I Used CLOCK UNITS Early!! (Toilet Tower Defense)

Telanthric
11 May 202408:05

Summary

TLDRIn the upcoming 'Rewind' event for Toilet Tower Defense, players can expect a variety of new units and features themed around the Clock event. The video showcases four new units, including the Alarm Clock Man, Pendulum Clock Man, Large Clock Man, and Clock Woman, each with unique abilities and potential issues that need fixing before release. The event will also introduce a new clock-themed map and a 60-tier Clock Pass with units at every 20 tiers. The developer is working on scripting the remaining two units and the Magnet Toilets, which have a special yet-to-be-revealed feature. The event is anticipated to be one of the biggest, with a part two planned for later. The video also humorously notes a current bug where clicking the event button brings up the inventory instead of the event menu.

Takeaways

  • ๐Ÿ•’ **Rewind Event**: The video discusses an upcoming event called the 'rewind' event, which will feature a lot of 'clockman' units.
  • ๐Ÿ”„ **Clockman Units**: There will be eight or nine new clockman units added in the update, with four being showcased in the video.
  • ๐ŸŽฎ **Gameplay Testing**: The units shown are not yet balanced, and the numbers like DPS are not final.
  • ๐Ÿ“ข **Alarm Clock Man**: One of the units, the alarm clock man, makes loud alarm sounds and will have increased range upon upgrades.
  • ๐Ÿ’ฃ **Pendulum Clock Man**: Another unit, the pendulum clock man, throws TNT and will have splash damage after a fix is applied.
  • ๐Ÿ•ฐ๏ธ **Large Clock Man**: The large clock man has a special ability called 'strong time stop', which is more potent than the normal Titan clock man's ability.
  • โฑ๏ธ **Clock Woman**: The clock woman boosts the attack speed of nearby units and has a gun that can freeze enemies, showcasing both support and offensive capabilities.
  • ๐Ÿ—บ๏ธ **New Map and Pass**: A new clock-themed map and a 60-tier clock pass will be introduced, with units awarded every 20 tiers.
  • ๐Ÿงฒ **Magnet Toilets**: New types of toilets called 'magnet toilets' are mentioned, which have a special ability that is still in development.
  • ๐Ÿ› ๏ธ **Ongoing Development**: The video mentions that there are still two units left to be scripted and some UI elements to be changed.
  • ๐Ÿ“ˆ **Event Progression**: The rewards for the event have been remade, and the scripting for these is complete, indicating progress on the event's development.
  • ๐Ÿ“… **Update Schedule**: The best-case scenario is for the update to be ready by Monday, following the completion of the remaining development tasks.

Q & A

  • What is the main theme of the upcoming event in the game?

    -The main theme of the upcoming event is the Clock event, which will feature a significant number of Clockman units and is heavily themed around clocks.

  • How many new Clockman units are expected to be added in the update?

    -Eight or nine new Clockman units are expected to be added in the update.

  • What is the issue with the Alarm Clock Man's sound in the game?

    -The Alarm Clock Man's alarm sound is too loud, and the player intends to ask Evan to turn it down.

  • What is the Pendulum Clock Man's special ability?

    -The Pendulum Clock Man's special ability is throwing TNT, and he is supposed to have splash damage after a fix is applied.

  • What is the issue with the Large Clock Man's attack?

    -The Large Clock Man is currently punching backwards, which is not intended, and the player plans to inform Evan to correct it.

  • What is the Clock Woman's role in the game?

    -The Clock Woman is designed to boost the attack speed of nearby units and also shoot toilets with a gun that has a 5% chance to freeze them for 3 seconds.

  • What is the cooldown time for the Strong Time Stop ability of the Large Clock Man?

    -The Strong Time Stop ability of the Large Clock Man has a cooldown time of 200 seconds.

  • What are the new types of toilets being added to the game?

    -The new types of toilets being added are the magnet toilets, which are expected to have a unique and cool ability.

  • What is the structure of the Clock Pass in terms of tiers and units?

    -The Clock Pass will have 60 tiers, with every 20 tiers featuring a unit, making a total of three units on the pass.

  • What is the current status of the event development?

    -As of the time of the script, two units are left to be scripted, and the event is expected to be ready by Monday, assuming everything goes smoothly.

  • What is the unique feature of the event lobby area?

    -The event will have a separate event lobby area that players can teleport to, and within this area, clicking the event button will bring up the event menu.

  • What is the expected timeline for the update release?

    -If all goes well, the update is expected to be released on Monday, following the completion of the remaining units and fixes.

