Trope Talk: Noodle Incidents
Summary
TLDRThe video script discusses the storytelling trope known as 'The Noodle Incident,' where characters reference an off-screen event that hints at a shared history without explaining the details. This technique allows for efficient characterization and maintains audience interest by implying a punchline through jokes or horror elements, rather than showing it. The trope is effective because it leverages the audience's imagination, as seen in examples from 'Calvin and Hobbes' and TV shows like 'Leverage.'
Takeaways
- ð A 'Noodle Incident' is a storytelling trope where characters reference an offscreen event that is left unexplained, creating intrigue and leaving the audience to fill in the gaps with their imagination.
- ð The Noodle Incident is effective in characterization, providing insights into a character's past and personality through their reactions and descriptions of the unexplained event.
- ð€ The trope is used to imply a shared history between characters, often as an inside joke that isn't fully shared with the audience, enhancing the sense of their long-standing relationship.
- ð The origin of the term 'Noodle Incident' comes from the comic strip Calvin and Hobbes, where the creator chose not to explain the incident, believing the audience's imagination would be funnier.
- ð§ The effectiveness of a Noodle Incident lies in the implications and the emotional reactions it elicits, rather than the specific details of the event itself.
- ðº The trope is narratively efficient, allowing writers to quickly convey a lot of information about characters and their histories without needing to delve into lengthy exposition.
- ð¬ Examples like Leverage use Noodle Incidents to suggest a rich backstory and complex lives for characters, making them feel more real and engaging to the audience.
- ð« Over-explaining Noodle Incidents can diminish their impact; the mystery and speculation are often more entertaining than a clear-cut explanation.
- ð The Noodle Incident can be both a comedic and tragic device, depending on how it's framed and the emotional response it's intended to evoke.
- ð¥ The trope highlights a counterintuitive aspect of storytelling: sometimes, not explaining something can be more powerful and maintain the audience's interest.
- ð The concept extends to horror, where the fear of the unknown is more terrifying than any specific reveal, and to character development, where leaving some mysteries unexplained can add depth and intrigue.
Q & A
What is a Noodle Incident in storytelling?
-A Noodle Incident is a storytelling trope where characters reference an offscreen event or adventure that is left unexplained, allowing the audience to use their imagination to fill in the details. It's a way to imply a shared history or past experiences between characters without explicitly detailing the event.
Why are Noodle Incidents effective in characterization?
-Noodle Incidents are effective in characterization because they provide insight into a character's past and personality through their reactions and the way they discuss the event. This can suggest their level of experience, their relationships with other characters, and their emotional responses to past events, without needing to explain the event in full.
How does the concept of a Noodle Incident relate to the horror genre?
-In the horror genre, the concept of a Noodle Incident is similar to the principle of not showing the monster. The fear and terror that the audience imagines from the hints of danger are often scarier than any visual representation could be. It's a form of storytelling by implication, where the unknown is more frightening than the known.
What was Bill Watterson's approach to the Noodle Incident in Calvin and Hobbes?
-Bill Watterson, the creator of Calvin and Hobbes, repeatedly implied that Calvin did something horrible involving noodles but decided against ever explaining what 'The Noodle Incident' was. He believed that whatever he came up with would not be funnier than what the audience imagined.
How does the Noodle Incident trope play out in the show Leverage?
-In Leverage, the Noodle Incident trope is used by leaving many of the characters' adventures offscreen, suggesting complex lives beyond what is shown. The show often references past events in quick, out-of-context flashbacks or dialogue, which adds to the characters' backstories without needing to delve into detailed explanations.
What was the impact of explaining Noodle Incidents in Solo: A Star Wars Story?
-In Solo: A Star Wars Story, the attempt to explain every Noodle Incident from the original Star Wars trilogy resulted in a movie that was seen as lacking the mystery and intrigue of the original character of Han Solo. The explanations were seen as average and unexciting, removing the appeal of the unknown and the character's complex past.
