I Tricked an Entire Nation Into Surrendering to My Army of Just 11 People - Manor Lords

Let's Game It Out
12 May 202427:51

Summary

TLDRIn this entertaining and humorous gameplay video, the host, Josh, dives into the Early Access version of the game 'Manor Lords.' The video showcases the game's character customization, village management, and exploration aspects. Josh, playing as Lord Sir Swatow, navigates through the game's medieval world, Cryia, managing resources, building infrastructure, and interacting with villagers. The host also experiments with the game's pathfinding and road building, leading to amusing moments of getting lost and discovering the game's map. As he progresses, Josh addresses various challenges such as food scarcity, bandit encounters, and the strategic use of the marketplace. The narrative is punctuated with light-hearted commentary on the game's mechanics, the host's in-game decisions, and the quirky AI behaviors of the villagers. The summary ends with Josh's character preparing for an impending battle, leveraging the game's mechanics to his advantage, and leaving viewers intrigued about the outcome of his Manor Lord's adventures.

Takeaways

  • 🎮 The game 'Manor Lords' is in Early Access, which means the player expects to encounter bugs and ongoing development.
  • 📌 Customization is a key feature, allowing players to choose their character's portrait and coat of arms, including the humorous addition of a nuclear blast symbol.
  • 🗺️ The game world is explorable, with the player's Manor Lord having the ability to oversee and interact with the village and its surroundings.
  • 🛣️ Infrastructure plays a role in the game, as seen when the player creates a road to improve access to the village.
  • 🏡 Villagers have daily activities and the player can influence their actions, although the interaction is limited in the early stages.
  • 👥 The player, as the Manor Lord, can communicate with other characters in the game, such as HBL Von Baron Root, through a messaging system with limited options.
  • 🚶 The game features a third-person 'visit mode' for a closer look at the village and its inhabitants.
  • 🏞️ The game environment is detailed, with different types of landscapes and regions that can be visually distinct, like the contrast between the player's village and the neighboring lands.
  • ⛺️ Resource management is crucial, with the village requiring continuous supplies of food and fuel to survive.
  • 🛡️ Defense and expansion are part of the gameplay, with the Manor Lord able to claim new territories and engage in battles, either directly or indirectly.
  • 🏛️ Building and upgrading structures are essential for the growth and prosperity of the village, including housing, a marketplace, and a church.

Q & A

  • What game is Josh playing in the video?

    -Josh is playing Manor Lords, a game that has recently come out into Early Access.

  • What is the significance of the coat of arms in the game?

    -The coat of arms in the game allows for customization and represents the player's lordly identity.

  • How does the 'visit mode' function in the game?

    -The 'visit mode' allows players to walk around their town in third person mode, offering an immersive experience and a closer look at the village life.

  • What is the purpose of building a road in the game?

    -Building a road helps to establish a clear path to the player's town, making it easier for villagers and the player to navigate.

  • What does the map view in the game show?

    -The map view shows the region controlled by the player, highlighting their territory and the surrounding lands.

  • What is the significance of the bandits in the game?

    -Bandits represent a potential threat to the village, stealing resources and posing a challenge to the player's management of the settlement.

  • How does the player interact with other lords in the game?

    -The player can send messages ormissives to other lords, although the options for communication are limited and pre-determined by the game.

  • What is the importance of building a hunting camp and forager hut?

    -The hunting camp and forager hut are essential for meeting the food needs of the villagers, providing a sustainable source of sustenance.

  • What strategy does Josh use to deal with bandits?

    -Josh uses the strategy of luring bandits towards Hild the Bolt's army, which then deals with the bandits without Josh's direct involvement.

  • How does the game handle the passage of time?

    -The game has an auto-saving feature and progresses through seasons, indicating the passage of time with changes in the environment and village development.

  • What is the role of the marketplace in the game?

    -The marketplace provides space for assigned families to set up stalls, contributing to the economy and growth of the village.

Outlines

00:00

😀 Introduction and Early Access Exploration

Josh, the narrator, welcomes viewers to a new episode of 'Let's Game It Out' where he explores 'Manor Lords' in its Early Access stage. He humorously expresses his anticipation of encountering bugs and begins a new game by selecting a portrait and name for his character, Lord Sir Sweat Alow. He customizes the coat of arms with a nuclear blast symbol and starts his adventure in the world of Kandia, a place with hardworking people who enjoy squats. The video showcases the game's visit mode, where the player can walk around their town in third person, and the narrator establishes a road leading to the village.

