We Played The Final Shape

Aztecross
28 May 202423:51

Summary

TLDRIn this video, the speaker provides an in-depth preview of the upcoming 'Beyond Light' expansion for the game Destiny 2. They discuss the new Prismatic subclass, which combines light and darkness abilities, offering a highly customizable and powerful gameplay experience. The speaker also highlights the new exotic weapons, armor, and the unique mechanics of the 'Pillar of Autumn' area, which features dynamic environmental changes. Additionally, they share initial impressions of the campaign's narrative, hinting at a darker tone and a potential satisfying conclusion to the game's current storyline. The video promises detailed reviews and deep dives into the new content in the following weeks.

Takeaways

  • ๐ŸŽฎ The video discusses the 'final shape' of a game, with a focus on the introduction of new exotic weapons, armor, and the 'Pismatic' subclass.
  • ๐Ÿ”ซ The 'Still Hunt' exotic sniper rifle and the 'Celestial' ability are highlighted, with a tip on how to synergize them for a powerful effect.
  • ๐ŸŒŒ The 'Microcosm' exotic trace rifle and the 'Kostov Red Death' are among the new exotic weapons available to players.
  • ๐Ÿ›ก๏ธ Exotic armor pieces for Titan, Hunter, and Warlock classes are featured, with individual reviews planned for each.
  • ๐ŸŒˆ 'Pismatic' is a new type of subclass that combines light and dark abilities, offering a highly advanced and versatile playstyle.
  • ๐Ÿ”ฎ The 'Transcendence' ability is tied to a new meter and allows players to deal increased damage with their weapons and abilities.
  • ๐Ÿ’ฃ The 'Pismatic' grenade is introduced, which varies by class and combines various subclass verbs for potent effects.
  • ๐Ÿคนโ€โ™‚๏ธ The introduction of 'Exotic class items' allows players to merge two exotics into one, greatly enhancing the power of the 'Pismatic' subclass.
  • ๐Ÿ‘พ New enemy types called 'Dread' are mentioned, which are considered more annoying and challenging than previous enemy types like the 'Scorn'.
  • ๐Ÿ—บ๏ธ The 'Pillar of Heaven' is a new area in the game with a unique, dynamic environment that can shift from clear to enveloped in darkness.
  • ๐Ÿฆธโ€โ™‚๏ธ New supers and aspects for each class are introduced, promising changes to the gameplay and strategies in both PvE and PvP modes.

Q & A

  • What is the main focus of the video content described in the script?

    -The main focus of the video content is to discuss the 'final shape' of a game, presumably Destiny, including the introduction of a new subclass called Prismatic, exotic weapons, armor pieces, and the gameplay experience without revealing any spoilers.

  • What is special about the Prismatic subclass introduced in the final shape?

    -The Prismatic subclass is unique because it combines light and darkness abilities, offering players a wide range of abilities and allowing for a high degree of customization and build variety.

  • What is the 'Transcendence' ability in the context of the Prismatic subclass?

    -Transcendence is a special ability that players can activate when certain meters fill up. It enhances the player's weapon damage by 5% and increases ability recharge rates, providing a significant power boost.

  • How does the new exotic sniper rifle with golden gun synergize with the Celestial ability?

    -The exotic sniper rifle allows for a single golden gun super shot, which synergizes with the Celestial ability, providing a powerful combination for players.

  • What is the significance of the 'Exotic class items' in the context of the Prismatic subclass?

    -Exotic class items are significant because they allow players to merge two exotics into one, enhancing the power and versatility of the Prismatic subclass and leading to a 'power fantasy on roids' experience.

  • What is the narrative tone of the final shape expansion?

    -The narrative tone of the final shape expansion is darker than previous experiences, which the script's speaker appreciates as it adds depth to the game's story.

  • What are some of the new enemy types introduced in the final shape?

    -Some of the new enemy types introduced are the Dread, including Subjugators which are as potent as Tormentors, and flying bats with suppression effects, adding new challenges to the game.

  • What is the Pillar of Heaven like as a new area in the game?

    -The Pillar of Heaven is a new area with a unique atmosphere that can shift from clear skies to enveloping darkness, providing a dynamic and challenging environment for players.

  • What is the general sentiment of the speaker regarding the final shape expansion?

    -The speaker is impressed with what they have experienced in the final shape and is excited about the expansion, expecting it to be one of the best.

  • What are the speaker's hopes for the narrative conclusion of the final shape campaign?

    -The speaker hopes that the final shape campaign will provide a satisfying conclusion to the story, answering many of the lingering questions and setting up future narrative points.

Outlines

00:00

๐ŸŽฎ Early Access to 'The Final Shape' Exotic Gameplay

The speaker discusses their early access to 'The Final Shape', a new content release in a game, where they had the opportunity to play with various Exotic weapons and armor pieces. They mention the Still Hunt Exotic sniper rifle, which synergizes with the Celestial ability, and the Microcosm Exotic Trace rifle. The speaker also talks about the new Prismatic subclass, which combines light and darkness abilities, and how it's the most advanced class introduced by Bungie. They describe the complexity and the learning curve associated with this new subclass, emphasizing the need to rethink traditional subclass roles and abilities.

