To all PC gamers with HDR TVs and Monitors: this simple mod fixes HDR in most games. A Game Changer

Plasma TV for Gaming
8 Aug 202315:42

Summary

TLDRThe video discusses the effectiveness of Lilium's HDR black floor fix shader in improving HDR gaming on PC, specifically highlighting its impact on games like Hogwarts Legacy, Guardians of the Galaxy, and Forza Horizon 5. The shader addresses the issue of black level race, enhancing color saturation and providing a more vibrant and detailed HDR experience. The video also explores the importance of black levels in achieving infinite contrast, especially for OLED screens, and offers tips on tweaking shader settings to balance between the game's creator's intent and achieving perfect blacks for the best visual experience.

Takeaways

  • 🎼 The script discusses the use of a new shader developed by Lilium, designed to improve HDR gaming on PC by fixing black levels.
  • 🌗 The shader works by identifying and lowering the 'black floor' in games, resulting in more accurate and deep blacks without loss of detail.
  • đŸŽČ The effectiveness of the shader was tested on multiple games including Hogwarts Legacy, Guardians of the Galaxy, and Forza Horizon 5, showing significant improvements in black levels.
  • 📊 The script highlights the importance of black levels in HDR gaming, explaining that incorrect black levels can lead to washed-out images and poor contrast.
  • 🎹 The shader also addresses color saturation issues in HDR, transforming the SDR color space to the expected DCI P3 and BT.2020 color spaces for a more vibrant and accurate display.
  • 🔧 The script provides insights into tweaking the shader settings for different games, emphasizing the need to balance the creator's intent with the desire for perfect blacks.
  • 📉 The use of the shader results in a reduction of the maximum peak brightness (Max L), which users may need to compensate for in their in-game settings.
  • 🌐 The script mentions that the Lilium HDR shader is particularly beneficial for users with monitors that lack black level control when HDR is enabled.
  • 💡 The script suggests that the Lilium HDR shader can be a transformative solution for PC gaming on both OLED and LCD screens, significantly enhancing the visual experience.
  • 🔄 The script encourages users to experiment with the shader's settings to achieve the desired visual outcome, noting that it can be a straightforward solution to common HDR issues in many games.

Q & A

  • What is the main issue discussed in the script regarding HDR gaming on PC?

    -The main issue discussed is that HDR gaming on PC is not perfect and can result in washed-out colors and poor black levels in some games, which affects the overall gaming experience.

  • What is Lilium's HDR black floor fix shader, and how does it work?

    -Lilium's HDR black floor fix shader is a tool that identifies and lowers the black floor in games to achieve perfect black levels. It works by adjusting the game's black level until it reaches the desired state without losing any details.

  • Which games were mentioned as being tested with the Lilium's HDR black floor fix shader?

    -The games mentioned include Hogwarts Legacy, Guardians of the Galaxy, and Forza Horizon 5.

  • What is the significance of the black level race in games?

    -The black level race is significant because it affects the visibility of perfect blacks on the screen. A minor black level race can result in noticeable issues with the black levels, leading to a less immersive gaming experience.

  • How does the shader ensure that details are not lost when fixing the black floor?

    -The shader ensures that details are not lost by adjusting the black level without crushing them. It identifies the black floor and lowers it until it is perfect, allowing for the preservation of detail and improved contrast.

  • What is the difference between SDR and HDR color spaces?

    -SDR (Standard Dynamic Range) color space is limited in terms of color depth and contrast, while HDR (High Dynamic Range) color space offers a wider range of colors and higher contrast levels, resulting in more vibrant and lifelike visuals.

  • How can the Lilium HDR shader be adjusted to suit different games and preferences?

    -The Lilium HDR shader can be adjusted using settings like black floor lowering, white point adjustment, and tone mapping options. Users can tweak these settings to achieve their desired balance of black levels, contrast, and color saturation for different games.

  • What is the recommended tone mapping option for preserving mid-tones while enhancing highlights?

    -The recommended tone mapping option for preserving mid-tones is the DICE (Digital Illusions Creative Entertainment) option, as it primarily affects the highlights without altering the mid-tones.

  • How does the Lilium HDR shader affect the maximum peak brightness (MaxLumL) of a game?

    -Using the Lilium HDR shader can result in a reduction of the maximum peak brightness (MaxLumL). For example, before using the shader, the MaxLumL might be 810, but after applying the shader, it could go down to 666.

