Hermitcraft S10#8: Making Frogger In Minecraft

EthosLab
3 May 202436:30

Summary

TLDRThe video script details a player's extensive project in Minecraft, focusing on building and improving a complex game inspired by 'Frogger'. The player discusses various aspects of the game design, including the creation of a trident farm, the implementation of a seven-segment display for scoring, and the use of redstone components. Challenges faced include managing the game's difficulty, ensuring player engagement, and the technicalities of redstone circuitry. The script also covers the player's interactions with the Minecraft community, such as investing in resources and shopping at new in-game stores. The player's commitment to the project is evident, despite the time-consuming nature of the build and the occasional mysterious in-game occurrences, like an invisible block causing damage.

Takeaways

  • 🏠 The speaker discusses the progress of their building project, mentioning the addition of a roof and other structural elements.
  • đŸŽŖ They mention creating a trident farm with a system that collects tridents and prevents the entities from despawning.
  • 💡 The speaker talks about various redstone contraptions, including a mechanism that directs tridents to a target block.
  • 🚂 They discuss issues with their minecart system, including a leak and the need to patch redstone.
  • đŸĸ The speaker experiments with adding turtles to their water feature, considering their impact on gameplay.
  • đŸ”ĸ They construct a seven-segment display using lamps and black terracotta for a mini-game, which took significant time to design.
  • 🛍ī¸ The speaker visits newly opened shops in the shopping district, considering investments and purchases for their projects.
  • 📈 They discuss the management of their in-game economy, including the sale of items and the tracking of their diamond earnings.
  • đŸ“Ļ The speaker receives mail from another player, which includes a humorous exchange about shocker boxes and a lifetime supply deal.
  • 🎮 They return to working on their Frogger game, detailing the gameplay mechanics and the player's interaction with the game environment.
  • ⏰ The speaker contemplates the addition of a timer and scoring system to their game, aiming to balance difficulty and player engagement.

Q & A

  • What is the main project being discussed in the transcript?

    -The main project being discussed is the development of a Frogger game in Minecraft, which includes various elements such as a seven segment display, a scoring system, and a shop.

  • Why is the speaker concerned about the roof in the beginning of the transcript?

    -The speaker is concerned about the roof because it is missing, which they mention as being unimportant to others, but they still plan to add it for completion.

  • What is the purpose of the tridents in the minecart system?

    -The tridents in the minecart system serve as a storage mechanism to prevent them from despawning. They can be killed by the player to obtain items, such as tridents, which drop at a certain rate.

  • What is the significance of the ravagers in the Frogger game?

    -The ravagers are used as obstacles in the Frogger game. They move along minecart tracks and create a challenge for the player to avoid them while trying to reach the end of the level.

  • How does the speaker plan to implement the scoring system in the Frogger game?

    -The scoring system is planned to be implemented using a seven segment display made out of lamps and black terracotta. The timer will add to the player's score when they reach the end of the level.

  • What is the role of the turtles in the Frogger game?

    -The turtles are added as a decorative element to the water section of the game. The speaker speculates that they might interact with the drip leaf in a way that could affect gameplay.

  • What is the speaker's strategy for managing the ravagers' movement in the game?

    -The speaker has implemented five mini loops instead of one main loop to control the ravagers' movement. This allows for better control over when the ravagers are released and reduces the chance of them running into each other.

  • What is the speaker's approach to making the game more accessible for viewers?

    -The speaker plans to create a glass room on the side of the game where other players can watch the gameplay and hang out without distracting from the main game.

  • What is the speaker's concern regarding the side areas of the game?

    -The speaker is concerned about filling the side areas with content that does not steal focus from the main game. They decide to use very bland and basic elements to avoid distraction.

  • How does the speaker plan to handle the end of the game scenario?

    -The speaker plans to have the player drop down to the end of the game where they rescue a frog. The player's health is reduced to a point where they can be one-hit killed, and landing on a pressure plate will close the gate and add to the score.

