Game Theory: Poppy Is Pulling ALL The Strings! (Poppy Playtime)

The Game Theorists
1 Jun 202419:29

Summary

TLDRThe video script delves into the lore of the indie horror game 'Poppy Playtime,' exploring the franchise's newly released orientation notebook. It theorizes that the player character is PW, a biologist involved in the creation of the game's monstrous toys. The script suggests a complex relationship between Poppy and the Prototype, hinting at a shared goal of revenge against those responsible for their suffering. It also speculates on the Prototype's need for the player's expertise to create a 'perfect' biological body, setting the stage for a suspenseful continuation of the game's narrative.

Takeaways

  • 📚 The video discusses the 'Poppy Playtime's Orientation Notebook' and its significance in the game's lore.
  • 🕵️‍♂️ The player character is revealed to be PW, a biologist who was involved in the 'Bigger Bodies Initiative', turning orphans into giant biological toys.
  • 🎉 PW's birthday is June 28th, which coincides with a date mentioned by a Bunzo Bunny and a known personality, suggesting a deeper connection.
  • 🤔 The orientation notebook hints that PW might still be alive, as their entries continue past the 'Hour of Joy' incident.
  • 🧩 The theory suggests that the Prototype and Poppy are working together, both having suffered through a horrific conversion process to become toys.
  • 👧 Poppy is believed to be the adopted daughter of Elliot Ludwick, the founder of Playtime Co, brought back to life as a special Poppy Doll.
  • 🔍 The video speculates that the Prototype needs the player character's (PW's) biological expertise to create a new, perfect body for himself.
  • 🚫 Warning messages in the game suggest that Poppy should not be trusted, despite appearing as a helpful character.
  • 🔮 The orientation notebook provides insights into the company's executives and the experiments conducted, but does not confirm the final name on the executive slide.
  • 🔄 The Prototype's imperfections and the need for a biologist imply that PW's knowledge is crucial for creating a perfect biological body.
  • 💡 The video concludes with the theory that PW, as the player character, is being manipulated by Poppy and the Prototype for their own revenge plot.

Q & A

  • Who is the main character introduced in the Poppy Playtime's orientation notebook?

    -The main character introduced in the orientation notebook is PW, a biologist who has been hired by Playtime Co for a specific reason.

  • What is unique about the Poppy Playtime's orientation notebook compared to other indie horror franchise books?

    -Unlike other indie horror franchise books that contain unique stories, the Poppy Playtime's orientation notebook is an in-universe document handed out to employees, providing an inside scoop on details missing from the games.

  • Why was PW hired by Playtime Co according to the orientation notebook?

    -PW was hired by Playtime Co to work on the 'bigger bodies initiative,' which involves turning orphans into giant biological toys.

  • What is the significance of the date June 28th in the Poppy Playtime franchise?

    -June 28th is significant because it is mentioned as PW's birthday in the orientation notebook, and it is also the date that a Bunzo Bunny cutout mentioned during Chapter 2, suggesting it might be the player character's birthday.

  • How does the orientation notebook describe the character of PW?

    -The orientation notebook describes PW as a sarcastic, normal, and sane character who is critical of the company's failures and has a strong sense of morality.

  • What role does the character PW play in the game's narrative?

    -PW is suggested to be the player character in the game, having been involved in the experiments at Playtime Co and potentially being the one who receives a note about colleagues being alive inside the factory.

  • What is the theory regarding the character Poppy in relation to the founder of Playtime Co, Elliot Ludwick?

    -The theory suggests that Poppy was created using the adopted daughter of Elliot Ludwick, who tragically died. Elliot used the technology at Playtime Co to save his daughter and turn her into a special Poppy Doll.

  • What is the relationship between Poppy and the Prototype according to the script?

    -The script suggests that Poppy and the Prototype are in cahoots, both having suffered through a horrific conversion process to become toys, and neither wanting to see it happen again to others.