  • What should users do if they experience issues with visibility in near-black areas when using the shader?

    -If users encounter issues with visibility in near-black areas, they can adjust the white point number or tweak the black floor lowering setting to find a balance between achieving perfect blacks and maintaining visibility in dark areas.

  • What is the overall impact of using the Lilium HDR shader on the gaming experience?

    -The overall impact of using the Lilium HDR shader is a significant improvement in the gaming experience, with better black levels, increased contrast, and more vibrant colors, especially when using an OLED or HDR-compatible display.

Outlines

00:00

🎼 HDR Gaming Improvements with Lilium's Shader

The paragraph discusses the effectiveness of Lilium's HDR black floor fix shader in improving the HDR gaming experience on PC. The speaker shares their tests with various games, highlighting the shader's ability to correct black levels and prevent detail loss. They explain how the shader identifies and lowers the black floor to achieve perfect black levels, resulting in better color saturation and HDR colors. The speaker also humorously questions their own assumptions about the prevalence of the issue across games, ultimately attributing the problem to the games' washed-out appearance rather than their own setup. The importance of correct black levels for HDR contrast is emphasized, and the speaker shares their frustration with HDR's current shortcomings.

05:01

đŸ•”ïžâ€â™‚ïž Tweaking Black Levels for Optimal Visibility

This paragraph focuses on the importance of adjusting black levels in games for optimal visibility, especially in dark settings. The speaker uses Elden Ring as an example to illustrate how enabling SDR black floor emulation can result in too dark of an image, affecting visibility. They suggest tweaking the black floor lowering setting instead to achieve the desired result without significantly altering the creator's intent. The concept of roll-off stopping point is introduced, explaining how it affects the gradient of black levels. The speaker encourages users to experiment with these settings to achieve perfect blacks and infinite contrast, particularly on OLED screens, to enhance the overall gaming experience.

10:02

🔧 Customizing HDR with Lilium's Tone Mapping

The speaker delves into the customization options provided by Lilium's HDR shaders, specifically the tone mapping feature. They explain how users can input their desired maximum luminance (MaxL) and target MaxL values to fine-tune their HDR experience. The paragraph highlights the use of the DICE tone mapping option, which affects only the highlights without changing mid-tones, thus avoiding clipping. The speaker praises the work done by the shader's creator for its significance in improving HDR gaming, especially for users with monitors that lack black level control. They emphasize the transformative impact of the shader on both OLED and LCD screens and encourage users to download and try Lilium shaders for an enhanced gaming experience.

15:02

🌟 Testing the Shader Across Different Games

In this paragraph, the speaker shares their experience of testing the shader across various games and the differences observed. They note that games with already good black levels, such as Ratchet and Clank, show minimal changes when using the shader. The speaker confirms that the shader is designed to enhance games with suboptimal black levels and that well-optimized games will look similar in SDR and HDR, with HDR expected to provide more details. They invite users to share their thoughts and experiences with the shader and to reach out with any questions or to discuss its effectiveness in other games not mentioned in the video.

Mindmap

Keywords

💡HDR gaming

HDR gaming refers to the use of High Dynamic Range technology in video games to enhance the contrast between the brightest and darkest parts of the image. This results in more vivid colors, deeper blacks, and a greater sense of depth and realism. In the video, the speaker discusses the challenges and solutions related to HDR gaming on a PC, particularly focusing on the issues with black levels and color saturation in various games.

💡Lilium's HDR black floor fix

Lilium's HDR black floor fix is a shader designed to address the issue of black levels in HDR gaming. It works by identifying and lowering the black floor, which is the minimum level of black that can be displayed, to achieve a more accurate representation of black in games. This fix is crucial for improving the overall visual quality and ensuring that details are not lost in the darker parts of the screen.

💡Black Level race

Black Level race refers to the variation in the darkest parts of the image displayed in a game. A minor Black Level race indicates that there is a noticeable but not extreme difference in the black levels. The speaker in the video discusses how the shader can correct this variation to achieve a perfect black level, which is essential for a more immersive and visually pleasing gaming experience.

💡Color saturation

Color saturation refers to the intensity or purity of the colors in an image. High color saturation means that the colors are more vivid and rich, while low saturation results in washed-out or dull colors. In the context of the video, the speaker discusses how fixing the black floor with the shader can lead to improved color saturation, making the game's visuals more vibrant and lifelike.

