The Complete FALLOUT Timeline Explained!
Summary
TLDRThe Fallout franchise, spanning from 1997 to 2296, presents a complex post-apocalyptic timeline with various games, spin-offs, and a TV show. The series begins in a world similar to ours post-WWII, diverging technologically and politically, leading to a resource war and nuclear devastation. Iconic vaults and factions like the Brotherhood of Steel and the Enclave shape the narrative, with key events including the building of Vaults, the Great War, and the struggle for power and survival in the wastelands. The TV show extends the timeline further, focusing on the quest for a lost father and the揭露 of Vault-Tec's conspiracy, culminating in the potential restoration of power to Los Angeles.
Takeaways
- 🕰️ The Fallout franchise has a complex and expansive timeline beginning with the original game released in 1997, including mainline games, spin-offs, and a TV show set in the same universe.
- 🌍 The world of Fallout diverges from our own after World War II, with a technologically advanced society and aesthetic reminiscent of the 1950s, despite sharing key historical moments like the Vietnam War and the Cold War.
- 🏙️ The Fallout series features a significant shift in 1969 where the U.S. restructures itself into 13 commonwealths, leading to political strife and technological advancements, particularly in AI and robotics.
- 🤖 Robert House, born in 2020, becomes a leader in robotics and establishes RobCo, contributing major technological advancements and creations like the Protectrons, Sentry Bots, and the wrist-mounted Pip-Boy.
- 💥 The resource war of 2052 and the subsequent nuclear devastation in 2077 lead to the creation of the iconic Vaults, which serve as the basis for various social experiments.
- 🎮 Fallout 76 introduces the pre-Great War era and the concept of repopulation, with challenges like the Scorched Beasts and the introduction of factions like the Brotherhood of Steel.
- 🕹️ The player's journey in Fallout games often revolves around quests to save family or community, face off against major factions, and make critical decisions affecting the game's world.
- 📺 The Fallout TV show extends the timeline into 2296, focusing on Vault 33 and the interwoven stories of characters like Lucy, Cooper Howard, and the quest for a powerful technology.
- 🌟 Key locations like the Vaults, the Commonwealth, and New Vegas serve as central hubs for the narrative, with the fate of these places often hanging in the balance based on player choices.
- 🔥 The overarching theme of the Fallout series is the struggle for survival and order in a post-apocalyptic world, with the consequences of war, technology, and human nature at the forefront.
Q & A
What is the central theme of the Fallout franchise's timeline?
-The central theme of the Fallout franchise's timeline is a post-apocalyptic future where technological advancements and political strife lead to a devastating global war, resulting in a world filled with nuclear wastelands and mutated creatures.
How does the world of Fallout diverge from our own history?
-The world of Fallout diverges from our own history after World War II, with a technologically advanced society steeped in 1950s design aesthetics and a unique political landscape, including the formation of 13 commonwealths in place of the 50 states.
What is the significance of Robert House and his company RobCo in the Fallout universe?
-Robert House is a key figure in the Fallout universe, being a leader in robotics and AI. His company, RobCo, is instrumental in the world of Fallout, creating notable creations like the Protectrons, Sentry Bots, and the wrist-mounted Pip-Boy, as well as being involved in the construction of the Vaults and their associated social experiments.
What is the purpose of the Vaults in the Fallout series?
-The Vaults in the Fallout series are initially presented as shelters designed to protect citizens from a potential nuclear cataclysm. However, it is later revealed that many of these Vaults were actually part of social experiments conducted by various organizations, with each Vault housing different experimental conditions.
What is the Resource War mentioned in the script, and how does it lead to the Great War of 2077?
-The Resource War is a conflict that arises in the Fallout timeline due to the depletion of fossil fuels. Superpowers fight over the limited remaining reserves, leading to heightened tensions and ultimately sparking the Great War of 2077, during which nuclear weapons are launched, leading to global devastation.
What is the role of the Brotherhood of Steel in the Fallout games?
-The Brotherhood of Steel is a highly militaristic faction in the Fallout series, formed from the remnants of the US Army after the Great War. Their core goal is to secure and preserve pre-war technologically advanced weaponry and equipment, and they often play a significant role in the events of the games.
What is the main conflict in Fallout: New Vegas, and how does it involve the Hoover Dam?
-The main conflict in Fallout: New Vegas involves various factions, including the NCR, Caesar's Legion, and Mr. House, vying for control of the Hoover Dam, which provides power to New Vegas. The Dam is a critical strategic point, and control over it would grant significant power and resources in the post-apocalyptic Mojave Desert.
What is the significance of the Institute in Fallout 4?
-The Institute in Fallout 4 is a secretive organization that conducts experiments with合成人 (synths), creating human-like synthetic robots. They are involved in controversial activities, such as kidnapping citizens and replacing them with synths, which becomes a central plot point in the game as the player character seeks to rescue their kidnapped child who turns out to be a key figure within the Institute.
How does the Fallout TV show expand on the franchise's timeline and setting?
-The Fallout TV show expands on the franchise's timeline by setting the story in the year 2296, focusing on the California region. It explores the lives of characters living in Vaults 31, 32, and 33, and how their interlinked destinies unfold in the post-apocalyptic wastelands, involving elements like the NCR, the Brotherhood of Steel, and the quest for technology and power.
What is the impact of the Forced Evolutionary Virus (FEV) in the Fallout universe?
-The Forced Evolutionary Virus (FEV) in the Fallout universe is a substance that causes rapid mutation in living organisms, leading to the creation of Super Mutants and other mutated creatures. It plays a significant role in the game's lore, contributing to the dangerous and mutated wildlife that populates the wastelands.
How does the game Fallout 76 differ from previous entries in the series in terms of gameplay and narrative?
