đĄ The speaker talks about various redstone contraptions, including a mechanism that directs tridents to a target block.
- đ They discuss issues with their minecart system, including a leak and the need to patch redstone.
- đą The speaker experiments with adding turtles to their water feature, considering their impact on gameplay.
- đą They construct a seven-segment display using lamps and black terracotta for a mini-game, which took significant time to design.
- đïž The speaker visits newly opened shops in the shopping district, considering investments and purchases for their projects.
- đ They discuss the management of their in-game economy, including the sale of items and the tracking of their diamond earnings.
- đŠ The speaker receives mail from another player, which includes a humorous exchange about shocker boxes and a lifetime supply deal.
- đź They return to working on their Frogger game, detailing the gameplay mechanics and the player's interaction with the game environment.
- â° The speaker contemplates the addition of a timer and scoring system to their game, aiming to balance difficulty and player engagement.
Q & A
What is the main project being discussed in the transcript?
-The main project being discussed is the development of a Frogger game in Minecraft, which includes various elements such as a seven segment display, a scoring system, and a shop.
Why is the speaker concerned about the roof in the beginning of the transcript?
-The speaker is concerned about the roof because it is missing, which they mention as being unimportant to others, but they still plan to add it for completion.
What is the purpose of the tridents in the minecart system?
-The tridents in the minecart system serve as a storage mechanism to prevent them from despawning. They can be killed by the player to obtain items, such as tridents, which drop at a certain rate.
What is the significance of the ravagers in the Frogger game?
-The ravagers are used as obstacles in the Frogger game. They move along minecart tracks and create a challenge for the player to avoid them while trying to reach the end of the level.
How does the speaker plan to implement the scoring system in the Frogger game?
-The scoring system is planned to be implemented using a seven segment display made out of lamps and black terracotta. The timer will add to the player's score when they reach the end of the level.
What is the role of the turtles in the Frogger game?
-The turtles are added as a decorative element to the water section of the game. The speaker speculates that they might interact with the drip leaf in a way that could affect gameplay.
What is the speaker's strategy for managing the ravagers' movement in the game?
-The speaker has implemented five mini loops instead of one main loop to control the ravagers' movement. This allows for better control over when the ravagers are released and reduces the chance of them running into each other.
What is the speaker's approach to making the game more accessible for viewers?
-The speaker plans to create a glass room on the side of the game where other players can watch the gameplay and hang out without distracting from the main game.
What is the speaker's concern regarding the side areas of the game?
-The speaker is concerned about filling the side areas with content that does not steal focus from the main game. They decide to use very bland and basic elements to avoid distraction.
How does the speaker plan to handle the end of the game scenario?
-The speaker plans to have the player drop down to the end of the game where they rescue a frog. The player's health is reduced to a point where they can be one-hit killed, and landing on a pressure plate will close the gate and add to the score.
What is the speaker's strategy for obtaining necessary resources like Redstone for the Frogger game?
-The speaker visits various shops opened by other players on the server to purchase Redstone and other required materials for the game's development.
Outlines
đĄ Roofless Building and Trident Farm Planning
The speaker discusses the lack of importance of a roof in their building project, mentioning a month-long period without one unnoticed by others. They express excitement about a future project involving a river, waterfall, and possibly a sewer system. The main focus, however, is on the Trident farm. The farm is designed to store drowned mobs in minecarts to prevent despawning, which the speaker can then kill for tridents. The farm has a trident drop rate of about 8%, and the speaker plans to improve the system and collect the tridents for later use in a mini-game.
đčïž Game Development: Frogger Inspired Mini-Game
The speaker details the development of a Frogger-inspired mini-game. They discuss the changes made to the game's mechanics, such as replacing the main loop with five mini loops for better control and difficulty balancing. The ravagers in the game are released through a system of randomizers, which vary the release time and add unpredictability. The speaker also talks about adding player lives, drip leaf for control, and lily pads for resting. They mention the use of seven-segment displays made from lamps and black terracotta for showing scores, timers, and lives in the game.
đ ïž Building and Designing a Seven Segment Display
The speaker describes the process of designing and building a seven-segment display using Minecraft's redstone mechanics. They chose lamps and black terracotta for the display and faced challenges in compacting the design, especially for the number seven. The display is designed to show scores, timers, and lives, with the score being the timer value added at the end of the game. The speaker also discusses the use of packed ice for a sky-like ceiling and the installation of the display, which took six hours to design.
