Minecraft 1.20.5 Snapshot 24W11A | The Mace, A New Minecraft Weapon!

xisumavoid
14 Mar 202411:17

Summary

TLDRThis video script offers an exciting update on Minecraft's 1.21 version, highlighting new features such as the Breeze mob, trial chambers with updated loot tables, and the introduction of a new combat weapon - the mace. It also covers changes to the wool farmer's texture, wolf variants, and status effect particles. The script provides detailed insights into the gameplay mechanics, loot system, and combat strategies, inviting viewers to stay informed about the latest additions to the game.

Takeaways

  • 📜 The 24w11a snapshot introduces new features for Minecraft versions 1.12.5 and 1.21, with the former focusing on the armadillo and wolf changes, while the latter includes a plethora of updates.
  • 🐺 🦊 The Wolf and Armadillo changes are specific to the 1.12.5 version, while the new trial chambers, crafter, copper blocks, breeze mobs, and tough blocks are part of the 1.21 update.
  • 🎥 🌬️ The Breeze mob now drops a Breeze rod instead of wind charges, which can still be crafted into wind charges, similar to the previous system.
  • 🏆 💰 Loot from trial chambers has been revamped, with rewards now drawn from three separate loot tables, offering a mix of common, rare, and unique items.
  • 🌟 📚 Unique loot tables may include new smiting templates, banner patterns, and the heavy core block, which currently has limited uses but may gain more in the future.
  • 👕 🎨 New Pottery shirts are introduced, matching the gusta and flow banners, and can be found on decorated pots in the trial chamber.
  • 🥂 🛡️ The Mace, a new combat weapon, is crafted using a breeze rod and a heavy core, and its damage scales with the height from which the player falls.
  • 💥 🚶‍♂️ The Mace has a knockback effect, affecting nearby mobs without damaging them, and its damage can nearly one-hit kill certain mobs.
  • 🛠️ ⚔️ The Mace does not support traditional enchantments like Unbreaking or Sharpness, but it can be repaired with breeze rods at an anvil.
  • 🎢 🌐 Trial chambers have been updated with more spawners, new room types, and variations that add new challenges to the gameplay.
  • 🐶 🐺 Wolf variants have been expanded, with spawn eggs and summon commands now able to produce different types of wolves based on the biome.
  • 🌈 💫 Status effect particles have been improved for better visibility, with each effect now having distinct colors and less frequency to avoid screen clutter.

Q & A

  • What is the version number of the Minecraft snapshot discussed in the video?

    -The version number discussed is 24w11a for Minecraft 1.16.5.

  • What are the two new animals introduced in the recent snapshots?

    -The two new animals are the armadillo and the wolf.

  • What is the new weapon introduced in the 1.21 update?

    -The new weapon introduced is the mace.

  • How does the Breeze mob function in the game?

    -The Breeze mob drops a breeze rod, which is similar to the rod in the new mace weapon. It can be crafted into wind charges.

  • How has the loot from the trial key in the vault been updated?

    -The loot now comes from three separate loot tables, with a mix of common, rare, and unique items. The common items occur more frequently, and the unique loot table includes items like smiting templates, banner patterns, and the heavy core block.

  • What is the significance of the heavy core block?

    -The heavy core block is a new block that appears similar to a player head but cannot be placed in the same ways. Its current function is primarily for crafting, but it may have more uses in the future.

  • How does the mace weapon deal damage in the game?

    -The mace deals damage based on the height from which the player falls. The higher the fall, the more damage is dealt, with a maximum damage potential at 7 attack damage.

  • What is the knockback effect of the mace?

    -The mace has a knockback effect on nearby mobs when it deals damage, but these mobs do not take damage themselves.

  • How does the mace handle durability and enchantments?

    -The mace takes one point of durability damage for each use, but it cannot have enchantments like Unbreaking, Sharpness, or Looting. It can be repaired with breeze rods at an anvil.

  • What changes have been made to the status effect particles?

    -The status effect particles have been updated to display different colors for different effects, and the frequency of their appearance on the player has been reduced for better visibility.

  • What is the new feature related to wool and farmer?

    -The texture of cracks on wool has been updated, making the different levels of damage more distinguishable.

