The New Helldivers 2 Update is SO Much Worse Than We Thought...
Summary
TLDRThe video script details the intense gameplay experience of the new Helldivers 2 update, highlighting the overwhelming number of B Titans and Chargers encountered at higher difficulty levels. The player shares their struggle with limited ammunition and the continuous spawn of enemies, questioning the game's balance and encouraging the community to voice their concerns to revert the game to its original state at launch.
Takeaways
- ð® The video discusses the first impressions of the new Helldivers 2 update and the challenges faced at higher difficulty levels.
- ð€¯ The initial footage shared didn't fully capture the intensity of the higher difficulty levels, which the speaker agrees upon after further experience.
- ðš The speaker landed in a public game at difficulty 8 with a specific loadout to tackle various challenges.
- ð¥ The mission involved dealing with an overwhelming number of Titans, Chargers, and other enemies,è¿è¶ the speaker's expectations.
- ð« The use of the Recoilless Rifle and 500 kilo bombs was highlighted, emphasizing the new one-shot headshot meta for Chargers.
- ð The speaker had to constantly manage ammunition and support weapons, indicating the high difficulty and fast pace of the combat.
- ð€ The destruction of the Gatling Sentry by an enemy highlighted the intense enemy AI and the need for strategic positioning.
- ð¥ The team dynamic was crucial, with coordinated efforts to take down Titans, despite the overwhelming odds.
- ð The game's spawn rate for certain enemies has been increased in the update, leading to a more challenging experience.
- ð The speaker expresses concern about the game's balance, suggesting that the constant balancing changes are negatively impacting the gameplay experience.
- ð¢ The video ends with a call for the community to recognize the issues and a hope for the game to return to its initial balanced state.
Q & A
What was the main topic of the video discussed in the transcript?
-The main topic of the video was the first impressions of the new Helldivers 2 update and the challenges faced at higher difficulty levels.
What was the initial feedback from the community regarding the video?
-The initial feedback was mixed, with some viewers agreeing that the examples provided in the initial footage did not fully capture the gravity of the situation at higher difficulty levels.
What was the player's loadout for the termicide mission?
-The player's loadout consisted of 500 kilo bombs, a recoilless rifle, a Mech, and a Gatling Sentry.
What was the player's strategy for dealing with the Titans?
-The player used a combination of 500 kilo bombs, recoilless rifles, and Gatling Sentries to deal with the Titans, focusing on headshots and area-of-effect attacks.
How many Titans were encountered during the mission?
-The player encountered over 20 B Titans during the mission.
What was the player's reaction to the spawn rate of Chargers and Titans?
-The player was overwhelmed and critical of the spawn rate, especially considering the recent update aimed to reduce the spawn rate of Heavies in difficulty 7 to 9.
What was the player's opinion on the current state of balance in Helldivers 2?
-The player believes that Helldivers 2 is not in a good state of balance and that constant balancing regressions are destroying the game.
What did the player suggest as a solution to the game's balance issues?
-The player suggested reverting Helldivers 2 back to its state at launch and using that as a baseline to build from, instead of making constant balancing changes.
What was the player's comment on the community's reaction to the video?
-The player criticized the tendency for some community members to dismiss the issues shown in the video by attributing them to skill issues or team play, rather than acknowledging the actual problems.
What was the player's hope for the future of Helldivers 2?
-The player hoped that more people would recognize the balance issues and work towards improving the game, rather than blindly supporting every update.
What upcoming feature was mentioned at the end of the transcript?
-The upcoming Cutting Edge war bond was mentioned as a feature to look out for in a future video.
Outlines
ð¥ Intense First Experience with Helldivers 2 Update
The narrator shares their first-hand experience with the new Helldivers 2 update, highlighting the challenging higher difficulty levels. They acknowledge the community's mixed feedback on their initial impressions and present new footage capturing the intensity of the game. The summary includes details about the narrator's loadout, the overwhelming number of enemies, and the strategic use of weapons and support items. The paragraph emphasizes the unexpected and thrilling aspects of the gameplay, as well as the narrator's excitement in sharing these moments with the audience.