  • Why does the Prototype need the player character, who is PW, in the script's theory?

    -The Prototype needs PW because they are a biologist who worked on the experiments of Playtime Co, and their knowledge and skills are required to help the Prototype create a new, perfect body using biological parts from the deceased toys.

  • What is the potential dark direction the game might take according to the script?

    -The script suggests that the game might take a darker direction, showing more characters like Doggo missing limbs, stuffed into cages, and surrounded by the carnage of the Prototype's attempts to create a perfect body.

Outlines

00:00

📚 Introduction to Poppy Playtime's Orientation Notebook

The script begins with the narrator expressing their enthusiasm for the Poppy Playtime franchise and the release of its orientation notebook. The notebook is unique as it is an in-universe document, offering insights into the game's lore and the mysterious Playtime Co. The narrator is intrigued by the character PW, introduced in the notebook, who serves as a guide and provides a biologist's perspective on the company's operations. Key details about the water treatment facility's purpose and the company's practices are revealed, setting the stage for deeper exploration into the franchise's lore.

05:00

🎉 Unraveling the Mystery of PW's Identity and Role

This paragraph delves into the character of PW, whose personal calendar and notes within the orientation notebook suggest a connection to the player character. The narrator speculates that PW might be the player character based on shared birthdays and hints from the game's characters about the player's past involvement with Playtime Co. The summary also discusses PW's role in the 'bigger bodies initiative,' turning orphans into giant biological toys, and their sarcastic and critical view of the company's practices.

10:02

🕵️‍♂️ The Connection Between PW, The Player Character, and Playtime Co.

The script continues to explore the theory that the player character is PW, supported by evidence from the orientation notebook and the game's narrative. The narrator points out that PW's calendar entries and the reactions of game characters to the player suggest a history of involvement with Playtime Co.'s experiments. The summary also touches on the mysterious executive slide from a previous chapter, which may or may not be related to PW's identity.

15:05

🧩 Piecing Together the Prototype's and Poppy's Connection

In this section, the script theorizes about the relationship between Poppy and the Prototype, suggesting they may be working together and sharing a common goal of revenge against Playtime Co. The narrator discusses the clues found in the game that hint at Poppy's untrustworthiness and the Prototype's need for a new body. The summary speculates on the Prototype's intentions to create a perfect body using biological parts from the toys, with PW's expertise being crucial to this endeavor.

🔮 Predicting the Future of Playtime Co. and the Player Character

The final paragraph of the script speculates on the future events of the game, suggesting that the player character, as PW, is being manipulated by Poppy and the Prototype to aid in their revenge plot. The narrator discusses the potential dark direction the game might take, with more characters suffering and the Prototype's attempts to create a new body. The summary ends with a note of anticipation for the game's next chapter and the challenges the player character might face.

Mindmap

Keywords

💡Indie Horror Franchise

An indie horror franchise refers to a series of independent horror-themed games or media that are not produced by major commercial companies. In the context of the video, the script mentions several indie horror franchises like 'Bendy,' 'Hello Neighbor,' and 'Five Nights at Freddy's (FNAF)' to establish the speaker's extensive experience with the genre. It highlights the variety and depth of content within the indie horror scene.

💡Poppy Playtime

Poppy Playtime is a specific indie horror game mentioned in the script. It is significant as the game's lore and narrative are explored in-depth throughout the video. The script discusses an 'orientation notebook' from the game, which serves as a key element in unraveling the game's mysteries and backstory.

💡Orientation Notebook

The orientation notebook is an in-universe document from the game 'Poppy Playtime.' It is given to new employees of the game's setting, Playtime Co., and serves as a guide for navigating the company. The script uses this notebook to delve into the game's lore, suggesting it contains important clues and information about the game's world and characters.

💡Horror Game Theory

Horror Game Theory refers to the analysis and speculation about the narratives, themes, and mysteries within horror video games. The script discusses various theories about the game 'Poppy Playtime,' using the orientation notebook to support or refute existing fan theories and to propose new ones.

