MULTIVERSUS has RETURNED and I feel alive

FaZe Jev
28 May 202410:04

Summary

TLDRChev returns to 'Multiverses' with excitement as the game relaunches with new content and mechanics. He discusses character adjustments, such as Bugs Bunny being toned down, and introduces new currencies for unlocking fighters and perks. Chev also mentions a tutorial for new players and the game's accessibility. He explores the character Jason, noting his high damage potential and slow speed, and experiences the challenge of mastering him. The video ends with Chev's anticipation for future gameplay and appreciation for the community's support.

Takeaways

  • 🎮 Multiverses has officially relaunched with a lot of new content, including new network features and reworked game mechanics.
  • 📅 The last video about Multiverses was made about a year ago, and today marks its relaunch day.
  • 🤖 Several mechanics have been reworked, including attack decay and move set values.
  • 🕹 The user previously played as Bugs Bunny, who has been nerfed since the last gameplay.
  • 🧩 New currencies have been introduced to replace gold, including specific currencies for unlocking fighters and perks.
  • 🔄 Perks have been updated and reset, with enough perk currency provided to match previously unlocked perks.
  • 🏆 Prestige points have been introduced, allowing players to unlock exclusive items in the prestige store.
  • 💥 The user is excited about the addition of Jason V as a character, comparing his playstyle to Iron Giant but noting his slower movement and higher damage.
  • 📈 The user has over 1,000 wins and nearly 3,000 ring outs, with Shaggy mistakenly listed as their most played character.
  • 🚀 The tutorial and story mode aim to familiarize players, especially casual gamers, with the game mechanics.

Q & A

  • What is the context of the video by Chev?

    -Chev is discussing the full re-release of the game 'Multiverses', which has been revamped with new content, mechanics, and features. He mentions that it's the official relaunch day and he's excited to play the game.

  • What changes were made to the game 'Multiverses'?

    -The game has been reworked with new content, a new network, and changes to mechanics such as attack decay and move sets. There are also new currencies for unlocking fighters and perks.

  • Who is Jason V and why is he significant in the game?

    -Jason V is a character introduced in the re-release of 'Multiverses'. Chev is particularly excited about him, along with another character, Agent Smith, indicating that these characters are significant additions to the game.

  • What does Chev mention about the game 'X Defiant'?

    -Chev mentions that he has been playing a lot of 'X Defiant' recently and that 'Multiverses' will allow him to switch between the two games, suggesting that he enjoys both.

  • What is the significance of the new Call of Duty season mentioned by Chev?

    -Chev mentions that the new Call of Duty season is starting the day after the relaunch of 'Multiverses', indicating that he plans to cover it in his content as well.

  • How has Bugs Bunny's character been changed in the re-release?

    -Bugs Bunny has been toned down since the last time Chev played, with adjustments made to his one air neutral attack that was previously overtuned and could combo into itself.

  • What are the new currencies introduced in 'Multiverses'?

    -The game has removed gold and introduced more specific currencies for unlocking fighters and perks. There are also new currencies like Prestige points for unlocking exclusive items.

  • What is the new feature called 'Perks 2.0'?

    -'Perks 2.0' refers to the updated and reset perks system in 'Multiverses'. Players receive enough perk currency to match the number of perks they unlocked during the open beta.

  • What is the tutorial mode in 'Multiverses'?

    -The tutorial mode is a new feature that introduces a story mode of sorts, where characters engage in battles with a narrative. It's designed to help new players get familiar with the game.

  • What are some of the character-specific observations Chev makes about Shaggy and Jason?

    -Chev notes that Shaggy's special attacks seem like regular attacks, and with Jason, he comments on his slow speed, high damage potential, and the difficulty of landing certain moves due to his size and speed.

  • What is the new 'Gems' feature in 'Multiverses'?

    -The 'Gems' feature allows for high customization of characters. It seems to offer rewards for players, such as the ability to perform actions like dodging with full meter to reverse all projectiles.

  • How does Chev plan to improve his gameplay with Jason?

    -Chev plans to practice with Jason, expecting to face challenges and improve over time. He acknowledges that he needs to get used to Jason's movement and attack patterns.

  • What is Chev's final statement about the game and his plans?

    -Chev expresses excitement about 'Multiverses' being back and his readiness to play it. He plans to edit and upload the video, practice the game, and then cover either 'X Defiant' or 'Multiverses' the following day.