05:01

๐Ÿš€ Exotic Class Items and Prismatic's Power Fantasy

The speaker elaborates on the second day of their experience, where they were introduced to Exotic class items that allow for the merging of two Exotics into one, significantly enhancing the Prismatic subclass's capabilities. They describe the power fantasy that comes with this new system and speculate on the potential impact on the game's raid, suggesting that the raid's early launch is due to the immense power that players will have with fully kitted out Prismatic subclasses. The speaker also discusses various builds and strategies they experimented with, highlighting the potential for a high degree of build variety and creativity.

10:02

๐ŸŒ‘ The Pill Heart: A New Game Area with Dynamic Atmosphere

The speaker describes the Pill Heart, a new game area with a unique and dynamic atmosphere. They mention the area's contrast between serene beauty and a more ominous, dark environment, which can change rapidly, affecting gameplay. The speaker also discusses the Dread, a new enemy type that is as challenging as the Scorn, with various subclasses like Weavers and Subjugators that pose a significant threat to players. They express excitement about facing these new enemies in higher difficulties and campaigns.

15:03

๐Ÿ›ก๏ธ Facing Dread Enemies and Boss Encounters

The speaker shares their anticipation for facing the Dread enemies in harder difficulties and legendary campaigns. They discuss the unique and challenging boss encounters involving the Dread and appreciate the lore details provided about their creation. The speaker also mentions the use of new aspects and supers, which they plan to review in more detail later, and provides a brief overview of their experience with these new gameplay elements.

20:04

๐Ÿ”ฅ New Supers and Aspects: PvP and PvE Implications

The speaker talks about their experience with the new supers and aspects in both PvP and PvE settings. They describe the effectiveness of the Titan super in PvP, the potential of the new Warlock super for both PvP and PvE, and the Hunter's Ascension aspect, which they found to be undervalued. The speaker also mentions the Ghost super's impact in PvP and their intention to further explore these new elements in upcoming content.

๐Ÿ“š Final Thoughts on 'The Final Shape' and Lore Expectations

In conclusion, the speaker expresses their overall positive impression of 'The Final Shape' and its potential to be one of the best expansions. They discuss the darker narrative undertone and commend Bungie for embracing it. The speaker also addresses their hopes for the expansion to provide answers to lingering lore questions and to set the stage for future narrative developments, emphasizing their desire for a satisfying conclusion to the story.

Mindmap

Keywords

๐Ÿ’กExotics

Exotics in the context of this video refer to special and rare weapons or armor pieces in the game 'Destiny'. These items are highly sought after for their unique abilities and aesthetics. The script mentions that the presenter got to play with every exotic, including the 'still hunt exotic sniper rifle with golden gun', which synergizes with the 'Celestial' ability, allowing for a powerful 'super shot'.

๐Ÿ’กPristina

Pristina is a new subclass introduced in the 'Final Shape' expansion of the game. It is a groundbreaking class that combines light and darkness abilities, offering players a highly advanced and versatile playstyle. The script describes Prismatic as a complex and advanced class that allows players to access a wide range of abilities, challenging traditional subclass roles and offering a new level of depth to gameplay.

๐Ÿ’กTranscendence

Transcendence is a state or ability within the Prismatic subclass that enhances the player's capabilities. It is activated when certain conditions are met, such as filling up a meter by using both light and dark abilities. In the script, the presenter explains that during Transcendence, weapon damage increases, and ability recharge rates are improved, making it a powerful mode that significantly boosts the player's combat prowess.

๐Ÿ’กExotic Class Items

Exotic Class Items are special items in the game that provide unique benefits to the player's subclass. The script highlights that these items allow for the merging of two Exotics into one, significantly enhancing the power and customization options for the player's subclass. This feature is a 'big selling point' for the Prismatic subclass, as it offers a high degree of build variety and power.

๐Ÿ’กSubclass Verbs

Subclass Verbs are the specific abilities associated with a subclass in 'Destiny'. The script discusses how the Prismatic subclass diverges from the norm by not being limited to a single elemental type, thus providing access to a broader range of subclass verbs such as 'jolt', 'Scorch', 'weaken', 'freeze', and 'Sever', offering a more diverse gameplay experience.

๐Ÿ’กThe Final Shape

The 'Final Shape' is the name of the upcoming expansion for the game 'Destiny'. The video discusses the new content, including exotics, subclasses, and narrative elements that players can expect from this expansion. It is portrayed as a significant addition to the game, with potential to offer one of the best expansion experiences.

๐Ÿ’กDread

Dread refers to a new type of enemy introduced in the 'Final Shape' expansion. The script describes them as being 'equally, if not more annoying' than previous enemy types like the Scorn, indicating that they present a significant challenge to players. The Dread enemies have unique abilities and behaviors that make them formidable opponents in the game.

