Sea of Thieves 2024 Preview Event
Summary
TLDRThe Sea of Thieves 2024 preview event unveils exciting new features for the pirate sandbox adventure game. Season 12 introduces new weapons, tools, and gameplay mechanics like the Double Barrel Pistol, throwing knives, scattershot, Bone Caller, and Wind Caller. Season 13 brings the return of Captain Flameheart and the Burning Blade ship, offering a dynamic player-created World Event. Season 14, though early, hints at new stealth and mischief options, including the grapple gun and blow dart. These updates aim to enrich the game's sandbox experience, offering players more tools to create unique stories.
Takeaways
- š“āā ļø Sea of Thieves 2024 preview event introduces new features and tools for the pirate sandbox adventure game.
- š„ Season 12 aims to mix up the meta and enhance player enjoyment with two new weapons and three new tools.
- š« The Double Barrel Pistol and throwing knives are introduced as new weapons for tactical choices and strategies.
- š„ Throwing knives can be used for melee combat and thrown at enemies, with the ability to retrieve missed knives.
- š„ The scattershot is a new tool that fires four small cannonballs for a wide spread and quick damage to enemy ships.
- š§āāļø The Bone Caller is a throwable device that spawns skeletons to fight alongside players against enemies.
- š¬ļø The Wind Caller allows players to summon winds for various uses, including propulsion and firefighting.
- š Ziplines are added to the game for fast traversal across islands and between points of interest.
- š Season 13 brings the return of Captain Flameheart and the Burning Blade ship, with a new player-created World Event.
- š„ Players can become the crew of The Burning Blade, sail the world, and complete orders in service of Captain Flameheart.
- š Season 14, dubbed 'pirates of mischief', focuses on stealth and mischief, with new tools like the blow dart and grapple gun.
Q & A
What is the main focus of the Sea of Thieves in 2024?
-The main focus for Sea of Thieves in 2024 is to provide players with more tools, possibilities, and freedom to create memorable stories and enhance the core gameplay experience in the sandbox.
What are the new weapons being introduced in Season 12?
-Season 12 introduces two new weapons: the Double Barrel Pistol, which allows for two individual shots or a charged, more powerful combined shot, and throwing knives, which can be used for melee or thrown at range.
How do the throwing knives function in combat?
-Throwing knives can be used for light and heavy melee actions, thrown at enemies for a high damage attack, and can be retrieved after being thrown by sticking into the environment to replenish ammo.
What are the three new tools being added in Season 12?
-The three new tools in Season 12 are the Wind Caller, which summons the power of the winds; the scattershot, a collection of four small cannonballs for quick damage; and the Bone Caller, which spawns skeletons to fight for the player.
How does the Wind Caller enhance traversal and combat?
-The Wind Caller allows players to blow wind into their sails for increased speed, knock players back off ships or land, propel themselves in the water, rowing boats, put out fires, and cushion fall damage.
What is the significance of the Burning Blade ship in Season 13?
-The Burning Blade is a powerful, player-controlled World Event ship with unique features like a massive flamethrower. Players can board it after defeating it, pledge service to Captain Flameheart, and complete orders while engaging in new puzzle gameplay and collecting the Orb of Secrets.
How does the concept of a player-created World Event work in Season 13?
-As the crew of The Burning Blade, players become a World Event themselves, attracting other players who may want to take down the ship and steal its high value. The ship moves around the world, and players must balance the risk and reward of holding onto the Burning Blade and its Tribute.
What are the two main areas of focus for Season 14?
-Season 14 focuses on expanding the game's playful and mischievous humor by introducing new ways for players to be stealthy and cause mischief, including new tools and mechanics for sneaking and trickery.
What new gameplay elements are being explored for stealth in Season 14?
-Season 14 is exploring the idea of stealthy pirates, allowing players to crouch and move silently, hang off the side of ships, and potentially hide inside chests to avoid detection.
How does the grapple gun function and what are its uses?
-The grapple gun is a dual-purpose tool that allows players to traverse the environment quickly by grappling onto ledges and harpooning items or other players. It can be used for boarding enemy ships, escaping, or repositioning during combat, but requires ammunition in the form of arrowheads.
