Game Theory: Poppy Is Pulling ALL The Strings! (Poppy Playtime)
Summary
TLDRThe video script delves into the lore of the indie horror game 'Poppy Playtime,' exploring the franchise's newly released orientation notebook. It theorizes that the player character is PW, a biologist involved in the creation of the game's monstrous toys. The script suggests a complex relationship between Poppy and the Prototype, hinting at a shared goal of revenge against those responsible for their suffering. It also speculates on the Prototype's need for the player's expertise to create a 'perfect' biological body, setting the stage for a suspenseful continuation of the game's narrative.
Takeaways
- 📚 The video discusses the 'Poppy Playtime's Orientation Notebook' and its significance in the game's lore.
- 🕵️♂️ The player character is revealed to be PW, a biologist who was involved in the 'Bigger Bodies Initiative', turning orphans into giant biological toys.
- 🎉 PW's birthday is June 28th, which coincides with a date mentioned by a Bunzo Bunny and a known personality, suggesting a deeper connection.
- 🤔 The orientation notebook hints that PW might still be alive, as their entries continue past the 'Hour of Joy' incident.
- 🧩 The theory suggests that the Prototype and Poppy are working together, both having suffered through a horrific conversion process to become toys.
- 👧 Poppy is believed to be the adopted daughter of Elliot Ludwick, the founder of Playtime Co, brought back to life as a special Poppy Doll.
- 🔍 The video speculates that the Prototype needs the player character's (PW's) biological expertise to create a new, perfect body for himself.
- 🚫 Warning messages in the game suggest that Poppy should not be trusted, despite appearing as a helpful character.
- 🔮 The orientation notebook provides insights into the company's executives and the experiments conducted, but does not confirm the final name on the executive slide.
- 🔄 The Prototype's imperfections and the need for a biologist imply that PW's knowledge is crucial for creating a perfect biological body.
- 💡 The video concludes with the theory that PW, as the player character, is being manipulated by Poppy and the Prototype for their own revenge plot.
Q & A
Who is the main character introduced in the Poppy Playtime's orientation notebook?
-The main character introduced in the orientation notebook is PW, a biologist who has been hired by Playtime Co for a specific reason.
What is unique about the Poppy Playtime's orientation notebook compared to other indie horror franchise books?
-Unlike other indie horror franchise books that contain unique stories, the Poppy Playtime's orientation notebook is an in-universe document handed out to employees, providing an inside scoop on details missing from the games.
Why was PW hired by Playtime Co according to the orientation notebook?
-PW was hired by Playtime Co to work on the 'bigger bodies initiative,' which involves turning orphans into giant biological toys.
What is the significance of the date June 28th in the Poppy Playtime franchise?
-June 28th is significant because it is mentioned as PW's birthday in the orientation notebook, and it is also the date that a Bunzo Bunny cutout mentioned during Chapter 2, suggesting it might be the player character's birthday.
How does the orientation notebook describe the character of PW?
-The orientation notebook describes PW as a sarcastic, normal, and sane character who is critical of the company's failures and has a strong sense of morality.
What role does the character PW play in the game's narrative?
-PW is suggested to be the player character in the game, having been involved in the experiments at Playtime Co and potentially being the one who receives a note about colleagues being alive inside the factory.
What is the theory regarding the character Poppy in relation to the founder of Playtime Co, Elliot Ludwick?
-The theory suggests that Poppy was created using the adopted daughter of Elliot Ludwick, who tragically died. Elliot used the technology at Playtime Co to save his daughter and turn her into a special Poppy Doll.
What is the relationship between Poppy and the Prototype according to the script?
-The script suggests that Poppy and the Prototype are in cahoots, both having suffered through a horrific conversion process to become toys, and neither wanting to see it happen again to others.
Why does the Prototype need the player character, who is PW, in the script's theory?
-The Prototype needs PW because they are a biologist who worked on the experiments of Playtime Co, and their knowledge and skills are required to help the Prototype create a new, perfect body using biological parts from the deceased toys.
What is the potential dark direction the game might take according to the script?
