Guilty Gear -Strive- Starter Guide - A.B.A

arcsystemworks
20 Mar 202408:24

Summary

TLDRThe script discusses the powerful 'Jealous Rage' mode of the character Abba from a fighting game. It explains how to enter this mode by fulfilling specific conditions and using moves like 'Changing and Swaying' and 'Bonding and Dissolving'. Once in 'Jealous Rage', Abba gains enhanced movement and her attacks have different properties. The script emphasizes the importance of managing the jealousy gauge, which depletes over time, and suggests strategies for offense and defense, including using moves like 'Hall and Heed' and 'Intertwine and Tilt'. It also highlights the risk of leaving Abba vulnerable when 'Jealous Rage' ends and advises players on how to maintain pressure and make strategic decisions.

Takeaways

  • 🌟 Abba enters a powerful 'jealous rage' mode by fulfilling specific conditions, significantly enhancing her combat capabilities.
  • 🔄 To switch modes, Abba uses 'changing and swaying' and 'bonding and dissolving' moves, which also serve to build up her 'jealousy gauge'.
  • 🚀 While in 'jealous rage', Abba's movement is greatly improved, and most of her moves and overdrives take on different properties.
  • ⏳ The 'jealousy gauge' depletes over time, and can be replenished by enduring attacks with 'frenzy and astonishment' or when certain moves are blocked or hit.
  • đŸ’„ 'Bonding and dissolving' greatly increases the 'jealousy gauge' on hit and is crucial for entering 'jealous rage'.
  • đŸ›Ąïž In 'jealous rage', Abba can use 'hall and heed' for fast forward movement to evade high attacks and approach mid-range opponents.
  • 🔄 'Intertwine and tilt' becomes an overhead attack during 'jealous rage', useful for mix-ups and combos.
  • 🎯 'Menace and groan' covers more distance in 'jealous rage', making it effective for mid-range engagement.
  • đŸš« 'Restriction and constraint' can follow up 'Menace and groan', and its damage increases during 'jealous rage', but leaves Abba vulnerable when blocked.
  • đŸ’Ș 'Frenzy and astonishment' not only increases the 'jealousy gauge' but also grants Abba invincibility after enduring an attack.
  • 📈 'Judgment and sentiment' is a powerful attack in 'jealous rage' that can launch the opponent high for follow-up attacks, but care must be taken as it ends the 'jealous rage' mode.

Q & A

  • How does Abba enter a powerful mode?

    -Abba enters a powerful mode by fulfilling certain conditions that allow her to gain jealousy gauge, which is used to enter jealous rage and lock down the opponent with overwhelming offense.

  • What actions does Abba use to switch modes?

    -Abba switches modes via actions such as changing and swaying, hitting the opponent with bonding and dissolving, and using the law is key move while in jealous rage.

  • What are the benefits of Abba's jealous rage mode?

    -In jealous rage mode, Abba gains greatly improved movement and most of her normals, special moves, and overdrives have different properties.

  • How does the jealousy gauge deplete and can it be regained?

    -The jealousy gauge depletes over time while in jealous rage. It can be regained by enduring the opponent's attacks with frenzy and astonishment, or when certain moves are blocked or hit.

  • What is the significance of the 'law is key' move?

    -The 'law is key' move is crucial as it is King while in jealous rage. It greatly increases the jealousy gauge on hit and enters jealous rage, making it a key tool for Abba's offensive strategy.

  • How can Abba maintain pressure in jealous rage mode?

    -Abba can maintain pressure by making good use of her movement in jealous rage to keep up her offense. The grounded version of certain moves leaves her at an advantage even when blocked.

  • What is the purpose of the 'hall and heed' movement technique?

    -The 'hall and heed' movement technique is used to evade attacks that hit high. It can be used to approach from mid-range while avoiding the opponent's pokes.

  • How does the 'intertwine and tilt' attack function differently in jealous rage mode?

    -During jealous rage, the 'intertwine and tilt' attack travels less distance and instead becomes an overhead, launching the opponent high on hit.

  • What are the advantages of using 'Menace and groan' in jealous rage mode?

    -In jealous rage mode, 'Menace and groan' covers more distance, making it effective for hitting from mid-range and working well in strings.

  • What is the strategic use of 'frenzy and astonishment'?

    -The 'frenzy and astonishment' move allows Abba to withstand attacks from the opponent and greatly increases the jealousy gauge. Abba takes no chip damage when enduring an attack with this move and becomes invincible afterwards until the end of the motion.

  • How does the 'judgment and sentiment' move benefit Abba in jealous rage mode?

    -In jealous rage mode, 'judgment and sentiment' is a powerful strike attack that can endure attacks from the opponent while attacking. On an aerial hit, it launches the opponent high enough for Abba to land additional attacks.

  • What should be considered when using 'the law is key' in combos?

