Helldivers 2 - Massive Update Adds New Automaton Enemies, Balancing Changes, Hidden Changes

takibo
2 Apr 202410:42

Summary

TLDRHell Divers 2 has released a significant update introducing balancing changes, two new planetary hazards, and an increased player level cap to 150. The update buffs the antimateriel sniper rifle and introduces new automaton units, such as the gunships and the factory strider. It also includes reductions in strategem cooldowns and various weapon modifications, aiming to enhance the gameplay experience and challenge.

Takeaways

  • 🚀 Hell Divers 2 has released a major update with numerous balancing changes and undisclosed features.
  • 🌚 Two new planetary hazards, the Blizzard and Sandstorm, have been introduced, potentially affecting gameplay with limited visibility and environmental damage.
  • 📈 The player level cap has been increased to level 150, with players who reached level 50 receiving accumulated XP.
  • 🎖 New titles have been added to the game for players to achieve.
  • 🎯 Balancing updates include adjustments to missions such as 'Retrieve Essential Personnel' and 'Destroy Command Bunkers' to improve gameplay experience.
  • 🔥 The negative effects of operation modifiers that increase strategem cooldowns or call times have been reduced by half.
  • 🛞 Weapon changes include a nerf to the Ark Thrower, a buff to the Anti-Material Sniper Rifle, and the addition of a full-auto mode for the Liberator Penetrator.
  • 🀖 Enemy adjustments involve the Charger's normal melee attack being less effective against EXO suits, and changes to the Bio Spewer and Nursing Spewer damage output.
  • 🛡 Medium and heavy armor have received improvements by reducing additional damage taken by 5% and 10% respectively.
  • 🐞 Hidden changes include new automaton units like the Gunships and the Factory Strider, as well as Hell Divers now appearing covered in blood after missions.

Q & A

  • What is the main topic of the video transcript?

    -The main topic of the video transcript is the discussion of the large update in Hell Divers 2, which includes balancing changes, hidden updates, new automaton units, and planetary hazards.

  • What are the two new planetary hazards introduced in the game?

    -The two new planetary hazards introduced are the Blizzard hazard for frozen maps and the Sandstorm hazard for sandy desert maps.

  • How has the player level cap changed with the update?

    -The player level cap has been increased to level 150, and players who had reached level 50 and continued playing have had their experience accumulated accordingly.

  • What is the impact of the update on the 'Retrieve Essential Personnel' mission?

    -The 'Retrieve Essential Personnel' mission has been made easier, as it now requires fewer civilians to complete and bot drops and bug breaches will reinforce from a greater distance from the main base.

  • How have operation modifiers that increased strategem cooldowns or call and times been affected by the update?

    -The negative effects of operation modifiers that increased strategem cooldowns or call and times have been cut in half with the update.

  • What changes have been made to the Ark Thrower weapon?

    -The Ark Thrower can no longer charge its shots and requires full charge for each shot, its damage per second has been reduced, and its range has been decreased.

  • How has the Anti-Material Sniper Rifle been buffed in the update?

    -The Anti-Material Sniper Rifle has had its damage increased by 30%, making it even more effective against automatons.

  • What is the new feature of the Liberator Penetrator weapon?

    -The Liberator Penetrator now has a full auto mode, which is a change from the previous burst fire mode.

  • What changes have been made to the Charger's melee attack?

    -The Charger's normal melee attack now does less damage against EXO suits.

  • What are the new automaton units introduced in the update?

    -The new automaton units introduced are the Gunships, which are tied behind a side objective, and the Factory Strider, a massive bot near the size of a Bio Titan found in high difficulties.

  • How do the changes to medium and heavy armor work?

    -The changes reduce the damage taken by players wearing medium armor by an extra 5% and heavy armor by an extra 10%.

Outlines

00:00

🚀 Launch of Hell Divers 2 Major Update

This paragraph discusses the recent significant update in Hell Divers 2, which introduces a variety of balancing changes and hidden updates. It highlights the nerfing of the Slugger, alterations to the Ark Thrower, and buffing of the Antimaterial Sniper Rifle, among many others. The introduction of new automaton units and the expansion of gameplay with two new planetary hazards - the Blizzard and Sandstorm - are also mentioned. The player level cap has been raised to 150, and there's excitement about the upcoming tests and experiments to evaluate all these changes.

