Steam Punk Smart Factory Auto Crafting! - Hermitcraft 10 #9

Tango Tek
21 Apr 202421:44

Summary

TLDRThe video script narrates an exciting episode of a Minecraft series on Hermitcraft, where the host returns from a successful charity event and dives into building an automated factory. The factory is designed to craft various items, including Redstone torches and scaffolding, using a complex system of Redstone, binary encoding, and minecart transportation. The host also discusses the factory's limitations in mass production and its strengths in multitasking. The episode is filled with enthusiasm as the host tests the factory's functionality, encounters some bugs, and shares plans for future improvements, including detailing the factory and addressing speed issues.

Takeaways

  • ๐ŸŽ‰ The Hermits participated in the Gamers Outreach charity event in Michigan, raising a significant amount of money.
  • ๐ŸŒž The speaker was away from the server for a week, and now plans to make progress on their project.
  • ๐Ÿšง They aim to build out a 'Mega room' in the factory with mine carts, flying items, and steampunk decorations.
  • ๐Ÿท The area above the factory is described as an animal paradise with many animals and resources.
  • ๐Ÿ”ข The script includes an explanation of binary encoding, which is used to request items for crafting modules in the factory.
  • ๐Ÿญ The factory has 36 crafting modules, various Redstone components, and is designed to be fully operational.
  • ๐Ÿ“ฆ The factory has a system for item distribution and pickup, including mine carts that transport items.
  • ๐Ÿ› ๏ธ The speaker discusses the need to redirect the output of the factory to a more organized system involving mine carts and water.
  • ๐Ÿ”ด There are issues with the Redstone shop from the last episode that need to be addressed.
  • ๐Ÿค– The factory is not optimized for mass production of a single item, but rather for crafting a variety of items simultaneously.
  • ๐Ÿงฉ The speaker plans to troubleshoot and improve the factory in the next episode, focusing on details and functionality.

Q & A

  • What charity event did the Hermits participate in?

    -The Hermits participated in the Gamers Outreach charity event in Michigan.

  • How many Hermits attended the charity event?

    -Approximately 147 Hermits attended the charity event.

  • What was the outcome of the charity event in terms of funds raised?

    -The event raised a significant amount of money, described as '800 bazillion dollars' in a humorous exaggeration.

  • What was the main focus of the day in the video?

    -The main focus of the day was to build out the factory, decorate the room, and make progress on the server after returning from the charity event.

  • What is the factory designed to produce?

    -The factory is designed to produce various items such as torches, repeaters, comparators, hoppers, droppers, observers, TNT, glass, fireworks, rails, pistons, and music makers.

  • How does the factory encode requests for items?

    -The factory uses binary encoding to send messages to the storage system to request items for each of the crafters.

  • What is the purpose of the binary encoding system in the factory?

    -The binary encoding system assigns a number to every resource in the factory and uses a series of ones and zeros to represent powers of two, which helps to organize and request the needed resources for crafting.

  • What is the issue with the factory's production capabilities?

    -The factory is good at multitasking and making a variety of items, but it is not efficient at producing the same item in mass quantities.

  • How does the factory distribute items to storage?

    -Items are transported via mine carts with chests that travel around the factory. As they pass over hoppers, the items are sorted and dropped into the appropriate storage hoppers.

  • What is the plan for the next episode?

    -The plan for the next episode is to finish the Redstone shop, put a roof on the factory, and ensure that the factory is functioning correctly without any bugs.

  • What is the 'nerd stuff' that the narrator mentions?

    -The 'nerd stuff' refers to the technical aspects of the factory, including the binary encoding and the complex Redstone mechanisms that control the crafting and distribution of items.

Outlines

00:00

๐ŸŽ‰ Hermitcraft Charity Event and Factory Progress

The speaker returns from the Gamers Outreach charity event in Michigan, where 147 Hermits participated and raised a substantial amount of money. Despite the success, the speaker was unable to work on their server. The focus now shifts to building and improving a Redstone factory, which is nearly complete with its programming and binary coding. The speaker plans to decorate and finalize the factory, making it fully operational. The area is also described as an animal paradise with many animals and resources. The summary of the factory's components and a brief introduction to binary encoding for the audience is provided, with an example of how to encode numbers in binary form.

05:00

๐Ÿ› ๏ธ Redstone Shop and Factory Automation

The speaker discusses the Redstone shop made in the last episode and the desire to open it up. However, the priority is to automate crafting in the factory before manually handling resources. The plan is to have the factory produce all the required products. The speaker also talks about decorating the factory room and redirecting the output system to improve efficiency. There's a mention of using a skull sensor as a switch to activate the factory only when the speaker is present. The conversation also includes a discussion about new horns, a water wheel with cherry pink highlights, and a bamboo farm design.