๐Ÿ’กSubclass Aspects

Subclass Aspects are additional abilities or modifications that can be applied to a subclass, enhancing or changing its functionality. The script mentions several new aspects, such as 'Unbreakable' for Titans, 'Solar Soul' for Warlocks, and 'Ascension' for Hunters, each providing unique gameplay mechanics and strategies.

๐Ÿ’กSupers

Supers are powerful abilities in 'Destiny' that are charged over time and can be unleashed for devastating effects. The script discusses new supers for each class, such as the Titan's axe-throwing super and the Warlock's self-resurrecting super, which are expected to change the meta of both PvE and PvP gameplay.

๐Ÿ’กPillar of Autumn

The Pillar of Autumn is a location or activity in the game where players can experience new content. The script describes it as having a 'creepier' vibe with dynamic changes in visibility and atmosphere, creating a challenging and immersive environment for players to explore and engage with enemies.

๐Ÿ’กNarrative

The narrative of the game refers to the story and lore that drives the gameplay and world-building. The script suggests that the 'Final Shape' expansion has a darker undertone compared to previous content and that the presenter is looking forward to a satisfying conclusion to the current storyline. It is also mentioned that the narrative team was interviewed, hinting at a deeper dive into the story in future content.

Highlights

The introduction of Prismatic, a new subclass that combines light and darkness abilities, marking a new level of class complexity in the game.

Pristina, the new exotic sniper rifle with a golden gun feature, synergizes with the Celestial ability for a powerful super shot.

The playtest included a variety of exotic armor pieces and weapons, such as the Trace rifle and the Messer's red death.

Transcendence, a new ability that boosts weapon damage and ability recharge, requires strategic use of light and dark abilities to activate.

The new Prismatic grenade offers a unique combination of subclass verbs, providing a diverse range of effects.

The introduction of the exotic class items allows for merging two exotics into one, significantly enhancing the power of the Prismatic subclass.

The variety of builds and strategies available with Prismatic is expected to be higher than ever due to its versatile nature.

The new enemy type, Dread, is considered more challenging and annoying than previous enemy types, offering a new level of difficulty.

The Pillar of Heaven, a new area in the game, features a dynamic and immersive environment with changing weather conditions.

The narrative of the final shape is darker and more complex, with Bungie aiming to provide a satisfying conclusion to the storyline.

The new supers for each class offer unique abilities and playstyles, adding more depth to the gameplay.

The new aspects provide additional strategic options and enhance the abilities of each class.

The upcoming content will include in-depth reviews and analysis of exotics, aspects, supers, and the Prismatic subclass.

The raid is launching earlier than usual to accommodate the powerful nature of the new Prismatic subclass and exotic class items.

The red subclass that was speculated in previous discussions is confirmed not to be in development, clarifying past rumors.

The final shape expansion promises to be one of the best, with a focus on narrative depth and gameplay innovation.