How does the Noodle Incident trope contribute to the audience's experience?
-The Noodle Incident trope contributes to the audience's experience by inviting them to speculate and imagine what happened during the unexplained events. This engagement with the story allows the audience to feel more connected to the characters and their histories, enhancing the overall narrative experience.
What is the significance of not explaining certain story elements in storytelling?
-Not explaining certain story elements can be more impactful than providing a clear explanation, as it allows the audience to engage with their imagination and fill in the gaps with their own interpretations. This can create a more memorable and personal experience with the story and its characters.
How does the Noodle Incident trope differ between comedic and tragic storytelling?
-In comedic storytelling, a Noodle Incident might be used to create humor by implying absurd or ridiculous situations without needing to explain them, whereas in tragic storytelling, a Noodle Incident might hint at serious or horrifying events that are left to the audience's imagination, adding emotional depth to the characters and their pasts.
What is the 'uncertainty principle' as it relates to storytelling?
-The 'uncertainty principle' in storytelling refers to the intentional ambiguity left in a narrative, such as the ending of The Thing, where the audience is left to speculate on the fate of the characters. This lack of explanation can be more effective in creating a lasting impact than a definitive resolution.
Why is it important to maintain some level of ambiguity in character backstories?
-Maintaining ambiguity in character backstories allows for a more nuanced and engaging narrative experience. It encourages the audience to engage with their imagination and form their own interpretations of the characters, which can lead to a deeper and more personal connection with the story.
Outlines
ð The Concept of the Noodle Incident
This paragraph introduces the concept of the 'Noodle Incident,' a storytelling trope where characters reference an offscreen event that is left unexplained, allowing the audience to use their imagination. It is named after a running joke in the comic strip Calvin and Hobbes and is used to imply a shared past or history between characters without detailing the actual events. The paragraph discusses how this trope is effective in characterization and narrative efficiency, as it provides information about the characters and their pasts without needing to delve into specifics.
ð¬ The Narrative Efficiency of Noodle Incidents
The second paragraph delves into the narrative efficiency of Noodle Incidents, using the TV show Leverage as an example. It explains how the show implies a rich backstory for its characters through brief, out-of-context flashbacks and dialogue, making the characters feel more real and complex. The paragraph also contrasts the use of Noodle Incidents in comedy and horror, highlighting how the unknown elements can be more engaging for the audience than a clear explanation. It concludes by discussing the potential downsides of explaining Noodle Incidents, as it can remove the mystery and reduce the entertainment value.
ð The Risks of Explaining Noodle Incidents
This paragraph discusses the risks associated with explaining Noodle Incidents, using the Star Wars film Solo: A Star Wars Story as a case study. It argues that by explaining every reference made by the character Han Solo in the original trilogy, the film removed the mystery and intrigue that made those references compelling. The paragraph emphasizes that the essence of a Noodle Incident lies in the character's feelings and reactions to the event, rather than the event itself. It also touches on the broader principle that sometimes, not explaining elements of a story can be more impactful than providing a detailed explanation.
ð The Power of Unresolved Story Elements
The final paragraph explores the power of leaving certain story elements unresolved, using the ambiguous ending of the horror film The Thing as an example. It argues that the lack of a clear explanation can be more effective in creating a lasting impact on the audience. The paragraph also addresses the challenge of crafting stories where a lack of explanation is more satisfying, contrasting it with the traditional mystery storytelling where resolution is key. The video concludes with a call to appreciate the storytelling potential in the unknown and the power of audience imagination.
Mindmap
Keywords
ð¡Noodle Incident
ð¡Characterization
ð¡Implied Storytelling
ð¡Hijinks and Shenanigans
ð¡Running Gag
ð¡Emotional Reactions
ð¡Leverage
ð¡Narrative Efficiency
ð¡Fanservice
ð¡Uncertainty Principle
ð¡Campfire
Highlights
The concept of a 'Noodle Incident' is introduced as a storytelling trope where characters reference an offscreen event that implies a shared history.