  • What is the speaker's strategy for obtaining necessary resources like Redstone for the Frogger game?

    -The speaker visits various shops opened by other players on the server to purchase Redstone and other required materials for the game's development.

Outlines

00:00

🏡 Roofless Building and Trident Farm Planning

The speaker discusses the lack of importance of a roof in their building project, mentioning a month-long period without one unnoticed by others. They express excitement about a future project involving a river, waterfall, and possibly a sewer system. The main focus, however, is on the Trident farm. The farm is designed to store drowned mobs in minecarts to prevent despawning, which the speaker can then kill for tridents. The farm has a trident drop rate of about 8%, and the speaker plans to improve the system and collect the tridents for later use in a mini-game.

05:01

🕹ī¸ Game Development: Frogger Inspired Mini-Game

The speaker details the development of a Frogger-inspired mini-game. They discuss the changes made to the game's mechanics, such as replacing the main loop with five mini loops for better control and difficulty balancing. The ravagers in the game are released through a system of randomizers, which vary the release time and add unpredictability. The speaker also talks about adding player lives, drip leaf for control, and lily pads for resting. They mention the use of seven-segment displays made from lamps and black terracotta for showing scores, timers, and lives in the game.

10:02

🛠ī¸ Building and Designing a Seven Segment Display

The speaker describes the process of designing and building a seven-segment display using Minecraft's redstone mechanics. They chose lamps and black terracotta for the display and faced challenges in compacting the design, especially for the number seven. The display is designed to show scores, timers, and lives, with the score being the timer value added at the end of the game. The speaker also discusses the use of packed ice for a sky-like ceiling and the installation of the display, which took six hours to design.

15:04

📈 Redstone and Resource Management in Minecraft

The speaker talks about their experience gathering redstone and other resources for the Frogger game. They mention the convenience of a newly opened shop that sells redstone and various components needed for the game. The speaker also discusses the investment aspect of the game, where they invest diamonds for a stake in the game's success. They visit other shops in the server, including Ren Dog's Diate Depot and Tango's Redstone Factory, to purchase necessary items and resources.

20:05

💰 Investing in Minecraft Entrepreneurs and In-Game Economy

The speaker humorously discusses an investment opportunity within the Minecraft server, where they consider backing young entrepreneurs. They negotiate a 20% stake in a venture and proceed to shop for necessary items. The speaker also interacts with other players' shops, purchasing redstone and copper for their projects. They receive a message from another player, Beef, who provides shocker shells in exchange for the speaker stopping the depletion of shocker boxes from his shop.

25:06

🧱 Finalizing the Frogger Game and Addressing Challenges

The speaker returns to the Frogger game project, discussing the remaining tasks and their approach to completing them. They describe the design decisions made to ensure that the game's focus remains on the gameplay and not on the side areas. The speaker also talks about the inclusion of a spectator area for other players to watch the game. They mention the technical aspects that still need to be resolved, such as the barriers and the endgame mechanics, including scoring and potential bonuses for rescuing frogs.

30:07

🤔 Encountering Mysteries and Unusual Game Phenomena

The speaker recounts a strange in-game experience where they and their horse were mysteriously hurt by an unseen entity or block. They use the F3 debug screen to investigate but remain puzzled by the occurrence. The speaker also mentions Etho before concluding the episode, promising to continue the project in the next episode.

Mindmap

Keywords

💡Redstone

Redstone is a unique material in Minecraft that powers various mechanisms and contraptions. It is central to the video's theme as the creator is building a complex game called Frogger, which requires intricate Redstone circuits to function. The script mentions the struggle of obtaining Redstone and the excitement of a new Redstone shop opening on the server.

💡Frogger game

The Frogger game is a custom Minecraft mini-game that the video's creator is developing. It is inspired by the classic arcade game where players navigate a character across a busy road. In the context of the video, building this game involves problem-solving and Redstone engineering, making it the main project and focus of the episode.