10:01

๐Ÿญ Factory Design and Functionality Overview

The speaker outlines the initial construction of the factory's wall and describes the transportation system for resources using bubble elevators and mine carts. The plan includes a detailed design for the ceiling and the integration of gears and gadgets into the factory's decor. The factory's storage room is mentioned, which will store items from various farms. The speaker expresses excitement about the factory's visual aspects, including the lighting system that indicates production status and the distribution of finished products to storage barrels.

15:02

๐Ÿ”ด Factory Activation and Debugging

The speaker nervously decides to turn on the factory, which involves a complex system of binary encoding, item distribution, and transportation. The factory's efficiency in multitasking is highlighted, but it is noted to be less efficient in producing large quantities of a single item. The speaker activates the factory and observes the initial operation, including the crafting of torches and the transportation of items via mine carts. Issues with the system are acknowledged, and it is decided that further debugging and refinement are necessary.

20:03

๐Ÿ“ฆ Factory Output and Future Plans

The speaker notes that the factory has been running and producing items like torches, repeaters, and barrels, but there are speed issues and misplaced items that need to be addressed. The plan is to finalize the Redstone shop, fix the factory's issues, and ensure a smooth operation. The speaker also contemplates the placement of a mailbox and invites suggestions from the audience. The session ends with a light-hearted interaction with other characters and a promise to continue the project in the next episode.

Mindmap

Keywords

๐Ÿ’กHermitcraft

Hermitcraft is a private Minecraft server that is well-known for hosting a community of popular YouTubers known as the Hermits. In the context of the video, the creator is discussing their return from a charity event associated with Hermitcraft, which is a significant part of the video's narrative.

๐Ÿ’กRedstone

Redstone is a unique material in Minecraft that can be used to create complex circuits and mechanisms for automation. It is a core element in the video, as the creator discusses the completion of a Redstone factory, which is a significant technical achievement and a central theme of the content.

๐Ÿ’กBinary Encoding

Binary encoding is a method of representing information as a sequence of bits (ones and zeros). In the video, the creator explains how binary encoding is used to send messages and request items within the Minecraft factory, which is a key part of the factory's operation and a teaching moment for the audience.

๐Ÿ’กMine Carts

Mine carts in Minecraft are used for transportation of items or players. In the video, the creator discusses a system involving mine carts that move items around within the factory, showcasing an innovative use of the game's mechanics to create an automated distribution system.

๐Ÿ’กCrafting Modules

Crafting modules refer to the individual units within the factory that are responsible for crafting specific items. The video describes having 36 crafting modules, which are essential to the factory's function and represent a significant part of the video's focus on automation and efficiency.

๐Ÿ’กAnimal Paradise

The term 'Animal Paradise' is used by the creator to describe an area in the game that is rich in animal life. It is mentioned in the context of the video when the creator talks about the abundance of animals in the area, which contributes to the game's economy and provides resources for the factory.

๐Ÿ’กTNT

TNT (short for 'TNT' or 'Trinitrotoluene') in Minecraft is a block that can be used to create explosions. The creator mentions being nervous about placing TNT blocks in the factory, indicating a concern for the potential destructive power of TNT in the context of the game's construction and automation.

๐Ÿ’กRedstone Shop

A Redstone shop is a player-created store within the game that uses Redstone to automate transactions. The video discusses the anticipation of opening a Redstone shop and the potential for trading valuable items like diamonds, which is a significant plot point in the video's narrative.

๐Ÿ’กBamboo Farm

A bamboo farm is a type of agricultural system within Minecraft designed to automatically harvest bamboo. The creator mentions working on a bamboo farm, which is part of the broader theme of automation and resource management in the video.

๐Ÿ’กSolar Panels

Solar panels, although not a feature in vanilla Minecraft, could be a modded item or a metaphor for a power generation system in the game. The creator talks about adding solar panels, which could be part of the factory's power infrastructure or a renewable energy source in the game world.

๐Ÿ’กDebugging

Debugging refers to the process of identifying and resolving issues or 'bugs' in a system. In the context of the video, the creator discusses the need for debugging the factory after encountering speed issues and malfunctions, which is a common challenge in complex Redstone contraptions within Minecraft.

Highlights

Welcome back to Hermitcraft after a successful charity event in Michigan where 147 Hermits raised a significant amount of money.