Noodle Incidents are characterized by their vagueness, leaving the audience to fill in the gaps with their imagination.
The trope is used to show characters have a storied past without needing to explain the details, making characters feel more alive and complex.
The name 'Noodle Incident' comes from a running joke in the comic strip Calvin and Hobbes, where the punchline is left to the reader's imagination.
The effectiveness of Noodle Incidents lies in the reactions and emotional responses of the characters when they are mentioned, providing insight into their personalities.
Noodle Incidents can serve as a characterization tool, offering a dense chunk of character information through subtle hints and reactions.
The trope is narratively efficient, allowing writers to quickly convey a character's backstory and experiences without lengthy exposition.
The show 'Leverage' uses Noodle Incidents to suggest a rich history of adventures for its characters, enhancing the sense of a complex and exciting life offscreen.
In contrast to horror's reliance on the unknown, comedic Noodle Incidents thrive on the absurdity and hilarity of the audience's imagination.
Tragic Noodle Incidents invert the horror-to-comedy dynamic, using vague references to emotionally nuanced backstory elements that may require explanation.
The principle of not explaining everything can be a powerful storytelling tool, as the audience's speculation is often more entertaining than a clear explanation.
The Star Wars film 'Solo' is cited as an example of over-explaining Noodle Incidents, which can lead to audience disappointment.
Characters like Han Solo benefit from a sense of mystery and a storied past, which is diminished by explaining every detail of their history.
Noodle Incidents are a form of narrative misdirection, appearing to offer a hint of an adventure while actually revealing character depth.
The impact of leaving certain story elements unexplained can be more effective than providing a definitive answer, as seen in the ending of the horror film 'The Thing'.
The art of storytelling sometimes benefits from leaving things unresolved, especially when it comes to character backstories and mysteries.
The video discusses the nuanced use of Noodle Incidents in storytelling, highlighting the balance between what is shown and what is left to the audience's imagination.
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Transcripts
This video was sponsored by Campfire!
No relation to The S'mores Incident.
Okay, I can explain.
This is one of the tropes with a weirder name, but as soon as I start describing it, you're
gonna get the picture.
You know that thing, where in order to show that two characters have a storied history
together packed with Hijinks and Shenanigans, they'll start talking about some thing that
happened offscreen.
And they'll be vague about it, because they were both there and know what happened so
they aren't just going to drop any convenient "as you know"s for the audience's benefit,
so it's basically like an in-joke they aren't sharing with us.
You've 100% seen this before.
This is the "you and I remember Budapest very differently" thing.
A Noodle Incident is a wacky hijink that the characters reference but do not explain, and
often if pressed for explanation they get defensive or change the subject so the mystery
is preserved.
A Noodle Incident might even become a running gag if enough characters bring it up - but
it'll always be through hints and tidbits, usually focused on the characters' emotional
reactions and not the specific events they're reacting to.
In general, all we know about the noodle incident is how the characters feel about it and one
or two pertinent details about the most relevant nouns in the key event.
This trope is very widespread, and it's an interesting little nugget, because it's storytelling
by way of implication.
And on paper it feels a little bit wrong, or empty, to have a character hint at some
exciting past adventure and then not show it.
It's a joke that implies a punchline rather than having a punchline.
And I've previously complained about stories that imply they're doing something exciting
or clever and then fail to live up to it, like implying they've plotted out some grand
and complicated mystery that ends up not having a grand resolution.
And when laid out in the broadest strokes, this feels like another case of that.
But it isn't, because in this case the fact that the Noodle Incident is never explained
is the entire point of the bit.
The trope is called The Noodle Incident because of a running joke in Calvin and Hobbes, where
it is repeatedly implied that Calvin did something horrible involving noodles that had the potential
to get him put on Santa's naughty list.