đ Redstone and Resource Management in Minecraft
The speaker talks about their experience gathering redstone and other resources for the Frogger game. They mention the convenience of a newly opened shop that sells redstone and various components needed for the game. The speaker also discusses the investment aspect of the game, where they invest diamonds for a stake in the game's success. They visit other shops in the server, including Ren Dog's Diate Depot and Tango's Redstone Factory, to purchase necessary items and resources.
đ° Investing in Minecraft Entrepreneurs and In-Game Economy
The speaker humorously discusses an investment opportunity within the Minecraft server, where they consider backing young entrepreneurs. They negotiate a 20% stake in a venture and proceed to shop for necessary items. The speaker also interacts with other players' shops, purchasing redstone and copper for their projects. They receive a message from another player, Beef, who provides shocker shells in exchange for the speaker stopping the depletion of shocker boxes from his shop.
𧱠Finalizing the Frogger Game and Addressing Challenges
The speaker returns to the Frogger game project, discussing the remaining tasks and their approach to completing them. They describe the design decisions made to ensure that the game's focus remains on the gameplay and not on the side areas. The speaker also talks about the inclusion of a spectator area for other players to watch the game. They mention the technical aspects that still need to be resolved, such as the barriers and the endgame mechanics, including scoring and potential bonuses for rescuing frogs.
đ€ Encountering Mysteries and Unusual Game Phenomena
The speaker recounts a strange in-game experience where they and their horse were mysteriously hurt by an unseen entity or block. They use the F3 debug screen to investigate but remain puzzled by the occurrence. The speaker also mentions Etho before concluding the episode, promising to continue the project in the next episode.
Mindmap
Keywords
đĄRedstone
đĄFrogger game
đĄMinecraft
đĄHermits
đĄRedstone components
đĄSeven segment display
đĄInvestment
đĄDispensers
đĄDiamonds
đĄGame testing
đĄServer
Highlights
The creation of a unique Trident farm that utilizes minecarts to store and transport Tridents.
Innovative use of Redstone to automatically direct drowned mobs into a killing chamber.
Design of a system where drowned mobs chase a turtle egg, leading to their collection in a minecart.
Implementation of a mechanism that allows Tridents to be automatically collected and used in the game.
The development of a Frogger-inspired game within the Minecraft environment.
Introduction of a new game mechanic where players must navigate through ravagers in a timed challenge.
Use of Redstone to create mini-loops for better control over the release of ravagers in the game.
Inclusion of a seven-segment display made from lamps and black terracotta for scoring in the game.
Strategic placement of observers and pistons to manage the game's logic and timing.
Design of a shop within the game world where players can purchase items using in-game currency.
The use of Redstone to create a complex system for managing the game's timer and scoring.
Incorporate player suggestions into the game design, such as adding more lives or health items.
Implementation of decorative elements like sea grass and turtles to enhance the game's visual appeal.
The construction of a unique and challenging Redstone contraption to manage the game's mechanics.
Use of a hopper clock to control the main game loop and randomize the release of ravagers.
Innovative use of a natural cave to house a large part of the game's Redstone mechanisms.
The creation of a visually appealing and functional scoring system using Redstone and Minecraft blocks.
