Apple Vision Pro - A PC Guy’s Perspective

Linus Tech Tips
2 Mar 202424:49

Summary

TLDR这段视频脚本深入评测了苹果新推出的 Vision Pro 混合现实头戴设备。作者从硬件设计、视觉效果、实用性等多个角度进行了全面分析。他赞赏了 Vision Pro 出色的工程技术,但也指出它在舒适度、交互性和应用支持等方面存在一些不足。虽然 Vision Pro 展现了空间计算的无限潜力,但目前对普通用户来说,它的价格和便携性依然是重大障碍。作者总结认为,Vision Pro 确实是一款非常令人兴奋的尖端科技产品,但可能还需要时日来克服现有的限制。

Takeaways

  • 😲 苹果 Vision Pro 在构建质量、显示分辨率和现实视图传递技术等方面均展现出卓越的工程技术。
  • 😕 但它的佩戴舒适度、视场角和运动模糊等细节仍有待改进。
  • 🎮 Vision Pro 并不适合用于虚拟现实游戏,因为手部运动跟踪不够精确流畅。
  • 💻 通过流媒体应用,Vision Pro 可以非常出色地访问 Windows 电脑并使用虚拟桌面。
  • 🖼 Vision Pro 目前主要适用于观看视频内容、欣赏 3D 照片/视频等消费类应用。
  • 👨‍💼 对于专业工作来说,Vision Pro 暂时缺乏理想的生产力体验。
  • 📝 笔记、协作编辑等常见办公场景在 Vision Pro 上尚无良好支持。
  • 💰 Vision Pro 的 3,500 美元定价相对其当前功能而言过于昂贵。
  • ⌚ Vision Pro 作为新兴技术的第一代产品,在用户体验和应用生态方面仍有很大的进步空间。
  • 💡 作为一项革命性创新,Vision Pro 为未来的空间计算奠定了基础,但商业前景尚不明朗。

Q & A

  • 为什么苹果Vision Pro会引起如此大的反响,而Meta Quest则被人嘲笑?

    -虽然两者都是混合现实头戴设备,但苹果Vision Pro在分辨率、摄像头性能等硬件方面明显高于Meta Quest,所以给人一种全新的沉浸式体验感,引发了人们的兴奋和期待。此外,作为科技界的引领者,苹果产品往往有很高的预期,而Meta则在用户体验方面存在一些缺陷,因此两者的反响有所不同。

  • Vision Pro在游戏体验方面的主要优缺点是什么?

    -Vision Pro优点是画质清晰流畅,物体实景渲染效果出色,提供了无与伦比的视觉体验。但缺点在于由于缺乏类似手柄的运动传感器输入,在需要高精度手部追踪的游戏中,手部动作无法被完美捕捉,导致交互体验下降。所以它并不太适合作为一款游戏主机使用。

  • 作为一款用于工作的设备,Vision Pro在工作环境中存在哪些挑战?

    -Vision Pro在工作环境中存在一些挑战。首先,长时间佩戴会带来眼睛疲劳等不适感。其次,实景视频画质无法与真实世界相媲美,且虚拟内容与现实场景过于鲜明对比,会产生视觉分离感。再者,缺少方便的文件共享和多人协作模式,不利于高效办公。此外设置和调整耗时较长,不如常规电脑便捷。

  • 脚本中提到了哪些可以通过Windows设备来远程使用Vision Pro的方法?

    -脚本中提到了两种通过Windows设备远程使用Vision Pro的方法。第一种是通过Steam link 应用程序将Windows电脑的画面传输到Vision Pro上,不过分辨率只能达到1080p。第二种是使用Sunshine将Windows电脑变成流媒体服务器,再配合Moonlight应用,就能以高达4K 120帧的分辨率在Vision Pro上使用Windows系统。

  • 脚本对Vision Pro产品的最终评价是什么?它为普通消费者是否合适?

    -脚本对Vision Pro给出了正面但有限的评价。它认为Vision Pro无疑是一款工程技术上的杰作,能带来前所未有的沉浸式体验。但目前除了观看影视作品,它还缺乏足够吸引普通消费者的实用功能和内容。加之高昂的价格,因此脚本认为普通消费者暂时没有必要购买,还是需要等待下一代产品。

  • Vision Pro与智能手机相比,在便携性和实用性方面存在哪些差距?

    -与智能手机相比,Vision Pro在便携性和实用性方面存在明显差距。一方面,Vision Pro体积庞大、配件多,佩戴和使用并不便捷。另一方面,目前它缺乏日常应用场景,大多数人使用手机就能完成的工作也无法高效地在Vision Pro上完成,所以实用性有限。智能手机作为一种成熟产品,在这两方面都占据明显优势。

  • Vision Pro的较高价格主要得益于哪些技术和硬件的创新?

