South Park Snow Day is a DISASTER!

LS Mark
3 Apr 202438:12

Summary

TLDRThis video script details a passionate and personal journey through the South Park video game series, focusing on the anticipation and excitement for 'The Stick of Truth' and its sequel, 'The Fractured But Whole.' The narrator reflects on their childhood love for South Park, collecting merchandise, and their initial foray into Let's Plays with these games. Despite their love for the series, they express disappointment with the latest installment, 'South Park Snow Day,' criticizing its execution, lack of originality, and the shift towards a live service model. The video combines nostalgia, detailed game analysis, and a critical perspective on the franchise's direction, leaving viewers with a nuanced view of South Park's gaming legacy.

Takeaways

  • ๐Ÿ˜ƒ The excitement and anticipation for the release of 'South Park: The Stick of Truth' was unparalleled, especially as a young fan at the height of South Park mania.
  • ๐Ÿ“š 'The Stick of Truth' and its sequel 'The Fractured But Whole' were seen as high-quality games that paid homage to the South Park series, with significant involvement from creators Matt Stone and Trey Parker.
  • ๐Ÿ”ฅ The announcement of a 3D South Park game brought mixed feelings, given previous games' emphasis on replicating the show's unique 2D art style.
  • ๐Ÿšซ Concerns were raised about 'South Park: Snow Day's focus on a snow-themed environment, fearing repetitive visuals and gameplay.
  • ๐Ÿค” The game's live service model and seasonal pass system sparked skepticism about its long-term value and engagement.
  • ๐Ÿ™„ Disappointments included technical issues, lack of engaging content, repetitive enemy encounters, and underwhelming humor compared to the series' high standards.
  • ๐Ÿ˜ญ 'Snow Day' seemed to lack the depth and creativity of its predecessors, with the creators' enthusiasm and involvement noticeably lesser.
  • ๐Ÿคจ The narrative eventually ties back to the series with a twist involving Mr. Hanky, but this wasn't enough to salvage the overall experience.
  • ๐Ÿ˜ฎ Despite some improvement in gameplay and mechanics towards the latter part of the game, it was deemed not enough to recommend 'Snow Day'.
  • ๐Ÿ‘๐Ÿป Hopes remain for future South Park gaming projects, with a desire for improvement and a return to the engagement and quality of earlier titles.

Q & A

  • What was the narrator's anticipation level for the release of South Park: The Stick of Truth?

    -The narrator had an unbridled excitement for the release of South Park: The Stick of Truth, being a huge fan of the South Park series at that time.

  • What previous South Park game did the narrator play and struggle with?

    -The narrator played the original PlayStation shooter South Park game and struggled with it, unable to get past level two.

  • How did the narrator react to the announcement of South Park: The Stick of Truth?

    -Upon hearing about The Stick of Truth, the narrator was immediately on board, expressing willingness to wait through any game delays.

  • What were the narrator's views on the sequel, South Park: The Fractured But Whole?

    -The narrator enjoyed The Fractured But Whole but felt it lost some of the simplicity of its predecessor and dragged out towards the end.

  • How involved were Matt Stone and Trey Parker in the South Park games?

    -Matt Stone and Trey Parker put a lot of work into ensuring the games were amazing, as seen in The Stick of Truth and The Fractured But Whole.

  • What was the anticipated direction for a new South Park game, according to the narrator and their friend?

    -The narrator and their friend speculated that if a new South Park game were made, it should focus on superheroes.

  • What was the reaction to South Park: Snow Day being 3D?

    -The shift to 3D in South Park: Snow Day was unexpected, as earlier games emphasized replicating the show's unique 2D art style.

  • What disappointed the narrator about South Park: Snow Day's level design?

    -The narrator was disappointed with the repetitive and similar-looking snowy environments in South Park: Snow Day, which lacked variety.

  • How did the narrator describe the enemy variety in South Park: Snow Day?

    -The narrator found the enemy variety in South Park: Snow Day to be lacking, with similar kids copied throughout and limited dialogue.

  • What was the narrator's overall recommendation about South Park: Snow Day?

    -The narrator did not recommend South Park: Snow Day due to its lack of content, repetitive gameplay, and not living up to its potential.