💡SDR and HDR color spaces

SDR (Standard Dynamic Range) and HDR (High Dynamic Range) are two different color spaces used in video and image display. SDR is the traditional color space with lower contrast and a limited range of colors, while HDR offers a wider color gamut, brighter highlights, and deeper shadows, resulting in more realistic and visually stunning images. The speaker in the video emphasizes the importance of transitioning from SDR to HDR color spaces for an enhanced gaming experience.

💡Black floor lowering

Black floor lowering is a technique used to adjust the black levels in a display, making them deeper and more accurate. This is particularly important in HDR gaming, as it ensures that the darkest parts of the image are truly black, which contributes to higher contrast ratios and a more immersive visual experience. The speaker in the video discusses using this technique to fine-tune the black levels in various games.

💡Creator's intent

Creator's intent refers to the original vision or artistic intention behind the design and presentation of a game, including its visual and narrative elements. In the context of the video, the speaker discusses the importance of respecting the creator's intent while enhancing the gaming experience through adjustments like black floor lowering and color saturation.

💡OLED

OLED (Organic Light Emitting Diodes) is a display technology that offers superior contrast ratios and true blacks by turning off individual pixels. This technology is particularly beneficial for HDR gaming, as it can display perfect blacks and offer infinite contrast, enhancing the overall visual quality and immersion. The speaker in the video emphasizes the importance of using OLED for the best HDR gaming experience.

💡MaxCLL and MaxL

MaxCLL (Maximum Content Light Level) and MaxL (Maximum Luminance) are metrics used in HDR to define the peak brightness levels of a display. These values indicate the maximum brightness that can be achieved for highlights and overall image content, respectively. In the video, the speaker discusses how the shader affects these values and how they can be adjusted for optimal HDR gaming.

💡Tone mapping

Tone mapping is a process used in HDR imaging to map the wide range of brightness levels in an HDR image to the more limited range that can be displayed on a standard screen. This allows for a more natural and visually pleasing representation of the image while preserving the details in both bright and dark areas. In the video, the speaker mentions a new option in Lilium's HDR shaders that allows for custom tone mapping settings.

Highlights

The introduction of Lilium's HDR black floor fix shader, a tool designed to improve the HDR gaming experience on PC by addressing issues with black levels in various games.

The shader was tested on multiple games including Hogwarts Legacy, Guardians of the Galaxy, and Forza Horizon 5, showing significant improvements in black levels and overall image quality.

The shader works by identifying and lowering the black floor in games where it is not perfectly calibrated, resulting in a more accurate representation of black levels without loss of detail.

The importance of black level calibration in achieving perfect blacks and infinite contrast, especially on OLED screens, for a better HDR gaming experience.

The shader's ability to adjust the maximum peak brightness (Max L) and its impact on the overall HDR experience, allowing users to fine-tune their settings for optimal performance.

The inclusion of a tone mapping feature in the Lilium HDR shaders, which provides additional control over the HDR settings and allows for precise adjustments to achieve the desired visual outcome.

The recommendation to use the DICE tone mapping option for its ability to affect only the highlights without changing mid-tones, thus avoiding clipping and maintaining a natural look.

The transformative impact of the shader on the gaming experience, particularly in terms of color saturation and the pop of light sources in HDR, resulting in a more immersive and visually stunning experience.

The ease of use and accessibility of the Lilium shaders, allowing even users without advanced calibration knowledge to improve their HDR gaming experience with simple settings adjustments.

The potential applicability of the shader to a wide range of games, with the possibility of minimal differences in games that already have well-calibrated black levels.

The importance of the shader for users with monitors that lack individual HDR settings, providing a solution to common issues with black levels and contrast in HDR content.

The detailed explanation of the shader's settings, such as the white point number and its effect on achieving deeper blacks, allowing users to customize their visual preferences.

The encouragement for users to share their experiences and questions regarding the use of the shader, fostering a community of gamers and enthusiasts who can learn from each other's experiences.

The acknowledgment of the creator's intent in game design and the option to adjust the shader settings to respect this intent while still achieving perfect blacks and infinite contrast.

The comparison between the washed-out look of near-black levels in poorly calibrated games and the enhanced visibility and detail provided by the shader, emphasizing the importance of accurate black levels in gaming.