    -Vision Pro主要依赖以下一些创新技术和硬件实现其强大功能,导致价格较高:1.采用了自家研发的M2芯片,性能出色;2.搭载多达12颗摄像头用于实时环境扫描和渲染;3.内置R1芯片用于实时视频缝合、眼部和手部追踪;4.采用高分辨率近4K微型OLED显示屏;5. 出众的工业设计和材料选择等。

  • Vision Pro在视频通过功能方面有何创新之处?但也存在哪些不足?

    -Vision Pro的视频通过功能是目前同类产品中最出色的,通过多种创新算法和硬件支持,实现了高分辨率、低延迟的画面,并能将虚拟物品无缝融入真实环境。但不足之处在于,并非真正展现真实世界,只是通过摄像头采集的视频画面,客观还原度和沉浸感有一定局限性。此外还存在运动虚化、显示器闪烁等影响画质的问题。

  • 除了便携性和功能局限外,脚本还指出Vision Pro在哪些方面有待改进?

    -除了便携性和功能局限外,脚本还指出Vision Pro在以下几个方面有待改进:1.佩戴舒适度不佳,头部压力分布不均;2.视场角较小,只有79度;3. AR效果受到WiFi网络情况影响,不够流畅;4.缺少虚拟对象锁定和保存布局等基本功能;5.缺少多人实时协作方式。这些都是影响用户体验的重要因素。

  • 脚本对Vision Pro的应用前景有何看法?未来发展需要解决哪些问题?

    -脚本对Vision Pro的应用前景保持乐观和期许。认为虽然目前确实存在便携性、应用场景等诸多局限,但随着软件生态的逐步完善,未来必将催生出更多有趣创新的应用场景。但前提是苹果需要解决硬件方面的不足,如提高佩戴舒适度、视场角度、网络支持等,并积极开发更加丰富的软件应用生态。只有这样,才能让Vision Pro真正走进消费者生活。

Outlines

00:00

😲 Vision Pro 之初体验

这一段描述了初次接触苹果 Vision Pro 的体验。作者谈到了这款头戴设备出色的材质选择和工艺质量,但同时也提到了头带的一个问题,即无法根据不同佩戴者的头型进行旋转调节,可能会导致不太舒适。接着作者赞叹了 Vision Pro 4K 分辨率下逼真的显示效果,以及 R1 芯片提供的令人难以置信的三维扫描和跟踪功能。但他也指出,相机镜头很容易沾上指纹,并对设备的视场角度(FOV)表示失望。

05:01

🎮 Vision Pro 游戏体验一言难尽

这一段讨论了在 Vision Pro 上的游戏体验。作者首先尝试在设备上运行一款名为"超级果蔬忍者"的游戏,结果发现即使视觉效果出色,但由于缺乏像手柄那样的运动跟踪输入,游戏的交互体验十分糟糕。接着,他展示了如何在 Vision Pro 上通过流媒体的方式在虚拟大屏幕上玩 PC 游戏,这种方式的延迟可以接受,也能提供更身临其境的体验,尤其适合沉浸式的单人游戏。但对于需要快速响应的竞技游戏来说,延迟就略高了。

10:02

🖥️ Vision Pro 上使用 Windows 体验

这一段着眼于在 Vision Pro 上使用 Windows 系统的体验。作者展示了如何通过第三方应用在设备上轻松地建立 Windows 环境,并使用巨大的虚拟桌面来工作。他认为这种巨大的工作空间虽然很酷,但实际操作时可能会感到眼睛疲劳。他还提到了苹果设计上的一些不足,比如缺乏固定窗口的功能。此外,通过虚拟现实的效果,现实世界可能会显得黯淡无力,而内容之间的对比也会加剧这种感受。最后作者对 PassThrough 模式下的深度感知存在一些问题表示失望。

15:03

⚠️ 作为生产力工具的局限性

这一段讨论了 Vision Pro 作为生产力工具的局限性。作者发现和他人协作时无法直接共享屏幕,不得不采取一些奇怪的解决方案。他认为与其在 Vision Pro 上工作,拥有多个传统显示器可能是更好的选择,因为现有的软件体验并不是为沉浸式空间计算而设计的。而且每次启动设备都需要重新调整虚拟桌面,增加了很多使用摩擦。总的来说,Vision Pro 目前显然还不是一款出色的生产力工具。