Outlines

00:00

๐ŸŽฎ Anticipation for 'South Park: The Stick of Truth'

The narrator expresses their childhood excitement for the release of 'South Park: The Stick of Truth,' reflecting on their deep fandom for the South Park series during their early high school years. Despite initially struggling with an earlier South Park game, their anticipation remained undeterred by the game's delays. Upon its release, coinciding with their birthday, the game exceeded their expectations, leading to numerous playthroughs. The sequel, 'The Fractured But Whole,' although enjoyed, was noted for its departure from the simplicity of its predecessor. The narrator appreciated the evident effort by creators Matt Stone and Trey Parker to elevate the franchise's gaming legacy, leading to speculation about future directions for South Park games.

05:01

๐Ÿ” Reflecting on 'The Fractured But Whole' and Speculation on Future Games

The narrator reminisces about the sequel 'The Fractured But Whole,' appreciating it despite noting its differences from the original. They recall discussing potential sequel ideas, focusing on superheroes, before transitioning into skepticism about the series' future direction. Initial reactions to a 3D South Park game are mixed, reflecting on the creators' previous insistence on maintaining the show's unique 2D style in gaming. The narrator expresses concerns over the franchise's direction, fearing a departure from the love and care previously characteristic of South Park games.

10:01

๐Ÿ•น๏ธ Initial Gameplay Impressions of 'South Park: Snow Day'

The narrator dives into their first impressions of 'South Park: Snow Day,' noting its departure into a 3D format and expressing disappointment with its execution and lack of enthusiasm from the creators. Initial gameplay is criticized for its repetitiveness, poor design choices, and lack of engaging content. Despite this, the narrator finds moments of enjoyment in the game's attempts at innovation, such as the card system and encounters with various characters. However, these elements are overshadowed by the game's overall lack of depth and engaging mechanics.

15:03

๐ŸŽ™๏ธ Disappointments and Lack of Content in 'South Park: Snow Day'

Critiquing 'South Park: Snow Day' further, the narrator highlights its shallow enemy variety, uninspiring combat system, and tedious level design. They lament the lost potential in the game's thematic elements and the excessive repetitiveness that dulls the gameplay experience. The narrator also points out technical issues, such as audio desynchronization and poor sound design, adding to the game's overall lack of polish. Additionally, the forced co-op mode is criticized for its ineffective AI companions, contributing to a frustrating gameplay experience.

20:04

๐Ÿ‘พ Gameplay Challenges and Frustrations

Detailing further gameplay experiences, the narrator describes significant challenges and frustrations encountered in 'South Park: Snow Day,' particularly with its lengthy levels and lack of checkpoints. The lack of content and the forced repetition of game sections after failure are major points of criticism. Despite attempting to give the game another chance, the narrator struggles with the game's fundamental design flaws and lack of engaging content, leading to a questioning of the game's development decisions and the creators' involvement.

25:05

๐Ÿ’ก A Glimmer of Hope and Potential Improvements

Despite initial criticisms, the narrator finds aspects of 'South Park: Snow Day' more enjoyable upon further exploration, noting improvements in weapon variety and the strategic use of game mechanics. The game's latter stages reveal more engaging gameplay and hints of the classic South Park humor. However, these improvements come too late, with the game's earlier sections lacking in compelling content. The narrator suggests potential directions for future South Park games, emphasizing a single-player focus and a deeper integration of the series' characters and themes.

30:06

๐ŸŽฌ Concluding Thoughts and Future of South Park Games

In concluding their review of 'South Park: Snow Day,' the narrator reflects on the game's shortcomings, particularly its live-service model and limited content. Despite recognizing the game's late improvements and unique elements, they cannot recommend it due to its overall lack of depth and engagement. The review ends with speculation on the future of South Park games, expressing hope that the creators will learn from this experience and develop more ambitious and polished titles in the future.

Mindmap

Keywords

๐Ÿ’กSouth Park: The Stick of Truth

This refers to a role-playing video game based on the 'South Park' animated series. It's highlighted in the script as a game that evoked immense excitement and engagement from the speaker, especially due to its alignment with the peak of their South Park fandom. The game is described as having provided a deeply immersive RPG experience, leading the speaker to spend hundreds of hours playing it despite its relatively short length for the genre. The game's significance is rooted in its successful translation of the show's humor and style into an interactive format, setting a high standard for subsequent franchise games.