What is the development team's approach to ensuring the game's health and stability in 2024?
-The development team is securing a dedicated group to focus on the game's health, addressing issues in the core experience, and ensuring hit registration and anti-cheat measures are robust and up-to-date as part of regular monthly updates.
Outlines
š“āā ļø Sea of Thieves 2024 Preview Event Overview
The Sea of Thieves 2024 preview event introduces exciting new features for the pirate sandbox adventure game. The focus is on expanding player tools and possibilities for more freedom and memorable stories in the game. Season 12 aims to mix up the meta with two new weapons, the Double Barrel Pistol and throwing knives, offering new tactical choices. Season 13 and 14 are also teased, with Season 14 hinting at a focus on mischief and stealth, including new tools like the grapple gun and blow dart.
š„ New Weapons and Tools in Season 12
Season 12 introduces new weapons and tools to Sea of Thieves, including the Double Barrel Pistol, which allows for two individual shots or a charged powerful shot, and throwing knives, which can be used for melee or thrown at enemies. The scattershot, a new type of ammunition, overwhelms opponents with multiple projectiles causing minor damage. The Bone Caller is a throwable device that spawns skeletons to fight for the player, adding a new dynamic to combat and boarding tactics.
š¬ļø Enhanced Gameplay Mechanics and Ziplines
The Wind Caller, a new tool in Season 12, allows players to summon winds for enhanced movement, both on water and land, and to extinguish fires quickly. Ziplines are introduced for fast traversal across islands, adding to the gameplay variety. The ability to balance on harpoon lines provides new ways to traverse and board enemy ships, enriching the sandbox experience and player storytelling.
š„ The Return of Captain Flameheart and the Burning Blade
Season 13 brings back Captain Flameheart and his Burning Blade ship, reimagined as a powerful and monstrous vessel. Players can defeat and board the ship, pledging their service to Flameheart and becoming a player-created World Event. The Burning Blade, equipped with ten cannons and a flamethrower, allows players to complete orders and collect the Orb of Secrets, a new treasure artifact, while engaging in dynamic naval combat and puzzle gameplay at Skeleton Camps.
š Mischief and Stealth in Season 14
Season 14, referred to as 'pirates of mischief', focuses on expanding stealth and mischief in Sea of Thieves. New gameplay elements include the ability to crouch for silent movement, hang off ship sides, and the blow dart, which can be used for various sneaky tactics. Traps and the grapple gun, a dual-purpose tool for traversal and harpooning, are also introduced, offering players more options for creating unique stories and encounters in the game.
š 2024: A Year of Adventure and Updates
The year 2024 for Sea of Thieves promises to be filled with adventure and regular updates. The game aims to improve performance across hardware, enhance safety against cheating, and ensure reliable hit registration. The introduction of Easy Anti-Cheat in March signifies the commitment to a fair gaming environment. The preview event teases more to come for the seasons, inviting players to stay tuned for further revelations and promising an exciting year ahead.
Mindmap
Keywords
š”Sea of Thieves
š”Seasons 12, 13, and 14
š”New Weapons
š”Tools and Mechanics
š”Burning Blade
š”Skeleton Camps
š”Tribute System
š”Grapple Gun
š”Stealth and Mischief
š”Player Experience
š”Community and Collaboration
Highlights
Sea of Thieves 2024 preview event introduces new features for the game.
Seasons 12 and 13 are being discussed, with a sneak peek into Season 14.
The game focuses on providing more tools and possibilities for players to create memorable stories.
Season 12 aims to mix up the meta and enhance player enjoyment with new weapons and tools.
Two new weapons, the Double Barrel Pistol and throwing knives, are being added.
The Double Barrel Pistol allows for two individual shots or a charged, more powerful shot.
Throwing knives can be used for melee and ranged combat, with a unique trick shot mechanic.
Three new tools are introduced in Season 12: Wind Caller, scattershot, and Bone Caller.
The scattershot is a unique cannonball variant that releases four smaller projectiles.
Bone Caller is a throwable device that spawns skeletons to fight alongside players.
Wind Caller allows players to summon winds for various uses, including propulsion and firefighting.
Season 12 introduces ziplines for traversal across islands and between outposts.