20:04

🤷‍♂️ Vision Pro 的应用前景较为有限

在这最后一段中,作者对 Vision Pro 目前的应用前景持保留态度。他认为除了像在私人影院观看视频这样的应用场景外,目前的应用生态还过于贫乏,无法带来太多乐趣。从高昂的价格来看,Vision Pro 暂时还无法取代现有的多种设备。作者将其类比为第一代智能手机,需要时间来克服便携性等障碍。不过,他也希望随着生态的完善,未来能有更多有趣的应用出现。最后作者借故播了个广告,总结性地表达了对 Vision Pro 现状的疑虑,但也没有完全否定它的前景。

Mindmap

Keywords

💡虚拟现实

虚拟现实(VR)是指通过计算机系统生成的一种模拟环境,可以让用户身临其境地体验三维虚拟世界。视频中批评了扎克伯格最初提出的"通过 VR 头盔体验现实生活"的概念,并赞扬苹果 Vision Pro 在提供身临其境感受方面的能力出色,如"Holy balls does this thing ever look incredible"。

💡空间计算

空间计算是苹果公司推出的新概念,旨在将虚拟内容与现实环境相融合。Vision Pro 就是一款空间计算设备,可让用户在现实场景中放置和操作虚拟物体,如视频中提到的"putting an enormous High Fidelity display anywhere you want"。视频认为空间计算是 Vision Pro 的主要用途和卖点。

💡视野范围

视野范围指 VR 头盔能覆盖的可视角度范围。视频测量了 Vision Pro 的视野范围,发现虽然其分辨率很高,但视野范围仅为79度左右,评论说"that's not very good is it"。视野范围影响沉浸式体验,并与视频对 Vision Pro 的期望产生矛盾。

💡机型硬件

视频强调 Vision Pro 在硬件构造、材质和制造工艺上都达到了一流水准,如"the material choices and the build quality are exceptional"。但也存在不足,如耳机的转动问题影响舒适度。视频对硬件的分析反映出 Vision Pro 作为一款新鲜产品,其优缺点并存。

💡影像延迟

影像延迟是指 VR 头盔从检测用户动作到渲染画面的延迟时间。视频指出 Vision Pro 在快速动作时存在延迟问题,如玩 Fruit Ninja 游戏时很容易失去追踪,认为是缺乏加速计和手柄输入导致的。延迟影响用户体验,体现 Vision Pro 仍是初代产品且不适于部分应用场景。

💡串流技术

视频展示了如何通过在 Vision Pro 上运行 SteamLink 和 Sunshine 等应用,将 Windows 电脑画面高分辨率无线投射到 Vision Pro 上,解决了苹果系统与 Windows 软件兼容性的问题。但视频也提到在较差网络环境下存在明显延迟。这说明串流技术是必要的中间方案,也凸显了系统开放性的重要性。

💡工作环境

视频模拟并评价了在 Vision Pro 的虚拟工作环境中进行办公的体验。优点是提供私密空间、大尺寸虚拟屏幕。但缺点包括耗时耗力的环境设置、文件共享不便、长期配戴疲劳等。视频对比了使用普通显示器的工作流畅性,认为目前 Vision Pro 在生产力方面还有不足。

💡内容生态

内容生态对 Vision Pro 这样的新兴设备至关重要。视频感叹目前可用的应用内容"从无聊到反乌托邦",缺少有趣的体验。未来想必会有更多应用程序支持空间计算,但视频认为当下 Vision Pro 上做任何有价值的生产活动和娱乐活动都相对有限。

💡可及性

可及性是视频评论 Vision Pro 时反复提及的一个重点。其造型笨重、电池大、配置复杂等,使得随身携带和随时使用的便利性大打折扣。视频认为相比智能手机等设备,Vision Pro 在日常使用中缺乏"方便"这一决定性因素,这或许是其最大的障碍。

💡成本效益

视频最后提到了 Vision Pro 3,500 美元的高昂价格。比较了同等价格可以购买的各种其他娱乐和生产力设备,并指出 Vision Pro 目前无法取代现有设备的任何一项实质功能。视频认为在性能和价值比方面,Vision Pro 距离大众市场还有一段距离。

Highlights

The Vision Pro is the most exciting piece of technology that I've used in years, with exceptional material choices, build quality, and a nearly 4K per eye display with no discernible screen door effect.

The 12 cameras on the front and bottom create a three-dimensional live view of the world around you, crushing Meta's efforts, thanks to Apple's R1 chip handling video stitching, eye tracking, hand tracking, and head movements.

The field of view, around 90-110 degrees with eye-tracking compensation, is a bit disappointing compared to other headsets.

Gaming on the Vision Pro is a mixed experience – while the visuals are incredible, the lack of controller input leads to poor tracking fidelity for fast games like Fruit Ninja.

