Hermitcraft S10#8: Making Frogger In Minecraft

EthosLab
3 May 202436:30

Summary

TLDRThe video script details a player's extensive project in Minecraft, focusing on building and improving a complex game inspired by 'Frogger'. The player discusses various aspects of the game design, including the creation of a trident farm, the implementation of a seven-segment display for scoring, and the use of redstone components. Challenges faced include managing the game's difficulty, ensuring player engagement, and the technicalities of redstone circuitry. The script also covers the player's interactions with the Minecraft community, such as investing in resources and shopping at new in-game stores. The player's commitment to the project is evident, despite the time-consuming nature of the build and the occasional mysterious in-game occurrences, like an invisible block causing damage.

Takeaways

  • 🏠 The speaker discusses the progress of their building project, mentioning the addition of a roof and other structural elements.
  • 🎣 They mention creating a trident farm with a system that collects tridents and prevents the entities from despawning.
  • 💡 The speaker talks about various redstone contraptions, including a mechanism that directs tridents to a target block.
  • 🚂 They discuss issues with their minecart system, including a leak and the need to patch redstone.
  • 🐱 The speaker experiments with adding turtles to their water feature, considering their impact on gameplay.
  • 🔱 They construct a seven-segment display using lamps and black terracotta for a mini-game, which took significant time to design.
  • đŸ›ïž The speaker visits newly opened shops in the shopping district, considering investments and purchases for their projects.
  • 📈 They discuss the management of their in-game economy, including the sale of items and the tracking of their diamond earnings.
  • 📩 The speaker receives mail from another player, which includes a humorous exchange about shocker boxes and a lifetime supply deal.
  • 🎼 They return to working on their Frogger game, detailing the gameplay mechanics and the player's interaction with the game environment.
  • ⏰ The speaker contemplates the addition of a timer and scoring system to their game, aiming to balance difficulty and player engagement.

Q & A

  • What is the main project being discussed in the transcript?

    -The main project being discussed is the development of a Frogger game in Minecraft, which includes various elements such as a seven segment display, a scoring system, and a shop.

  • Why is the speaker concerned about the roof in the beginning of the transcript?

    -The speaker is concerned about the roof because it is missing, which they mention as being unimportant to others, but they still plan to add it for completion.

  • What is the purpose of the tridents in the minecart system?

    -The tridents in the minecart system serve as a storage mechanism to prevent them from despawning. They can be killed by the player to obtain items, such as tridents, which drop at a certain rate.

  • What is the significance of the ravagers in the Frogger game?

    -The ravagers are used as obstacles in the Frogger game. They move along minecart tracks and create a challenge for the player to avoid them while trying to reach the end of the level.

  • How does the speaker plan to implement the scoring system in the Frogger game?

    -The scoring system is planned to be implemented using a seven segment display made out of lamps and black terracotta. The timer will add to the player's score when they reach the end of the level.

  • What is the role of the turtles in the Frogger game?

    -The turtles are added as a decorative element to the water section of the game. The speaker speculates that they might interact with the drip leaf in a way that could affect gameplay.

  • What is the speaker's strategy for managing the ravagers' movement in the game?

    -The speaker has implemented five mini loops instead of one main loop to control the ravagers' movement. This allows for better control over when the ravagers are released and reduces the chance of them running into each other.

  • What is the speaker's approach to making the game more accessible for viewers?

    -The speaker plans to create a glass room on the side of the game where other players can watch the gameplay and hang out without distracting from the main game.

  • What is the speaker's concern regarding the side areas of the game?

    -The speaker is concerned about filling the side areas with content that does not steal focus from the main game. They decide to use very bland and basic elements to avoid distraction.

  • How does the speaker plan to handle the end of the game scenario?

    -The speaker plans to have the player drop down to the end of the game where they rescue a frog. The player's health is reduced to a point where they can be one-hit killed, and landing on a pressure plate will close the gate and add to the score.

  • What is the speaker's strategy for obtaining necessary resources like Redstone for the Frogger game?

    -The speaker visits various shops opened by other players on the server to purchase Redstone and other required materials for the game's development.

Outlines

00:00

🏡 Roofless Building and Trident Farm Planning

The speaker discusses the lack of importance of a roof in their building project, mentioning a month-long period without one unnoticed by others. They express excitement about a future project involving a river, waterfall, and possibly a sewer system. The main focus, however, is on the Trident farm. The farm is designed to store drowned mobs in minecarts to prevent despawning, which the speaker can then kill for tridents. The farm has a trident drop rate of about 8%, and the speaker plans to improve the system and collect the tridents for later use in a mini-game.

05:01

đŸ•č Game Development: Frogger Inspired Mini-Game

The speaker details the development of a Frogger-inspired mini-game. They discuss the changes made to the game's mechanics, such as replacing the main loop with five mini loops for better control and difficulty balancing. The ravagers in the game are released through a system of randomizers, which vary the release time and add unpredictability. The speaker also talks about adding player lives, drip leaf for control, and lily pads for resting. They mention the use of seven-segment displays made from lamps and black terracotta for showing scores, timers, and lives in the game.

10:02

đŸ› ïž Building and Designing a Seven Segment Display

The speaker describes the process of designing and building a seven-segment display using Minecraft's redstone mechanics. They chose lamps and black terracotta for the display and faced challenges in compacting the design, especially for the number seven. The display is designed to show scores, timers, and lives, with the score being the timer value added at the end of the game. The speaker also discusses the use of packed ice for a sky-like ceiling and the installation of the display, which took six hours to design.

15:04

📈 Redstone and Resource Management in Minecraft

The speaker talks about their experience gathering redstone and other resources for the Frogger game. They mention the convenience of a newly opened shop that sells redstone and various components needed for the game. The speaker also discusses the investment aspect of the game, where they invest diamonds for a stake in the game's success. They visit other shops in the server, including Ren Dog's Diate Depot and Tango's Redstone Factory, to purchase necessary items and resources.