-Fallout 76 differs from previous entries in the series by introducing a multiplayer-focused gameplay experience set in an open-world environment. The narrative revolves around the aftermath of the Great War, with players exploring the wastelands of West Virginia 25 years after the nuclear devastation. The game also reintroduces human NPCs and factions, and features a unique storyline involving the Scorch Beast and the social experiments conducted by Vault-Tec.
Outlines
📜 The Fallout Franchise: A Complex History
The Fallout series is known for its intricate and expansive lore, beginning with the original game released in 1997. The franchise has since grown to include several mainline games, spin-offs, and a TV show, all set in a post-apocalyptic future. The timeline of the series diverges from our own after World War II, imagining a technologically advanced world with retrofuturistic aesthetics. Despite the chronological order of the mainline games, the timeline's various world-building elements and non-canon games can make it confusing. The TV show adds further complexity by extending the timeline into the future.
🎭 Hollywood and the Vaults: The Pre-War Story
The Fallout TV show delves into the pre-war era, focusing on the character of Cooper Howard, a former Hollywood star, and his family. The show explores the concept of the Vaults, a series of social experiments conducted by the US government and the secretive Vault-Tec organization. The protagonist, Lucy, discovers the dark truth behind the Vaults and the megacorp's sinister plans, leading to a dramatic turn of events that culminate in the nuclear devastation of October 23rd, 2077.
🚶♂️ The Lone Wanderer: A Quest for Family
In the Fallout universe, the story of the Lone Wanderer from Fallout 3 is a poignant tale of family and survival. The Lone Wanderer's journey begins with the search for their father, who has left Vault 101, setting off a chain of events that reveal the true nature of the Vault system and the political strife between factions like The Enclave and the Brotherhood of Steel. The quest leads through the irradiated wasteland of Washington DC, where the Lone Wanderer must navigate a complex web of alliances and enemies to uncover the truth and fulfill their mission.
🏜️ New Vegas: A Battle for Control
Fallout: New Vegas transports players to the Mojave Desert in 2281, where the city of New Vegas thrives due to the efforts of Mr. House, the founder of RobCo. The city is a beacon of civilization amidst the wasteland, but it is also a powder keg of political tension. Factions like the New California Republic and Caesar's Legion vie for control of the Hoover Dam, which powers New Vegas. The Courier, the protagonist, is embroiled in this conflict after being shot and left for dead, setting them on a path to reclaim their stolen item and navigate the shifting allegiances that will determine the fate of New Vegas.
🏙️ Fallout 4: The Search for a Lost Son
Fallout 4's narrative centers around the Soul Survivor, who awakens from cryogenic sleep in Vault 111 to find their spouse murdered and their son, Shaun, kidnapped. The game unfolds as the Soul Survivor ventures into the irradiated Commonwealth in search of Shaun, only to discover that he has grown up to become the leader of the Institute, a secretive organization with a sinister agenda. The player is faced with difficult choices, including whether to join Shaun or destroy the Institute, leading to a variety of possible endings that shape the future of the wasteland.
📺 The Fallout TV Show: A New Chapter
The Fallout TV show is set in 2296 and takes place in the wastelands of California. It focuses on the lives of the inhabitants of Vault 33, who are blissfully unaware of the true nature of their shelter. The show follows Lucy, a young woman whose father, Hank, is kidnapped by raiders. As she pursues the captors, she encounters Cooper Howard, a ghoul and former Hollywood star, and Maximus, a member of the Brotherhood of Steel. The narrative intertwines their stories, revealing the dark secrets behind the neighboring Vaults 31, 32, and 33, and culminating in a battle for the future of New Vegas.
🎮 Gaming Timelines: Exploring Other Worlds
For those who enjoy delving into the rich histories and timelines of video games, the channel offers a variety of content that explores the stories and worlds of different gaming franchises. From the epic tales of Assassin's Creed to the brutal combat of Mortal Kombat and the adventurous journeys of Uncharted, there is a wealth of content for gamers to enjoy and learn from.
Mindmap
Keywords
💡Fallout Franchise
💡Post-Apocalyptic
💡Vaults
💡Resource War
💡RobCo
💡Enclave
💡Super Mutants
💡New California Republic (NCR)
💡Synths
💡Cold Fusion
Highlights
The Fallout franchise has a complex history and timeline that expands its post-apocalyptic future, starting with the original game's release in 1997.
The series includes four mainline games, several spin-offs, and a TV show, all set within the same universe.
The Fallout universe diverges from our own timeline post-World War II, imagining a technologically advanced world with 1950s design aesthetics.
The US reshapes itself into 13 commonwealths in response to the looming threat of communism.
Robert House, a leader in robotics, and his company RobCo play a significant role in the Fallout world's technological advancements.
The Resource War of 2052 leads to the Great War, causing global devastation and the eventual nuclear holocaust.
Vault-Tec and RobCo's Project Safe House involves building 122 public vaults for societal experiments, not just for protection against nuclear war.
Vault 76 opens 25 years after the Great War and is tasked with repopulating West Virginia.
The Brotherhood of Steel is a postwar faction built from the remnants of the US Army, aiming to secure and preserve pre-war technology.
Fallout 4's story revolves around the player character, the Sole Survivor, who emerges from cryogenic sleep to find their family in crisis.
The Enclave, a faction from the Fallout series, attempts to rule the US with advanced technology and faces opposition from the Sole Survivor.
Fallout: New Vegas is set in a thriving city with running water and electricity, controlled by Mr. House and contested by multiple factions.
The Courier in Fallout: New Vegas is on a quest for revenge against Benny, which leads to a larger conflict for control of Hoover Dam.
The Fallout TV show is set in the Waste of California and explores the history of Vault 33 and its neighboring vaults.
The TV show's plot involves a search for a pre-war vault tech employee, uncovering the truth behind the neighboring vaults and the idealized future envisioned by Vault-Tec.
The series concludes with the potential fall of New Vegas and the promise of more to come in the second season.