💡Biological Toys

Biological toys in the context of the video refer to the concept of toys created using biological components, as part of the game's backstory. The script mentions a 'bigger bodies initiative' where orphans are turned into giant biological toys, which is a central plot element in the game's narrative.

💡Playtime Co

Playtime Co is the fictional company within the game 'Poppy Playtime.' It is depicted as a toy factory with a dark secret, where the orientation notebook and the game's narrative revolve around the company's activities. The script uses the company as a backdrop to explore the game's mysteries and the fate of its employees.

💡Prototype

The Prototype in the script refers to a character or entity within the game 'Poppy Playtime' that has undergone a horrific conversion process to become a toy. The Prototype is central to the game's lore and is speculated to be seeking revenge or atonement for the suffering it has endured.

💡Cutouts

Cutouts in the video script refer to characters or representations within the game that provide hints or clues to the player. They are used as narrative devices to advance the plot and to reveal aspects of the game's backstory, such as recognizing the player character and hinting at their past actions.

💡Mystery Unraveling

Mystery unraveling is the process of discovering and understanding the secrets and hidden narratives within a game. The script discusses how the orientation notebook helps to unravel the mystery of Playtime Co and its characters, providing a deeper understanding of the game's lore.

💡Red Herrings

Red herrings are misleading or distracting elements within a narrative that can lead the audience or players astray from the main storyline or solution. In the script, the mention of an executive slide with a random assortment of letters is suggested as a potential red herring, as it does not match any known executive's name and may not lead to the player character's identity.

💡Player Character

The player character is the avatar or protagonist that the player controls within a video game. The script suggests that the player character in 'Poppy Playtime' is PW, a biologist who worked on the experiments at Playtime Co. This character's role and backstory are central to the game's narrative and the theories proposed in the video.

Highlights

The speaker has read every major indie horror franchise book, including Bendy and the Ink Machine, Hello Neighbor, and Five Nights at Freddy's (FNAF).

Excitement for the release of 'Poppy Playtime's Orientation Notebook', which is an in-universe book for employees of Playtime Co.

The book is different from FNAF novels, offering an inside look at the company and its operations rather than a separate story.

Introduction of a new character, PW, who is a biologist and the guide through the book's mysteries.

PW's skepticism and humor towards the company's practices and the 'Bigger Bodies Initiative'.

PW's personal calendar reveals a significant date, June 28th, which is shared with Markiplier and mentioned in the game.

Bunzo Bunny's ability to remember and recite birthdays, hinting at a connection with the player character's identity.

The theory that the player character is PW, supported by PW's role and the reactions of other characters in the game.

Evidence from the book suggesting PW was involved in the creation of the Smiling Critters.

PW's survival beyond the 'Hour of Joy' incident, indicating they could return to the factory later.

The possibility that the mysterious executive slide from chapter 2 might be a red herring.

PW's feelings towards the company and their guilt over the experiments, suggesting they would try to save colleagues.

The role of Poppy in the game, her actions, and the messages warning the player not to trust her.

The theory that Poppy and the Prototype are working together, sharing a common goal of revenge.

The Prototype's need for a biologist like PW to help create a perfect body using biological parts from the toys.

Speculation about the upcoming chapter, suggesting it might reveal more about the Prototype's plans and the player's role.

Transcripts

00:00

when I say that I've read every book

00:02

from every major indie horror franchise

00:04

I really do mean it bendy been there

00:06

hello neighbor done that FNAF forget

00:09

about it but with FNAF not getting

00:10

another book until September I was

00:12

excited to finally give my dyslexic

00:14

brain a rest but of course there was one

00:17

franchise that refused to let that

00:19

happen one that knew I wouldn't be able

00:22

to resist the law hidden within its

00:24

pages so let's see what poppy playtime's

00:26

orientation notebook has to offer shall

00:29

we

00:30

[Music]