20:05

💰 Investing in Minecraft Entrepreneurs and In-Game Economy

The speaker humorously discusses an investment opportunity within the Minecraft server, where they consider backing young entrepreneurs. They negotiate a 20% stake in a venture and proceed to shop for necessary items. The speaker also interacts with other players' shops, purchasing redstone and copper for their projects. They receive a message from another player, Beef, who provides shocker shells in exchange for the speaker stopping the depletion of shocker boxes from his shop.

25:06

đŸ§± Finalizing the Frogger Game and Addressing Challenges

The speaker returns to the Frogger game project, discussing the remaining tasks and their approach to completing them. They describe the design decisions made to ensure that the game's focus remains on the gameplay and not on the side areas. The speaker also talks about the inclusion of a spectator area for other players to watch the game. They mention the technical aspects that still need to be resolved, such as the barriers and the endgame mechanics, including scoring and potential bonuses for rescuing frogs.

30:07

đŸ€” Encountering Mysteries and Unusual Game Phenomena

The speaker recounts a strange in-game experience where they and their horse were mysteriously hurt by an unseen entity or block. They use the F3 debug screen to investigate but remain puzzled by the occurrence. The speaker also mentions Etho before concluding the episode, promising to continue the project in the next episode.

Mindmap

Keywords

💡Redstone

Redstone is a unique material in Minecraft that powers various mechanisms and contraptions. It is central to the video's theme as the creator is building a complex game called Frogger, which requires intricate Redstone circuits to function. The script mentions the struggle of obtaining Redstone and the excitement of a new Redstone shop opening on the server.

💡Frogger game

The Frogger game is a custom Minecraft mini-game that the video's creator is developing. It is inspired by the classic arcade game where players navigate a character across a busy road. In the context of the video, building this game involves problem-solving and Redstone engineering, making it the main project and focus of the episode.

💡Minecraft

Minecraft is a sandbox video game that allows players to build and explore their own worlds made of blocks. The entire video is based on the creator's experience playing Minecraft, where they are constructing a Frogger game and discussing various in-game mechanics, materials, and their server's economy.

💡Hermits

Hermits are members of the Hermitcraft server, a private, whitelisted Minecraft server with a community of content creators. The video references the Hermits in the context of them testing the Frogger game and providing feedback, which is essential for the game's development.

💡Redstone components

Redstone components are items and blocks in Minecraft that are used to create Redstone circuits. They include droppers, pistons, observers, and comparators. The video discusses the need for these components in building the Frogger game and the creator's visit to a new Redstone shop to acquire them.

💡Seven segment display

A seven segment display is a type of electronic display that uses seven line segments to represent numbers and some letters. In the video, the creator uses lamps and black terracotta to craft a seven segment display to show scores, lives, and timers in the Frogger game, adding a layer of complexity to the Redstone design.

💡Investment

Investment in the video is a playful concept where the creator negotiates with another player (beef) for an investment in the Frogger game. It's a role-play element where the creator receives materials (dispenser, diamonds) in exchange for a percentage of the game's profits, reflecting the in-game economy.

💡Dispensers

Dispensers are blocks in Minecraft that can store and dispense items. They are used in the Frogger game for various mechanisms, such as distributing rewards or items. The video mentions the investment of three stacks of dispensers, highlighting their importance in the game's design.

💡Diamonds

Diamonds are a valuable resource in Minecraft used for crafting tools, armor, and trading. In the context of the video, diamonds are used as a form of currency for investments and purchasing items from various shops, including Redstone components and other materials needed for the Frogger game.

💡Game testing

Game testing is the process of evaluating a game to ensure it works correctly and is enjoyable to play. In the video, the creator has Hermits test the Frogger game, which helps identify issues and improve the gaming experience before its completion.

💡Server

A server in the context of this video refers to a multiplayer Minecraft environment where players can interact and collaborate on projects. The creator is part of the Hermitcraft server, which is the setting for the entire video and the place where the Frogger game is being built.

Highlights

The creation of a unique Trident farm that utilizes minecarts to store and transport Tridents.

Innovative use of Redstone to automatically direct drowned mobs into a killing chamber.

Design of a system where drowned mobs chase a turtle egg, leading to their collection in a minecart.

Implementation of a mechanism that allows Tridents to be automatically collected and used in the game.

The development of a Frogger-inspired game within the Minecraft environment.

Introduction of a new game mechanic where players must navigate through ravagers in a timed challenge.

Use of Redstone to create mini-loops for better control over the release of ravagers in the game.

Inclusion of a seven-segment display made from lamps and black terracotta for scoring in the game.

Strategic placement of observers and pistons to manage the game's logic and timing.

Design of a shop within the game world where players can purchase items using in-game currency.

The use of Redstone to create a complex system for managing the game's timer and scoring.

Incorporate player suggestions into the game design, such as adding more lives or health items.

Implementation of decorative elements like sea grass and turtles to enhance the game's visual appeal.

The construction of a unique and challenging Redstone contraption to manage the game's mechanics.

Use of a hopper clock to control the main game loop and randomize the release of ravagers.

Innovative use of a natural cave to house a large part of the game's Redstone mechanisms.

The creation of a visually appealing and functional scoring system using Redstone and Minecraft blocks.