05:02

🎯 Balancing Act: Weapon and Mission Adjustments

The second paragraph delves into specific balancing updates, expressing excitement over the increased player level cap and the addition of new mission objectives. It discusses the ease of completing 'Retrieve Essential Personnel' missions due to reduced civilian requirements and changed bot drop points. The paragraph also covers the reduction of operation modifier negative effects, which were seen as more frustrating than difficult. A detailed analysis of weapon changes is provided, noting the Ark Thrower's nerf, the Guard Dog's buff, and the Anti-Material Sniper Rifle's damage increase. The paragraph ends with a mention of other weapons receiving buffs and the anticipation of further testing.

10:04

🛡 Armor and Enemy Updates: Enhancing Survival

This paragraph focuses on updates related to armor and enemy changes. It mentions the improvement of medium and heavy armor by reducing damage taken by an extra 5% and 10%, respectively. The paragraph also covers various fixes, including indirect nerfs to Devastators, corrections to the Hell Pod steering, and changes to automaton enemy constellations. The paragraph concludes with a discussion on the changes made to the Ballistic Shield, aiming to provide better protection against automatons and bugs.

🀖 New Automaton Units and Gameplay Tweaks

The final paragraph discusses the addition of new automaton units, such as the Gunships and the Factory Strider, which are expected to challenge players in higher difficulties. It also highlights a minor but immersive gameplay feature where Hell Divers return from missions covered in blood. The paragraph wraps up by expressing eagerness to test all the changes mentioned and to share findings with the community in future videos.

Mindmap

Keywords

💡Update

An update in the context of the video refers to the latest changes and improvements made to the game 'Hell Divers 2'. These updates are designed to enhance the gaming experience by introducing new features, fixing issues, and balancing gameplay elements. The update mentioned in the video includes a variety of changes such as new planetary hazards, weapon adjustments, and modifications to the player level cap.

💡Balancing Changes

Balancing changes refer to the adjustments made to various game elements to ensure fairness, competitive play, and an enjoyable experience for players. In the context of the video, these changes involve tweaking weapon stats, altering mission parameters, and modifying the difficulty of certain game aspects to create a more balanced and challenging gameplay experience.

💡Planetary Hazards

Planetary hazards in the video refer to specific environmental challenges or obstacles that players may encounter in different in-game maps. These hazards, such as blizzards and sandstorms, can affect gameplay by imposing limitations or adding layers of difficulty, like reduced visibility or movement penalties.

💡Player Level Cap

The player level cap is the maximum level a player can achieve in a game. In 'Hell Divers 2', the increase in the player level cap to 150 signifies that players can now gain more experience and grow in power beyond the previous limit, allowing for further progression and development of their characters.

💡Weapon Buffs and Nerfs

Weapon buffs and nerfs are terms used to describe the process of strengthening (buffing) or weakening (nerfing) specific weapons within a game to maintain balance and prevent any single weapon from becoming too dominant or underpowered. In 'Hell Divers 2', these adjustments are part of the game's ongoing effort to ensure a fair and engaging experience for all players.

💡Automaton Units

Automaton units refer to the AI-controlled enemy entities in the game 'Hell Divers 2'. These units pose a threat to the players and add to the game's challenge. The introduction of new automaton units, as mentioned in the video, increases the variety and complexity of enemy encounters, requiring players to adapt and develop new strategies.

💡Gameplay Mechanics

Gameplay mechanics are the rules and systems that govern how a game operates and how players interact with it. In the context of 'Hell Divers 2', these mechanics include aspects like weapon handling, mission objectives, and enemy behavior. Changes to these mechanics, as discussed in the video, can significantly alter the way the game is played and the strategies that players employ.

💡Operation Modifiers

Operation modifiers in 'Hell Divers 2' are special conditions or effects that can impact the gameplay during missions. These modifiers can either make missions more challenging or easier, depending on their nature. The video mentions that the negative effects of operation modifiers, which previously increased strategy cooldowns or call and times, have been reduced, altering the game's difficulty.

💡Hell Divers

Hell Divers is the main subject of the video and refers to the players or characters within the game 'Hell Divers 2'. These divers are the protagonists who undertake various missions and face numerous challenges in the game's post-apocalyptic setting. The term encompasses not only the player characters but also the collective community of 'Hell Divers 2' players.