Transcripts

00:00

so guys we got to play it we got to play

00:02

the final shape a little bit early now

00:05

understand today's video is not going to

00:07

be containing really any spoilers we are

00:10

going to be showing a lot of the Exotics

00:12

because during the two days that we got

00:13

to play the final shape we pretty much

00:15

play with every single exotic that

00:17

includes the still hunt exotic sniper

00:19

rifle with golden gun which by the way

00:21

just to give you a small little tip

00:23

there it does synergized with Celestial

00:25

yes you can get one single golden gun

00:27

super shot off with it it's quite

00:29

amazing microcosm we got to play with

00:31

that as well that's the Exotic Trace

00:33

rifle and it's a kinetic Trace rifle and

00:35

we got the mess with kostov red death

00:37

and pretty much every exotic armor piece

00:39

on the Titan Hunter and warlock classes

00:41

we got to play with all of those I will

00:43

be doing individual reviews of those

00:46

Exotics because we tested those things

00:48

extensively today though I wanted to

00:51

focus more on the final shape the intro

00:54

Mission into the final shape but also

00:56

the big item which is the thing that

00:58

everyone's been asking how was Prismatic

01:01

Prismatic is the new subclass that we're

01:03

going to be getting in the final shape

01:04

and it is something that we didn't know

01:06

we were originally going to be getting

01:08

Strand and and both stasis were things

01:10

that were pitched very early on and

01:12

initially Prismatic though Not only was

01:15

it not revealed to us in the vok last

01:17

year but it is doing something that

01:19

Bungie has never done before it is

01:21

combining light and darkness abilities

01:24

all together now let me just say right

01:26

out the gate this is the most advanced

01:29

class Bungie has ever given us and it's

01:32

going to take a very long time to really

01:34

just wrap your head around it because it

01:35

took me and it's still taken me a long

01:37

time to wrap my head around it when you

01:39

have access to this many different

01:40

abilities you're looking at your subass

01:42

UI and you're like okay I've got an arc

01:45

subclass I'm rocking a void grenade I'm

01:48

rocking a strand melee when I slide my

01:51

abilities change because of whatever

01:52

aspect or maybe I'm charging of a trip

01:54

mine super Trip Mine grenade up on

01:56

Hunter you know I I've got the ability

01:57

to jolt Scorch sever freeze it messes

02:00

with you it messes with your head

02:01

because we've been so committed to these

02:03

particular Lanes think back to when D2

02:06

first launched and we had just these

02:08

little sub menus of what our subclass is

02:10

and that's where we played in you know

02:12

you got top tree bottom tree and middle

02:14

tree and Forsaken and then that was it

02:16

and then eventually we rolled into the

02:18

fragman aspect system but it was still

02:20

committed to one elemental type and

02:23

within those Elemental types you would

02:24

have your set of subclass verbs what's

02:27

so confusing with Prismatic is in your

02:29

mind you're like okay I'm rocking an arc

02:32

subass like my super is Arc but it's not

02:36

just jolt that you're going to be doing

02:38

here you have the ability to have access

02:41

to ignitions and Scorch and the ability

02:43

to weaken and freeze and Sever and so

02:47

when I say this is an advanced class it

02:49

really just kind of comes back to the

02:51

understanding of what we had before and

02:53

almost like unlearning those things and

02:56

going all right this is how Prismatic

02:58

works and once you wrap your your head

03:00

around that then you could start making

03:01

Headway into builds now I will say

03:04

initially at least in the campaign

03:06

similar to how strand was and even

03:08

stasis to some aspects you're going to

03:10

be relying on Prismatic to like do

03:13

damage to certain enemy types you'll see

03:14

these enemy types that have like the

03:16

rainbow look and you know you'll have to

03:18

go over there and get Transcendence to

03:19

do damage against those enemies and

03:21

again Transcendence is essentially this

03:23

bar underneath your super metab bar and

03:25

as you do damage with Darkness abilities

03:27

and also do damage with light abilities

03:29

each one of those meters fills up now if

03:31

you're doing damage with a kinetic

03:32

weapon you're going to actually be

03:33

splitting the the amount of ability or

03:35

the amount of regeneration on either

03:37

side but each one of those things fills

03:39

up and then when it fills up you have

03:40

the ability to press a button and you

03:42

are now Transcendence and in that moment

03:44

when you're Transcendence your weapon

03:45

damage goes up by 5% your ability

03:48

increases are off the channel like

03:49

there's just so many abilities you're

03:51

going to get to a point especially like

03:53

in week two when you have access to

03:54

Exotic class items where the amount of

03:56

abilities you have readily available you

03:58

almost don't have enough time to to put

04:01

that many inputs in there's just

04:02

especially in a Transcendence mode

04:04

there's just so much happening man it's

04:06

almost like a mini super it's almost

04:08

like you're rocking one and a half

04:10

supers now with Transcendence on top of

04:13

that you get access to the grenades the

04:15

Prismatic grenade which is going to be

04:17

specific to each class and those are

04:19

very potent as well and they too dip

04:21

into a variety of subclass verbs as it's

04:24

normally like a mixture of things

04:25

whether it's like suspend and jolt

04:28

together or or it's like shatter damage

04:30

and you know void damage together you

04:32

know so there there's a variety of

04:34

different subass verbs that they all

04:36

rely on and that's the thing about

04:38

Prismatic is just understanding that you

04:40

really are rocking a little bit of

04:42

everything but initially I would say

04:46

Prismatic was not that crazy to me like

04:48

it was like okay this is cool but I'm

04:51

not that Blown Away by it and that's