Transcripts

00:05

one day I'll come here and you'll have a

00:07

roof and it cares about the roof you

00:09

don't even I went like a month without

00:12

people even realizing I I didn't have

00:14

them CU we we couldn't fly that's how

00:16

unimportant it is it's like wait a

00:19

second he doesn't have a roof I mean I

00:22

can see the sky through that window but

00:24

it's fine it's fine no that's uh that's

00:27

blue blocks behind the the window it's

00:29

intent

00:31

new addition yeah there's going to be a

00:33

river here one day maybe if I ever get

00:35

to it I love it I love it and a

00:39

waterfall maybe even a sewer

00:42

eventually maybe yeah we might get to

00:45

that uh too many projects okay let's

00:47

let's check out the Trident farm so yeah

00:50

where is it I'm actually very excited

00:51

about this thing I think it's I think

00:52

it's pretty cool and you're going to

00:53

like it okay yeah yeah okay so you can

00:57

check if there's any drowns in stock by

01:00

looking through the window here I I'll

01:01

dress it up a little better later wait

01:03

the little guy has a trident that's so

01:06

cool y so there's a big stack of these

01:09

guys and each one has a trident pretty

01:12

much that's amazing okay cool cool and

01:16

because they're in a minecart they won't

01:17

despawn so it's kind of like a battery

01:20

it's storing up Trident guys uhhuh and

01:23

all I have to do is be in my area and

01:25

they'll just automatically go in here

01:27

and then I just kill them yeah kill them

01:28

as you want here

01:32

and they should drop you got looting on

01:33

your sword right yeah yeah yeah there's

01:35

a trend in there that's probably from

01:38

you earlier it might have been from

01:39

earlier I don't know what the drop rate

01:42

is I think it's like 8% or something

01:43

it's not super it's not great I can tell

01:45

you that from my organic farming yeah

01:48

hopefully we'll get a few here though

01:50

God okay I'll take your

01:53

turn it kind of hurt see though you need

01:56

like a slab there maybe oh we got one

01:59

you got one

02:00

y y nice oh we got another oh we're

02:03

almost out of

02:05

guys uh-oh I see a leak in the system

02:08

too I need to patch

02:11

that the red Stone's falling apart um I

02:15

put a lot of care into making this work

02:17

yes uh-huh I'm sure I mean it looks like

02:20

it one little guy got out

02:23

okay activator rails you know why don't

02:26

they do what they're supposed to do okay

02:28

I'll turn this off now it seems like

02:29

we're all out what we get only I was

02:32

hoping for a bit more but that's okay

02:34

that's

02:35

okay yeah it's not bad I feel like maybe

02:39

I should make another sword that doesn't

02:40

have fire aspect cuz maybe the fire tick

02:42

is killing them that's fine as long as

02:44

you hit them within I think 2 seconds or

02:46

something it'll oh there's a cool down

02:48

okay well that's good all right so the

02:50

guys they all get gathered together here

02:51

they they chase a a turtle egg mhm and

02:56

they just kind of fall down a hole here

02:59

yep they get get automatically put into

03:01

a mine

03:02

cart and then we have an axel lottle

03:07

right over there and they'll try to

03:09

throw their Trident at the Axel and then

03:11

the bubble stream makes it fly up and

03:13

miss the Axel and hit a Target block

03:16

instead oh my God they can interact with

03:19

Target blocks yeah that trident hits the

03:21

target block and then it switches our

03:23

Junction here so that they go to our our

03:25

bubble column instead of going to The

03:27

Killing chamber here

03:31

that's amazing yeah it seems to work

03:33

really good actually think of that that

03:36

seems so good and so these guys that die

03:38

do you still collect their stuff the

03:40

regular guys yeah but I think they just

03:42

drop uh rotten flesh I don't think it's

03:45

really worth they don't do anything

03:46

fancy if you don't kill them I blocked

03:49

his way

03:53

yeah they geted AES into a campfire and

03:57

then uh the mine cart hits the cactus

03:58

and it gets recycled

04:01

oh my gosh you make me wish I was good

04:04

at Redstone what a cool system I don't

04:07

really need Trident myself until later

04:09

like I'll probably make a mini game

04:10

eventually with them mhm so in the

04:12

meantime you can uh use them for your

04:14

shop or whatever you want all right

04:15

everybody well I'm excited we're going

04:17

to get working on our Frogger game again

04:19

this episode and I'm hoping we'll get a

04:21

lot done and then maybe next episode we

04:23

can build the shop and possibly open it

04:26

it would be amazing if we can make that

04:28

happen but we got a lot to do on this

04:30

still so let's try get a lot done today

04:33

uh you can see we worked on the road we

04:34

got it textured a little bit now um it's

04:38

not great but there's not a lot I can do

04:40

about that there's not too many options

04:41

for slabs that we can use but uh we

04:44

tried and then also I found a lot of the

04:47

Hermits were having trouble telling

04:48

there were five spots at the end there

04:50

because we only had three frogs so I

04:53

added in two more something I mentioned

04:55

at the end of last episode was the idea

04:56

of maybe getting rid of the main Loop

04:58

for the ravagers and breaking it up into

05:01

five smaller loops and you can see that

05:03

main Loop is gone instead we got the

05:07

five mini loops and it has worked out so

05:09

much better now we now have control over

05:12

when we want to release the ravagers in

05:14

each of the lanes and that allows us to

05:17

balance the difficulty much better

05:19

there's also a less chance of the

05:20

ravagers running into each other due to

05:22

like randomization piling up and there's

05:25

one more really big benefit to switching

05:27

to the five mini Loops instead of one

05:28

big main Loop check this out we start up

05:30

our

05:31

game look how much faster the ravagers

05:34

fill up the lanes before we have to wait

05:36

like a full minute for them to weave in

05:39

and out between each lane one by one and

05:42

now we don't need to make the player

05:43

wait that time and I'll just show you

05:45

how the mini loops work here so each of

05:47

the lanes has a holding area so this is

05:49

the holding area for the second lane and

05:51

then they go over to the right here and

05:54

then we can control each of those

05:55

holding areas when we want to release

05:57

the ravager so they go to the right and

05:59

then this is a hold holding area for the

06:00

first Lane and they just keep looping

06:02

between the two there is a slight