💡Patches

Patches in the context of video games are updates or fixes released by developers to address issues, bugs, or to add new content. In 'Hell Divers 2', patches are a way for the development team to improve the game based on player feedback and their own observations. These patches can range from minor tweaks to major overhauls of gameplay elements.

Highlights

Hell Divers 2 has launched a large update with balancing changes and hidden updates.

The update includes nerfing the Slugger and changing how the Ark Thrower works.

The Antimaterial Sniper Rifle and many other weapons have been buffed.

New automaton units have been added alongside typical Arrowhead style hidden changes.

Two new planetary hazards, the Blizzard and Sandstorm, have been introduced.

Player level has been increased to level 150, with some players seeing their level increase significantly.

The 'Retrieve Essential Personnel' mission has been made easier, requiring fewer civilians to complete.

The negative effects of operation modifiers that increased strategem cooldowns or call and times have been cut in half.

The Ark Thrower can no longer charge its shots and its range has been decreased.

The Guard Dog now fully restores ammo from Supply boxes.

The Anti-Material Sniper Rifle's damage has been increased by 30%.

Breaker Incendiary's damage has been increased by 33%, and all fire damage has been increased by an additional 50%.

The Liberator Penetrator now has a full auto mode.

The JAR-5 Dominator has received a 50% damage increase and a stagger increase.

The Slugger has had a decrease to its stagger and damage.

Chargers' normal melee attack now does less damage against EXO suits.

Bio Titans can no longer be stunned and Biots' damage output has been reduced.

Medium and heavy armor have been improved by reducing the damage taken by an extra 5% and 10% respectively.