Outlines

00:00

📣 Minecraft 1.21 Update Overview

This paragraph introduces the Minecraft 1.21 update, highlighting new features such as the armadillo and wolf changes, trial chambers, crafter, new copper blocks, breeze mobs, tough blocks, and a new weapon. It emphasizes the importance of these updates for the game and encourages viewers to subscribe for more content. The focus is on the Breeze, a new mob that replaces the wind charges with breeze rods, and the updated loot system in the trial chambers, which now includes a mix of common, rare, and unique items. The paragraph also discusses the new heavy core block and its potential uses in crafting.

05:01

🥂 Exploring the New Mace Weapon

The second paragraph delves into the new mace weapon introduced in the update, detailing its crafting recipe and combat mechanics. The mace's damage output is influenced by the player's fall distance, and it has a unique knockback effect on surrounding mobs. The paragraph also covers the mace's interaction with the wind charge, allowing for a jump-bounce-strike maneuver. Durability and repair methods for the mace are discussed, along with suggestions for balancing the weapon. The paragraph concludes with a look at changes to trial chambers, including new spawners and room variations.

10:02

🎨 Updates to Wool Cracks, Wolf Variants, and Status Effects

This paragraph addresses updates to the texture of cracks on wool farmer, making damage levels more noticeable. It also discusses changes to tamed walls' behavior and wolf variants, including expanded spawn egg usage and summon command adjustments. The paragraph then describes improvements to status effect particles, which now display distinct colors for different effects and appear less frequently. Finally, updates to the menu background blur and item predicate changes are mentioned, along with a call to action for viewers to like the video and explore other content.

Mindmap

Keywords

💡Minecraft

Minecraft is a popular sandbox video game developed by Mojang Studios, where players can build and explore their own virtual worlds. In the context of this video, it refers to the game's latest updates and features, which are the main focus of the discussion.

💡Snapshot

In the context of Minecraft, a snapshot refers to an early release of a game update that includes new features and changes. These snapshots allow players to test and provide feedback on upcoming updates before they are officially released.

💡Armadillo and Wolf

These are new mobs introduced in the Minecraft update. They represent new creatures that players can interact with in the game world, adding to the diversity of the game's ecosystem and potentially offering new gameplay mechanics.

💡Trial Chambers

Trial Chambers are a type of structure in Minecraft that players can explore and challenge. They often contain various trials, puzzles, and enemies, providing a unique gameplay experience and opportunities to obtain valuable loot.

💡Breeze Rod

The Breeze Rod is an item dropped by the Breeze mob in Minecraft. It is used in crafting and has a similar appearance to the rod in the new mace weapon, indicating its potential use in gameplay mechanics related to the new update.

💡Mace

The Mace is a new combat weapon introduced in the Minecraft update. It is crafted using a Breeze Rod and a Heavy Core and has unique properties, such as dealing more damage when the player jumps and lands a hit, and negating full damage if used successfully.

💡Loot Tables

Loot tables in Minecraft define the items that can be obtained from various sources, such as chests, mobs, or other containers. They determine the probability of different items being found, adding an element of randomness and strategy to the game.

💡Heavy Core

The Heavy Core is a new block introduced in the Minecraft update. It is used in crafting the Mace and has a unique design, suggesting it may have additional uses or properties in the game.

💡Pottery Shirts

Pottery Shirts are new decorative items in Minecraft that can be found on decorated pots generated in the Trial Chambers. They add a new level of customization for player characters, enhancing the game's aesthetic and personalization options.

💡Status Effect Particles

Status effect particles in Minecraft are visual indicators that represent the effects applied to the player, such as speed or slowness. The update to these particles makes them more distinct and easier to identify, improving the player's understanding of their current state.

💡Texture Updates

Texture updates in Minecraft refer to changes made to the visual appearance of game elements, such as blocks, items, or mobs. These updates can enhance the game's graphics and make the game world more immersive and visually appealing.

Highlights

Minecraft's 24w11a snapshot introduces updates for versions 1.16.5 and 1.17, including new mobs like the armadillo and wolf, as well as changes to trial chambers and crafting.

The new breeze mob replaces wind charges with breeze rods, which can still be crafted into wind charges, maintaining a connection to their previous function.

Trial chamber loot has been updated to include three separate loot tables, mixing common, rare, and unique items, with mending being a possible drop.

The heavy core block, initially similar to a player head, is introduced with unknown interactive properties but potential for future use.