06:04

pattern to it you'll notice it like

06:05

releases them in a wave and then there's

06:08

kind of a gap sometimes sometimes not so

06:10

much uh so we have a hopper clock

06:12

running for the

06:14

main game Loop just six items in there

06:17

that sends out a pulse to all the

06:19

randomizers 10 in total one for each

06:21

lane see it just flashed here and that

06:24

goes to uh chain of droppers here this

06:28

one has a 1 and six chance of selecting

06:30

the shears if it does the comparator has

06:33

a signal strength of two and then it can

06:35

shortcut to the end here otherwise it's

06:38

got to go through each of these one by

06:40

one and each one has a four tick delay

06:42

between minus one from that so three

06:44

ticks uh for between each of these so

06:48

one and six chance then it goes to a 1

06:50

and five chance then a one and four one

06:52

and three one and two and then if none

06:55

of those triggered the final one

06:58

guarantees that a r gets released cuz if

07:00

that didn't happen then another ravager

07:04

would run into it and it would mess up

07:05

the whole thing yeah so basically what

07:07

these randomizers do is they vary the

07:09

amount of time it takes for the ravager

07:10

to get released from like 0 seconds at

07:13

the close randomizer here all the way up

07:15

to like 1.5 seconds if it makes it all

07:17

the way to the end and that might not

07:19

seem like a lot of time but Minecarts

07:22

move like eight blocks per second so

07:24

that's a variation of like 0 to 12

07:26

blocks difference each cycle here with

07:29

the rabit

07:30

where it makes it very difficult to

07:32

predict what they're going to do like

07:33

see this guy he's uh he's at the end and

07:36

then there's no guy there that's quite a

07:38

bit of time Gap right this time he's at

07:40

the end and then look this guy's already

07:42

going so you play many times in a row or

07:44

no yeah so you kind of you got to fill

07:46

up the five spots at the end to beat the

07:48

level kind of thing so like you just got

07:50

to the middle one so then that would

07:51

close and you can't take that path again

07:53

you have to find a different path how

07:55

are you going to make it so that they

07:56

actually kill you though which the

08:00

ravagers yeah uh I'm going to drop the

08:03

player at the start probably get them

08:05

down that like on a spike probably get

08:07

them down half hit or something then the

08:10

magma will kill you such a clean clean

08:13

way of doing it I don't think

08:15

it's I don't think it's too hard uh too

08:18

easy do you think it's too hard at all

08:21

or you think it's no within

08:24

range the big thing is that it's fun I

08:26

guess like do you think it's fun yeah I

08:29

do think it's fun yeah I do think it's

08:30

addictive I'm still here yeah excellent

08:34

aha yeah so we had both iscal and cupan

08:37

help us test out the game after we made

08:38

the big changes to it and I think it's

08:41

in a pretty good place I think it might

08:43

be a little bit more difficult than I

08:44

would like but we can uh you know we can

08:47

give the player more lives maybe instead

08:48

of starting with three you start with

08:50

five or maybe even more we can also just

08:53

add more drip Leaf to the water section

08:54

which is what we're doing

08:56

now uh and that way like the big reason

08:58

you die here is is because you get

09:00

locked into where you have to move and

09:02

you have little control over that by

09:04

adding more drip Leaf it gives more

09:05

player control it makes it slightly

09:07

easier also add in a couple lily pads

09:10

for places where people can rest a bit

09:12

longer if they want to okay so I think

09:14

today we're going to also try to

09:15

decorate stuff a little bit as well so

09:17

I'll probably add some sea grass to our

09:19

water section here uh in a few places

09:22

sea pickles you know just a few things

09:25

in the water I also want to try this is

09:27

like both decorative and it will affect

09:30

gameplay a little bit what happens if we

09:32

put um maybe let's space them apart a

09:34

bit here some turtles in the water I

09:37

don't know if that's going to do

09:38

anything it' be kind of funny if they

09:40

like tried to climb up on the drip leaf

09:42

and actually like affected the game

09:44

every once in a while all right well I

09:46

think the next big thing to figure out

09:47

with our game here is what are we going

09:49

to put behind those frogs what kind of

09:52

information does the player need how are

09:55

we going to display it and like what are

09:57

we tracking in our game kind of thing so

09:59

so kind of got an idea already I think I

10:01

want to try out seven segment

10:04

displays it'll be a good challenge for

10:06

me it's something I haven't really used

10:07

before too much and uh it's a great way

10:10

of showing numbers in mini games like

10:13

this we're going to do it out of lamps

10:15

and a great block to go with that I

10:17

think is this black terra cotta it's got

10:18

a little bit of color in it kind of goes

10:20

well with the lamps but it's not like

10:23

super dark like black concrete it also

10:26

kind of goes well with the color of

10:27

frogs we have here so so first off I

10:30

think we just need to give them

10:32

something to sit on but then we want to

10:34

transition from horizontal to Vertical

10:37

so this is going to be like the corner

10:39

at the end of our room here where it's

10:41

going to start going up now I'm going to

10:43

have like an outline out a smooth

10:45

Sandstone here for our seven segment

10:47

display let's see how that looks if we

10:49

go back cuz we got to make sure

10:51

everything is visible as

10:53

well okay so that's like just at the top

10:55

of the frogs from this perspective as we

10:57

get closer what happens

11:01

okay so the Frog gets a little bit

11:02

higher than the Sandstone as we get

11:04

closer but I think it's uh it's probably

11:06

good there actually so maybe we leave

11:09

one block Gap with the black terra cotta

11:11

and then we start the seven segment here

11:13

it's going to be five blocks

11:17

tall well check it out I think we're on

11:19

the right track here I like how this

11:21

looks and I think we'll have a good view

11:23

of the display just imagine though we

11:25

got a bit of work to do here we have to

11:27

clear out all this Stone

11:29

it's walking the view but I think once

11:31

that's gone you'll be able to see it

11:32

nice and clearly all the way up to here

11:35

you get to the middle of the course you

11:36

can still see it very clearly I would

11:39

say all the way up to about here it

