How Greed Ruined Gaming

gabi belle
16 Apr 202421:28

Summary

TLDRThe video script discusses the current state of the gaming industry, highlighting the trend of AAA game studios releasing unfinished and buggy games despite high costs. It criticizes the focus on profits over consumer enjoyment and the prevalence of predatory microtransactions. The speaker contrasts this with the rise of indie games, which offer unique, fun, and polished experiences at a fraction of the cost. The script praises the accessibility and variety of indie games, which often have dedicated fan bases and are seen as a refreshing alternative to the repetitive offerings of major studios. It also touches on the impact of the internet on game development and distribution, the importance of physical media for preservation, and the role of content creators in promoting indie games.

Takeaways

  • ๐ŸŽฎ Ubisoft recently released a game called Skull and Bones, which was criticized for being unpolished upon launch.
  • ๐Ÿ’ฐ There is a trend of AAA games being released in unplayable or buggy states, with high prices and predatory microtransactions.
  • ๐Ÿ› ๏ธ AAA studios are sometimes criticized for overworking their employees and prioritizing profits over the quality and enjoyment of their games.
  • ๐Ÿ“‰ The reputation of big studios is suffering due to releasing unfinished games, which can lead to a quickly dwindling player base.
  • ๐Ÿš€ Indie games are rising in popularity as they often offer unique, fun experiences and are seen as a refreshing alternative to the AAA gaming model.
  • ๐ŸŒŸ Indie games can be highly polished and innovative, with some developers being regarded as gods among gamers for their quality and creativity.
  • ๐Ÿ’ธ The pricing model for indie games is generally more consumer-friendly, with lower costs and frequent sales, making them more accessible.
  • ๐Ÿ“ˆ The internet has enabled indie developers to more easily collaborate, share resources, and release games, leading to a boom in indie game development.
  • ๐Ÿ”„ The accessibility and sales model of platforms like Steam and PlayStation Plus have changed how gamers buy and access games, often favoring indie titles.
  • ๐ŸŽ‰ Indie games have seen massive success and community engagement, with some titles achieving viral popularity and high download numbers.
  • โ— The gaming industry has its issues, but the rise of indie games and the passion behind them offers a bright spot for gamers seeking quality and innovation.

Q & A

  • What is the main criticism against Ubisoft's game Skull and Bones?

    -The main criticism against Skull and Bones is that despite being a fully-fledged game from Ubisoft, it did not meet the expected quality and was seen as a letdown, following a trend of AAA games releasing in unplayable or buggy states.

  • What is the issue with the current trend of AAA game releases?

    -The issue is that many AAA games are being released in unplayable or broken states, with predatory microtransactions added post-purchase, leading to consumer dissatisfaction and a negative impact on the franchises in the long run.

  • Why are some gamers turning towards indie games?

    -Gamers are turning towards indie games because they often represent unique, fun, and complete experiences that are free from the predatory practices and bugs commonly found in some AAA titles. Indie games also tend to be more affordable and offer a wide variety of innovative gameplay.

  • What is the impact of the internet on indie game development?

    -The internet has made indie game development more accessible and feasible by allowing for easier collaboration online, sharing of code and assets, and community-driven development. It has also facilitated the distribution and sales of indie games through platforms like Steam and PlayStation Plus.

  • Why are some AAA games criticized for their pricing?

    -Some AAA games are criticized for their pricing because they often cost $60 or more, despite releasing with significant bugs or content that does not meet player expectations. This is especially frustrating when compared to the lower cost and higher quality of many indie games.

  • What is the significance of the game Chrono Trigger to the script?

    -Chrono Trigger is mentioned as an inspiration for the indie game 'Sea of Stars,' which is praised in the script for its quality and emotional impact, highlighting the ability of indie games to deliver deep and engaging experiences.

  • How does the script describe the change in the gaming landscape due to the internet?

    -The script describes the internet as a catalyst for change in the gaming landscape, allowing for easier development and distribution of indie games, and shifting the way games are consumed, with a greater emphasis on digital downloads and online accessibility.

  • What is the concern raised about the size of modern AAA game files?

    -The concern is that modern AAA games are becoming excessively large in file size, often exceeding 100 GB, which is seen as unnecessary and indicative of poor optimization by developers. This can lead to accessibility issues for players with limited storage or slow internet connections.