New banner patterns and pottery shirts are added, tying in new aspects of the game with existing systems.

The mace, a new combat weapon, is introduced and can deal more damage when the player falls from a height, also having a knockback effect on surrounding mobs.

The mace negates full damage if used successfully and has a unique durability system, not accepting common enchantments but repairable with breeze rods.

Trial chambers see the addition of new room types and variations, increasing the complexity and challenge.

Wool farmer textures are updated for damage levels, making them more noticeable and visually distinct.

Tamed wolves now only attack armor stands if the player explicitly attacks them, changing previous behavior.

Wolf spawn eggs and summon commands have been updated to allow for variant types to spawn in additional biomes.

Status effect particles are improved, with individual colors for each effect and adjusted frequency for better visibility and less screen clutter.

Menu background blur has been updated for better performance and visual comfort, with the resource pack version updated to 29.

Item predicate changes in recent snapshots are extensive, with detailed information available on the official website.

The video concludes with a recommendation for the latest episode of Hermitcraft, where a new interesting initiative is introduced for the Hermits.

Transcripts

00:00

hello everyone and welcome to a very

00:02

exciting snapshot and update for

00:05

Minecraft to remember this is 24w 11a

00:09

for 1

00:10

120.5 and I've been reading my comments

00:12

and I've seen that this has been causing

00:14

some confusion Let me refresh your

00:17

memory the armadillo and the Wolf

00:19

changes that you've seen in recent

00:20

snapshots they are for 1. 120.5 the

00:24

trial Chambers crafter new copper blocks

00:27

the breeze mobs the tough blocks this

00:30

new weapon the things that you see

00:31

beside of me right here this is all for

00:35

1.21 and that's where we start today's

00:37

video because they've added an absolute

00:40

ton of stuff for the next major update

00:42

of Minecraft and before we go any

00:44

further I want to encourage you to

00:46

subscribe to my channel if you haven't

00:47

done so already so you can catch these

00:49

videos you can be informed and know

00:51

about the latest additions to this

00:53

wonderful game so let's start here in

00:55

what appears to be one of the new trial

00:58

chamber rooms to talk about the Breeze

01:01

not much has changed here other than

01:02

what it drops it used to be wind charges

01:06

and now it is the breeze rod and you may

01:10

notice how similar This breeze Rod is to

01:12

the rod that runs through the new mace

01:14

weapon which we'll get to soon so the

01:17

blaze drops the Blaze Rod the breeze

01:19

drops the breeze rod and you can

01:21

actually craft these into wind charges

01:23

so it's like they still drop wind

01:25

charges in a way so the breeze will drop

01:28

between one and two of these Breeze rods

01:30

and if you have the Looting enchantment

01:32

you can get a few more as well so on the

01:35

topic of loot the loot that you get out

01:37

of a vault using your trial key has been

01:41

updated and now the loot you get will

01:43

come from three separate loot tables and

01:46

from my testing it seems to be a mix of

01:49

all three with the common ones obviously

01:52

occurring more frequently than rare and

01:54

unique so if you draw from the common

01:57

loot table you can expect to see a

01:59

maximum of the amount of each item

02:01

listed here in the rare loot table

02:03

you'll only get one of each of these and

02:06

it includes Enchanted items and also

02:09

books with a random enchantment and yes

02:11

you can get mending from The Trial

02:12

chamber I should point out that these

02:14

are specific enchantments and yes

02:16

mending is one that you can actually get

02:19

and also when it comes to the loot table

02:21

some inventory management here has been

02:23

considered you're no longer going to get

02:24

more than one unstackable item per Vault

02:27

you're more often going to get rewards

02:28

that stack together and as you saw

02:30

you're no longer going to get the horse

02:32

armor and Saddles and now for The Unique

02:34

loot table you shall see our new smiing

02:38

templates Banner patterns and this thing

02:40

right here the heavy core and once again

02:43

notice the similarity to the mace this

02:46

new block initially appears to be rather

02:49

similar to the player head as you can

02:51

see the scale and the size of it seems

02:53

to be similar but it can't be placed

02:55

with this rotation nor can it be placed

02:58

on the side of a block even and does it

03:00

interact with redstone well it can be

03:02

pushed but it'll break off and from my

03:04

testing I couldn't really find any other