11:40

starts getting obstructed by the frogs

11:42

they start going in front of the numbers

11:45

and you'll probably be able to read it

11:46

all the way up to about here and then

11:48

it's basically unreadable uh but at this

11:51

point you're you're at the end of the

11:52

level and I don't think you'd really be

11:54

looking at that you're just focusing on

11:56

the exit at that point right so I think

11:58

that's good um I did uh an outline on

12:02

the bottom and the top just to highlight

12:04

it but also I added two blocks of

12:07

sandstone at the top there so that we

12:08

can maybe hang some banners on it with

12:11

writing to explain what each of these

12:13

digits represents so the one on the

12:15

right there it's going to be for our

12:18

total score three digits and then the

12:21

one in the middle I think is going to be

12:22

our timer so it's going to count down

12:24

from 9 8 7 6 all the way down to zero

12:27

and I think the way we're going to do

12:28

this score is whatever the timer is at

12:31

when you get to the end is going to get

12:33

added to your total so let's say it's at

12:36

7 that gets added to your total next

12:38

round if it's at five your total score

12:40

becomes 12 and uh I think that's a good

12:43

way of doing it nice and simple and then

12:45

that last one there is for the number of

12:47

lives you have left number of attempts

12:49

and once that hits zero it's it's game

12:51

over but uh yeah we kind of hit a dead

12:53

end here until we get rid of all this

12:55

Stone in our way we can't really do much

12:56

more so that's my next job I just uh cut

13:00

out a sliver here I think the way this

13:01

is going to go I'm going to just make a

13:04

perfectly flat ceiling out of packed ice

13:06

packed ice I think is the closest thing

13:08

you can get to like Sky color I left in

13:11

a little uh thing of trap doors by the

13:14

the sign here as well I think we're

13:15

going to put lighting over that just so

13:18

it lights up our sign a little bit

13:19

better below I didn't plan it when we

13:21

started this project but this natural

13:23

cave we found is actually going to save

13:24

us so much work like I need the space

13:27

back here for our seven segment display

13:28

as well and it's already dug out for us

13:30

so that's awesome we just have like 10

13:33

blocks or so above the road we got to

13:35

Chisel out here in a little bit to wider

13:38

as well and I think we're good so I'm

13:40

going to I'm going to get Dion

13:42

here also I think we'll probably need

13:45

about two Shockers full of packed ice

13:47

for the sky so I'm going to get that

13:53

too the stone is gone this guy is in the

13:59

Etho cofed up and the big thing of

14:02

course above our head there the seven

14:04

segment display our very first one

14:07

installed oh boy this this took me a

14:10

good 6 hours to design uh but it's

14:13

really cool I'm really happy with how it

14:14

turned out mhm but the big challenge now

14:16

is how do I show you this without making

14:18

this episode a big snoozer so I don't

14:20

think we can break it down I think that

14:22

would take way too long I'm going to

14:24

just go over the general idea and I

14:26

think uh we'll fly around with free cam

14:28

to kind of show it all to you so it's

14:30

four blocks wide I'm not sure if it's

14:32

tilable I tried really hard to make it

14:34

tilable but I won't know until I build

14:36

another one next to it and and try it

14:38

out uh but it is uh only 1 2 3 4 5 6 7 8

14:44

N9 blocks long kind of 10 there's uh

14:48

this and this as well uh where the

14:50

bamboo block is is where you input your

14:52

signal so it takes a comparator signal

14:54

from 0 to 9 and it displays exactly that

14:58

on the screen so

14:59

comparator strength of five displays the

15:01

number five uh which is cool and you can

15:04

also skip through numbers you don't have

15:05

to go like one after another if you want

15:08

you can uh you can put pretty much any

15:10

number on the screen and it's about one

15:13

block above the screen but the the

15:16

chunky part of it is down below it's one

15:18

two three four five blocks down because

15:21

I had a lot of trouble getting the

15:22

number seven into it and that's what

15:25

most of this is down below it's like the

15:27

last number and I just I just struggled

15:29

I I just did whatever worked you know I

15:30

wasn't really focusing on compacting at

15:32

that point uh but yeah let's fly through

15:35

it here so I'm just going to try show

15:37

you as much as I can here if somebody

15:39

wants to make a tutorial on this go for

15:41

it I'm not going to um and I don't even

15:43

really recommend you try to build this

15:46

like there's there's easier ones to

15:48

build I would recommend checking out

15:49

maum's games if you're looking for a

15:51

seven segment he's got a lot of good

15:53

ones um he also uses a different method

15:58

than I'm using that's kind of why this

15:59

one's so crazy looking is because most

16:02

seven segment displays you encode

16:04

information into them um so it's almost

16:07

got like a built-in memory and based on

16:09

like the position of cauldrons or um

16:12

Pistons or observers or something you

16:15

can tell it exactly how you want it to

16:17

show up on the screen but what I decided

16:20

to do because I'm

16:22

crazy uh and I was looking for a

16:24

challenge I wanted to see if I could

16:25

just do hard Redstone separate all the

16:28

Redstone signals out from each other so

16:30

all the digits 0 0 to 9 and then just

16:33

directly connect them up to the screen

16:35

so there's the screen is inverted and

16:37

then I got 22 different connections

16:39

going to the lamps on the screen and I

16:43

got to just deal with the wires not

16:46

Crossing and interfering with each other

16:48

pistons not getting butt updated all

16:49

that kind of stuff so there's a lot of

16:51

stuff going on here and I pretty much

16:53

had to bust out every trick in the book

16:55

like leaf stone and all that to get it

16:58

compact enough where stuff wouldn't

16:59

interfere with each other as well um

17:02

also pay attention to where the

17:04

glowstone lamps like what what state

17:07

they're in if you're attempting to build

17:08

this also where the redstone blocks are

17:11

remember we're on number four right now

17:13

so these redstone blocks that one's up

17:16

these two are out and just double check

17:19

the lamps uhhuh and let's see I think I

17:22

showed this there are two barrels here

17:25

and each of these two barrels has a

17:26

comparator on subtract mode so there's

17:28

one over there for it and the other

17:31

