100% Speedrunning 60 Seconds Was A Huge Mistake
Summary
TLDRThis video script details a player's ambitious journey to achieve a 100% completion speedrun in a post-apocalyptic survival game. The player outlines their strategy for gathering resources and making critical decisions to ensure the family's survival, while pursuing various achievements and endings. The narrative is filled with the challenges of managing the family's health, dealing with random events, and the strategic use of items. The player also shares their experiences with the game's different modes and difficulties, highlighting the importance of memorization and decision-making. The script concludes with the player achieving a world record speedrun, showcasing their dedication and mastery of the game.
Takeaways
- ð® The speedrun challenge is to achieve all 60 achievements in the game within a set timeframe.
- â±ïž The game starts with a 60-second scavenging phase where players gather essential items and resources.
- ðšâð©âð§âðŠ Strategy involves selecting specific family members for their skills, such as Timmy for expeditions and Dolores for additional adult support.
- ð² Prioritizing the collection of key items like the medkit, Boy Scout book, rifle, axe, radio, and supplies of soup and water is crucial.
- ð The 'Home Sweet Home' achievement marks the transition to the survival phase, where daily decisions on food and water allocation are made.
- ð Timmy is sent out with a gas mask to collect more resources and prevent sickness, aligning with the 'Prepper' achievement for surviving 5 days.
- ð Resource management is key, with occasional expeditions and strategic use of items to fulfill government missions.
- ð¡ The radio is essential for communication with the government, which issues missions approximately every 10 days.
- ð Achievements are earned through various in-game events and choices, such as 'I Will Survive' for surviving 10 days, and 'Survivalist' for 20 days.
- ð€ The game features moral dilemmas, like raiding a retirement home for supplies, which ties to the 'Dark Side' achievement.
- âïž Each decision can have varying outcomes, highlighting the importance of experience and memorization of event consequences.
- ð¡ïž Protecting the family is paramount, as the death of both adults results in a game over, even if children survive.
Q & A
What is the goal of the speedrun in the context of the game?
-The goal of the speedrun is to achieve all 60 achievements within the game as quickly as possible, starting from the 'begin adventure' click to the completion of each challenge.
What is the strategy for the initial scavenging phase of the game?
-The strategy is to collect as many items as possible within 60 seconds, focusing on Timmy for expeditions, Dolores for an extra adult, and specific items like the medkit, Boy Scout book, rifle, axe, radio, and plenty of soup and water.
What is the significance of the 'Home Sweet Home' achievement?
-The 'Home Sweet Home' achievement is earned after the initial scavenging phase and marks the transition into the survival part of the game.
How often should food and water be allocated to the family members according to the player's strategy?
-The player prefers to allocate food and water to the family members every 5 days, but waits until day 10 to start giving food.
What is the importance of sending Timmy out with a gas mask?
-Sending Timmy out with a gas mask as soon as possible is important to prevent him from getting sick and to hopefully gather more resources.
What is the objective of the 'Manhattan Project' achievement?
-The 'Manhattan Project' achievement requires the player to beat every game mode on the 'Fatman' difficulty level.
What is the 'VIP ending' and how is it achieved?
-The 'VIP ending' is achieved by surviving until around day 25, then interacting with a sketchy Trader or a cat named Sherov, which eventually leads to being contacted by agents and helping them with missions.
What is the 'Cat Lady' ending and how is it achieved?
-The 'Cat Lady' ending is achieved by not checking Sherov's address, not following him when he leaves the shelter, and surviving with a large stockpile of soup to feed the growing number of Sherov clones.
What is the 'Dead Hand' achievement and how is it achieved?
-The 'Dead Hand' achievement is not explicitly described in the transcript, but it implies beating every game mode on the hardest difficulty, the 'SAR Bomber' difficulty.
What is the 'Feline Domination' ending and how is it achieved?
-The 'Feline Domination' ending is achieved by following a similar strategy to the 'Cat Lady' ending but without the large stockpile of food, leading to being kicked out of the shelter by Sherov and his clones.
What is the 'Raining Cats and Dogs' achievement and how is it achieved?
-The 'Raining Cats and Dogs' achievement is achieved by rescuing Sherov and then later kicking him out when Pancake is rescued, which is a challenging task due to the randomness of Sherov's appearance.