Transcripts
The Fallout franchise has a long and
complex history and timeline that has
been expanding its post-apocalyptic
future ever since the original game's
released back in 1997 with four Mainline
games a handful of spin-offs and now a
TV show that's set within the same
universe the series has a big meaty
timeline to wrap your head around
interplay in bethesda's Bleak bunkers
franchise has a megatan law that spans
centuries and even overlaps with our own
real world timeline but how exactly does
it all tie together well despite the
mainline games rolling in a roughly
chronological order it can all get a
little bit confusing especially with all
the extra World building and timeline
diversions that happen years before the
games even take place not to mention a
handful of games that are now considered
non-canon and have mostly been thrown
out of the timeline I'll explain that in
more detail a little later on and with
the TV show extending the timeline out
further into the future there's a lot to
get through so I better get straight
into it naturally there will be spoilers
for the TV show as well which I'll call
out when I get to them so consider this
your warning hey my name's Adam and
there is no better time than now to dive
into the lore of Fallout so join me as I
break down and explain the franchise's
Nutty
[Music]
timeline our timeline kicks off in the
mid 20th century in a postor war II
world that looks very much like our own
but that is all about to change you see
the world of Fallout diverges from our
own in the period after World War II at
some point between 1945 to 1961 and
imagines a technologically advanced
world steeped in the design Aesthetics
of the 1950s hence all the
retrofuturistic Vibes despite this our
own history and Fallout share a few key
moments namely the US entering the
Vietnam war in the mid 1960s amid a
heightening of tensions in the Cold War
but in 1969 the similarities come to an
abrupt end and the Fallout franchise
branches off in its own unique Direction
y with the threat of Communism looming
large in Fallout America the US makes
the radical decision to reshape itself
from 50 States into 13 commonwealths
while this plan kind of works in that
none of the 13 commonwealths become
communist it does turn the country into
a volatile cesspit of political Strife
paranoia and unrest but the Hostile
intensity of this new political
environment coupled with the ever Rising
temperature of the Cold War leads the US
to make huge technological advancements
in the fields of AI and robotics
harnessing the atomic power that brought
World War II to a close brings about
inventions that used to be consigned to
the realm of Science Fiction and at the
Forefront of these technological leaps
is one Robert house who is born in the
year 2020 house grows up to become a
leader in the robotic space and he
eventually sets up a company by the name
of robco who become quite instrumental
to the world of Fallout among their most
notle Creations are the protectrons the
Sentry Bots Fallout 3's Liberty Prime
and the iph phone of the Fallout world
the wrist mounted pit boy but despite
all these Nifty bits of tech the threat
of nuclear war still looms large over
the world of Fallout and by April 2052
things have gotten so dire on the global
scene that a new war takes hold of the
world the resource war with fossil fuels
Running on Empty the superpowers of the
world start to fight over the limited
reserves that they have left Europe
declares war in the Middle East in a bid
to lay claim to the Region's Bountiful
Supply while in the Western Hemisphere
the us invades Mexico annexes Canada and
has to defend its Alaskan territory from
the armies of China and this resource
War naturally sets off the spark that
leads to the nukes dropping but I'm
getting ever so slightly ahead of myself
you see before we get to the fateful day
of nuclear Devastation we have to talk
about fallout's iconic vaults the year
is now 2054 and international tensions
are Sky High reading the room the US
government and a secretive organization
known as The Enclave commissions vault
tech and robco to start work on a little
something known as Project Safe House
this involves building 122 public vaults
Across America with each Vault capable
of housing 1,000 US citizens from a
potential nuclear cataclysm well that's
the official story anyway the reality is
far more bizarre as each Vault was the
basis for a completely different social
experiment some of which I'll dig into
as we make our way through this weird
and wonderful timeline many of these
vaults open in the Years preceding the
Great War of 2077 most notably Vault 76
which opens on the 300th anniversary of
the signing of the Declaration of
Independence Across the Nation local
citizens are picked as the lucky or
unlucky depending on the vault in
question future population naturally
vault tech is quite a prominent
Enterprise at this point of time to the
point where they're basically the
biggest company in the US and in the
Fallout TV show we get a closer look at
the inner workings of the company
Through The Eyes of Cooper Howard played
by Walton Goggins if you haven't yet
seen the show consider this your spoiler
warning as I'm about to get into some of
the major story beats skip ahead about a
minute to get back on track with the
games okay right so Coupe is a big-time
Hollywood star who's basically the John
Wayne or Clint Eastwood of the Fallout
timeline his wife Bob however is one of
vtech's leading Executives who's pretty
much in charge of the aformentioned
Project Safe House which has all but up
and running by the time of the pre-war
sections of the teleshow anyway Barb
encourages her Hollywood husband to help
advertise the vaults to the American
masses with one photo shoot in
particular inspiring the company's
future mascot Vault boy a picture
perfect blonde lad with a gleaming smile
and a big thumbs up thanks Coupe but as
Coupe learns more about vault tech he
becomes disillusioned with the company's
message and eventually meets with a
radical group seeking to undermine the
megacorp and so Coupe starts spying on
his wife which leads to him overhearing
a handful of major revelations in a
meeting with some of the US's biggest
players including Rob CO's Robert house
among others he learns the horrifying
truth behind the vaults and their
bizarre social experiments not only that
but he learns that vault tech even
intend to drop the bomb themselves to
guarantee their business model the
Twisted bastards anyway all of this
eventually leads us to the Fateful date
of October 23rd
2077 the day when the bombs fell with
the resource War reaching a fever pitch
the superpowers of the world started
launching nukes at each other and in the
space of two short hours pretty much
destroyed the entire world naturally the
vast majority of the planet's population
straight up died but the aftermath of
the Fallout brought about just as much