Streaming PC games to the Vision Pro using SteamLink or Sunshine/Moonlight works well, providing a massive virtual display, though latency can be an issue without a high-end wireless access point.

The video pass-through feature, while low-latency, can distort depth perception and make the real world look drab in comparison to the vibrant virtual content.

Working in a virtual space is great for privacy, but the lack of obvious ways to share content or mirror displays can be inconvenient.

Setting up a productive workspace in the Vision Pro can be cumbersome, requiring resizing and repositioning displays and windows every time.

The lack of compelling apps and content at launch is a major disappointment, with not much to do beyond watching movies or reliving spatial photos/videos.

While an incredible engineering feat, the Vision Pro is not practical or convenient enough for most users at this stage, with better alternatives available for various tasks.

The Vision Pro's unwieldy shape and battery bank make it inconvenient to carry around, unlike a smartphone which is always in your pocket.

Watching 3D movies and reliving spatial photos/videos is one of the best use cases for the Vision Pro at the moment.

The Vision Pro has the potential to take off, but Apple needs to overcome the convenience hurdle of this version being bulky and not easily portable.

The sponsor segment highlights the benefits of Odo's business management suite, which unifies essential business processes into one operating system.

The video encourages viewers to check out the review of the Meta Quest 3 for a comparison to the Vision Pro.