💡Minecraft

Minecraft is a sandbox video game that allows players to build and explore their own worlds made of blocks. The entire video is based on the creator's experience playing Minecraft, where they are constructing a Frogger game and discussing various in-game mechanics, materials, and their server's economy.

💡Hermits

Hermits are members of the Hermitcraft server, a private, whitelisted Minecraft server with a community of content creators. The video references the Hermits in the context of them testing the Frogger game and providing feedback, which is essential for the game's development.

💡Redstone components

Redstone components are items and blocks in Minecraft that are used to create Redstone circuits. They include droppers, pistons, observers, and comparators. The video discusses the need for these components in building the Frogger game and the creator's visit to a new Redstone shop to acquire them.

💡Seven segment display

A seven segment display is a type of electronic display that uses seven line segments to represent numbers and some letters. In the video, the creator uses lamps and black terracotta to craft a seven segment display to show scores, lives, and timers in the Frogger game, adding a layer of complexity to the Redstone design.

💡Investment

Investment in the video is a playful concept where the creator negotiates with another player (beef) for an investment in the Frogger game. It's a role-play element where the creator receives materials (dispenser, diamonds) in exchange for a percentage of the game's profits, reflecting the in-game economy.

💡Dispensers

Dispensers are blocks in Minecraft that can store and dispense items. They are used in the Frogger game for various mechanisms, such as distributing rewards or items. The video mentions the investment of three stacks of dispensers, highlighting their importance in the game's design.

💡Diamonds

Diamonds are a valuable resource in Minecraft used for crafting tools, armor, and trading. In the context of the video, diamonds are used as a form of currency for investments and purchasing items from various shops, including Redstone components and other materials needed for the Frogger game.

💡Game testing

Game testing is the process of evaluating a game to ensure it works correctly and is enjoyable to play. In the video, the creator has Hermits test the Frogger game, which helps identify issues and improve the gaming experience before its completion.

💡Server

A server in the context of this video refers to a multiplayer Minecraft environment where players can interact and collaborate on projects. The creator is part of the Hermitcraft server, which is the setting for the entire video and the place where the Frogger game is being built.

Highlights

The creation of a unique Trident farm that utilizes minecarts to store and transport Tridents.

Innovative use of Redstone to automatically direct drowned mobs into a killing chamber.

Design of a system where drowned mobs chase a turtle egg, leading to their collection in a minecart.

Implementation of a mechanism that allows Tridents to be automatically collected and used in the game.

The development of a Frogger-inspired game within the Minecraft environment.

Introduction of a new game mechanic where players must navigate through ravagers in a timed challenge.

Use of Redstone to create mini-loops for better control over the release of ravagers in the game.

Inclusion of a seven-segment display made from lamps and black terracotta for scoring in the game.

Strategic placement of observers and pistons to manage the game's logic and timing.

Design of a shop within the game world where players can purchase items using in-game currency.

The use of Redstone to create a complex system for managing the game's timer and scoring.

Incorporate player suggestions into the game design, such as adding more lives or health items.

Implementation of decorative elements like sea grass and turtles to enhance the game's visual appeal.

The construction of a unique and challenging Redstone contraption to manage the game's mechanics.

Use of a hopper clock to control the main game loop and randomize the release of ravagers.

Innovative use of a natural cave to house a large part of the game's Redstone mechanisms.

The creation of a visually appealing and functional scoring system using Redstone and Minecraft blocks.