Transcripts
one day I'll come here and you'll have a
roof and it cares about the roof you
don't even I went like a month without
people even realizing I I didn't have
them CU we we couldn't fly that's how
unimportant it is it's like wait a
second he doesn't have a roof I mean I
can see the sky through that window but
it's fine it's fine no that's uh that's
blue blocks behind the the window it's
intent
new addition yeah there's going to be a
river here one day maybe if I ever get
to it I love it I love it and a
waterfall maybe even a sewer
eventually maybe yeah we might get to
that uh too many projects okay let's
let's check out the Trident farm so yeah
where is it I'm actually very excited
about this thing I think it's I think
it's pretty cool and you're going to
like it okay yeah yeah okay so you can
check if there's any drowns in stock by
looking through the window here I I'll
dress it up a little better later wait
the little guy has a trident that's so
cool y so there's a big stack of these
guys and each one has a trident pretty
much that's amazing okay cool cool and
because they're in a minecart they won't
despawn so it's kind of like a battery
it's storing up Trident guys uhhuh and
all I have to do is be in my area and
they'll just automatically go in here
and then I just kill them yeah kill them
as you want here
and they should drop you got looting on
your sword right yeah yeah yeah there's
a trend in there that's probably from
you earlier it might have been from
earlier I don't know what the drop rate
is I think it's like 8% or something
it's not super it's not great I can tell
you that from my organic farming yeah
hopefully we'll get a few here though
God okay I'll take your
turn it kind of hurt see though you need
like a slab there maybe oh we got one
you got one
y y nice oh we got another oh we're
almost out of
guys uh-oh I see a leak in the system
too I need to patch
that the red Stone's falling apart um I
put a lot of care into making this work
yes uh-huh I'm sure I mean it looks like
it one little guy got out
okay activator rails you know why don't
they do what they're supposed to do okay
I'll turn this off now it seems like
we're all out what we get only I was
hoping for a bit more but that's okay
that's
okay yeah it's not bad I feel like maybe
I should make another sword that doesn't
have fire aspect cuz maybe the fire tick
is killing them that's fine as long as
you hit them within I think 2 seconds or
something it'll oh there's a cool down
okay well that's good all right so the
guys they all get gathered together here
they they chase a a turtle egg mhm and
they just kind of fall down a hole here
yep they get get automatically put into
a mine
cart and then we have an axel lottle
right over there and they'll try to
throw their Trident at the Axel and then
the bubble stream makes it fly up and
miss the Axel and hit a Target block
instead oh my God they can interact with
Target blocks yeah that trident hits the
target block and then it switches our
Junction here so that they go to our our
bubble column instead of going to The
Killing chamber here
that's amazing yeah it seems to work
really good actually think of that that
seems so good and so these guys that die
do you still collect their stuff the
regular guys yeah but I think they just
drop uh rotten flesh I don't think it's
really worth they don't do anything
fancy if you don't kill them I blocked
his way
yeah they geted AES into a campfire and
then uh the mine cart hits the cactus
and it gets recycled
oh my gosh you make me wish I was good
at Redstone what a cool system I don't
really need Trident myself until later
like I'll probably make a mini game
eventually with them mhm so in the
meantime you can uh use them for your
shop or whatever you want all right
everybody well I'm excited we're going
to get working on our Frogger game again
this episode and I'm hoping we'll get a
lot done and then maybe next episode we
can build the shop and possibly open it
it would be amazing if we can make that
happen but we got a lot to do on this
still so let's try get a lot done today
uh you can see we worked on the road we
got it textured a little bit now um it's
not great but there's not a lot I can do
about that there's not too many options
for slabs that we can use but uh we
tried and then also I found a lot of the
Hermits were having trouble telling
there were five spots at the end there
because we only had three frogs so I
added in two more something I mentioned
at the end of last episode was the idea
of maybe getting rid of the main Loop
for the ravagers and breaking it up into
five smaller loops and you can see that
main Loop is gone instead we got the
five mini loops and it has worked out so
much better now we now have control over
when we want to release the ravagers in
each of the lanes and that allows us to
balance the difficulty much better
there's also a less chance of the
ravagers running into each other due to
like randomization piling up and there's
one more really big benefit to switching
to the five mini Loops instead of one
big main Loop check this out we start up
our
game look how much faster the ravagers
fill up the lanes before we have to wait
like a full minute for them to weave in
and out between each lane one by one and
now we don't need to make the player
wait that time and I'll just show you
how the mini loops work here so each of
the lanes has a holding area so this is
the holding area for the second lane and
then they go over to the right here and
then we can control each of those
holding areas when we want to release
the ravager so they go to the right and
then this is a hold holding area for the
first Lane and they just keep looping
between the two there is a slight