Transcripts

00:00

when Mark Zuckerberg told us the future

00:02

is living in a one-bedroom apartment

00:04

experiencing the world through my

00:06

plastic VR accessory

00:09

understandably we mocked him but then

00:13

when Tim Apple did it we were excited

00:15

beyond all reason why what is it about

00:18

the Vision Pro that caused this sudden

00:20

shift and can the world of spatial

00:23

Computing be accessed by us PC folk it

00:26

turns out the answer is yes so let's

00:29

talk about about why the Vision Pro is

00:31

the most exciting piece of technology

00:34

that I've used in years and why I can't

00:37

wait to pack it up and put it

00:48

away Odo their all-in-one software will

00:51

let you focus on running and improving

00:53

your business rather than playing hot

00:55

potato with a bunch of mismatching apps

00:58

click the link below or watch till the

00:59

the end of this video to learn more

01:01

first contact with the Vision Pro is

01:03

something you won't soon forget the

01:05

material choices and the build quality

01:07

are exceptional to the point where I

01:08

would say they are the best we have ever

01:10

seen on a VR headset from the aluminum

01:13

frame to the curved glass front to the

01:15

fabric headband it is on a whole

01:18

different level which should result in a

01:21

very comfortable headset but there is

01:24

one small

01:25

problem these hinges do not rotate the

01:30

hinge where it attaches is no hinge at

01:32

all it doesn't swivel which from my

01:35

experience means choosing between either

01:38

extra pressure on your forehead or

01:41

wearing it higher and having extra

01:43

pressure on your cheekbones and in my

01:44

case particularly the bridge of my nose

01:48

now Apple acknowledges this with the

01:50

inclusion of their dual Loop band but

01:52

this has the exact same problem of

01:55

inflexibility meaning that say for

01:57

example you like to wear a back ponytail

02:00

you better learn to wear a top one or a

02:02

low one and it makes mounting the device

02:05

more annoying and still resulted in

02:07

subpar comfort for me the good news is

02:11

that it's easy to forget at least for a

02:13

while the second the screen turns on

02:16

believe every single word you heard from

02:20

the Apple evangelists in your life

02:21

because Holy balls does this thing ever

02:24

look incredible at just under 4K per eye

02:28

with nearly three times the pixel count

02:30

of the meta Quest 3 not to mention no

02:33

discernable screen door effect

02:35

whatsoever it is unlike anything that I

02:37

have ever experienced the 12 cameras on

02:40

the front and bottom of the device

02:41

create a three-dimensional live view of

02:44

the world around you that again crushes

02:47

Mr Zuckerberg's best efforts and this is

02:49

all thanks to Apple's latest homegrown

02:51

silicon the R1 which handles the video

02:54

stitching and pass through as well as

02:56

eye tracking hand tracking and head

02:59

movements in a way that I just didn't

03:01

think would be possible for quite a long

03:04

time now one thing to be careful of is

03:06

getting fingerprints on the cameras as

03:08

it's very easy to do accidentally while

03:10

putting the headset on and it will make

03:12

things look a little fuzzy when it's

03:14

working its best though my goodness is

03:16

it ever incredible you look around you

03:18

resize you reposition objects in Virtual

03:21

space and it's shockingly smooth and

03:25

natural as long as you don't want to do

03:27

something Apple says you're not allowed

03:28

to do like oh I don't know Zoom

03:31

something in more than you're allowed to

03:34

another Apple thing is that they tend to

03:36

be selective about publishing their

03:37

specs and they opted not to publish a

03:40

field of view number for this headset

03:43

now that could be because it varies

03:45

depending on your exact face shape and

03:46

how you wear it the thicker cushion for

03:48

example will shrink it a little bit but

03:51

the more likely reason is that it kind

03:53

of sucks let's find out using what Alex

03:56

calls oh thank you the fov finder

04:00

5,000 uh for context the valve index is

04:03

around 110° and the leading headset from

04:07

pimax is about 160 with the original

04:09

Oculus Rift being 88 I am going to go

04:13

ahead and move this until I can no

04:15

longer see the edges which occurs that's

04:20

79°

04:22

oh well that's not very good is it that

04:24

test actually wasn't 100% accurate

04:26

because we measured the fov of the

04:28

cameras not Linus's actual fov which

04:32

would be a little bit larger because

04:33

apple is distorting stuff so look if I

04:36

put this on right here and look at this

04:38

grid on the wall when I look at it

04:40

straight on everything seems to be

04:42

pretty straight in the middle and then

04:43

on the sides it'll be curved but if I

04:45

look at the corner it is actively

04:47

compensating for those distortions in my

04:50

eyes what's even more surprising is that

04:52

if I go in here take off the light guard

04:55

and put it on like this my expectation

04:58

was that the camera fov would stay the

05:00

same but it actually gets much larger so

05:03

before I could only see about the edges

05:04

of this now I can see all the way out to

05:08

here which is why you can get between

05:10

like 90 up all the way to 110 on this

05:14

and it's using the eye tracking to

05:15

actively compensate for those

05:17

differences of course Apple has made it

05:19

abundantly clear that the Vision Pro is

05:21

not a VR headset it is a spatial

05:24

Computing device for professional work

05:26

it's meant for serious things so

05:29

naturally the first thing we wanted to

05:31

do was game on it because on paper it

05:34

should be very good $7 for an apple

05:37

arcade subscription later

05:40

and we're in the headliner game for the

05:43

Apple Vision Pro appears to be super

05:45

fruit ninja and I can't think of a

05:48

better game to illustrate both its

05:50

incredible strengths and its complete

05:52

and utter failings so let's go ahead and

05:55

fire it

05:56

up look at this you guys everything

05:59

around me in spite of the high

06:02

resolution of these displays is rendered

06:04

in crystal clear image quality with no

06:07

discernable frame rate drops it is Far

06:10

and Away the best that I have ever seen

06:13

on a headset and that is thanks to the

06:16

same M2 Chip as the current

06:20

MacBooks and this too Apple's

06:22

environmental mapping and the solidity

06:25

of the placement of virtual objects in

06:27

the real world makes everything else

06:30

I've ever seen look like a cheap toy in

06:32

comparison

06:34

unfortunately the whole thing falls

06:36

apart the second you try to interact

06:38

with the

06:40

game remember when I said no frame rate

06:43

[Music]