05:02

🏡 Village Management and Interaction

The video details the player's ability to manage their village, including interacting with villagers and sending messages to other lords. It also covers the game's mechanics for building and managing resources, such as constructing a logging camp, woodcutter's lodge, and burgage for housing. The narrator humorously assigns villagers to tasks and observes their activities, noting the need for more villagers to support construction efforts.

10:03

🛣️ Road Building and Land Development

The narrator focuses on building infrastructure, such as a marketplace with no construction cost, and the impact of these constructions on the village's visibility and resource accessibility. He also discusses strategies for dealing with bandits and raiders, including the use of a hunting camp and forager hut. The video highlights the challenges of managing resources and the need for a continuous supply of food and fuel.

15:04

🤝 Diplomacy and Conflict Resolution

The video script describes the narrator's attempts at diplomacy with Hild Bolt, another lord claiming a region. It outlines the options for resolving territorial claims, such as through battle or negotiation. The narrator chooses to abandon all claims for a payment, leading to a peace agreement. However, a battle ensues, and the narrator finds himself in a losing position due to the arrival of Hild Bolt's army.

20:06

🏰 Defense and Military Strategy

The narrator discusses the impending threat of an army and his strategy of non-engagement. He humorously describes the construction of a church and a corpse pit in preparation for the conflict. As the battle timer counts down, the narrator is surprised when Hild Bolt's forces engage the bandits on his behalf, leading to a victory without his direct involvement.

25:06

🏟️ Expansion and Marketplace Development

The video concludes with the narrator taking control of new regions and renaming them humorously. He outlines his plans for expansion, including the construction of a marketplace and the strategic placement of housing plots. The narrator also experiments with the game's mechanics, such as directing bandits towards Hild Bolt's waiting army to handle conflicts indirectly.

Mindmap

Keywords

💡Early Access

Early Access refers to a phase in the life cycle of a video game where the game is made available to the public before it is fully completed. This allows developers to receive player feedback and make improvements. In the script, the game 'Manor Lords' is mentioned to be in Early Access, which sets the expectation for encountering bugs and unfinished features.

💡Portrait and Name

In the context of the video, selecting a portrait and name is a character creation process where players choose the visual representation and identity of their in-game character. This is a common feature in role-playing and strategy games, allowing players to personalize their experience. The script describes the player choosing a portrait with a mustache and the name 'Lord sir sweat alow' for their character.

💡Coat of Arms

A coat of arms is a unique heraldic design on a shield, surcoat, or tabard. In the video, the player customizes their in-game coat of arms, which is a symbol of their lord's identity in the game world. The player humorously chooses a nuclear blast design, which is a playful take on the medieval setting of the game.

💡Village

A village in the context of the game represents the community under the player's control. It is a central location where various activities take place, and it is the player's responsibility to manage and develop it. The script describes the initial state of the village and the player's interactions with the villagers.

💡Visit Mode

Visit mode is a game feature that allows players to explore their game world from a third-person perspective. It provides a more immersive experience by enabling players to walk around and interact with their surroundings directly. The script mentions using visit mode to walk around the town and observe the villagers.

💡Road Building

Road building is a gameplay mechanic where players construct paths or roads to connect different areas in the game world. This can improve navigation, trade, and accessibility for the player's villagers. In the script, the player builds a road to make it easier for villagers and themselves to travel to the town.

💡Bandits

Bandits are typically non-playable characters in a game that represent a threat or challenge. They may steal resources, attack villagers, or serve as enemies to be defeated. The script mentions bandits stealing resources and the player's strategy to deal with them.

💡Marketplace

A marketplace in a game is a location where trade and commerce occur. It can be a vital part of the game economy, allowing players to exchange goods, services, and resources. The script describes the construction of a marketplace to facilitate trade within the player's village.

💡Residential Plots

Residential plots are designated areas in the game where villagers can build their houses. Providing adequate housing is often necessary for the growth and well-being of the village population. The player in the script focuses on building houses for their villagers to improve their settlement.

💡Logging Camp

A logging camp is a type of building in the game that allows for the collection of wood resources. Wood is a fundamental material used for construction and various other purposes in the game. The script mentions building a logging camp as one of the player's early strategies to gather resources.

💡Battlefield

A battlefield is a location where in-game conflicts or battles take place. It is a key aspect of the game's combat system and can determine the outcome of disputes over territory or resources. The script discusses the player's interactions with a battlefield and the strategic decisions made regarding battles.