Harpoon lines can now be balanced on, offering new traversal and boarding tactics.
A dedicated team is focused on improving the game's health and hit registration.
Captain Flameheart and his Burning Blade ship return in Season 13.
The Burning Blade is a player-controlled World Event, with unique gameplay and challenges.
Season 14, dubbed 'pirates of mischief,' will focus on stealth and mischief mechanics.
New stealth options include the ability to crouch and move silently, and hanging off ship sides.
The blow dart is a new weapon for sneaking aboard enemy ships and causing mischief.
Traps are being introduced as throwable devices for setting up ambushes and defenses.
The grapple gun is a dual-purpose tool for traversal and interacting with the environment.
The introduction of these new features aims to shake up the meta and enhance player experiences.
Transcripts
Welcome to the Sea of Thieves 2024 preview event, where we're going to give you your first look atĀ Ā
some of the exciting features coming to SeaĀ of Thieves this year.
We are going to shareĀ information around what's coming in SeasonsĀ 12 and 13,
as well as even further into the future with a sneak peek behind the curtainĀ on Season 14.Ā Ā
So grab a grog and get ready for adventure, as we reveal some of the incredibleĀ bounty of features headed to Sea of Thieves in 2024!
Sea of Thieves is a pirate sandbox adventure game, where players create those stories together
and in the world of Sea of Thieves there are toolsĀ and items that may seem simple on the surface,
but when they're in the hands of real playersĀ who are playing in their own way and bringingĀ Ā
their creativity, it really showcases that theĀ sandbox is more than the sum of its parts, asĀ Ā
it creates these memorable stories.
ThisĀ year, in 2024, our focus is on giving you moreĀ tools, more possibilities,
and with that freedomĀ out on the waves give you the possibilities toĀ have these
amazing moments and really changingĀ up the core moment to moment gameplay of the sandbox
The kind of main aims for Season 12 areĀ about mixing up the meta and how players enjoyĀ Ā
all of the different aspects of Sea of Thieves. SoĀ as part of Season 12 we're going to be adding twoĀ Ā
new weapons and three new tools for players to use.
an area we haven't really delved into since launchĀ is adding new weapons to the game.
new weapons thatĀ give you new tactical choices and strategies out there on your adventures.
So in Season 12 we'reĀ going to be adding the Double Barrel Pistol andĀ throwing knives.
The Double Barrel flintlock isĀ a new type of pistol weapon where you can fireĀ Ā
two shots individually before you need to reload,Ā or you can charge them together and release themĀ Ā
at once for a more powerful shot.
We wanted toĀ kind of create this new weapon archetype that'sĀ Ā
a bit shorter range but a faster fire-rate, butĀ perhaps not as powerful or damaging as theĀ Ā
flintlock pistol, but then it has those kind ofĀ blunderbuss-like qualities as well, where you canĀ Ā
do the charge shot to release two pelletsĀ at the same time.Ā
Accompanying that DoubleĀ Barrel flintlock with another weapon like theĀ cutlass, for example, for a finishing blow
can lead to a fast time to kill for a playerĀ to be able to quickly take down a target.
Season 12 also brings in the throwing knivesĀ as a weapon. Now these can be used as a meleeĀ Ā
item, they have a light and a heavy melee action,Ā but they can also be thrown and used at range asĀ well.
You can use it to kind of like stab playersĀ with like a quick attack, but that doesn't do muchĀ Ā
damage, or you can charge it to like pull it intoĀ this kind of, more dangerous stabbing motion thatĀ Ā
will slow the players movement down and giveĀ this like really high damage attack for if youĀ Ā
like sneak up behind players. And then finally, itĀ has the ability to kind of flip the knife overĀ Ā
catch it and then throw it at distance againstĀ players which again kind of feels like a trickĀ Ā
shot and it'll do a lot of damage as well.
WhenĀ you throw a throwing knife, and if you miss, youĀ Ā
can actually go in the world and it'll stickĀ into any of the geometry and you can just pullĀ Ā
it out and then it'll replenish your ammo. SoĀ I think personally, for me, this is really goodĀ Ā
because sometimes I miss, as I'm sure some of usĀ do, uh so you can then just go ahead and pick itĀ up again.