ð¥ Onslaught of Titans and Chargers in Helldivers 2
This paragraph describes the narrator's continuous battle against an unrelenting wave of Titans and Chargers in Helldivers 2. The summary outlines the narrator's tactical decisions, such as alternating between mech support and deploying bombs, and the overwhelming pressure of managing multiple threats simultaneously. It also touches on the scarcity of ammunition and the need for strategic use of resources. The paragraph conveys the high stakes and fast-paced nature of the game, as well as the narrator's determination to hold their ground against the relentless enemy onslaught.
ðš Critical Assessment of Helldivers 2's Balance Post-Update
In this paragraph, the narrator critically assesses the state of balance in Helldivers 2 following the recent update. The summary highlights the excessive spawn rate of Titans and Chargers, which challenges the game's difficulty settings and the players' ability to strategize effectively. The narrator expresses concern over the game's direction and calls for a reversion to the state at launch as a baseline for future improvements. The paragraph ends with a call to action for the community to recognize the issues and a teaser for upcoming content, maintaining a balance between critique and optimism for the game's future.
Mindmap
Keywords
ð¡Helldivers 2
ð¡First Impressions
ð¡Difficulty Levels
ð¡Termicide Mission
ð¡SOS Beacon
ð¡500 Kilo Bomb
ð¡B Titans
ð¡Charger
ð¡Recoiless Rifle
ð¡Gatling Sentry
ð¡Spawn Rate
ð¡Game Balance
Highlights
The release of a video discussing the new Hell ofs 2 update and its impact on gameplay.
The acknowledgment that the initial footage shared did not fully convey the gravity of the higher difficulty levels.
The experience of the first-ever termicide Mission at difficulty level 8.
The use of 500 kilo bombs, recoilless rifle, and a Gatling Sentry as initial loadout.
The unexpected and intense encounter with multiple B Titans early in the game.
The strategic use of one-shot headshots for chargers, emphasizing the new meta in the game.
The moment when the Gatling Sentry was taken out by charger number four.
The critical moment of taking down B Titan number four with a well-aimed rocket.
The realization of the overwhelming number of Titans and the need for more ammunition.
The decision to use both the mech's HMG for light chaff cover and throwing half-ton bombs.
The impressive takedown of B Titan number nine with a 500 kilo bomb.
The overwhelming onslaught of Titans 11 and 12, highlighting the game's spawn rate issues.
The struggle with the game's ammo and strategy cooldowns amidst the chaos.
The unexpected rocket glitch that allowed for a one-shot kill, showcasing the unpredictability of the game.
The final moments of the mission, where the host quits and the game ends with over 20 B Titans counted.
The critique of the game's current state of balance and the call for a return to the initial launch state of Helldivers 2.
The upcoming feature on the new Cutting Edge war bond, indicating future content.