๐Ÿ’กLet's Play

A 'Let's Play' is a video documenting the playthrough of a video game, often accompanied by commentary from the player. In the script, the speaker references their own initial Let's Play videos for 'The Stick of Truth' as an early content creation endeavor on their channel. This highlights the game's impact on the speaker not just as a player but as a content creator, although they later removed these videos due to embarrassment, suggesting a journey of growth and evolving content standards.

๐Ÿ’กSouth Park: The Fractured But Whole

The sequel to 'The Stick of Truth,' discussed in the script as a game that, while enjoyed by the speaker, introduced changes that weren't wholly embraced. The sequel's adjustments in simplicity and gameplay length are mentioned, with a note that it felt like a worthy follow-up despite these differences. This contextualizes the speaker's broader engagement with South Park video games, acknowledging how sequels can shift a franchise's gaming dynamics.

๐Ÿ’กMatt Stone and Trey Parker

The creators of the South Park series and key figures in the development of its video games. In the script, their dedication to ensuring the games' quality and fidelity to the source material is emphasized, highlighting their roles not just as creators but as stewards of the franchise's extension into gaming. This underscores the expectation of quality and care in projects associated with Stone and Parker.

๐Ÿ’กLive Service Game

A gaming model where the game is continuously updated with new content over time, often supported by a stream of revenue from players. The script critically assesses 'South Park Snow Day' as adopting this model, suggesting it deviates from the expected quality and engagement of the franchise's previous games. The model's implications for the game's reception and longevity are discussed, framing it as a potentially limiting factor for its success.

๐Ÿ’กSeason Pass

A purchase that grants players access to future content releases for a game. In the context of 'South Park Snow Day,' the script mentions the season pass in a critical light, suggesting skepticism about the value and quantity of the content promised. This concept plays into the broader critique of the live service model and its fit for the South Park gaming franchise.

๐Ÿ’กGame Mechanics

Refers to the rules and systems that govern gameplay. The script discusses various mechanics of 'South Park Snow Day,' such as combat and exploration, often critiquing their execution and how they contribute to the overall experience. This keyword underscores the importance of well-designed mechanics in engaging players and fulfilling the promise of a game's premise.

๐Ÿ’กRepetitiveness

A critical point in the script, referring to the experience of encountering the same gameplay elements, such as enemy types and environments, to the point of tedium. 'South Park Snow Day' is criticized for its repetitive nature, suggesting a lack of variety and creativity in its design. This concept is central to the script's critique, framing repetitiveness as a major downfall of the game.

๐Ÿ’กFan Expectations

Refers to the hopes and standards of a franchise's audience. The script frequently mentions how 'South Park Snow Day' fails to meet the expectations set by its predecessors, underscoring the importance of understanding and delivering on what fans seek in a franchise's expansion into video games.

๐Ÿ’กContent Creation

The process of creating and sharing media content, mentioned in the script in the context of the speaker's early Let's Play videos and the decision to start a new compilation channel. This reflects on the broader theme of how video games influence content creators and the evolving nature of content as creators respond to their own growth and audience expectations.

Highlights

The anticipation and excitement for the release of South Park: The Stick of Truth during the user's youth.

The Stick of Truth was highly awaited despite multiple delays, coinciding with the user's birthday.

The user's profound admiration for The Stick of Truth, leading to hundreds of hours of gameplay.

Early engagement with South Park games and the disappointment with the initial PlayStation shooter.

Speculation and excitement about the possibility of a sequel to The Stick of Truth.

The sequel, The Fractured But Whole, received mixed reactions for its changes from the original.

Appreciation for the dedication Matt Stone and Trey Parker put into making their video game projects successful.

Speculation about future South Park games, including potential themes like ninjas or Imaginationland.

Concerns over the move to a 3D format for the next South Park game, diverging from the show's unique 2D art style.

Initial skepticism about South Park: Snow Day due to its $30 price point and perceived lack of content.

The lack of enthusiasm from Matt Stone and Trey Parker for South Park: Snow Day compared to previous projects.