04:53

where I was like initially and when I

04:55

say initially I'm talking about in the

04:56

campaign I was concerned that Prismatic

04:59

was too much of a jack of all trades

05:01

build here's where things really blow up

05:04

the second day we were there we got

05:05

access to Exotic class items that's the

05:08

big selling point for prismatic is with

05:10

exotic class items you now have the

05:12

ability to merge two Exotics into one

05:15

now it's not the entire exotic you'll be

05:17

like the main benefit of that exotic and

05:20

that'll be the Bold Point that's within

05:22

that exotic class item but nonetheless

05:24

it's still two exotic class items into

05:26

one and that is what really elevated

05:29

Prismatic so initially when rocking

05:31

Prismatic which is my normal Exotics I

05:34

was like okay this is this is all right

05:36

and I'm not blown away by it then when I

05:38

got into the full builds when we had all

05:41

the aspects unlocked all the fragments

05:43

unlocked because they pretty much gave

05:44

us the whole Suite to play with in the

05:45

second day and all the Exotic class

05:48

items that's whenever it was like this

05:50

is power Fantasy on roids this is why

05:53

the raid is coming out 3 days after the

05:55

launch of the final shape and not week 2

05:57

had the raid come out in week 2 I'm not

05:59

saying we would have walked in there and

06:01

SLA the witness around but exotic class

06:03

items and a fully kitted out Prismatic

06:05

subass you're going to be putting out

06:07

some potent damage you're going to be

06:08

doing some nasty stuff and what's so

06:11

crazy is with all these different

06:12

variety of different aspects and

06:14

fragments and and also class items

06:16

there's going to be more build variety

06:19

than ever before and we know this

06:20

because we have like the build battle

06:22

series and I will say as a season goes

06:24

on all the builds kind of consolidate

06:26

into like maybe three like two or three

06:28

where everyone's just pretty much much

06:29

using the exact same thing there's some

06:31

people being creative but there's

06:33

obviously like your your bold Point

06:35

potent bills that rise to the top

06:36

Prismatic though because of how much

06:39

variety is it's going to take us a long

06:41

time to really just narrow down and like

06:44

what is the most potent now in terms of

06:46

what I I use we tried a variety of

06:48

different things some were more potent

06:50

than others there was one set of

06:51

abilities we did which included us

06:53

rocking dust fi grenades we were rocking

06:55

Spirit of renewal and that was you know

06:58

of course is getting getting a b with

06:59

the frost armor there and then the other

07:02

exotic that we were rocking with it was

07:04

actually from the the hunter exotic

07:06

helmets so Sera rnes facade so we had

07:09

Spirit of renewal and ser raknes facade

07:13

that one comes where you where you gain

07:14

woven Mel when activating a grapple

07:16

there's been some changes there and so

07:18

the change there is just simply by using

07:21

your grenade you get woven melt so if

07:23

you're understanding where I'm coming

07:25

with this guys with the single dust fill

07:27

grenade throw you have both woven male

07:30

and frost armor you essentially have

07:32

double the resist and so the things that

07:34

you can tank with that was was pretty

07:36

wild and I was just running in there and

07:38

like throwing it down and essentially

07:39

just letting things just beat the piss

07:40

out of me just to see like what I could

07:42

survive but I'm really impressed with

07:43

that and obviously like in day one

07:45

encounters when you have minus 20 Deltas

07:47

like that's going to make a big

07:48

difference another combination we rock

07:50

was actually the spirit of abiant leap

07:54

which of course takes advantage of

07:55

dinger's lash but we combine this with

07:58

the spirit of kep and ke's getting a

08:00

buff too and dude the amount of

08:03

abilities I had not even including

08:06

Transcendence was wild because

08:07

essentially I mean I was just popping

08:09

abilities over and over from my

08:11

concentration from getting the slam from

08:13

popping my barricade to uh suspending

08:16

everything in front of me from applying

08:18

the wave of solar going back and forth

08:20

doing the the solar and doing damage

08:22

with that like essentially I I ran into

08:24

a situation with that particular build

08:26

where I was like dude I have so many

08:28

abilities at my disp

08:30

I just I don't have enough time to get

08:32

all of these abilities out that's how

08:34

crazy it is and you know what's even

08:35

even crazier is like the moment you pop

08:38

Prismatic or Transcendence these things

08:40

amplify so it's like you're already

08:42

chewing out abilities left and right and

08:44

all over the place but then you hit

08:46

Transcendence and this thing this thing

08:48

amps up even more on top of giving you a

08:50

prismatic grenade now what I will say

08:52

about the Prismatic grenade that takes

08:54

presence over your base grenade so it's

08:56

not like you can use your Bas grenade

08:57

while using the moment you're in trans

08:59

in it's you're only using the Prismatic

09:01

grenade which you're going to want to

09:02

use anyways because it's potent but that

09:04

was the experience there with Prismatic

09:06

and we'll be doing like deep dives into

09:09

Prismatic uh this week but just to give

09:11

you an idea here initially when the

09:13

final shape launches Prismatic is a

09:15

means of getting through the campaign

09:17

kind of like strand is potent but not

09:19

nearly as potent as what you were you

09:21

were going to want it to be but then

09:23

week 2 rolls around the episode will

09:25

launch we get access to Exotic class

09:28

items and that's where things get insane

09:30

and again like I said earlier this is

09:32

why the raid is launching in week one

09:35

Buie knows this they know we would have

09:37

went in there and probably whooped up

09:39

the raid pretty quickly especially like

09:41

high tier players that know how to build