  • What is the view on the future of gaming expressed in the script?

    -The script expresses a mixed view on the future of gaming. While it acknowledges the disappointments with some AAA titles, it also celebrates the rise of indie games and the potential for innovative, passion-driven experiences that can be both affordable and enjoyable.

  • Why is the script critical of the trend of releasing games in an unfinished state?

    -The script criticizes the trend of releasing unfinished games because it reflects a prioritization of profit over player enjoyment, leading to a loss of trust and a negative reputation for the involved studios. It also points out that this trend is in contrast to the expectations set by previous generations of games that worked upon release.

  • How does the script discuss the role of nostalgia in evaluating games?

    -The script suggests that while nostalgia can color one's perception of older games, it's important to consider the actual quality and gameplay experience objectively. It argues that while some older games hold up well, others may feel jarring or unplayable by modern standards.

Outlines

00:00

๐Ÿ˜€ Critique of AAA Game Development Practices

The first paragraph discusses the criticism towards Ubisoft's release of 'Skull and Bones', which is perceived as a disappointing AAA game. The speaker expresses frustration with the trend of big studios releasing games in unplayable states, focusing on profitability over consumer enjoyment. The paragraph highlights issues like overworking employees, predatory microtransactions, and the lack of finished products. It also mentions specific examples, such as Cyberpunk 2077 and Diablo 4, and criticizes the stance of Ubisoft's CEO on game ownership and the Tony Hawk Pro Skater 5 debacle.

05:02

๐Ÿ˜ค The Downside of AAA Games and the Rise of Indies

The second paragraph elaborates on the dissatisfaction with AAA games being bloated and uninspired, while also being overpriced. It points out the contrast between the high cost of AAA games and the value offered by indie games, which are often more innovative and cost-effective. The speaker praises indie games for offering unique experiences and criticizes the lack of risk-taking in AAA titles. The paragraph also touches on the impact of game size on optimization and the trend of releasing games in an unfinished state, with examples like Fortnite and 2K games. It concludes with a commercial break and a nod to the rise of indie games as a refreshing alternative.

10:03

๐ŸŽฎ Indie Games: A Breath of Fresh Air in the Gaming Industry

The third paragraph celebrates the impact of indie games on the industry. It details the speaker's personal journey of discovering indie games and the joy they brought, such as 'Sea of Stars' and 'Tiny Kin'. The paragraph emphasizes the affordability and replayability of indie titles, contrasting them with the high cost and repetitive nature of AAA games. It also discusses the negative reputation of big game studios regarding workplace issues and the speaker's disappointment in the state of modern gaming. The paragraph concludes by highlighting the accessibility of indie games and the dedication of indie developers.

15:03

๐Ÿ“ˆ The Evolution and Accessibility of Indie Games

The fourth paragraph discusses the evolution of how games are consumed and the rise of indie games in the past decade. It mentions the influence of streaming and content creators on the popularity of indie games, using titles like 'Among Us' and 'Phasmophobia' as examples. The paragraph also talks about the role of the internet in making game development more accessible to indie developers and the community-driven development it has fostered. It concludes by emphasizing the importance of physical copies of games and media for preservation and the speaker's personal preference for PS+ over Ubisoft's subscription service due to cost and variety.

20:03

๐Ÿ•น๏ธ Nostalgia vs. Reality: The Changing Landscape of Gaming

The fifth and final paragraph reflects on the complexity of comparing the gaming experience across different eras. It acknowledges that while there is nostalgia for older games, taking off 'rose-colored glasses' reveals that they may not hold up to modern standards. The paragraph argues that gaming has both improved and declined in various aspects and serves as a love letter to indie games that have had a significant impact on the speaker's life. It encourages others to explore indie games and share their experiences, and it humorously touches on the speaker's gaming habits and the common gamer's struggle to balance work and play.

Mindmap

Keywords

๐Ÿ’กSkull and Bones

Skull and Bones is a game developed by Ubisoft, which the speaker refers to as the 'world's first quadruple A game'. The term 'quadruple A' is used sarcastically to highlight the game's initial poor reception. The speaker criticizes the game for not living up to expectations, which ties into the broader theme of the video about the state of the gaming industry and consumer expectations.