The speaker plans to build and improve upon the in-game factory, aiming to make it 100% functional and visually appealing.

The factory incorporates 36 crafting modules, various Redstone components, and a sophisticated system for item transportation and storage.

The speaker introduces 'Tango teaches binary,' an educational segment on binary encoding within the game for crafting and storage communication.

A detailed explanation of binary encoding is provided, showing how to represent numbers as a series of bits, where each bit represents a power of two.

The factory design includes a system for transporting items via mine carts, which drop items into a water stream leading to specific hoppers.

The speaker discusses the factory's inefficiency in mass-producing a single item but its capability to multitask and produce various items simultaneously.

A unique feature of the factory is its ability to visually indicate which items are being produced through lighting up lamps corresponding to each item.

The factory has a system for automatically requesting and distributing raw ingredients needed for crafting, which are sourced from various in-game farms.

The speaker plans to implement a mechanism to turn the factory on only when the player is present, using a water log skull sensor as a potential solution.

The factory's operation is initiated with a lever, causing all crafting modules to start requesting resources and the production process to begin.

The speaker discovers that the factory has some speed issues and bugs that need to be addressed in future updates.

Despite some challenges, the factory successfully crafts items such as torches, repeaters, and barrels, showcasing the system's potential.

The speaker plans to finish the Redstone shop, put a roof on the factory, and ensure it is functioning correctly and bug-free in the next episode.

The speaker engages with viewers about the placement of a mailbox within the factory's design, inviting input from the audience.

The session concludes with a teaser for the next episode, where further development and debugging of the factory will take place.

Transcripts

00:00

[Music]