Transcripts

00:05

one day I'll come here and you'll have a

00:07

roof and it cares about the roof you

00:09

don't even I went like a month without

00:12

people even realizing I I didn't have

00:14

them CU we we couldn't fly that's how

00:16

unimportant it is it's like wait a

00:19

second he doesn't have a roof I mean I

00:22

can see the sky through that window but

00:24

it's fine it's fine no that's uh that's

00:27

blue blocks behind the the window it's

00:29

intent

00:31

new addition yeah there's going to be a

00:33

river here one day maybe if I ever get

00:35

to it I love it I love it and a

00:39

waterfall maybe even a sewer

00:42

eventually maybe yeah we might get to

00:45

that uh too many projects okay let's

00:47

let's check out the Trident farm so yeah

00:50

where is it I'm actually very excited

00:51

about this thing I think it's I think

00:52

it's pretty cool and you're going to

00:53

like it okay yeah yeah okay so you can

00:57

check if there's any drowns in stock by

01:00

looking through the window here I I'll

01:01

dress it up a little better later wait

01:03

the little guy has a trident that's so

01:06

cool y so there's a big stack of these

01:09

guys and each one has a trident pretty

01:12

much that's amazing okay cool cool and

01:16

because they're in a minecart they won't

01:17

despawn so it's kind of like a battery

01:20

it's storing up Trident guys uhhuh and

01:23

all I have to do is be in my area and

01:25

they'll just automatically go in here

01:27

and then I just kill them yeah kill them

01:28

as you want here

01:32

and they should drop you got looting on

01:33

your sword right yeah yeah yeah there's

01:35

a trend in there that's probably from

01:38

you earlier it might have been from

01:39

earlier I don't know what the drop rate

01:42

is I think it's like 8% or something

01:43

it's not super it's not great I can tell

01:45

you that from my organic farming yeah

01:48

hopefully we'll get a few here though

01:50

God okay I'll take your

01:53

turn it kind of hurt see though you need

01:56

like a slab there maybe oh we got one

01:59

you got one

02:00

y y nice oh we got another oh we're

02:03

almost out of

02:05

guys uh-oh I see a leak in the system

02:08

too I need to patch

02:11

that the red Stone's falling apart um I

02:15

put a lot of care into making this work

02:17

yes uh-huh I'm sure I mean it looks like

02:20

it one little guy got out

02:23

okay activator rails you know why don't

02:26

they do what they're supposed to do okay

02:28

I'll turn this off now it seems like

02:29

we're all out what we get only I was

02:32

hoping for a bit more but that's okay

02:34

that's

02:35

okay yeah it's not bad I feel like maybe

02:39

I should make another sword that doesn't

02:40

have fire aspect cuz maybe the fire tick

02:42

is killing them that's fine as long as

02:44

you hit them within I think 2 seconds or

02:46

something it'll oh there's a cool down

02:48

okay well that's good all right so the

02:50

guys they all get gathered together here

02:51

they they chase a a turtle egg mhm and

02:56

they just kind of fall down a hole here

02:59

yep they get get automatically put into

03:01

a mine

03:02

cart and then we have an axel lottle

03:07

right over there and they'll try to

03:09

throw their Trident at the Axel and then

03:11

the bubble stream makes it fly up and

03:13

miss the Axel and hit a Target block

03:16

instead oh my God they can interact with

03:19

Target blocks yeah that trident hits the

03:21

target block and then it switches our

03:23

Junction here so that they go to our our

03:25

bubble column instead of going to The

03:27

Killing chamber here

03:31

that's amazing yeah it seems to work

03:33

really good actually think of that that

03:36

seems so good and so these guys that die

03:38

do you still collect their stuff the

03:40

regular guys yeah but I think they just

03:42

drop uh rotten flesh I don't think it's

03:45

really worth they don't do anything

03:46

fancy if you don't kill them I blocked

03:49

his way

03:53

yeah they geted AES into a campfire and

03:57

then uh the mine cart hits the cactus

03:58

and it gets recycled

04:01

oh my gosh you make me wish I was good

04:04

at Redstone what a cool system I don't

04:07

really need Trident myself until later

04:09

like I'll probably make a mini game

04:10

eventually with them mhm so in the

04:12

meantime you can uh use them for your

04:14

shop or whatever you want all right