๐Ÿ’กMicrotransactions

Microtransactions are a business model in which players can purchase additional content or in-game items for a fee after the initial purchase of the game. The speaker condemns this practice, particularly when it is predatory or when it appears in games that have already been paid for, as it detracts from the consumer's enjoyment and represents a greedy aspect of the gaming industry.

๐Ÿ’กIndie Games

Indie Games are video games typically created by individuals or smaller development teams without the financial support of a large publisher. The speaker praises indie games for their uniqueness, creativity, and often lower price point. They serve as a contrast to AAA games, which are criticized for being overpriced and sometimes unfinished upon release.

๐Ÿ’กAAA Games

AAA Games are high-budget, high-profile video games often produced by large studios. The term is used in the video to discuss the trend of these games being released in unplayable or buggy states, which the speaker finds disappointing. The video suggests that AAA games have lost consumer trust due to these issues.

๐Ÿ’กGaming as a Service

Gaming as a Service refers to the model where games are treated as a continuous, evolving service rather than a one-time product. The speaker mentions this concept in a negative light, expressing concern over the idea that games are not truly owned by the players who purchase them, and can be modified or taken away.

๐Ÿ’กCyberpunk 2077

Cyberpunk 2077 is a game that was released with significant bugs and performance issues, serving as an example in the video of AAA games that are not ready at launch. The speaker uses this to illustrate the trend of releasing unfinished games and the negative impact it has on players and the industry's reputation.

๐Ÿ’กDiablo IV

Diablo IV is mentioned as a game that had issues with couch co-op and glitches, which made it unplayable for the speaker. It represents another instance of a highly anticipated AAA game that failed to meet expectations, contributing to the speaker's broader critique of the gaming industry.

๐Ÿ’กPhysical Copies

Physical Copies refer to tangible versions of games, like discs or cartridges, as opposed to digital downloads. The speaker expresses a preference for physical copies due to concerns about the reliability of digital games and the potential for servers to go down, which would render digital games unplayable.

๐Ÿ’กOptimization

Optimization in the context of the video refers to the process of improving the efficiency and performance of a game. The speaker criticizes large studios for releasing games that are not optimized, resulting in large file sizes and poor performance, as opposed to the more efficient and well-crafted indie games.

๐Ÿ’กNostalgia

Nostalgia is a sentimental longing or wistful affection for the past. The speaker uses the term to discuss the perception that older games were better, but also acknowledges that this view may be influenced by nostalgia. The video suggests that while some aspects of gaming have improved, there are also valid criticisms of modern practices.

๐Ÿ’กContent Creators

Content Creators are individuals who produce and share content, often on platforms like YouTube or Twitch. The video discusses how indie games have gained popularity through content creators, who stream and play these games, thus influencing their success and visibility within the gaming community.

Highlights

Ubisoft released a game called Skull and Bones, which was criticized for its initial quality.

The speaker criticizes the trend of AAA games releasing in unplayable states and the focus on profit over consumer enjoyment.

Microtransactions in full games are seen as predatory and detrimental to franchises in the long run.

Cyberpunk 2077's release was marred by game-breaking glitches, illustrating the issue of releasing unfinished games.

Diablo 4 had issues with couch co-op and lack of an offline mode, leading to player dissatisfaction.

The gaming industry is criticized for prioritizing scale and file size over gameplay and optimization.

The speaker laments the lack of innovation in AAA titles and the prevalence of rehashes.

Indie games are praised for their uniqueness, fun, and the passion of their developers.

Indie games often provide more value for money compared to AAA titles.

The speaker discusses the negative impact of greedy business practices in the gaming industry.

Physical copies of games are seen as more valuable due to the permanence and reliability they offer.

The internet has enabled easier collaboration and community-driven development for indie games.

Among Us and other indie multiplayer games have significantly influenced gaming and streaming culture.

The gaming landscape has evolved significantly over the past decades, with both positive and negative changes.

The speaker expresses a preference for indie games that focus on quality and fun over trying to be everything to everyone.

The gaming industry's shift towards digital distribution has both benefits and drawbacks.

The speaker acknowledges that while some aspects of gaming have declined, there are still many positive developments in the industry.