00:06

hello my friends and welcome back to

00:07

hermitcraft we are back we are back from

00:10

the amazing Gamers Outreach charity

00:13

event in Michigan where like 147 Hermits

00:16

all went out there we raised like a 800

00:18

bazillion th ner dollars and it was a

00:21

massive success we got to hang out with

00:23

hermit for like a week it was pretty

00:25

much the greatest week ever the

00:26

unfortunate thing however is it was

00:28

another week of me being not on the

00:30

server not looking at this beautiful sun

00:33

and not making progress so today that

00:36

changes we are going to build this en

00:39

time to sweep beats is on bebs is on can

00:41

we beat him can we beat him can we beat

00:44

him y That's right sler where was I

00:47

before I was interrupted by the by the

00:49

sunset with the sun and the falling to

00:51

the factory that's right we're today

00:53

today we are going to it's all gonna

00:56

happen it's all gonna happen I don't

00:57

even remember I don't even remember how

00:58

much you guys saw but look the Redstone

01:00

for the whole Factory is done it is all

01:03

programmed all the binary and coding is

01:05

done I'll show you that today we're

01:06

going to build out this room here this

01:09

Mega room here and uh we're going to

01:11

have mine carts moving around and items

01:13

are going to be flying through the air

01:14

and things are going to be decorated

01:15

it's going to be all steampunky I mean

01:16

basically the factory is going to be

01:17

100% working today oh and by the way

01:20

it's freaking animal Paradise up here I

01:22

don't

01:23

know I don't know why there's so many

01:25

animals up here dropping all their poop

01:26

and their eggs and everything up here

01:27

there's like a thousand look at this

01:29

eggs every everywhere sheep pigs is that

01:32

sheep looking at me so let's recap let's

01:33

let's go over what we've done here we

01:35

have I believe 36 uh crafting modules in

01:39

the factory on each side 18 or 18 on

01:41

each side 36 total we've got torches and

01:43

repeaters and competitors and Hoppers

01:45

and ploppers and droppers and observers

01:47

and things like that and you shouldn't

01:49

be there and Scaffolding and candles and

01:51

beehives and bookshelves with the

01:54

fancy chiseled bookshelves absolutely

01:57

they're totally chiseled and signs and

01:58

sticks and planks and nothing and loop

02:01

around we have a bunch of empty ones

02:02

over here and of course we have our TNT

02:05

I might have been a little bit nervous

02:06

placing that block I'm not going to lie

02:08

we have glass we have fireworks we have

02:09

rails and rails and rails and pistons

02:12

and pistons and lights and targets and

02:15

Music Makers and craft deats and all the

02:17

things that can be made are being made

02:20

here and down here on the bottom this is

02:22

where all the nerd stuff happens and

02:23

where we do all of our binary encoding

02:25

to uh send messages to the storage to

02:28

request items for each of the craft

02:30

cators now it's come to my attention

02:31

that when I use nerd speak like that and

02:33

I use words like binary encoding that

02:35

there's there's a small percentage of

02:36

you that have no clue what I'm talking

02:38

about and that is okay because I don't

02:41

either but in the previous live stream I

02:42

tried to explain how all this works and

02:45

it seems like some people actually

02:46

appreciate it so today believe it or not

02:48

we are going to do our first annual

02:50

installment of Tango teaches binary all

02:55

right students buckle up because I'm

02:56

going to try to explain this quickly and

02:58

very poorly I am sure to encode a number

03:01

in binary is basically just a series of

03:04

ones and zeros as you probably know each

03:06

one and zero or each each slot here

03:08

represents a power of two so starting at

03:11

the lowest bit that that value is one

03:13

the second bit is two then four then 8

03:16

and 16 and 32 and 64 and 128 and 256 and

03:20

512 and 1024 and 2048 and 4096 anyway

03:23

it's very simple when you want to encode

03:25

a number in binary all you do is add up

03:28

the components that match up to the

03:29

value you want so for instance if you

03:31

want to encode five in binary the only

03:33

way to do that is with a four and a one

03:35

you add those together you get five so

03:37

binary 4 five is one because you're

03:40

taking this Bit Zero because you're not

03:42

taking the two one because you are

03:44

taking the one so one0 1 is five in

03:47

binary and if you wanted to make like

03:49

we'll say 11 you would take the eight

03:51

the two and the one because 8 plus 2 + 1

03:53

equals 11 so you would get a 1 Z because

03:57

you're not taking the four 1 1 1 0 11 1

04:00

equals 11 so that translates over here

04:02

to the binary encoding we have every

04:04

resource in the factory has been

04:06

assigned a number as you can see here we

04:08

got quartz 24 Stone 51 redstone torch

04:11

one so we'll take this first one here

04:12

Redstone Redstone Dust is 21 because

04:15

right here we're making uh Redstone

04:17

we're making Redstone torches with

04:18

sticks and Redstone Dust so to encode

04:22

21 would be a 16 a four and a 1 so 1 0 1

04:28

0 1 one does that make sense 1 0 1 0 1

04:31

and over here you can see starting here

04:33

at the low bit so like this represents

04:35

the one this one right here so we have 1

04:38

16 0 1 4 0 1 1 16 + 4 + 1 21 encoded and

04:46

that will light up these rails this this

04:49

rail here this rail here and this rail