The repetitive and uninspiring gameplay of South Park: Snow Day.

The challenges of adapting South Park's iconic characters and settings into a 3D video game environment.

The realization that Snow Day's gameplay and design fell short of expectations.

A call for improvement and innovation in future South Park video game projects.

Transcripts

00:00

nothing will ever compare to the

00:01

unbridled excitement I had waiting for

00:03

the release of South Park this stick of

00:06

truth I was 12 years old at the time in

00:08

my first year of high school and

00:10

probably at the height of my South Park

00:11

fandom I was collecting the old plushies

00:14

I would rewatch The Movie on DVD

00:16

constantly and just wanted to consume as

00:18

much of the franchise as humanly

00:19

possible and with that it led me wanting

00:22

something a good South Park game to play

00:25

I got the original Play Station shooter

00:27

for my birthday one year along with

00:29

sonico six happy birthday me but I could

00:31

not comprehend that thing I could not

00:33

get past level two so as soon as the

00:35

Stick of Truth was an on I was

00:36

immediately on board I don't care how

00:38

many delays I got to wait through well

00:41

wait okay I didn't mean it and boy was I

00:43

lucky to have it released the same month

00:44

as my birthday means I got to wait a

00:46

whole four weeks before I could play it

00:49

wowe I adored that game I had hundreds

00:52

of hours in it which is really

00:53

surprising considering how relatively

00:55

short it is for an RPG but I would

00:57

replay it constantly running through the

01:00

over and over again as all the different

01:01

classes loved it so much that it was

01:03

even one of the first Let's Plays I'd

01:05

ever uploaded to this channel this is uh

01:08

this is where I'd show it but I think I

01:10

got so embarrassed by them that I wiped

01:11

them off the face of the Earth so enjoy

01:14

this review of its sequel the fractured

01:16

butth hole instead me and my friend were

01:18

talking during class one day about what

01:20

a sequel to the game would be like and

01:21

we both agreed that if the game were to

01:23

ever get a sequel it should be a about

01:25

super right that's enough of that

01:26

speaking of the sequel also really

01:27

enjoyed that one too wasn't a fan of of

01:30

all the changes I think it lost a bit of

01:31

its Simplicity and it drags out a ton by

01:33

the end but for what it was I saw it as

01:35

nothing more but a worthy followup you

01:38

could just tell that Matt Stone and trap

01:39

Parker put so much work into these

01:41

projects making sure they were as

01:43

amazing as they came out to ensure the

01:45

franchise's gaming history could work

01:46

itself out of the shovelware bins and so

01:49

with that the question on everyone's

01:50

mind was what's next ninjas imagination

01:55

land something entirely new I can't we

01:57

it it feels like it's been forever since

02:00

the last South Park GM then we heard it

02:02

was going to be

02:03

3D all right seems like they made a big

02:06

deal during the Stick of truths

02:07

promotional speeches that a game

02:08

replicating the show's unique art style

02:10

would be the way to go moving forward

02:13

but okay we thought that they were

02:15

finally capable of doing a game that

02:17

looked just like the show that was sort

02:19

of the thing that excited us is you

02:20

could sit there and play the game and be

02:23

walking around the classroom or walking

02:24

around Cartman's backyard and if someone

02:26

was to walk in the room and watch you

02:27

play the game they would think you're

02:29

watching episode of South Park whatever

02:31

though maybe they just want to tackle a

02:32

gameplay style that wouldn't be possible

02:33

in merely two Dimensions I'm sure that

02:36

isn't an indicator of the quality here

02:38

I'm positive they're approaching this

02:40

with the same level of love and care

02:41

that they Pride themselves on I hope we

02:44

don't get a [ย __ย ] four on Game Spot

02:46

that's what I hope that'll piss me

02:49

off well you didn't get a four it was

02:53

Apparent from the very first trailer

02:54

that South Park snow day would be a

02:56

budget title it was no surprise to see

02:59

them adverti the fact that it was $30 so

03:01

heavily because if it were a full 60 I

03:03

think there would be riots on the street

03:05

because this [ย __ย ] isn't worth it I was

03:08

cautiously optimistic for snow day

03:10

admittedly not because I saw any glimmer

03:12

of hope in what they showed off but

03:14

instead because I didn't care that much

03:18

seemed to be an open-ish World hacking

03:20

slash the visuals looked uninteresting

03:22

and they never really did much to ConEd

03:24

potential players why they needed to get

03:26

this game what made it stand apart from

03:28

others and ultimately why it was a

03:30

worthy successor to the Stick of Truth

03:31

and fractured butthole why it was worth

03:34

changing genres I will say however the

03:37

biggest thing that got me worried about

03:38

snow day was the lack of enthusiasm on

03:40

Matt and tre's part for the other games

03:42

despite feeling as if they each took

03:44

forever to come out you could always

03:46

kind on the creators being there to talk

03:47

about it where they made it evident that

03:49

they were given these things they all as

03:52

much work as they would any other of

03:53

their projects but with snow we didn't

03:55

really get that there was the occasional

03:57

promotional video on the South Park

03:59

YouTube Channel where Trey looked as if

04:00

he were on a completely different planet

04:02

and for the IGN preview he was somewhere

04:04

else altogether I'm not trying to get

04:06

conspiratorial and say that they just

04:08

weren't all that invested in this

04:10

project but at the same time it's

04:12

undeniable that the hyper on the gem was

04:15

next to non-existent now Titan well

04:19

people don't like it to put it simple I

04:21

honestly wasn't going to get this scheme

04:22

I didn't get sent no dang free code and

04:24

that didn't really give me any reason to

04:26

think it was worth checking out but then

04:27

I got bored at 2 a.m. and thought [ย __ย ]