Highlights

Josh introduces the game Manor Lords, a recently released Early Access title.

Customization options are available for the player's portrait and coat of arms.

The game features a third-person 'visit mode' for exploring the town.

The player's lord character is referred to humorously as 'Lord sir sweat alow'.

The game world is called Kandria, filled with hardworking people who love to do squats.

The player can send messages to other characters, such as HBL Von Baron root, with limited dialogue options.

Interacting with Outlaws in the game can lead to different outcomes based on the chosen approach.

The player can explore neighboring lands, encountering Highwaymen and other characters.

The game has a unique graphical glitch where the screen goes into letterbox format before closing.

The game auto-saves, allowing the player to load the latest save state.

Building a logging camp is the first step in developing the settlement.

The player can strategically place buildings to optimize resource gathering and village layout.

A hunting camp and forager hut are constructed to address food scarcity.

The player discovers a bandit camp near the village and contemplates the threat it poses.

As winter approaches, the village prepares by building a church and a corpse pit.

The player engages in a claim dispute with Hild Bolt, using the game's negotiation system.

A band of Raiders is reported to be approaching, prompting the player to consider their options.

The player's small militia of 11 villagers is formed to face an impending battle.

The player humorously navigates the game's mechanics to avoid direct combat and leverage allies.

The game concludes with the player's village expanding and taking control of new regions.