Transcripts

00:00

recently Ubisoft dropped the world's

00:01

first quadruple a game called skull and

00:04

bones and in true Ubisoft fashion it

00:07

kind of sucked you will see that skull

00:09

and bones is a fully-fledged game he

00:11

said it's a very big game and we feel

00:14

that people will really see how vast and

00:16

complete that game is it's a really full

00:19

triple quadruple a game that will

00:21

deliver in the long run guys we promise

00:23

that not only is this game real but it's

00:26

complete and we did finish it people are

00:29

really going to see that we did finish

00:32

the game and that's how good it is it's

00:35

not a little secret that big studios are

00:37

dropping big stinky poop out of their

00:39

butts for 60 or even $70 now in the past

00:43

decade it seems there's been a trend of

00:45

AAA games releasing in unplayable States

00:48

the game is broken buggy or even

00:50

unplayable remember when they used to

00:52

make games that worked upon release

00:54

remember when releasing a game meant

00:56

that it was done you'd think if a game

00:58

is ready to be purched purchased by

01:00

millions that it should be in working

01:03

condition

01:04

right right guys I'm going to need to

01:06

get out my exercise ball on green screen

01:08

for this

01:13

one this isn't going to work very well

01:15

Triple A studios are so caught up in

01:17

overworking their employees to launch a

01:20

non-working game that everyone hates

01:22

that they spent $70 on riddled with

01:24

predatory microtransactions after you've

01:26

already purchased the full game and they

01:28

don't see how much that hurts their

01:30

franchises in the long run because their

01:32

current model is designed for maximum

01:34

profit and not maximum enjoyment of

01:37

consumers isn't that counterintuitive 2K

01:40

started putting ads in the game after

01:42

you already bought it hello oh this

01:45

hurts my

01:47

[Music]