04:30

it and so now here I am is that really

04:32

what the start screen looks like anyways

04:35

I suppose with that it's time to delve

04:37

into South Park snow day to see if it's

04:38

a passionate per uh H is it a

04:43

disastrous is it good or bad also I got

04:46

a little announcement to make for years

04:48

now I've been fighting back against

04:50

uploading compilation videos on my main

04:51

Channel just because I don't like

04:52

muddying things with what's new and

04:54

what's old but I've really been

04:55

interested recently in doing bigger

04:57

compilations that compile all these

04:58

different videos about the same topic

05:00

because a lot of folks out there tell me

05:01

that they like to listen to my videos

05:02

when they asleep or when they're working

05:04

or studying and so I finally settled on

05:06

what I wanted to do and that's create

05:08

midnight Mark these are going to be

05:10

re-edited and touched up versions of

05:12

some of my older videos compiling them

05:14

together so you can listen to them in

05:15

the background doing whatever you do I

05:17

don't know I've edited out a majority of

05:19

the LI noises and find ways to connect

05:21

them all together so they're basically

05:23

just Mega videos for example on there

05:25

right now I have a 5 hour Five Nights at

05:27

Freddy's video which compiles my

05:28

original retrospective of all the games

05:30

along with the books and the movie to

05:32

try and make it one big seamless video

05:34

so if that sounds like something that

05:36

might interest you I plan on uploading

05:37

every week but let me know if there's

05:39

any specific compilations you'd want to

05:40

see on there and be sure to subscribe I

05:42

got a bunch of really highquality stuff

05:44

made for it like a whole new softer look

05:45

along with a new intro that I think

05:47

looks fantastic so subscribe to midnight

05:49

Mark and thanks for the

05:51

support one thing I appreciate about the

05:53

opening here is that they bothered

05:54

getting South Park Studios to actually

05:56

animated in high really for the duration

05:58

of this quite lengthy opening you could

06:00

completely treat it like another episode

06:01

of the show where we see a massive

06:03

blizzard head towards t with Cartman

06:05

praying to God to please let the T get

06:07

covered in the most snow it's ever had

06:09

just so he doesn't have to go to school

06:11

it's an incredibly endearing idea for a

06:13

South Park game on the surface Matt and

06:15

Trey always wanted to invoke a similar

06:16

feeling to Earth bind with these where

06:18

you would play as a blank kid traversing

06:19

this time by yourself things seeming so

06:21

much grander than they actually are in

06:23

reality and this concept lends itself

06:25

perfectly towards that with all apparent

06:27

snowed in and unable to go anywhere it

06:28

makes the entire you're twing the kids

06:30

play grind able to do whatever they want

06:32

with little to no interference I'm not

06:34

really into them going right back to the

06:36

wizard stuff with no explanation

06:38

fractured but Hol had a nice precedent

06:40

where you would assume each new game

06:41

would tackle a different genre from the

06:43

last but I have to assume they just went

06:44

with this for marketing reasons which is

06:46

a little sad everyone's designs are

06:48

simply one toone copied from The Stick

06:50

of Truth kind of Eed in the feeling that

06:52

this game didn't know what it wanted to

06:53

do to stand apart I'm also not too clear

06:56

on why they thought doing a Co parody

06:58

would be the way to go for their brand

06:59

new gum from the way everyone in

07:01

Universe talks about the snowstorm it's

07:03

pretty evident this is meant to be a

07:04

take on Co you know which they already

07:07

did but not everyone is stuck in their

07:09

houses and toilet paper has become the

07:11

new form of currency biting but really

07:14

all of that is kind of relevant again

07:16