04:52

here and that'll Loop all the way around

04:54

go through the decoders in the back and

04:55

Signal the what is it the Redstone Dust

04:58

so it'll be released and into this craft

05:00

Gator so we can create torches and that

05:02

concludes the accelerated convoluted

05:04

version of Tango teach's

05:07

binary that helped right that helped

05:10

you're all you're all binary experts now

05:11

you understand what I'm doing down here

05:12

with the encoding and the binaries and

05:14

okay we'll move on now now a lot of you

05:17

are probably asking Tango what about the

05:19

Redstone shop you made last episode you

05:20

got to open it up you got to get the

05:22

things in there so Etho can give you all

05:23

his diamonds and he could be poor and

05:25

you could be rich and everything could

05:26

be great and that is important that is

05:27

at the top of my list and by the top of

05:29

my list I second on my list because what

05:31

I want to do the goal like it would be

05:33

silly to open this up and manually craft

05:36

all of the resources I'm going to need

05:38

for this Factory when I I got a factory

05:41

they could do it for me in theory so

05:43

we're going to push this probably back

05:44

to next episode we're going to get this

05:45

all detailed out and decorated and it's

05:47

going to be happy Funtime amazing but

05:48

what I would love is to have the factory

05:50

produce all of the products for here so

05:53

that's why we're going to this will be

05:54

next episode I think I think so we got a

05:57

lot to do today here and I think the

05:58

first thing I want to do is get this

06:00

room decorated get this room built out

06:02

you know with actual walls and ceilings

06:04

and get everything positioned the way

06:06

look at all the resources coming in I

06:08

also have to redirect the output of the

06:11

factory so right now this bubble Vader

06:13

here is the anything crafted in the

06:16

factory comes down this and over there

06:17

and goes up this bubble Vader and it

06:20

just kind of it just kind of it just it

06:22

just poops out in the floor right here

06:23

it's very embarrassing that was

06:24

temporary that's going to be fixed today

06:25

we got to redirect that underneath to

06:28

Somewhere Over here I believe I think

06:30

it's going to come up like right in the

06:32

back here and go up cuz we're going to

06:34

do cool stuff with mine carts and it's

06:35

going to drop off items and it's going

06:37

to fall in water and it's going tooop

06:38

and fall and it's going to be really

06:39

neat and then I got to figure out how to

06:41

actually turn the factory on because one

06:42

of the things I want uh this was

06:44

actually Etho suggestion and I think

06:46

it's a good one I don't want the factory

06:47

running 24/7 even though it' be more

06:49

efficient I only want because the

06:51

factory is going to be very Visual and

06:52

fun to watch I only want the factory

06:54

running while I'm here so I'm thinking I

06:56

don't know this is like the main

06:57

entrance I may put like a a water log

06:59

skull sensor down here or something and

07:01

when you come in it hits that and it

07:03

turns the factory on for a little bit

07:05

and maybe there's like skull sensor

07:07

spread around so as long as I'm in here

07:08

moving around it keeps the factory

07:10

active I don't know but then maybe

07:12

there'll be a spot if I want to I could

07:13

like kind of stand in one spot and AFK

07:16

to keep the factory going I don't know

07:18

these are the things I got to decide and

07:19

my voice got very high there for some

07:20

reason hanger yes spoiler hi am I

07:23

spoiling things down things I'm spoiling

07:26

I'm not not at all not at all not at all

07:28

was that you or was that a horn

07:31

what it's um there was a I see you but

07:36

it was your voice was that you it just

07:38

scared me but it's it's a it must be a

07:40

horn I think someone cuz I barely barely

07:43

heard it yeah it must be one of cies

07:44

horns got you it totally got me but then

07:46

I was like wait a minute that's

07:48

me I love the new horns the new horns

07:51

are great yeah oh it is I need some more

07:54

like short response horns that I can

07:56

like kind like gems you know oh my God

08:00

yeah yeah yeah yeah yeah on like that I

08:02

really want ones like that have you have

08:03

you looked at all of them over there yet

08:05

I have I have a few myself okay I

08:07

haven't bought any because I'm poor and

08:08

have no shops but yeah what do you got

08:10

what do you got oh I see okay let's see

08:12

right so we got first off take a look at

08:15

how big my booty

08:19

is number one that's great I was like I

08:22

got to get that one I got this one I

08:25

chop I dig your mom is really big

08:30

e with the mom jokes of course there

08:32

random one from E and then just this one

08:35

what are you doing I like it the M of

08:37

times I have to come to a Hermit and go

08:39

what the heck you what are you doing

08:41

pretty much every time you come over

08:42

here every time you come over here what

08:44

are you doing yeah what are you doing

08:46

yeah what do you been up to Bary what do

08:48

you been up to uh I was terraforming

08:51

today I added a beautiful cherry pink

08:53

highlights my water wheel it looks very

08:56

intriguing show me I seen it

09:00

we s okay there you go is it so yeah the

09:03

look at the Cherrywood on the wheel the

09:05

gear down

09:07

there yeah it's my water wheel of course

09:10

like I did copper because I I like to

09:12