06:46

drops in a traditional Inside Out

06:48

headset like the quest 3 or the psvr2

06:52

not only are there cameras tracking

06:54

where your hands are there are gyros

06:57

thank you and accelerometers in inside

06:59

the controllers that will handle quick

07:01

movements fine movements or fill in the

07:04

gaps during any times when your hands

07:06

are not visible or the cameras

07:08

temporarily lose tracking for some

07:10

reason without that accelerometer input

07:13

The Vision Pro simply doesn't have the

07:15

tracking Fidelity for a game like fruit

07:17

ninja with every single loss that I

07:20

experienced on the device feeling like

07:22

the Apple Vision Pro was to blame not my

07:27

skills hey hey hey hey and honestly

07:31

playing anything but the slowest paste

07:33

of iPad apps made me feel pretty much

07:36

the same way I just immediately wanted

07:39

my stupid slab of glass back of course

07:42

we went into this knowing the Vision Pro

07:44

isn't a VR gaming headset so why don't

07:47

we move on to one of its greatest

07:48

strengths putting an enormous High

07:51

Fidelity display anywhere you want and

07:53

then using that to play real games now I

07:57

went into this assuming that getting

07:59

Windows working on this headset would be

08:01

a chore and a half or at least 1.3

08:03

chores I mean Apple doesn't even let you

08:06

buy the vision Pro if you don't already

08:08

have a reasonably current iPhone but as

08:10

it turns out the process is incredibly

08:13

simple if you only want to play games

08:16

all you've got to do is download the

08:17

steamlink iPad app from the App Store

08:19

choose what computer you want to stream

08:21

from and it figures out the

08:24

rest I mean is that something or what

08:28

what kind of absolute mad lad would have

08:30

a TV this

08:35

big it's a little

08:39

laggy would I find it easier to play

08:42

just looking at the laptop screen with

08:44

the 12 milliseconds or so have passed

08:46

through

08:48

dude with all the just like compression

08:50

blocking and everything and the fact

08:52

that this is only at

08:54

1080p The Experience like

08:57

this is pretty

09:02

similar of course the key difference is

09:05

that I can't put that display anywhere

09:07

that I want and as much as I might

09:10

complain about the latency it's good

09:12

enough for most gamers in most games for

09:16

example in Forza assuming you're a

09:18

halfway decent driver you'll probably

09:20

find that frame pacing is more important

09:23

than a little bit of leg here or there

09:25

but if you were to play other games

09:27

competitive games even driving ones like

09:29

say rocket League the latency is too

09:32

high to for example counter a last

09:35

second fake out from your opponent

09:36

steamlink also has some big limitations

09:39

regardless of which headset you're using

09:41

the highest resolution that you can

09:43

stream is 1080P and you can only play

09:46

games but that my friends is where

09:49

sunshine and Moonlight come in and no

09:53

I'm not telling you to go outside

09:55

Sunshine available on the lizard bite

09:57

GitHub page allows you to easily easily

09:59

convert your PC or laptop into a

10:01

streaming server then the Moonlight iPad

10:05

app on your Vision Pro will give you

10:06

full access to your Windows machine at

10:09

up to 4K 120 frames per second though it

10:13

should be noted you're going to need one

10:15

heck of a wireless access point in order

10:17

to hit that consistently 4K here we go

10:21

I'm not even going to try 120 right now

10:23

our Wi-Fi in this part of the office is

10:25

uh not

10:27

great the spatiality of the audio is

10:31

incredible like that TV is behind me now

10:34

no

10:37

question unfortunately with our Wi-Fi on

10:39

the sets not being as good as we'd like

10:41

sunshine and Moonlight didn't perform

10:43

that great in gaming but the big killer

10:46

app is not really games it's the ability

10:49

to just use a Windows PC with a virtual

10:52

desktop in The Vision Pro and for that

10:55

it works freaking great like look at

10:58

this honestly Alex I gotta say the

11:01

latency feels very very similar to the

11:04

native connection to the MacBook I'll

11:06

try it this is going to be the thing

11:08

that finally breaks apple and makes them

11:11

integrate touch into Mac OS the fact

11:15

that people are going to be sitting

11:16

there in their Vision Pro and just want

11:17

to click on things and then they're

11:19

going to introduce it and everyone's

11:21

going to be like wow it's so obvious

11:23

sometimes it's nice to be able to tap on

11:24

things and then they're going to put

11:25

touch screens on Max this is it mark my

11:27

words and if it doesn't happen

11:29

then it is only because of Apple's

11:31

complete and utter stubbornness there's

11:32

no other reason wow it is struggling a

11:35

lot more in this environment but over at

11:38

the lab I did not have the same problem

11:40

it was a little laggy it was fine yeah

11:43

once again I've got serious latency

11:45

issues which underscores that you are

11:48

going to need a really nice modern

11:51

access point for the best possible

11:52

experience on this I'll show you a

11:54

little bit of contrasting footage here

11:57

to give you some idea of what this is

11:59

supposed to look

12:02

like yeah unfortunately that's not the

12:05

kind we have here on the set so using

12:07

Windows on a big old virtual spatial

12:10

display incredible the latency is very

12:13

similar to using it on the MacBook which

12:15

means there is some regardless of your

12:18