Transcripts

00:00

hey there it's Josh welcome back to

00:01

Let's game it out we're checking out

00:02

Manor Lords today developers thank you

00:04

for a key this game just recently came

00:06

out into Early Access so I'm expecting

00:08

no hoping for some glorious Early Access

00:10

bugs to play with well let's not keep

00:12

that Village waiting new game first

00:15

things first we need to pick a portrait

00:16

and then our name we're going to go with

00:18

this guy because while the mustache is

00:20

practical nothing else about this is you

00:23

can't just Manor a lord all day dressed

00:25

like this Lord sir sweats a lot oh that

00:28

doesn't fit well Lord sir sweat alow it

00:31

is then and for the coat of arms it

00:32

looks like there's all kinds of fun

00:34

options really got some wild

00:35

customization we can do or we can just

00:38

import our own which is what we're going

00:40

to do instead I made a custom one see

00:42

here look TAA there we go a nuclear

00:44

blast just like they had in medieval

00:47

times ah and here we are in beautiful

00:49

Wald brand well that simply won't do

00:52

cryia okay game let's try that again

00:55

here we are in the world of kandia much

00:58

better anyway here we are in the

01:00

beautiful world of cryia a world of

01:02

hardworking people where everybody loves

01:04

to do squats and if you're not doing

01:05

them you just like to sit back and watch

01:08

but they're not the only two around here

01:09

we've also got other villagers waiting

01:11

for something to do and until then

01:13

they're just going to sit by the fire or

01:14

hang out in the field and socialize

01:16

talking to each other like they just met

01:19

even though I think they came out here

01:20

together to establish kandia all on

01:22

their own I mean kind of on their own

01:24

there is of course their Manor lord

01:26

always watching over them and I do mean

01:27

watching with the power of visit mode

01:30

press to walk around your town in third

01:31

person mode very early in development

01:34

expect glitches ah yes and here we are

01:36

decked out in our suit of armor just

01:37

like our portrait yeah yeah I know early

01:40

access that's okay I'm sure he's plenty

01:41

sweaty he is a Mana Lord after all but

01:44

it is pretty cool that we can go check

01:45

out our village although I'm starting to

01:46

think I went the wrong way let's try

01:48

back this other way well now we've done

01:50

it I'm lost oh I see we're like a ways

01:52

off the road see this is where I was and

01:55

that's where the village is well let's

01:56

make this a little easier on ourselves

01:58

and establish a nice Road that clearly

02:00

leads to our town I mean eventually I

02:03

don't know what kind of pathf finding

02:04

this game deals with but if nothing else

02:06

at least we'll know we're in the right

02:08

place and build oh I see it's just

02:10

instantaneous well that's nice now the

02:12

road is just here in all of its wavy

02:14

Glory oh and also if we zoom out all the

02:16

way it does eventually pull us out to a

02:18

map where we can see the region that we

02:20

control which appears to be this right

02:21

in the center see you can tell because

02:23

it says right there cyia no wait I meant

02:26

kandia you know what I love about

02:28

looking at this map by the way how

02:29

beautifully it illustrates our road so

02:31

very considerate of them because I'm so

02:33

kingly I'm just going to jwalk right

02:35

over to it oh my goodness here we come

02:38

hello everybody it is I Lord sir swatow

02:41

what is the Riff Raff doing today sir

02:43

are you looking sufficiently depressed

02:45

good stay that way you sir sit down or

02:48

leave okay then now go sit in the field

02:51

and creepily stare good thank you you're

02:53

Lord dis pleased sadly we can't really

02:55

interact with much this is more just for

02:57

looking around and also for being

02:58

annoying and just generally in the way

03:00

although he doesn't seem to mind very

03:02

much look how happy he is and I think it

03:04

is really cool that you can get down and

03:05

personal with your village really makes

03:07

you feel connected to the land actually

03:09

now I kind of Wonder something like if

03:11

we come up here we have these two other

03:12

things that are highlighted yellow which

03:14

I'm going to assume means it's this

03:15

guy's stuff because his portrait is also

03:17

yellow and that person is HBL Von Baron

03:20

root who we can send a missive to

03:22

unfortunately we can't just type

03:23

anything we want but even at the

03:24

beginning we do have a fun option you

03:26

have no rightful claim to sell bits and

03:28

Hof stattin I mean I don't know that I'm

03:30

only like 5 minutes old but we got to

03:32

set a powerful precedent that and we

03:34

can't do negotiation yet because it

03:35

requires five influence and we have zero

03:38

or Declaration over here but we can't do

03:40

that because it requires a lot of stuff

03:42

anyway dear constipation face you have

03:44

no right to the thing of above letter

03:45

sent and over here we also have the

03:47

Outlaws ah we have choices for this

03:49

person and of course we're going to be

03:51

nice to them it's a pleasure to meet you

03:53

I hope we can be besties soon so wait

03:55

what happens if we just walk from cryia

03:57

all the way over into cellbits well only

03:59

way to find out come me Lord It's time

04:02

for a stroll oh boy this might take a

04:04

while huh something else that's nice is

04:06

at least right now if you zoom out

04:07

enough where it shows you like the

04:08

borders of what you own and then you

04:10

click on the visit mode that stuff shows

04:12

up when you're running around makes it

04:14

really easy to know when I've left my

04:15

property and I'm entering the bad guys

04:17

stuff time to roam the opposing

04:19

Countryside oh watch out here comes a

04:21

Highwayman okay everybody be cool

04:23

maintain carry on

04:25