    -The 'law is key' move, when used in combos, greatly increases jealousy gauge on hit and enters jealous rage. However, it should be used carefully as it ends jealous rage mode.

Outlines

00:00

đŸ„Š Abba's Jealous Rage Mode and Combos

This paragraph discusses Abba's powerful Jealous Rage mode, which is activated by fulfilling specific conditions to increase the jealousy gauge. It details how Abba can switch modes, emphasizing the importance of the jealousy gauge in maintaining this state. The paragraph explains that while in Jealous Rage, Abba's movement is greatly improved, and many of her moves and overdrives have altered properties. It also covers how to gain and deplete the jealousy gauge, and provides strategies for using Abba's various attacks, such as changing and swaying, bonding and dissolving, and how to effectively use her movement and combos to keep up the offensive pressure. The paragraph concludes with a warning about the vulnerability after using certain moves and the importance of timing to endure attacks without taking damage.

05:00

🎯 Abba's Special Attacks and Strategies in Jealous Rage

The second paragraph focuses on specific attacks and strategies that Abba can employ while in Jealous Rage. It highlights the use of moves like judgment and sentiment, paracelsus, Keeper of the key, and others, which can be used to endure attacks, launch counterattacks, and increase the jealousy gauge. The paragraph also discusses the advantages of using these moves in different scenarios, such as aerial hits, blocking strings, and long-range pressure. It advises on the careful use of these powerful attacks, as some end the Jealous Rage mode, and emphasizes the importance of decision-making based on the remaining jealousy gauge. The summary concludes by reiterating Abba's struggle in standard mode and suggests focusing on accumulating jealousy gauge through long-range pokes and mix-ups.

Mindmap

Keywords

💡Jealous Rage

Jealous Rage is a special state that Abba, the character in the video, can enter to enhance her abilities. It is characterized by an increase in movement speed and changes to her attacks, making her more offensive. The state is activated by fulfilling certain conditions and is indicated by a jealousy gauge. Once activated, Abba can use unique moves and strategies that are not available in her standard mode.

💡Jealousy Gauge

The Jealousy Gauge is a meter that represents the energy required to enter Jealous Rage. It is accumulated through various actions, such as enduring attacks with 'frenzy and astonishment' or landing certain moves. The gauge depletes over time when Abba is in Jealous Rage, and strategic actions are needed to replenish it and maintain the state.

💡Changing and Swaying

Changing and Swaying is a move that Abba can use to enter Jealous Rage when the Jealousy Gauge is above a certain threshold. It is a crucial technique for transitioning into the enhanced state and initiating offensive strategies.

💡Bonding and Dissolving

Bonding and Dissolving is a strike attack that not only contributes to increasing the Jealousy Gauge but also serves as a mechanism to enter Jealous Rage. It is effective for starting an offensive sequence and has different properties depending on whether it hits to the front or when blocked.

💡Hall and Heed

Hall and Heed refers to a movement technique that allows Abba to evade high-hitting attacks. It is particularly useful in Jealous Rage, where it offers fast forward movement, enabling Abba to approach from mid-range and avoid the opponent's pokes.

💡Intertwine and Tilt

Intertwine and Tilt is a lunging strike attack that can be used to evade low-hitting attacks. During Jealous Rage, it travels less distance and becomes an overhead attack, allowing Abba to launch the opponent high for follow-up combos.

💡Menace and Groan

Menace and Groan is a strike attack that includes four W Ward movement, offering minimal recovery when blocked. In Jealous Rage, it covers more distance, making it effective for mid-range engagement and stringing attacks together.

💡Restriction and Constraint

Restriction and Constraint is a follow-up move from Menace and Groan, which is a powerful low strike attack with forward movement. It knocks down the opponent for a significant duration, allowing Abba to continue her offense during Jealous Rage. The damage increases in this state, and it can launch the opponent high for extended offense.

💡Frenzy and Astonishment

Frenzy and Astonishment is a move that allows Abba to withstand attacks from the opponent, greatly increasing the Jealousy Gauge. Abba takes no chip damage when enduring an attack with this move and becomes invincible until the end of the motion, providing a strategic advantage.

💡Judgment and Sentiment

Judgment and Sentiment is a powerful strike attack that hits twice in an area to the front. It is only available in Jealous Rage and can endure attacks from the opponent while attacking. On an aerial hit, it launches the opponent high enough for additional attacks, allowing for big damage potential when integrated into combos.

💡The Law is Key

The Law is Key is a powerful strike attack that swings down with Paracelsus, greatly increasing the Jealousy Gauge on hit and entering Jealous Rage. The attack is fast and invincible as it comes out, allowing it to be used in combos or to interrupt the opponent's block strings. Careful decision-making is required as it ends Jealous Rage mode.