Transcripts

00:01

look I cannot say that HDR gaming on the

00:06

PC is 100 fixed and every single game is

00:09

going to look perfect but

00:12

we couldn't be closer okay thanks to

00:15

this new lilium's HDR black floor fix

00:19

Shader

00:21

I tested this in Hogwarts Legacy marble

00:26

Guardians of the Galaxy

00:30

Forza Horizon 5 for spoken

00:34

is perfect and the reason why this works

00:37

so well is because it depends on the

00:39

game look at the graph here this is the

00:42

Black Level race that this game has

00:44

which is a minor Black Level race but it

00:47

is definitely noticeable definitely

00:49

noticeable you go to the calibration

00:52

screen where you're supposed to see

00:54

perfect blacks and you don't have

00:55

perfect blacks the black level is race

00:57

so what this Shader does is it

01:00

identifies what is the black floor

01:04

and it lowers that and it lowers that

01:06

until it is perfect so you see the line

01:10

now you are not losing any details you

01:14

are not crushing details so you might

01:17

think men if every single game has the

01:22

same problem that is

01:25

too much of a coincidence maybe the

01:27

problem is me I am wrong okay you might

01:30

think it's like this joke that there's a

01:33

guy driving wrong way and he's listening

01:36

to the radio and on the radio they say

01:39

oh there's a maniac on the freeway

01:43

driving a wrong way be careful and and

01:46

then the drunk guy he says one there's

01:49

like a thousand of them and he's the one

01:51

that's wrong so I truly question myself

01:56

man

01:57

am I wrong because it cannot be that in

02:00

my opinion every game looks bad because

02:03

then I might be the one with a problem

02:07

but it cannot be it cannot be because if

02:09

you have a black screen look we go to

02:11

the calibration screen on this game

02:12

settings display a screen calibration on

02:17

this calibration screen

02:19

I see black level race of course I will

02:21

need to turn off the lights but if you

02:23

have this game tested

02:24

this is not black and it is supposed to

02:28

be black it is not look at the graph

02:30

here I have to do this to get perfect

02:33

black so it is not me the games are

02:36

washed out they look bad

02:38

okay it is not that because HDR is

02:42

supposed to give you better Shadow

02:44

detail then we're just gonna erase

02:46

everything no that that cannot be

02:49

because when you raise everything you

02:51

are washing out the picture and you're

02:53

washing out the colors for example take

02:56

a look at this

02:57

we come here to this corner and by

03:00

default with the game uh calibration

03:03

without me touching uh the calibration

03:06

with reshape look at the colors bt709

03:10

this is the SDR color space 99 so what

03:14

this means is that almost I mean all the

03:17

colors on screen right now are SDR

03:21

colors

03:22

and it is not supposed to be like that

03:25

on HDR we are supposed to get this cip3

03:28

and and these are

03:30

bright light sources that are colorful

03:34

light sources we did we're definitely

03:36

supposed to get HDR colors okay because

03:40

these games are the sign

03:42

on SDR the textures are SDR textures but

03:47

the light sources they have to

03:49

definitely pop and change when we turn

03:51

on HDR look what happens when I fix the

03:54

black floor look at the color saturation

03:56

boom

03:58

suddenly now I have DCI P3 16

04:02

BT 2020 two percent okay so what that

04:06

means is that now I actually have HDR

04:10

colors on the screen and it looks

04:12

fantastic the color saturation is

04:14

amazing I'm telling you this is

04:17

the best HDR I've ever seen in

04:19

particular this game it just looks

04:21

absolutely incredible I actually

04:23

recorded a video an HDR video captured

04:27

from my PC with my voice over

04:30

to share with you how good this game

04:32

looks but

04:33

YouTube takes forever to release the

04:37

games to release the videos on HDR it's

04:39

just processing and it's like five days

04:42

ago and I don't know when that's gonna

04:44

be ready so

04:45

I want to share this uh information this

04:49

game just looks absolutely incredible

04:51

but again every single game that I

04:53

tested just do this

04:55

and it just works so now let me give you

04:58

some considerations okay because we do

05:00

have some settings to tweak here

05:03

let me share with you my experience

05:05

testing multiple games

05:08

if the game

05:09

has a visibility near black that it is

05:13

very low okay and you don't want to

05:15

lower that visibility in your black you

05:17

want to get that brightness for example

05:19

Elden ring on Elden ring you test this

05:23

enable SDR black floor emulation and it

05:26

might look too dark to you

05:28

but you still have black label race on

05:30

the game and I didn't know that because

05:32

Elden ring actually looks good near

05:34