Bill Watterson decided against ever explaining what "The Noodle Incident" was, because nothing
he came up with would be funnier than what the audience imagined.
This principle of comedy is basically the funny ha-ha version of the horror movie principle
of not showing the monster.
The terror the audience imagines from the tiny hints of danger and the overwhelming
power of the unknown is always scarier than whatever the special effects department could
rustle up, and the Noodle Incident is the comedy invocation of this same idea.
The line between comedy and horror is⊠thinner than either genre would like it to be, and
this means that if a writer plants the right set of hints, they can cue the audience into
entertaining themselves by contemplating the implications of what the story is hiding from
them.
In the case of horror, the hints are danger and fear - unexplained noises, movement in
dark corners, threats in places you thought were safe.
In comedy, the hints are absurdities.
The phrase "the noodle incident" tells you nothing except that it was an incident that
involved noodles.
We can put on our Sherlock Holmes deerstalkers for a minute and infer that whatever role
noodles played in the incident was more prominent than any other participating element in order
to get the incident named after noodles, but really all that tells us is the incident was
probably food being used in a manner inappropriate for food.
"Calvin made a mess" is nowhere near as funny as contemplating the implied horror of what
he could've possibly done that could only be described as "The Noodle Incident."
Noodle Incidents are very efficient at communicating information, but it's pointedly not the information
about what the noodle incident was.
Noodle Incidents are not about what happened, it's the way they are talked about and described
that's basically a characterization speedrun.
For one thing, they flesh out a character's backstory and make it clear to the audience
that they have adventures and a life offscreen and aren't just chained to the camera 24/7,
which does a lot to make them feel more alive.
But the bulk of the information the audience gets from a noodle incident comes from how
the characters act when they're talking about it.
The way they react to the sparse, vague hints we get gives us a ton of information about
the character.
They describe or briefly flash back to an unknown incident in their past, and how they
choose to describe it or not describe it tells us something about them.
Maybe they're speaking really casually about something that's implied to have been a very
dangerous scenario, implying that they are ridiculously badass and blasé about the dangers
in their life; or maybe they're bragging about something they pulled off in a very self-aggrandizing
way that sounds suspiciously exaggerated, implying that they're kind of a glory hound;
or maybe they're acting very mildly annoyed about some vaguely-defined grievance that
sounds absolutely bizarre, which tells us that they're way too acclimated to some really
weird shit.
Or maybe they keep starting a story they're clearly passionate about and getting shut
down, making it clear that the people around them aren't being particularly considerate
of them right now.
And on that note, the way their fellow characters react to them referencing the noodle incident
gives us even more information.
A character who reacts to a noodle incident reference with extreme defensiveness was probably
the butt of the joke, whatever the joke was.
A character might shut down the conversation because they've heard about the noodle incident
too many times, making it clear that somebody in the group really likes talking about it.
This kind of thing can play out in so many different ways, and because it's basically
just freeform dialogue that the writer can drop in anywhere there's a quiet moment, it's
really narratively efficient for getting across characterization in a very short span of time.
One show that does this a lot is Leverage, which seems to have gone out of its way to
deliberately leave a lot of the characters' adventures offscreen to make them feel like
complex people who've lived exciting lives.
In the very first episode it's mentioned that former-insurance-investigator Nate has personally
chased down every other main character at least once, and those adventures are never
ever shown in anything more than a few seconds of out-of-context flashbacks.
You'd think the first time the characters met back when they were still on opposite
sides would be a kind of important story beat, but it⊠isn't.
None of the characters care to bring it up when they could be focusing on new adventures
instead.
Showing a flashback to a first meeting wouldn't really add anything to the story.
And the formula for later episodes follows a similar principle of only hinting at events
between episodes or backstory bits by showing or telling us out-of-context goofs.
We'll get little bite-sized flashbacks of Parker throwing Hardison off a building or
Eliot getting waterboarded or something, and when it flashes back to the present, the way
the characters react makes it pretty clear that all of these things are very normal for
them and not really worth dwelling on - although their friends might disagree.
