The Most BROKEN FNAF Fan Game (it crashed like 5 times)

uhyeah
15 Apr 202437:33

Summary

TLDRIn this video, the creator discusses the indie horror game 'Five Nights at Freddy's Evolution,' sharing their experience playing the game and highlighting its numerous glitches and bugs. They provide a night-by-night breakdown of the issues encountered, from visual bugs to gameplay problems, and express their frustration with the game's scripted nature. Despite the criticisms, the video serves as a nostalgic look back at the FNAF era and a humorous exploration of the game's flaws.

Takeaways

  • 🎮 The video discusses the indie horror game 'Five Nights at Freddy's (FNAF) Evolution,' which is known for its numerous glitches and bugs.
  • 😅 The game was developed by Nathan zika and published on Game Jolt, and the reviewer humorously recounts their experience with the game's flaws.
  • 📺 The reviewer encountered difficulties recording and screen sharing the game due to its compatibility issues with modern hardware and software.
  • 🀔 The game is set in a 4x3 aspect ratio, which stretches the image on modern screens and affects the gameplay footage's appearance.
  • 👻 'FNAF Evolution' is criticized for its lack of innovation, essentially replicating 'FNAF 2' with fewer mechanics and adding a mask, hallway, and music box.
  • 🎭 The game features odd poster choices in the office, including Hatsune Miku and Minecraft, which adds a surreal touch to the setting.
  • 👀 The animatronic designs in 'FNAF Evolution' are considered strange, particularly the Puppet's design, which is described as unsettling and awkward.
  • 🔍 The game has a significant number of glitches, with the reviewer documenting 15 distinct issues encountered during their playthrough.
  • 🕒 A notable glitch mentioned is the 'permanent time bonus,' which seems to contradict the mechanics of the original 'FNAF 4' game.
  • 🚫 The game crashed multiple times during the reviewer's attempts, particularly when the flashlight mechanic was exploited, indicating deeper issues with the game's programming.
  • 📉 The reviewer suggests that 'FNAF Evolution' may be scripted, with animatronic movements and office entries following a set pattern each playthrough.

Q & A

  • What is the main topic of the video?

    -The main topic of the video is an in-depth discussion about the indie horror game, Five Nights at Freddy's Evolution.

  • Why did the content creator decide to make a video about Five Nights at Freddy's Evolution?

    -The content creator decided to make a video about Five Nights at Freddy's Evolution to celebrate the anniversary of their final real FNAF video and to reminisce about the FNAF era of their content creation.

  • What was the creator's initial impression of FNAF Evolution upon seeing the game page on Game Jolt?

    -The creator's initial impression was confusion because, while the game looked mediocre, it had a significant number of followers and was being discussed in relation to the 'big three' of FNAF fan games.

  • What is one of the most notable issues the creator encountered while playing FNAF Evolution?

    -One of the most notable issues was the game's numerous glitches, with the creator encountering 15 different glitches during their playthrough.

  • How does the game's design and mechanics compare to the original FNAF games?

    -null

  • What is the creator's overall assessment of the gameplay in FNAF Evolution?

    -The creator assesses the gameplay as being a simplified and easier version of FNAF 2, with less mechanics to worry about but also less challenge and depth.

  • What is the significance of the game being played in a 4:3 aspect ratio?

    -The game being played in a 4:3 aspect ratio is significant because it reflects the game's older design and causes visual issues when played on modern hardware, leading to a stretched and distorted image.

  • How does the creator describe the game's voice acting?

    -The creator describes the voice acting as out of place and annoying, with the voice lines being overly self-aware and corny, particularly for the character Freddy Fazbear.

  • What is the creator's final verdict on FNAF Evolution?

    -The creator considers FNAF Evolution to be a broken and creatively limited game, but acknowledges its nostalgic appeal and the potential for a redemption arc in the sequel.

  • What are the creator's thoughts on the sequel, FNAF Evolution 2?

    -The creator has not played the full sequel but tried the demo and found it to be more interesting in terms of character design and gameplay, expressing hope for its completion and potential success.

Outlines

00:00

🎥 Introduction and Background

The speaker begins by setting the stage for the video, mentioning a previous commitment to discuss the indie horror game 'Granny'. There's a humorous deviation as the speaker pretends to switch topics, but quickly returns to the main subject. The speaker reflects on their history with creating content for 'Five Nights at Freddy's (FNAF)' and shares their journey of moving beyond FNAF-focused content to diversify their videos. The speaker acknowledges the anniversary of their last FNAF video as a reason to revisit the topic. The video then transitions into a critique of 'FNAF Evolution', a game that has been described as one of the most broken games the speaker has ever played. The speaker sets the expectation for a detailed discussion on the game's glitches and design flaws.

05:01

🚀 Diving into FNAF Evolution

The speaker delves into the specifics of 'FNAF Evolution', discussing the game's publication on Game Jolt and initial impressions. The speaker shares personal anecdotes about the game's discovery and its place within the broader context of FNAF fan games. They describe the game's reception and the peculiarities that stood out, such as the game's age and the creator's probable youth at the time of its release. The speaker also touches on the game's community following and sets up the narrative for the upcoming critique by mentioning a specific comment from Fusion Z Gamer about the game's difficulty.

10:02

🕹 Gameplay and Mechanics

The speaker provides an overview of the gameplay mechanics in 'FNAF Evolution', highlighting its similarities to 'FNAF 2' but with fewer gameplay elements. The speaker criticizes the game for its lack of innovation and for essentially being a less engaging version of 'FNAF 2'. They discuss the game's setting, the office, and the inclusion of various posters that are iconic to the FNAF franchise. The speaker also mentions the game's lack of exposition and storytelling elements, pointing out the contrast between this and official FNAF games.

15:02

🎚 Visuals and Character Design

The speaker comments on the visual aspects and character designs in 'FNAF Evolution'. They note that the game's graphics have a nostalgic feel for those familiar with early FNAF fan games, but may appear dated to others. The speaker critically examines the designs of the animatronics in the game, particularly the Puppet and Bonnie, and shares their reactions to these characters' appearances and their roles within the game's mechanics.

20:04

🐻 Introduction of Chica and Glitches

The speaker introduces Chica as a new character added in 'FNAF Evolution' and explains her mechanics, which are similar to Bonnie's. The speaker discusses the game's night structure and the addition of mini-games that offer a 2-hour head start for the next night. They start to delve into the game's glitches, including visual bugs in the hallway and an instance of 'invisible Bonnie', which contributed to an unexpected game over. The speaker also mentions other glitches related to the static effect when the animatronics move and the persistence of the static effect even when it makes no sense, like in the office.

25:06

🕵‍♂ Freddy Fazbear and Time Glitches

The speaker moves on to discuss the introduction of Freddy Fazbear in the game and his voice acting, which is unique to his character. The speaker finds the voice lines irritating and out of place. They also encounter a significant glitch where the in-game clock remains stuck at 12:00 a.m., leading to confusion about whether time is actually passing. This glitch is highlighted as being particularly bizarre and was persistent across multiple restarts of the night.