01:48

butt not use my [ย __ย ] cyber Punk released

01:51

with game-breaking glitches because it

01:53

wasn't done but despite not being ready

01:55

delaying the release by another year

01:57

would piss shareholders and investors

02:00

off so they decided that this was the

02:01

best financial decision for them

02:03

regardless if the game was done so they

02:05

figured hey some profits is better than

02:07

none am I right guys hey who gives a

02:09

[ย __ย ] if this type of [ย __ย ] happens

02:11

currently the game apparently works

02:13

great now they' fixed many of the bugs

02:15

and everything but it's too little too

02:17

late in my opinion you get a reputation

02:19

for doing that sort of thing Diablo 4 I

02:21

couldn't even play couch Co-op without

02:24

glitches that made the game completely

02:26

unplayable there was no option to just

02:28

play offline Loc Al for no reason so we

02:31

couldn't even enjoy our Chad Chad Eddie

02:33

burbeck Warrior roleplay I ended up

02:35

uninstalling the game after several

02:37

tries over several days and never played

02:40

again which I don't understand we solved

02:43

online multiplayer roleplay like 20

02:45

years ago greed is such a driving factor

02:48

for why so many people just hate AAA

02:51

gaming now and it's hard to deny Ubisoft

02:53

CEO spouted how you shouldn't expect to

02:57

own the games that you buy as in gaming

03:00

will be a service if you don't own the

03:02

game you buy it can be taken away

03:04

modified patched you spent money on a

03:07

product you don't own which is just

03:09

terrible and also explains why Diablo

03:12

has no option to play offline when

03:14

servers go down then what when Tony Hawk

03:17

Pro Skater 5 released in 2015 the full

03:20

game was actually just a modified demo

03:23

disc that only had the first level on it

03:26

and then authorization that allowed you

03:28

to download the rest of the game to your

03:30

console they did this because they

03:32

didn't have time to print the full game

03:34

disc and when servers for the game went

03:36

offline buying the full game disc now

03:39

does nothing it's pathetic and that's on

03:41

top of how the game just didn't release

03:43

in a playable State John richello the

03:46

former CEO of EA notoriously greedy

03:50

company and who is now the current CEO

03:52

of unity in 2011 proposed a model that

03:55

would charge players real money to

03:57

refill their ammo in online multiplayer

04:00

Shooters like Battlefield this scumbag

04:02

was partly responsible for expanding the

04:04

popularity of microtransactions in games

04:07

and even proposed to charge Gamers per

04:10

bullet fired in games he said when you

04:13

are 6 hours into playing Battlefield and

04:15

you run out of ammo in your clip and we

04:17

ask you for a dollar to reload you're

04:19

really not that price sensitive in that

04:21

point in time since he's now the CEO of

04:24

unity a popular game engine for Indie

04:26

devs in 2023 John rip me off cello

04:29

introduced a pricing system that would

04:31

charge devs each time someone installs

04:34

their game that's on top of already

04:36

paying thousands of dollars a year to

04:37

use Unity that's like if Adobe charged

04:40

me every time I uploaded a video on top

04:42

of already paying them 50 bucks a month

04:44

not even they are that greedy that's how

04:46

greedy this guy is there's more

04:48

specifics to the pricing but this

04:50

absolutely kills projects especially

04:53

ones meant to be free this dude is a

04:55

villain to the industry and I don't know

04:57

how he became the CEO of another company

04:59

to ruin it's just really sad the

05:01

direction that modern gaming is taking

05:03

with not only these greedy CEOs but

05:05

going for massive games in terms of

05:07

scale and file size there's absolutely

05:11

no reason that Modern Warfare needs to

05:13

be over 200 gab um being buggy and

05:16

unplayable but also uninspired in the

05:19

era of every single thing needing to be

05:21

a remake this era of large companies

05:24

prioritizing doing what's safe and

05:26

pleasing shareholders leads to the same

05:28

games with less and less content being

05:30

released over and over again at an

05:33

expensive cost sure a big game staying

05:35

$60 for several decades technically

05:38

means games have gotten cheaper over

05:40

time due to inflation $60 in 1996 has

05:43

the same buying power as $120 today

05:46

that's like twice the

05:48

price but really Modern Warfare 2 again

05:53

really Modern Warfare 3 again do you

05:57

know how difficult it is searching for

05:59

things with when they just didn't change

06:00

the name of the new game this drives me

06:03

insane they could have released Modern

06:05

Warfare 2 2 or Modern Warfare 3 2 the

06:11

Remake just give me something instead of

06:13

innovation in gameplay and discovering

06:15

new ways to optimize games through

06:17

creativity and how they manipulated

06:19

memory to fit on the tiny 64 megabyte

06:22

cartridges of the N64 now we have

06:24

Juggernaut games that have no business

06:26

being over 100 GB which I just find

06:29

ridiculous like did you even try

06:31

optimizing anything why is fortnite 90

06:34

GB why why is 2K now consistantly over

06:38

100 gab that's just a side note that's

06:40

always pissed me off but studios are

06:42

clearly getting sloppy in exchange for

06:45

time and money why wait a few more years

06:47

to put out a beautiful working

06:49

exceptional title like Zelda breath of

06:51

the wild when you could just pump out a

06:53

Pokรฉmon game every year in worse and

06:54

worse condition and make an even more

06:57

absorbent amount of cash vast open world

06:59

world with nothing interesting to look

07:01

for or find just to call it open world

07:04

and sure many games do this well but

07:06

maybe focus on a great gameplay

07:08

experience before just jumping into the

07:10

open world Trend because games that

07:12

release in unplayable conditions mostly

07:15

end up with a quickly dwindling player

07:17

base yeah we just go to B we'll be there

07:19

soon no worries yep off the B flag it's

07:24

around this

07:27

direction yep yeah yep that's

07:30

Direction yep I think we going the right

07:32

way that couldn't play when there was

07:34

hype around the game and never stuck

07:35

with it or opened it again due to the

07:38

sour taste it left in their mouths even

07:40

if the developers fix some bugs and

07:42

glitches postrelease like taking a

07:44

delicious pie out of the oven before

07:46

it's done so it's just like hot soupy

07:49

egg that might give you salmonella

07:51

there's a reason games like Red Dead 2

07:53

and GTA 5 have a dedicated fan base to

07:55

this day playing online and solo even if

07:58

you need to pick up each can of beans

08:01

one at a time Rockstar did something

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right and it's releasing a game that's

08:06

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for factoring this video and now back to