So you get these wonderful momentsĀ where a pirate might throw a knife at you butĀ Ā
then you can retrieve that knife and throw itĀ back to them, so it'll really mix up the kindĀ Ā
of combat scenarios you can expect out in theĀ world and when boarding other ships.
There are three new tools in Season 12: the Wind Caller, theĀ scattershot and the Bone Caller.
With the scattershot, the way that it's different to a standardĀ cannonball is, it's a collection of four cannonballs,Ā Ā
but they're much smaller. They have a much shorterĀ falloff range and a really wide spread, allowingĀ Ā
you to hit a target with multiple projectiles atĀ the same time. And it does really small amountsĀ Ā
of damage to the ship just like a level oneĀ size hole so like, really quick for players toĀ Ā
repair, but it can kind of overwhelm a crew quiteĀ quickly.Ā Ā
Basically if you get up close with the scattershot and you can get a few onto yourĀ enemy,Ā
they're gonna have a lot of holes, and they're going to have a pretty bad time.
What itĀ will do is really eat up an opponent's resourcesĀ Ā
they' need to use more wood to repair theĀ many holes that the scattershot puts into the hull.
So the Bone Caller is an awesome newĀ throwable that players can wield, and they canĀ Ā
throw that on the floor and when it smashes allĀ these kind of bones come out and then skeletonsĀ Ā
spawn around the player in allegiance to them, andĀ they'll actually fight beside the player againstĀ Ā
enemy players and enemy AI.
Now you might not beĀ going straight for just a normal cannonball or
or a chainshot, you might in fact go straight forĀ the Bone Caller so you can have some skellies thatĀ Ā
are on your side on that ship sort of messing thingsĀ up for that crew.
You could use fire to fight fire,
so if somebody shoots a Bone Caller across theĀ sea at your ship and they spawn in, if you haveĀ Ā
your own Bone Caller you could throw that down onĀ the deck and have your own skellies go and fightĀ Ā
those, uh, to take them out for you so that youĀ don't have to.Ā Ā
I mostly play solo and to be able to spawn
literally anything that is friendly to myĀ cause while I'm playing is a massive positive soĀ I'm kind of
looking forward to that, and I'm sureĀ that other players will find ways to make use of it as well.
The Wind Caller is a new horn-shapedĀ shell that players can blow into to summon theĀ Ā
power of the winds. So imagine the scenario thatĀ you're heading fully into the wind and you'reĀ Ā
either chasing someone or you're trying to getĀ away from someone, now you can use this tool toĀ Ā
blow wind into your sails and go even beyondĀ full-billow in speed.
Players can also use itĀ to kind of knock players back off their ship or on land, so they can kind of target a player,Ā Ā
blow into the Wind Caller and it will throw themĀ back into the air.
You can use it as a means of propulsion for yourself in the water but alsoĀ for rowing boats, so you can either use itĀ
while you're in the water swimming and you'llĀ blast along like a really fast water boatman, or
you can stand on a rowing boat and blast outĀ the back like a speed boat basically.
You can put out fires, and you can do it quickly.Ā So you can just essentially walk around, your
entire ship is caught on fire, and just put outĀ all the fires as you walk around.
And they can even use it to, like, stop their fall damage.Ā Like say you're falling a great distance andĀ
you use the Wind Caller below you it'll, like, cushion your fall so you're like land safely as well.
There is, like, a finite charge for how long theĀ Wind Caller can last for, so you have to use it wisely.
So Season 12 also introduces ziplinesĀ onto several of the islands around Sea of Thieves.
So you may have seen these as they debuted inĀ the Monkey Island Tall Tales and they're a reallyĀ Ā
fun and exhilarating way to traverse, so it'sĀ really cool to be able to bring those to theĀ Ā
wider Sea of Thieves world.
So we've been lookingĀ across all the islands of the Sea of Thieves andĀ Ā
looking at the most ideal places to kind of mixĀ up the traversal opportunities uh within all ofĀ Ā
the islands, to add these ziplines across them.Ā So we've added ziplines to like, the Outpost toĀ
get down to your ship quickly, we've added them toĀ the Skeleton Forts that allow you to kind of ziplineĀ
between two positions to kind of escape theĀ skeletons or get close to them when they firstĀ
spawn, or just general kind of ziplines across theĀ islands for like fast traversal when moving chestsĀ around the islands quickly.