it's just an excuse to have all the kids

07:17

and time playing with each other again

07:19

after the new kid ruined the previous

07:20

two by getting way too op yeah despite

07:23

the change in genre and well di menion

07:26

snow day is still following the events

07:28

of the RPGs you're once again put right

07:30

back at square one with everybody being

07:32

incredibly pissed off at you and so now

07:34

it's time to join the grand wizard

07:35

Cartman's

07:36

faction again as Clyde has informed Eric

07:39

that the Elven Army led by Kyle is

07:41

planning an attack on their Kingdom

07:43

they're not really after anything this

07:46

time but uh and with that we're dropped

07:49

into a short tutorial and by short of

07:51

course I mean 15 minutes long I guess

07:53

it's to teach us how to deal with this

07:55

new fangled dimension I like the idea

07:57

for it though you go on a short journey

07:59

to school where you have to walk through

08:00

the destroyed building Mr Macky locked

08:02

inside in the game slowly telling you

08:04

more and more about what you can do in

08:05

this new adventure I'm a little sad that

08:07

you don't get to explore it all here but

08:09

whatever I get it's something new more

08:11

linear overall the tutorial is a decent

08:13

time but I think it really has the

08:14

potential to make people have a super

08:16

negative first

08:17

impression hey what the [ย __ย ] return fire

08:21

return fire what who is that that can't

08:24

be matter Trey it sounds like someone

08:26

doing a bad Eric Cartman impression I

08:28

think I think this literally might just

08:29

be one of the developers inserting their

08:31

own

08:33

impression okay there's something I'm

08:35

going to talk about way more later but

08:37

this is definitely one of those games

08:38

where you start incredibly underpowered

08:40

painfully so and so having to control

08:42

the new kid with only two measy weak

08:45

weapons with little to no difference in

08:46

how you approach each fight kind of

08:48

shows how quickly it takes for this game

08:49

to become repetitive it's not a good

08:51

sign when I start getting bored of the

08:53

mean cycle during the tutorial but on

08:56

the more positive side your character

08:57

controls all right seeing high they

08:59

running 3D will never not be jarring but

09:02

turning jumping all feels fine except

09:04

for running running [ย __ย ] sucks I

09:07

think I was Elite to realizing this game

09:09

was most likely intended to be played

09:11

with a keyboard and mice honestly what

09:13

it reminded me of while playing was

09:15

fornite of all

09:19

things damn damn I'm kind of nasty but

09:22

it does this annoying ass thing where

09:23

your character's walking speed is

09:25

incredibly slow with you having a run

09:27

button and stamina meter really like

09:29

that you have infinite stamina when not

09:31

in battle too that's a great feature

09:33

however you can only run while pressing

09:36

directly in front of you meaning if you

09:39

want to run to the left or right to

09:40

dodge [ย __ย ] you're [ย __ย ] you're going to

09:42

go right back to walking again this

09:44

wouldn't be a big deal playing with a

09:45

keyboard and mice since you can more

09:47

easily move the camera while

09:48

multitasking but on a controller where

09:50

the run is attached to the circle button

09:53

it makes it really obnoxious to have to

09:55

use one finger to hold that darn while

09:56

using your thumb to move the camera all

09:59

always disrupted me [ย __ย ] pissed me

10:01

off but whatever controls still are fine

10:03

for the most part combat feels all right

10:05

even if the bow takes forever to use and

10:07

does a little to no damage but things

10:08

seem to be at the very least decent so

10:11

far and with that we're dropped into the

10:13

Hub world you can customize your new kid

10:15

here although there's not much variety

10:17

when you start I went with fantesia at

10:19

Mickey mice you can also choose your

10:21