Outlines

00:00

๐Ÿ•’ Clockman Units in Toilet Tower Defense - Rewind Event Overview

The video discusses the upcoming Rewind event in Toilet Tower Defense, featuring a focus on Clock-themed units. The speaker plans to showcase four out of eight or nine Clockman units being added, including the Alarm Clock Man with loud alarm sounds, the Pendulum Clock Man with TNT throwing capabilities, and the Large Clock Man with a time stop ability. The speaker also mentions a new map and a 60-tier Clock pass with three units as rewards. However, they note that the units are not yet balanced, and some are experiencing issues that need fixing, such as the Large Clock Man's backward punch and the lack of an explosion radius for the Pendulum Clock Man's TNT. The speaker also addresses a graphical issue with the two times coin boost icon and plans to improve it.

05:01

๐Ÿš€ Upcoming Updates and Fixes for Toilet Tower Defense

The second paragraph delves into the testing and development process of the new units for the game. The speaker mentions that the Large Clock Man, despite his strong time stop ability, has limited attacks and primarily punches. They also discuss the Clock Woman's functionality, who is designed to boost the attack speed of nearby units and has a chance to freeze enemies with her gun. The speaker highlights that two out of the four units tested are working as intended. They also mention the addition of new toilet units, specifically the magnet toilets, which have a unique ability that is still under development. The video concludes with the speaker's anticipation for the completion of the remaining units and the hope for an update by Monday, emphasizing the scale of the event and teasing a part two for the update.

Mindmap

Keywords

๐Ÿ’กClock Tower Defense

Clock Tower Defense is a game that the video is discussing. It is a tower defense game where players strategically place units to defend against waves of enemies. In the context of this video, the game is undergoing an update with new units and features, which is the main theme of the content.

๐Ÿ’กRewind Event

The Rewind Event is a specific event within the game Clock Tower Defense that the video is focused on. It is characterized by the introduction of new units and updates to the game, which are themed around a clock motif. The event is significant as it brings new content for players to engage with.

๐Ÿ’กClockman

Clockman refers to a type of unit that is being introduced in the Rewind Event. There are multiple variations of Clockman, such as the Alarm Clock Man and the Pendulum Clock Man, each with unique abilities and characteristics. Clockman units are central to the video's discussion as they are part of the new content being showcased.

๐Ÿ’กUnits

Units in the context of Clock Tower Defense are the characters or entities that players can place on the game map to defend against enemies. The video discusses several new units being added, indicating that they are a key aspect of the upcoming update and the focus of the video's content.

๐Ÿ’กDPS (Damage Per Second)

DPS stands for Damage Per Second and is a common term used in gaming to denote the amount of damage a unit can deal in one second. In the video, it is mentioned that the DPS and other stats of the units are not yet balanced, which means they are subject to change before the official release.

๐Ÿ’กSplash Damage

Splash Damage refers to an area-of-effect damage dealt by certain units, which can affect multiple enemies within a certain radius. The Pendulum Clock Man, one of the units discussed in the video, is said to have splash damage after being upgraded, making it a more potent defender.

๐Ÿ’กTime Stop

Time Stop is a special ability mentioned in the video that allows a unit, specifically the Large Clockman, to freeze time, temporarily halting the progress of enemies. This ability is a unique feature of the unit and is highlighted as a significant aspect of its design.

๐Ÿ’กCooldown Boost

A Cooldown Boost is a mechanic in the game that reduces the time a unit must wait before it can use its special ability again. The Clock Woman unit is designed to provide this boost to nearby units, enhancing their effectiveness in battle.

๐Ÿ’กFreezing

Freezing is a status effect that can be applied to enemies in the game, which temporarily immobilizes them. The Clock Woman unit has a gun that has a chance to freeze toilets (enemies) for a short duration, adding an extra strategic element to its use on the battlefield.

๐Ÿ’กMagnet Toilets

Magnet Toilets are new types of enemies being introduced in the game. Although the video does not provide specific details on their abilities, it is suggested that they will have a 'really cool' feature, indicating that they will present new challenges for players.

๐Ÿ’กEvent Pass

An Event Pass is a progression system often used in games to provide players with rewards as they complete certain objectives or reach specific milestones. The video mentions a 'clock pass' with 60 tiers, indicating a substantial reward system tied to the Rewind Event.

Highlights

Introduction to the upcoming rewind event in the game with a focus on the Clock theme.

Mention of the addition of eight or nine new clockman units in the update.

The alarm clock man unit creates loud alarm sounds and gains more range as it's upgraded.

The pendulum clock man throws TNT and will have splash damage after a fix.