Transcripts

00:00

hell divers 2 has just launched a very

00:02

large update full of balancing changes

00:04

and hidden updates which involves

00:06

nerfing the Slugger changing how the ark

00:08

thrower Works buffing the antimaterial

00:11

sniper rifle and many many others as

00:13

well as the typical Arrowhead style

00:15

hidden changes that added new automaton

00:18

units and we'll talk about those here as

00:20

well and in this video we're going to

00:22

talk about all of the changes that were

00:24

mentioned today and as always expect

00:26

some deeper testing of all of these

00:28

changes within the next few videos as we

00:30

run further experiments with all of the

00:32

changes applied so without any further

00:34

Ado let's get right down to these patch

00:36

notes as we have a lot to talk about

00:38

here first off two new planetary hazards

00:41

were added to the game the blizzard

00:43

Hazard for those frozen Maps which I

00:45

haven't found any information on it yet

00:47

as we don't have any Frozen Maps up but

00:50

odds are it will limit our visibility

00:52

and potentially slow our movement down

00:54

dramatically and potentially make

00:56

heat-based weapons either never heat up

00:59

or have a dramatically slowed the heat

01:01

charge up we also have the new Sandstorm

01:04

planetary Hazard which will probably be

01:06

found on the more sandy desert Maps

01:09

which once again there are none of those

01:11

up right now and likely will have

01:13

horrible visibility and potentially even

01:16

do a little bit of dot damage personally

01:18

I'm very excited to find out the player

01:20

level has been increased to level 150

01:23

and any players that were already level

01:25

50 and had played many games after

01:28

hitting level 50 had that XP accumulate

01:32

so when you open hell divers 2 up your

01:34

level will be adequately increased the

01:37

highest I've seen around Reddit and

01:39

Discord has been a level

01:41

134 which is quite impressive and yes we

01:44

got some cool titles to go along with it

01:47

but now down onto the biggest changes to

01:49

this update comes the balancing updates

01:51

so let's get to those now first of all

01:53

the retrieve essential personnel has

01:55

been officially made easier which is

01:58

kind of funny as I just posted yesterday

02:00

the easiest method to complete these

02:01

missions without even dying but anyways

02:04

the mission now requires less civilians

02:06

to complete the mission as well as the

02:07

bot drops and Bug breaches will now

02:10

reinforce from a further distance from

02:12

the main base as they did previously to

02:15

make things a little bit easier to

02:17

defend also destroy command bunker

02:19

missions have now more objective

02:21

locations as it was deemed too easy by

02:23

the development team personally I have

02:25

no opinions on that change one change I

02:27

definitely have an opinion on and am am

02:30

near dancing around in my room here

02:32

after having read this sentence is that

02:34

negative effect of operation modifiers

02:37

that increased strategem cooldowns or

02:39

call and times have been cut in half I

02:42

am so happy to see that I always thought

02:44

those added more of a frustration than

02:47

actual difficulty so I'm really excited

02:49

to seeing that change onto the weapons

02:51

the most effective support weapon in the

02:53

game against bugs the ark thrower has

02:56

taken a massive hit it can no longer

02:59

have charge Char its shots and requires

03:01

the full charge for each and every shot

03:04

making us do far less damage per second

03:07

however they did increase its stagger

03:09

which makes me wonder how this change

03:11

has affected the ark thrower its range

03:13

has also been decreased but I'm not sure

03:15

whether that's going to be a big deal

03:16

since the arc thrower was already super

03:18

inconsistent at long ranges anyways it's

03:21

impossible to tell whether this was a

03:22

flat Nerf or a buff without getting

03:25

hands on with the arc thrower so expect

03:27

an arc thrower video later on today

03:29

testing these changes out the guard dog

03:31

now fully restores ammo from Supply

03:33

boxes which is a minor buff to the

03:35

regular guard dog so that's pretty cool

03:37

to see the anti-material sniper rifle

03:39

has had now its damage increased by 30%

03:43

which in case you were not aware this

03:44

rifle was already one of the most

03:46

effective ways to deal with automatons

03:48

consistently and this damage buff is

03:51

undoubtedly a very welcome change to any

03:54

AMR users potentially dethroning the

03:57

autoc Cannon as the favorite Choice

03:59

against amatons but only time will tell

04:01

breaker incendiary has had its damage

04:04

increased by 33% which is a massive

04:07

change and one I can't wait to test out

04:09

later on today against the bugs I

04:11

personally thought this weapon was

04:13

already pretty good and this just made

04:15

it even better not to mention that now

04:18

all fire damage has been increased by

04:20

another 50% pertick from all sources I

04:23

don't know if you guys remember but many

04:25

patches ago when the flamethrower was

04:27

buffed its take damage was increased by

04:29

by a 50% now you add this other 50% and

04:34

boy yeah I'm just going to leave it

04:36

there but definitely expect some

04:38

flamethrowers experimentation in the

04:40

near future The Liberator penetrator now

04:42

has a full auto mode which is a welcome

04:45

change from that awful burst fire mode

04:47

and now the jar five Dominator which was

04:50

a very underwhelming weapon in Hell

04:52

diverse 2 has received a massive 50%

04:56

damage increase as well as a stagger

04:58

increase to triy to staple itself as a

05:01

proper strong primary weapon of choice

05:04

following its footsteps another

05:06

underwhelming weapon the diligent sniper

05:08

rifle has had its armor penetration

05:11

increased to medium which should make

05:13

this weapon slowly see the light of day

05:16

especially when going up against the

05:17

automatons now the Slugger is time to

05:20

light a candle up for the Slugger users

05:22

I feel for you guys bro the Slugger has

05:25

had a decrease to its stagger and a

05:27

decrease to its damage personally these