For example on AncientĀ Spire Outpost, now you've got to clunk down someĀ
cliffs in order to get your ship. Now you'll be ableĀ to just go and get on the zipline and go flyingĀ
all the way down to the jetty next to your ship.
So alongside adding completely brand new toolsĀ
to the Sea of Thieves sandbox, there's also the opportunityĀ for us to go back and add completely brand newĀ
functionality to existing tools.
So another coolĀ new feature that we're adding for Season 12 isĀ
the ability to balance on harpoon lines. So youĀ can shoot that harpoon line at another ship orĀ
another Island and then jump onto it and then like,Ā balance across. Depending on the angle in which youĀ
fire the harpoon, it'll either be like too steepĀ to climb up it, but if you're on the other endĀ
you can actually jump on the harpoon line andĀ like slide down it really quickly back to your ship.Ā
We're really confident this will lead to someĀ really inventive player boarding tactics out thereĀ
in the sandbox, as well as giving you new ways toĀ traverse the islands.
With all this that we're addingĀ in Season 12, it gives players more opportunitiesĀ to create those stories, as we're really enrichingĀ
the sandbox of every session.Ā
So we're alwaysĀ really excited to add new tools and mechanics
to Sea of Thieves, but we're always mindful thatĀ we want to make sure that the game's health is inĀ Ā
a really good position as well, that the integrityĀ of Sea of Thieves is there for our players. And sinceĀ
we're adding new weapons into Sea of Thieves, we're veryĀ mindful that we want to ensure that the hitĀ
registration in our game is as rock solid asĀ it can be, and this is an ongoing thing for usĀ
as a development team: we're constantly puttingĀ time and effort into this area to try and make itĀ
as robust as possible.
In the past we've borrowedĀ time from feature teams to address issues in theĀ
core experience, but it's always taking a backseatĀ to the features that those teams are working on.
In 2024, this is changing. We're securing a dedicatedĀ team to focus on the health of the game, bringingĀ
fixes and Improvement to the things that matterĀ most to our players as soon as they're readyĀ
as part of our regular monthly updates. This isĀ going to be a key focus for the team this yearĀ
we want your Sea of Thieves experience to beĀ the best that it can be. Adding new loadoutĀ
choices as part of upcoming Seasons shows ourĀ commitment to making encounters between playersĀ
a more dynamic and fun experience. But crucially,Ā this all has to operate on a stable combat systemĀ
we know that there's still plenty of work toĀ do here, but this remains a top priority forĀ
our team. March's update delivered Easy Anti-Cheat,Ā an industry-leading anti-cheat solution designedĀ
by Epic. This solution evolves over time, keepingĀ up with cheat developers, blocking them at everyĀ
turn. This is really though just the first stepĀ at improving the player experience here in Sea of Thieves.
We want to focus this year on makingĀ Sea of Thieves play better than ever before, whether thatĀ
be improving the performance of the gameĀ across the variety of hardware it runs on,Ā
ensuring that it's a safe place to play with aĀ focus on cheating, but also ensuring that ourĀ
hit registration is as reliable as possible inĀ all of your adventures out there in the sandbox.
So Captain Flameheart has been a stapleĀ and important character of Sea of Thieves for manyĀ
years, appearing in our novels and appearingĀ in our many Tall Tales and expanded fiction.Ā
With Season 13, this brings the return of CaptainĀ Flameheart to the Sea of Thieves.
As Flameheart hasĀ been resurrected, so has his Burning Blade ship,Ā and it's back in more monstrous and terrifyingĀ
form than ever before. So we've reimagined it forĀ Season 13, and it looks incredible. It almost looksĀ
like a living entity itself.
So traditionallyĀ World Events have been at set locations throughoutĀ the world.
The Burning Blade is a little different.Ā The Burning Blade is a ship, and therefore movesĀ around the world.
But the twist is, when you'veĀ defeated the ship you have the option to board
it and pledge yourself and your crew to Flameheart, enter into his service and become the
crew of The Burning Blade, essentially becoming aĀ player-created World Event yourselves.
