How to Create Digital Wallpaper Art for Your Game with Advanced Inpainting and SDXL Models
TLDRThe video tutorial focuses on creating promotional digital wallpaper art for games using advanced inpainting techniques and SDXL models. The presenter discusses the importance of layering in Photoshop and using Invoke to generate layers for a composed scene. They decide on a near-future soldier character with a dynamic element, set against a futuristic battlefield backdrop. The process involves experimenting with different styles and elements to build a scene, refining the character design, and addressing challenges in generating detailed elements like weapons. The presenter also talks about future tools for regional prompting and the benefits of using renderings or sketches for control. The final artwork is a dynamic promotional piece featuring a futuristic soldier with plasma guns, emphasizing the character's narrative and faction affiliation.
Takeaways
- 🎨 The focus is on creating promotional art for games using a tool like Invoke, which is used to generate layers for a composition in Photoshop.
- 🚀 The process involves layering elements from back to front to build a scene, with an emphasis on narrative marketing suitable for game or movie promotion.
- 🌟 The presenter prefers to work with a layered approach, suggesting that Invoke is a tool to create layers rather than a complete workflow solution.
- 🎭 A digital wallpaper is chosen as the marketing asset to create, featuring a futuristic soldier character with dynamic elements.
- 🏞️ The background is crucial and is developed first, with a battle scene chosen to set the tone for the futuristic soldier character.
- 🔥 The use of embeddings, such as 's art,' can influence the style of the generated art, and the presenter suggests creating specific embeddings for desired poses or styles.
- 🛠️ The presenter manually draws the character into the scene, noting that having a trained embedding for dynamic poses would be beneficial.
- 🔍 Anchors within the image, such as explosions or shadows, help the AI understand where to allocate attention, which is crucial for image-to-image generation.
- 📈 Iterative adjustments are made to the character design, including the armor, pose, and weaponry, to refine the promotional artwork.
- 🧩 The presenter discusses the use of control maps and varying denoising strengths to manage the structure and details of the generated image.
- ⚙️ Updates to the system, such as the new staged mode for coherence, improve the efficiency and quality of the image generation process.
Q & A
What is the focus of the video content?
-The video focuses on creating promotional art for games using advanced inpainting and SDXL models, specifically discussing the process of creating digital wallpaper art.
Why is Photoshop mentioned as a tool for creating layers?
-Photoshop is mentioned as a tool for creating layers because it allows for a more professional and layered approach to composing different elements of the promotional art, which can then be used in conjunction with Invoke to create the final artwork.
What is the suggested approach for creating a scene in the video?
-The suggested approach is to create the artwork layer by layer, starting from the background and moving to the foreground, considering the composition and elements that will be included in the scene.
What type of character is decided upon for the digital wallpaper?
-The character decided upon for the digital wallpaper is a near-future soldier with a sci-fi vibe, which will include dynamic elements and be set against a battlefield backdrop.
How does the use of embeddings help in the creation process?
-Embeddings help by allowing the user to target specific concepts or styles that they want to prompt for in the artwork. It can be particularly useful when the user has a clear visual style in mind but lacks the precise words to describe it.
What is the significance of using a control net in the generation process?
-A control net, such as OpenPose, allows for more precise control over the pose and positioning of characters or objects in the artwork, which can be especially useful when creating more complex or dynamic scenes.
Why is it beneficial to blur the background in Photoshop after generating the artwork?
-Blurring the background in Photoshop helps to create a depth of focus, making the character in the foreground stand out more and giving the artwork a more professional and polished look.
What is the role of the 'mask' in the image generation process?
-The mask is used to control which parts of the image the AI focuses on during the generation process. It helps to ensure that certain areas of the image are preserved while others are altered or enhanced.
How does the 'Denoising Strength' parameter affect the image generation?
-The 'Denoising Strength' parameter controls the level of detail and noise reduction in the generated image. A higher strength will result in a cleaner, more refined image, while a lower strength will retain more of the original noise and detail.
What is the purpose of the 'coherence pass' in the image generation process?
-The coherence pass is responsible for seamlessly blending the new image with the existing parts of the artwork. It ensures that the generated content matches the style and quality of the rest of the image.
What are some tips for refining the artwork after the initial generation?
-Tips for refining the artwork include using the shift key for more precise bounding box adjustments, focusing on specific areas of the image for detailed improvements, and using control maps to guide the AI in generating certain features.