Outlines

00:00

🕹️ Multivers Relaunch and Gameplay Insights

Chev returns to Multivers, a game he last covered a year ago, which has now been fully re-released with new content, mechanics, and features. He highlights the changes such as Attack Decay, move set adjustments, and the introduction of new characters like Jason V and Agent Smith. Chev also mentions the removal of gold and the introduction of multiple currencies for unlocking fighters and perks. The video includes a tutorial mode that eases new players into the game's mechanics. Chev discusses his past experience with Bugs Bunny, noting the character has been toned down, and he expresses excitement about the game's potential to attract a wide audience due to its platform fighter nature and accessibility.

05:00

🎮 Exploring Jason's Abilities and Game Customization

Chev dives into playing with Jason, a new character in Multivers, acknowledging his large size and slow speed. He explores Jason's moves, including a charge attack, teleporting walk, and high damage potential, while noting the difficulty of landing combos due to Jason's sluggish movement. Chev also discovers the game's customization options through gems and the introduction of a new feature, reverse gears, which allows players to dodge projectiles. Despite struggling with Jason's controls and movement, Chev remains optimistic about mastering the character after more practice. He also humorously comments on a player's self-inflicted ring out and the game's current popularity with over 100k players, hinting at server stress.

10:01

👋 Closing Thoughts on Multivers and Future Content

Chev concludes the video with his excitement about the return of Multivers and his eagerness to continue playing. He plans to edit and upload the current video, practice more with the game, and cover the new Call of Duty season the following day. Chev expresses gratitude for the support from his viewers and hints at future content involving either X Defiant or Multivers.

Mindmap

Keywords

💡Multiverses

Multiverses refers to a video game that the speaker, Chev, discusses in the script. It is mentioned as having been relaunched with new content, mechanics, and currencies. The game appears to be a platform fighter with a variety of characters, suggesting a theme of interdimensional combat or interaction. Chev talks about playing characters like Bugs Bunny and Shaggy, indicating a connection to popular culture or franchise.

💡Relaunch

The term 'relaunch' in the script denotes the reintroduction or re-release of the Multiverses game with significant updates and improvements. Chev mentions that it has been a year since he last covered the game, and the relaunch includes new content, mechanics, and currencies, which are essential aspects of the game's appeal and gameplay.

💡Mechanics

In the context of video games, 'mechanics' refers to the rules and methods that govern how the game is played. Chev discusses how certain mechanics in Multiverses have been reworked, such as 'attack decay' and 'move sets,' which are likely to affect the gameplay strategy and character performance.

💡Currencies

Currencies in the script refer to the in-game systems that allow players to unlock fighters and perks. Chev mentions that gold has been removed and replaced with more specific currencies, which is a change in the game's monetization strategy and affects how players can progress and customize their experience.

💡Perks

Perks in the video game context are special abilities or bonuses that players can unlock to enhance their characters. Chev talks about 'Perks 2.0,' indicating that the perk system has been updated and reset, and players will receive a currency to match the number of perks they unlock.

💡Prestige Points

Prestige points are a new currency introduced in the relaunch of Multiverses. They allow players to unlock exclusive items in the prestige store. Chev mentions receiving enough Prestige points to match the cosmetics he had already unlocked during the open beta, which suggests a reward system for loyal players.

💡Tutorial

A tutorial in a video game is an introductory section designed to teach players the basics of the game. Chev mentions a 'little story mode' and a tutorial that helps new players get familiar with the game's controls and mechanics, which is important for a game aiming to reach a broad audience.

💡Platform Fighter

A platform fighter is a genre of video game that combines elements of fighting games with platforming. Chev describes Multiverses as a platform fighter, which implies that it involves both combat and navigation through levels or arenas, making it more accessible and less complex than traditional fighting games.

💡Gems

Gems in the script refer to a customization feature in the game. Chev finds them to be 'highly customizable,' suggesting that they offer players a way to personalize their characters or gameplay experience, adding depth and variety to the game.

💡Dodge

Dodging in video games is an action that allows characters to evade attacks or obstacles. Chev talks about a 'Dodge with full meter' and a 'reverse gears' ability, which might be related to dodging in a unique way, such as reversing the direction of projectiles or movements.

💡Ring Out

A 'ring out' is a term used in fighting games to describe a situation where a player is knocked out of the playable area, resulting in a loss. Chev mentions 'ring out' in the context of his career stats, indicating that it is a common way to win or lose matches in Multiverses.