The large clock man has a time stop ability, which is stronger than the Titan clock man's.

Clock woman boosts attack speed of nearby units and has a chance to freeze enemies with her gun.

A new clock-themed map and a 60-tier clock pass with three units will be introduced.

The clock pass will take longer to complete due to its tier structure.

The strong time stop ability has a 200-second cooldown.

Introduction of new magnet toilets with a potentially unique feature.

The event will have a separate event lobby area for players to access.

The event is expected to be one of the biggest due to the number of units involved.

A part two to the event update is planned, indicating its significance.

The video creator is actively involved in testing and providing feedback for unit balancing.

A humorous bug is discovered where clicking the event button brings up the inventory.

The creator is waiting on modelers for a few small elements to complete the event.

There's a possibility of a Saturday update if all remaining tasks are completed on time.

A call to action for viewers to subscribe for updates on the event.

Transcripts

00:00

today I'm going to be using the clock

00:01

units early in toilet Tower Defense but

00:03

before we get into the video like And

00:05

subscribe or else my editor is going to

00:07

put something scary on the screen so

00:10

first let me explain some stuff about

00:12

the event this is going to be the rewind

00:14

event and they are going to be a lot of

00:16

clockman I'm just going to show four

00:18

clockman in this video but there are

00:20

like eight or nine that we adding in

00:22

this update along with the knife speaker

00:24

man from the new episode but it's going

00:27

to be mostly themed Around the Clock

00:28

event so I also o want to mention with

00:30

this event wait the units aren't showing

00:32

up in game I got to publish here too by

00:34

the way these units are not balanced yet

00:37

so the numbers you see right here like

00:39

DPS and stuff that's not accurate to

00:40

when we're actually going to release

00:42

them but I'm just going to test these

00:43

four for now so far I think like the six

00:46

out of the eight are scripted so we're

00:48

almost done but basically the alarm

00:51

clock man just makes alarm

00:54

[Music]

00:56

sounds if I turn on my sound

01:02

then then you can hear it and it's loud

01:04

I'm going to ask Evan if we can turn

01:05

that down so as you upgrade him he's

01:08

pretty much just going to get more range

01:11

he's not really too interesting this is

01:13

the legendary but he pretty much just

01:15

does AE so then we have the pendulum

01:18

clock man which this guy is a little

01:20

cooler he has TNT and he can throw it he

01:23

only has three levels but that's all he

01:25

needs to throw his TNT I'm going to sell

01:27

this guy so that he can throw his TNT

01:30

but there we go so he has wait why why

01:33

doesn't he have an explosion radius

01:36

thing it it explodes it's supposed to be

01:38

a bomb I'm going to tell Evan to fix it

01:40

so after Evan fixes it this guy is going

01:42

to have Splash damage and this one's

01:44

also not early rare this isn't one of

01:47

the cooler ones this one is only rare

01:50

well okay I said it isn't early rare but

01:51

to be fair rare is not that rare cuz

01:54

like after that is epic legendary Mythic

01:56

Godly ultimate but speaking of mythics

02:00

here is the large clockman and if we

02:02

place him down here you can see that

02:05

he why is he punching backwards anyways

02:10

um he's not supposed to punch backwards

02:12

I'm going to tell Evan to fix it I'm

02:14

glad I'm testing the units right now

02:17

because so far two of the three have

02:20

been doing something weird two of the

02:22

three is kind of crazy and why is the

02:24

icon for two times coin boost ween look

02:27

like that I'm going to get my my drawing

02:29

guy on that I'm going to tell him to

02:31

make a better

02:32

[Music]

02:36

one anyways large clockman when you

02:39

upgrade him doesn't really have any

02:41

crazy attacks right now his special

02:43

thing being strong time

02:46

[Music]