pattern to it you'll notice it like
releases them in a wave and then there's
kind of a gap sometimes sometimes not so
much uh so we have a hopper clock
running for the
main game Loop just six items in there
that sends out a pulse to all the
randomizers 10 in total one for each
lane see it just flashed here and that
goes to uh chain of droppers here this
one has a 1 and six chance of selecting
the shears if it does the comparator has
a signal strength of two and then it can
shortcut to the end here otherwise it's
got to go through each of these one by
one and each one has a four tick delay
between minus one from that so three
ticks uh for between each of these so
one and six chance then it goes to a 1
and five chance then a one and four one
and three one and two and then if none
of those triggered the final one
guarantees that a r gets released cuz if
that didn't happen then another ravager
would run into it and it would mess up
the whole thing yeah so basically what
these randomizers do is they vary the
amount of time it takes for the ravager
to get released from like 0 seconds at
the close randomizer here all the way up
to like 1.5 seconds if it makes it all
the way to the end and that might not
seem like a lot of time but Minecarts
move like eight blocks per second so
that's a variation of like 0 to 12
blocks difference each cycle here with
the rabit
where it makes it very difficult to
predict what they're going to do like
see this guy he's uh he's at the end and
then there's no guy there that's quite a
bit of time Gap right this time he's at
the end and then look this guy's already
going so you play many times in a row or
no yeah so you kind of you got to fill
up the five spots at the end to beat the
level kind of thing so like you just got
to the middle one so then that would
close and you can't take that path again
you have to find a different path how
are you going to make it so that they
actually kill you though which the
ravagers yeah uh I'm going to drop the
player at the start probably get them
down that like on a spike probably get
them down half hit or something then the
magma will kill you such a clean clean
way of doing it I don't think
it's I don't think it's too hard uh too
easy do you think it's too hard at all
or you think it's no within
range the big thing is that it's fun I
guess like do you think it's fun yeah I
do think it's fun yeah I do think it's
addictive I'm still here yeah excellent
aha yeah so we had both iscal and cupan
help us test out the game after we made
the big changes to it and I think it's
in a pretty good place I think it might
be a little bit more difficult than I
would like but we can uh you know we can
give the player more lives maybe instead
of starting with three you start with
five or maybe even more we can also just
add more drip Leaf to the water section
which is what we're doing
now uh and that way like the big reason
you die here is is because you get
locked into where you have to move and
you have little control over that by
adding more drip Leaf it gives more
player control it makes it slightly
easier also add in a couple lily pads
for places where people can rest a bit
longer if they want to okay so I think
today we're going to also try to
decorate stuff a little bit as well so
I'll probably add some sea grass to our
water section here uh in a few places
sea pickles you know just a few things
in the water I also want to try this is
like both decorative and it will affect
gameplay a little bit what happens if we
put um maybe let's space them apart a
bit here some turtles in the water I
don't know if that's going to do
anything it' be kind of funny if they
like tried to climb up on the drip leaf
and actually like affected the game
every once in a while all right well I
think the next big thing to figure out
with our game here is what are we going
to put behind those frogs what kind of
information does the player need how are
we going to display it and like what are
we tracking in our game kind of thing so
so kind of got an idea already I think I
want to try out seven segment
displays it'll be a good challenge for
me it's something I haven't really used
before too much and uh it's a great way
of showing numbers in mini games like
this we're going to do it out of lamps
and a great block to go with that I
think is this black terra cotta it's got
a little bit of color in it kind of goes
well with the lamps but it's not like
super dark like black concrete it also
kind of goes well with the color of
frogs we have here so so first off I
think we just need to give them
something to sit on but then we want to
transition from horizontal to Vertical
so this is going to be like the corner
at the end of our room here where it's
going to start going up now I'm going to
have like an outline out a smooth
Sandstone here for our seven segment
display let's see how that looks if we
go back cuz we got to make sure
everything is visible as
well okay so that's like just at the top
of the frogs from this perspective as we
get closer what happens
okay so the Frog gets a little bit
higher than the Sandstone as we get
closer but I think it's uh it's probably
good there actually so maybe we leave
one block Gap with the black terra cotta
and then we start the seven segment here
it's going to be five blocks
tall well check it out I think we're on
the right track here I like how this
looks and I think we'll have a good view
of the display just imagine though we
got a bit of work to do here we have to
clear out all this Stone
it's walking the view but I think once
that's gone you'll be able to see it
nice and clearly all the way up to here
you get to the middle of the course you
can still see it very clearly I would