Outlines
ð Speedrun Strategy and Achievements Overview
The paragraph introduces a speedrun challenge in a game where the player aims to achieve all 60 in-game achievements within a strict time limit. The strategy involves efficient scavenging, character selection for expeditions, and resource management. It also covers the importance of responding to in-game events and the player's approach to the game's survival mechanics, including dealing with sickness and resource allocation. The paragraph outlines the progression of achievements, from 'Home Sweet Home' to 'Rescue Time', and touches on the various game modes and their specific challenges.
ðš Dealing with In-Game Events and Moral Dilemmas
This paragraph delves into the complexities of in-game events and the moral choices the player faces. It discusses the importance of memorizing event outcomes to make optimal decisions. The narrative continues with the player's progression through the game, highlighting achievements like 'I Will Survive', 'Survivalist', and the dark side achievement 'Raid a Retirement Home'. It also covers the player's approach to military missions, the use of items, and the strategy for keeping the family alive while pursuing the next mission.
ð± Sherov's Role and the Pursuit of the VIP Ending
The paragraph focuses on the character Sherov and the player's strategy to achieve the VIP ending. It describes the events triggered by Sherov, including the wire-tapping incident and the offer to help the player get into a VIP bunker. The player also discusses the challenges of managing resources, particularly food and water, and the critical decision to sacrifice one character to save another. The narrative includes the player's approach to the various endings, the importance of saying 'yes' to every prompt, and the unexpected achievements gained along the way.
ð ïž Crafting the Ultimate Survival Shelter
This section details the player's efforts to fortify their shelter and ensure long-term survival. It covers the collection of protection items, the strategic use of resources, and the anticipation of threats like Raiders and firefighters. The player also discusses the importance of exploring the shelter, the process of cloning Sherov, and the accumulation of cats for specific achievements. The narrative highlights the player's successful defense against threats and the strategic use of items to maintain the shelter's security.
ð® Completing Challenges and the Quest for 100% Achievement
The final paragraph outlines the player's pursuit of the remaining achievements and the completion of various in-game challenges. It describes the process of building a tank and using it to beat the hardest game mode, as well as the collection of specific items and the execution of strategic trades. The player also discusses the challenges of achieving the 'Raining Cats and Dogs' and 'Dead Hand' achievements, and the ultimate accomplishment of setting a world record for completing the speedrun.
Mindmap
Keywords
ð¡Speedrun
ð¡Achievements
ð¡Survival Strategy
ð¡Expeditions
ð¡Resource Allocation
ð¡In-Game Events
ð¡Government Prompts
ð¡
ð¡Military Ending
ð¡Difficulty Modes
ð¡RNG (Random Number Generator)
ð¡Achievement Challenges
Highlights
Speedrunning 60 seconds in the game by achieving all 60 achievements.
Starting the speedrun with the first click on 'begin adventure' and scavenging for items.
Strategic selection of characters Timmy and Dolores for their specific abilities.
Prioritizing the collection of essential items like medkit, Boy Scout book, rifle, axe, radio, and soup.
Achieving 'Home Sweet Home' as the first milestone in the game.
Surviving 5 days to unlock the 'Prepper' achievement.
Managing food and water allocation every 5 days to sustain the family.
Using the gas mask to prevent sickness and sending Timmy on expeditions for resources.
Coping with events that can be beneficial or detrimental, such as using bug spray.
Surviving 10 days for the 'I Will Survive' achievement and receiving the first government prompt.
Interacting with mutated cockroaches using a harmonica to gain resources and achievements.
Facing moral dilemmas, such as raiding a retirement home for the 'Dark Side' achievement.
Strategically sacrificing a character to save another using the medkit.
Completing military missions by using the radio and other items to signal location.
Surviving 40 days to earn the 'Last Man Standing' achievement.
Dealing with unexpected events like a group of Raiders stealing resources.
Achieving the 'Rescue Time' ending after being saved by the Army.
Playing on 'Fatman' difficulty to unlock 'Manhattan Project' and other achievements.
Surviving until day 25 to trigger the 'VIP ending' sequence involving a sketchy Trader.
Successfully completing all game modes on 'Little Boy' difficulty for the 'Anola Gay' achievement.
Strategically avoiding stealing to achieve the 'Twins' ending and 'A New Hope' achievement.
Gathering a massive amount of food for the 'Apocalypse' mode to work towards the 'Cat Lady' ending.
Surviving 111 days to achieve the 'Conrad Style' for enduring long-term shelter living.