💡Keeper of the Key

Keeper of the Key is a ranged attack that summons a projectile from the ground at the opponent's current position. It can be used as a surprise attack from long range, and its effectiveness is enhanced in Jealous Rage, where it summons additional projectiles. Even when blocked, Abba retains a significant advantage, making it a valuable tool for maintaining pressure.

Highlights

Abba can enter a powerful mode called 'jealous rage' by fulfilling certain conditions.

Jealous rage is activated by gaining a 'jealousy gauge' through various actions.

In jealous rage, Abba's movement is greatly improved, and most of her moves and overdrives have different properties.

The jealousy gauge depletes over time, and Abba can gain more by enduring attacks with 'frenzy' and 'astonishment'.

Key move 'changing and swaying' allows Abba to switch modes and enter jealous rage.

While in jealous rage, 'bonding and dissolving' greatly increases the jealousy gauge and enters the mode.

Abba's movement technique 'Hall and heed' is effective for evading high attacks and approaching from mid-range.

In jealous rage, 'Hall and heed' extends Abba's movement distance, making it a surprise attack tool.

The 'intertwine and tilt' attack can be used to mix up a blocking opponent or as part of combos.

During jealous rage, 'Menace and groan' covers more distance, making it effective for mid-range hits.

The 'restriction and constraint' move is a powerful follow-up that increases damage and launches the opponent high.

In jealous rage, 'Menace and groan' becomes even more potent with increased range.

The 'frenzy and astonishment' move allows Abba to withstand attacks and increase jealousy gauge without taking chip damage.

Abba becomes invincible after enduring an attack with 'frenzy and astonishment' until the end of the motion.

The 'judgment and sentiment' attack is a powerful strike that can endure opponent's attacks while attacking.

In jealous rage, 'judgment and sentiment' launches the opponent high, allowing for additional attacks.

The 'law is key' move greatly increases jealousy gauge and enters jealous rage due to its fast startup and invincibility.

In jealous rage, 'law is key' performs a vicious attack at full strength, exhausting all remaining jealousy gauge.

The 'Keeper of the key' projectile can be summoned from the ground, offering a surprise attack from long range.

In jealous rage, 'Keeper of the key' summons additional projectiles, maintaining Abba's advantage even when blocked.

Abba's standard mode struggles with limited movement, so focus on accumulating jealousy gauge for an offensive advantage.

Use 'standing heavy slash' or 'frenzy and astonishment' as long-range pokes to increase jealousy gauge.

Employ 'all and heed' to avoid high-hitting moves and 'intertwine in tilt' to avoid low-hitting ones.

Once in jealous rage, use a high-low mixup strategy with 'crouching heavy slash' and 'intertwine and tilt'.

Jealous rage ends when the jealousy gauge runs out, which can put Abba in a tough situation.

Switch between modes as needed, depending on the current jealousy gauge, requiring careful decision-making.

Transcripts

00:03

[Music]