30:07

🊊 Foxy and the Office Stacking Glitch

The speaker describes the new mechanics introduced with Foxy, another animatronic in the game, and his multi-phase entrance into the office. The speaker criticizes the game for its easy mechanics and the lengthy tutorial text that appears on screen. They then discuss a specific glitch where both Freddy and Foxy stack on top of each other in the office, leading to an unexpected and difficult situation. The speaker also mentions an instance where Foxy and Bonnie appeared to be invisible, causing confusion and unexpected game overs.

35:08

🐻 New Animatronics and Gameplay Adjustments

The speaker introduces two new animatronics added in the final night of the game, Fredbear and LOL Bit. Fredbear's mechanics are similar to other characters, while LOL Bit has a unique mechanic where it blocks the player's vision and must be dismissed with the flashlight. The speaker shares a personal strategy of holding down the flashlight button, which simplifies gameplay but leads to new glitches, including audio issues and game crashes. The speaker also discusses a glitch where Fredbear's jump scare does not trigger properly, resulting in an unusual death screen.

🔍 Patterns and Sequel Discussion

The speaker analyzes patterns in the game's animatronic behavior, suspecting that the game may be scripted. They compare two runs of the same night and note the consistent order of animatronic appearances. The speaker expresses disappointment at the lack of a custom night mode, which they consider their 'worst nightmare'. They briefly touch on the sequel, 'FNAF Evolution 2', sharing their experience with the demo and hopes for its completion. The speaker concludes their critique with a reflection on the potential for a redemption arc for the game series and a tease for their upcoming 'Granny' video.

Mindmap

Keywords

💡Indie horror game

An indie horror game refers to a video game in the horror genre that is typically produced by an independent developer or a small team without the financial support of a major game publisher. In the context of the video, this term is used to describe the game 'Granny', which is a popular indie horror game known for its unique gameplay and atmosphere.

💡Five Nights at Freddy's (FNAF)

Five Nights at Freddy's (FNAF) is a popular series of indie horror games created by Scott Cawthon. The games are known for their unique mechanics where players must survive nights against animatronics that become active after dark. In the video, the speaker reflects on their history of creating content related to the FNAF series and discusses their decision to move away from solely focusing on it.

💡Creative bubble

A creative bubble refers to a situation where a content creator or artist becomes confined within a limited scope or repetitive theme, leading to a lack of variety and innovation in their work. In the video, the speaker expresses concern about being trapped in a creative bubble due to their focus on FNAF content and how they managed to break free from it.

💡Anniversary

An anniversary is the annual commemoration of an event, such as the release of a video or the completion of a project. In the context of the video, the speaker realizes that the anniversary of their final FNAF video is approaching, prompting them to reflect on their past work and consider creating new content related to the series.

💡FNAF Evolution

FNAF Evolution is a fan-made game inspired by the Five Nights at Freddy's series. It attempts to capture the essence of the original games but often ends up with various glitches and issues that detract from the gameplay experience. In the video, the speaker provides an in-depth discussion of the game, highlighting its numerous glitches and bugs.

💡Glitches

Glitches are errors or unintended behaviors in a video game that can cause unexpected or undesirable outcomes. They can range from minor graphical issues to game-breaking bugs that prevent progress. In the context of the video, the speaker encounters and documents numerous glitches in FNAF Evolution, which significantly impact the gameplay.

💡Aspect ratio

The aspect ratio refers to the proportional relationship between the width and height of a video or image. In video games, an aspect ratio of 4x3 was common in older games, but modern displays often use wider ratios like 16x9. The video discusses the issues that arise when a game designed for an older aspect ratio is played on modern hardware, leading to distorted or stretched visuals.

💡Gameplay mechanics

Gameplay mechanics refer to the rules and systems that govern how a video game is played, including the controls, interactions, challenges, and goals. In the context of the video, the speaker critiques FNAF Evolution for its lack of original gameplay mechanics, stating that it largely borrows from the original FNAF games but with fewer features.

💡Animatronics

Animatronics are robotic characters that are often found in the Five Nights at Freddy's series. They are designed to resemble animals or humans and are typically used as entertainment in the game's fictional pizzerias. In the video, the speaker discusses the design and behavior of the animatronics in FNAF Evolution, noting their odd appearances and how they function within the game's mechanics.

💡Game development

Game development refers to the process of creating a video game, which includes designing gameplay mechanics, programming, creating art assets, and more. The video discusses the quality of game development in FNAF Evolution, critiquing the game for its numerous glitches and bugs, which suggest a lack of thorough testing and refinement during development.

💡Content creation

Content creation refers to the process of producing and sharing various forms of content, such as videos, articles, or podcasts, typically for online platforms. In the video, the speaker talks about their journey in content creation, particularly in relation to the Five Nights at Freddy's series, and their decision to diversify the types of content they produce.

Highlights

The video discusses the indie horror game Granny and the creator's experience with its fan game, FNAF Evolution.

The creator explains why they moved away from only making content about Five Nights at Freddy's (FNAF) to avoid creative stagnation.

The video explores the anniversary of the creator's final FNAF video, sparking a return to the franchise for this special occasion.

FNAF Evolution is described as one of the most broken video games the creator has ever played, with numerous glitches.

The game was published on Game Jolt in 2017 and has a unique history within the FNAF fan game community.

The video provides a night-by-night breakdown of the glitches encountered during the playthrough of FNAF Evolution.

The gameplay of FNAF Evolution is compared to FNAF 2 but with fewer mechanics and an easier difficulty.

The game's visual style is discussed, with a focus on the design of its animatronics and how they have aged over time.

The video details the first glitch, which involves a minor graphical issue with the title screen.

A major gameplay issue is highlighted, where the in-game clock remains stuck at 12:00 a.m., potentially freezing time.

The game's voice acting is critiqued, particularly for the character Freddy Fazbear, which is deemed annoying and out of place.

The video discusses the addition of new animatronics, such as Foxy and Fredbear, and their mechanics.

The game's sequel, FNAF Evolution 2, is mentioned, with hopes for its completion and potential for a redemption arc.

The video concludes with a reflection on the creator's enjoyment of making content about FNAF and the anticipation for future videos.

The creator expresses frustration with the game's scripted nature, which limits the unpredictability and replayability.

The video highlights the discovery of a pattern in the animatronics' movements, suggesting a scripted sequence in FNAF Evolution.

The post-night mini games are briefly mentioned as uninteresting and lacking the bugs that plagued the main game.