Completing challenges like 'Holidays' and 'Shelter Alone' for specific achievements and strategies.
Successfully rescuing and utilizing Pancake the dog for additional resources.
Achieving the 'Raining Cats and Dogs' by keeping all characters and Pancake alive.
Building and using a tank to beat 'Survival' on 'SAR Bomba' difficulty.
Completing the 'Apocalypse' mode with the 'Ice Cream Truck' ending and achieving 'Stay Frosty'.
Achieving a world record time of 84208 seconds for the speedrun.
Transcripts
today we're 100% speedr running 60
seconds by getting all 60 achievements
in the game now our speedrun starts when
we click begin adventure for the first
time and we go into some Scavenging here
the game gives us 60 seconds to gather
as many items family members food and
water as we can my general strategy is
to get both Timmy since he's the best at
Expeditions and Dolores so we can have
an extra adult in case Ted dies then
pretty much every item is useful in some
way but the ones we really want to
collect are the medkit Boy Scout book
rifle axe radio and plenty of soup and
water and once our 60 seconds is up
we'll also get our first achievement
home sweet home this puts us into the
survival part of the game where each day
we get to choose what we want the family
members to do and if we should give them
food or water I like sending out Timmy
here as soon as possible with the gas
mask to prevent him from getting sick
and hopefully he'll be able to get us
some more resources we'll also pick up
our second achievement prepper for
surviving 5 days now for food and water
allocation I like giving the family food
and water every 5 days but we'll wait
until day 10 to start giving food
there's also a lot of events that can
happen in this game where we need to
make choices that can help us or
completely backfire on day six we got an
event where we need to shower with our
bug spray or everyone in the shelter
would get sick so I ended up using it
breaking our bug spray in the process
and getting the all thumbs achievement
which you get when you break something
in your shelter one thing to mention
about events by the way is a lot of them
are either always good always bad or can
be good bad or neutral so it's really
important to just play the game a lot
and memorize what you should do for each
event anyways our next achievement was I
Will Survive which we got for surviving
10 days in the shelter and on day 15 we
got the first government prompt here we
need to use our radio to talk to the
government and then around every 10 days
they'll give us a mission to do before
finally rescuing us this will be the
first ending we're going for before we
got the first mission though we got the
prompt of us getting the urge to be like
a post-apocalyptic Snow White by saying
yes to this we'll get a bunch of mutated
cockroaches coming into our shelter and
then the next day we're able to play the
harmonica for them this gives us one
soup one water and the Disco roach
achievement along with the survivalist
achievement for surviving 20 days in the
shelter then on the next day we got the
event to go raid a retirement home this
might not be the most moral thing to do
but we need to do it for the dark side
achievement plus we got a medkit so
pretty worth it speaking of the medkit
by the way at this point both Ted and
Dolores were safe unfortunately if both
adults die in the shelter then it's a
game over even if the kids are still
alive sometimes after around 5 days of
constantly feeding a sick person they'll
get better on their own but
unfortunately we didn't get that luck so
I decided to sacrifice Ted stopped
giving him water and gave the medkit to
Dolores next up we got our first
military mission where we need to shine
a flashlight to show where we are for
the military ending you always need to
have the radio to hear the military's
requests and then you'll have to use
some other item to help them locate you
so it's really important to have the
items that they commonly need from here
it's mostly just about making good
decisions and keeping your family alive
until the next mission comes up I always
like to have a good amount of food and
water and we can keep up our Resources
by sending Timmy out on Expeditions
every once in a while eventually on Day
36 we got our next military message
where they needed us to Make Some Noise
with the harmonica so that was pretty
easy and 4 days later we also got the
last man standing achievement for
surviving 40 days then finally on day 47
we had to send Timmy out as a
representative for a survival group and
on day 54 we heard knocking on our door
which I thought must have been the Army
coming to save us except it wasn't it
was actually a group of Raiders who
stole all our resources thankfully I
gave Timmy and Dolores food and water
that same day and we were barely able to
survive until day 58 when the actual
Army came and saved us yeah that was way
too close but hey that's our first
ending and the achievement rescue time
now before our next survival section we
want do a scavenge on the Fatman
difficulty one of our next achievements
is the Manhattan Project where we beat
every game mode on fat man so might as
well quickly do the scavenge here and
this is by far the easiest game mode
since all we need to do is scavenge all
our family members along with as many
items as we can and that'll be the win I
also got the achievements Family Guy
where you rescue the whole family and
got to get them all where you scavenge