access point but it's very very usable

12:20

and worth the tradeoff of the giant

12:23

display the only thing that I'd say is

12:24

different is that it doesn't have that

12:26

really cool augmented reality connect

12:28

thing that is such

12:30

a it just works moment now if you do

12:34

have some weirdness part of that comes

12:36

down to the way that Apple made their

12:37

Wireless chipset and apparently setting

12:39

your router to use Channel 149 can help

12:42

Solve IT bottom line incredible for

12:45

non-competitive games with a powerful

12:48

GPU in the streaming system I'd say this

12:51

is pretty much the definitive way to

12:53

experience balers Gate 3 or something

12:56

from The Witcher series but if you're a

12:58

competitive game gamer you could get

13:00

nearly the same field of view while

13:01

having much lower latency for a lot less

13:05

money so gaming perspective aside then

13:09

let's take a look at the Vision Pro more

13:11

in the ways that Apple intended which is

13:13

where the device starts to get in some

13:15

ways cooler but in other ways a bit more

13:18

complicated I've already stated that

13:20

this is the best video pass through that

13:22

I've encountered by a metric mile but

13:25

pass through has never been a core

13:27

function of a headset to quite the same

13:29

degree before on a psvr or most PC

13:33

headsets it's a convenience feature so

13:36

you can find your water bottle in

13:37

between rounds but on the Vision Pro the

13:40

expectation is that you're doing work

13:43

probably in an office with other humans

13:46

while in pass through mode for extended

13:48

periods of time which can get rather

13:51

strange because it literally warps your

13:54

perception of

13:56

reality oh yeah that's really disor

13:59

orientating they won't be seeing it in

14:01

3D so they won't realize how this tree

14:05

like you see the camera distorts your

14:08

perception of objects particularly ones

14:11

that are too close and while the pass

14:13

through is shockingly low latency

14:15

allowing you to easily Dodge a thrown

14:20

object the perception of depth of really

14:23

everything around you is going to be a

14:26

bit off the good news

14:29

is that your brain is really good at

14:32

compensating for this so when you hear

14:35

people say yeah the first 30 minutes was

14:39

kind of weird but then it just clicked

14:42

you can expect to have a pretty similar

14:45

experience the weird one though is that

14:47

your brain also clicks the other way so

14:50

when you take the headset off it's

14:52

typical to have a minute or two of whoa

14:55

hold on a second before things click

14:58

back into Place speaking of things

15:00

clicking into place a big pet peeve of

15:02

mine with this product is the complete

15:05

inability to grab something in the

15:07

virtual world and pin it in your

15:10

peripheral vision while you go about the

15:11

rest of your life In fairness to Apple

15:14

the accuracy of the way that it takes an

15:17

object and keeps it exactly where you

15:20

left it is incredible it's just that I

15:22

don't always want to have to carry

15:24

things around with me when I want to

15:26

refer back to them like this script

15:29

another thing that bummed me out anytime

15:31

I spent an extended period in pass

15:33

through was the video Fidelity and look

15:36

I don't want to take anything away from

15:37

what Apple has achieved here but I could

15:42

never forget that I was looking at a

15:44

video feed of the world through phone

15:46

cameras compounding this issue is the

15:49

fact that virtual content rendered by

15:51

The Vision Pro is so high fidelity and

15:54

so vibrant that the real world ends up

15:57

looking drab and dull by comparison here

16:01

I can demonstrate this that right there

16:04

is a color cheer Classic on what is a by

16:07

all accounts beautiful and color

16:09

accurate screen this is a color Checker

16:13

classic in the real world see the

16:18

difference another major issue is motion

16:20

blur while the pixel response times of

16:23

this micro OLED display allow objects to

16:25

look extremely crisp even when in motion

16:28

As you move your head it's normal for

16:31

the whole world to end up looking and

16:33

feeling a little bit jelly also apple is

16:36

regularly forced to use weird shutter

16:38

angles in order to compensate for the

16:40

flickering of lights around you which

16:42

can in some cases cause them to have to

16:44

crank the iso adding a bunch of noise to

16:47

the image even in well-lit rooms while

16:50

we spent a lot of time so far talking

16:52

about things you can do with the Vision

16:54

Pro I actually spent most of my time

16:56

with the device doing what you are

16:58

supposed to do which is professional

17:01

work in my own virtual space and it can

17:04

be really sweet I love being able to

17:08

take private notes in a meeting or work

17:11

on sensitive material in a group setting

17:14

but the problem is that it cuts both

17:17

ways one of the first things that I

17:20

wanted to do was share a document with

17:22

someone and Mark it up together

17:25

and yeah

17:29

because there's no obvious way to mirror

17:31

my macbook's display I had to use a

17:34

bizarre workaround that involved screen

17:36

sharing from inside the Vision Pro to a

17:39

video conference with someone who was

17:41

sitting there on a laptop next to me in

17:44

the same room also even if all you want

17:48

to do is work privately the whole setup

17:50

can be a bit of a chore I mean the

17:53

Vision Pro Sounds like having your own

17:55