Barrel is over here again similar

17:34

circuits in the barrel closest to the

17:36

lamps here we have exactly seven stacks

17:39

of items inside and then the Barrel in

17:41

the back here we have 11 stacks of items

17:45

also I should point out every single

17:46

repeater in this is set at one tick none

17:48

of them are at two three or four so that

17:50

makes it a lot easier to build this if

17:52

you know that and also there is a sneaky

17:55

Observer which you might miss if I

17:57

didn't point it out um yeah so that's

18:00

important as well so as far as like

18:03

actually hooking up information to this

18:06

you can put like a shulker box right

18:08

where the bamboo is here or any other

18:12

comparator signal or you can read it

18:14

through a block like I'm doing just for

18:16

Simplicity right now this is a circuit I

18:18

think by crafty masterman was the first

18:20

one to figure this out where you can um

18:23

use Crafters as a counter you craft nine

18:26

iron nuggets into an it and then it goes

18:29

in here and then they go back down to

18:32

the dropper and you can go from 0 to 9

18:35

that way very simply and that works

18:37

perfect for our

18:38

display every time we send that a pulse

18:41

it counts by one we can also put a

18:44

hopper underneath that crafter to pull

18:45

items out if we want to subtract that's

18:48

like as fast as it can read it I would

18:50

say like and actually show

18:52

it um but if we go faster than that it

18:55

won't mess things up it just uh just

18:59

can't really keep up in showing it on

19:00

the

19:02

display right like you can kind of see

19:04

it was at two there now it's at six but

19:07

yeah but when we shut this off it'll be

19:09

at the correct thing so it says seven

19:11

right now let's just double check the

19:13

crafter there's seven in there yeah so

19:15

that works oh snap okay so I just spent

19:17

some time here installing the four other

19:19

displays so they're all done now and oh

19:22

this makes me so happy it turns out they

19:25

actually are tilable which makes this

19:28

design much much better uh and also I'll

19:31

probably be using it more in the future

19:33

it could use some optimizing in a few

19:34

places like I don't know if these

19:36

Pistons are actually necessary we could

19:38

probably use observers and then they' be

19:39

quiet um you know but I I just can't

19:42

spend any more time on this this episode

19:44

so leaving it where it's at I had to

19:46

change one thing to make it tilable

19:48

though and from what I showed you and

19:50

that's over here it was Observer

19:52

Observer Note Block before and we

19:54

switched it to Observer Note Block

19:55

Observer that way when uh this gets

19:58

squished next to it it doesn't

20:00

accidentally activate the note blocks on

20:02

the other side uhhuh they're kind of

20:04

checkered in between each other this way

20:06

so that works out great yeah all these

20:08

Pistons by the way they are regular

20:10

pistons in the design except for the one

20:12

at the log here that's a sticky we have

20:15

some logical stuff to work out with this

20:17

but I'll save that for later I think if

20:19

you power the crafter at the top here

20:21

though it it stops it from crafting so

20:24

then you just send like 10 pulses to

20:26

this and then it'll reset the zero when

20:28

uh the game's over so that's pretty

20:30

simple to do

20:32

and yeah we got to finish this sign

20:34

don't we okay

20:36

so uh let's let's start uh getting back

20:39

to building here I'm thinking maybe we

20:41

want to kind of give it a bit of a Bend

20:43

as well not just like a square shape or

20:46

a

20:47

rectangle something something like this

20:50

I think would look a lot better H well

20:52

you know what BDubs always says when in

20:54

doubt smooth it out that's right so

20:57

let's uh let's try try to smooth this a

20:59

bit better we'll use birch as like an in

21:01

between as

21:02

well and did that do the

21:07

trick I think that's good keep in mind

21:09

we won't be looking up close at this

21:11

thing either it's going to be from a

21:12

distance we're going to add trap doors

21:14

all along here so it's like an in

21:17

between color from the Sandstone to this

21:19

black terracotta and it'll just be a

21:21

little easier on the eyes I think we

21:23

still got quite a bit of building left

21:24

to do on this thing and we're going to

21:26

need some materials to do it and in

21:28

interestingly something else happened

21:30

when isll came by the other day what are

21:32

you going to do with all your your

21:33

wealth you

21:35

know investment

21:38

maybe absolutely there's some talented

21:41

young young entrepreneurs on This Server

21:44

you could you could maybe back one of

21:46

them H what like gem

21:52

Pearl I was thinking you know like the

21:54

real cool entrepreneurs on the

21:57

server oh okay yeah yeah yeah like Tango

22:01

I think this needs Investments you

22:02

definitely need some work on the roof

22:04

and stuff you don't want to be mining

22:05

blocks you want to be using your brain

22:08

as a game developer you don't want to

22:09

think about diamonds that is why today

22:11

here right now I am going to invest

22:15

three stacks of dispensers and 30 blocks

22:18

of diamonds as an investor I need to

22:20

know these things I've seen Shark Tank

22:22

uh I need to know how much you're

22:24

selling Frog Light for in the shopping

22:25

district for which you have the permit

22:28

and

22:29

how much you would get if you play the

22:30

game and win like would you get more

22:32

than you would get in the shop or not so

22:35

still talking to our analysts about that

22:37

one were uh undecided um but you'll

22:40

probably get more playing the game than

22:41

just buying them for the same amount of

22:44

diamonds right mhm is it Maria you got

22:47

as an analyst there Maria she she's

22:50

taking time off she couldn't handle the

22:52

pressure um we got classic Mark but he's

22:56

still kind of learning he's not very

22:58

good

22:58

he's a bit of an awkward man if I'm

23:00

honest like have you I don't know man I

23:02

don't know it's makes these weird noises

23:04

when he talks yeah Mark always misses

23:06

the Mark I tell

23:10

you imagine being named Mark no analy

23:14

you would hear that like 20 times a day

23:17

yeah yeah okay well with this said I am

23:19

willing to invest uh in a

23:23

mere um I'll take 20% say yes that is a

23:27

lot of diamonds say yes okay okay 20%

23:30

let's go shopping so there is a brand

23:34

new shop that has just opened up in the

23:36

shopping district and well I guess

23:39

there's a few of them aren't there