weapons with tolken again one option but

10:23

what you're supposed to do here is talk

10:25

to Eric who will give you a list of uh

10:28

five missions to to conquer and upon

10:30

choosing you walk to this little snowb

10:32

which will loow you in this is not what

10:34

I did though I ran around this Hub world

10:36

for each just seeing what I could find

10:39

anwers nothing for some reason they let

10:41

you walk around this giant ass Hub World

10:43

outside of carman's backyard and want

10:45

nowhere near on the level of what the

10:46

others had to offer I still appreciate

10:47

having the ability to walk around Derek

10:49

Street if there were something to

10:51

actually find I understand that of

10:52

course we're not going to have the

10:54

amount of Freedom that's expected from

10:55

an RPG but at the same time it's South

10:58

Park in 3D of course I'd want to run

11:01

around this place they've had a long

11:03

almost 30-year history to pull from it

11:05

was cool getting to explore the kids

11:07

bedrooms and see all the props they've

11:08

accumulated over the past 25 Seasons

11:11

listening to the different tracks Tre

11:12

has produced on the radio again it's

11:14

something very pedantic to get over but

11:16

sadly this only comes from the two of

11:17

them having set the bar so high so when

11:20

it's not here it ends up feeling as if

11:22

something is missing from everything

11:23

I've seen thus far it appears that the

11:25

best phrase I can use to describe their

11:27

riding and setup a snow day is s Park on

11:30

autopilot there's no real effort here to

11:33

break new Grind to do something that

11:35

will blow people's minds not that it

11:37

needs to but if their goal here is to do

11:39

something at a much smaller scope then

11:41

the last thing I would want to do is

11:42

make any references to their previous

11:44

material that actually tried to do

11:46

something grind breaking and succeeded

11:48

mind you I know I'm complaining a lot

11:50

which doesn't seem fair considering I

11:51

haven't even you know started level one

11:54

and stuff but I really think I was

11:56

mostly disappointed to see that snow

11:57

dead just kind of starts s throws you in

12:00

with little to no Fanfare spectacle

12:02

apart from that janky but admittedly

12:04

neat transition from 2D to 3D I don't

12:07

know stick of truth and fractured but

12:08

hole just had incredibly strong openings

12:10

in my opinion so this one starting out

12:12

with a drawn art BB tutorial and not

12:14

even being all that funny to make up for

12:16

it seems like a sign of things to come

12:19

all right level one

12:22

end okay I've avoided the white elephant

12:25

in the room for long enough don't know

12:26

what I'm talking about well I I want to

12:29

show you something here is what the

12:31

tutorial of snow day looks like here's

12:34

the Hub world we just saw no here's

12:36

level one notice anything I get it's

12:40

called snow day and all but this really

12:42

seems like an idea that was better in

12:43

concept than execution because all these

12:46

[ย __ย ] places look the same want to

12:48

know why I know this every stage I just

12:51

showed you completely random this is

12:53

level one this is the tutorial and this

12:55

is the Hub World fantastic and as we'll

12:57

get into later this game's being sold

12:59

with a season pass with the promise of

13:01

future DLC stuff D the line so it sucks

13:04

to know that they're all going to have

13:05

to adhere to this snow dead gimmick when

13:07

it would be way cooler to actually visit

13:09

more places from the show or at least a

13:11

couple areas that aren't just completely

13:13

white you were almost never inside

13:15

buildings in snowa it is primarily an

13:17

outdoor adventure and so after a while

13:19

your mind grows bored of looking at the

13:21

same theme over and over again with hold

13:23

to nothing breaking up the monotony of a

13:25

screen that's 95% just [ย __ย ] white

13:27

South park has snow I get that but it's