I'm trying to transition to your that

09:14

already so good that's so good yeah just

09:16

the pink it works as really nice

09:18

highlight so I was working on the ter

09:19

like terraforming of this little section

09:21

today uhhuhh uh added myself some solar

09:24

panels and then on the right hand side

09:26

solar panels wait what where up on top

09:29

there

09:30

yeah yeah with the WW yeah yeah yeah

09:33

yeah okay you know what I I've made a a

09:36

redstone design and I didn't watch

09:38

tutori show me show me immediately it's

09:42

it it's in Creative but I will show you

09:44

when it's done when it's done I can't

09:45

wait yeah what's it do what's it do it's

09:48

just a it's just a bamboo Farm oh okay

09:50

well thing like oh oh the the baby Farm

09:55

design no no no no that's good that's

09:57

good that's a good start I did it with

09:58

that look tutorial and it also does a

10:01

thing where I used a comparative so the

10:03

cat like goes up onto the little thing

10:05

and it EMP and it doesn't let the cat go

10:07

it's all empty again compar things I

10:10

love it very good very good bro very

10:13

good very good I may need your help with

10:15

a furner either because I don't know how

10:16

to make place okay yeah we can do that I

10:18

can't think like I tried looking at it I

10:20

was like I don't know how to do this my

10:22

brain hurts yeah my I already spent it

10:25

on the on the the bamboo Farm like we

10:27

could definitely do that yeah okay okay

10:29

oh I love this you you honestly inspire

10:32

me like I just want to start building

10:33

more around here to work with the

10:35

merging and the stuff of all the of our

10:37

Styles I would love that I don't want to

10:39

put any pressure on you but I would love

10:40

it so I know I know it'll happen it'll

10:43

happen soon

10:54

soon okay we are back and we have the

10:56

beginnings of one wall of the factory

10:59

here here I'm just kind of trying to

11:00

iron things out here but there's already

11:02

a lot going on and keep in mind this

11:04

isn't detailed yet this is just kind of

11:06

like the initial function we're going to

11:07

have more little details and Fun Stuff

11:09

added very soon but I want to show you

11:11

how things are basically going to work

11:12

and how the motion is working you can

11:14

already see it happening right here okay

11:16

so this right here super cool bubble

11:18

elevator glassless bubble elevator with

11:21

uh you can see the water is only held

11:23

back by the copper uh trap doors there

11:26

so everything that comes up there is

11:28

coming up from my factory not my factory

11:30

but the the farms and everything down

11:32

below the iron farm the bamboo Farm etc

11:35

etc that's all coming up here okay and

11:38

then behind the scenes you can see it's

11:40

going over there and dropping down there

11:41

and then sliding across this so

11:44

everything that we produce below we get

11:45

a nice visual here both both going up

11:47

the column and sliding across here and I

11:51

absolutely love seeing the various items

11:52

go by I even like how they slow down a

11:54

little bit right toward the end there

11:56

but there's more going on here you can

11:57

see up there and that little hole up

12:00

there that's where the mine carts are

12:02

going to come by and those mine carts

12:03

are going to be holding it's going to be

12:04

like a mine cart with a chest that's

12:05

going to be holding all the items

12:07

produced in the factory in fact this

12:09

Stone here kind of represents the rail

12:11

that's going to go all the way around so

12:12

it's going to start here go over the

12:13

corner over to there and then come out

12:16

there and when it does you can see back

12:18

here back behind those uh copper trap

12:20

doors there there's like Hoppers and

12:21

stuff those are all sorter so as the

12:23

mine cart goes over it's going to drop

12:24

the items down it's going to go through

12:26

the powdered snow there to align it make

12:28

sure it goes nice straight and then

12:29

check this out this is going to be so

12:30

cool I'm actually really excited about

12:32

this this is all like hidden stuff back

12:33

here you can't see it but the items are

12:35

going to flop out of the snow into the

12:39

water stream and shoot off the edge here

12:41

and land perfectly on the appropriate

12:44

Hopper so every column here is a is a

12:47

various item that you know can be

12:49

produced in the factory and again we're

12:50

going to have that here we're going to

12:51

have it there and we're going to have it

12:52

over here too so the mineart comes

12:54

through the hole over there drops down

12:56

through the hopper through the snow into

12:57

the water stream Bo it out it's going to

12:59

like do a little fly thing over here

13:01

land on the hopper and when it does this

13:02

is the cool part here the uh the hopper

13:04

here is actually going to read be read

13:06

by the comparator there so a little bit

13:08

more even more visuals here the items as

13:10

they're being produced that will light

13:11

up those lamps will light up so I'll

13:13

even be able to see which items are

13:15

being produced there and when the

13:16

barrels here fill up and we're at

13:18

capacity well then obviously the items

13:20

can't go into the barrel anymore they're

13:21

going to stay in the hopper which means

13:23

the lights are going to turn on so I'll

13:25

also be able to like at a glance be able

13:27

to see what what I'm needing what I you

13:29

know what I do not have capacity at for