say all the way up to about here it
starts getting obstructed by the frogs
they start going in front of the numbers
and you'll probably be able to read it
all the way up to about here and then
it's basically unreadable uh but at this
point you're you're at the end of the
level and I don't think you'd really be
looking at that you're just focusing on
the exit at that point right so I think
that's good um I did uh an outline on
the bottom and the top just to highlight
it but also I added two blocks of
sandstone at the top there so that we
can maybe hang some banners on it with
writing to explain what each of these
digits represents so the one on the
right there it's going to be for our
total score three digits and then the
one in the middle I think is going to be
our timer so it's going to count down
from 9 8 7 6 all the way down to zero
and I think the way we're going to do
this score is whatever the timer is at
when you get to the end is going to get
added to your total so let's say it's at
7 that gets added to your total next
round if it's at five your total score
becomes 12 and uh I think that's a good
way of doing it nice and simple and then
that last one there is for the number of
lives you have left number of attempts
and once that hits zero it's it's game
over but uh yeah we kind of hit a dead
end here until we get rid of all this
Stone in our way we can't really do much
more so that's my next job I just uh cut
out a sliver here I think the way this
is going to go I'm going to just make a
perfectly flat ceiling out of packed ice
packed ice I think is the closest thing
you can get to like Sky color I left in
a little uh thing of trap doors by the
the sign here as well I think we're
going to put lighting over that just so
it lights up our sign a little bit
better below I didn't plan it when we
started this project but this natural
cave we found is actually going to save
us so much work like I need the space
back here for our seven segment display
as well and it's already dug out for us
so that's awesome we just have like 10
blocks or so above the road we got to
Chisel out here in a little bit to wider
as well and I think we're good so I'm
going to I'm going to get Dion
here also I think we'll probably need
about two Shockers full of packed ice
for the sky so I'm going to get that
too the stone is gone this guy is in the
Etho cofed up and the big thing of
course above our head there the seven
segment display our very first one
installed oh boy this this took me a
good 6 hours to design uh but it's
really cool I'm really happy with how it
turned out mhm but the big challenge now
is how do I show you this without making
this episode a big snoozer so I don't
think we can break it down I think that
would take way too long I'm going to
just go over the general idea and I
think uh we'll fly around with free cam
to kind of show it all to you so it's
four blocks wide I'm not sure if it's
tilable I tried really hard to make it
tilable but I won't know until I build
another one next to it and and try it
out uh but it is uh only 1 2 3 4 5 6 7 8
N9 blocks long kind of 10 there's uh
this and this as well uh where the
bamboo block is is where you input your
signal so it takes a comparator signal
from 0 to 9 and it displays exactly that
on the screen so
comparator strength of five displays the
number five uh which is cool and you can
also skip through numbers you don't have
to go like one after another if you want
you can uh you can put pretty much any
number on the screen and it's about one
block above the screen but the the
chunky part of it is down below it's one
two three four five blocks down because
I had a lot of trouble getting the
number seven into it and that's what
most of this is down below it's like the
last number and I just I just struggled
I I just did whatever worked you know I
wasn't really focusing on compacting at
that point uh but yeah let's fly through
it here so I'm just going to try show
you as much as I can here if somebody
wants to make a tutorial on this go for
it I'm not going to um and I don't even
really recommend you try to build this
like there's there's easier ones to
build I would recommend checking out
maum's games if you're looking for a
seven segment he's got a lot of good
ones um he also uses a different method
than I'm using that's kind of why this
one's so crazy looking is because most
seven segment displays you encode
information into them um so it's almost
got like a built-in memory and based on
like the position of cauldrons or um
Pistons or observers or something you
can tell it exactly how you want it to
show up on the screen but what I decided
to do because I'm
crazy uh and I was looking for a
challenge I wanted to see if I could
just do hard Redstone separate all the
Redstone signals out from each other so
all the digits 0 0 to 9 and then just
directly connect them up to the screen
so there's the screen is inverted and
then I got 22 different connections
going to the lamps on the screen and I
got to just deal with the wires not
Crossing and interfering with each other
pistons not getting butt updated all
that kind of stuff so there's a lot of
stuff going on here and I pretty much
had to bust out every trick in the book
like leaf stone and all that to get it
compact enough where stuff wouldn't
interfere with each other as well um
also pay attention to where the
glowstone lamps like what what state
they're in if you're attempting to build
this also where the redstone blocks are
remember we're on number four right now
so these redstone blocks that one's up
these two are out and just double check
the lamps uhhuh and let's see I think I
showed this there are two barrels here
and each of these two barrels has a