04:15

everybody well I'm excited we're going

04:17

to get working on our Frogger game again

04:19

this episode and I'm hoping we'll get a

04:21

lot done and then maybe next episode we

04:23

can build the shop and possibly open it

04:26

it would be amazing if we can make that

04:28

happen but we got a lot to do on this

04:30

still so let's try get a lot done today

04:33

uh you can see we worked on the road we

04:34

got it textured a little bit now um it's

04:38

not great but there's not a lot I can do

04:40

about that there's not too many options

04:41

for slabs that we can use but uh we

04:44

tried and then also I found a lot of the

04:47

Hermits were having trouble telling

04:48

there were five spots at the end there

04:50

because we only had three frogs so I

04:53

added in two more something I mentioned

04:55

at the end of last episode was the idea

04:56

of maybe getting rid of the main Loop

04:58

for the ravagers and breaking it up into

05:01

five smaller loops and you can see that

05:03

main Loop is gone instead we got the

05:07

five mini loops and it has worked out so

05:09

much better now we now have control over

05:12

when we want to release the ravagers in

05:14

each of the lanes and that allows us to

05:17

balance the difficulty much better

05:19

there's also a less chance of the

05:20

ravagers running into each other due to

05:22

like randomization piling up and there's

05:25

one more really big benefit to switching

05:27

to the five mini Loops instead of one

05:28

big main Loop check this out we start up

05:30

our

05:31

game look how much faster the ravagers

05:34

fill up the lanes before we have to wait

05:36

like a full minute for them to weave in

05:39

and out between each lane one by one and

05:42

now we don't need to make the player

05:43

wait that time and I'll just show you

05:45

how the mini loops work here so each of

05:47

the lanes has a holding area so this is

05:49

the holding area for the second lane and

05:51

then they go over to the right here and

05:54

then we can control each of those

05:55

holding areas when we want to release

05:57

the ravager so they go to the right and

05:59

then this is a hold holding area for the

06:00

first Lane and they just keep looping

06:02

between the two there is a slight

06:04

pattern to it you'll notice it like

06:05

releases them in a wave and then there's

06:08

kind of a gap sometimes sometimes not so

06:10

much uh so we have a hopper clock

06:12

running for the

06:14

main game Loop just six items in there

06:17

that sends out a pulse to all the

06:19

randomizers 10 in total one for each

06:21

lane see it just flashed here and that

06:24

goes to uh chain of droppers here this

06:28

one has a 1 and six chance of selecting

06:30

the shears if it does the comparator has

06:33

a signal strength of two and then it can

06:35

shortcut to the end here otherwise it's

06:38

got to go through each of these one by

06:40

one and each one has a four tick delay

06:42

between minus one from that so three

06:44

ticks uh for between each of these so

06:48

one and six chance then it goes to a 1

06:50

and five chance then a one and four one

06:52

and three one and two and then if none

06:55

of those triggered the final one

06:58

guarantees that a r gets released cuz if

07:00

that didn't happen then another ravager

07:04

would run into it and it would mess up

07:05

the whole thing yeah so basically what

07:07

these randomizers do is they vary the

07:09

amount of time it takes for the ravager

07:10

to get released from like 0 seconds at

07:13

the close randomizer here all the way up

07:15

to like 1.5 seconds if it makes it all

07:17

the way to the end and that might not

07:19

seem like a lot of time but Minecarts

07:22

move like eight blocks per second so

07:24

that's a variation of like 0 to 12

07:26

blocks difference each cycle here with

07:29

the rabit

07:30

where it makes it very difficult to

07:32

predict what they're going to do like

07:33

see this guy he's uh he's at the end and

07:36

then there's no guy there that's quite a

07:38

bit of time Gap right this time he's at

07:40

the end and then look this guy's already

07:42

going so you play many times in a row or

07:44

no yeah so you kind of you got to fill

07:46

up the five spots at the end to beat the

07:48

level kind of thing so like you just got

07:50

to the middle one so then that would

07:51

close and you can't take that path again

07:53