09:12

the video but in the wake of AAA Studios

09:14

losing trust and consistency in the eyes

09:16

of the consumers while still pocketing

09:18

so much money anyway so who cares there

09:21

are games that are trying something

09:23

unique and fun and capture that same

09:25

childlike Wonder like discovering you

09:27

can Chuck the baby penguin off the side

09:30

of the map in Mario 64 and those are the

09:33

rise of indie

09:35

games PlayStation Plus is a service

09:38

where you pay yearly to get access to a

09:40

huge library of games some older

09:42

Classics and lots and lots of Indie

09:44

Games I started exploring the vast

09:46

library of really cool Indie Games after

09:48

deciding I didn't want to play Far Cry 3

09:50

for the fifth time nor did I want to

09:52

experience the 10 Assassin's Creed games

09:55

on here so I started with just

09:56

downloading whatever I thought looked

09:58

cool and it started with this really

10:00

cool looking Chrono Trigger inspired

10:02

jrpg sea of stars made me cry excellent

10:06

game and one best indie game of 2023

10:08

then I discovered tiny kin a game that

10:11

outshined Pikman 4 in every single way

10:14

in my opinion the world is really fun to

10:17

Traverse and the platforming gameplay is

10:19

really well paced and extremely fun it's

10:22

not as sluggish as Pikman 4 moonlighter

10:25

is a really cool game where you manage a

10:26

shop by day and go battle dungeons from

10:29

materials to sell by night and of course

10:31

those dungeons get harder and the

10:32

materials get more expensive and in the

10:34

same vein I was introduced to an older

10:36

game enter the gungon a bullet hell Rog

10:38

likee that is extremely fun replayable

10:41

and has a pretty solid couch Co-op and

10:43

guess what you can buy all four of these

10:46

games at full price for 1 and a half AAA

10:49

games and Indie Games especially on

10:51

Steam go on sale constantly while

10:54

writing this almost all these games are

10:56

on sale and yet Skyrim is still $60 on

11:00

every platform for over a decade back in

11:03

my day AAA games used to go on sale for

11:05

$40 after a year and it's not like these

11:08

games are much shorter to justify the

11:10

cheaper cost by any means the hours at

11:12

least I put into them are pretty similar

11:14

to what I put into AAA titles as well of

11:17

course there are stinkers and

11:18

masterpieces that live in both Indie and

11:20

AAA worlds but but people are certainly

11:23

noticing a trend that these giant

11:25

Studios not putting out finished games

11:27

does not cater well to the price point

11:29

and well the fact that they're not indie

11:32

Studios hey don't you have hundreds of

11:35

employees working on this and it still

11:37

doesn't meet the bare minimum

11:38

expectations the fact that many big game

11:41

studios have garnered a terrible

11:42

workplace reputation not limited to

11:45

overworking unpaid overtime and sexual

11:47

harassment that could be an entirely new

11:49

video I'm mainly going after the suits

11:52

single-handedly ruining the modern state

11:54

of gaming by the power of pure green I'm

11:56

aware there are more than passionate

11:58

devs on these these teams that want to

12:00

see the hard work they've done be

12:01

something they're proud of I also want

12:03

to clarify I'm not talking about games

12:05

with a few bugs here and there too no

12:07

one expects a game with zero bugs and

12:09

releases absolutely perfect the ones I'm

12:11

talking about are the ones clearly

12:13

unfinished and rushed and which bugs

12:15

make the game unenjoyable or entirely

12:17

unplayable there's a reason the guy that

12:19

made Roller Coaster Tycoon by himself is

12:22

regarded as a God among Indie developers

12:24

he made this game in an archaic

12:26

programming language even for the time

12:28

it was released in 1999 Roller Coaster

12:31

Tycoon has an impressive feat of almost

12:34

not having any bugs in the game and

12:36

during a time where you needed much

12:38

support of a team to create and release

12:40

a game during this time making a game by

12:42

yourself or even with a small team was

12:44

not super accessible AAA Studios

12:47

dominated the landscape and said here

12:49

this is what we got for you and that's

12:51

it these are your only options here and

12:53

back then the expectation was that it

12:54

was done because after release they

12:56

couldn't rely on post-release patch and

12:59

updates through the internet like they

13:01

do today when there were patches they

13:03

mostly used to physically ship out newer

13:06

copies of the game and this has affected

13:08

things like speedrunning and tournament

13:10

gameplay and games like Wii Sports and

13:12

melee where different versions of the

13:14

game matter in Wii Sports One version of

13:17

Wii baseball doesn't have this cut scene

13:19

at the start of the game and the other

13:21

version does in speedr running changes

13:23

like this can be crucial to saving time

13:25

yes the PS2 and that generation of

13:27

consoles had internet connectivity but

13:29

developers couldn't rely on everyone

13:31

having decent internet and the physical

13:33

adapter needed and it wasn't a super

13:36

reliable way to install updates to fix

13:38

bugs unlike now where a significant

13:40

portion of Gamers have internet because

13:42

the landscape has shifted from

13:44

purchasing physical copies of a game to

13:46

downloading it on your computer and if

13:48

your computer can't handle the 90 GB

13:50

fortnite file then [ย __ย ] you you don't

13:53

deserve to play yet another reason to

13:55

cherish physical copies of media I'm I'm

13:58

rewatching Nasha for the fifth time and

14:00

the season 6 intro song is once again

14:03

removed from Hulu and it upsets me

14:05

dearly if I had the physical copy of

14:07

this it could have been preserved but

14:08

now I just have to like play it side by

14:10

side on YouTube uh every time I watch an

14:13

episode like if Nintendo could have

14:15

patched games in the Nintendo 64 era

14:17

they would have destroyed Mario 64

14:19

glitches and it would have been even

14:21

more difficult to get your hands on a

14:22

version of the game where you could

14:24

perform things like the backwards long

14:26

jump but then everything changed when

14:29

the internet attacked I'm the face not

14:32

Pikachu

14:33

hello yes as the internet became more

14:36

accessible reliable and better in every

14:39

household unless you have spectrum of

14:41

course game development also became more

14:43

accessible and feasible for Indie devs

14:45

you don't need the internet to code

14:47

obviously but now you could work with a

14:49

team easier online share code game

14:52

assets engines tools and the internet

14:54

really allowed for community-driven

14:56

Indie development in the early 2010s we

14:58

saw m craft and Terraria become

15:00

increasingly popular in 2015 we got

15:03

undertale and this

15:04

[Music]