comparator on subtract mode so there's
one over there for it and the other
Barrel is over here again similar
circuits in the barrel closest to the
lamps here we have exactly seven stacks
of items inside and then the Barrel in
the back here we have 11 stacks of items
also I should point out every single
repeater in this is set at one tick none
of them are at two three or four so that
makes it a lot easier to build this if
you know that and also there is a sneaky
Observer which you might miss if I
didn't point it out um yeah so that's
important as well so as far as like
actually hooking up information to this
you can put like a shulker box right
where the bamboo is here or any other
comparator signal or you can read it
through a block like I'm doing just for
Simplicity right now this is a circuit I
think by crafty masterman was the first
one to figure this out where you can um
use Crafters as a counter you craft nine
iron nuggets into an it and then it goes
in here and then they go back down to
the dropper and you can go from 0 to 9
that way very simply and that works
perfect for our
display every time we send that a pulse
it counts by one we can also put a
hopper underneath that crafter to pull
items out if we want to subtract that's
like as fast as it can read it I would
say like and actually show
it um but if we go faster than that it
won't mess things up it just uh just
can't really keep up in showing it on
the
display right like you can kind of see
it was at two there now it's at six but
yeah but when we shut this off it'll be
at the correct thing so it says seven
right now let's just double check the
crafter there's seven in there yeah so
that works oh snap okay so I just spent
some time here installing the four other
displays so they're all done now and oh
this makes me so happy it turns out they
actually are tilable which makes this
design much much better uh and also I'll
probably be using it more in the future
it could use some optimizing in a few
places like I don't know if these
Pistons are actually necessary we could
probably use observers and then they' be
quiet um you know but I I just can't
spend any more time on this this episode
so leaving it where it's at I had to
change one thing to make it tilable
though and from what I showed you and
that's over here it was Observer
Observer Note Block before and we
switched it to Observer Note Block
Observer that way when uh this gets
squished next to it it doesn't
accidentally activate the note blocks on
the other side uhhuh they're kind of
checkered in between each other this way
so that works out great yeah all these
Pistons by the way they are regular
pistons in the design except for the one
at the log here that's a sticky we have
some logical stuff to work out with this
but I'll save that for later I think if
you power the crafter at the top here
though it it stops it from crafting so
then you just send like 10 pulses to
this and then it'll reset the zero when
uh the game's over so that's pretty
simple to do
and yeah we got to finish this sign
don't we okay
so uh let's let's start uh getting back
to building here I'm thinking maybe we
want to kind of give it a bit of a Bend
as well not just like a square shape or
a
rectangle something something like this
I think would look a lot better H well
you know what BDubs always says when in
doubt smooth it out that's right so
let's uh let's try try to smooth this a
bit better we'll use birch as like an in
between as
well and did that do the
trick I think that's good keep in mind
we won't be looking up close at this
thing either it's going to be from a
distance we're going to add trap doors
all along here so it's like an in
between color from the Sandstone to this
black terracotta and it'll just be a
little easier on the eyes I think we
still got quite a bit of building left
to do on this thing and we're going to
need some materials to do it and in
interestingly something else happened
when isll came by the other day what are
you going to do with all your your
wealth you
know investment
maybe absolutely there's some talented
young young entrepreneurs on This Server
you could you could maybe back one of
them H what like gem
Pearl I was thinking you know like the
real cool entrepreneurs on the
server oh okay yeah yeah yeah like Tango
I think this needs Investments you
definitely need some work on the roof
and stuff you don't want to be mining
blocks you want to be using your brain
as a game developer you don't want to
think about diamonds that is why today
here right now I am going to invest
three stacks of dispensers and 30 blocks
of diamonds as an investor I need to
know these things I've seen Shark Tank
uh I need to know how much you're
selling Frog Light for in the shopping
district for which you have the permit
and
how much you would get if you play the
game and win like would you get more
than you would get in the shop or not so
still talking to our analysts about that
one were uh undecided um but you'll
probably get more playing the game than
just buying them for the same amount of
diamonds right mhm is it Maria you got
as an analyst there Maria she she's
taking time off she couldn't handle the
pressure um we got classic Mark but he's
still kind of learning he's not very
good
he's a bit of an awkward man if I'm
honest like have you I don't know man I
don't know it's makes these weird noises
when he talks yeah Mark always misses
the Mark I tell
you imagine being named Mark no analy
you would hear that like 20 times a day
yeah yeah okay well with this said I am
willing to invest uh in a
mere um I'll take 20% say yes that is a
lot of diamonds say yes okay okay 20%
let's go shopping so there is a brand
new shop that has just opened up in the
shopping district and well I guess