you have to find a different path how

07:55

are you going to make it so that they

07:56

actually kill you though which the

08:00

ravagers yeah uh I'm going to drop the

08:03

player at the start probably get them

08:05

down that like on a spike probably get

08:07

them down half hit or something then the

08:10

magma will kill you such a clean clean

08:13

way of doing it I don't think

08:15

it's I don't think it's too hard uh too

08:18

easy do you think it's too hard at all

08:21

or you think it's no within

08:24

range the big thing is that it's fun I

08:26

guess like do you think it's fun yeah I

08:29

do think it's fun yeah I do think it's

08:30

addictive I'm still here yeah excellent

08:34

aha yeah so we had both iscal and cupan

08:37

help us test out the game after we made

08:38

the big changes to it and I think it's

08:41

in a pretty good place I think it might

08:43

be a little bit more difficult than I

08:44

would like but we can uh you know we can

08:47

give the player more lives maybe instead

08:48

of starting with three you start with

08:50

five or maybe even more we can also just

08:53

add more drip Leaf to the water section

08:54

which is what we're doing

08:56

now uh and that way like the big reason

08:58

you die here is is because you get

09:00

locked into where you have to move and

09:02

you have little control over that by

09:04

adding more drip Leaf it gives more

09:05

player control it makes it slightly

09:07

easier also add in a couple lily pads

09:10

for places where people can rest a bit

09:12

longer if they want to okay so I think

09:14

today we're going to also try to

09:15

decorate stuff a little bit as well so

09:17

I'll probably add some sea grass to our

09:19

water section here uh in a few places

09:22

sea pickles you know just a few things

09:25

in the water I also want to try this is

09:27

like both decorative and it will affect

09:30

gameplay a little bit what happens if we

09:32

put um maybe let's space them apart a

09:34

bit here some turtles in the water I

09:37

don't know if that's going to do

09:38

anything it' be kind of funny if they

09:40

like tried to climb up on the drip leaf

09:42

and actually like affected the game

09:44

every once in a while all right well I

09:46

think the next big thing to figure out

09:47

with our game here is what are we going

09:49

to put behind those frogs what kind of

09:52

information does the player need how are

09:55

we going to display it and like what are

09:57

we tracking in our game kind of thing so

09:59

so kind of got an idea already I think I

10:01

want to try out seven segment

10:04

displays it'll be a good challenge for

10:06

me it's something I haven't really used

10:07

before too much and uh it's a great way

10:10

of showing numbers in mini games like

10:13

this we're going to do it out of lamps

10:15

and a great block to go with that I

10:17

think is this black terra cotta it's got

10:18

a little bit of color in it kind of goes

10:20

well with the lamps but it's not like

10:23

super dark like black concrete it also

10:26

kind of goes well with the color of

10:27

frogs we have here so so first off I

10:30

think we just need to give them

10:32

something to sit on but then we want to

10:34

transition from horizontal to Vertical

10:37

so this is going to be like the corner

10:39

at the end of our room here where it's

10:41

going to start going up now I'm going to

10:43

have like an outline out a smooth

10:45

Sandstone here for our seven segment

10:47

display let's see how that looks if we

10:49

go back cuz we got to make sure

10:51

everything is visible as

10:53

well okay so that's like just at the top

10:55

of the frogs from this perspective as we

10:57

get closer what happens

11:01

okay so the Frog gets a little bit

11:02

higher than the Sandstone as we get

11:04

closer but I think it's uh it's probably

11:06

good there actually so maybe we leave

11:09

one block Gap with the black terra cotta

11:11

and then we start the seven segment here

11:13

it's going to be five blocks

11:17

tall well check it out I think we're on

11:19

the right track here I like how this

11:21

looks and I think we'll have a good view

11:23

of the display just imagine though we

11:25

got a bit of work to do here we have to

11:27

clear out all this Stone

11:29

it's walking the view but I think once

11:31

that's gone you'll be able to see it

11:32

nice and clearly all the way up to here

11:35