13:31

which product and stuff so you know

13:32

whatever lights are off means I need

13:34

more of it and when it's blinking that

13:36

means I'm producing it so this is a

13:37

start but we've got a lot more to do

13:39

obviously I got to take this and build

13:40

it there and there and there I want to

13:42

break symmetry though and change the

13:43

texturing up a little bit on this side

13:45

uh the back wall here we've got mostly

13:47

deep slate but we're going to add all

13:48

kinds of gears and and little gadgets

13:51

and things like here maybe some Blinky

13:53

things on the walls I have no idea we'll

13:54

figure that out uh and then we'll get a

13:56

ceiling in here and and it's going to

13:57

it's going to come together here but I'm

13:58

very very excited we've got again this

14:00

is our like base storage room here I'll

14:02

probably extend this out a little bit

14:04

more here for things that have nothing

14:05

to do with the factory over here in this

14:08

little room back here again we enclose

14:10

all this this is everything that comes

14:11

up from the factory below you can see we

14:14

got like bamboo we got iron more things

14:16

to come there and then again over here

14:18

on this side this is the things that

14:20

I've uh we're going to be like

14:21

delivering remotely from other Farms you

14:22

know like obviously Redstone and

14:24

gunpowder from The Raid Farm quartz

14:25

stealing that from impulse things like

14:28

that okay okay big big big update the

14:31

room is done it's not fully detailed yet

14:34

but we're mostly done in here I decided

14:36

to change up this side and put some of

14:37

the uh the Piston piping technique in

14:40

here which I kind of like uh but I'm I'm

14:41

kind of looking at it realizing I I did

14:43

it kind of hastily and quick and there's

14:45

like pipes that go nowhere and stuff so

14:47

I'll probably have to to rethink some of

14:48

this and have it more go up and down

14:50

anyways that's not important we are

14:51

going to detail room we're going to make

14:52

a a more fancy ceiling probably like a

14:54

dome ceiling up on top I think that's

14:56

all going to come in a future date

14:58

because right now I think think I'll be

15:00

honest I'm I'm like kind of even nervous

15:01

to say this but I think it's time to

15:03

turn this Factory on and that terrifies

15:05

me because there's basically a 1% chance

15:08

that everything works between all the

15:10

binary encoding and the item distributor

15:12

and the item pickup system and the mine

15:14

cart product return thing and it's just

15:18

not going to work and apparently I just

15:20

broke a chest that that's got to be the

15:23

animation system whatever but anyways

15:25

this over here is the uh the raw

15:27

ingredients that have been requested by

15:29

the factories I was testing the uh the

15:31

request system a little bit and this is

15:32

what is queued up so far I I've got it

15:35

locked so it's not turning on so there's

15:36

a couple things I got I got to turn that

15:38

on and the uh the global kind of clock

15:40

down below which I haven't really solved

15:42

how I want to do that but we're just

15:43

going to turn that on uh and that's

15:45

going to allow all of the crafting

15:47

modules to continuously request the

15:49

resources that they need so first things

15:52

first let's go over here let's go over

15:53

here and turn this off Boop and that

15:57

should

15:59

should should release a mine cart there

16:01

we go Hopper mine cart and that's that's

16:02

Distributing items from this guy right

16:05

here you can see watch every time one

16:07

goes it sucks up a bunch more and they

16:09

go all the way around and ideally like

16:12

this should be this should be just about

16:14

empty right now it's already empty these

16:16

mine carts will come over here they

16:17

should have nothing in them they should

16:20

have nothing in them I think let me let

16:21

me see if I can snag one okay nope that

16:23

was the crafter I clicked on what about

16:25

you you were empty okay now those guys

16:27

go over there they go under underneath

16:29

and they come up here and they return to

16:30

the system so that's ingredient

16:32

distribution now this is the Moment of

16:34

Truth here this is this is where it gets

16:36

really interesting because I'm going to

16:38

flick this lever right here and this

16:39

clock is going to turn on which is going

16:41

to allow all the crafting modules to

16:44

continuously be requesting resources

16:47

it's going to take a little bit while to

16:48

get to get kind of warmed up here okay

16:50

there it goes there it goes so

16:51

ingredients are going to continuously

16:52

flow into here and these these mine

16:54

carts are basically never going to stop

16:55

now now here's the problem and it's kind

16:57

of a realization I've made with this

16:59

thing this Factory is really really

17:02

really good at multitasking and making a

17:05

lot of things at once it's really really

17:07

bad at making the same thing all in mass

17:10

quantities it's going to be very very

17:12

slow making each individual thing but it

17:14

can make all the things at once so since

17:16

I just turned this thing on we got to

17:18

let this go for a little bit and let all

17:19

the resources Pile in I got to figure

17:21

out what resources I don't even have and

17:22

I need more of that kind of thing but

17:24

essentially a lot of these torches

17:25

should start turning off soon which says

17:28

hey I've got enough resources for that

17:30