Transcripts

00:00

hey everybody as you may or may not

00:01

remember from the end of my last video

00:03

this video right here is going to be

00:05

about the hit indie horror game granny I

00:08

mean I said that's what this next video

00:10

is going to be about and why would I

00:11

ever lie to my audience so let's not

00:14

waste any time and get right into the

00:16

in-depth granny discussion you just got

00:18

to subscribe first before we talk about

00:20

it you know company policy all right now

00:22

that we have that out of the way we can

00:24

get right into not talking about granny

00:27

whoops okay so maybe I should explain

00:29

why this video exists I'm sure seeing

00:32

this in your subbox Andor

00:33

recommendations was a bit of a shock

00:36

considering it has been a very long time

00:38

since I've made a video on Five Nights

00:40

at Freddy's anything for that matter

00:42

over the past year I've tried my best to

00:44

move away from only making FNAF content

00:47

I felt like it trapped me in a bit of a

00:48

creative bubble I was worried I would

00:50

never be able to escape from thankfully

00:52

my Pivot away from FNAF over the last

00:54

year ended up working out quite well and

00:56

you all seem to enjoy the content I've

00:58

been making over the last year which I

01:00

am very thankful for however it only

01:02

recently clicked with me that the

01:04

anniversary of my final real FNAF video

01:07

was creeping up which just so happens to

01:09

be my Infamous dorm minibus video sure

01:11

there are like three videos after that

01:13

one that are FNAF adjacent kind of but

01:16

when it comes to strictly FNAF videos

01:18

dormitabis was my final one to think

01:21

it's been a whole last year since that

01:22

video came out is very strange but it

01:25

also just made me feel a bit nostalgic

01:27

for the FNAF era of my content so after

01:29

a long long time I am officially coming

01:31

out of FNAF retirement at least this one

01:34

time to celebrate the anniversary of my

01:36

last FNAF video will I make more FNAF

01:38

videos after this probably I'm not

01:41

really sure but if this is the last one

01:43

for a while again I hope you all enjoy

01:45

it now with that out of the way we can

01:47

get right into the topic of today's

01:49

video Five Nights at Freddy's Evolution

01:52

FNAF Evolution was published a game jolt

01:54

on March 11th 2017 by Nathan zika and it

01:57

is one of the most broken video games I

01:59

have ever played in my entire life I

02:01

have never been brought to tears more by

02:03

a game in my entire life for all the

02:06

wrong reasons I should probably explain

02:08

how we even got here in the first place

02:10

it all started one fateful night at 4:00

02:12

a.m. you know when all good decisions

02:14

are made anyway I'm hanging out in a

02:15

Discord voice chat with a couple people

02:17

most notably fellow not FNAF YouTuber

02:20

the baddest we were having a

02:21

conversation about the big three of FNAF

02:24

fan games which naturally turned into a

02:25

conversation about the big three of the

02:27

worst FNAF fan games your typical

02:29

answers were given like the return to

02:31

Freddy's and dormitabis but a game

02:33

called FNAF Evolution was also brought

02:35

up in that discussion after taking a

02:36

look at the game jolt page I was very

02:39

confused sure it looked mediocre but it

02:41

was also an almost decade old game made

02:44

by someone who was probably a kid when

02:46

it was released I didn't really get why

02:48

it specifically was being brought up

02:50

maybe it was just the popularity behind

02:52

it the page did have over 3,000

02:54

followers for some reason after all I

02:56

say all this however the biggest red

02:58

flag of all time I could could have

03:00

possibly been given was staring directly

03:02

at me on the game jolt page said red

03:04

flag was an old ass comment by none

03:06

other than Fusion Z gamer which read

03:09

Night 2 is next to impossible to beat

03:11

because chica keeps attacking over and

03:13

over again once it gets to 3:00 a.m. now

03:15

I did see this comment when I first

03:16

downloaded the game but multiple updates

03:19

were pushed out for FNAF Evolution after

03:21

this comment was made so surely the game

03:23

isn't that broken in the year 2024 right

03:27

right 15 15 different glitches were

03:30

encountered during my playthrough of

03:31

FNAF Evolution nope I am not kidding now

03:34

the title for this video is a little bit

03:37

of a lie the game didn't actually crash

03:39

five times it only crashed three times

03:42

sorry for that but you don't have to

03:44

worry because we have a whole other

03:46

laundry list of glitches to cover here

03:48

in fact I have created a night bynight

03:50

breakdown of FNAF Evolution going over

03:53

every single glitch I ran into and what

03:55

night they happened on because of this

03:57

this video is going to be a little

03:59

different from my other FNAF videos I've

04:00

made in the past whereas before I

04:02

typically just talked about all the

04:03

mechanics of the game generally and

04:05

never really bothered to break things

04:06

down on a night by Night basis this time

04:09

the actual gameplay is so nothing that

04:12

I'm going to have to go night by Night

04:14

specifically just to talk about the

04:15

glitches and stuff trust me very little

04:18

of this video will we spent talking

04:19

about the actual game because as you'll

04:21

soon find out there really isn't much to

04:24

talk about in that regard so with all

04:26

that out of the way why don't we get to

04:28

it folks if I had to suffer through this

04:29

this now it's your turn strap in

04:32

everyone as I take you through the most

04:34

broken FNAF fan game I have ever played

04:37

Five Night at Freddy's Evolution night

04:40

one all righty first thing I want to

04:42

talk about here technically isn't even a

04:44

glitch like I am not counting this

04:46

towards the total glitches I encountered

04:48

however it's interesting and funny

04:50

enough that I got to bring it up now

04:51

FNAF evolution is an old game so I'm not

04:54

super shocked that this is a problem

04:55

with it now in the modern day but this

04:58

game is a pain in the ass to record and

05:00

screen share especially on a two monitor

05:03

setup if you try and Tab out of the game

05:05

for whatever reason your entire computer

05:07

will have a [ __ ] quick little

05:08

breakdown before letting you out of the

05:10

game because of this selecting the game

05:12

to record on OBS or screen share on

05:14

Discord is very hard I ended up just

05:17

recording my entire screen and that

05:18

obviously worked but this then

05:20

transitions into a different issue

05:22

similar to some of the older FNAF games

05:24

FNAF Evolution was created with the

05:25

intention of it being played in a 4x3

05:27

aspect ratio for some reason which I

05:28

still don't really get the game forces

05:30

itself to have a full screen aspect

05:32

ratio in opening it on Modern Hardware

05:34

leading to the picture being really

05:36

shitty and stretch looking even though

05:37

that was the case for some reason the

05:39

game still recorded as if it was being

05:41

played in 4x3 so the gameplay footage

05:44

you'll be seeing in this video should be

05:45

all good but just keep in mind when I

05:47

was playing the game it did not look

05:49

like this also for anyone wondering I

05:51

could not find a way to window this game

05:53

that would have also been a very big

05:54

help okay now we can talk about the

05:56

actual game starting with this fantastic

05:58

title screen it's pretty pretty much

05:59

just a recreation of that one Freddy

06:01

image but with this game's version of

06:03

Freddy who's called funz Freddy for some

06:06

reason I still have no clue what this

06:08

even means after beating the entire game

06:10

so don't ask me I don't know I would now

06:12

like to bring to your attention the fact

06:13

that this version of the game I played

06:15

is 1.9 so there were definitely a few

06:18

updates before this final definitive

06:21

version keep that in mind as we go

06:23

through these 15 glitches and bugs that

06:24

I found speaking of the first one can be

06:27

found right here on the title screen

06:28

notice how it says n one instead of

06:31

night one I am counting this as a glitch

06:34

because I refuse to believe this is

06:35

somehow a spelling mistake when the word

06:38

Knights is literally spelled correctly

06:41

on the same title screen this is

06:43

probably the most debatable in terms of

06:45

it's actually a bug or something but

06:47

don't worry the rest are pretty cut and

06:49

dry I just thought that little oversight

06:50

was funny enough to include enough

06:52

yapping about this beautiful title

06:53

screen though let's get into the actual

06:55

game right off the bat we need to talk

06:58

about the office in this game because

07:00

holy [ __ ] does it scream 2017 FNAF fan

07:02

game if that's a good or bad thing I'll

07:04

let you all at home decide of course we

07:06

have the iconic celebrate poster in the

07:08

office got to have one of those

07:10

alongside one count them One Singular

07:13

children's drawing I can feel the FNAF

07:15

running through my veins dude the other

07:17

posters though that's where the real

07:19

[ __ ] is we have a poster of hatsun Miku

07:22

sure why not we have a poster of some

07:25

guy playing Minecraft and finally we

07:27

have a poster of a green withered Freddy

07:29

holding guns burning in Hell raw as [ __ ]