Devastation as a never- ending storm of
Black Rain lashed the nuclear wastelands
and poisoned the world with high levels
of radiation which in turn killed scores
of old species and created um new ones
to replace them and this brings our Grim
history lesson to an end as we reach the
prologue of Fallout 4 which takes place
on the day that the world ended
[Music]
[Applause]
[Music]
[Applause]
yeah before you've even got time to
finish your morning coffee a voltech
representative turns up at your door and
asks you the player character AKA The
Soul Survivor a few personal questions
about your future good thing too is a
few short minutes later the first nukes
start to fall on the US and you your
spouse and your infant son sha are
whisked off to the local Vault number
number 111 and just in the nick of time
as well as a nuclear blast eviscerates
The Horizon as you descend into the
underground Vault the Soul Survivor and
his family Dawn the iconic blue and
yellow Vault suits and settle in for a
long peaceful sleep in a cryogenic
chamber we'll catch up on their Slumber
in a good 200 odd years but in the
meantime we're heading west to La for
even more nuclear devastation
yep happening concurrently to the blast
back in Boston is the total nuclear
obliteration of Los Angeles as seen in
the prologue of the Fallout TV show here
we catch up again with Cooper Howard
who's fallen from the heights of his
Hollywood career to become well a
glorified children's entertainer he's
performing in a birthday party at a
Swanky La Villa overlooking the
skyscrapers of downtown Los Angeles said
skyscrapers are not long for this world
though as the Horizon is inevitably lit
up by the harrowing sights of mushroom
clouds with the sky falling down on the
City of Angels Coupe Scoops his young
daughter up onto his horse in an ill-
fated attempt to escape the nuclear
Devastation we'll catch back up with
Coupe later on in the timeline but
before that let's get our first taste of
the irradiated wastelands
[Music]
the first Vault to open that we know
about at least is Vault 76 which opens
25 years after the Great War on
Reclamation day
2102 situated in the Appalachians of
West Virginia Vault 76 is home to the
best and brightest mines that the USA
has to offer which makes it ironic if
you choose one as your intelligence but
that's a moot point task with
repopulating the wastelands of West
Virginia the clever little citizens of
Vault 76 head on out into well a bit of
a lifeless lonely world well at least
that was the case when the multiplayer
game originally launched you see
non-player characters or NPCs didn't
start populating the game until the
wastelanders DLC launched but I'm
getting ahead of myself again anyway the
player character is given a secret
mission by The Vault overseer a mission
to secure a metric ton of nuclear
weaponry only there's a bit of a problem
in the Appalachians in the 25 or so
years since nuclear Devastation a plague
of Beast known as the scorched have
taken control of the lands mind
controlled by some giant bee likee
scorch East The Scorch present quite the
obstacle to repopulating the wastelands
and so the bulk of Fallout 76s narrative
sees the player character tracking down
a way to destroy the scorched and the
answer as we all know is to Nuke them
it's the only way to be sure on route to
this end game the player character
eventually discovers that The Scorch
might actually have been created in a
lab but despite this Revelation the plan
is still to Nuke the ever living crap
out of them and after they kill The
Scorch Beast Queen thing the connection
to the rest of the Scorch breaks only
there will be treasure in them Hills bub
or so the rumors go in the first DLC
expansion for Fallout 76 called
wastelanders yep as I mentioned before
with the threat of the scorched
extinguished people start to return to
the area in dribs and drabs and two
major factions begin to emerge out of
the Rabel the settlers and the Raiders
rumors of a vast treasure lead the
player character to discover the
existence of Vault 79 which basically
houses the entire gold reserves of the
US in one tiny living space anyway the
player chooses their allegiance to
either the settlers or the Raiders and
heads off to raid Vault 79 and depending
on your decision- making you can choose
to spread the wealth any number of ways
most of which will just break the
delicate balance of power in the area
between the two factions naturally as an
ever expanding multiplayer game the
story is constantly evolving but there
are a few key beats still to mention the
first is the introduction of a Fallout
franchise staple the Brotherhood of
Steel this highly militaristic faction
is a postwar creation built up out of
the remnants of the US Army with the
core goal of securing and preserving
technologically advanced pre-war
weaponry and kit and they're often seen
sporting that great big hulking
tank-like power armor anyway they set up
their base of operations in West
Virginia in the old Atlas Observatory
which they Rec Christen Fort Atlas as
that has presumably got more of an army
vibe to it as the player character you
can Ally yourself with the Brotherhood
in a bid to help keep the wastelanders
of the Appalachian safe and or help the
Brotherhood to steal double down on
their mission to secure pre War weaponry
and lastly for Fallout 76 are the
Expeditions which takes the player
character away from West Virginia to
visit the ruins of Pittsburgh
affectionally known as the pit and
Atlantic
City from the wastelands of West
Virginia we travel West to the remnants
of California in the year 2161 for the
events of the very first 4 game here we
witness the story of The Vault dweller a
citizen of the ill- fated vault 13 which
has got a problem a big one an all
important microchip that controls their
water processing unit has given up The
Ghost and it's the Vault Well's job to
venture out into the Wasteland to locate
a new one this Mission takes the Vault
dweller to the ruins of the nearby Vault
15 and then onwards to Vault 12 which is
located underneath a city known as
necropolis which is populated by ghouls
humans who've become hideously deformed
by nuclear radiation and it's here
underneath this city of The Walking Dead
that the Vault dweller finds a
replacement chip to solve Vault 13's
water problem one of the first major
settlements that the Vault Della visits
is a little place by the name of shady
Sands which will become one of the most
important townships in the whole series
for now it's a humble little place
that's managed to establish itself as a
thriving little Community we'll catch up
with this place a few times on the
timeline but let's just say its future
is not looking bright only there's a
lurking threat in the wastelands of
California a contingent of mutants that
have proliferated throughout the world
known as super mutants The Vault dweller
traces these reports back to a quasi