each item at least once then once we see
safe for now we know we got the win so
that leads us to the third G game mode
survival here we don't have the
beginning scaven section and instead go
into the game with a random set of items
I got pretty lucky this run with a bunch
of food and water the medkit and Boy
Scout book so I was good to go and our
main objective for this one is to get
the VIP ending for this ending we need
to First survive until usually around
day 25 then either a sketchy looking
Trader will give you whatever's in his
bag for one soup can or there will be a
c by your door that you can let in by
doing one of these we get sherov and the
achiev out of the bag and sherov will
usually just hang out for a while until
it's time to start his events in the
meantime I also got a quiet knock on the
door in a suitcase outside usually this
is a terrible idea to open up since it
almost always makes you sick or injured
but since Ted was already sick I just
decided to do it and got the achievement
a gift along with an additional soup
right after that I also got the option
to try to find sharov's owners with the
address on his collar which we want to
say yes to this will make sherov leave
for a few days before eventually coming
back but I was running into a problem
here where I only had a very sick Ted
and barely any food or water thankfully
though the game gave me the event to fix
my medkit with bug spray so I was
finally able to heal up Ted before he
died we also got our next sherov event
where we investigate a wire that he
finds in the shelter this leads us to
two men who wire tapped her shelter and
were listening in on us a couple days
later we can hear them out and they'll
explain that they were actually just
interested in the cat they'll also offer
the opportunity to help them with Miss
to get into a VIP bunker so that'll be
our next few objectives supplies were
still a big issue though so when I got
the opportunity to steal from our
neighbors on day 46 you already know I
took it and this decision saved the Run
by giving us four water bottles which
will be required a bit later by the
agents next on day 48 the agents came
back and needed us to help them with a
mission this will always injure whoever
you send and the injury will always kill
that person before they reach the ending
so I had to really hope for a medkit
when we got back and thankfully we got
the merryman event these people will
steal from you if you have a lot of
resources or give you stuff if you only
have a little I decided to take my
chances by saying yes and got the medkit
we needed so we could heal up Ted
finally to finish out this ending the
Agents come back asking for either for
food or four water and since we stole
from our neighbors we were able to do
this task then it was just a waiting
game until we heard a knock on the door
in got the achievements Manhattan
project for beating everything on the
fat man difficulty Men In Black for
getting in to the VIP bunker and yes man
for saying yes to every prompt and then
winning funny thing too I wasn't even
going for Yes Man here I just kept
getting good events and it kind of
happened so I'll take it next up it was
time to be every game mode on the little
boy difficulty I started with scavenge
and it was a really easy win where I
also got the achievements Girl Power for
winning a scavenge with Dolores and 216
for collecting 10 water bottles
throughout all my scavenges so far now
after that I did a survival and they
give you an incredible a amount of
resources for the little boy difficulty
now our goal here was to get the twins
ending this starts when you hear a
telephone ringing and sends someone to
check it out then the callers will
introduce themselves as survivors of a
nearby town next on day 19 we got a
letter on our doorstep which invited us
to a meeting by sending someone there we
learn more about the group of survivors
led by a brother and sister who want to
keep in contact with us also an
important thing to note for this ending
is to get it you can't steal it all
otherwise the twins will stop talking to
us you got lucky this time retirement
home people but at least on day 29 the
twins came back and needed a map to find
a safe place for Camp which we easily
provided then 10 days later they asked
for a Boy Scout book so they could set
up a school before finally rescuing us
on day 49 which gives us our 19th
achievement A New Hope now the only
other game mode we need for the little
boy difficulty is apocalypse and we'll
be going for the most difficult ending
in the entire game one important thing
for this is to get as much food as
humanly possible and that resulted in
the super achievement for collecting a
total of 10 soup overall our scavenges
oh and I also got be prepared by
bringing both the suitcase and padlock
but now it's time to focus up and that's
because our next objective is the cat
lady ending in starting right from the
beginning we need to do everything in
our power to raise the amount of Soup
cans we have thankfully something that
helped with this was on day 32 we got
the event where we hear mysterious
sounds from the radio and we can tune it
to find the right frequ frequency then
we'll later get an event where we hear
screams on the radio and can go visit
that person's address by saying yes here
as well we get the achievement Dawkins
residence and two food along with it
then on to the ending we need to get
sherov again decline checking his
address and also decline following
sherov when he leaves the shelter this