Transcripts
hey guys earlier today we released a
video with our first impressions of the
new hell ofs 2 update as usual there was
solid discussion both ways in retrospect
that initial footage I shared didn't
quite capture the gravity of what's
going on in the higher difficulty levels
and I totally agree with those of you
that said some of my examples didn't
quite hit home I'm back now with footage
that I can't actually believe myself I
can't believe I just experienced this
and I just want to share it with you I'm
so glad I got to capture these moments
on video
it was my first ever termicide Mission I
dropped in as a reinforcement for an SOS
beacon in a public game at difficulty 8
and what followed was unlike anything
I've ever experienced I loaded out with
500 kilo bombs recoiless rifle Mech and
a Gatling Sentry to be ready for
anything but honestly I don't think
anything would have got me ready for
what I experienced not knowing what this
Mission type was about I landed and
threw down my Gatling Sentry to Zone off
an approaching Patrol and then promptly
called Down The Recoil rifle to get
ready for anything
requesting
Sentry calling down a support weapon
calling down a
sry it wasn't long before an approaching
charger needed a head shot which I
gladly obliged I will say I do really
like this new one- shot headshot meta
for charges it gives the at weapons Far
More
utility about 30 seconds after I dropped
in the team had already dispatched three
charges this was followed by the first B
Titan of many oh God so
many charger number four quickly took
out my Gatling Sentry while getting
microwave by an orbital
laser the moment I finish reloading
charger number five was already making
his way in a well- aimed rocket to the
face puts an end to
[Music]
that a finish loading to turn around
only to see the team taking on B Titan
number two the old 500 kilo bomb in team
missile to the face combo two
Taps I turn around mid reloading to see
B Titan number three has spawned back
where my Gatling Sentry was I throw my
500 kilo bomb and just as it deploys
Titan number four emerges right where
number three was the 500 kilos
apparently small AOE doesn't get it so I
shoot it with the old at Rocket to the
face I aim for B Titan number four only
to see that number three still isn't
dead my teammate's amazing f kilo aiming
skills embed the bomb inside the Titans
carrus for a glorious finish now I've
had my recall this rifle out for a
minute and I'm already completely out of
rockets and the B Titans are still
coming luckily I find a supply pack
brought down by my team earlier and my
guy vaed automatically like a I
start reloading to take out Titan number
four not before I'm massacred by a
hunter of course everyone's new favorite
critical head shot fluff bunny re the
team brings me back and I quickly
realized the breaker incendiary has
nowhere near the stopping power for the
masses of chaff the game now spawns on
you I then look up to see Titan number
five making its way over the horizon I
take it out with my recoil list only to
realize that I'm going to need a lot
more ammo if this is how it's going to
be fire in the
hole what I assume is Titan number four
is still walking around I pull in a
Gatling Sentry to cover myself and I'm
forced to bring down the Patriot ring
down a
sentry
Titan number four is Wrecking havoc on
my team as I follow in the mech trying
to position for a rocket or two to the
face I turn around only to see number
six in the
distance requesting Advanced weapon
heavy Norwest 50
m it takes five damned Rockets to take
out number four but we finally did it I
decided to leave number six alone hoping
it doesn't pull aggro mind you at this
point I have no idea what this Mission
type is about so I'm just moving around
trying to give my team some cover I go
up the stairs only to see Titan number
seven in the distance closing on my team
and then of course number eight teaming
up with it request approved
reinforcements on the
way in the distance we see number nine
has spawned and is making its way over
to using an
eagle
tagging Man heavy Northwest M heavy West
close three rockets take out number
seven while number eight does a nice
little break dance after seeing its mate
taken
out I take a moment to ruminate on the
fact that a ninth Titan is in the
distance and I've been in this game for
all of around 5 minutes Chargers spawn
in all over the place but at this point
they're the least of our
worriors
re in the distance I see Titan number 10
while to my left is what I presume is
still number six I run out of rockets
and think boy this is going to get
properly interesting now do I stay in
the mech and do light chaff cover for my
team with HMG and let them deal with the
Avalanche of Titans or do I get out and
start throwing half ton bombs around I
opt to do a bit of
both
ending in an eagle unleashing
democracy what I assume is Titan number
nine has made its way over to
us I nail a sick 500 kilo bomb on number
nine just as it melts me
there were charges and breaches
everywhere which at this point is barely
a blip on my concern
radar I look up to see Titans 11 and 12
in the distance coming toward us as a
meteor one shots
me I try to at least land my hell part
on one of the Titans but the game
doesn't let me I desperately try to find