23:40

there's Pearl's purple

23:42

shop uh but no I'm of course talking

23:44

about the one I'm very excited for here

23:46

the big one uh we are going to go check

23:49

out Ren dog's diate Depot that's right

23:52

it's finally

23:53

open oh my

23:56

goodness uh-huh he's got his special

23:58

Martian terrain or whatever he's doing

24:00

here with his explody pods and sulfur

24:03

pits and oh it's it's just amazing and

24:06

does it have the ren dog

24:08

special fancy sounds you know

24:12

it one diamond for two stacks that's

24:14

actually a fair price uh I'm sorry red I

24:18

as cool as this is I don't need diorite

24:20

nobody needs diorite I hate to say it

24:22

it's a cool shop though no we got to go

24:24

check out Tango's brand new uh Redstone

24:27

Factory I've been waiting for

24:29

Redstone look at this he did a fantastic

24:32

job on this two Tech delay all your

24:34

Redstone

24:35

needs oh I haven't seen any of this this

24:38

is all new for me I I just saw the floor

24:40

in here

24:41

before okay yeah he added quite a bit to

24:43

it okay cool this is right above our

24:46

Frogger game by the way so I've been

24:47

working underneath this for

24:50

days uh okay so how does he got this

24:52

laid out I think he's got like these

24:56

machines yeah they show off like what

24:58

the different Redstone components do

25:00

which is awesome showing off the crafter

25:02

and droppers and stuff

25:05

here I think they're all like uh sensor

25:09

activated like when you get into the

25:11

area yeah look at this triggers when you

25:14

walk up to it that's

25:16

awesome showing off the Pistons uh what

25:19

else did he do here this one I haven't

25:21

seen this is brand new daylight

25:24

sensor okay running a clock of some sort

25:31

oh is that a

25:35

chicken shooting it's shooting eggs at

25:37

the Target

25:39

block oh and then they're dying in the

25:41

lava oh that's that's harsh that's harsh

25:43

I tell

25:45

you very cool though oh I see based on

25:48

where it hits on the target it lights up

25:50

more lights I think uh honestly I'm

25:52

probably just going to buy Redstone if

25:54

we can find it here it is wow that goes

25:56

quickly though doesn't it

25:59

oh boy that's a little steep that a lot

26:02

of diamonds that're just liquefying away

26:04

here how much more do I have I don't

26:06

have a lot left oh boy but we need them

26:09

we need it for the Frogger game I'm

26:11

going to save a little bit so we can go

26:12

shopping couple other places here but

26:15

that should do us for a bit yeah I've

26:16

been finding this season of hermitcraft

26:18

especially I've really been struggling

26:20

to get redstone and now that that shops

26:22

open I should be good now uh I thought

26:24

I'd just check it out though like what

26:26

we're actually at here so I play six

26:28

,000 Redstone 4500 rails 3500 power

26:34

rails most of that gold I got for mining

26:38

uh yep it's been a struggle okay uh

26:41

repeaters

26:43

1,700 Hoppers we're at

26:46

1,400 torches 1,000 Pistons

26:50

900 uh comparators 800 that's a big one

26:53

800 observers 750 droppers yeah it's

26:57

been a bit

26:59

uhuh anyways another thing we're going

27:02

to need for the Frogger game is some

27:04

copper I have an idea for the city part

27:07

of

27:08

it uh it's one diamond block for a stack

27:11

honestly that's fair like it takes a lot

27:13

of time to age copper I think we're

27:16

going to need about five six Stacks if I

27:18

was to

27:20

guess boy that investment it's going uh

27:24

it's going quickly

27:26

escal ah there's another really amazing

27:29

shop that's opened up though which is

27:30

going to help us out here ethos better

27:33

than nothing that's right so I I just

27:35

put some pop-up shops here for some of

27:37

our other permits I'm hoping to get

27:39

around to these once the Frogger game's

27:40

done but uh let's just check out if we

27:43

made anything so I'm selling at nine

27:44

diamonds for a full Shuler of all the

27:47

stuff here yeah these prices are a

27:48

little bit on the cheap side but it's

27:50

also like a lot of stuff that people can

27:52

get easily themselves so I just want

27:54

them to use my shop instead of wasting

27:56

their time you know oh and a this is

27:58

especially cheap I'm surprised we didn't

28:00

sell all that on um okay we got 18 there

28:04

oh boy okay that's the big one these are

28:06

six diamonds each I should uh write this

28:08

in our Ledger by the way I've been

28:11

trying to keep track of like all the

28:13

diamonds we've made oh boy okay yeah

28:15

that's uh that's 90 just from Stone I'm

28:19

surprised nobody wants Mossy Cobble it's

28:20

kind of a pain to craft it let's take a

28:23

moment here to check out our mail as

28:25

well we got uh what's this there must be

28:28

from beef yeah yeah yeah so I message

28:30

beef it's like hey I keep emptying your

28:33

shop out of shocker boxes maybe send me

28:36

some shells instead that way you don't

28:38

have to pay the chests to craft them and

28:40

all that stuff I I'll take care of it

28:42

you know then it's more convenient for

28:43

me too uh what did he say here my

28:46

dearest Etho I have considered your

28:48

proposal and I agree with you that you

28:50

are always depleting my shop of shocker

28:52

boxes for this I can never forgive you

28:56

it seems as though the best thing for

28:57

both of us would be for me to provide

28:59

you with these four stacks of Chalker

29:01

shells to do with as you see fit four

29:05

Stacks that's a lot of shells I know

29:07

it's not really I was hoping for more

29:10

I'm very generous sure beef sure yeah

29:13

it's incredible

29:15

Yeah by accepting these shocker shells

29:17

your lifetime supply of shocker boxes

29:19

has now been

29:22

revoked love you oh

29:25

no ah do we send them back

29:30

I think we have to send them back that

29:33

guy oh if there's one thing I've learned

29:36

about beef he always adds a note at the

29:38

end of his books all right well I wrote

29:40

him a reply letter here I remember when

29:42

I first gave him the 200 diamonds for

29:45

like the lifetime deal a lot of people

29:47

thought I was making a mistake I'm

29:49

probably getting close to like 800 Sher

29:51

boxes from a shop at this

29:54

point I think he's getting sick of me

29:57

Ione little extra thing here too and

30:00

scent thanks by

30:02

iscal thank you for installing my mail

30:05

Blox it was super quick

30:07

thanks it wasn't okay and oh yeah the

30:11

Horn of the month from Cub so you can

30:13

sign up to get a free horn every month

30:15

from his shop I did that let's check it

30:19

out hey little

30:21