-The script suggests that the game might take a darker direction, showing more characters like Doggo missing limbs, stuffed into cages, and surrounded by the carnage of the Prototype's attempts to create a perfect body.
Outlines
📚 Introduction to Poppy Playtime's Orientation Notebook
The script begins with the narrator expressing their enthusiasm for the Poppy Playtime franchise and the release of its orientation notebook. The notebook is unique as it is an in-universe document, offering insights into the game's lore and the mysterious Playtime Co. The narrator is intrigued by the character PW, introduced in the notebook, who serves as a guide and provides a biologist's perspective on the company's operations. Key details about the water treatment facility's purpose and the company's practices are revealed, setting the stage for deeper exploration into the franchise's lore.
🎉 Unraveling the Mystery of PW's Identity and Role
This paragraph delves into the character of PW, whose personal calendar and notes within the orientation notebook suggest a connection to the player character. The narrator speculates that PW might be the player character based on shared birthdays and hints from the game's characters about the player's past involvement with Playtime Co. The summary also discusses PW's role in the 'bigger bodies initiative,' turning orphans into giant biological toys, and their sarcastic and critical view of the company's practices.
🕵️♂️ The Connection Between PW, The Player Character, and Playtime Co.
The script continues to explore the theory that the player character is PW, supported by evidence from the orientation notebook and the game's narrative. The narrator points out that PW's calendar entries and the reactions of game characters to the player suggest a history of involvement with Playtime Co.'s experiments. The summary also touches on the mysterious executive slide from a previous chapter, which may or may not be related to PW's identity.
🧩 Piecing Together the Prototype's and Poppy's Connection
In this section, the script theorizes about the relationship between Poppy and the Prototype, suggesting they may be working together and sharing a common goal of revenge against Playtime Co. The narrator discusses the clues found in the game that hint at Poppy's untrustworthiness and the Prototype's need for a new body. The summary speculates on the Prototype's intentions to create a perfect body using biological parts from the toys, with PW's expertise being crucial to this endeavor.
🔮 Predicting the Future of Playtime Co. and the Player Character
The final paragraph of the script speculates on the future events of the game, suggesting that the player character, as PW, is being manipulated by Poppy and the Prototype to aid in their revenge plot. The narrator discusses the potential dark direction the game might take, with more characters suffering and the Prototype's attempts to create a new body. The summary ends with a note of anticipation for the game's next chapter and the challenges the player character might face.
Mindmap
Keywords
💡Indie Horror Franchise
💡Poppy Playtime
💡Orientation Notebook
💡Horror Game Theory
💡Biological Toys
💡Playtime Co
💡Prototype
💡Cutouts
💡Mystery Unraveling
💡Red Herrings
💡Player Character
Highlights
The speaker has read every major indie horror franchise book, including Bendy and the Ink Machine, Hello Neighbor, and Five Nights at Freddy's (FNAF).
Excitement for the release of 'Poppy Playtime's Orientation Notebook', which is an in-universe book for employees of Playtime Co.
The book is different from FNAF novels, offering an inside look at the company and its operations rather than a separate story.
Introduction of a new character, PW, who is a biologist and the guide through the book's mysteries.
PW's skepticism and humor towards the company's practices and the 'Bigger Bodies Initiative'.
PW's personal calendar reveals a significant date, June 28th, which is shared with Markiplier and mentioned in the game.
Bunzo Bunny's ability to remember and recite birthdays, hinting at a connection with the player character's identity.
The theory that the player character is PW, supported by PW's role and the reactions of other characters in the game.
Evidence from the book suggesting PW was involved in the creation of the Smiling Critters.
PW's survival beyond the 'Hour of Joy' incident, indicating they could return to the factory later.
The possibility that the mysterious executive slide from chapter 2 might be a red herring.
PW's feelings towards the company and their guilt over the experiments, suggesting they would try to save colleagues.
The role of Poppy in the game, her actions, and the messages warning the player not to trust her.
The theory that Poppy and the Prototype are working together, sharing a common goal of revenge.
The Prototype's need for a biologist like PW to help create a perfect body using biological parts from the toys.