00:31

hello Internet welcome to Game Theory

00:33

the show that always reads the manual

00:35

you never know what cool stuff you're

00:36

going to find unless of course the

00:38

company behind the book explicitly tells

00:40

you over and over again then it's pretty

00:42

obvious use the knowledge in these pages

00:45

and maybe you can unravel the mystery of

00:47

playtime Co I'm actually kind of

00:49

surprised it took this long for poby to

00:51

come out with a book given that

00:52

immediately after chapter 1 they

00:54

announced they'd already partnered with

00:56

someone to make a movie which seems to

00:57

have fallen through and now we're back

00:58

again with the new studio but here we

01:00

are 2 and 1/2 years later and we're just

01:02

getting our first ever poppy book

01:05

however this book isn't like your FNAF

01:07

ya novels instead of unique stories with

01:09

canonicity that the fan base can never

01:10

agree on this is an in Universe

01:12

orientation book handed out by playtime

01:14

Cod to its employees so it's more like

01:16

the survival log book because we can

01:18

never truly escape the FNAF connection

01:20

can we but there are some key

01:22

differences rather than having a bunch

01:24

of puzzles and cryptic Clues with

01:25

multiple authors the poppy orientation

01:27

notebook does keep things simple we we

01:30

have one author who is leaving notes

01:32

throughout the book to give us the

01:33

inside scoop on some of the details

01:34

we've been missing from the games like

01:36

why the water treatment facility acts

01:38

like a puzzle to solve rather than an

01:40

actual usable water treatment facility

01:42

because that was the law that we were so

01:43

desperate to solve there's actually a

01:45

lot of details like that in this book

01:47

but that's not why you're here you're

01:49

here for the Deep law the stuff that

01:51

will change your perspective on this

01:52

franchise going forward and don't worry

01:55

this book absolutely delivers on that

01:57

thanks to this book I feel more

01:59

confident that ever in not only who our

02:01

player character is but also what the

02:03

deal is with one of this franchise's

02:05

most confusing characters see I told you

02:07

reading the manual would be fun and it

02:09

all begins with that first page on it

02:11

we're introduced to another new

02:14

character PW I tell you this franchise

02:17

really does love to name drop random

02:19

human characters doesn't it the book

02:20

even calls this out questioning whether

02:22

a character whose name we've only ever

02:23

seen on one note is even real so at

02:26

least they're self-aware I guess anyway

02:28

PW is our guide throughout this book and

02:30

they have been hired for a very specific

02:33

reason they are a biologist and while

02:35

they may not be immediately sure why

02:37

they've been hired by a toy factory we

02:38

know exactly why they're there and why

02:41

they are the perfect person to guide us

02:43

through the mysteries of this Factory

02:45

they've been hired to work on the bigger

02:47

bodies initiative orphans turned into

02:49

giant biological toys now you might

02:52

think that a scientist's take on

02:53

everything could be quite dry I mean

02:55

we've heard their reports in previous

02:56

chapters on the VHS tapes but in this

02:58

case you could not be more wrong the SAS

03:02

is absolutely dripping from these pages

03:05

and I am here for it they talk about how

03:07

Shady leth Pierre is How Stella greyber

03:10

is weird and they continuously mock the

03:12

company for their spin on what are

03:14

actually just complete failures like The

03:16

Smiling Critters turns out PW might be

03:18

the most normal and sane character we've

03:20

ever had in an indie horror game however

03:23

as funny as it is we've got a theory to

03:25

craft and for that we actually need to

03:27

skip past all of the sarcastic notes and

03:29

instead go to to the end of the book in

03:31

the back PW has stuck their own personal

03:33

calendar full of little details about

03:35

their schedule and one of those details

03:37

stood out to me immediately because it's

03:40

a date that we've seen in this franchise

03:42

once before on June 28th we get a simple

03:45

note that says it's your birthday not

03:47

only is this the same birthday as

03:49