02:48

stop which does not have a particle

02:51

effect that's cool like the Titan clock

02:53

van right now so that is another thing

02:55

all get made and that'll literally take

02:58

like less than a minute to add once made

03:00

so um right now two out of three things

03:04

have been up to something weird so let's

03:06

see if the clock woman works like it is

03:08

intended to so before I place it down

03:11

before I place it down here is what the

03:13

clock woman is supposed to do so clock

03:16

woman is supposed to boost attack speed

03:18

of nearby units and also shoot toilets

03:20

with a gun that has a 5% chance to

03:22

freeze them for 3 seconds so she's not

03:25

only a booster unit but she has a cool

03:27

gun that has a chance to freeze toilets

03:29

so one of the circles here the yellow

03:31

one is the cool down boost the white one

03:34

is the gun boost I'm I'm pretty sure I'm

03:37

pretty sure let's sell this one yeah

03:39

yeah so the inner one the smaller one is

03:42

the Boost cool down and as you upgrade

03:44

her she'll also boost the cool down even

03:47

more so she also works as intended you

03:50

can see has a she has a really cool

03:52

pistol and she has like articles the

03:54

whole time so she looks pretty cool so

03:57

two of the four units have worked how

03:59

they're int to and before the update of

04:01

course we'll make sure everything is

04:03

fixed but right now we're not on the new

04:05

map there's also going to be a new clock

04:08

themed map which is pretty cool and the

04:11

clock pass which is going to be 60 tiers

04:13

and every 20 tiers is going to be a unit

04:16

so there are three units on the clock

04:19

pass so it's going to take a little

04:20

longer than most passes to get to the

04:23

end it's not going to be too much more

04:25

XP compared to leveling up from like 40

04:27

to 50 so it's not going to take that

04:29

long or be that hard but I think the

04:32

real question is why toilet City says

04:34

107 right no it's supposed to be like

04:37

that I didn't see them toilets get in

04:39

there okay anyways um I was I was

04:41

totally paying attention to that so yeah

04:43

strong time stop has 200 second cool

04:46

down so his time stop is stronger than

04:50

the upgrade or the the normal Titan

04:52

clock man cuz the normal Titan clock man

04:54

lasts less time and I mean he really

04:57

only punches though so besides being

04:59

able stop time he doesn't really do

05:01

anything too crazy I mean he's really

05:03

really strong though so he can

05:05

definitely punch really hard after I

05:07

balance him he's not going to only do

05:09

200 damage of course but out of all

05:11

these that I showed you guys there are

05:14

three clockman that are a lot cooler

05:17

than the ones I've showed you guys cuz

05:19

of course there's the upgraded Titan

05:21

clockman there's also the chief clockman

05:24

and that's just the units we also are

05:26

adding some toilets that are completely

05:28

new they are the magnet toilet toets and

05:30

they're going to be able to do something

05:32

really really cool but we with the

05:34

current way the match system is scripted

05:36

we don't know if they're going to able

05:37

to do that really cool thing so I'm not

05:39

going to explain it too much cuz we

05:41

might end up not adding that part of the

05:43

magnet

05:44

[Music]

05:48

toilets but we will see still working on

05:52

it I know it's Friday already but I

05:55

think there are only two units left that

05:57

need to be scripted and then all the UI

05:59

and stuff we've already had like event

06:01

passes before so that doesn't really

06:03

need to be rescripted just some things

06:04

need to be changed I already remade all

06:07

the rewards for the event so that script

06:10

is done like the the one that says what

06:12

you get for like the rewards for each

06:14

tier but the main thing now is just

06:16

going to be those other two units the

06:18

magnet toilets which they all pretty

06:20

much do the same cool thing so after one

06:22

of them is scripted the other ones are

06:24

not going to take too long hopefully and

06:26

then the event will be ready I'm still

06:28

waiting on the modelers for a couple

06:29

small things though something really

06:31

funny right now in the testing place if

06:33

you click the event button it it brings

06:34

up your inventory I don't know why but

06:37

this event is actually going to have

06:40

like a a separate event lobby area so if

06:43

you click this it will teleport you to

06:45

that event area and if you click the

06:47

event button again while you're inside

06:49

that area it will bring up the event

06:51

menu so that event area will have all

06:53

the things you can play to get clocks

06:56

I'm going to keep some of it a secret

06:57

there are going to be other things

06:59

besides it's just the clock mode but you

07:02

will see anyways best case scenario

07:04

right now since it's Friday maybe like

07:07

tomorrow Saturday Evan will finish the

07:09

other two units the day after that Evan

07:11

will make the magnet toilets and then

07:13

hopefully that'll mean everything is

07:15

ready by Monday so if everything goes

07:18

well Monday will be the update I'm

07:21

really hoping we can get it out soon

07:22

though I really wanted to do a Saturday

07:24

update but I mean today is literally

07:26

Friday and a lot still needs to be done

07:29

that's pretty pretty much it for the

07:30

video so this is going to be one of our

07:32

biggest events actually probably our

07:34

biggest event because of how many units

07:36

there are and there's going to be a part

07:37

two to the event update so this is going

07:40

to be a pretty big one but as always

07:42

like subscribe thank you all for

07:44

watching and I'll see you all in the

07:45

next video

07:57

[Music]

08:04

bye

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Related Tags
Tower DefenseGame UpdateClock EventNew UnitsGamingStrategyToilet TowerEvent PassTestingGameplay