09:42

craft really really fast those guys when

09:44

they get their hands on exotic class

09:46

items and the full kit there Prismatic

09:48

it's going to be nasty so yeah lots of

09:50

great things from that let's kind of

09:52

circle back to the the final shape

09:54

itself I don't want to give you

09:55

narrative spoilers because the narrative

09:57

is really important to all of us I did

09:59

have an interview though with the with

10:01

the narrative team and one of the other

10:02

developers and you know I'm I'm trying

10:04

to get access to that audio and I think

10:06

we may just upload that audio from that

10:08

interview and that way you can kind of

10:09

get an idea of what I was trying to go

10:11

for but essentially in that interview

10:13

guys what I was really driving home to

10:16

and my questions was are we going to get

10:18

all the answers are we going to wrap up

10:20

the Lucin l wise now let me just say I

10:23

definitely didn't get nearly as many

10:25

answers as I had hoped a lot of it came

10:28

back to hey cross just play the campaign

10:31

you'll get more information and we did

10:32

get to play mission one we also got to

10:34

play Mission 5 I would say jumping

10:36

around from mission to Mission like that

10:37

we didn't get to play a bunch but I

10:39

think we also got to play a little bit

10:40

of mission 7 but one was like the

10:42

mission we played the most of and I

10:44

honestly was kind of like kept my

10:45

blinders on CU I didn't want to know too

10:47

much going into it because nothing jars

10:48

me more than like jumping around in a

10:50

campaign and things get kind of

10:52

fragmented so I like to kind of

10:54

experience things in its chronological

10:56

order because that's the best way to

10:58

experience it but I asked questions in

11:00

that interview and those questions

11:02

included are we going to learn more

11:04

about the three factions the factions

11:06

that make up the witness right what was

11:08

the witness's life like before the

11:10

witness and all I got pretty much from

11:13

that is just play the campaign and these

11:15

things will be answered now one question

11:17

we did ask and this was actually

11:20

answered for us right on the spot was

11:22

about the red subass I asked was the red

11:25

subass ever going to be a thing and

11:27

essentially what I asked was are we

11:28

going to get that third subass I would

11:30

assume it it will be paracausal

11:32

considering our other subclasses but

11:34

things are going to change right

11:36

obviously after we defeat the witness

11:37

how is that going to play a role how why

11:39

would we even need a third sub class

11:41

that wasn't really answered on whether

11:42

or not we're going to get a third sub

11:43

class what was answered was that the red

11:46

subass that we covered last year was not

11:49

real I don't know what that was they

11:50

just said that there is no red subass

11:53

being worked done they did not say that

11:54

a a new subass is not being worked done

11:57

or that we will not get the third dness

11:59

subass they just said from that

12:00

screenshot that so many of us ran with

12:03

last year uh on the red subass that is

12:05

in fact not real so yeah just just

12:08

wanted to bring some clarification on

12:10

that I'm happy that they answered that

12:11

for us though anyways as far as like the

12:13

final shape goes and the pel heart this

12:16

is an area that's going to be unlike any

12:19

area we have had and the reason why I

12:21

bring that up is because the the vibe of

12:23

it is just creepier and it's not

12:26

necessarily like day and night cycle and

12:29

not going to get into like mechanics or

12:30

whatever but there are points when

12:32

playing on the pill heart where you know

12:34

things are clear and you can see the sky

12:36

and everything it'll go from that to

12:38

suddenly you can't even see what's right

12:40

in front of you like that that's and it

12:42

almost reminds me like the dynamic

12:43

weather system they included in Europa

12:45

it's similar to that except for this is

12:47

just like more daunting you know it's

12:49

not just oh it's snow we're in a

12:51

blizzard it's like no you're literally

12:53

being enveloped by what you would equate

12:55

to the darkness and uh that that plays

12:58

into it mechanically but that's kind of

13:01

the experience on the pill heart you'll

13:03

go from this Garden atmosphere to some

13:05

of the most beautiful areas and then

13:07

you'll step off into what feels like

13:09

hell and I love that you could have both

13:12

of those type of biomes in in this one

13:15

destination now I did not get to

13:16

experience the entire destination we

13:18

mainly only got to play like within the

13:20

mission structure and then we got to

13:21

play one of the game modes on the on the

13:23

pill heart which is really cool but uh

13:25

within that new activity is when I got

13:28

to really experience you know that that

13:30

effect where suddenly clear skies you

13:32

see your enemies all around you and the

13:34

next thing you know it everything around

13:36

you you can't even see what what's

13:37

happening in front of you and it feels

13:39

like you're being wrapped in darkness so

13:41

that was really cool now finding the

13:43

dread we said in the past that the I

13:46

would say the most annoying enemy type

13:49

to face inside of Destiny is probably

13:50

the Scorn the scorn man that they just

13:53

the way they move the the fact that some

13:55

of them just go in complete immunity by

13:57

just like disappearing the reappearing

13:59

and then they can just kill you from

14:00

behind or the fact that they have this

14:01

like small circular Shields that can

14:03

somehow block literally everything is is

14:05

extremely annoying The Dread are equally

14:08

if not more annoying subjugators they're

14:11

real man they're like on the level of

14:13

tormentors their presence is known

14:15

they're big they literally take up the

14:17

battlefield originally when we were

14:19

first shown the subjugators we thought

14:21

they were just going to be like you know

14:22

