The New Helldivers 2 Update is SO Much Worse Than We Thought...

Ermz Plays
13 Mar 202412:59

Summary

TLDR在这段视频中,玩家分享了他在《Helldivers 2》新更新后的首次游戏体验。他在难度8的公共游戏中作为增援加入,遭遇了前所未有的挑战。面对源源不断的B级泰坦和冲锋者,玩家使用500公斤炸弹、无后坐力步枪和盖特林哨兵进行抵抗。尽管团队努力战斗,但面对不断增加的敌人和资源的枯竭,游戏体验显得异常艰难。视频展示了游戏平衡问题,引发了对游戏更新和难度设置的讨论。

Takeaways

  • 🎮 新的Hell ofs 2更新带来了更高的难度级别,玩家体验到了前所未有的挑战。
  • 📹 视频作者分享了自己在游戏中的第一次Termicide任务经历,感受到了游戏难度的提升。
  • 💣 玩家使用了500公斤炸弹、无后坐力步枪和加特林哨兵,但仍然感到准备不足。
  • 🔥 游戏中出现了大量的Charger和B级泰坦,数量之多超出了玩家的预期。
  • 🤯 玩家在战斗中迅速耗尽了所有弹药和战略资源,面对持续不断的强大敌人感到无助。
  • 🚀 即使使用了强大的武器组合,如500公斤炸弹和团队导弹,泰坦依然难以快速击败。
  • 🛡️ 玩家在游戏中体验到了新的一击必杀头射击机制,这为反坦克武器提供了更多的实用性。
  • 🥊 作者对游戏平衡表示担忧,认为最近的更新并没有达到预期的效果,反而增加了游戏的难度。
  • 👥 作者呼吁社区认识到游戏平衡问题的严重性,并希望开发者能够基于游戏刚发布时的状态进行调整。
  • 🚨 作者提到,游戏更新虽然旨在减少7至9难度级别中Heavy的生成率,但实际上却导致了更多敌人的出现。
  • 📉 作者对游戏的未来发展持保留态度,认为持续的平衡调整正在破坏游戏的体验。

Q & A

  • 视频主要讨论了什么内容?

    -视频主要讨论了新版本的《Helldivers 2》更新后,玩家在游戏中的初次体验,特别是在高难度级别下的游戏情况。

  • 玩家在视频中使用了哪些装备?

    -玩家在视频中使用了500公斤炸弹、无后坐力步枪、机械外骨骼(Mech)和加特林哨兵(Gatling Sentry)。

  • 玩家在游戏的哪个难度级别进行了体验?

    -玩家在难度8的公共游戏中进行了体验。

  • 玩家在视频中提到了哪些游戏内的问题?

    -玩家提到了游戏中B级泰坦(B Titans)的生成率过高,以及玩家在面对大量敌人时弹药和策略的不足。

  • 玩家在游戏中遇到了哪些挑战?

    -玩家在游戏中遇到了大量连续生成的B级泰坦和冲锋者(chargers),以及策略和弹药的短缺。

  • 玩家对于游戏平衡有何看法?

    -玩家认为当前游戏的平衡状态不佳,特别是更新后B级泰坦的生成率增加,导致游戏体验受到影响。

  • 玩家提到了哪些游戏更新的问题?

    -玩家提到了最近的更新虽然旨在减少7至9难度级别中重装甲(Heavies)的生成率,但实际上却导致了B级泰坦生成率的增加。

  • 玩家对于社区的态度如何?

    -玩家对于社区中盲目乐观和团体防御的态度持批评意见,认为这会导致人们忽视游戏中真正存在的问题。

  • 玩家希望游戏如何改进?

    -玩家希望游戏能恢复到刚发布时的状态,并以此作为基础进行改进,而不是通过不断的平衡调整导致游戏质量下降。

  • 玩家在视频中提到了哪些具体的游戏体验?

    -玩家提到了在高难度级别下,面对大量敌人的挑战,以及在游戏中不断寻找弹药和支援的经历。

  • 玩家对于游戏未来的更新有何期待?