there's a few of them aren't there
there's Pearl's purple
shop uh but no I'm of course talking
about the one I'm very excited for here
the big one uh we are going to go check
out Ren dog's diate Depot that's right
it's finally
open oh my
goodness uh-huh he's got his special
Martian terrain or whatever he's doing
here with his explody pods and sulfur
pits and oh it's it's just amazing and
does it have the ren dog
special fancy sounds you know
it one diamond for two stacks that's
actually a fair price uh I'm sorry red I
as cool as this is I don't need diorite
nobody needs diorite I hate to say it
it's a cool shop though no we got to go
check out Tango's brand new uh Redstone
Factory I've been waiting for
Redstone look at this he did a fantastic
job on this two Tech delay all your
Redstone
needs oh I haven't seen any of this this
is all new for me I I just saw the floor
in here
before okay yeah he added quite a bit to
it okay cool this is right above our
Frogger game by the way so I've been
working underneath this for
days uh okay so how does he got this
laid out I think he's got like these
machines yeah they show off like what
the different Redstone components do
which is awesome showing off the crafter
and droppers and stuff
here I think they're all like uh sensor
activated like when you get into the
area yeah look at this triggers when you
walk up to it that's
awesome showing off the Pistons uh what
else did he do here this one I haven't
seen this is brand new daylight
sensor okay running a clock of some sort
oh is that a
chicken shooting it's shooting eggs at
the Target
block oh and then they're dying in the
lava oh that's that's harsh that's harsh
I tell
you very cool though oh I see based on
where it hits on the target it lights up
more lights I think uh honestly I'm
probably just going to buy Redstone if
we can find it here it is wow that goes
quickly though doesn't it
oh boy that's a little steep that a lot
of diamonds that're just liquefying away
here how much more do I have I don't
have a lot left oh boy but we need them
we need it for the Frogger game I'm
going to save a little bit so we can go
shopping couple other places here but
that should do us for a bit yeah I've
been finding this season of hermitcraft
especially I've really been struggling
to get redstone and now that that shops
open I should be good now uh I thought
I'd just check it out though like what
we're actually at here so I play six
,000 Redstone 4500 rails 3500 power
rails most of that gold I got for mining
uh yep it's been a struggle okay uh
repeaters
1,700 Hoppers we're at
1,400 torches 1,000 Pistons
900 uh comparators 800 that's a big one
800 observers 750 droppers yeah it's
been a bit
uhuh anyways another thing we're going
to need for the Frogger game is some
copper I have an idea for the city part
of
it uh it's one diamond block for a stack
honestly that's fair like it takes a lot
of time to age copper I think we're
going to need about five six Stacks if I
was to
guess boy that investment it's going uh
it's going quickly
escal ah there's another really amazing
shop that's opened up though which is
going to help us out here ethos better
than nothing that's right so I I just
put some pop-up shops here for some of
our other permits I'm hoping to get
around to these once the Frogger game's
done but uh let's just check out if we
made anything so I'm selling at nine
diamonds for a full Shuler of all the
stuff here yeah these prices are a
little bit on the cheap side but it's
also like a lot of stuff that people can
get easily themselves so I just want
them to use my shop instead of wasting
their time you know oh and a this is
especially cheap I'm surprised we didn't
sell all that on um okay we got 18 there
oh boy okay that's the big one these are
six diamonds each I should uh write this
in our Ledger by the way I've been
trying to keep track of like all the
diamonds we've made oh boy okay yeah
that's uh that's 90 just from Stone I'm
surprised nobody wants Mossy Cobble it's
kind of a pain to craft it let's take a
moment here to check out our mail as
well we got uh what's this there must be
from beef yeah yeah yeah so I message
beef it's like hey I keep emptying your
shop out of shocker boxes maybe send me
some shells instead that way you don't
have to pay the chests to craft them and
all that stuff I I'll take care of it
you know then it's more convenient for
me too uh what did he say here my
dearest Etho I have considered your
proposal and I agree with you that you
are always depleting my shop of shocker
boxes for this I can never forgive you
it seems as though the best thing for
both of us would be for me to provide
you with these four stacks of Chalker
shells to do with as you see fit four
Stacks that's a lot of shells I know
it's not really I was hoping for more
I'm very generous sure beef sure yeah
it's incredible
Yeah by accepting these shocker shells
your lifetime supply of shocker boxes
has now been
revoked love you oh
no ah do we send them back
I think we have to send them back that
guy oh if there's one thing I've learned
about beef he always adds a note at the
end of his books all right well I wrote
him a reply letter here I remember when
I first gave him the 200 diamonds for
like the lifetime deal a lot of people
thought I was making a mistake I'm
probably getting close to like 800 Sher
boxes from a shop at this
point I think he's getting sick of me
Ione little extra thing here too and
scent thanks by
iscal thank you for installing my mail
Blox it was super quick
thanks it wasn't okay and oh yeah the
Horn of the month from Cub so you can
sign up to get a free horn every month
from his shop I did that let's check it
out hey little
guy by the way I hired a new employee