05:30

were the only things that made the

05:31

Slugger so good but now we should

05:34

probably expect Slugger users to shift

05:36

towards the Punisher Shotgun If stagger

05:39

is what they're looking for the

05:40

recoiless rifle and the spear both

05:43

recover an extra shell now from Supply

05:45

boxes and the heavy machine gun has had

05:48

its fire rate mode decreased not too

05:50

sure what the purpose there was I

05:52

understand that the heavy machine gun

05:54

performs best at lower fire rates but

05:56

I'm not sure this change will help the

05:58

heavy machine gun at all now onto the

06:01

enemy changes charger's normal melee

06:03

attack now does less damage against EXO

06:06

suits also the bi spewer and nursing

06:08

spewer do less damage with their puke

06:11

which I am very curious to test out

06:14

previously one solid puke from them

06:16

meant near instant death so I'm really

06:18

wondering how much of a decrease we're

06:20

talking about here the bio Titan can no

06:22

longer be stunned sadly that's a bit of

06:24

a shame it was a very powerful choice

06:27

for stun grenade users which actually

06:29

allowed players to line up orbital

06:31

Precision strikes or 500 kilo bombs with

06:34

extreme Ease on biot Titans shers no

06:37

longer create bug breaches and their R

06:40

dolls do far less damage which

06:42

personally I consider a welcome change

06:44

as the shers were actually posing to be

06:46

some of the strongest terminate units

06:48

since their addition making it so that

06:51

players would often just opt in for

06:53

dealing with their nests from way far

06:55

away so they would never actually have

06:57

to deal with the shriekers which surely

07:00

would mean a death or two as well as a

07:02

bug breach or two one pretty big change

07:04

they've added on this patch was the

07:06

attempt to improve medium and heavy

07:08

armor by reducing the damage we take

07:10

when we're wearing medium armor by an

07:12

extra 5% and reducing the damage we take

07:15

when wearing heavy armor by an extra 10%

07:19

personally I still think heavier armors

07:21

should have a little bit of flinching

07:23

resistance to make a flinching a little

07:24

bit more bearable when getting shot at

07:26

but this is a step in the right

07:28

direction for sure fixes they had a

07:31

bunch of them here but let's look at the

07:32

gameplay related ones there have been

07:35

some indirect Nerfs to the Devastators

07:38

especially the rocket Devastator change

07:40

goes the hell diver and the exos suit

07:43

both had a bug that made them sometimes

07:45

take explosion damage multiple times

07:48

making things like automaton Rockets be

07:50

too deadly this is now fixed potentially

07:53

reducing the damage we take overall from

07:55

rocket Devastators and other Rockets

07:57

hopefully making things a little bit

07:59

less frustrating when we're dealing with

08:00

automatons also another change goes

08:03

automaton enemy constellations that

08:05

prefer to spawn more of certain

08:08

Devastators type did not work and are

08:10

now functioning as they should this

08:13

means that sometimes when playing

08:14

against the automatons you will face

08:16

more Devastators instead of other enemy

08:18

types hopefully not too many heavy

08:20

Devastators and Rocket Devastators

08:22

though but only time will tell we've

08:24

also made several changes to how the

08:26

hell pod steering Works hopefully fixing

08:29

that very frustrating HELLP pod glitch

08:31

that doesn't let us steer in the

08:33

direction we wanted it to and lastly

08:35

from the patch notes the ballistic

08:37

shield has had a couple of changes

08:39

mostly focused on us be a little bit

08:41

less exposed when using the shield

08:43

leading to a stronger protection when

08:45

facing automatons and bugs alike but

08:48

this by reading the patch notes is not

08:51

enough it will require some testing so

08:53

that's it for all the not hidden changes

08:56

but just like every other update hell

08:58

divers 2 has had this has also a couple

09:01

of hidden changes and before we get

09:03

right to those I must ask what do you

09:05

guys think about hidden changes do you

09:07

wish they were all mentioned in the

09:09

patch notes or do you enjoy finding out

09:11

the extra changes as you go on playing

09:13

let me know in the comment section below

09:15

now onto the hidden changes we may be

09:17

missing a few here but I did my best

09:19

scraping around for as much information

09:21

as possible on this update a cool little

09:23

addition has made it so that hell divers

09:25

return from missions now covered in

09:28

blood and remain covered in blood as

09:30

they walk around the ship which is

09:32

pretty cool the biggest changes and the

09:34

talk in town is of course the new

09:36

automaton units which there are two here

09:39

to talk about one is tied behind a side

09:42

objective just like the shriekers named

09:44

the gunships which are tied behind a

09:46

side objective called the gunship

09:48

factories and these are essentially

09:51

flying drop ships that uh well have guns

09:55

I haven't gotten my hands on these yet

09:57

but I will be exploring their weaknesses

09:59

for us hell divers to destroy these Bots

10:01

and send them right back to the creek

10:03

and the other major unit is a massive

10:06

bot nearing the size of a bio Titan

10:09

known as the factory Strider and

10:11

information is going around that these

10:13

are only found in very high difficulties

10:16

all of the screenshots I have found are

10:18

either on difficulty 8 or 9 and honestly

10:22

I'm excited to face these as soon as I

10:24

wrap this video up which will be right

10:26

now these are all of the major changes

10:28

both the ones ones mentioned in the

10:30

patch notes as well as the hidden ones I

10:32

found around posted by You Hell divers

10:34

so it's time to get hands on and put all

10:36

of these changes to the test I'll be

10:38

catching You Hell divers on the next one

10:40

thank you for watching peace

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関連タグ
GameUpdateHellDivers2BalancingChangesNewHazardsAutonomUnitsPlayerLevelCapWeaponAdjustmentsMissionTweaksCommunityFeedbackGamingCommunity
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