    -玩家期待未来的更新能够解决当前的游戏平衡问题,提供更好的游戏体验。

Outlines

00:00

🎮 地狱之刃2更新初体验与反思

视频作者分享了对地狱之刃2更新的初步印象,提到了社区对此的讨论。他承认之前分享的视频没有完全传达高难度级别下的真实情况,并同意一些观众的看法,即他的例子没有完全击中要点。作者通过新的游戏画面来展示自己的经历,这是他第一次体验到的惊人时刻,他很高兴能够通过视频记录下来。他描述了自己在一个公共游戏中作为SOS信号的增援加入,面对前所未有的挑战,即使装备了500公斤炸弹、无后坐力步枪和加特林哨兵,也无法完全准备好面对接下来的情况。

05:04

💥 混乱的战斗与战术调整

作者详细描述了在地狱之刃2更新中的一场混乱战斗,其中包括了对战术的选择和调整。他提到了在面对大量泰坦和冲锋者时的策略,包括使用500公斤炸弹和无后坐力步枪。作者在游戏中不断寻找弹药和支援,同时尝试对抗不断涌现的敌人。他提到了游戏中的一些特殊事件,如队友因为火箭故障而意外自我击杀,以及他在尝试理解任务类型时的困惑。整个段落充满了紧张和快节奏的战斗描述,展现了游戏更新后的新挑战。

10:07

🤯 游戏平衡问题与社区反馈

在最后一段中,作者讨论了地狱之刃2更新后的游戏平衡问题,并对社区的反馈进行了反思。他提到了游戏中泰坦的生成率增加,以及这与更新旨在减少难度7至9中重武器生成率的初衷相悖。作者通过自己的经历,强调了游戏平衡问题的严重性,并呼吁社区认识到这一点。他批评了那些无视问题、盲目乐观的态度,并指出了社区中存在的问题,如意识形态的占有和内群体防御。作者希望更多的人能够意识到这些问题,并希望能够将游戏恢复到刚发布时的状态,以此为基础进行改进。

Mindmap

Keywords

💡hell ofs 2 update

地狱潜水员2(Helldivers)是一款射击游戏,'hell ofs 2 update'指的是游戏的一个重大更新。这个更新可能包括新的游戏内容、平衡调整和错误修复等。在视频中,作者讨论了更新带来的变化,特别是对游戏难度和平衡的影响。

💡termicide Mission

Termicide Mission是地狱潜水员游戏中的一种任务类型,通常涉及到对抗大量的敌人,特别是游戏中的强大敌人——泰坦(Titans)。在视频中,作者描述了自己在这种任务中的亲身经历,强调了任务的挑战性和难度。

💡500 kilo bombs

500 kilo bombs是游戏中的一种重型武器,具有强大的爆炸范围和破坏力。在视频脚本中,作者多次提到使用这种炸弹来对抗泰坦和其他敌人,显示了其在高难度游戏中的重要性和实用性。

💡 Recoilless rifle

无后坐力步枪是游戏中的一种武器,以其射击时不会产生后坐力而著称,使得玩家在连续射击时能保持较高的精确度。在视频中,作者使用这种武器来对抗游戏中的敌人,尤其是在面对泰坦时。

💡Gatling Sentry

加特林哨兵(Gatling Sentry)是游戏中的一种自动防御炮台,玩家可以部署它来提供火力支援和区域控制。在视频脚本中,作者提到使用Gatling Sentry来抵御敌人的进攻,尤其是在面对大量敌人时。

💡charger

Charger是地狱潜水员游戏中的一种快速移动的敌人类型,以其高速冲锋攻击玩家而闻名。在视频中,作者描述了在战斗中频繁遇到Charger,并需要快速反应来应对它们的攻击。

💡B Titan

B Titan是游戏中的一种大型敌人,具有强大的生命值和攻击力。在视频脚本中,作者详细描述了与多个B Titan的战斗,这些战斗的艰难程度突显了游戏更新后难度的提升。

💡ammo

弹药(ammo)是游戏中玩家使用武器进行攻击的必要资源。在视频脚本中,作者多次提到弹药耗尽的情况,这强调了在游戏中保持充足弹药的重要性,尤其是在面对大量敌人时。

💡respawn

重生(respawn)是游戏中玩家角色在被击败后重新回到游戏的机制。在视频脚本中,作者提到了被击败后由队友重生的经历,这展示了团队合作在游戏中的重要性。

💡game balance

游戏平衡(game balance)是指游戏中各种元素之间的相互作用和制约,以达到公平和有趣的游戏体验。在视频脚本中,作者对游戏更新后的平衡表达了担忧,认为更新导致了游戏体验的恶化。

💡community

社区(community)在这里指的是游戏玩家群体,他们共享经验、讨论游戏内容并互相支持。在视频脚本中,作者提到了社区对于游戏更新的不同看法,以及他希望社区能够认识到游戏平衡问题的严重性。