Highlights

Multivers is back with a full re-release, featuring new content, network, and reworked mechanics.

Attack Decay and certain move sets have been changed, along with different values in the game.

Introduction of new characters Jason V and Agent Smith in the revamped game.

Chev, the speaker, has been playing a lot of 'X Defiant' recently and is excited to switch between the two games.

The new Call of Duty season is mentioned to be launching the next day.

Bugs Bunny has been toned down since the last play, with adjustments to his one air neutral attack.

Commemorative themed Cosmetics are introduced for MVPs in the open Beta.

Gold is removed from the game, replaced by specific currencies for unlocking Fighters and perks.

Perks 2.0 update includes all perks being updated and reset, with enough perk currency provided to match the number of perks unlocked during the open Beta.

Prestige points, a new currency, can unlock exclusive items in the prestige store.

A tutorial mode is introduced to familiarize players with the game's mechanics.

The game's accessibility is highlighted, aiming to reach a wide player base including casual gamers.

Chev's experience with Shaggy's special attacks and the realization they are different from regular attacks.

Different currencies in the game are discussed, with strategies for monetization in a free-to-play model.

Chev's stats reveal over 1,000 wins and almost 3,000 ring outs, with Shaggy being the most played character.

Introduction of Jason as a character with high damage potential but slow speed and vulnerability to being juggled.

Chev's struggle to adjust to Jason's playstyle and the character's potential for high damage output.

Gems are introduced as a customizable feature in the game.

Chev's plan to practice with Jason and improve his gameplay despite initial difficulties.

The game's current player count is over 100k, causing server stress.

Chev expresses excitement for the return of Multivers and plans for future content including Call of Duty and possibly X Defiant or Multivers.