black it looks good

05:36

but there's still some ugliness

05:38

especially when you are on a cave it

05:41

looks great it doesn't look you don't

05:43

have perfect blocks on the screen okay

05:45

but you don't want to lose that

05:47

visibility okay especially if you're

05:48

scared of playing the game

05:50

so

05:52

what you can do instead of enabling this

05:54

black floor emulation is you can just

05:56

tweak the Black Level perfectly here

05:59

enable black floor lowering and you can

06:02

tweak this old black point to get the

06:05

result that you want and in that case if

06:08

you believe let's say that you believe

06:10

okay

06:11

I don't want to change the Creator's

06:13

intent too much I believe that this is

06:16

how bright this is supposed to be based

06:18

on the Creator's intent I don't want to

06:20

change that okay no problem instead of

06:22

using this enable SDR black floor

06:25

emulation you can just lower this you

06:27

can increase this old black point and in

06:31

that way you can make sure you have

06:33

perfect blacks okay so you lower that

06:36

until you see minimum CLL zero

06:40

and when you turn that on and off you

06:42

cannot see a difference you cannot see a

06:44

big difference on the basic ability near

06:47

black and you can actually change how

06:51

much are you going to affect near black

06:54

so for example here you have this

06:55

roll-off stopping point so what this

06:58

means is

07:00

how much are you going to affect for

07:02

example roll off a stopping point right

07:04

now would be 10 minutes I am not using

07:07

the setting I'm not activating it but

07:09

for example 10 needs what that means is

07:11

that this Black Level reduction

07:16

once you reduce it it needs to roll off

07:20

to smooth out the gradients so for

07:23

example you cannot lower the black level

07:26

in a certain percentage of the signal

07:29

level

07:30

and then suddenly just keep it the same

07:33

it needs to roll off to give you

07:37

a smooth gradient so you don't see a

07:39

jump on the gradients okay so it is

07:43

rolling off and it is going to stop

07:46

rolling off at some point and just be as

07:49

it was just be as the Creator's intent

07:51

so you can just lower this roll off a

07:54

stopping point to one knit one knit and

07:58

all you have to do is to crush enough so

08:02

you get perfect blacks you get minimum

08:04

CLL zero knits and in that way you're

08:07

using this Shader and you're almost

08:09

you're not touching the Creator's intent

08:11

at all you're only getting you're only

08:13

making sure that you are getting perfect

08:16

black so you get infinite contrast if

08:18

you have an OLED okay that just makes

08:21

sense and no one can disagree with that

08:24

even the most purest uh you know TV

08:28

calibrator wouldn't disagree with that

08:29

if you have a an OLED which can give you

08:32

perfect blacks you're playing a game on

08:34

the darkness you are supposed to get

08:37

perfect blacks okay

08:39

if not you are not getting infinite

08:42

contrast regardless of the Creator's

08:43

intent that's wrong that's just wrong if

08:46

that was a Creator's intent that's wrong

08:47

so this Shader is going to allow you to

08:50

get

08:51

the best picture because the black level

08:53

is the most important thing to get right

08:57

to fix the contrast of the image the

09:01

contrast on HDR should be higher not

09:04

lower so if you open the game on SDR and

09:06

near black looks better it looks like it

09:09

has higher contrast it looks deeper

09:12

that's just unacceptable HDR should look

09:15

at least the same near black or better

09:18

better because when you are on the

09:20

darkness and you see this Blood this

09:22

light source is popping

09:24

you should definitely

09:26

um have a higher contrast okay

09:29

so give this a try if you have a PC I am

09:33

using this on Windows 11. I'm not sure

09:35

if this is gonna work the same on

09:37

Windows 10 it should but Windows 10 have

09:40

some

09:41

uh differences when it comes to reading

09:44

HDR metadata which by the way when you

09:47

use this Shader you are affecting the

09:51

maximum Peak brightness the Maxi or L

09:53

you are changing that look

09:55

before

09:57

the maxill L is 810

10:01

after the maxill L goes down to

10:06

666 so you are reducing and you see it

10:09

here on the line you see before the

10:12

black level is raised also the maxill L

10:14

is higher after the maxill L goes lower

10:17

okay so you have to adjust the in-game

10:20

settings accordingly if you have in-game

10:23

settings or if you want to be more

10:26

precise now with this new lilium HDR

10:30

shaders we have an option that's called

10:31

tone mapping

10:33

lilium's tone mapping you can use this

10:36

tone mapping and say okay

10:39

the maxilla right now is

10:42

and you input that here and then the

10:45

Target that I want is and you input that

10:48