And it might sound like these are stories an audience might be curious about seeing
in the actual show, but what makes the balance of Leverage work is that these noodle incidents
are pretty much par for how the actual episodes go.
We never really feel like we're being cheated out of the "Parker steals the Stanley Cup"
episode because we've got like seven seasons of stuff exactly like that.
The noodle incidents just make it feel like there's more show happening in the background
of the show.
In horror movies, the scariness of the story often takes a rapid downturn after the monster
is fully revealed for the first time.
Sometimes this has to do with special effects not holding up, but mostly it's just from
the simple fact that almost all fear is grounded in the unknown, and once the audience gets
a clear, good look at the danger, it's not unknown anymore.
It can still be scary, but it won't be as scary as it was when the audience was imagining
it as their own personal worst nightmare.
Alien is straight up terrifying until the very last scene, which is also the first time
we get a clear, bright shot of the alien in question and it becomes very apparent that
it's a guy in a well-made suit.
Thankfully the reveal is saved til the very end, and on rewatches the movie still holds
up if you know what the alien looks like, but it takes away some of the highly specific
horror of how well it blends into the environment and how the characters have no idea what to
look for when it gets big.
And noodle incidents face the comedy equivalent of the same thing, because despite the fact
that Noodle Incidents are entirely built on not explaining the joke, some stories do anyway,
and this explanation usually happens because not all noodle incidents are actually funny.
For instance, sometimes characters reference serious Noodle Incidents to highlight how
badass they are, either by bragging about some vaguely-defined accomplishment or referencing
some vaguely horrifying element of their formative tragic backstory.
A character with a storied and exciting past full of too many adventures to ever show can
pretty much always allude to some exciting and cool thing they did one time, and as long
as it lines up with the competence the audience has actually seen from them in the episodes
that did get made, it feels like a plausible noodle incident without needing clarification.
Of course you also get cases where a character brags about stuff they did offscreen that
doesn't really line up with their actual onscreen characterization, which might indicate that
this character is lying or exaggerating, or that the writers are hiding all the exciting
adventures in the offscreen zone for some reason.
But tragic backstory noodle incidents are in kind of a weird zone.
Comedic noodle incidents, as discussed, are basically a funny invocation of a horror trope,
storytelling by implication to let the audience fill in the gaps with their own imagination
without bogging down the story with too many lengthy explanations.
In fact, since a lot of comedy is built on characters being distressed, a comedic noodle
incident might be played for laughs but actually be describing an event that sounds unpleasant
at best and horrific at worst.
And if a writer takes those implications and plays them straight they get tragic noodle
incidents which invert that horror-to-comedy inversion and loop back around to just being
horror tropes.
If a character briefly and vaguely alludes to something they went through that sounds
tragic or nightmarish, it serves the same purpose as a typical noodle incident - providing
a highly dense chunk of characterization just through the way the character refers to the
event without ever having to specify what went down.
And it signals to the audience how this character feels about their backstory and how much they
want to share - for instance, in typical Noodle Incident fashion, if they never clarify or
they shut down follow-up questions it might indicate that this slice of backstory is,
rather reasonably, a sore spot they don't wanna talk about too much.
But unlike a typical comedic noodle incident, these more serious teases of emotionally nuanced
backstory elements might actually invite a clear explanation.
A dark or upsetting element of somebody's backstory could potentially be important and
require that the character actually tell the audience what specifically happened.
Sometimes these reveals even reframe a noodle incident that previously seemed light-hearted
and comedic by revealing that the vagueness of the references to it were concealing the
real emotional weight of what went down.
If a noodle incident is hiding an actual plot-relevant event, it kind of has to eventually get cracked
open and explained.
But this is pretty rare; most noodle incidents are jokes that don't need to be explained,
and like all jokes, would be less funny if they were explained.