citizen well they seem nice okay still

04:27

running down the countryside which is oh

04:29

so beautiful especially when we're Tippy

04:31

Toe running like this and occasionally

04:33

we see somebody else and then I

04:35

awkwardly follow them way too close look

04:37

at our shadows he'll never know I'm

04:39

there citizen can you believe this tree

04:41

your lord should take better care of

04:42

your land and then I just Flex on them

04:44

by running backwards until I can't see

04:46

them anymore and we do appear to be

04:47

approaching the border that takes us

04:49

actually off of the map which I think is

04:51

signified by this thing this tapestry of

04:53

puzzle pieces Beyond this border we have

04:55

this beautiful uniformity perfectly

04:57

placed crops as far as the eye can see

04:59

and also this guy and you can tell this

05:01

land is Untamed because that person

05:03

wasn't even walking on the road oh this

05:06

seems promising I love it when the road

05:08

looks like it's being stretched to

05:09

Eternity it's like a Runway but for

05:11

royalty listen again I know this is

05:13

early early access but it doesn't mean I

05:15

don't love to watch things get slowly

05:17

weirder and weirder and it sure is nice

05:19

to get some sun now that the trees are

05:21

becoming a distant memory oh boy this is

05:23

looking even more promising here we are

05:25

in the edge of the manor Lord world time

05:27

to see what awaits us onward and

05:30

downward oh my God we're falling it oh I

05:33

guess we only fell down a little bit

05:34

well either way let's keep going farther

05:36

out now it's just us in the windows's XP

05:38

wallpaper well this is turning out to be

05:40

a little bit different but now

05:41

definitely us and our pointy shoes need

05:42

to keep going oh boy after all this time

05:45

we finally hit what looks to be a seam

05:46

are we ready to jump down again I do

05:49

believe we are

05:50

goodbye and just when I think we're

05:52

going to be falling forever we hit the

05:54

ground again but rest assured we're

05:56

still running forward oh found another

05:58

thing to jump off of okay let's see what

06:00

happens

06:03

next well something happened the game

06:06

went into letter box for some reason

06:08

before fading out of

06:10

existence oh don't you hate it when you

06:13

lose to overview summary text I guess

06:15

we'll never know if our villagers all

06:16

died or if we died or both but I do know

06:20

we're going to keep underscore playing

06:21

or maybe not that button doesn't do

06:23

anything well finish the game it is then

06:25

I feel so accomplished so the game has

06:27

been Autos saving so I went ahead and

06:29

loaded the latest auto save Wow we must

06:31

have been gone a long time the game

06:32

started in the springtime and now it's

06:34

Autumn good to see you're all making the

06:36

most of your situation what with all the

06:38

Milling around for 6 months and for some

06:40

closure I went ahead and sped up time to

06:41

see if our village would give us any

06:43

indicator as to what ended the game and

06:45

I did notice these lovely folks walking

06:47

towards our village or so I thought it's

06:49

really hard to tell they keep zigzagging

06:50

like a sniper's trying to shoot them but

06:52

they are identified as Outlaws and in

06:54

theory they could reach our settlement

06:56

which at this point is a settlement of

06:58

one something's happening and if I had

07:00

to guess I would say we just became a

07:02

settlement of

07:03

none on we've been defeated okay so this

07:06

is what it's supposed to look like 266

07:09

days pass solid zeros for everything

07:11

else the perfect stats okay so let's see

07:14

if we can do this better this time so

07:15

let's go ahead and roll back the clock

07:17

it's back to being April all of our

07:19

lovely people are back and let's work on

07:21

making cryia wonderful yes quite so if

07:24

you played a settlement kind of game

07:25

before this may look familiar you've got

07:27

all kinds of buildings you can make like

07:28

a logging camp to get Timber and then a

07:30

wood Cutter's Lodge to get firewood and

07:32

then a saw pit to get planks and so on

07:34

and so forth and all these various

07:36

categories from Gathering to mining to

07:38

Logistics to residential and farming and

07:41

Industry and blah blah blah super quick

07:43

version is we need to build all that

07:44

stuff if we want to have a settlement so

07:46

we're going to start with the logging

07:47

cam cuz we're always going to need wood

07:49

and in theory we could put it along the

07:50

road but why do that we can just put it

07:52

over here in the forest trees uprooted

07:54

for construction three sounds good to me

07:57

now we have an unassuming plot and

07:58

everyone's coming to build on it the

08:00

real hero is that ax that's dragging

08:02

that one piece of lumber what a diligent

08:04

bunch of workers my favorite is the guy

08:06

that's digging in the lumber he knows

08:08

what he's doing and then before you know

08:09

it TAA what a glorious little spot and

08:12

then we can go ahead and click on the

08:13

thing assign a couple people to work in

08:15

it and off they go in the forest to do

08:16

their job you there you're doing a great

08:19

job wait a minute what are you doing how

08:20

dare you try to kill your lord you're

08:22

lucky I'm Invincible wait wait wait no

08:24

no no and now the lumper stuff is going

08:26

fine let's get ready to build something

08:27

else apparently these losers don't want

08:29

want to live in these tents apparently

08:31

they want to live in houses of their own

08:33

so we're going to build them some of

08:34

these which is a burgage or a burgage

08:36

depending on where you're from but

08:37

probably the most exciting part you see

08:39

where it says plot points zero out of

08:40

four that's because to designate where

08:42

they can build this stuff we have to

08:43

plot four little points and then it'll

08:45

build it like that or we could not do it