Transcripts

00:00

all right what's going on guys it's Chev

00:01

we're back here finally on the

00:03

full-blown re-release of multiverses the

00:07

last time I made a video on this game in

00:08

particular was like a year or so ago

00:10

they finally relaunched today is the

00:12

official relaunch day for multiverses

00:14

they got a whole bunch of new content

00:16

new network new everything a lot of the

00:18

mechanics have been reworked in the game

00:20

attack Decay and certain move sets were

00:22

changed and different values were

00:24

changed and yeah a week or so ago I made

00:26

a video uh reacting to the trailer

00:28

introducing uh Jason V he in particular

00:31

along with agent Smith but everything

00:32

has been completely revamped I'm super

00:34

excited to play actually been playing a

00:35

lot of X defiant recently but this game

00:37

right here will allow me to move back

00:39

and forth between the two of them I'll

00:40

have a lot of fun also the new Call of

00:42

Duty season I believe is tomorrow right

00:44

so I'll also have that covered oh that's

00:46

a great start the game Crash if you

00:47

didn't see any of my multiverses videos

00:49

I was formerly a Bugs Bunny player and

00:51

I'll definitely still play him from what

00:53

I know though uh Bugs Bunny himself has

00:55

actually been toned down quite a bit

00:57

since the last time I played I'm not

00:59

entirely sure what that entails I know

01:01

that they ended up uh fixing his one air

01:03

neutral attack that was just way too

01:04

good it could basically combo into

01:06

itself so you would catch somebody with

01:07

an initial combo knock them up into the

01:09

air hit them with this Cyclone thing

01:11

that you can just keep comboing into

01:13

itself it was very very strong very very

01:14

overtuned they apparently adjusted that

01:16

they adjusted some other stuff okay here

01:18

we go token of our appreciation for all

01:20

our loyal MVPs in the open Beta we have

01:22

commemorative themed Cosmetics to pay

01:23

thanks we got a Finn variant y new ring

01:25

out banana guard announcer pack dude

01:28

banana guard gone but not forgotten

01:29

multi mul versus is removing gold from

01:31

the game but in its place we've got more

01:33

specific currencies for unlocking

01:35

Fighters and perks yeah I heard about

01:36

this there's like three or four

01:37

different currencies in the game

01:39

eventually you'll be able to

01:40

differentiate between the actual like uh

01:42

bloat and the actual currency that

01:44

really matters uh perks 2.0 all perks

01:46

have been updated and reset but you'll

01:48

receive enough perk currency to match

01:50

the number of perks you unlock during

01:51

the open Beta I'm pretty sure I had them

01:52

all so perks are now equipped through

01:54

presets go to Fighters check out each

01:56

character and try editing their perk

01:58

presets or go nuts purchase some new per

02:00

while you're at it and then prestigious

02:01

new currency Prestige points you can

02:03

unlock exclusive items in the prestige

02:05

store will be sure to give you enough

02:06

Prestige points to match all the

02:08

Cosmetics you've already unlocked in the

02:09

open Beta all right cool and I assume

02:11

this is the same opening that I reacted

02:13

to and everything yeah okay we can skip

02:14

this we've seen all of this you would

02:15

never really assumed that you would

02:16

actually see these characters fighting

02:18

each other but here they are game is

02:20

Just fully realized so now they're

02:22

throwing me into a tutorial okay so they

02:23

got like this little story mode kind of

02:25

thing going on where the characters will

02:27

like make up like little [ __ ] that

02:29

there's an actual like storyline I guess

02:31

I I'm assuming it's probably not very

02:32

deep at all but yeah yeah I think I'm

02:34

going to move all of my controls over to

02:36

d-pad instead of uh stick this a cool

02:37

little tutorial to get people uh

02:39

familiar with it especially with them

02:40

knowing like the type of player base

02:42

that they're going to have there's going

02:43

to be a lot of like casual gamers that

02:45

pick this up just because the overall

02:46

like premise of the game is to try to

02:48

reach as many people as possible on top

02:50

of that it's a platform fighter so it's

02:51

a little bit more accessible than other

02:53

games it's a little less complex not

02:55

that it's less skillful just a little

02:56

less complex and easier to understand

03:03

I've never played Shaggy before so his

03:04

special attacks seem like regular attack

03:06

I always assume like the upper cut and

03:08

all that stuff were regular attacks but

03:09

they're actually special on Shaggy so

03:11

I've seen like two or three different

03:12

currencies already now obviously the

03:13

game is free to play so there's going to

03:15

be a lot of different kind of like

03:16

monetization strategies easy experience

03:19

crushing Insanity Looney I might be able

03:21

to actually make a series just trying to

03:23

play the game on like this Looney mode

03:25

that's like ridiculous challenges and

03:27

[ __ ] uh let's do experience why not

03:28

traversing your Rift okay so now I can

03:30

just go back I don't need to do that all

03:31

right cool uh oh [ __ ] no I didn't mean

03:34

to do that I didn't mean to click this

03:36

Dan I've never played Shaggy before he's

03:38

going to whoop my ass I didn't even get

03:39

to change my controls or

03:45

anything I I don't think this is a real

03:48

person if they're playing doesn't make

03:49

sense to me

03:55

uppercut oh yeah okay I don't think

03:57

that's a real person yeah the camera is

03:59

much closer now which I mean I don't

04:02

really mind actually it seems like you

04:04

can only Dodge around so many times now

04:06

before your character gets like

04:07

exhausted there's like a meter now there

04:09

was a meter before but I swear that that

04:10

meter it really it was a lot you could

04:12

basically spam infinitely and the game

04:14

ended up being this whole spam Fest

04:16

where people were just spamming the

04:17

Dodges and wave dashing all over the

04:19

screen now I'm not saying that people

04:20

still can't wave Dash or anything like

04:22

that or have a whole lot of movement and

04:23

stuff but it seems a lot more controlled

04:26

and it seems slower whenever you're

04:28

watching it but when you're playing it

04:29

it's definitely it's not slow when

04:31

you're getting into trading and [ __ ]