Markiplier but it's also the date that

03:51

we heard thrown out by a bunzo bunny

03:53

cutout during chapter 2 I know when your

03:55

birthday is June

03:58

28th you just you just have a nap I want

04:01

to speak to the manager of this

04:02

establishment I'm going to break your

04:03

privacy wee at the time we all just

04:05

shrug this off as a little joke to get

04:07

exactly the reaction we saw from Mark

04:09

but then here it is again in this new

04:11

book and that's not all in this book we

04:13

also get a breakdown of pretty much

04:15

every character we've encountered so far

04:17

from playtime's perspective of course

04:18

and bunzo Bunny's entry has this

04:21

interesting detail assigned to it quote

04:23

this toy is equipped with the ability to

04:25

remember up to eight birthdays and

04:27

deliver greetings on the day itself kids

04:29

love to freak out their family and

04:31

friends when bunzo tells them when their

04:33

birthday is bonzo's one and only purpose

04:36

is to recite birthdays which makes me

04:39

think that June 28th wasn't just a

04:41

random birthday thrown out for the memes

04:43

but instead was there to freak out the

04:45

player character by reciting their

04:47

actual birthday the same birthday as PW

04:51

we are playing as PW now that might seem

04:54

like a bit of a stretch but this isn't

04:56

the only time cutouts have hinted at our

04:58

players identity in chapter three we

05:00

encountered cutouts of each of the

05:01

smiling Critters to start with they all

05:03

seem relatively harmless introducing

05:05

their basic character traits as well as

05:07

some disturbing

05:10

screams but it's Bubba Bubba fants that

05:13

caught my attention because it's the

05:14

first one we encounter and it's the most

05:16

direct I'm Bubba Bubba Fant hey I

05:20

remember you an elephant always

05:22

remembers want to know what I remember

05:25

about you

05:32

we're being told The Smiling Critters

05:34

remember us and that we did something

05:36

horrible to them this isn't anything

05:38

especially new for our player character

05:40

both mommy longlegs and Mr light have

05:42

recognized us and referenced the fact

05:43

that we worked for playtime code for a

05:45

long time we suspected that we in some

05:47

way were involved in the experiments but

05:49

the orientation handbook not only seems

05:51

to confirm that idea but also puts PW in

05:54

the exact same position in the book PW

05:56

notes that they are very careful about

05:59

not letting employees outside the play

06:01

care and the game station talk to the

06:02

orphans so it's not just any old

06:04

employee that gets to go and talk to

06:06

these orphans or have a meeting with

06:08

Mommy longle you have to be involved in

06:10

some way as a counselor or a shopkeeper

06:13

or a scientist just like PW and just

06:16

like we saw in the VHS tape from chapter

06:18

3 this week Dr White here has selected

06:21

our very own Samuel Lee we even see a

06:24

note in pw's calendar on February 1st

06:26

that says new orphans arrive at play

06:28

care being told to go and say hello to

06:30

them that would allow characters like Mr

06:32

light and mummy longlegs to know exactly

06:34

who PW is just like they seem to know

06:37

who the player character is it doesn't

06:39

end there though because the reports in

06:40

the book specifically call out that PW

06:43

was involved in the smiling crit's

06:45

experiments there's reports about bobby

06:46

bear hug and catnap both included by PW

06:50

themselves notice the tape that's

06:51

holding them into the book that's why

06:53

Bubba bant remembers the player and

06:55

Associates them with those horrible

06:57

painful screams because the player is PW

07:00

one of the scientists that turned them

07:02

into monsters now if you've read the

07:04

book for yourself you might notice that

07:06

pw's entry stopped after the hour of Joy

07:08

August 8th 1995 the time where the toys

07:11

rebelled and took over the factory

07:13

killing everyone in sight that should

07:15

mean that PW died along with everyone

07:17

else however clearly people escaped Leaf

07:20

Pierre one of the big Executives for

07:22

playtime Cod gives a speech to his newly

07:24

formed resource extraction team at the

07:26

start of project playtime a game that

07:28

takes place after the power of Joy but