So obviously we have to go in big with this one. At a base itĀ is larger and more formidable than any ship we've
seen on the waves. This ship has ten cannons, it hasĀ a statue room dedicated to Flameheart at the back,
it has a balcony where Flameheart likes to take inĀ the view every morning with his coffee and most
importantly it's got a massive flamethrowerĀ at the front. Players will be able to pull a
lever on their ship and fire two massive balls ofĀ fire out the front of their ship, which is really
interesting because we've never actually had anĀ offensive weapon that's frontal facing before so I think
this is going to create some really interestingĀ dynamic naval combat situations.
So once you take over the Burning Blade you are on this reallyĀ powerful warship, and you have a skeleton crewĀ
helping you as well, so even smaller crews haveĀ every chance of crewing the Burning Blade because
the skeletons will come to your aid. So you couldĀ have skeletons repairing while you're on the
cannons firing at enemies, which is excellent.Ā But it's not just about sailing around the
world, which of course you can do. It's aboutĀ completing orders in service of Captain Flameheart.
So around the world there'll be numerousĀ Skeleton Camps. You'll notice the Reapers have
been conducting excavations on the surface, andĀ they've been dragging up all sorts of Ancient
artifacts and Ancient secrets from below theĀ surface. Underground there's basically a chamber
with a prism that the players can control to drawĀ out constellations on the ceiling in order to
help the ritual come to completion and get thatĀ knowledge of the Ancients.
Each of these templesĀ contains the secrets of the Ancients, secrets thatĀ Flameheart wants above anything else, and as part
of taking control of the ship you'll be able to sailĀ around the world, visit these ancient temples deep
below these Skeleton Camps, engaging new puzzleĀ gameplay, discover treasures. But what you'reĀ Ā
really after is the Orb of Secrets, a new treasureĀ artifact that Flameheart wants. Collecting theseĀ
secrets will add Tribute to the Burning BladeĀ ship.
The more Tribute that you collect, the more
value will be aboard the Burning Blade. But youĀ will lose the Burning Blade if it sinks or when
you choose to go and cash that Tribute in toĀ Flameheart. So it's really up to you how long
you think you can hold on to it with that riskĀ reward, because everybody in the world is going to
be coming for you, they're going to know you're inĀ there and know you've got high value, so it really
becomes this dynamic player-created World EventĀ with players versus players in the sandbox.
So even though you can visit these Skeleton CampsĀ while in control of the Burning Blade, it's not
only tightly wedded to that new gameplay. PlayersĀ can also visit them anytime in their adventures. So
should players visit these Skeleton Camps whenĀ they're not the crew of The Burning Blade, the
skeletons won't be too happy that you found a wayĀ inside these Camps, and you'll be engaging in a
combat-focused encounter to discover its secrets.
What's really exciting about Season 13 is the
interplay of the features and the way that they'llĀ bring players together and combine to create new
stories. And whether you're the crew of The BurningĀ Blade who wants to protect it or everyone else
who wants to take it down and steal that value,Ā everything in Season 13 will bring you together.
So towards the end of the year we have Season 14, and while it's very early for us to talk about we
wanted to share some of our thinking here, becauseĀ it is totally aligned with this vision for what
2024 can be, this laser focus on the sandbox andĀ mechanics that add to the variety of stories you
can encounter in Sea of Thieves.
Internally we'reĀ referring to Season 14 as pirates of mischief.
Sea of Thieves has always had this playful, mischievousĀ and funny sense of humor, and with Season 14 we're
expanding on that. The two main areas that we'reĀ exploring are new ways to stealth and new ways
to cause mischief in the world.
So I thinkĀ a real aspect of the Sea of Thieves experience
that we haven't dived too deep into previouslyĀ is the idea of being a stealthy pirate. So when
you think about Stealth in Sea of Thieves andĀ enhancing that, imagine being able to crouch and
move around the world silently, or the ability toĀ hang off the side of an enemy ship.
When we were having these initial conversations about SeasonĀ 14 the first thing I thought of was the cardboard
boxes in Metal Gear Solid. Could we allow playersĀ to climb into chests and if they choose they can
actually scuttle around with their little legsĀ out the button. And also if they choose to you
know, keep the ruse up, could other players comeĀ along and pick them up like a normal loot chest
or treasure chest or whatever and take it ontoĀ their ship?