Speculation about the upcoming chapter, suggesting it might reveal more about the Prototype's plans and the player's role.
Transcripts
when I say that I've read every book
from every major indie horror franchise
I really do mean it bendy been there
hello neighbor done that FNAF forget
about it but with FNAF not getting
another book until September I was
excited to finally give my dyslexic
brain a rest but of course there was one
franchise that refused to let that
happen one that knew I wouldn't be able
to resist the law hidden within its
pages so let's see what poppy playtime's
orientation notebook has to offer shall
we
[Music]
hello Internet welcome to Game Theory
the show that always reads the manual
you never know what cool stuff you're
going to find unless of course the
company behind the book explicitly tells
you over and over again then it's pretty
obvious use the knowledge in these pages
and maybe you can unravel the mystery of
playtime Co I'm actually kind of
surprised it took this long for poby to
come out with a book given that
immediately after chapter 1 they
announced they'd already partnered with
someone to make a movie which seems to
have fallen through and now we're back
again with the new studio but here we
are 2 and 1/2 years later and we're just
getting our first ever poppy book
however this book isn't like your FNAF
ya novels instead of unique stories with
canonicity that the fan base can never
agree on this is an in Universe
orientation book handed out by playtime
Cod to its employees so it's more like
the survival log book because we can
never truly escape the FNAF connection
can we but there are some key
differences rather than having a bunch
of puzzles and cryptic Clues with
multiple authors the poppy orientation
notebook does keep things simple we we
have one author who is leaving notes
throughout the book to give us the
inside scoop on some of the details
we've been missing from the games like
why the water treatment facility acts
like a puzzle to solve rather than an
actual usable water treatment facility
because that was the law that we were so
desperate to solve there's actually a
lot of details like that in this book
but that's not why you're here you're
here for the Deep law the stuff that
will change your perspective on this
franchise going forward and don't worry
this book absolutely delivers on that
thanks to this book I feel more
confident that ever in not only who our
player character is but also what the
deal is with one of this franchise's
most confusing characters see I told you
reading the manual would be fun and it
all begins with that first page on it
we're introduced to another new
character PW I tell you this franchise
really does love to name drop random
human characters doesn't it the book
even calls this out questioning whether
a character whose name we've only ever
seen on one note is even real so at
least they're self-aware I guess anyway
PW is our guide throughout this book and
they have been hired for a very specific
reason they are a biologist and while
they may not be immediately sure why
they've been hired by a toy factory we
know exactly why they're there and why
they are the perfect person to guide us
through the mysteries of this Factory
they've been hired to work on the bigger
bodies initiative orphans turned into
giant biological toys now you might
think that a scientist's take on
everything could be quite dry I mean
we've heard their reports in previous
chapters on the VHS tapes but in this
case you could not be more wrong the SAS
is absolutely dripping from these pages
and I am here for it they talk about how
Shady leth Pierre is How Stella greyber
is weird and they continuously mock the
company for their spin on what are
actually just complete failures like The
Smiling Critters turns out PW might be
the most normal and sane character we've
ever had in an indie horror game however
as funny as it is we've got a theory to
craft and for that we actually need to
skip past all of the sarcastic notes and
instead go to to the end of the book in
the back PW has stuck their own personal
calendar full of little details about
their schedule and one of those details
stood out to me immediately because it's
a date that we've seen in this franchise
once before on June 28th we get a simple
note that says it's your birthday not
only is this the same birthday as
Markiplier but it's also the date that
we heard thrown out by a bunzo bunny
cutout during chapter 2 I know when your
birthday is June
28th you just you just have a nap I want
to speak to the manager of this
establishment I'm going to break your
privacy wee at the time we all just
shrug this off as a little joke to get
exactly the reaction we saw from Mark
but then here it is again in this new
book and that's not all in this book we
also get a breakdown of pretty much
every character we've encountered so far
from playtime's perspective of course
and bunzo Bunny's entry has this
interesting detail assigned to it quote
this toy is equipped with the ability to
remember up to eight birthdays and
deliver greetings on the day itself kids
love to freak out their family and
friends when bunzo tells them when their