makes us skip the secret agent stuff
entirely and instead we eventually meet
a crazy scientist who owns the cat then
after a while the scientist eventually
starts asking us for either four food or
four water now I didn't have the water
he wanted but thankfully we aren't going
for the scientist ending we're going for
what comes after it we need to say no to
the scientist three times in a row
because he eventually gives up on his
plans and leaves us alone now we just
need to survive for a bit longer before
we can start the next ending but one big
problem here is since we're getting into
the later days people like the Raiders
and firefighters start showing up at our
doors more often and try to either steal
our supplies or murder us so here's
where I used the padlock we had to stop
a group of firefighters and got the
pacifist achievement and this is why
it's important to keep a ton of
protection items saved for the late game
anyways we'll just keep on Surviving and
I like trying to leave the shelter
whenever possible what we're hoping for
is to find a fridge which we bring back
home and here's where the fun starts
since from now on every single day
sherov will create a clone of himself
and steal a soup can this is why we
needed a huge stock pile of soup because
if we run out they kick us out of the
shelter by the end we have a total of 10
cats here and this win will give us the
cat lady achievement for the ending and
the anola gay achievement for winning
each game mode on the little boy
difficulty so we're doing really well
now you might think it makes sense to
start going for the Dead Hand
achievements where you beat every game
mode on the SAR bomber difficulty but
we're going to save those for the end of
the speedrun instead we'll be focusing
on getting a bunch of the other
achievements including the Bad Endings
where the family doesn't survive and for
our first bad ending we're going for
feline domination in this ending we want
to have basically the same plan as cat
lady but we don't need the enormous
amount of food oh and also during this
run I got the terrified screams event
like the previous run but instead of
checking the address we're going to say
no then after waiting another 2 days the
woman goes silent and we hear a
harmonica so we can respond to that
doing this gives us the not alone
achievement and we see some aliens in
the sky so that's pretty cool anyways
right after this we found the fridge
they started taking our soup and since
we didn't have enough cans we got kicked
out of the shelter getting us the
achievement feline domination and oneway
ticket which you get when you die during
a run now it was time to get the very
last sherov ending and for this one
we're going to help the scientist oh
first though we got a pretty cool Easter
egg where sometimes when Ted dies his
bones turn into a robot doesn't give us
an achievement or anything but it's
pretty cool so I thought I'd mention it
I did accidentally get an achievement a
little later though I was trying to
check my amount of food to see if I
should give sherov some soup since if we
refuse he'll injure us and then I ended
up clicking a fly moving by which
resulted in the take that brundle fly
achievement kind of funny it worked out
that way but a nice surprise then it was
just the waiting game until day 48 where
the scientist requested four food and I
was barely able to give it to him while
also having enough food for the
remaining days I also got lucky here by
getting the event where a group of
strangers come to the shelter and for
either food or water they'll protect you
on your next Expedition and I had plenty
of water but that'll come an important
later since for now we're focused on the
scientist R return and once he finally
does he wants us to join him for a
dangerous experiment I only had Dolores
in the shelter so I had to use her which
resulted in an injury so on day 64 when
I saw Dolores and Agony I set out on an
expedition with the help of the group we
gave water to earlier giving us the
achievement what goes around and this
Expedition also thankfully resulted in a
medkit so after using that on Dolores we
finally got a knock on the door on day
71 which was the scientists and the
achievement soup can into space yeah not
the best sending for Dolores but that's
another one for me now at this point we
had 31 out of the 60 achievements
required to 100% but they're only going
to take longer from here and because of
that I needed a brain break so I started
ramming myself into a toilet see one of
our next achievements requires us to hit
obstacles
1,337 times and this is the fastest way
to grind it out all you have to do is
Ram the toilet until the timer's up and
then restart the scavenge this also
conveniently gave us the achievements
stuck in cover where you don't make it
to the Shelf shelter and unplugged where
you ram the toilet with enough force to
move it eventually after a pretty nice
break of no thinking we hit
1,337 and got the achievement Torah
Torah Torah but now it's time to go from
one of the easiest achievements to one
of the hardest ones where we need to
stay alive in the shelter for 111 days
and even though both Timmy and Mary Jane
died super early this run we had a good
amount of food and water so I was good
to go for the foreseeable future all I
needed to do was focus on choosing the
right options in events and keeping
dolores's sanity up as much as possible
by letting her do things like listening
to the radio unfortunately we can't get