my recoiless rifle and pack because I
know this onslaught of Heavies isn't
going to stop
I look up to see what I assume is number
12 in the distance as a charger Stars me
down at this point I know I need ammo I
need guns or it's all over my Mac is
still on cool down for another 5 minutes
but luckily my recess rifle can be
called in again with a new ammo pack
requesting Advanced weaponry
an we lob two 500 kilo bombs onto number
12 and hope to kill it through sheer
attrition it somehow doesn't work I look
in the distance to see number 13 on its
way over to us quick reprieve to take
out a charger number 13 now making its
way over to us as the orbital laser
takes a vacation I shoot it in the face
as it's being microwave waved which
seems only mildly annoy
it out of ammo again I look over to see
the team taking on number 14 quick
reprieve to take out the charger messing
up my team calling in
reinforcement I've lost count of the
amount of charges we've taken out by
this point but I think it's still less
than the amount of B Titans by this
point we're all out of ammo strategems
on cool down and getting ravaged by
endless chaff reinforcements the half a
dozen Hive guards make me think it would
have been better to load out with my
precious Slugger for
this requesting
s my teammate experiences the rocket
glitch and one shots himself in the mech
he is very happy about this ma
empty I take out charging number one
bazillion as it's
[Applause]
zoned and of course over the hill comes
B Titan number 15 good thing shooting it
directly in the face does
nothing neither does an air strike by my
teammate with any luck my farm jilo will
do the
Jobe my 5 kilo does not do the job as B
Titan number 16 comes around the
silo I embed a glorious picturesque 500
kilo bomb directly in 15's head as
number 16 massacr my team and of course
number 17 soon follows its
friend the Pelican pilot delivering my
Mech does a stellar job on number 16 and
we're left with only a single Titan to
deal with it looks like my team dealt
with number 17 as I was melting some
chaff with the HMG breaches pop up
everywhere as we attempt to dial in Solo
number three again bear in mind at this
point I still have no idea what the
premise of this Mission type is so I'm
just walking around trying to be mildly
useful out of HMG ammo as I take on
charger number one squillion and one
reinfor have
launched charges one squillion 2 and one
Squan 3 promptly charge us one of them
does a glorious pouette 9.5 out of 10
I'd say very graceful its corpse acts as
a shield and of course we see Titan
number 18 in the
distance number 19 comes out of a breach
next to me I unload my last two rockets
into its face as its mouth is open but
it doesn't seem to mind
much I need a team
reload sending in an
eagle Max empty my glorious F jilo
finishes the
job
we look up to see number 20 wrecking
havoc on my team I throw a reinforcement
hoping my teammate can act as my bomman
number
20 request approved reinforcements on
the way no such luck so I try with the
resupply
beacon resupply doesn't phase it too
much now there's a Titan between me and
the ammo I so desperately need to take
out said Titan this is going to be
interesting I hope my Sentry can pull
aggro as I go around to flank
it the Sentry lasts all of a
second I set up to make my glorious Last
Stand loading my recoil list as the
Titan rolls back to spew
and the host rage quits and the mission
ends over 20 b Titans counting
conservatively countless charges not to
mention the endless ads given that the
recent update specifically bumped up
their spawn rate an update specifically
set up to reduce the spawn rate of
Heavies in difficulty 7 to 9 and this
wasn't even the highest difficulty that
you just saw I honestly don't know what
to say that this footage wouldn't have
already said for me if you believe that
hell divers 2 is currently in a good
state of balance then we're simply after
drastically different things in our
games I'm not going to tow the line of
toxic positivity blowing hot air to tell
you that every new update is is great
and amazing just to get the community on
side the problem with ideological
possession and ingroup defense is that
people will watch an entire video like
this and contrive reasons like oh the
team play wasn't good enough you guys
could have fought them off if you worked
together better or you missed that one
bomb while being mobbed by dozens of ads
so it's totally a skill issue or hey if
you aim that recall Rifle right into the
whites of the Titan's eye as it was
moving across the battlefield 100 m away
from you ganking your team you could
have saved a rocket all of which are
true to a degree do we really expect
people to play at the level of sweaty
Esports Professionals in public games
the cope is endless and the evidence is
right before your very eyes you just
need to open them anyway My Hope Is that
more people wake up to this we can
revert hell divers 2 back to where it
was on launch and then use that as a
baseline to build from CU these constant
balancing regressions are destroying the
game make sure to subscribe to catch our
feature of the new upcoming Cutting Edge
war bond coming I think tomorrow see you
then
5.0 / 5 (0 votes)
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