religious movement called the children
of the cathedral which is headed up by a
super mutant called the master long
story short The Vault dweller is tasked
by the overseer of Vault 13 with a
radica the super mutants which leads him
to encountering a conspiracy within the
cathedral you see it turns out that the
master is capturing humans and turning
them into super mutants using something
known as the forced evolutionary virus
or F which is contained within a series
of Vats that glow with an unhealthy
Green Glow which just screams danger to
me anyway as Fallout is a classical RPG
you can see about this mission in a
handful of different ways with the
ultimate end goal of destroying the Vats
of green fev goop and neutralizing the
Super Mutant threat and for all the
Vault dwellers efforts you'd think that
they'd be cheered back into vault 13 as
a hero right wrong the overseer Flatout
denies the Vault doeller entry back into
their home on the grounds that he's
worried that your actions will inspire
future Generations to leave the Vault
and undermine all the hard work of
keeping it going strong and so Fallout
comes to an end with the Vault dweller
exiled back into the
[Music]
wastelands all of which brings us to the
year
2197 the Year in which fallout tactics
Brotherhood a steel takes place and this
is where the timeline gets a little
funky as while tactics isn't Cannon some
elements of the story are Cannon let me
explain the main gist of tactics is that
it vastly expands the story behind the
Brotherhood of Steel specifically one of
the factions chapters in the Midwest of
America the game sees you join the
Brotherhood as an initiate and help them
move across the country from Chicago
down to Colorado be thda have outright
said that the game isn't a part of the
larger franchisees Cannon but they have
included a few references to the
brotherhood's operations in the midwest
since they took over series and all of
this is further confused by another game
helpfully called Fallout Brotherhood of
Steel which launched on consoles in 2004
and is also considered totally non-canon
in short we can largely ignore both of
these games in the grand scheme of
things after our non-canonical detour
we're back on the west coast in the year
2241 for the events of Fallout 2 here we
learn what became of the Vault dweller
after he was exiled in the first game he
eventually settles in a village called
aoo where he has a family and 80 odd
years down the line we catch up with one
of his descendants who goes by the
grandiose name of the chosen one you
were the chosen one much like their
ancestor the chosen one is tasked with
saving their community in this case a
Royo which is suffering from the effects
of a devastating drought and so the
chosen one is sent out into the world to
to find something that is known as the
Garden of Eden kit or geek for short a
terraforming kit that is capable of
creating life out of well nothing
although as the advert says results May
Vary anyway the chosen one Ventures out
in search of the gek and eventually
comes across the remains of Vault 13
which has now become infested with death
claws which are vicious dinosaur-like
beasts just a quick word on our old Pals
at Shady Sands which the chosen one can
visit in Fallout 2 not content with
being just a thriving Community Shady
Sands has become the home and capital of
one of fallout's biggest factions an
organization known as the new California
republic or NCR for short in Fallout
terms they are basically the nearest
thing to an actual functioning Community
remember the NCR they'll become very
important further down the line Upon
returning home to report on their
findings The Chosen One discovers that
aoo has been taken over by an
organization called The Enclave which is
basically made up of what's left of the
US government sitting on a cache of
sophisticated technology and weaponry
The Enclave basically tries to rule the
US with an iron fist so naturally they
need taken down a peg or two and so that
becomes the chosen ones core Mission
take down the enclave and save the poor
citizens of aoya they said about this by
charting a course on a giant Freight
ship to the enclave's base of operations
an offshore oil rig where they discover
that both the residents of aoo and vault
13 are being held captive to make
matters worse The Enclave have evolved
the nasty feev from the original game
into an Airborne virus which will help
them maintain their control over the
local populations The Chosen One
naturally throws a spanner into the
works though saves the aoo and vault 13
hostages and kills the head of the
Enclave who's also the president of the
US to boot and with this happy ending
the combined forces of Vault 13 and aoo
create a prosperous Community together
with the aid of a newly found geek just
don't mention those devastating death
claws
[Music]
next up we're heading back East to Vault
101 the home of the lone Wanderer from
Fallout 3 whose early life we see play
out in the prologue of that game kicking
off in 2258 Fallout 3's prologue starts
right at the very beginning of the lone
wonderer life as they're brought into
the world and into the arms of their
father voiced by Liam niss and his
wonderful Irish perr a boy we've got a
son Catherine and across the next 16
years we see the Wonder grow up todtling
around their play pen having their 10th
birthday and sitting their goat exams as
a teenager life seems pretty idilic in
Vault 101 well as adelic as you can get
for a life underground in a grim gry
[Music]
Vault naturally that piece doesn't last
the [ __ ] hits the fan in Vault 101 as
the lone Wanderer turns 9 in the year
2277 and this kickstarts the main plot
of Fallout 3 yep things go sideways for
the wer when they're awoken to be told
that their father has left the Vault
something that has never happened before
in Vault 101 although that'll prove to
be a fib I'll explain shortly with the
overseer and his men going a little
crazy in the circumstances the lone
Wanderer is forced to flee for their
safety and into the surrounding Capital
Wasteland the irradiated remains of the
land surrounding Washington DC yeah it's
a real out of the frying pan and Into
the Fire moment for our young hero and
so the lone Wanderer Ventures out into
the capital Wasteland in search of their
father a quest that makes up the main
bulk of Fallout 3's story on their
travels through the Wasteland The
Wanderer travels to a variety of
different settlements Chief among them
the town of Megaton named for an
unexploded nuclear bomb buried in the
foundations of the city the remnants of
Washington DC which houses the Galaxy
news radio station and the topest of top
Lads three dog and a giant Battleship
that's been christened Rivet City while
chatting with Colin mariatti one of the
inhabitants of Megaton the lone Wanderer
discovers a great deal more about their
parents' history namely that they
weren't actually born in Vault 101 which