you get to the middle of the course you

11:36

can still see it very clearly I would

11:39

say all the way up to about here it

11:40

starts getting obstructed by the frogs

11:42

they start going in front of the numbers

11:45

and you'll probably be able to read it

11:46

all the way up to about here and then

11:48

it's basically unreadable uh but at this

11:51

point you're you're at the end of the

11:52

level and I don't think you'd really be

11:54

looking at that you're just focusing on

11:56

the exit at that point right so I think

11:58

that's good um I did uh an outline on

12:02

the bottom and the top just to highlight

12:04

it but also I added two blocks of

12:07

sandstone at the top there so that we

12:08

can maybe hang some banners on it with

12:11

writing to explain what each of these

12:13

digits represents so the one on the

12:15

right there it's going to be for our

12:18

total score three digits and then the

12:21

one in the middle I think is going to be

12:22

our timer so it's going to count down

12:24

from 9 8 7 6 all the way down to zero

12:27

and I think the way we're going to do

12:28

this score is whatever the timer is at

12:31

when you get to the end is going to get

12:33

added to your total so let's say it's at

12:36

7 that gets added to your total next

12:38

round if it's at five your total score

12:40

becomes 12 and uh I think that's a good

12:43

way of doing it nice and simple and then

12:45

that last one there is for the number of

12:47

lives you have left number of attempts

12:49

and once that hits zero it's it's game

12:51

over but uh yeah we kind of hit a dead

12:53

end here until we get rid of all this

12:55

Stone in our way we can't really do much

12:56

more so that's my next job I just uh cut

13:00

out a sliver here I think the way this

13:01

is going to go I'm going to just make a

13:04

perfectly flat ceiling out of packed ice

13:06

packed ice I think is the closest thing

13:08

you can get to like Sky color I left in

13:11

a little uh thing of trap doors by the

13:14

the sign here as well I think we're

13:15

going to put lighting over that just so

13:18

it lights up our sign a little bit

13:19

better below I didn't plan it when we

13:21

started this project but this natural

13:23

cave we found is actually going to save

13:24

us so much work like I need the space

13:27

back here for our seven segment display

13:28

as well and it's already dug out for us

13:30

so that's awesome we just have like 10

13:33

blocks or so above the road we got to

13:35

Chisel out here in a little bit to wider

13:38

as well and I think we're good so I'm

13:40

going to I'm going to get Dion

13:42

here also I think we'll probably need

13:45

about two Shockers full of packed ice

13:47

for the sky so I'm going to get that

13:53

too the stone is gone this guy is in the

13:59

Etho cofed up and the big thing of

14:02

course above our head there the seven

14:04

segment display our very first one

14:07

installed oh boy this this took me a

14:10

good 6 hours to design uh but it's

14:13

really cool I'm really happy with how it

14:14

turned out mhm but the big challenge now

14:16

is how do I show you this without making

14:18

this episode a big snoozer so I don't

14:20

think we can break it down I think that

14:22

would take way too long I'm going to

14:24

just go over the general idea and I

14:26

think uh we'll fly around with free cam

14:28

to kind of show it all to you so it's

14:30

four blocks wide I'm not sure if it's

14:32

tilable I tried really hard to make it

14:34

tilable but I won't know until I build

14:36

another one next to it and and try it

14:38

out uh but it is uh only 1 2 3 4 5 6 7 8

14:44

N9 blocks long kind of 10 there's uh

14:48

this and this as well uh where the

14:50

bamboo block is is where you input your

14:52

signal so it takes a comparator signal

14:54

from 0 to 9 and it displays exactly that

14:58

on the screen so

14:59

comparator strength of five displays the

15:01

number five uh which is cool and you can

15:04

also skip through numbers you don't have

15:05

to go like one after another if you want

15:08

you can uh you can put pretty much any

15:10

number on the screen and it's about one

15:13

block above the screen but the the

15:16

chunky part of it is down below it's one

15:18

two three four five blocks down because

15:21

I had a lot of trouble getting the

15:22

number seven into it and that's what

15:25

most of this is down below it's like the