Highlights

发布了关于《Helldivers 2》更新的第一印象视频。

在更高难度级别中,初始分享的视频没有完全捕捉到游戏的严峻性。

分享了令人难以置信的游戏经历。

首次体验了“Termicide”任务。

在难度8的公共游戏中作为SOS信标增援加入。

装备了500公斤炸弹、无后坐力步枪和加特林哨兵。

遭遇了前所未有的游戏体验。

在游戏开始后30秒内,团队已经击败了三个冲锋者。

体验了新的一击必杀头部射击机制,为反装甲武器提供了更多实用性。

遭遇了数量惊人的B级泰坦。

在补给包中找到了新的弹药,继续对抗泰坦。

团队在5分钟内面对了超过20个B级泰坦。

游戏中的冲锋者和B级泰坦的生成率被提高,尽管最近的更新旨在降低它们在难度7到9中的生成率。

作者对《Helldivers 2》当前的平衡状态表示担忧。

呼吁社区意识到游戏平衡问题,希望游戏能恢复到刚发布时的状态。

预告了即将推出的新内容,包括新的Cutting Edge战争债券。

Transcripts

00:00

hey guys earlier today we released a

00:01

video with our first impressions of the

00:03

new hell ofs 2 update as usual there was

00:06

solid discussion both ways in retrospect

00:09

that initial footage I shared didn't

00:11

quite capture the gravity of what's

00:12

going on in the higher difficulty levels

00:14

and I totally agree with those of you

00:16

that said some of my examples didn't

00:17

quite hit home I'm back now with footage

00:20

that I can't actually believe myself I

00:23

can't believe I just experienced this

00:25

and I just want to share it with you I'm

00:27

so glad I got to capture these moments

00:29

on video

00:30

it was my first ever termicide Mission I

00:33

dropped in as a reinforcement for an SOS

00:35

beacon in a public game at difficulty 8

00:37

and what followed was unlike anything

00:39

I've ever experienced I loaded out with

00:42

500 kilo bombs recoiless rifle Mech and

00:44

a Gatling Sentry to be ready for

00:46

anything but honestly I don't think

00:48

anything would have got me ready for

00:50

what I experienced not knowing what this

00:52

Mission type was about I landed and

00:54

threw down my Gatling Sentry to Zone off

00:56

an approaching Patrol and then promptly

00:57

called Down The Recoil rifle to get

00:59

ready for anything

01:00

requesting

01:03

Sentry calling down a support weapon

01:05

calling down a

01:08

sry it wasn't long before an approaching

01:10

charger needed a head shot which I

01:12

gladly obliged I will say I do really

01:15

like this new one- shot headshot meta

01:17

for charges it gives the at weapons Far

01:19

More

01:20

utility about 30 seconds after I dropped

01:22

in the team had already dispatched three

01:24

charges this was followed by the first B

01:27

Titan of many oh God so

01:33

many charger number four quickly took

01:36

out my Gatling Sentry while getting

01:37

microwave by an orbital

01:43

laser the moment I finish reloading

01:45

charger number five was already making

01:46

his way in a well- aimed rocket to the

01:48

face puts an end to

01:50

[Music]