This actually segues into an interesting tangential principle that applies to a lot of stories,
which I like to call "fans don't actually know what they want from their stories."
The entire core principle of a noodle incident is that it gives the audience just enough
information for them to speculate and extrapolate what might've happened.
Whether that extrapolation is in the dimension of comedy or horror depends on the planting
and how the characters frame it.
By its very nature, a noodle incident piques the audience's interest and makes them wonder
what happened.
But foundational in the trope is the simple fact that the audience's loose speculation
is more entertaining for them than a clear explanation would be.
Essentially, this trope entertains an audience by making them wonder what happened, but if
the audience then asks the storyteller what really happened and the story decides to tell
them, the wave function collapses into certainty and all that fun speculation and comedic vagueness
goes away.
The noodle incident just becomes a little flashback within the story.
And this has confused storytellers.
The fans spent so much time clamoring to know what happened, and then we showed them, and
they seemed disappointed!
This is kind of what screwed over Solo: A Star Wars Story, a completely passable movie
whose entire purpose was explaining every single noodle incident Han Solo referenced
in the original trilogy.
It lays down in canon exactly what he was talking about when he said they did the Kessel
run, or that Chewie hangs out with him cuz he owes him a life debt, or that he won the
Falcon from Lando in a game.
And you can almost hear the writers room clapping themselves on the back because they've figured
out how to give the audience the fanservice they demand, because fans have been speculating
about the kessel run for decades!
Won't it be so good for them to finally see it?
And we can finally stick it to those people who keep pointing out that a parsec is a unit
of distance by explaining how that actually made sense all along!
People are gonna love this movie!
After all, it's what they've been asking for for years!
Solo kinda heralded the current era of Star Wars content where everything feels pretty
intensely focus-grouped to give fans what they think fans want from playing to the averages,
and that means every time they explain a noodle incident, it ends up being basically the average
explanation.
Solo is a movie with no surprises except for how good that one explosion looked.
And I probably liked that movie more than most people.
I mean, for one thing I actually watched it, which is already kind of a big step.
And for ages, the best thing I've had to say in its defense is that it's exactly what I
expected it to be.
It hits every beat you'd expect from a Han Solo origin story.
He checks off every box from his backstory, has a gunfight where he shoots first, gets
all his equipment in order and flies off into the sunset with all the stars going whoosh.
We even get to see Chewie rip a guy's arms off.
On paper this is a nice and tidy way to give fans the answers to every question they've
been asking since Han first rocked up on the silver screen in 1977.
There's only one problem.
A gold-hearted street-smart scoundrel like Han Solo should not be a character with all
his questions answered.
He's had a long and complicated life causing problems and getting into scrapes.
The reason he has so many noodle incidents in the first trilogy is because he's had the
most convoluted life out of our trio of protagonists when contrasted with "princess on a mission"
and "farmboy who's never left his zipcode", and this is signaled by him constantly referencing
things he and Chewie have done in a way that implies he's been doing a lot of stuff.
The fact that we don't know his whole story and he's been up to a lot of sketchy shenanigans
is kinda foundational to his vibes, and it makes the twist of his character work where
he shockingly does not abandon the good guys and instead gets himself in a lot of trouble
doing the right thing for once.
Han is a pretty simple character and he's written pretty efficiently in the original
trilogy, and the fact that there's a lot of vagueness in his backstory is a feature of
his archetype, not a bug to be corrected.
Now when Han mentions the kessel run, the audience doesn't go "ooh, the Kessel Run,
that sounds interesting and space-related, he must've gotten up to a lot of fun high-speed
adventures", they go "oh yea, I remember that part of the movie with the thing that lives
near black holes but isn't immune to black holes."
The Noodle Incident trope illustrates one of the more counterintuitive parts of storytelling,
and one of the parts that I personally have had the most trouble internalizing: sometimes
it's better to not explain something.