sherov this run which raises sanity a
lot because we'd end up getting the cat
lady ending before finishing out all the
days we need and yeah other than that
it's just the waiting game until finally
we reached day 111 and the achievement
Conrad style but here I decided to go
just a bit farther since I thought we
might be able to get an extra
achievement or two and this was a great
idea because soon after we got danger
zone where you need to break or use the
medkit gas mask rifle radio map and
flashlight over the course of one run so
that's a nice achievement to get out of
the way next up was the achievement new
species in this game if you have Mary
Jane in the shelter and see either the
event where there's a pipe leaking green
goo or the event with mutant spiders
Mary Jane has a very small chance to
become a mutant she's also incredibly
useful in this form because she can't
get any ailments like injuries sickness
or tiredness and she no longer needs
water just food so I used this
opportunity to send her out on as many
Expeditions as possible later in this
run we also got the event where there's
a coded note left at her door and
Dolores has the opportunity to solve it
we'll say yes here and then a few days
later Dolores cracks the code and gets
directions to a nearby secret location
so we let her go there wait a few more
days and get the Enigma achievement
where Dolores meets up with an old
friend and gets extra supplies next up
we got the unbreakable achievement where
you need to defend the shelter from
Raiders through three times which was
pretty easy with all the resources we
had followed by The Liberation
achievement basically when you're in
late game and send someone out for an
expedition they have a chance to get
captured by Raiders then if you stay
alive for a bit longer you can get the
chance to go attack the Raiders with
either a sword or an Axe and you'll save
the person that was captured this was a
super productive run but here's where I
decided to start the next one especially
since some achievements need to be done
at the beginning of a run like the
achievement Pro Gamer where you only
bring a pack of cards in the
checkerboard to the shelter it's a
pretty funny one then I decided it was a
good time to do the game's tutorial the
tutorial teaches you about how to
salvaging in survival Mechanics Work and
once that's done we get the achievement
Atomic drill now was time to go back to
the hard achievements and for the next
one you need to win by always saying no
thankfully most things aren't a yes or
no question for example when we got the
open the door prompt I had to say no
which made the family lose some sanity
but 2 days later when the game asked if
we wanted to give Timmy a birthday
present since we click on items instead
of the check mark or an X it's fine to
give him the checkerboard hardest part
about this honestly is just constantly
reminding myself I always have to say no
it's super easy to stop thinking for a
second and say yes when there's a good
event only to lose that run and for the
endings we need to go for either the
military or twins ending since they're
usually the easiest finally once we get
some knocks on the door we say no to
that as well which keeps us in the
shelter but gives us the naysay
achievement since it would have been the
win next next up it was time to get
pancake the dog you can rescue in this
game but he's much harder to get than
sherov since we have to help him four
different times first we get a prompt
where we hear a growl in the darkness
and need to use the flashlight to see
that it's just a dog then a while later
pancake comes back asking for some food
so we'll give him a soup can third
pancake wants to lead us somewhere and
we need to take some gear to protect
ourselves while out and finally pancake
comes back injured and we need to use
our medkit to heal him up giving us the
friend in need achievement pancake's
also pretty good to have in general
because while you do need to feed him
every once in a while he can go out and
find some more resources for you but we
weren't going to do that now because
what I was looking for was sherov in
this game you can only have either
pancake or sherov at one time and if you
get sherov after pancake pancake will
get kicked out getting us an achievement
but unfortunately I stayed alive all the
way till day 80 and just couldn't get
sherov so we'll need to get that
achievement later finally I lost to a
group of Raiders which gave me the
achievement this is the end now I wanted
to get another easy achievement so on
day three of our next run I clicked on
the radio over and over until I heard
some ominous music then on day seven we
repeatedly click the radio again until
we hear some weird alien noises and get
the miracle achievement yeah I don't
really understand this one I also got
the achievement new order a few days
later basically when you go on
Expeditions you have a chance to find a
fire station which gives the achievement
this is super rare and completely RNG so
it was nice to get out of the way up
next I decided to get the whole family
together and make them go crazy the
strategy for this is to always choose
options that lower sanity like here I
got an event where there were weird
noises in the shelter which made the
family worried so by not distracting
them with the checkerboard it made Ted
Dolores and Mary Jane insane now one
important thing about insanity is if
people remain insane for too long
they'll eventually leave the shelter but