15:06

song in 2016 we saw also the Pinnacle of

15:09

Indie gaming and the face of video game

15:12

music playlists on YouTube stard valy

15:15

also famously made by a guy it's

15:17

undeniable how massive these indie games

15:20

got and how massive of a community these

15:22

games still had and I feel like that was

15:24

really the start of this change of tide

15:25

for gaming as a whole the way we consume

15:27

games is so different than 20 years ago

15:30

10 years ago even 5 years ago and while

15:33

I'm disappointed at a lot of the changes

15:35

I'm really happy and excited to see the

15:37

good changes like this game called minam

15:39

main was made by a couple in 6 months

15:41

and it's awesome and I love it and I

15:43

highly recommend this one for cozy

15:44

Gamers I feel like I have access to so

15:46

many different types of games than I

15:48

ever did at my fingertips with low risk

15:51

and low commitment pricing I'd say 2020

15:53

saw a huge shift in gaming with large

15:55

Studios putting production on hold that

15:57

left a gap for some heater multiplayer

16:00

Indie titles to drop onto the scene like

16:02

Among Us honestly I feel like the Among

16:04

Us craze forever changed how and what

16:07

games content creators stream and play

16:09

and thus Propel the popularity of I'm

16:12

probably biased because I am a content

16:14

creator but the ecosystem of Indie

16:16

gaming has changed so much even with the

16:18

landscape of streaming and content

16:23

creators I know Minecraft isn't an indie

16:26

game anymore but think about how much it

16:28

propelled and popularity during the

16:29

Minecraft Youtuber era and now a lot of

16:32

these creators are being outed as sexual

16:34

assaulters moving on phasmophobia saw

16:37

this lethal company party animals and

16:39

now this new game content warning all

16:41

focused on really fun multiplayer

16:43

gameplay for a really affordable price

16:46

if not free the price and eyeballs make

16:48

these games that much more accessible to

16:50

people of all ages the goal get as many

16:53

people to download this game as possible

16:55

content warning was free for the first

16:57

24 hours it was on Steam and it Saw 6

17:00

million downloads during this time and

17:02

after that it's only $8 I don't want to

17:04

harp on pricing too much because I don't

17:06

think it's a giant factor in all this

17:08

you know it does boil down to like

17:10

corporate greed but like it it is a

17:12

factor when you consider how Indie devs

17:14

don't necessarily have the same

17:16

resources that big studios have in terms

17:18

of marketing and reach I mean content

17:20

warning is a game where you literally

17:21

are a YouTuber and the goal is to film

17:24

spooky stuff and go viral this game was

17:26

made for people to play on stream and

17:28

make content tent around and it's so

17:30

much fun on or offline this is so

17:33

painful this way I I don't think they

17:35

even know where it

17:39

is no okay which

17:42

way camera

17:47

where this way speaking of the massive

17:49

online community Indie Games have we

17:51

have creators like game makers toolkit

17:53

who first of all makes really cool

17:55

informational videos about game design

17:57

and Dunkey who host community game jams

17:59

where people make and submit a game in

18:01

just 48 Hours based on the set theme in

18:04

2023 game makers toolkits game Jam saw

18:07

over 20,000 entries of course these are

18:10

not all full games but all really cool

18:12

ideas which are truly impressive to see

18:15

done and thought out so quickly and

18:17

cleverly roller Drome is a game that was

18:19

first conceived at gmtk first game jam