here and you can get exactly the Target

10:50

that you want and we have different tone

10:52

mapping options here for this case for

10:54

example in this game I would recommend

10:56

you to use dice because dice doesn't

10:59

change the mid tones it only affects the

11:01

Highlight so what's gonna do is just

11:03

push the brightness a little bit higher

11:05

for the highlights and you're not gonna

11:06

get any clipping so you can use this to

11:09

either reduce the maxill to your target

11:12

if the game doesn't have sliders or you

11:15

can use this to increase it also it

11:17

works the other way around

11:19

to so we can completely fix HDR with

11:24

this new lilium HDR Shader so we

11:26

definitely have to you know applaud the

11:29

work that this man has done because this

11:31

is

11:32

so important so important especially if

11:35

you are using a monitor the monitors

11:36

don't have settings and when you turn on

11:39

HDR you have no black level control no

11:41

nothing so if the source is messed up

11:45

what are you gonna do

11:47

it's gonna look terrible look at this it

11:50

just looks so good man look at this red

11:53

hair it looks ferocious it looks so

11:56

saturated so good

11:58

when you fix it when you do this is

12:01

trash okay before after it's just them

12:05

Monumental difference especially if you

12:08

have an ollie but even on an LCD this is

12:10

just gonna be transformative

12:12

transformative

12:14

so I cannot recommend it enough this is

12:16

a must if you have a pc windows 11

12:20

let me know if you test this on Windows

12:23

10 it should work but if you have a PC

12:25

you have to have you have to download

12:27

this lilium shaders

12:30

and you definitely give this a try

12:33

because most games on the PC are washed

12:35

out and this is such an easy solution

12:38

like you don't even need to do any

12:40

testing you just come here you download

12:43

look download reset download the Lilian

12:46

shaders Link in the description of the

12:48

video you just have to come here

12:51

Lillian's HDR black floor fix you check

12:54

that box you come down

12:56

and all you have to do is enable that

13:00

gamma 2.2

13:02

look

13:03

enable SDR black floor emulation you

13:06

check that box done okay you want to get

13:10

deeper blocks you increase this black

13:13

floor you increase this white Point

13:15

number so the default why Point number

13:18

here is 80 which looks very good okay

13:21

but if you want to get deeper plugs look

13:23

at the graph

13:24

you see it is not it is not as close to

13:29

zero so that's why I increase it what I

13:32

did is I increased this number let me

13:34

show you

13:35

when I increase this

13:37

let me disable this when I increase this

13:41

white point

13:45

let me show you

13:47

okay so it wasn't enabled so now with a

13:50

white point in 80

13:52

yeah we're still getting the perfect

13:54

blacks anyway but you can increase this

13:56

number to get deeper

13:59

a deeper blacks you see if you increase

14:03

this white point

14:04

it gets closer to zero but you don't

14:07

crush details you don't crush any

14:10

details

14:11

before after you see all the detail near

14:14

black is there but increasing this white

14:16

Point number what's going to do is it's

14:19

going to give get it even closer to zero

14:23

so if you want a little bit more

14:24

visibility in your black you can reduce

14:26

this white point to the default 80 Maybe

14:31

but in this case I like to increase a

14:33

bot you can play around with this number

14:35

to tweak the picture to your own liking

14:39

so this is just phenomenal let me know

14:43

your thoughts and opinions if you have

14:45

any questions if you test this on a

14:49

different game that I didn't mention

14:50

here let me know I'm sure this is gonna

14:53

work for almost every single game and

14:56

what happens if the game doesn't have

14:58

the Black Level race what happens if the

15:00

game is actually very very good you see

15:02

almost no difference so for example I

15:03

tested this on Ratchet and Clank and

15:06

there's almost no difference because

15:07

that game has perfect blocks

15:09

so when you use this feature you see

15:12

just a minor minor difference almost the

15:15

same okay

15:17

so that also confirms that

15:19

near black SDR and HDR they are supposed

15:22

to look very similar okay HDR if

15:25

anything is supposed to have

15:27

more information more details okay not

15:30

less and when you have a washed out

15:32

picture near black you cannot see

15:33

anything anyway it looks terrible

15:36

so yeah let me know your thoughts and

15:39

opinions and if you have any questions

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Tags associés
GamingEnhancementHDRImprovementShaderOptimizationBlackLevelAdjustmentColorSaturationContrastFixGameCalibrationWindows11CompatibilityLiliumShadersVisualClarity
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