Outlines
🎨 Introduction to Promotional Art Creation
The speaker begins by focusing on the creation of promotional art, emphasizing the marketing aspect and the use of a tool called Invoke. They discuss the professional use of layered approaches like Photoshop and how Invoke can assist in generating layers and composing different elements. The session aims to explore layering techniques and creating assets from a back-to-front perspective. The speaker also expresses interest in demonstrating a full workflow involving Invoke and Photoshop but decides to focus on Invoke for the day. They invite suggestions for themes or concepts for the promotional marketing materials and decide on creating a digital wallpaper featuring a futuristic soldier character with dynamic elements.
🚀 Creating a Futuristic Battlefield Background
The speaker describes the process of creating a background for the promotional art, considering a futuristic battlefield with fire, sci-fi vehicles, and a dynamic scene. They experiment with different styles and settings, eventually aiming for a nighttime scene with a focus on a speeder. They discuss the importance of layering for scene composition and decide to use an embedding called 's art' for style. The speaker also talks about using an offset layer to add dynamism to the scene and shares their thought process in refining the background to fit the desired concept.
🔥 Adding Dynamic Elements and Character Removal
The speaker talks about enhancing the background with destruction and an abandoned battlefield, aiming for a dynamic look. They use different embeddings and styles to achieve the desired sci-fi background and consider training an embedding for dynamic poses. They manually draw in the base for a red-armored futuristic soldier character and discuss the importance of providing anchor points in the image for the AI to focus on during the generation process. The speaker also mentions future tools for regional prompting for more control over image generation.
🤖 Iterating on the Character Design
The speaker continues to refine the character design, addressing issues with the character's pose and the roughness of the sketch. They discuss the challenges of generating characters holding weapons and the benefits of starting with a sketch for better control. The speaker also talks about the possibility of using trained embeddings for specific characters and the advantages of using renderings from games for compositing into marketing materials. They iterate on the character's design, making adjustments to the arms, pistols, and helmet to improve the overall look.
🎭 Finalizing the Character and Adding Narrative Elements
The speaker works on finalizing the character's design, making adjustments to the belt, chest piece, and shoulder symbol. They discuss the use of control maps and varying denoising strengths to achieve the desired level of detail. The speaker also adds a sun emblem to the character's shoulder, providing a narrative element that suggests the character is part of a faction. They compare different versions of the character and select the one that appears more battle-worn and integrated with the armor. The speaker concludes the session by thanking the audience for their feedback and suggestions.
Mindmap
Keywords
💡Promotional Art
💡Invoke
💡Layering
💡Digital Wallpaper
💡Sci-fi
💡Embedding
💡Denoising Strength
💡Control Net
💡Dynamic Pose
💡Plasma Guns
💡Coherence Pass
Highlights
The focus of the session is on creating promotional art for games using advanced inpainting and SDXL models.
Layered creation in Photoshop with invoke is recommended for professional promotional art.
The presenter prefers to create layers in a compositional manner rather than a single-shot generation.
The session will not cover the full workflow between invoke and Photoshop but may in future sessions.
The audience suggests creating a new digital wallpaper as a promotional marketing material.
The chosen theme is a near-future soldier character with a sci-fi vibe and dynamic elements.
The base image selection is crucial for the background composition of the promotional art.
Using an embedding called 's art' for the style of the digital wallpaper.
The presenter discusses the importance of avoiding too many characters on the screen for clarity.
A 32-aspect ratio is chosen for the digital wallpaper creation.
The presenter decides on a battle scene as the background for the near-future soldier character.
The use of an offset La from the sdxl tool is suggested to create a more dynamic scene.
The presenter manually draws the character into the scene due to the lack of a specific pose embedding.
Anchors are used within the image to guide the AI's attention towards specific areas.
The presenter emphasizes the iterative process of refining the character's details to achieve the desired look.
The challenges of generating characters holding weapons are discussed, suggesting starting with a sketch for better results.
The presenter shares personal embedding 'synth art XL' trained for specific styles and offers to share it with the audience.
The use of a control net and varying denoising strengths are shown to control the image generation process.
The importance of having a sketch or render as a control for the AI generation process is highlighted.
Updates to the inpainting process in version 4.0 are discussed, including a more efficient and blended effect.
The presenter concludes by emphasizing the collective effort in creating the digital wallpaper and thanks the audience for their feedback.