01:52

that a finish loading to turn around

01:55

only to see the team taking on B Titan

01:57

number two the old 500 kilo bomb in team

02:00

missile to the face combo two

02:02

Taps I turn around mid reloading to see

02:04

B Titan number three has spawned back

02:06

where my Gatling Sentry was I throw my

02:09

500 kilo bomb and just as it deploys

02:12

Titan number four emerges right where

02:14

number three was the 500 kilos

02:16

apparently small AOE doesn't get it so I

02:18

shoot it with the old at Rocket to the

02:20

face I aim for B Titan number four only

02:24

to see that number three still isn't

02:27

dead my teammate's amazing f kilo aiming

02:30

skills embed the bomb inside the Titans

02:32

carrus for a glorious finish now I've

02:36

had my recall this rifle out for a

02:38

minute and I'm already completely out of

02:40

rockets and the B Titans are still

02:42

coming luckily I find a supply pack

02:44

brought down by my team earlier and my

02:46

guy vaed automatically like a I

02:48

start reloading to take out Titan number

02:50

four not before I'm massacred by a

02:52

hunter of course everyone's new favorite

02:54

critical head shot fluff bunny re the

02:58

team brings me back and I quickly

02:59

realized the breaker incendiary has

03:01

nowhere near the stopping power for the

03:02

masses of chaff the game now spawns on

03:04

you I then look up to see Titan number

03:07

five making its way over the horizon I

03:09

take it out with my recoil list only to

03:11

realize that I'm going to need a lot

03:13

more ammo if this is how it's going to

03:15

be fire in the

03:17

hole what I assume is Titan number four

03:20

is still walking around I pull in a

03:22

Gatling Sentry to cover myself and I'm

03:24

forced to bring down the Patriot ring

03:25

down a

03:28

sentry

03:31

Titan number four is Wrecking havoc on

03:33

my team as I follow in the mech trying

03:34

to position for a rocket or two to the

03:36

face I turn around only to see number

03:39

six in the

03:41

distance requesting Advanced weapon

03:44

heavy Norwest 50

03:53

m it takes five damned Rockets to take

03:56

out number four but we finally did it I

03:59

decided to leave number six alone hoping

04:00

it doesn't pull aggro mind you at this

04:03

point I have no idea what this Mission

04:04

type is about so I'm just moving around

04:06

trying to give my team some cover I go

04:08

up the stairs only to see Titan number

04:10

seven in the distance closing on my team

04:13

and then of course number eight teaming

04:15

up with it request approved

04:17

reinforcements on the

04:19

way in the distance we see number nine

04:22

has spawned and is making its way over

04:24

to using an

04:28

eagle

04:32

tagging Man heavy Northwest M heavy West

04:38

close three rockets take out number

04:40

seven while number eight does a nice

04:42

little break dance after seeing its mate

04:44

taken

04:45

out I take a moment to ruminate on the

04:47

fact that a ninth Titan is in the

04:49

distance and I've been in this game for

04:51

all of around 5 minutes Chargers spawn

04:54

in all over the place but at this point

04:55

they're the least of our

04:58

worriors

05:03

re in the distance I see Titan number 10

05:06

while to my left is what I presume is

05:08

still number six I run out of rockets

05:11

and think boy this is going to get

05:13

properly interesting now do I stay in

05:15

the mech and do light chaff cover for my

05:17

team with HMG and let them deal with the

05:18

Avalanche of Titans or do I get out and

05:20

start throwing half ton bombs around I

05:23

opt to do a bit of

05:28

both

05:32

ending in an eagle unleashing

05:40

democracy what I assume is Titan number

05:42

nine has made its way over to

05:54

us I nail a sick 500 kilo bomb on number

05:57

nine just as it melts me

06:05

there were charges and breaches

06:06

everywhere which at this point is barely

06:08

a blip on my concern

06:10

radar I look up to see Titans 11 and 12

06:13

in the distance coming toward us as a

06:16

meteor one shots

06:18

me I try to at least land my hell part

06:20

on one of the Titans but the game

06:22

doesn't let me I desperately try to find

06:24

my recoiless rifle and pack because I

06:26

know this onslaught of Heavies isn't

06:28

going to stop

06:38

I look up to see what I assume is number

06:39

12 in the distance as a charger Stars me

06:44

down at this point I know I need ammo I

06:47

need guns or it's all over my Mac is

06:50

still on cool down for another 5 minutes

06:52

but luckily my recess rifle can be

06:54

called in again with a new ammo pack

06:56

requesting Advanced weaponry

07:04

an we lob two 500 kilo bombs onto number

07:07

12 and hope to kill it through sheer

07:12

attrition it somehow doesn't work I look

07:16

in the distance to see number 13 on its

07:19

way over to us quick reprieve to take

07:21

out a charger number 13 now making its

07:24

way over to us as the orbital laser

07:25

takes a vacation I shoot it in the face

07:28

as it's being microwave waved which

07:30

seems only mildly annoy

07:36

it out of ammo again I look over to see

07:40

the team taking on number 14 quick

07:43

reprieve to take out the charger messing

07:45

up my team calling in

07:50

reinforcement I've lost count of the

07:52

amount of charges we've taken out by

07:54

this point but I think it's still less

07:55

than the amount of B Titans by this

07:58

point we're all out of ammo strategems

08:00

on cool down and getting ravaged by

08:01

endless chaff reinforcements the half a

08:04

dozen Hive guards make me think it would

08:05

have been better to load out with my

08:07

precious Slugger for

08:09

this requesting

08:11

s my teammate experiences the rocket

08:14

glitch and one shots himself in the mech

08:16

he is very happy about this ma

08:19

empty I take out charging number one

08:22

bazillion as it's

08:25

[Applause]