like the side little ad that comes in

14:25

and Buffs up other enemies no that their

14:27

presence is no they are as potent as a

14:30

Tormentor especially considering they

14:32

can lean in on Strand and lean in on

14:34

stasis as far as the other dread enemies

14:37

the ones like the flying bats yes they

14:39

have that that shout that can

14:40

essentially like almost have like that

14:41

suppression effect on you which can

14:43

really really mess you up the guys that

14:45

got run around with that's got like the

14:46

double blades and then when you kill

14:48

them they have like the worm thing come

14:50

out of them that can explode they're

14:51

also really annoying and understand like

14:53

a lot of the gamepl that we're going

14:55

against them at is like at level stuff

14:57

maybe we're a little bit under but that

14:59

level stuff these enemy types are

15:01

annoying even at at level you can

15:02

imagine how annoying they will be on GMS

15:05

like grandmas nightfalls playing against

15:07

the dread it's going to be awful and I'm

15:10

here for it man I I'm looking very much

15:12

forward to facing those enemy Types on

15:14

the harder difficulties especially like

15:15

the legendary campaign when we really

15:17

get into that I think that's going to be

15:19

really really fun and we get we did get

15:20

to go against some of those enemies in

15:21

the legendary campaign and that was a

15:23

lot of fun but in terms of like the most

15:26

annoying enemy types to go against I

15:28

think they are now first place for me

15:29

used to be scoring like scoring and

15:31

taking were like right there neck and

15:32

neck but the dread are at the top for me

15:35

again I really really want to talk about

15:37

some of the boss encounters we had and I

15:40

I've got to go back through and check

15:41

the notes and see what we can talk about

15:42

this week and I think maybe at some

15:44

point this week we may have an entire

15:45

video that's like all right listen if

15:46

you don't mind spoilers you know here's

15:48

some more stuff right but some of the

15:50

boss encounters man are are incredible

15:53

especially when dealing with this new

15:54

enemy type but I love the the the Gomen

15:56

clature used for a lot of the dread you

15:58

know whether it's Weavers and that's

16:00

essentially what they are their weaving

16:02

Strand and so it's really cool that they

16:04

dip into those names for all of those

16:05

and now that we know the witness is

16:07

literally using the light to create the

16:09

dread uh really cool little lore detail

16:12

on their creation and of course why it

16:14

is they're so annoying now as far as

16:17

other abilities we got to use we did get

16:19

to use the new aspects we also got to

16:22

use the new supers now we're going to be

16:24

doing deep Dives on everything

16:26

throughout this week but if you've seen

16:28

the new supers so for the tie you've got

16:30

the ax that you throw one at a time uh

16:32

you throw three of them in total and

16:34

then you can pick up those three axes

16:35

now your teammates can pick up those

16:37

axes too and inside of pppp we went up

16:39

against an entire team of Titans and

16:41

dude once they got those supers going

16:43

they were so hard to beat because not

16:45

only were they using the supers to kill

16:47

us then they had three axes they can

16:49

come pick up individually and run around

16:51

and either kill us with the LI melee

16:54

attack or just outright just throw the

16:56

axe at us and kill us and so we were

16:58

literally getting killed on spawn by

17:01

these Titans the tit super is crazy not

17:03

just because of the damage it puts out

17:05

but because of its longevity the ability

17:07

to stretch the super beyond the super

17:09

itself right now I did use the aspect

17:11

the unbreakable aspect where you you

17:13

know you charge your grenade and then

17:14

you do like the explosion it's all right

17:17

I wasn't that Blown Away by it I mean

17:18

it's okay I think we need to mess around

17:20

with it a bit more we'll go back to the

17:22

footage and look at it a bit more I want

17:23

to say there was one moment I did use

17:25

Ursa furiosa and again I know this is a

17:27

this is a game death build so things are

17:29

subject to change but for the most part

17:30

sandbox wise everything here should be

17:33

the sandbox we're going to be playing

17:34

with in the final shape so things like

17:36

cerus and Colony I got to play with

17:39

those Exotics that got their Buffs and

17:40

yes we'll be talking about that more

17:42

this week now other aspects we got to

17:43

play with we got to play with the solar

17:45

Soul aspect on warlock that was really

17:48

good I enjoyed it the super itself was

17:50

also really really good I felt like I

17:52

was running around with like a souped up

17:54

sun singer from back in in D1 and as

17:57

what Bungie said they of course wanted

17:59

it to surpass that of sun singer back in

18:00

D1 obviously many people think of sun

18:03

singer as the self- reses Warlock and

18:05

that's what a lot of people want you're

18:07

not getting that here what you're

18:08

getting is a number of abilities that

18:10

are constantly up for you and so you can

18:12

just go to there and just start you know

18:14

laying waste to an entire team or group

18:16

of enemies it has crazy tracking

18:17

especially the the actual grenade effect

18:20

but you synergize it with your melee so

18:22

just think of it as all of your

18:24

abilities having infinite up time and

18:26

you're just literally emitting

18:27

everything left and right and it was

18:29

funny because I was pairing that with

18:31

Prismatic so I would go from

18:33

Transcendence using Transcendence

18:35

buffing all my ability spitting

18:37

everything out left and right ability up

18:39

time at full Max then right afterward I

18:41

would then jump to my super which then

18:43

contribute back to my Transcendence

18:45

there you see the loop here guidance or

18:46

you can go the other way you could do

18:48

you know super first and then

18:49

Transcendence second to contribute to

18:51

more Super and so there's a lot of