birthday is bonzo's one and only purpose
is to recite birthdays which makes me
think that June 28th wasn't just a
random birthday thrown out for the memes
but instead was there to freak out the
player character by reciting their
actual birthday the same birthday as PW
we are playing as PW now that might seem
like a bit of a stretch but this isn't
the only time cutouts have hinted at our
players identity in chapter three we
encountered cutouts of each of the
smiling Critters to start with they all
seem relatively harmless introducing
their basic character traits as well as
some disturbing
screams but it's Bubba Bubba fants that
caught my attention because it's the
first one we encounter and it's the most
direct I'm Bubba Bubba Fant hey I
remember you an elephant always
remembers want to know what I remember
about you
we're being told The Smiling Critters
remember us and that we did something
horrible to them this isn't anything
especially new for our player character
both mommy longlegs and Mr light have
recognized us and referenced the fact
that we worked for playtime code for a
long time we suspected that we in some
way were involved in the experiments but
the orientation handbook not only seems
to confirm that idea but also puts PW in
the exact same position in the book PW
notes that they are very careful about
not letting employees outside the play
care and the game station talk to the
orphans so it's not just any old
employee that gets to go and talk to
these orphans or have a meeting with
Mommy longle you have to be involved in
some way as a counselor or a shopkeeper
or a scientist just like PW and just
like we saw in the VHS tape from chapter
3 this week Dr White here has selected
our very own Samuel Lee we even see a
note in pw's calendar on February 1st
that says new orphans arrive at play
care being told to go and say hello to
them that would allow characters like Mr
light and mummy longlegs to know exactly
who PW is just like they seem to know
who the player character is it doesn't
end there though because the reports in
the book specifically call out that PW
was involved in the smiling crit's
experiments there's reports about bobby
bear hug and catnap both included by PW
themselves notice the tape that's
holding them into the book that's why
Bubba bant remembers the player and
Associates them with those horrible
painful screams because the player is PW
one of the scientists that turned them
into monsters now if you've read the
book for yourself you might notice that
pw's entry stopped after the hour of Joy
August 8th 1995 the time where the toys
rebelled and took over the factory
killing everyone in sight that should
mean that PW died along with everyone
else however clearly people escaped Leaf
Pierre one of the big Executives for
playtime Cod gives a speech to his newly
formed resource extraction team at the
start of project playtime a game that
takes place after the power of Joy but
that means that PW also survived because
they refer to the incident as well as
the extraction team's creation that
incident was the hour of joy and so PW
wouldn't be able to write about it if
they had died during it meaning PW isn't
necessarily writing this book in a
linear fashion but more importantly they
are still alive and would be free to
return to the factory years later oh and
speaking of Executives like Le Pierre I
should probably mention that executive
slide that we've referenced a number of
times from chapter 2 the one with the
names of all the executives on except
for that last one with a random
assortment of letters on the floor this
handbook actually lists out all the
executives for the company but sadly
none of them match the name on the floor
even Jimmy Roth the guy that came up
with the name for Huggy is revealed to
be an exec and he would make so much
more sense to be the final name on the
end of that list and yet the letters
still don't match for a long time we
suspected that this might be used to
reveal the player character's name but
with all this evidence from PW and the
back of an exec that fits those letters
I'm just starting to think that this
might have been a red herring or a clue
that isn't going to pay off which sucks
but we've got to work with the more
solid evidence we have to hand right now
like the insights that we get into pw's
feelings towards the company that would
seem to align them very closely with the
player remember that case report I
mentioned about catnap escaping
containment that was written by PW
themselves and in it we see that they
are horrified by the carelessness that
led to the deaths of six colleag they
tried to appeal to the company for
improvement and leave us with these
words quote remember those names they
were people not things people I won't
see another teammate die PW cares about
their teammates they're co-workers they
don't want to see them die when they
don't have to so what do you think they
would do if they suddenly got a note
telling them their colleagues were alive
and hidden inside the factory I have a
feeling they would do anything they
could to save them PW knew of the
monsters that were still there after all
they had some sins to atone for and they
do feel guilty over those experiments in