03:06

properties with this one its

03:08

functionality for now seems to be

03:10

crafting but it might get more uses in

03:12

the future we'll have to wait and see

03:14

also from the unique loot table we can

03:16

get two new Banner patterns we saw this

03:19

in the introduction of the video but

03:21

this one right here is known as Guster

03:24

the other one is known as Flo so gusta

03:27

on the left and Flo on the right now Flo

03:30

has the accompanying armor trim that you

03:32

can get from these loot tables and this

03:35

is the design with redstone applied to

03:38

iron armor the one on the left however

03:40

is known as Bolt and this is its design

03:44

things were a little cramped and gloomy

03:46

down there so I decided to pop up here

03:49

to the surface and we can take a look at

03:51

the design from all sides now these

03:53

templates require duplication inside of

03:56

a crafting bench let's go and check out

03:58

the recipe of flow you can see it needs

04:01

the new Breeze rod and bolt requires

04:04

just a copper block now as you may have

04:06

spotted in my inventory there are new

04:08

Pottery shirts down here we have one

04:11

that matches the gusta Banner as well as

04:13

the flow banner and a third one known as

04:16

scrape and as far as I could tell these

04:18

shirts are not available through

04:20

brushing suspicious sand but they are

04:22

found on various decorated pots that

04:25

generate in the trial chamber so here is

04:28

the gusta design the Flow Design and

04:31

lastly scrape and I got to say I really

04:34

like how they're tying in new aspects of

04:36

the game into existing systems here it

04:38

is really cool let's now move on to the

04:41

new combat weapon of this update the

04:44

mace and you've probably already guessed

04:46

how to craft it yes a breeze rod and a

04:50

heavy core so into a test world we go to

04:53

check out Minecraft's new weapon and the

04:56

reason that we're here is because of

04:58

this we can see see the health of the

05:00

mobs that we're about to attack and we

05:02

know that this thing does seven attack

05:05

damage but I'll go ahead and swipe one

05:07

of these just to confirm it but then

05:09

we'll also do a little jumpy jump in the

05:12

process and notice that it did more

05:14

damage than before that is because this

05:17

weapon relies on the player falling down

05:19

to deal more damage so let's jump from

05:22

up here and Bam one hit kill and did you

05:26

notice the other mobs around it jumping

05:28

if we fall from a distance above one and

05:30

1 half blocks it then has this knockback

05:33

effect on the other mobs around them

05:35

which don't take damage it's just the

05:38

one that we struck and that guy was

05:39

almost one hit kill I've just found a

05:42

really decent way to show you this

05:44

effect in more detail because the armor

05:46

stand is an entity so let's drop down

05:48

and then you can see how far they spread

05:51

out same thing again this time we're

05:53

falling from much higher up and this

05:56

time they've actually spread out pretty

05:57

much the same distance now now we're

05:59

going to try it with a much smaller

06:02

distance uh again it seems to be about

06:04

the same amount now the height of which

06:06

you fall from scales with the amount of

06:08

damage but we can already one hit kill a

06:10

creeper so now we summon the Iron Golem

06:14

and take out an extraordinary amount of

06:16

health so with nine blocks of full

06:19

distance we can take out over half of

06:21

its health and if we double that

06:23

distance almost one hit kill now I

06:26

believe that the damage is scaling

06:28

consistency but there are are some

06:30

variables here I have noticed that if

06:32

you land on the grounds and strike at

06:34

the exact same time it can still apply

06:36

the damage and if you do it a little too

06:38

soon you of course apply less so for me

06:41

that's made the math a little tricky to

06:43

figure out here but of course subscribe

06:46

to the channel because I'm hoping to

06:48

find an answer to this and if I do I'll

06:50

inform you in a future update video we

06:52

are yet to do this in survival mode so

06:54

let's go ahead and strike this Iron

06:56

Golem and notice how I didn't take any

06:59

full damage that's because the Mace will

07:02

actually negate full damage if you

07:04

successfully land a hit now when it

07:06

comes to durability damage it only takes

07:08

one each time you use it but it should

07:11

be pointed out that this doesn't work

07:12

with enchantments you can't put

07:14

Unbreaking sharpness or looting on here

07:16

it can however be repaired in the Anvil

07:19

with Breeze rods now I've got to say the

07:21

mace is feeling fantastic but possibly a

07:24

bit overpowered so I like that it

07:25

doesn't use enchantments but here's my