The bones of the story need to be pretty solid - setup, payoff, key backstory elements, explanations
to hyped-up mysteries - but outside of that core space there's a lot of room for vagueness
and flexibility and implication.
Noodle Incidents are characterization tropes.
What happens in them almost never matters, it's how the characters feel and talk about
them that's the real meat of this trope.
To drop in a quick MCU example, one of Nick Fury's most interesting lines back in the
earlier phases was "Last time I trusted someone, I lost an eye."
Nick Fury's eyepatch is an iconic part of his character design, but up to this point
it's never really been focused on or addressed directly in the movies, and Nick Fury is not
the kind of person to volunteer information that isn't need-to-know.
So when he drops that little tidbit, the takeaway isn't "oh man, I wonder what specifically
happened to make him lose that eye," it's "oh man, so Nick Fury has been profoundly
betrayed by somebody he trusted in a way that literally scarred him for life, which is probably
part of why he is so ridiculously cautious and overprepared, he sure has been through
a lot of stuff that tempered him into the ludicrous badass he is today - somebody who
would never make that mistake again."
It's a characterization cue.
No explanation for his missing eye was going to have the same impact on the audience as
just hearing him talk about it.
And especiallyâŠ
especially not the explanation they actually gave us.
And that is actually pretty illustrative of this point!
When they finally showed us How Nick Fury Lost That Eye, it was a joke, and it tacitly
disproved all those juicy characterization implications we'd inferred from that first
reference.
Profound betrayal shaping the young Nick Fury, a reminder of his own past weakness staring
him in the face every time he looked in the mirror - now all we get from it is that he
probably doesn't like cats very much.
A noodle incident is basically narrative sleight of hand.
It looks like it's showing the audience a fun hint of a hidden adventure, but through
the execution of that hint it's actually teaching the audience what kind of person the character
is.
And then, if the writer decides they wanna show how the trick was done, the trick stops
working.
There's a lot of merit to leaving things loose and unresolved when it comes to character
backstories.
If it's not foundational to the comprehension of the story, it doesn't need to be set in
stone.
We don't need to see exactly what Han Solo did to piss off Jabba the Hutt, the only part
that matters for the story is that he did piss off Jabba the Hutt and now our heroes
need to deal with the consequences.
And when we examine this uncertainty principle - a term that definitely has no other, more
confusing meanings - we can loop this back to horror again.
At the end of the horror movie The Thing, when the arctic base has burned down and the
creature has theoretically been destroyed, there are only two survivors left - protagonist
MacReady and engineer Childs, who had previously disappeared and was presumed dead but claims
to have just gotten lost in the storm.
Given the whole conceit of The Thing, it is entirely possible that that is not Childs.
Hell, if you squint, it's technically also possible that that's not MacReady.
The ending is brutally ambiguous - maybe our two human survivors have a chance of making
it, or maybe the only human survivor is about to die in some horrible way and the Thing
in question is just gonna freeze itself into hibernation again.
There's tons of theories and speculation about it - but fundamentally it doesn't have an
answer.
That's what makes it work.
No explanation would be as effective as the impact of not having an explanation.
I do feel the need to go off-script and clarify just a little bit that it takes work to create
a story wherein no explanation would be as satisfying as the impact of not having an
explanation.
Because this is like the root of that mystery-box form of storytelling that I think is absolute
bullshit, because it's like - if you're telling a mystery, the entire point of the story is
the resolution of the mystery.
That is pointedly not a case where a lack of explanation is more impactful than an explanation.
If it's a mystery, we wanna see it solved.
Okay, that's it, I'm done, we're good, bye.
So yeah!
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of bonus content like interactive maps, character profiles, family trees, story timelines and
all the and behind the scenes insights you could want from the writers!
Thatâs significantly more book per book!
And on top of all that, since Campfire just released a mobile app, readers can get to
all that goodness while on the go!
So if all that sounds interesting, check out the link in the description to find your next
read on Campfire and have a grand old time!
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