is actually a double shock as we also
discover that 101 was designed never to
be opened as part of those Sinister
social experiments I mentioned earlier
anyway as they continue to explore the
waste the wand eventually meets a
scientist called Dr Madison Lee who
worked alongside their father while
chatting to Dr Lee we learned that James
the wondrous father was once involved in
something known as project Purity more
on that in just a second but had to take
refuge in Vault 101 in the wake of his
partner's death during childbirth on top
of all these meaty Revelations the lone
Wanderer gets embroiled in the power
struggle between the two heavyweight
factions in the Wasteland the corrupt
bureaucratic bastards at The Enclave led
by president Henry Eden who shock twist
is actually an AI and a splinter group
of the Brotherhood of Steel led by the
charismatic Elder Owen lions and at the
center of these two Waring factions is
the aformentioned project Purity a giant
water processing plant that helps feed a
clean water supply to the wider DC area
while you can Ally yourself with either
faction along with a whole host of other
oddballs and eccentrics across the
capital Wasteland you're largely pushed
towards joining the Brotherhood after
you learn that the lone Wanderers father
worked with them in the past all of this
eventually leads the lone wonderer into
taking up their father's Mission by
seeking out a gek in order to reignite
project Purity a helping out with the
project The Wander actually tracks down
their father to another Vault 112 to be
precise where they have to free him from
some bizarre virtual reality Nightmare
and with James and the wer reunited they
team up with the good Dr Lee to resume
work on the gestating project The
Enclave has different ideas though and
an ambush led by Henry Eden's right-hand
man Colonel Autumn Augustus results in
James's death when he sacrifices himself
to keep the project out of the
bureaucrats hands The Wanderer
eventually hunts down a geek in vault 87
with the aid of the Brotherhood of Steel
and a top Super Mutant lad called Forks
if you choose to prend him that is but
it's all for not as they're captured by
The Enclave when they leave the Vault
and this all leads us towards the
bombastic conclusion of Fallout 3 you
see after they break free from the
shackles of The Enclave after learning
about their darly plan to pollute the
water supply with a modified antim
mutation variant of the fev no less The
Wander is thrown into a full scale
assault against The Enclave joining him
in this daring attack is the
brotherhood's poster boy a big Iron
Giant by the name of Liberty Prime yeah
cuz nothing hits harder than democracy
and a giant killer robot this all leads
to a final confrontation with Colonel
Augustus who you can either kill or
convince to [ __ ] off and with the kernel
out the way the route is clearer to save
project Purity or not the fate of the
Wasteland is in your hands you do what
you please as the control center for the
project is in the middle of a highly
irradiated area turning it on will kill
whoever does so which leads to yet more
life or death decision-making except
that is in the Broken Steel DLC which
added the option to send the Brotherhood
Sarah lions or your radiation immune
buddy Forks to switch the machine on and
save the capital Wasteland and if you up
for this ending the lone Wanderer wakes
up 2 weeks later to witness how the
consequences good or bad play out across
the wastelands and it's a good thing
that they're still alive as Fallout 3
had a healthy dose of story DLC
expansions in the wake of its release
alongside Broken Steel there are total
of five expansions for Fallout 3 which
expanded the story in a number of
different directions literally the first
took the lone Wanderer to Anchorage
Alaska albeit via virtual reality for a
military simulation of the pivotal
moment in fallout's history where the US
took back control of their northernmost
territory from the Chinese next up
there's the pit which saw The Wanderer
travel to the remains of Pittsburgh
which has become overrun by Raiders and
slavers alike then there's the meaty
Broken Steel EXP Manon which as I've
already mentioned altered the ending
raised the game's level cap to 30 and
sees The Wanderer root out the remaining
members of The Enclave after Liberty
Prime is destroyed the fourth expansion
Point Lookout takes The Wanderer to the
state park of the same name in Maryland
where they have to settle a feuded
between an irradiated ghoul and a giant
talking brain and if that doesn't sound
Bonkers enough Fallout 3 is rounded out
with a trip to the Mother Ship Zeta a
UFO that actually started out life as an
Easter egg in both the original Fallout
and Fallout 3 and with that we are done
in the capital
Wasteland Fallout New Vegas is next up
on the timeline taking us back West to
the mve desert and the glowing city of
New Vegas the post-apocalyptic overhaul
to the city of sin the year is 2281 and
unlike the irradiated wastelands we've
already visited New Vegas is is a
thriving City complete with running
water and electricity courtesy of the
nearby Hoover Dam and all of this is
because of our good old mate Mr House
AKA Robert house yet the same pre-war
Robert house who founded robco over 200
years ago he's still knocking about as a
result of his defense system shooting
down most of the nukes heading for Vegas
and the judicious use of a stasis
chamber located within his base of
operations in the Lucky 38 casino and
it's from here that he's poured his
extensive resources into keeping New
Vegas Alive and Kicking but his dominion
over the city is under threat from a
whole host of different factions all
vying for control of New Vegas for
starters there's our old friends the new
California Republic who have expanded
from their base in Shady Sands news on
that place's fate shortly to build its
Empire across the West the NCR is
looking to expand into the Mojave and
anex the currently independent New Vegas
however their resources are divided with
much of their attention put towards
combating kaisa's Legion the antithesis
of the NCR which is an extremist faction
that has styled itself on the ancient
Roman Empire their end goal is basically
to wipe out the NCR and enact a military
dictatorship over the city of New Vegas
so quite different then and with both of
these major factions vying for power
their primary target becomes the Hoover
Dam which basically controls New Vegas
while the game takes place in 2281
kaisa's Legion made an unsuccessful
attempt at taking control of the Hoover
Dam in
2277 a conflict that went down in the
history books as the first battle of the
Hoover Dam anyway into this chaotic mix
Falls The Courier the main protagonist
of Fallout New Vegas who well starts off
the game with a bullet to the
brain the bullet in question is fired by
the Dapper gangster Benny voiced by the