here to work in our
garden um he eats most of the food but
he does a good job look at this he is
actually working all right we got to get
back to the Frogger game there's still
Lots left to do oh boy yeah I always
have this dilemma it's like I love doing
projects like this this is my kind of
project you know it's fun you can play
it when you're done it's uh it's got a
lot of problem solving to it it's got a
lot of different pieces you got to get
working together and overall it's just
like something you've probably never
seen in Minecraft right so it's really
cool
on the other hand though oh my goodness
it takes so long to get this stuff done
guys so I'm sorry if this episode took a
bit longer to come out than I would have
liked uh also dealing with some real
life busyness and you know Springtime
and also taxes aha yes I had an idea of
what I wanted to get done this episode
and we pretty much got it all done here
maybe uh getting this done as well would
have been nice but we did pretty
good I I'm just worried this project is
going to drag on if I I don't Focus so I
just uh decided to do a bunch of
building here off camera try to get this
episode out to you um we did most of the
interesting stuff here together I'll
just kind of run you through like some
of the decisions here I made so for the
most part like everything we want the
player focused on is at the front of our
game here all this stuff everything on
the side we don't really need it's this
like space we had to fill and
importantly here though we also need to
make sure whatever we put there doesn't
steal Focus away from the middle so I
tried to just do very Bland very basic
stuff here not a lot of uh detail um so
it's just like one type of block there I
did like a fake citycape to match the
City Vibe we have here with the road and
that and then when we get to the the
swamp area here with the lily pads and
that I decide to do like a sort of a
jungle swampy thing up above and that
actually has a lot of detail to it which
is not good so so to make sure it
doesn't steal your attention I just kept
it very dark now the area down below
here again we kept pretty dark we use
mud as a background there's not much
lighting there you guys had an idea of I
should maybe have some way of other
players watching people play the game a
lot of you suggested originally like I I
make the glass transparent and people
can walk above there uh I decided since
we need to fill the sides with something
that would probably be a good place to
put it so from our shop we're going to
make it so people can walk into these
side areas and watch the people playing
the game and just kind of hang out here
if they want to okay so let me walk you
through what we have to do yet so I'm
thinking we're going to have a room up
above there glass room where we can look
out at our our game that is where our
bed is going to be up there and if we
have lives left then when we
respawn it'll subtract one from our
lives and we'll start in that room the
timer won't start running till we like
hop down though
and then we'll trigger a piece of string
or something that'll make the timer get
going we'll land on a spike that'll get
our health down to where ravagers can
one hit kill us and the zombie and and
that kind of stuff um and then we got to
figure out what to do about these
barriers I don't think we're going to
keep these but I'm not I'm not sure what
to put there instead I just chopped out
a bunch of them cuz I didn't like how
they were blocking our view at the end
here some of you suggested I do road
signs or flower beds I'll I'll have to
experiment me with that I've been uh
struggling finding something I like
though um and then we're going to hop
across I put some Cattails in the water
maybe a mistake cuz you can run into
them but uh thought they look kind of
nice also the
turtles oh boy the turtles were a
disaster so one of them just like got
stuck in the corner here and refused to
move once it got here the other one
somehow got below the trap door and when
I went to test out the game the ravagers
ran into it and got all bunched up and I
had to fix it so uh he's gone uh yeah we
also worked out the end so the idea is
we're going to hop in we put lights
there so you can clearly see when you're
at the other end that we have to go here
we have a little frog at the end that
we're supposed to rescue right the idea
is we're going to drop down because
we're low on health we're going to die
when we fall a little bit and we'll
probably land on a pressure plate
and then that'll close the gate and add
to our score and do all the stuff we
need to logically which we still got to
work out yet um maybe when we get all
Five
Frogs We reset it maybe get some bonus
points like 10 points or something and
maybe an extra life would be kind of
cool but yeah we'll we'll have to work
all that stuff out later cuz I think
that's going to do it for uh this
episode hopefully you guys enjoyed it
until the next one take care have a
wonderful day bye-bye give was up some
kind of phantom entity or something Bush
it's I'm getting hit I'm getting hit
again happens I didn't see
it so weird I'm not I'm not seeing the
flashing anymore I'm not seeing anything
like invisible with F3 plus b wa that
was weird your horse got hurt wow I saw
the horse did right I saw it got they've
never gotten hurt up until now oh it's
when you jump when I jump it get hurt
the so there must be an invisible block
there but wasn't taking damage super
weird yeah doing
eth I there you go okay I almost thought
it was Etho for a
second
no yeah okay okay that's so weird real
strange then one of those
Mysteries yeah we'll never know unsolved
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