18:53

things here that is going to involve you

18:55

having very high up time with your

18:57

abilities and that was what I registered

18:59

there with warlocks was like you know

19:01

with the new super I had very very high

19:03

up time we also used it in PvP and it

19:04

was pretty nice in PvP now for Hunter

19:07

Hunter has the the new Ascension aspect

19:11

where you troll the the staff above your

19:13

head okay this this is really good I

19:15

think a lot of people are discounting it

19:16

yes we used it with the new exotic but

19:18

we also used it with other things like I

19:20

used it with ger Falcons and so every

19:22

time because of the G Falcon change

19:23

every time we got an ability kill we

19:25

would do with ger Falcons and stylist

19:27

executioner we would also go invisible

19:30

come out invisible give a volatile

19:31

rounds to avoid weapons he was really

19:33

really nice I really really like that

19:35

ability now as far as the super ghost

19:37

remember you throw the knife you

19:39

teleport to it you come out of it and

19:40

you're doing your it looks like the same

19:42

super animation from back in D1 when you

19:44

could just do spin the win on yourself

19:46

and kill everything in like AOE I would

19:48

argue and say three to four times larger

19:51

than the D1 version of this it's so

19:54

large that when you throw that knife

19:56

anywhere remotely close to an me when

19:59

you're coming out of and it's so instant

20:01

you're just going to kill whatever it is

20:03

I didn't necessarily do PVP gameplay of

20:05

this but I got to see or go up against

20:07

Hunters rocking this and you just could

20:10

not Escape that ability as far as PVE I

20:13

don't necessarily know if I'm going to

20:14

use this super for PVE it seems to be

20:16

more gauged at PVP for myself but those

20:19

were those new supers and aspects so

20:21

guys that's pretty much it I I know this

20:23

is a very general video and and so I

20:26

mainly wanted to put this together and

20:27

put this out that's kind of like a

20:29

warning because past this point we're

20:31

going to be doing deep dies on

20:32

everything we have a number of things

20:33

lined up exotic reviews for all the

20:36

exotic armor pieces the exotic weapons

20:38

the new supers the new aspects the

20:40

complete look at exactly what you're

20:42

looking at in your Prismatic kits all of

20:44

these things are going to be rolling out

20:45

throughout this week if you do not want

20:46

to see any of those things I would

20:48

honestly advise just not looking at

20:50

anyone's YouTube channel because it's

20:52

not just going to be me making this

20:53

content there are a number of other

20:55

content creators there that are also

20:56

going to be posting up this content so

20:57

look away but but I hope you're okay

20:59

with this video today being just more of

21:01

a general overview so far I I've been

21:03

really impressed with what we got to see

21:05

in the final shape I'm excited about

21:06

this expansion I think it's going to be

21:08

one of the best expansions and you know

21:10

I I'm not getting into cutscenes or into

21:13

narrative but let me just say

21:16

narratively there is a darker undertone

21:19

than what we've experienced in the past

21:21

and I love that Bungie is leaned into

21:24

that war and let me also just say Keith

21:26

kills it as the Vol that's it that's all

21:28

I'm going to say narratively if we put

21:29

out anything else that involves the

21:31

narrative or any other missions which we

21:33

shouldn't be able to do anything other

21:34

than mission one but if we put out

21:35

anything else I will honestly will'll

21:37

blur out the thumbnail I'll just slap a

21:39

big spoiler tag on it and we'll go from

21:42

there again my hope with this expansion

21:44

is that everything comes full circle we

21:46

can now answer all the questions that we

21:49

we have especially for my lore folks I

21:51

essentially want B in milin to be

21:54

completely satisfied with this expansion

21:56

from a lore perspective cuz based on

21:57

what we experienced and lightfall which

21:59

really it just didn't hit for us

22:01

narratively and so final shape is going

22:03

to have to really pick it up from there

22:05

I would say from my you know my

22:08

knowledge the lore and my experience

22:10

with the few missions I got to play it

22:12

didn't necessarily answer questions it

22:14

actually it brought more questions than

22:17

answers but again we didn't play the

22:19

entire campaign we don't know exactly

22:21

how everything's going to wrap up I'm

22:23

hoping that's going to be the case we of

22:24

course have episodes that are going to

22:25

roll over after that we have whatever

22:27

we're going to be unlock locking through

22:29

the raid so again I want this one to be

22:32

you know a good conclusion to the lon

22:33

dness Saga but then also bring in all

22:35

those other variables you know what

22:37

about the Vex what about the nine is

22:39

there anything going on with the wish

22:42

that orren or Crow unintentionally made

22:45

and so you know what's what's the

22:47

downside to that and so these are the

22:49

things that I hope get answered uh in

22:51

the final shaped campaign and also um in

22:53

the episodes themselves but more in the

22:55

campaign I don't necessarily want us to

22:57

be in a situation where it's like all

22:58

right here we go we've got a ton of

22:59

questions and let's just answer this

23:02

throughout an entirety of a year that

23:04

sucked I do believe that we are going to

23:06

get those answers though you know more

23:08

answers rather than questions and then

23:10

after that we'll have some lead UPS into

23:12

those other narrative points so guys

23:13

thank you so much for tuning in for this

23:15

video again after this point Exotics

23:18

aspects supers Prismatic all that stuff

23:20

is going to be rolling out so be looking

23:21

out for those Fells and ladies thank you

23:22

all for coming and watching and as

23:24

always slap that like button like your

23:25

mama told you right

23:28

he

23:32

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