personal colon holding a TV for for you

17:58

and then allowing it to be repositioned

18:01

and Float effortlessly wherever you

18:04

want but in practice I just don't really

18:08

often need to do that and neither do a

18:11

lot of people for example Nicole here's

18:14

a real person doing real work for a

18:16

fraction of the cost of a Vision Pro she

18:19

has multiple 4K displays all within her

18:22

field of view at once and this is how

18:26

much she has to move her head in order

18:27

to look between

18:30

them wow again I appreciate this thing

18:33

for the technological Marvel that it is

18:36

a 4K display in a single Square in but

18:41

for optimal text Clarity you need to use

18:44

most of those pixels meaning that the

18:46

virtual monitor needs to be absolutely

18:48

massive for the Vision Pro to really

18:50

shine making your workspace feel less

18:52

like this and more like

18:57

this

19:01

obviously this demo is meant to be

19:03

illustrative more than literal for one

19:06

thing the Vision Pro does not currently

19:08

support more than one MacBook display

19:11

and we have five also it's more like

19:16

having a much larger TV that is quite a

19:18

bit farther away and that is a good

19:21

thing in the sense that you'll be

19:22

focusing more than a few feet in front

19:24

of you but I still found that in spite

19:28

of this that iin was a big problem for

19:30

me if I spent more than an hour or so in

19:33

spatial Computing land making this

19:34

productivity problem worse is the fact

19:37

that at this time the Vision Pro doesn't

19:39

allow you to save your layouts so every

19:43

time you want to get back into it you've

19:46

got to put it on authenticate connect to

19:49

your MacBook resize that display open a

19:52

safari window put that over there where

19:54

you want it maybe your emails go over

19:56

here it's a lot of friction that our

19:59

editors for example don't go through

20:01

every time they want to sit down and get

20:03

a couple hours of work done before their

20:05

eyes and face hurt too much to continue

20:07

but none of that was my biggest

20:08

disappointment that actually came on day

20:11

one when I took home my shiny Vision Pro

20:14

super excited to play with what is

20:16

arguably the most revolutionary device

20:18

to hit the market in years and quickly

20:20

realized there's nothing to do you can

20:24

experience things you can watch TV look

20:26

at 3D models uh you can play iPad apps

20:29

with kind of janky controls but I

20:31

realized really quickly I wasn't having

20:33

any fun I know app support is going to

20:37

expand rapidly and in the near future

20:39

there will almost certainly be some

20:41

really cool stuff to do but at the

20:43

moment what's available ranges from

20:45

boring to outright dystopian so what is

20:50

it good for if you don't need it for

20:53

work I'd say watching stuff in your own

20:56

private movie theater is the the killer

20:58

app you can really appreciate the higher

21:01

streaming quality of extras at lmg g/f

21:03

floatplane and watching 3D movies in

21:05

this thing is second to none I think

21:09

it's even safe to say that watching

21:10

Encanto on the Vision Pro in 3D is the

21:13

absolute best way to experience that

21:17

movie by myself it's just that for the

21:21

price of a Vision Pro I could get a

21:23

flagship LGC 3 I could get a coffee

21:26

table and a couch

21:28

and then I could experience it with my

21:31

friends I mean sure it might not be as

21:34

immersive but I know which one I'd

21:37

rather have I'll be back in a minute

21:39

guys first I just got to finish up this

21:41

review honestly I felt the same way

21:44

about spatial photos and videos reliving

21:46

them absolutely amazing and it feels

21:49

like you're there again so if you have a

21:51

spatial capture capable iPhone now is

21:53

the time to start using that feature so

21:55

that when a Vision Pro that's worth

21:57

buying appears you're going to be ready

21:58

to look back on those memories with a

22:00

level of depth that is unmatched even if

22:03

it is a little janky still so for all my

22:05

criticisms I don't hate The Vision Pro

22:08

and I don't even think that it's bad

22:10

it's an incredible feat of engineering

22:12

and it delivers on its promise of

22:14

enabling new ways of interacting with

22:15

each other and with the world around us

22:18

it's just not for me and not right now I

22:24

just can't think of a single thing that

22:26

I would do with the Vision Pro that I

22:27

wouldn't rather do on a device that I

22:29

already own and think about it for

22:32

$3500 almost 4 grand with a decent

22:35

amount of storage I could read on my

22:37

Kindle work on my laptop watch shows on

22:40

my TV and game on my PS5 and I can

22:43

practically hear you guys saying well

22:45

yeah everything that you just said is

22:47

true of the smartphone as well this is

22:50

your Balmer moment line is this is never

22:52

going to take off but guys I'm not

22:54

saying it's not going to take off it

22:56

will it's just that there's a major

22:58

hurdle that Apple needs to overcome and

23:00

that's convenience my smartphone guess

23:03

what is also a worse version of

23:06

everything else that I already own the

23:08

difference is that it's already in my

23:10

pocket The Vision Pro on the other hand

23:13

well at least this version of it with

23:15

its unwieldy shape and giant battery

23:18

bank is very very not in my pocket it's

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good as the Vision Pro no but is it um

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