07:33

dude I have so many Goosebumps right now

07:35

here's a fun question assuming this game

07:37

takes place in the ' 80s or '90s like

07:39

pretty much every single game like this

07:40

does do you think the owner of this

07:42

building is a [ __ ] time travel or

07:43

something I like to think they were so

07:45

proud of that fact that they just needed

07:47

to put posters of random [ __ ] people in

07:49

the 80s would have zero clue about I

07:51

also like the fact that out of the few

07:52

things he decided to share with the

07:53

world early he chose Miku Minecraft and

07:56

a FNAF OC truly a Visionary anyway as

07:59

you could probably tell by my

08:00

uncertainty on what this game takes

08:02

place there is very little Exposition

08:04

given anywhere in this game there's no

08:06

phone guy no paycheck at the end of

08:07

night 5 just the occasional TTS voice to

08:10

explain something mixed with the

08:11

occasional broken English aerial font on

08:13

screen to also explain something leaves

08:15

things up to the imagination more than

08:17

usual which I think is very fitting for

08:19

a game this funny intentional or not

08:21

anyway I guess as you take this

08:23

opportunity to talk about the actual

08:24

game for a little bit since I guess I

08:27

still have to do that thanks a lot just

08:30

in truda the gameplay of FNAF evolution

08:32

is literally just FNAF 2 but with less

08:35

mechanics to worry about the office is

08:37

set up in the exact same way minus the

08:39

vents being gone there's a mask to deal

08:41

with the threats in the office and of

08:42

course there's a music box that makes

08:44

the cameras entirely useless for the

08:47

whole game I'm so glad this game adopted

08:49

all the best parts of FNAF 2 am I right

08:52

so if you've played FNAF 2 before you've

08:54

effectively played FNAF Evolution a

08:56

better version of FNAF Evolution but

08:58

FNAF Evolution none nth less wow guys

09:00

what an evolution of the FNAF genre

09:04

taking one of the weakest games from a

09:06

gameplay standpoint and making it weaker

09:09

I'm only being half serious about this

09:11

by the way most fan games around this

09:13

time period were essentially just spins

09:14

on existing FNAF games this isn't a

09:17

unique case or something hell even

09:18

flumpty 1 is essentially just FNAF one

09:20

with like one new mechanic FNAF

09:22

Evolution just does this sort of

09:24

gameplay exceptionally bad compared to a

09:26

lot of its competition there are maybe

09:28

like two different different spins on

09:30

the gameplay that come up later in the

09:31

game but neither are very substantial

09:33

we'll talk about them as they naturally

09:35

come up in the video but for now just

09:37

keep in your mind the gameplay of FNAF

09:39

evolution is just FNAF 2 but easier no

09:41

vents no balloon boy just a mask a

09:44

hallway and a music box The Big Three As

09:47

we call them in the industry visually

09:50

this game is pretty much just on par

09:51

with a lot of the other fan games coming

09:52

out around the same time so there isn't

09:54

really much to say about it I think this

09:56

style of Graphics is almost a little

09:57

nostalgic now though like it has look

09:59

good or anything but in a weird way I

10:02

think this game and many similar to it

10:04

have aged kind of well only if you grew

10:06

up with these early FNAF fan games

10:07

though show a 7-year-old child this who

10:10

has zero knowledge about FNAF fan games

10:11

and they'll probably throw up on the

10:12

spot and proceed to run back to the

10:14

bedroom to play lethal company in

10:15

fortnite for 8 hours a day kind of a

10:18

based kit I can't lie I guess the one

10:19

thing I can comment on visuals wise is

10:21

the designs of the animatronics so I'll

10:24

comment on them as they appear in the

10:25

game night one only has Bonnie and the

10:27

puppet who both have very odd designs in

10:30

this game Bonnie less so but the puppet

10:32

is very [ __ ] weird it almost has an

10:35

Enard esque body and even opens up their

10:38

face like a Funtime animatronic as part

10:40

of their jump scare it's not a very good

10:42

design though and it doesn't help that

10:44

you pretty much have to spend the entire

10:45

game looking directly at them thanks to

10:48

the music box mechanic I didn't even

10:49

know the puppet was on night one until I

10:51

died to it by the way for some reason

10:54

the bar on the camera just doesn't start

10:55

depleting until later into the night

10:57

this would obviously make sense if there

10:59

were a phone call or something that

11:00

lined up with the music box mechanic

11:02

activating like in FNAF 2 but as I

11:04

stated previously FNAF Evolution has

11:06

nothing like that I almost counted this

11:08

as a glitch because it happens again

11:10

later on night 7 for some [ __ ] reason

11:13

but I think it's more likely just a poor

11:15

game design oversight I've been calling

11:17

the puppet mechanic a music box this

11:19

whole time just because it functions the

11:21

same way but it's actually sealing a

11:23

vent door or something rather than

11:24

winding a music box this is accompanied

11:26

by an animation that plays every time

11:28

you hold the Clos button AKA wind the

11:30

music box and set animation is what

11:33

you'll be watching for the majority of

11:34

FNAF Evolutions runtime also this just

11:36

needs to be said this animation looks

11:38

like the puppet's going to town on two

11:40

DRS like I'm sorry but that's just what

11:42

it looks like overall the puppet in this

11:44

game is a very weird looking and also

11:45

maybe should be locked up for being a

11:47

freak Bonnie on the other hand is very

11:49

much not as weird as the puppet I think

11:51

this design is probably the strongest in

11:53

FNAF Evolution which isn't saying much

11:55

but you got to take what you can get his

11:57

render for when he's in the office is

11:58

pretty good and he looks very funny in

12:00

the hallway he probably also has the

12:02

most thumb nailable jump scare in the

12:04

entire game and he definitely would have

12:06

been the thumbnail of this video if the

12:07

sequel didn't exist oops spoilers so

12:10

yeah that's pretty much all the rambling

12:11

I have to do with the actual game itself

12:13

it's time to get into the real [ __ ] here

12:15

the glitches glitch number two Bonnie

12:20

duplication yo get it get it

12:23

girl you ever want to make another game

12:26

what the [ __ ] why are you in both places

12:28

what the

12:29

[ __ ] this game is really high quality

12:32

let's just say that this was a very

12:34

minor glitch which to my knowledge never

12:36

occurred again in my playthrough however

12:39

it's a glitch nonetheless so let's talk

12:40

about it in the middle of one of my

12:42

night one attempts Bonnie appeared on

12:43

both the main stage camera and another

12:46

camera at the exact same time it didn't

12:48

affect my gameplay or anything but I

12:49

kind of suspect this probably happened

12:51

way more and I just didn't know it since

12:53

the optimal way to play FNAF evolution

12:55

is to use one camera the entire time I

12:58

never really got a good chance to see if

12:59

the animatronics were showing up in two

13:01

places at once on the cams past night

13:03

one harmless glitch but a pretty funny

13:05

one regardless glitch number three

13:07

static attack slop these kns are too

13:10

[ __ ] long I'm losing what the [ __ ] is

13:12

happening hold

13:14

on I

13:15

don't I think the camera just bugs out

13:18

whenever there is a movement that's very

13:20

annoying that's 100% what that is in FF

13:24

games both fan and official when

13:26

something happens on the cameras that

13:27

involves something moving either two or

13:29

from the camera's view the transition

13:31

for this is typically hidden by a quick