thankfully with just a little bit of
time I would was able to get Timmy to
which gave us the Cuckoo's Nest
achievement next up I wanted to explore
every place in the shelter in a single
run for this one anytime there's a
prompt where we have to explore the
shelter we do it and eventually we got
the achievement no stone unturned oh by
the way yes I got pancake for the second
time here but no I still couldn't get
sherov yeah there's a lot of RNG in the
speedrun now our next achievement is
called Lumber sexual for this one we
need to keep Ted alive until he grows a
full beard and have the axe then
sometimes you randomly get the
opportunity to cut Ted's beard with the
axe and if it works he gets a shave and
we get an achievement a lot of times it
doesn't work though which results in an
injury for Ted but you got to take the
risk at this point we had 50 out of the
60 achievements done so I decided to
take another break from the really RNG
ones so here we're heading over to
challenges first we need to complete the
scavenge challenge called holidays this
is super easy where you just need to
collect all your family members and a
few specific items giving us the
achievements Challenger and holidays but
next we need to do a survival challenge
and I chose shelter alone for this
challenge we need to survive with only
Timmy for 30 days and it's got a fair
bit of RNG first right when we spawn in
we just kind of need to hope that Timmy
doesn't go insane at least for the first
few days otherwise he'll leave the
shelter before day 30 then after getting
the right luck it was time to defend the
shelter against Bandits the big thing
about this challenge is to always try to
get more resources since the bandits
come every few days and we need the
right items to deal with them I used a
guide I found on the wiki which said
what items to use when and other than
that it was just making smart decisions
with events finally we got to day 30 and
there's the Rogue one achievement for
completing a survival challenge and once
we go back to the base game we can also
give the family some festive hats that
we got from the holiday challenge giving
us the Mad Hatter achievement now next
up we needed some more luck because
basically what we need to do here is
have cockroaches come to the shelter in
and then never kill them or use any
items to drive them away this is hard
because when you have cockroaches the
family is more likely to get sick but we
stayed alive and eventually they held up
a sign that said we come in peace so of
course this is the perfect time to use
some bug spray and get the Bug Hunter
achievement also yes you do have to wait
for them to show that sign it's pretty
messed up but now last thing before we
do all the game modes on the hardest
difficulty is the raining cats and dogs
achievement which I finally got around 6
hours in feels bad to kick pancake out
but I'm pretty happy it's done so it's
time to do every game mode on SAR bomba
and I started with survival this one is
pretty similar to the easier
difficulties just grab all the family
members and get as many resources as
possible but now we had to go from the
easiest game mode to the hardest so one
thing you may have noticed during this
video is a bit into the run I got this
new part of the notebook and that was
our tank parts randomly on Expeditions
the family sometimes notices a vehicle
parked over on the street if you send
one of the adults over to check it out
it becomes a tank and if you send the
kids over it becomes an ice cream truck
then over many more runs you slowly
start to build up this vehicle by giving
it reinforcements arming it with weapons
decorating it and finally giving it
Wheels I worked on this over the course
of the last 7 hours and now it's time to
use this tank to beat the hardest game
mode Survival on SAR bomba the reason
this game mode is so hard is it starts
you with two people barely any food or
water and almost no resour resources so
while it's possible to beat it with
other endings the tank is by far the
most likely one to get still it's not
exactly easy since we need to have five
full Soup cans when we find it on an
expedition so we have to keep sending
our people out on really dangerous
Expeditions and do everything in our
power to get just enough food to fuel up
the tank this took me attempt after
attempt but finally it happened we were
able to get the Panzer achievement and
Ted got to leave the shelter on a tank
but we still no needed to beat
apocalypse on SAR bomba and get the ice
cream truck ending so I went back to
regular runs and slowly started working
on that it was pretty much just scavenge
at every opportunity until we got the
ice cream truck event add some
reinforcements and reset into a new run
over and over I also made sure to trade
with people as much as possible since we
also needed the fair exchange
achievement where you do 30 trades over
the course of the game but finally it
was on to the last two achievements Stay
Frosty and Dead Hand now the nice thing
about apocalypse is you can get a ton
more resources here than in scavenge so
I used that to my advantage and got the
whole family plus seven food then it was
just about doing Expedition after
Expedition until we finally found the
ice cream truck gave it Fuel and ended
the speedrun as soon as we received our
last two achievements with a time of
84208 which is a world record since I'm
the first person to do this run all
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