late Matthew Perry in an opening
sequence that sees The Courier robbed of
his Quarry the Platinum chip and dumped
in a shallow grave now naturally the
story doesn't end there or else New
Vegas would be a very short game rescued
by a robot called securiton Victor and
then nursed back to health by a lovable
old lad by the name of Doc Mitchell The
Courier is all patched up and Unleashed
on the Mojave Desert and from here the
main quest of Fallout New Vegas kicks in
and at its core It's relatively simple
locate and kill Benny and retrieve the
Platinum chip while the Curious quest
for revenge against Benny might be
simple on the surface it unravels into
something a lot more complicated for
starters Benny is looking to use the the
Platinum chip to take New Vegas for
himself right from under the watchful
eye of his boss Mr House you see the
Platinum chip a pre-war invention
contained an all important upgrade
program that was originally designed to
help protect Vegas but in the wrong
hands could completely change the
balance of power in the city and this is
where the storytelling of Fallout New
Vegas falls into the hands of the player
as there are four different endings
available depending on what factions you
Pledge Your Allegiance to it all boils
down to a great big bloody battle for
the Hoover Dam though with The Courier
on the attacking side as part of kaisar
Legion on the defense with the NCR as
part of a sneaky beaky infiltration with
Mr house or lastly by taking Benny's
Mission and claiming New Vegas as an
independent territory depending on your
actions you get a neat little slideshow
of your impacts across New Vegas and the
majave desert but the story of New Vegas
doesn't end there as much like Fallout 3
before it there was a healthy dose of
postrelease story content the story of
New Vegas continued across four meaty
story DLCs we saw the Kier roped into a
variety of different Misadventures the
first dead money wish the ker off on a
heist within the Sierra madra casino on
the behalf of a crazed member of the
Brotherhood of Steel while the second
honest heart saw The Courier travel to
Utah Zion National Park and get caught
up in a tribal war between two different
factions the leader of one of these
factions is one Joshua Graham aka the
burned man who was set on fire and
thrown into the Grand Canyon by kaisar
due to his failure to take the Hoover
Dam during the first battle
anyway he's now a raving mad
post-apocalyptic Mormon as you do the
third expansion is titled Old World
Blues and sees The Courier kidnapped and
sent to the Big MT research facility to
take part in a series of heinous
scientific experiments by the suspended
brains of a group of pre-war scientists
while the fourth expansion titled
Lonesome Road concludes the story of The
Courier by taking them to the extremely
hostile region surrounding the
Continental Divide here they become
embroiled in the story of Ulus es a
former Courier himself whose decision to
not FY the Platinum chip to Mr House led
to the events that came to be in the
main campaign of New Vegas long story
short ulyses has a bit of a bee in his
Bonnet about The Courier and lures our
hero to The Divide to enact revenge on
them and naturally this doesn't end well
for ulyses who despite being one of the
strongest characters in the entirety of
the Fallout franchise finally gets his
comeuppance which brings the story of
New Vegas and the career to an end
right it's finally time to catch back up
with our old friend the Soul Survivor
who we last saw over two centuries ago
when they were cryogenically frozen
within Vault 111 it's not a happy
reunion for our nuclear family though as
at some point before the Soul Survivor
is awoken from their cryogenic Slumber
they witnessed the murder of their
spouse and the kidnap of tiny little on
to boot and so the main quest of Fallout
4 kicks off which in a similar vein to
Fallout 3 is all about the rescue of a
family member couple this with a Fallout
TV show which we'll get to shortly and
we're starting to see something of a
Trope develop anyway the Soul Survivor
Ventures off into the Commonwealth the
irradiated Wast of the city of Boston
and its surroundings and experiences
something of a Fallout Greatest Hits all
within the first hour of the game be
friend and new K9 companion check meet a
new faction check Don some power armor
and fight a death double check after
this breathless intro the Soul Survivor
makes their way to Diamond City a
Township located within the remains of
Fenway Park the old baseball stadium of
the Boston Red Sox and it's here that
they start to hear whisperings of
Fallout 4's big bad no not the lad who
kidnaps Sha but a secretive organization
that goes by the name of the Institute
the rumors that surround the Institute
talk about a terrorist group of sorts
who go around the Commonwealth
kidnapping ordinary folk and replacing
them with synths basically humanlike
synthetic robots the sole survivor gets
caught up in the minations of The
Institute when they finally locate their
son's kidnapper a lad called Conrad
Kellogg Kellogg is a means to an end
though as he reveals that sha is now in
the possession of The Institute which
means that the Soul Survivor will have
to venture into the belly of the Beast
only that's easier said than done as the
Soul Survivor soon finds out they
discover that the only way into the
Institute is via teleportation and in
order to build a world working
teleporter they have to Ally themselves
with one of the game's three anti-
Institute factions for starters there's
the Minutemen the faction that the Soul
Survivor meets in that mad intro and who
is styled after American Revolutionary
War soldiers then there's the iconic
Brotherhood of Steel who have a giant
[ __ ] off Airship hovering around the
Skies of the Commonwealth and lastly
there's the railroad a group who are
based on the Underground Railroad who
seek to save and rehabilitate synths
from The Institute naturally you can
Ally yourself with any one of them on
route to entering the Institute which
all leads you to the shock revelation of
who the game's big bad actually is sha
yep your own kid is all grown up 60 to
be precise and is the big bastard at the
center of the institute's Evil
Shenanigans which confirms that the Soul
Survivor overslept by a whopping 60
years in their cryogenic pod sha who now
confusingly goes by the name father
reveals that he was originally kidnapped
so that his precious pre-war DNA could
be used to experiment on with the synths
and so we reach that moment in a Fallout
game where the story choices fall back
onto the player and this one's a bit out
there sha invites the Soul Survivor to
become his successor after his death and
if you accept this enticing offer your
son reveals to you that he's not long
for this world as he has cancer but if
you refuse Sha's offer things get a
little bit more explody you see the Soul
Survivor heils it back to their faction