18:22

and in 2022 was released as a fully

18:24

fledged award-winning 3D arcade shooter

18:27

this gets a cool out of 10 from me by

18:29

the way don't forget to subscribe so we

18:31

can hit a million subscribers my mom

18:33

told me to remind people throughout my

18:34

video so here I am you're welcome Mom

18:36

bouncing off of that Steam and

18:37

PlayStation Plus changed how we buy

18:40

games with the ongoing sales releasing

18:42

games in beta for basically free play

18:45

testing games are just more accessible

18:46

now than they ever used to be for

18:48

everyone involved and our library of

18:50

games has ever expanded and yet I'm

18:52

still playing the same [ย __ย ] game from

18:54

2001 and yes I actively dislike

18:56

ubisoft's greed but am subscribed to PSN

18:59

or ps+ for the sole reason that ps+ is

19:02

not only much cheaper but offers a much

19:05

wider selection of games from a variety

19:07

of Publishers Ubisoft does not and is

19:09

$18 a month so many of us have played

19:12

such a variety of games that maybe at

19:14

least my expectation when I've played so

19:16

many great indie games that just work

19:18

upon release versus big titles that are

19:21

just broken or empty just feels extra

19:23

disappointing on top of remembering the

19:25

Ingenuity that went into a really cool

19:27

gaming experience when everyone was just

19:29

figuring this whole gaming thing out boo

19:32

back in my day gaming used to be good

19:34

now everything is [ย __ย ] you little baby

19:37

while you little baby huh that's not

19:39

entirely true and that's not what I'm

19:40

trying to say gaming in general is like

19:43

objectively better now as a whole have

19:46

you actually tried to go back and play

19:48

some of those games on the original

19:49

console the cameras are jarring and make

19:52

it borderline unplayable and I know

19:54

that's going to be a controversial thing

19:55

to say but maybe I'm just used to the

19:57

camera controls that we figured out for

19:59

this century and yes I love these games

20:01

from the bottom of my heart I promise

20:03

you that my other friend is also playing

20:05

Kingdom Hearts from the beginning and

20:06

just wow uh-oh uh-oh oh my gosh oh my

20:12

gosh oh but if you don't do anything you

20:14

just don't it doesn't matter I mean this

20:18

is quality gameplay right here just take

20:21

your Nostalgia goggles off for a moment

20:23

it's not as black and white as just like

20:26

oh older games were better I'm going to

20:28

get so much [ย __ย ] for saying that I'm not

20:30

sorry to the Kingdom Hearts fans out

20:32

there that [ย __ย ] is raw so like many

20:33

things in this world It's a Spooky gray

20:35

area with Nuance you can argue that

20:37

gaming is both better and worse than

20:40

before and I really just wanted to kind

20:41

of write like this love letter to all

20:43

the cool Indie Games I've found in the

20:45

past couple years and recognize the

20:46

impact they've made on my life the

20:48

internet landscape and how the good ones

20:50

are so full of passion and fun and aim

20:53

to do what they do really well instead

20:55

of going for a vast open world I want to

20:58

to be everything type of game that ends

21:00

up just being kind of M I also hope this

21:03

encourages you to go check out some of

21:04

the indie games that I recommended

21:06

please someone else play these games and

21:08

if you have please comment below I

21:10

really want to hear your experiences

21:11

with them like I say when I'm

21:13

procrastinating doing literally anything

21:14

important by Gaming born to game forced

21:17

to work

21:20

[Music]

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