guy by the way I hired a new employee

30:24

here to work in our

30:26

garden um he eats most of the food but

30:30

he does a good job look at this he is

30:33

actually working all right we got to get

30:35

back to the Frogger game there's still

30:36

Lots left to do oh boy yeah I always

30:39

have this dilemma it's like I love doing

30:41

projects like this this is my kind of

30:43

project you know it's fun you can play

30:45

it when you're done it's uh it's got a

30:47

lot of problem solving to it it's got a

30:49

lot of different pieces you got to get

30:51

working together and overall it's just

30:54

like something you've probably never

30:55

seen in Minecraft right so it's really

30:57

cool

30:58

on the other hand though oh my goodness

31:01

it takes so long to get this stuff done

31:02

guys so I'm sorry if this episode took a

31:06

bit longer to come out than I would have

31:07

liked uh also dealing with some real

31:09

life busyness and you know Springtime

31:12

and also taxes aha yes I had an idea of

31:15

what I wanted to get done this episode

31:16

and we pretty much got it all done here

31:18

maybe uh getting this done as well would

31:20

have been nice but we did pretty

31:22

good I I'm just worried this project is

31:25

going to drag on if I I don't Focus so I

31:27

just uh decided to do a bunch of

31:28

building here off camera try to get this

31:31

episode out to you um we did most of the

31:34

interesting stuff here together I'll

31:35

just kind of run you through like some

31:37

of the decisions here I made so for the

31:39

most part like everything we want the

31:41

player focused on is at the front of our

31:43

game here all this stuff everything on

31:45

the side we don't really need it's this

31:48

like space we had to fill and

31:51

importantly here though we also need to

31:54

make sure whatever we put there doesn't

31:56

steal Focus away from the middle so I

31:59

tried to just do very Bland very basic

32:02

stuff here not a lot of uh detail um so

32:06

it's just like one type of block there I

32:08

did like a fake citycape to match the

32:11

City Vibe we have here with the road and

32:13

that and then when we get to the the

32:16

swamp area here with the lily pads and

32:18

that I decide to do like a sort of a

32:20

jungle swampy thing up above and that

32:23

actually has a lot of detail to it which

32:26

is not good so so to make sure it

32:30

doesn't steal your attention I just kept

32:31

it very dark now the area down below

32:34

here again we kept pretty dark we use

32:36

mud as a background there's not much

32:38

lighting there you guys had an idea of I

32:41

should maybe have some way of other

32:43

players watching people play the game a

32:46

lot of you suggested originally like I I

32:48

make the glass transparent and people

32:50

can walk above there uh I decided since

32:53

we need to fill the sides with something

32:54

that would probably be a good place to

32:56

put it so from our shop we're going to

32:59

make it so people can walk into these

33:01

side areas and watch the people playing

33:03

the game and just kind of hang out here

33:05

if they want to okay so let me walk you

33:06

through what we have to do yet so I'm

33:08

thinking we're going to have a room up

33:10

above there glass room where we can look

33:12

out at our our game that is where our

33:15

bed is going to be up there and if we

33:17

have lives left then when we

33:19

respawn it'll subtract one from our

33:21

lives and we'll start in that room the

33:24

timer won't start running till we like

33:26

hop down though

33:28

and then we'll trigger a piece of string

33:29

or something that'll make the timer get

33:32

going we'll land on a spike that'll get

33:34

our health down to where ravagers can

33:36

one hit kill us and the zombie and and

33:38

that kind of stuff um and then we got to

33:42

figure out what to do about these

33:44

barriers I don't think we're going to

33:46

keep these but I'm not I'm not sure what

33:48

to put there instead I just chopped out

33:49

a bunch of them cuz I didn't like how

33:51

they were blocking our view at the end

33:52

here some of you suggested I do road

33:55

signs or flower beds I'll I'll have to

33:57

experiment me with that I've been uh

33:59

struggling finding something I like

34:01

though um and then we're going to hop

34:03

across I put some Cattails in the water

34:06

maybe a mistake cuz you can run into

34:08

them but uh thought they look kind of

34:11

nice also the

34:14

turtles oh boy the turtles were a

34:17

disaster so one of them just like got

34:19

stuck in the corner here and refused to

34:22

move once it got here the other one

34:25

somehow got below the trap door and when

34:27

I went to test out the game the ravagers

34:28

ran into it and got all bunched up and I

34:31

had to fix it so uh he's gone uh yeah we

34:35

also worked out the end so the idea is

34:38

we're going to hop in we put lights

34:40

there so you can clearly see when you're

34:42

at the other end that we have to go here

34:45

we have a little frog at the end that

34:47

we're supposed to rescue right the idea

34:50

is we're going to drop down because

34:52

we're low on health we're going to die

34:54

when we fall a little bit and we'll

34:56

probably land on a pressure plate

34:58

and then that'll close the gate and add

35:01

to our score and do all the stuff we

35:03

need to logically which we still got to

35:05

work out yet um maybe when we get all

35:09

Five

35:10

Frogs We reset it maybe get some bonus

35:14

points like 10 points or something and

35:16

maybe an extra life would be kind of

35:19

cool but yeah we'll we'll have to work

35:21

all that stuff out later cuz I think

35:23

that's going to do it for uh this

35:25

episode hopefully you guys enjoyed it

35:27

until the next one take care have a

35:29

wonderful day bye-bye give was up some

35:32

kind of phantom entity or something Bush

35:35

it's I'm getting hit I'm getting hit

35:37

again happens I didn't see

35:39

it so weird I'm not I'm not seeing the

35:43

flashing anymore I'm not seeing anything

35:45

like invisible with F3 plus b wa that

35:47

was weird your horse got hurt wow I saw

35:51

the horse did right I saw it got they've

35:53

never gotten hurt up until now oh it's

35:55

when you jump when I jump it get hurt

35:58

the so there must be an invisible block

36:01

there but wasn't taking damage super

36:04

weird yeah doing

36:06

eth I there you go okay I almost thought

36:10

it was Etho for a

36:12

second

36:14

no yeah okay okay that's so weird real

36:19

strange then one of those

36:21

Mysteries yeah we'll never know unsolved

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