00:12

Abba can enter an incredibly powerful

00:15

mode by fulfilling certain conditions

00:18

gain jealousy gauge to enter jealous

00:21

rage and lock the opponent down with her

00:24

overwhelming

00:25

offense jealous rage Abba can switch

00:29

mode

00:30

via the following actions using changing

00:34

and swaying hitting the opponent with

00:37

bonding and

00:38

dissolving hitting the opponent with the

00:41

law is key key is King while in jealous

00:45

rage Abba gains greatly improved

00:48

movement and most of her normals special

00:51

moves and overdrives have different

00:54

properties the jealousy gauge depletes

00:57

over time while in jealous rage

01:00

you can gain jealousy Gauge by enduring

01:03

opponent's attacks with frenzy and

01:06

astonishment or when certain moves are

01:08

blocked or hit the

01:10

opponent bonding and

01:13

dissolving a strike attack hitting to

01:15

the

01:16

front greatly increases jealousy gauge

01:19

on hit and enters jealous

01:22

rage after landing this move make good

01:25

use of her movement in jealous rage to

01:28

keep up your offense

01:31

the grounded version leaves Abba at an

01:33

advantage even when blocked allowing you

01:36

to extend your pressure be careful

01:39

though as it leaves you wide open on

01:42

withd the mode ends after landing this

01:45

move while in jealous

01:49

rage changing and swaying this move can

01:52

be used while the jealousy gauge is

01:55

above a set value using it enters

01:58

jealous rage

02:01

after increasing the gauge with various

02:03

attacks such as frenzy and astonishment

02:07

enter jealous rage to go on the

02:09

offensive while in jealous rage this

02:12

move can be used regardless of the gauge

02:16

remaining it can restore some of the

02:18

depleted jealousy gauge while ending the

02:21

mode Hall and heed a movement technique

02:25

with fast forward movement it can be

02:28

used to evade attacks that hit High use

02:32

this move to approach from mid-range

02:35

while avoiding the opponent's

02:37

pokes you can cancel into it from a

02:40

normal move to surprise the opponent and

02:42

get

02:43

in while in jealous rage the movement

02:46

distance extends greatly making it even

02:49

more effective as a surprise

02:52

attack intertwine and tilt a lunging

02:57

strike attack with a Leap Forward it can

03:00

be used to evade attacks that hit low

03:03

while

03:04

attacking during jealous rage it travels

03:08

less distance instead becoming an

03:10

overhead it launches the opponent high

03:13

on hit meaning you can combo into

03:16

standing kick or close standing

03:19

Slash use this to mix up a blocking

03:22

opponent or as part of your

03:25

combos Menace and groan a strike attack

03:29

with four W Ward movement this move has

03:32

minimal recovery when blocked making it

03:34

work well in

03:36

strings in jealous rage it works even

03:39

better in strings as it covers more

03:42

distance meaning it can hit from

03:45

mid-range restriction and constraint can

03:48

be used as a followup from Midway

03:51

through the move try using them

03:54

together restriction and

03:57

constraint a follow-up move from Menace

04:00

and groan a powerful low strike attack

04:04

with forward movement on hit it leaves

04:07

the opponent knocked down for a long

04:09

time allowing you to continue your

04:13

offense during jealous rage the damage

04:16

increases and it launches the opponent

04:18

high on hit allowing for an even more

04:21

extended

04:22

offense be careful as it leaves you

04:25

vulnerable when

04:27

blocked frenzy and astonishment

04:30

a move that can withstand attacks from

04:32

the

04:33

opponent enduring an attack with this

04:36

move greatly increases the jealousy

04:39

gauge Abba takes no chip damage when

04:42

enduring an attack and becomes

04:44

Invincible afterwards until the end of

04:47

the

04:48

motion find the right timing to endure

04:51

an attack and take your turn cannot be

04:54

used while in jealous

04:57

rage be careful as throw a attacks

05:00

cannot be endured and damage will be

05:02

taken as

05:04

normal judgment and

05:06

sentiment a powerful strike attack

05:09

hitting twice in an area to the front

05:12

only available in jealous

05:14

rage this move can endure attacks from

05:17

the opponent while

05:19

attacking on aerial hit it launches the

05:22

opponent high enough to land additional

05:25

attacks you can go for big damage by

05:28

working it into to your

05:31

combos this move is especially useful as

05:34

it leaves Abba at an advantage even when

05:37

block meaning you can extend your

05:41

pressure the law is key key is King a

05:46

powerful strike attack swinging down

05:49

with

05:50

paracelsus greatly increases jealousy

05:52

gauge on hit entering jealous rage as it

05:57

has fast startup and is invincible as

05:59

the attack comes out it can be used both

06:02

in combos or to interrupt your

06:05

opponent's block

06:06

strings on hit while in jealous rage

06:10

paracelsus performs a vicious attack at

06:13

his full strength exhausting all

06:15

remaining jealousy

06:17

gauge consider when to use this move

06:20

carefully as it ends jealous rage

06:24

mode Keeper of the key summons a

06:28

projectile from the ground at the

06:30

opponent's current

06:31

position use this as a surprise attack

06:34

from long

06:35

range it summons additional projectiles

06:39

while in jealous

06:40

rage Abba remains at a significant

06:43

Advantage even when this move is blocked

06:47

making it a great tool for extending

06:49

pressure as

06:52

well Abba struggles to approach and

06:55

launch her offense in her standard mode

06:58

due to her limited movement

07:00

Focus your neutral game on accumulating

07:03

jealousy

07:04

gauge increase the jealousy gauge with

07:07

longrange pokes such as standing heavy

07:10

slash or frenzy and astonishment which

07:14

can withstand an attack from the

07:17

opponent use all and heed to avoid High

07:20

hitting moves or intertwine in tilt to

07:24

avoid loow hitting ones if you try to

07:28

approach once you have have enough

07:29

jealousy gauge enter jealous Rage with

07:33

changing and swaying or bonding and

07:36

dissolving to go on the

07:39

offensive Abba gains improved movement

07:42

and extended range for her jumping

07:44

attacks in jealous rage making aerial

07:47

approaches especially

07:49

potent once you're in you can make them

07:52

guess with a high low mixup between

07:55

crouching heavy slash and intertwine and

07:58

tilt jealous rage ends when you run out

08:01

of jealousy gauge putting you in an

08:04

incredibly tough

08:06

situation switching between modes as

08:08

needed depending on the current jealousy

08:11

gauge remaining requires careful

08:13

decision making thank you for

08:22

watching

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Tags associés
Combat StrategyGameplay GuideCharacter AbilitiesJealous Rage ModeMovement TechniquesOffensive TacticsDefensive PloysGauge ManagementAerial ApproachesMixup Strategies
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