the calendar we see May 15th booked for
surgery but the day after they book a
full day in one of the portter lounges
which the orientation notebook tells us
are for quote mental health breaks mpw
remarks that they used these things
pretty regularly they didn't like what
they were doing and needed a whole day
to recover from the horrors they were
part of and so given the chance to save
some colleagues to write at least some
of their wrongs they didn't hesitate
they headed straight for playtime C but
why should we care why is knowing who we
play as actually important to the LW of
this game besides you know being a fun
piece of trivia that we can go I solved
the law well for that we have to stop
looking at our guide throughout the book
and instead look at our guide throughout
the factory poppy poppy has been helping
us throughout this latest chapter and
she's made it very clear that she wants
the Prototype the big bad of the series
dead prototype has to die for this for
everything that is something I think we
can all get behind and at the very end
of the chapter we end up going down an
elevator alongside her after she reveals
the truth about our fellow employees
naturally because of these actions we as
an audience have started to associate
the idea of prototype bad poppy good
however there is something we need to
remember it's been a long time since
chapter 1 first released 2 and a half
years in fact and given we've only had
two chapters since then it can be easy
to forget certain details along the way
one of those details comes from that
very first chapter poppy is not to be
trusted I know I know I just did a poppy
theory about not trusting a friendly
character but honestly hear me out
surrounding her room alongside the giant
flower and hanging toys are messages to
us warning us to turn around and go back
we see the same messages inside the
tunnel during the Huggy Chase sequence
but there are a few that I initially
didn't see mainly because I was trying
not to die but thankfully Reddit user
one two3 uh F this s was kind enough to
post the actual texture files in it we
find some crucial evidence stay away
from her don't let her out leave her to
die she can't be trusted if that's not
an open and shut case I don't know what
is yeah I know that one was bad but if
you think about it ever since that
moment she has continued to be
untrustworthy in Chapter 2 she tells us
she's going to help us Escape there's a
train station nearby it needs a Cod and
I have it we going to get out of here
only to change the tracks at the last
minute so we can help her with her own
plans
you're perfect Too Perfect to lose I'm
sorry I can't let you leave in chapter 3
she lies to our faces once again when we
first meet her she tells us let me help
you kill him let me help you save
everyone but when we get to the end of
the chapter she tells us something
different then you deserve to have the
truth you came back because of your
co-workers you want to know what
happened and why this is your answer
poppy knew the truth about what happened
but didn't admit it right at the start
because if she did we likely wouldn't
have helped her by the time you get to
the end you forgotten what she said all
those hours ago oh Poppy's being honest
with us she must be trustworthy but no
she's just manipulating us once again
but why is she doing it well we've
believed that Poppy was created using
the adopted daughter of Elliot Ludwick
the founder of playtime code given all
the adoption initiatives around the
facility and that Elliot was considered
a family man at heart it would make
sense that he would have adopted a
daughter of his own but then there was a
tragic death in the family in the 1960s
and it wasn't his wife because she was
out of the picture divorcing him in the
1930s which left only his daughter to be
the one brought back to life as a Poppy
Doll now thanks to the orientation
notebook it seems like we were on the
right track PW talks about how toys at
the factory were being created
biologically for a long time even before
the bigger bodies initiative and if you
did maintenance on a Poppy Doll she
break because they all used biological
Parts like we saw in that that original
VHS tape but they also imply that there
was one puppy that was special one that
was locked inside a glass case in what
looked like an ordinary family home a
family home that had a direct line to
Elliot's office so he could quote visit
her in another part of the book it once
again brings up Elliot's divorce how it
happened because he devoted all of his
time to his work and so quote it always
felt like he wanted to have a family
within the factory so his whole life
could be here Elliot wouldn't want to
lose his daughter by using the
technology they'd already be been using
to make poppy dolls he was able to save
her and turn her into the special Poppy
Doll we know today he put her inside a
glass case to keep her safe and would
visit her inside their family home which
means just like all the orphans that
would come after her she went through
all that pain and suffering to be turned
into a toy sure she was dead when the
process started but just like we saw
with the rats in the poppy gel they all