08:28

zoned and of course over the hill comes

08:30

B Titan number 15 good thing shooting it

08:33

directly in the face does

08:37

nothing neither does an air strike by my

08:39

teammate with any luck my farm jilo will

08:41

do the

08:48

Jobe my 5 kilo does not do the job as B

08:52

Titan number 16 comes around the

08:58

silo I embed a glorious picturesque 500

09:02

kilo bomb directly in 15's head as

09:04

number 16 massacr my team and of course

09:07

number 17 soon follows its

09:14

friend the Pelican pilot delivering my

09:16

Mech does a stellar job on number 16 and

09:19

we're left with only a single Titan to

09:21

deal with it looks like my team dealt

09:23

with number 17 as I was melting some

09:25

chaff with the HMG breaches pop up

09:28

everywhere as we attempt to dial in Solo

09:30

number three again bear in mind at this

09:32

point I still have no idea what the

09:34

premise of this Mission type is so I'm

09:35

just walking around trying to be mildly

09:37

useful out of HMG ammo as I take on

09:40

charger number one squillion and one

09:42

reinfor have

09:45

launched charges one squillion 2 and one

09:48

Squan 3 promptly charge us one of them

09:51

does a glorious pouette 9.5 out of 10

09:55

I'd say very graceful its corpse acts as

09:57

a shield and of course we see Titan

09:59

number 18 in the

10:06

distance number 19 comes out of a breach

10:09

next to me I unload my last two rockets

10:12

into its face as its mouth is open but

10:14

it doesn't seem to mind

10:15

much I need a team

10:19

reload sending in an

10:22

eagle Max empty my glorious F jilo

10:26

finishes the

10:28

job

10:31

we look up to see number 20 wrecking

10:33

havoc on my team I throw a reinforcement

10:36

hoping my teammate can act as my bomman

10:38

number

10:40

20 request approved reinforcements on

10:43

the way no such luck so I try with the

10:45

resupply

10:46

beacon resupply doesn't phase it too

10:49

much now there's a Titan between me and

10:51

the ammo I so desperately need to take

10:53

out said Titan this is going to be

10:56

interesting I hope my Sentry can pull

10:58

aggro as I go around to flank

11:05

it the Sentry lasts all of a

11:09

second I set up to make my glorious Last

11:12

Stand loading my recoil list as the

11:14

Titan rolls back to spew

11:17

and the host rage quits and the mission

11:21

ends over 20 b Titans counting

11:25

conservatively countless charges not to

11:28

mention the endless ads given that the

11:30

recent update specifically bumped up

11:31

their spawn rate an update specifically

11:34

set up to reduce the spawn rate of

11:35

Heavies in difficulty 7 to 9 and this

11:39

wasn't even the highest difficulty that

11:41

you just saw I honestly don't know what

11:44

to say that this footage wouldn't have

11:45

already said for me if you believe that

11:48

hell divers 2 is currently in a good

11:49

state of balance then we're simply after

11:51

drastically different things in our

11:53

games I'm not going to tow the line of

11:56

toxic positivity blowing hot air to tell

11:58

you that every new update is is great

11:59

and amazing just to get the community on

12:01

side the problem with ideological

12:03

possession and ingroup defense is that

12:05

people will watch an entire video like

12:06

this and contrive reasons like oh the

12:09

team play wasn't good enough you guys

12:10

could have fought them off if you worked

12:12

together better or you missed that one

12:14

bomb while being mobbed by dozens of ads

12:16

so it's totally a skill issue or hey if

12:18

you aim that recall Rifle right into the

12:20

whites of the Titan's eye as it was

12:22

moving across the battlefield 100 m away

12:24

from you ganking your team you could

12:25

have saved a rocket all of which are

12:27

true to a degree do we really expect

12:30

people to play at the level of sweaty

12:31

Esports Professionals in public games

12:34

the cope is endless and the evidence is

12:36

right before your very eyes you just

12:38

need to open them anyway My Hope Is that

12:41

more people wake up to this we can

12:43

revert hell divers 2 back to where it

12:44

was on launch and then use that as a

12:46

baseline to build from CU these constant

12:48

balancing regressions are destroying the

12:50

game make sure to subscribe to catch our

12:52

feature of the new upcoming Cutting Edge

12:55

war bond coming I think tomorrow see you

12:58

then