04:33

it's definitely not slow claim claim

04:35

claim claim wow claim claim claim claim

04:39

okay so looking at our stats here career

04:42

we have over 1,000 wins almost 3,000

04:45

ring outs it says our most played is

04:46

Shaggy but that's just not true so8 wins

04:50

2,878 ring out it's a bit more than I

04:52

thought I would have to be honest so

04:54

because I played in the beta uh I can

04:56

apparently claim Jason for free right

04:58

introducing Prestige points Prestige

05:00

points by collecting Cosmetics got it

05:01

all right and we got Jason this is what

05:03

I've been waiting for I'm aware that

05:04

he's big and slow and everything I'm

05:06

sure that he's not you know insane I'm

05:08

assuming he's going to have big damage

05:09

he might be a little difficult to ring

05:11

out but he can get comboed like crazy

05:13

kind of like a Iron Giant but a little

05:15

bit smaller how do I see my uh Prestige

05:17

points or whatever I have 42,000 okay so

05:20

let's go into uh practice mode or

05:22

something instead of having the stick

05:23

bound I'm going to go d-pad up d-pad

05:27

right d-pad down d-pad left okay now I

05:30

can move around with d-pad beautiful all

05:32

right so this is Jason holy look at him

05:34

so his only taunt is where he just looks

05:36

up at you we got this charge attack

05:39

where he walks forward oh my damage how

05:41

far does he go oh so he does like a one

05:44

two into a grab throws him got a

05:48

shoulder Ram we got

05:51

boom what the

05:54

[ __ ] yeah that's pretty difficult to

05:56

land this little Pokey thing boom boom

05:59

boom

06:05

boom boom Jason has this little charge

06:08

thing it gives him extra HP or something

06:10

he has this walking attack that's like a

06:12

Teleport it also does damage as soon as

06:14

you walk over it also has a crazy amount

06:16

of knockback okay so you can uh bag them

06:19

and then throw them off the side okay or

06:23

you can bag him and then just slam him

06:25

into the ground then throw them

06:29

that's going to kill yeah okay he has so

06:32

much kill potential but the big issue is

06:34

that he's very very slow and he can get

06:37

juggled like crazy I mean crazy I can do

06:40

like a neutral air grab oh I can grab

06:42

him from here too okay yeah Jason is

06:44

just all about Landing if you land they

06:46

die it's very simple okay cool got it'll

06:48

be a little bit before I get used to

06:50

them also getting juggled is very very

06:52

annoying for sure also getting juggled

06:54

is definitely going to be a pretty

06:55

annoying thing but let's do some rips go

06:57

experienced I'll get better at it I'm

06:59

expecting myself to get my ass whooped

07:01

online but these I I shouldn't struggle

07:03

too badly right

07:05

surely oh my

07:10

goodness oh my okay I am so

07:15

sorry rolling

07:23

me oh

07:25

my

07:28

no wait why is is he so T he does so

07:30

much [ __ ]

07:34

damage I heavily underestimated uh how

07:37

much damage he would actually do Jason

07:39

is so slow I I have to get used to it

07:41

it's going to be so odd if I lose one

07:43

more time on Jason I am rolling him if I

07:44

lose on Jason again I'm rolling him on

07:46

bugs watch me I got to get used to the

07:48

movement and [ __ ]

08:10

Oh my he is styling on me so bad look

08:13

he's just [ __ ] making me look

08:19

silly

08:20

boom

08:23

boom what the [ __ ] was

08:27

that whoa

08:32

[ __ ] introducing gems oh wow this highly

08:36

customizable okay I like this and we get

08:38

a reward for it reverse gears what is

08:40

that Dodge with full meter reverse all

08:42

projectiles oh I have no idea how I did

08:44

that Parry right there I think I did

08:46

like a perfect Dodge and that counts as

08:48

a

08:57

Parry w W Landing that uppercut I I

09:01

don't care that [ __ ] feels so goddamn

09:03

good I got to really practice with Jason

09:05

I'm just going to crash course just get

09:06

my ass whooped all night and hopefully

09:08

I'll be

09:11

better what the [ __ ] is this character

09:16

doing what the [ __ ] is that I didn't

09:19

play the game when Marvin was in so I

09:21

have no idea what the [ __ ] he's

09:25

doing oh my

09:28

[Applause]

09:35

oh my such a stupid

09:38

Victory he just ringed himself you did

09:41

that to yourself man I don't know what

09:42

you're so upset about cently the game

09:44

has over 100k current players and the

09:46

servers are stressing at the moment so I

09:48

think I'm going to stop here I'm so

09:49

excited that multivers is back I'm so

09:51

ready to play this [ __ ] I'm going to

09:52

edit this video put it up practice

09:54

afterwards tomorrow I'll have Call of

09:55

Duty and then I'll see about either X

09:57

defiant or multivers after that thank

09:59

you guys so much for all the love and

10:00

support on all these videos and uh yeah

10:02

it's been je guys later

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Etiquetas relacionadas
Multiverses RelaunchGameplay TutorialPlatform FighterNew ContentGame MechanicsChev's ReactionCharacter AnalysisFree-to-PlayGaming CommunityPrestige Points
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