13:33

burst of static to make things feel more

13:35

natural this game of course does this as

13:37

well however not in a very good way

13:40

instead of just limiting the static to

13:41

the camera where the [ __ ] is actually

13:43

moving FNAF Evolution decided to have

13:45

the static appear regardless of what

13:47

camera you're on every single time an

13:49

animatronic moves so even though you're

13:51

going to be on the puppet cam the whole

13:53

last game you're still going to see

13:54

these quick bursts of static just

13:56

because I guess this isn't even the

13:58

worst part though the worst part is that

14:00

the static also appears when you're in

14:03

the office which obviously makes zero

14:05

sense I'm assuming this was just because

14:07

the dev didn't know how to limit the

14:08

static when they made the game which is

14:10

fair I guess but it still results in a

14:12

very annoying little detail you have to

14:14

deal with for the entire game that's all

14:16

for night one glitches but don't worry

14:18

we have plenty more to go over we are

14:20

just scratching the surface of the

14:21

broken [ __ ] this game has to offer let's

14:23

keep going night two each main night in

14:26

FNAF Evolution ends with a sister

14:28

location SL fun with plush trap style

14:30

miname that rewards the player with a

14:32

2hour head start on the next night I'm

14:34

not going to talk about these yet since

14:35

I actually ended up skipping most of

14:37

these for reasons we'll get into later

14:39

but once we're done talking about the

14:40

five main Knights I'll be sure to very

14:42

quickly go over all the mini games they

14:44

aren't very interesting and don't have

14:45

any bugs really but just now I didn't

14:47

forget they exist I almost forgot they

14:50

existed but I didn't so it's okay anyway

14:52

all you have to remember for now is that

14:54

completing these starts your next night

14:56

off at 2:00 a.m. which is what I did for

14:58

night two keep that in mind for later

15:00

for the most part Knight 2 is most of

15:02

the same well the entire game is more of

15:04

the same but I digress this Knight

15:06

introduces chicaa into the mix and she

15:08

looks uh well she looks like if you took

15:10

a FNAF World model and stretched it to

15:12

be the same height as a normal FNAF

15:14

animatronic I think she looks the most

15:15

out of place by far compared to

15:17

everything else in the game mechanics

15:19

wise she's identical to Bonnie so

15:21

nothing to talk about there there really

15:22

isn't anything to talk about for this

15:24

night besides the glitches if night one

15:27

really only had some mild or question

15:29

able glitches night two is where the

15:31

real [ __ ] starts to pick up let's not

15:33

waste any time and talk about glitch

15:35

number four the hallway the hallway in

15:38

FNAF 2 isn't perfect by any means only

15:41

certain combinations of animatronics can

15:43

stack in the hallway at the same time at

15:45

least on the visual side of things and

15:47

all of those times where the flashlight

15:49

just stops working for seemingly no

15:51

reason are very annoying even with that

15:53

said though the mechanic gets the job

15:55

done for the most part and does a pretty

15:57

decent job giving the player a heads up

15:59

on the threats that are actively

16:00

approaching the hallway INF FNAF

16:01

Evolution might as well not [ __ ]

16:03

exist no this isn't a game design issue

16:06

this is solely an issue with how the

16:07

game was made to understand the full

16:09

picture here let's talk about the

16:11

hallway on night one since the only

16:12

animatronic that could even enter the

16:14

office that night was Bonnie the hallway

16:16

was an effective tool to know when he

16:17

was about to enter the office if this

16:19

was handled properly with the addition

16:21

of more animatronics this system would

16:22

be fine however that is obviously not

16:25

the case no instead of the hallway

16:27

continuing to be a useful reliable

16:29

source for survival it becomes a tunnel

16:31

of lies and deception do not trust that

16:34

evolved hallway past night one there are

16:37

multiple different issues with this

16:38

stupid ass hallway but let's talk about

16:40

the one that's relevant to night two

16:41

let's say for instance chica enters the

16:43

hallway you now know that chica is about

16:45

to enter the office and she eventually

16:47

does do that you think you're good after

16:49

she leaves but upon flashing her light

16:51

into the hallway you see that she's

16:53

still there except she isn't actually

16:56

there this is an insane visual bug that

16:58

keeps the Sprite asset of the hallway

17:00

characters there longer than they really

17:02

should be and in this case the cheek in

17:04

the hallway stayed pretty much the

17:06

entire night the only way to figure out

17:08

if something is actually in the hallway

17:10

from this point forward is to listen for

17:12

the sound cue that plays when an

17:14

animatronic is in the hallway and even

17:16

that aspect of the mechanic has multiple

17:19

bugs we'll see later so overall the

17:21

hallway is just completely [ __ ]

17:23

speaking of that hallway we aren't done

17:25

just yet because glitch number five is

17:27

invisible Bonnie you heard that right

17:30

first we had Bonnie duplicating himself

17:32

and now we just have straight up

17:33

invisible Bonnie this is better than

17:35

flump 3

17:40

absolutely this is this

17:44

ised what the [ __ ] what huh what did

17:47

they mean by this why did I die what did

17:50

they mean by this what did they mean by

17:51

this what the hell did what literally

17:54

night to I don't know what series of

17:57

events actually triggered this but but

17:58

at one point during my night two

18:00

attempts Bonnie was able to jump scare

18:02

me without a ever being in the hallway

18:05

and B ever entering my office so I could

18:07

put my mask on and no this isn't just a

18:09

case of me missing something or being

18:10

[ __ ] at the game you can see the footage

18:13

you can see what happened bro was

18:15

actually nowhere directly after losing

18:17

to Bonnie I discovered glitch number six

18:20

permanent time bonus okay so I don't

18:22

actually know if this is a glitch or not

18:23

but I've decided to count it because I'm

18:25

really not sure and I'm leaning towards

18:27

it being a glitch remember when I said

18:29

you could get a 2hour Time Head Start

18:31

for completing the post night miname

18:33

well for some reason that time bonus is

18:35

a permanent thing for the entire night

18:38

even if you lose on the attempt where

18:40

you got the extra time so even if I died

18:42

on night two 1 million times in a row I

18:44

would still start at 2 a.m. every single

18:47

attempt I call this weird or a glitch

18:49

because in FNAF 4 the game where this

18:51

mechanic is taken from if you lose the

18:53

attempt you have with a Time bonus that

18:55

bonus is gone for the rest of the night

18:57

you only get to skip a few hours one

18:59

attempt per night I'm assuming the dev

19:01

was going for the same thing here but

19:03

obviously it doesn't work like that

19:05

maybe this is a glitch maybe it isn't

19:07

all I know is that 15 glitches sounds

19:09

better than 14 glitches so we're moving

19:11

on glitch number seven the night to

19:13

special this glitch is really just a

19:15

combination of all the things I've

19:16

already talked about during this section

19:18

they just so happen to occur back to

19:20

back and it made for a new interesting

19:22

glitch I don't even really know how to

19:24

describe this one with words so I'm just

19:25

going to play the footage and let it

19:27

speak for itself

19:30

oh my God bunny wait that that's what

19:33

happened holy [ __ ] wait that's so [ __ ]