07:30

that means that PW also survived because

07:33

they refer to the incident as well as

07:36

the extraction team's creation that

07:38

incident was the hour of joy and so PW

07:41

wouldn't be able to write about it if

07:43

they had died during it meaning PW isn't

07:45

necessarily writing this book in a

07:47

linear fashion but more importantly they

07:49

are still alive and would be free to

07:52

return to the factory years later oh and

07:54

speaking of Executives like Le Pierre I

07:56

should probably mention that executive

07:57

slide that we've referenced a number of

07:59

times from chapter 2 the one with the

08:01

names of all the executives on except

08:02

for that last one with a random

08:04

assortment of letters on the floor this

08:05

handbook actually lists out all the

08:07

executives for the company but sadly

08:09

none of them match the name on the floor

08:11

even Jimmy Roth the guy that came up

08:13

with the name for Huggy is revealed to

08:15

be an exec and he would make so much

08:17

more sense to be the final name on the

08:19

end of that list and yet the letters

08:21

still don't match for a long time we

08:23

suspected that this might be used to

08:25

reveal the player character's name but

08:27

with all this evidence from PW and the

08:29

back of an exec that fits those letters

08:31

I'm just starting to think that this

08:33

might have been a red herring or a clue

08:35

that isn't going to pay off which sucks

08:37

but we've got to work with the more

08:39

solid evidence we have to hand right now

08:41

like the insights that we get into pw's

08:43

feelings towards the company that would

08:45

seem to align them very closely with the

08:47

player remember that case report I

08:49

mentioned about catnap escaping

08:50

containment that was written by PW

08:53

themselves and in it we see that they

08:54

are horrified by the carelessness that

08:57

led to the deaths of six colleag they

08:59

tried to appeal to the company for

09:01

improvement and leave us with these

09:03

words quote remember those names they

09:06

were people not things people I won't

09:09

see another teammate die PW cares about

09:12

their teammates they're co-workers they

09:14

don't want to see them die when they

09:16

don't have to so what do you think they

09:17

would do if they suddenly got a note

09:19

telling them their colleagues were alive

09:20

and hidden inside the factory I have a

09:22

feeling they would do anything they

09:24

could to save them PW knew of the

09:26

monsters that were still there after all

09:28

they had some sins to atone for and they

09:30

do feel guilty over those experiments in

09:32

the calendar we see May 15th booked for

09:35

surgery but the day after they book a

09:37

full day in one of the portter lounges

09:39

which the orientation notebook tells us

09:41

are for quote mental health breaks mpw

09:44

remarks that they used these things

09:45

pretty regularly they didn't like what

09:47

they were doing and needed a whole day

09:49

to recover from the horrors they were

09:51

part of and so given the chance to save

09:53

some colleagues to write at least some

09:55

of their wrongs they didn't hesitate

09:57

they headed straight for playtime C but

10:00

why should we care why is knowing who we

10:01

play as actually important to the LW of

10:04

this game besides you know being a fun

10:05

piece of trivia that we can go I solved

10:07

the law well for that we have to stop

10:09

looking at our guide throughout the book

10:11

and instead look at our guide throughout

10:13

the factory poppy poppy has been helping

10:16

us throughout this latest chapter and

10:17

she's made it very clear that she wants

10:19

the Prototype the big bad of the series

10:22

dead prototype has to die for this for

10:26

everything that is something I think we

10:28

can all get behind and at the very end

10:30

of the chapter we end up going down an

10:32

elevator alongside her after she reveals

10:34

the truth about our fellow employees

10:36

naturally because of these actions we as

10:38

an audience have started to associate

10:40

the idea of prototype bad poppy good

10:43

however there is something we need to

10:45

remember it's been a long time since

10:47

chapter 1 first released 2 and a half

10:49

years in fact and given we've only had

10:51