08:47

logically like that like is there a

08:48

reason I can't just make it look all

08:50

weird like I'm not sure what all these

08:51

indicators mean but when I see this line

08:53

go through something else I feel very

08:55

intrigued so let's build this just like

08:57

it is and see what happens well it's

08:59

certainly looks Sensational so far look

09:01

at this guy he's like you can really see

09:03

the potential and now I will proceed to

09:05

walk off and do nothing why bother when

09:07

we need to wait for this one piece of

09:08

wood to get here but then once it

09:10

arrives oh boy let the festivities begin

09:13

and boy howdy do they work quickly

09:15

before you know it the whole thing is

09:17

here oh yeah and here's my favorite

09:18

detail I'm not really sure what they

09:19

were going for but I'm glad they built

09:21

this on both sides of the fence your

09:23

lordship agrees excellent out of the box

09:26

thinking and now that we've got that

09:27

built let's build a couple more all of

09:29

them hopefully kind of stupidly placed

09:32

just want to make sure all these people

09:33

have a nice sense of community and while

09:35

I was waiting for them to finish this

09:36

stuff up I noticed this message running

09:38

out of food well that doesn't sound good

09:40

so I guess while these poor suckers

09:42

build this out in the rain let's see if

09:43

we can't tackle some of their food needs

09:45

for that we're going to build a hunting

09:46

camp which lets us hunt for wild animals

09:49

and a forager Hut where we can gather

09:51

berries and if we look on the map here

09:53

we got these little icons like this one

09:54

here shows us that in this Forest

09:56

there's a bunch of wild animals and

09:57

likewise further from our base there's

09:59

this icon over here that lets us know

10:01

there's a berry deposit I assume it

10:03

would be smart to put the berry thing

10:04

close by so of course we're not going to

10:06

do that we want to make people work for

10:07

their dinner so we're going to put it

10:08

far away near the hunting stuff actually

10:11

and then we'll take the hunting camp and

10:12

put it on top of what I believe is a

10:13

berry bush that'll teach them well don't

10:15

just stand there at least pretend to

10:17

care yeah there you go go have a

10:19

spirited conversation or a court chip I

10:21

don't really know you two better fall in

10:23

love I'm talking to you crybaby and

10:25

slowly but surely they get around to

10:27

building everything up to an including

10:29

this forager Hut oh boy and I think this

10:31

lady is off to go build the Hunter's

10:32

thing which I believe means taking the

10:34

windy windy road oh God it's really

10:36

touch and go is she going to stay on the

10:38

road or just cut across like a smart

10:40

person Fiddlesticks she's smarter than

10:41

that you win this round lady and then I

10:43

zoomed out cuz I thought she was going

10:45

to go further that direction and she

10:47

just stopped and turned around and back

10:48

to town she goes I guess well whatever

10:50

I'm sure they had their reasons I don't

10:52

even care the hunting thing is built and

10:54

that's all that matters to me and

10:55

hopefully that means this lady just

10:57

beining through the forest is on her way

10:59

to do do some sweet hunting let's follow

11:01

her and find out although I feel like

11:02

you're going to want to be a little more

11:03

quiet if you're going to catch those

11:04

animals listen to her heavy heavy steps

11:08

you have to learn to be Twinkle Toes

11:09

like me okay now's your chance attack

11:11

them there's so many of them out here

11:13

okay never mind she's just going back to

11:14

the Village silly me I forgot to assign

11:16

some people to be Hunters okay here we

11:18

go oh looks like I missed the hunt but

11:20

not the struggle I love that they have

11:22

to drag this all the way back over to

11:24

that hunting Hut but everything is

11:26

working as intended there goes the berry

11:27

Brigade to get us all the anti oxidants

11:29

we require oh no resources stolen by

11:32

nearby Bandits how I was just staring at

11:34

the resources oh these Bandits are so

11:36

sneaky that said I think I figured out a

11:38

way to increase our visibility in the

11:40

forest so we need to build this thing

11:42

the marketplace provide space for the

11:44

assigned families to set up their stalls

11:46

more importantly no construction cost

11:48

can I just build this like really giant

11:51

thing just like that will the game

11:52

really be okay with

11:54

this oh oh thank God it deforested

11:57

everything immediately wait is there any

11:59

reason we can't just build another one

12:00

can we just take out our entire Forest

12:02

this way only one way to find out that

12:04

does kind of appear to be the case

12:06

doesn't it wait wait wait wait wait what

12:07

about where the wild animals are can we

12:09

do this too let's see yep yes you can

12:13

well I bet this feels really awkward for

12:14

all the deer that previously were hiding

12:16

in the trees I believe I have bested you

12:18

surrender to your new Mana Lord

12:20

thankfully they don't seem to really

12:22

care this is their home and by God

12:23

nothing's going to make them leave well

12:25

no sense in stopping there not when we

12:27

have all of this Forest within our

12:28

boundaries so hold please while we turn

12:31

this into this ah what a lovely Place

12:33

we've developed for ourselves sure feels

12:35

easier to find stuff now these berry

12:37

bushes have nowhere to hide I also have

12:40

no idea where the markets start and end

12:42

I guess we'll find out if someone opens

12:43

up a stall hey and how's my logging Camp

12:45

doing this has got to feel like hard

12:47

mode for you I'm sure you'll figure it

12:49

out anyway with our land opened up

12:50

hopefully we can see Bandits coming but

12:52

now we need to deal with the most

12:53

Insidious Bandit of them all not having