19:37

wait what where did he go oh my God what

19:41

bro this that is so

19:45

[ __ ] bro is just back oh my

19:49

God they're like stacking what the

19:56

[ __ ] this I'm so curious what night

19:59

three is going to be like oh my God yeah

20:01

I I don't even know man I'm done with

20:03

night two let's move over to night three

20:06

we're arguably the worst glitch in the

20:08

entire game happened arguably there's a

20:11

lot of competition okay night three

20:14

night three lacks in quantity in terms

20:16

of glitches but in terms of quality oh

20:20

oh boy you're in for a real treat

20:21

tonight before we get into that though

20:23

let's first go over the additions to

20:25

this night of FNAF Evolution starting

20:27

off with the newest addition to the

20:28

animatron roster we have Freddy Fazbear

20:31

finally can you take a wild guess what

20:33

his mechanic is if you said the exact

20:35

same thing as Bonnie and Chica you'd be

20:37

right we are three nights into this game

20:39

and every single animatronic added does

20:41

the exact same thing what even is this

20:44

game man even FNAF 2 knew to add some

20:46

curveball characters like Foxy and

20:47

balloon boy fairly early into the game

20:50

to keep things interesting ain't no way

20:52

we have to wait until night four of five

20:55

for a new mechanic well Freddy does have

20:58

something special about him that none of

21:00

the other characters in this game have

21:01

had so far it's not anything gameplay

21:03

related but it still definitely impacts

21:06

the game in ways ways that may or may

21:09

not give me a headache let's talk about

21:11

voice acting for a second shall we voice

21:13

acting and FNAF stuff specifically old

21:15

school FNAF stuff is very Hit or Miss

21:18

sometimes the environment or context can

21:20

warrant it but nine times out of 10 it

21:22

feels a little bit out of place so take

21:24

FNAF Evolution a game that has zero

21:27

voice acting up until this point other

21:28

than a stock TTS voice for stuff that

21:30

happens outside of the office gameplay

21:32

wouldn't it be weird if on night three

21:34

of the game one of the characters added

21:36

randomly had full voice acting when

21:38

literally nothing has happened so far

21:39

that would a warrant that or B Be

21:42

enhanced by its inclusion that'd be

21:44

crazy if FNAF Evolution did that that'd

21:46

be crazy oh enough with it already FNAF

21:49

Evolution did that yes the character

21:50

added on night three being the Freddy

21:52

Fazbear himself has full voice acting

21:54

for some reason and he's the only

21:56

character in the entire game to have

21:58

this I'm sure whoever did the

21:59

performance really tried their best but

22:01

these are some of the most annoying

22:02

voice lines in a game like this I have

22:04

ever had to put up

22:06

with um

22:10

what

22:14

who he their voice lines Scott like

22:16

Scott

22:17

am oh my God it's just the same shitty

22:21

Funtime Freddy impression over and over

22:23

again for the remainder of the nights

22:25

The Voice lines aren't even like in

22:26

universe quotes that the animatronics

22:28

would say say on stage no these are

22:29

full-on self-aware corny voice lines

22:32

anyway that's pretty much all I have to

22:34

say about this night from a gameplay

22:35

point of view same old same old now on

22:38

to the glitches glitch number eight

22:40

Return of the hallway remember the

22:42

hallway remember all the fun we had in

22:44

the hallway earlier well guess what we

22:46

get to talk about it again I have no

22:48

idea how this wasn't happening on

22:49

previous nights but here's the glitch

22:52

okay so how the animatronics and the

22:53

hallways work is that when one is

22:55

actively in the hallway an audio que

22:57

will play letting you know that

22:59

something is in there in FNAF 2 this

23:01

sound is also present but is just tied

23:03

to the office in general not each of the

23:05

animatronics that way the sound doesn't

23:07

keep resetting or stacking on top of

23:08

itself every time more than one

23:10

animatronic is in the hallway FNAF

23:12

Evolution does not do this for some

23:14

reason and instead has this sound effect

23:15

tied to each of the animatronics

23:17

individually so if two animatronics are

23:19

in the hallway at the same time the

23:21

ambience will stack on top of itself and

23:23

play the sound CU two times at the same

23:25

time if you couldn't guess this is

23:27

insane

23:35

annoying I really hope it's not F so

23:37

that it doesn't

23:41

[Applause]