two chapters since then it can be easy

10:53

to forget certain details along the way

10:55

one of those details comes from that

10:57

very first chapter poppy is not to be

11:00

trusted I know I know I just did a poppy

11:02

theory about not trusting a friendly

11:04

character but honestly hear me out

11:06

surrounding her room alongside the giant

11:08

flower and hanging toys are messages to

11:10

us warning us to turn around and go back

11:13

we see the same messages inside the

11:15

tunnel during the Huggy Chase sequence

11:17

but there are a few that I initially

11:19

didn't see mainly because I was trying

11:21

not to die but thankfully Reddit user

11:23

one two3 uh F this s was kind enough to

11:27

post the actual texture files in it we

11:29

find some crucial evidence stay away

11:32

from her don't let her out leave her to

11:34

die she can't be trusted if that's not

11:37

an open and shut case I don't know what

11:39

is yeah I know that one was bad but if

11:42

you think about it ever since that

11:43

moment she has continued to be

11:45

untrustworthy in Chapter 2 she tells us

11:48

she's going to help us Escape there's a

11:49

train station nearby it needs a Cod and

11:52

I have it we going to get out of here

11:55

only to change the tracks at the last

11:57

minute so we can help her with her own

11:58

plans

11:59

you're perfect Too Perfect to lose I'm

12:03

sorry I can't let you leave in chapter 3

12:07

she lies to our faces once again when we

12:09

first meet her she tells us let me help

12:11

you kill him let me help you save

12:14

everyone but when we get to the end of

12:15

the chapter she tells us something

12:17

different then you deserve to have the

12:19

truth you came back because of your

12:21

co-workers you want to know what

12:23

happened and why this is your answer

12:26

poppy knew the truth about what happened

12:29

but didn't admit it right at the start

12:31

because if she did we likely wouldn't

12:33

have helped her by the time you get to

12:34

the end you forgotten what she said all

12:36

those hours ago oh Poppy's being honest

12:38

with us she must be trustworthy but no

12:41

she's just manipulating us once again

12:44

but why is she doing it well we've

12:46

believed that Poppy was created using

12:48

the adopted daughter of Elliot Ludwick

12:50

the founder of playtime code given all

12:52

the adoption initiatives around the

12:54

facility and that Elliot was considered

12:55

a family man at heart it would make

12:58

sense that he would have adopted a

12:59

daughter of his own but then there was a

13:01

tragic death in the family in the 1960s

13:03

and it wasn't his wife because she was

13:05

out of the picture divorcing him in the

13:06

1930s which left only his daughter to be

13:09

the one brought back to life as a Poppy

13:11

Doll now thanks to the orientation

13:13

notebook it seems like we were on the

13:15

right track PW talks about how toys at

13:18

the factory were being created

13:19

biologically for a long time even before

13:22

the bigger bodies initiative and if you

13:24

did maintenance on a Poppy Doll she

13:25

break because they all used biological

13:27

Parts like we saw in that that original

13:29

VHS tape but they also imply that there

13:31

was one puppy that was special one that

13:33

was locked inside a glass case in what

13:35

looked like an ordinary family home a

13:38

family home that had a direct line to

13:40

Elliot's office so he could quote visit

13:43

her in another part of the book it once

13:44

again brings up Elliot's divorce how it

13:46

happened because he devoted all of his

13:48

time to his work and so quote it always

13:50

felt like he wanted to have a family

13:51

within the factory so his whole life

13:53

could be here Elliot wouldn't want to

13:56

lose his daughter by using the

13:57

technology they'd already be been using

13:59

to make poppy dolls he was able to save

14:01

her and turn her into the special Poppy

14:04

Doll we know today he put her inside a

14:06

glass case to keep her safe and would

14:08

visit her inside their family home which

14:10

means just like all the orphans that

14:12

would come after her she went through

14:14

all that pain and suffering to be turned

14:16

into a toy sure she was dead when the

14:18

process started but just like we saw

14:20

with the rats in the poppy gel they all

14:22