So another cool thing that we've beenĀ working on is is the blow dart, which is anotherĀ new weapon that players can wield from the armory
and use that to kind of sneak aboard enemy shipsĀ and fire kind of these custom darts into players
that will do different effects.
So imagine a blowĀ dart that tracks whatever it sticks to, whether
that's a ship, a chest, an item, a player. Ones thatĀ could potentially like lure skeletons to like a
specific position so you can throw a firebomb inĀ there or, you know, explode a gunpowder keg. Or darts
that can trigger specific sound effects, which isĀ quite evil and cunning where you could board an
enemy ship and shoot the capstan and it sounds likeĀ it's dropping or shoot the ladders and it soundsĀ
like someone's climbing up them. And then thinkingĀ about some of the ways that we want to add more
mischief to the world, one of these is the ideaĀ of traps. So much like the kind of blunderbombs
or firebombs, we've been thinking about them beingĀ this kind of throwable trap that players can kind
of throw into the world, think of it like like aĀ like a spring trap that players can place on theĀ
islands to trap skeletons on a bounty or on a Fort,Ā or they could place it at the top of their ladders
to prevent players from boarding their ships andĀ get caught in this trap. Along with these we're
also bringing a really exciting new tool, and it'sĀ the grapple gun, which is a dual purpose rifle.
So it allows you to traverse the environment muchĀ quicker, 'cos you're able to grapple yourself up to
a ledge for example, but you can also harpoon itemsĀ and other players in. So some of the new cool uses
we've seen from the grapple gun in our early playĀ test are, you know, players firing themselves out of
the cannon towards another ship to try and boardĀ them and perhaps overcooking it and then using
the grapple gun to fire it at the deck and propelĀ themselves down onto it, or jumping off their ship
to like an oncoming ship and then using theĀ grapple gun to kind of grapple up and onto
their ship so that they can board them andĀ drop their anchor, or have a fight with them.
To make sure that the grapple gun is balanced itĀ does have ammunition. You'll have arrow heads, and
these essentially break off when you successfullyĀ use the grapple gun, meaning you can't continuously
keep grappling, there is a skill to using theĀ gun successfully, and accurately, and efficiently.
So when we think about 2024, we really think aboutĀ getting to the very heart of what makes Sea of Thieves
great. That is your stories powered by that designĀ philosophy of tools not rules. Seasons 12, 13 and 14
are fully exploring that, giving you new options,Ā new tools and fundamentally new possibilities,Ā Ā
that make this game unique and special. I thinkĀ when you look at the year ahead for Sea of ThievesĀ Ā
our plans for Season 12, Season 13 and Season 14,Ā it's kind of making the shift away from these bigĀ Ā
kind of systemic changes to Sea of Thieves andĀ returning back to the core of what makesĀ Ā
Sea of Thieves so special. The heart of Sea of Thieves, aboutĀ giving players new tools to create new stories outĀ there in the world.
We're ultimately shaking up theĀ meta, giving players new tools to learn and masterĀ Ā
and I can't wait to see what combinations playersĀ start settling on before we shake it back up again.
While everything that you're seeing today is stillĀ work in progress and possibly subject to changeĀ Ā
in some ways, we will be giving more insights ontoĀ how these things are developing as we come closerĀ Ā
to launch for each of them. With the richness ofĀ all these new Seasons, and of course PlayStationĀ Ā
pirates joining us as well, it is such an excitingĀ year for Sea of Thieves in 2024.Ā Ā
Thank you for joining us for the Sea of Thieves 2024Ā Preview Event, we hope you've enjoyed thisĀ Ā
sneak peek at what's coming throughout the restĀ of the year. There's still a lot more to revealĀ Ā
for these Seasons, so keep an eye on the horizonĀ as we'll have more to share closer to each Season'sĀ launch.
For more information and to keep up toĀ date with what's new in Sea of Thieves, checkĀ Ā
out our social channel. So until our paths crossĀ again, happy sailing! And we'll see you on the seas.
[Serene music]
*Sqwerk, sqwerk, sqwerk*
5.0 / 5 (0 votes)