23:43

end

23:46

bro but I feel like that's coming

23:48

becoming increasingly more the ambience

23:51

the Scott

23:53

Ambience maybe the dev couldn't figure

23:55

out how to have the sound effect tied to

23:57

the hallway itself rather than each

23:58

animatronic entering it but regardless I

24:01

have no idea how this was never fixed

24:03

patched or at least removed or edited

24:04

going forward this happens a lot I guess

24:07

the weight of three animatronics being

24:08

active at once was just enough to set it

24:10

off while that glitch was kind of

24:11

annoying this next glitch is truly

24:14

something else I'm talking about glitch

24:16

number nine Frozen time right so funny

24:19

story when I was playing night three in

24:20

FNAF Evolution the in-game clock was

24:23

stuck at 12:00 a.m. that's [ __ ] right

24:25

I could go for as long as I wanted to go

24:27

but the clock was stuck at 12:00 a.m. I

24:29

have no idea if the time was actually

24:31

moving here and this was just a visual

24:33

thing or if the game was actually Frozen

24:35

in time but regardless this is a pretty

24:38

insane glitch to just have in the middle

24:39

of the game this was not just a one-time

24:41

thing either I made sure to reset the

24:43

game and restart the night but every

24:46

time the clock was set in stone at 12:00

24:47

a.m. listen there's still some pretty

24:49

wild glitches in the sex remaining ones

24:51

but this one might take the cake for the

24:53

most bizarre I ended up skipping the

24:54

night to night four using the game's

24:56

text file and continued on from there so

24:58

with that being said let's take a look

25:00

at Knight four all righty this is the

25:01

Knight 2 finally at a character that is

25:03

dealt with in a way that is not the mask

25:05

and after 3 nights of the exact same

25:07

gaml I needed this or at least I thought

25:10

I needed it what I actually needed to do

25:13

was close the game and go to sleep since

25:15

it was like 5:00 a.m. but who cares

25:17

about that when you have FNAF Evolution

25:19

to play the newest addition to the

25:21

roster is Foxy as you may or may not

25:23

have been able to guess and here's how

25:25

he works foxy will enter the office a

25:26

few times every night this this entrance

25:28

is split up into multiple phases phase

25:30

one is when he enters the office but

25:32

doesn't show himself phase two is when

25:34

he does a slight jump scare on the side

25:35

of the screen to let you know he's close

25:37

to attacking in phase three is when he

25:39

finally attacks and stands right in

25:40

front of you instead of using your mask

25:42

to get him to leave you just have to

25:44

flash your light on him so it's the

25:46

exact same mechanic as every other

25:47

character but you press one button

25:50

instead of another one and there's an

25:52

overly long buildup attached to the

25:53

start of the character entering the room

25:55

instead of them standing in the hallway

25:58

cool this mechanic is very easy to

26:00

figure out but the game still tries to

26:02

teach you how to deal with him via piece

26:04

of text in the bottom left corner of the

26:05

screen at the start of night four the

26:07

English might be um a little broken but

26:10

you know it's the heart that counts

26:11

anyway now that we've all finished

26:13

sitting around the campfire learning how

26:14

foxy Works let's see how broken he is

26:17

glitch number 10 foxy stacking and the

26:20

return of invisible Bonnie this glitch

26:22

is really just a series of events that

26:23

happened back to back that I thought

26:25

were absurd enough to bring up so on one

26:27

of my night four attempts I got a very

26:29

specific combo of characters that came

26:31

after me which led to the return of

26:33

everybody's favorite invisible Bonnie

26:36

glitch what the [ __ ] okay I think that's

26:40

justed maybe that's a warning that he's

26:42

going to appear that is a very

26:46

big okay this was that fair

26:50

remotely well it worked why did they

26:53

both spawn on top of

26:55

it where the [ __ ] was Bonnie literally

26:58

where the [ __ ] was here's what happened

27:00

Freddy entered the office which is fine

27:02

I just threw on my mask like I always do

27:04

however in the middle of Freddy still

27:07

being in the office foxy spawned on top

27:11

of Freddy now if foxy was dealt with by

27:13

using the mask this wouldn't cause any

27:15

issues however as we just talked about

27:18

you need to use the flashlight to deal

27:20

with foxy so in the middle of me dealing

27:22

with Freddy I had to quickly take the

27:24

mask off flash foxy then return back in

27:28

inside the mask and pray to God neither

27:30

of them kill me surprisingly this

27:32

actually worked and I survived the

27:34

double attack that was until Bonnie jump

27:36

scared me out of nowhere with zero

27:38

indication given beforehand safe to say

27:41

that one left me a little confused

27:42

because even looking back at the footage

27:44

I have no idea what happened here glitch

27:46

number 11 invisible foxy you've heard of

27:49

invisible Bonnie now get ready for the

27:51

mediocre straight to DVD sequel

27:53

invisible foxy pretty much the exact

27:55

same thing as invisible Bonnie I was

27:56

just jump scared by foxy with without

27:58

even having him spawn in the office for

28:00

me to flash him he still entered the

28:01

office and did his little warning

28:03

animation but never appeared for that

28:05

final stage so I ended up dying to

28:06

nothing this glitch happened again on

28:08

night five as well but obviously I'm not

28:10

going to count the same glitch twice

28:11

just thought I'd mention that that's it

28:13

for the glitches on night four but

28:14

there's one last thing I got to talk

28:16

about before we move on I did have to

28:18

skip this night because of glitch number

28:20

10 you know the one where Freddy and

28:22

Foxy stacked on top of each other in the

28:24

office I was able to deal with it that

28:26

one time with Bonnie that I already

28:28

explained but every other night four run

28:30

ended because of this evil setup you're

28:32

probably wondering why the exact same

28:34

Freddy and Foxy setup was happening

28:36

every single attempt but we'll talk

28:38

about that a bit later keep it in the

28:39

back of your mind it'll be important I

28:41

promise anyway I skipped the Knight

28:44

however I'm not counting this specific

28:45

thing as a glitch because I already kind

28:47

of did and I do know that there's a

28:49

pretty easy way to get out of this

28:51

scenario with zero issues it has to do

28:53

with the mechanics of the flashlight but

28:54

we'll save that discussion for night

28:56

five speaking of night five we have

28:59

finally made it to the last night of the

29:01

game well that's actually a lie there is

29:03

a night 6 and seven but unironically

29:05

both of those are easier than this

29:07

Knight by a mile in fact let me quickly

29:09

explain those Knights right now to get

29:11

them out of the way because they are

29:12

that unimportant Knight six removes

29:14

every single animatronic from the game

29:16

and is a one-in-one boss fight with

29:17

spring Bonnie spring Bonnie acts the

29:19

exact same way as Freddy Bonnie and

29:20

Chica except he has a shorter time to

29:22

react to him so essentially it's the

29:24

same [ __ ] but without the foxy mechanic

29:26

that actually switched things up a

29:27

little bit cool KN s removes every

29:29

single animatronic from the game again

29:31

including spring Bonnie and is a

29:33

one-on-one boss fight with a green

29:35

version of Freddy green Freddy acts the

29:37

exact same way as Freddy Bonnie and

29:39

Chica except he have a shorter time to

29:40

react to him so essentially it's the

29:42

same [ __ ] but without the foxy mechanic

29:43

that actually switch things up a little

29:45

bit cool I ran into no glitches on

29:47

either of these Knights and both of them

29:49

are very easy so we'll stop talking

29:51

about them now I'm sure I'm

29:52

disappointing someone out there who's

29:54

really into green Freddy but I'm sorry

29:56

we got to move on man just put a green

29:58

filter over the video and pretend

29:59

Freddy's the only thing that's green

30:00

okay anyway let's actually talk about

30:03

this KN night five introduces two new

30:05

animatronics one of which is very

30:07

[ __ ] weird but let's talk about the

30:09

significantly less weird one first

30:10

fredbear is literally the exact same as

30:12

every other character in this game maybe

30:14

he has a shorter period of time to react

30:16

to him before he jump scares but it

30:17

isn't big enough for me to actually

30:19

notice also I think he was given voice

30:21

lines as well but they are just the