modules and when we see a module that

17:31

has all three torches off uh that means

17:34

it's going to start crafting things okay

17:35

it's kind of working here this is pretty

17:36

exciting I'm not going to lie the the uh

17:39

Redstone torches are being crafted here

17:41

right now we're missing one stick so

17:44

it'll request one more stick oh I think

17:45

it just came in actually is that it it's

17:48

right here I think there's the stick so

17:49

it should go right in there turns that

17:51

off this crafter you can see the crafter

17:53

just kicked on it should have just made

17:55

a torch and we should see the torch go

17:59

there goes there goes the torch right

18:00

there and another mine cart that I don't

18:03

know what I don't know what that other

18:04

one was there goes that that's the one

18:05

with the torch goes behind and it

18:08

probably dropped it into the sorder my

18:10

sworders need to fill up still but if

18:12

the sworders back there were filled up

18:13

that torch would have uh cascaded off

18:16

that water and fall into the hopper and

18:18

gone into this Barrel here in fact let's

18:20

see let's see how many we got in the in

18:22

the sorder

18:23

here right here we've got we got 36 so

18:28

so my guess is yeah once we get you know

18:31

41 or whatever it is there then they'll

18:32

start cascading over and falling into

18:34

the actual storage so yeah in case you

18:36

couldn't tell I'm trying to keep

18:37

everything very visual here with the

18:39

mine carts going along by the way this

18:40

isn't done here this is going to be

18:41

detailed much better uh the mine carts

18:43

dropping off the products this is again

18:45

this is the items coming in from the uh

18:47

from the Farms down below this uh water

18:50

column right here are all items that are

18:52

requested of the crafting modules will

18:54

go up here so you can see visually

18:56

what's being crafted right here as

18:57

things get sent up there

18:59

uh it's pretty amazing you can see that

19:00

goes Redstone just went by more Redstone

19:03

I mean I'm not going to lie I'm I'm

19:05

pretty excited right now this is it

19:06

seems like it's working so I'm just

19:08

going to keep like going through and

19:09

making sure I have resources everywhere

19:11

like I know I'm missing like string so I

19:14

can't make candles right now uh things

19:16

like that so we're going I'm just going

19:17

to go through and make sure I have

19:18

everything and I think we're going to

19:19

let this thing spin for a while and see

19:21

uh see how it goes here it goes here it

19:23

goes here it goes watch watch here we go

19:24

it's going to craft a torch torch goes

19:26

in the back it's going to work this time

19:28

I think I think the sorder is filled up

19:30

wait for the torch to go up the bubble

19:33

Vader wait for the mine cart to bring it

19:36

around come on here it goes and please

19:41

work please

19:45

work that's so great oh it's the little

19:48

things that make me so happy give us the

19:50

torango we won't bother you give us the

19:53

tour we won't bother

19:54

you but but stop what you're doing but

19:57

stop what you're doing explain it

19:59

clearly though as as you do yeah M and

20:02

where's the entrance Toto going to be in

20:05

the base right there is it auto crafting

20:08

oh my carts are going love the pipes

20:11

love the pipes at first I thought you

20:13

were trying to spell Tango with those I

20:15

know there's like some up upside down

20:16

te's and stuff it looks

20:18

like we got a problem in the in the

20:21

Redstone torches okay oh no you just put

20:25

that there come

20:26

on if you're going to try and drink me

20:28

at least like throw a repeater in there

20:30

or something all right you know what I

20:31

think we're going to wrap it up here

20:33

because I'm definitely at the point

20:34

where debugging is going to take quite a

20:36

while but I did let it run for a while

20:37

and I got like we got like torches and

20:39

we got like the repeaters and what is it

20:42

barrels we got some barrels uh we're

20:44

going crazy with the scaffolding all

20:45

this stuff has been created

20:47

automatically uh from the factory here

20:50

but there's some speed issues I got to

20:52

work out we're going we're going to get

20:53

that worked out and then there's other

20:54

issues things are popping out in places

20:56

they shouldn't be popping out and and

20:57

nobody likes that you know what I'm

20:59

saying right so I think next time we

21:00

will finish up well next time we're

21:01

going to finish the Redstone shop next

21:03

time we are going to put the roof on

21:05

this thing get it detailed and get it

21:06

functioning

21:08

correctly we're going to make sure it's

21:09

bug free and we can get a good space or

21:12

good pace and I think I think I got to

21:13

figure out where I want to put my

21:14

mailbox I I don't know I may put it back

21:17

here it with like a little Corridor

21:19

right there I think I don't know where

21:19

should I put my mailbox you guys let me

21:21

know he knows it he knows it he knows

21:25

it all right then guys until next time

21:29

um yeah I got some guys hanging out here

21:31

they won't leave me alone I'll see you I

21:33

would like to see your butt please I'll

21:34

see you next time what is happening

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Related Tags
Automated FactoryRedstone EngineeringBinary EncodingGamers OutreachCharity EventMinecraft HermitsCrafting ModulesMine Cart SystemResource DistributionTango TeachesFactory Debugging