of choice to devise a plan to destroy
the Institute which eventually leads
them to blowing up their sons evil
organization by detonating a nuclear
reactor which brings the main campaign
of Fallout 4 to a close but wait there
is of course a whole host of story DLC
still to get through in the Commonwealth
yep the story of the Soul Survivor
continues in four more story expansions
with the first automatron introducing
the cast of robot wars to the
Commonwealth not sure if that show made
it across to the States but I'm going to
stick with the reference anyway the Soul
Survivor gets caught up in a war with
the mechanist a super super villain of
sorts that looks like a kid's drawing of
a robot which to be fair turns out to be
exactly the case next up we've got
faraba not sure on my local
pronunciation but I thought I'd give it
a go which sees the Soul Survivor travel
North to a Spooky Island community with
a fair few Secrets they're sent there on
a mission to find a missing person by
the name of Kumi an investigation that
naturally unravel into something far
more Sinister then there's the vault
tech Workshop which saw the Soul
Survivor discover vault 8 an unfinished
nuclear bunker while this expansion
predominantly offered players the chance
to build their own Vault it did offer a
narrative through line of sword with the
Soul Survivor effectively becoming the
overseer of Vault 88 and lastly there's
the absolutely bonker's ncer World which
well sounds exactly like it is here the
Soul Survivor secures a lucky ticket to
the hottest amusement park on the
Eastern Seaboard only it's completely
overrun by Raiders and nightmarish
creatures it's always the way the Soul
Survivor explores the ruins of ncer
world and eventually defeats the head
Raider giving them the chance to run
their own theme park what a way to round
out Fallout
[Music]
[Music]
4 all of which finally brings us to the
main events of the Fallout TV show which
takes us back to the Wast of California
in the year
2296 yep The Fallout teley show takes
place at the furthest reaches of our
timeline and expands on the law and
history of the California region at the
heart of the show is Vault 33 which
houses a seemingly idilic Society who
are waiting for their chance to head to
the surface and reil the planet little
do they know that they've missed that
boat by a long shot anyway Vault 33 is
part of a trio of neighboring vaults the
others being 31 and 32 which work in
tandem to keep their populations going
into this mix we meet our Plucky young
hero Lucy mlan her brother norm and her
father Hank who also happens to be the
overseer of Vault 33 their lives are
pretty peachy until a group of murderous
Raiders Ambush them from within Vault 32
and kidnap Lucy's father Hank which
naturally kick starts the game's main
campaign I mean Show's core plotline as
Lucy pursues her father's kidnappers
above ground up on the surface we catch
up with what is left of Cooper Howard
and he's still going which is a bit of a
surprise as he's well over 200 years old
by this point he's seen better days
though as he has been poisoned by
radiation to the point of becoming
what's known in the Fallout universe as
a ghoul life is imitating art in the
case of Coupe who now Ventures around
the wastelands making his living as a
gunslinging bounty hunter he gets thrust
into the plot of the show due to a
bounty that he's after namely an
enclaved Defector who has a critical
piece of technology on his person the
Brotherhood of Steel is also after The
Enclave scientist and one of their young
new recruits a lad by the name of
Maximus finds himself on a mission to
help secure the Bounty as well and so
the teley show falls into a plot that is
largely about people hunting McGuffin
well the simple version of the synopsis
is that at least but naturally there is
far more than that going on in the
show's barmy wastelands as the show
progresses the worlds of the ghoul Lucy
and Maximus come crashing together with
all three chasing after The Enclave
scientist who by this point is just a
severed head with the tech embedded in
his neck yeah the show leans hard into
fallout's Grim violence as Lucy and
Maximus team up they eventually discover
the fate of shady sand which was
destroyed via a nuclear blast back in
2277 Maximus learned this firsthand
however as Shady Sands was his hometown
until well it became a giant crater in
the dust while looking for medical
supplies the pair stumbled onto Vault 4
which they learn housed a team of
scientists that have well they've done
some pretty horrifying experiments to
say the least the vault is now home to
many of the surface refugees from the
Shady Sands Blast Zone good honest folk
just trying to live their lives
peacefully mean Lucy's brother Norm is
discovering the equally screwed up
history of vaults
31-33 in the wake of the Raider attack
as he investigates the ruins of Vault 32
he eventually uncovers the true
conspiracy behind the trio of
neighboring vaults it turns out that
Vault 31 is actually home to the
cryogenically frozen management
employees of voltech and the mission
behind the trio of Vault is to play out
vtech's idealized version of a civilized
future post Great War and this all leads
to the major Revelation at the heart of
of the Fallout show Hank McLean is a
pre-war vault tech employee who entered
Vault 33 after waking from his cryogenic
Slumber it turns out that his wife
discovered a clue to the truth behind
the three neighboring vaults and this
led her to leave Vault 33 with Lucy and
Norm they eventually wound up at Shady
Sands and when Hank pursued them there
he was the one responsible for
destroying the city when his wife
refused to come home with him Lucy
learns all of this when she finally
finds her father at the new California
Republic basis at grith Observatory
after a big climactic battle between the
NCR and the Brotherhood of Steel the NCR
are able to get their hands on The
enclaved Defector piece of tech which
turns out to be a cold fusion device a
source of unlimited power it's useless
without a voltech Pary though until Hank
is coerced into giving his over which
results in La finally getting its power
supply back on and the T show ends with
Hank escaping into the wastelands dawned
in pow suit armor Lucy and the ghoul
teaming up to get revenge on voltech
and in its final final shot we see Hank
coming across the city of New Vegas
which looks like it is now falling into
ruins I guess we'll just have to wait
for the second season to find out what
exactly has happened canonically to Mr
House's vibrant City and that friends is
the Fallout timeline fully explained I
really hope you enjoyed this video and
if you like these kinds of gaming
timelines make sure to check some of our
others up on the channel like Assassin's
Creed Mortal Kombat and Uncharted thanks
a lot for watching guys I'll see you
next time
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