07:28

suggestion perhaps for every block that

07:30

you fall when using it to strike an

07:33

opponent each of those blocks should be

07:35

applied as one point of durability

07:36

damage so I'm left with one really cool

07:38

thing to show you the mace synergizes

07:41

really well with the wind charge if you

07:43

have one in your off hand you can jump

07:45

bounce and strike just like that and

07:48

check this out you can actually get high

07:50

enough up to like one hit kill a regular

07:52

mob like a creeper which is real nice so

07:56

yeah that was the mace what do you think

07:58

of it leave a comment down below now

08:00

let's head back to the trial Chambers

08:02

for a few more changes it says here that

08:04

we will now see trial spawners more

08:07

frequently in corridors and that there

08:09

are new Chambers and variations that add

08:12

new challenges and this wasn't quite

08:14

what I expected to see we have the

08:16

slanted structures across here and the

08:19

pedestal ones in this row and I believe

08:22

these might be components that are put

08:24

together in a way to make up the new

08:26

room types now this to me looks like one

08:29

of the new types of room it's got a

08:31

different sort of layout to what we've

08:33

seen before but it didn't really

08:35

resonate with the new structure files

08:36

that I imported so it's possible that

08:38

perhaps I'm missing something here now

08:41

here's another room that looks totally

08:43

new and this one really resonates with

08:45

those structures that we saw a moment

08:47

ago mostly because of these copper Great

08:50

Walls so I think what we saw were the

08:52

components that get piece together to

08:54

make up these new room layouts so that

08:57

was all the new 1.21 stuff now let's

08:59

move on to the changes for

09:01

1.25 the texture of cracks on wool

09:04

farmer has been updated this is what the

09:07

first level of damage looks like

09:09

basically it's a lot more noticeable now

09:12

this is the second and finally the third

09:15

level of damage you can actually

09:16

distinguish them from one another a lot

09:18

better now tamed walls would also attack

09:21

an armor stand if the player were to

09:24

attack it in previous versions of the

09:25

game which they'll no longer do and

09:27

there's also been some changes with the

09:29

wolf variants related to spawn eggs and

09:32

the summon command so for these

09:34

different types of wolf the biomes that

09:36

you can summon them in using eggs has

09:39

been expanded so naturally they'll still

09:42

spawn in the previous biomes but if

09:43

you're in one of these variants then

09:45

using a summon or an egg will spawn in

09:48

that variant type next up we're going to

09:50

look at the changes to status effect

09:53

particles so previously your status

09:55

effect colors would get merged into a

09:57

single particle color so it's a little

10:00

awkward to see but I've currently got

10:02

those light blue fart bubbles around me

10:04

and adding something like haste would

10:07

then combine the two colors together and

10:09

now we will get particle effect swirls

10:11

that are yellow for haste and Light Blue

10:13

for Speed and as I add a bunch more

10:16

status effects we get more different

10:18

particle colors the frequency at which

10:21

they appear on the player has also been

10:23

changed to just so they're a little less

10:26

obnoxious on the screen now this menu

10:28

background blur that was added a couple

10:30

of snapshots back has been updated so

10:33

the blur is more performant and looks a

10:35

little easier on the eyes because of

10:37

this resource pack version has been

10:39

updated to 29 and there's lots of tweaks

10:42

and changes that relate to this stuff

10:44

here and if you are following the

10:45

technical stuff with the item predicate

10:47

changes in recent snapshots well there

10:50

is an absolute ton of them again it's

10:52

all here on the website there's a lot to

10:54

read if this is relevant to you it'll be

10:56

linked in the description box down below

10:58

and then my friends brings to the end of

10:59

this video if you have enjoyed it please

11:01

do leave a like if you are looking for

11:03

something else to watch may I recommend

11:04

the latest episode of hermitcraft where

11:06

I've introduced something really

11:08

interesting for all of the other Hermits

11:09

to participate in you're can find that

11:11

video on my channel but that's it for me

11:13

this one thanks for watching and I'll

11:15

see you soon or another bye-bye

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Связанные теги
MinecraftUpdateTrialChambersBreezeMobsMaceWeaponLootTableChangesGameplayEnhancementsNewRecipesBannerPatternsCombatMechanicsStatusEffects
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