30:23

exact same voice lines that normal

30:25

Freddy has I only say this because

30:27

sometimes he would say the same line

30:28

that Freddy does when he enters the

30:29

office but they may have just been

30:31

stacking a lot I have no [ __ ] idea

30:33

who cares let me move on the weird

30:35

character added this night is LOL bit of

30:37

all animatronics their entire gimmick is

30:39

that randomly during the night they will

30:41

appear on the screen and block your

30:42

vision all you have to do is FID it with

30:44

the flashlight a bit and they fade away

30:45

I was very very confused how this

30:48

mechanic worked at first I legit just

30:50

thought it was an Easter egg it comes

30:51

out of absolute nowhere and feels so

30:53

insanely out of place but I kind of love

30:55

it for that it's even more weird for me

30:57

specifically considering I had to skip

30:59

the postn night mini game that actually

31:00

does feature a version of Funtime foxy

31:02

or fixed mangle so I was very taken

31:04

aback that there was a l bit mechanic

31:06

but not a Funtime foxy mechanic anyway

31:09

that's it for the additions to this

31:10

night let's take a look and see how

31:11

broken it is glitch number 12 the secret

31:14

of the light is my demise at this point

31:16

in my playthrough I was pretty fed up

31:18

with like playing this [ __ ] game I

31:20

wanted to figure out the most effective

31:22

strategy for playing FNAF Evolution to

31:24

try to get through the remainder of the

31:25

game as quickly as possible this ended

31:27

up leading me to mess with the mechanics

31:28

of the in-game flashlight which very

31:30

quickly made me realize that if you hold

31:32

down the flashlight button and never

31:33

release the button press the flashlight

31:36

never shuts off even when you pull up

31:38

the camera and since there's no battery

31:40

for the flashlight in this game you have

31:42

no reason to never not be pressing the

31:44

flashlight button it makes dealing with

31:46

foxy a [ __ ] joke and it lets you see

31:48

down the hallway at all times seems like

31:50

a winning strategy right well it kind of

31:53

was but it was also The Accidental key

31:55

for a whole new slate of glitches I

31:57

would have never found otherwise the

31:59

first of these glitches involves the

32:00

in-game audio which will completely

32:03

[ __ ] die if you hold the flashlight

32:04

for too long I guess because using the

32:06

flashlight makes a buzzing sound of its

32:08

own having it held down for too long

32:10

starts to [ __ ] with all the other

32:12

in-game audio everything from the

32:13

hallway Ambience to the foxy warning

32:15

jump scare to the noise that plays when

32:17

an animatronic enters the office was

32:19

either completely bugged or didn't play

32:21

at all because of this glitch now this

32:23

is just a tip of the iceberg for

32:24

flashlight related glitches because

32:26

glitch number 13 is the flashlight

32:36

[Music]

32:40

crash oh my

32:42

God the game crashed the [ __ ] oh my

32:47

God pretty self-explanatory because the

32:49

game was bugging out super hard due to

32:51

me holding on the flashlight for the

32:52

entire night it just straight up crashed

32:54

multiple times this especially stung

32:57

when I got to five 5 a.m. and the game

32:58

only then decided to crash right at the

33:01

end of my run very cool glitch number 14

33:04

is fredbear eating the camera I don't

33:06

even think that's a very good name for

33:07

this glitch but I couldn't come up with

33:08

anything better at this point give me a

33:10

break okay I'm 15 pages deep into a

33:12

script about FNAF Evolution that should

33:15

say enough all

33:24

right um excuse me what just happened

33:29

this glitch is pretty simple I just

33:30

pulled my mask up on fredbear a little

33:32

too early and he killed me but because I

33:34

had the camera pulled up his jump scare

33:36

just never played for some reason so the

33:38

jump scare sound went off but the camera

33:40

was never pulled down and I died looking

33:42

at the puppet in his freaky little

33:43

chamber I also encountered the death

33:45

mini game after this loss which made the

33:47

clip way funnier than it probably would

33:49

have been otherwise finally we have

33:50

Glitch number 15 flashing

33:55

Sprites I right

34:03

God

34:06

this I'm going to cry I'm going to cry I

34:09

have zero idea what triggered this one

34:11

but during a random attempt of night

34:13

five all the in-game animatronic render

34:15

started flashing and glitching out on

34:17

screen this ended with the entire game

34:19

crashing again which I feel is a great

34:21

way to cap off these glitches I couldn't

34:23

come up with a better ending myself well

34:25

we're pretty much done here however

34:27

there's one final thing that I need to

34:28

talk about before we stop talking about

34:30

FNAF Evolution for good well at least

34:32

this specific game don't worry I didn't

34:34

forget the sequel throughout my time

34:35

playing this game I started to notice

34:37

patterns while playing the same nights

34:39

multiple times this started getting more

34:41

obvious to me during night five since I

34:43

had to play that night a bunch of times

34:44

because of the crashing what pattern was

34:46

I picking up on you're probably

34:47

wondering well I started to notice that

34:50

the order in which the animatronics

34:51

entered the office was very similar each

34:54

attempt I did of the same night almost

34:58

too similar almost like it was the same

35:00

order every single time I needed to

35:03

figure it out for myself so I took two

35:05

different runs of night five and watched

35:07

them back to back making sure to take

35:09

notes of what animatronics enter the

35:11

office at what times I did this for two

35:13

runs that started at 12:00 a.m. and

35:14

ended at 3:00 a.m. and what I found is

35:17

exactly what you probably already assume

35:19

by this point the data was the exact

35:21

same with this knowledge and the

35:22

Mysterious absence of a custom Knight it

35:24

just leads me to believe that this

35:26

entire game is scre scripted every

35:29

single animatronic move is scripted it's

35:33

my worst nightmare I'm having sister

35:35

location PTSD speaking of sister

35:37

location I did promise to talk about

35:39

those postn night mini games so I guess

35:41

I'll do that real quick pretty much all

35:43

of them are just shittier versions of

35:44

already shitty sister location segments

35:46

and I really don't think I was missing

35:48

out on not playing them during my actual

35:49

playthrough I wish I had more to say but

35:51

I've already yapped about this game for

35:53

far too long so let's wrap things up

35:55

FNAF Evolution found a moderate amount

35:56

of success which led to the development

35:58

of a sequel game titled FNAF Evolution 2

36:00

to this very day the game still isn't

36:02

out from what I can tell the demo is

36:04

like 5 years old and the last update on

36:07

it was like 2 years ago so I have no

36:09

idea if this [ __ ] is actually canceled

36:10

or not regardless I play the demo for

36:12

this video and it's very much fine the

36:14

character designs are more interesting

36:16

the location is more interesting the

36:18

gameplay is way more unique but there

36:19

just really isn't a whole lot to do in

36:21

this demo I kind of hope this game gets

36:23

finished though FNAF evolution of all

36:25

games having a Redemption Arc would kind

36:26

of be legendary and I do see potential

36:29

in this concept absolutely anyway at

36:31

least FNAF Evolution 2 gave me a fire

36:33

ass thumbnail for this video because

36:35

that first game was not cutting it in

36:36

the thumbnail department overall though

36:39

I think FNAF evolution is a very funny

36:41

game and this video is in no way that

36:43

serious obviously the dev has moved on

36:44

to greater things but I hope that both

36:46

they and everyone else watching this

36:48

enjoyed this little Blast from the Past

36:50

who knows what my next FNAF video will

36:51

be but I would be lying if I said I

36:53

didn't have a fun time making this one

36:55

kind of missed it we'll see I guess but

36:57

tune in next time for the granny video

36:59

finally what specific granny thing will

37:01

I be talking about you'll just have to

37:03

wait and see but I can guarantee you it

37:05

will be very funny anyway that's enough

37:07

out of me today I've been a yeah and

37:10

I'll see you all next time

37:14

[Music]

37:32

right

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FNAF EvolutionIndie HorrorGame GlitchesNostalgiaFNAF EraYouTube ContentGaming AnalysisAnimatronicsJump ScaresFan Game CritiqueHumor
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