Returning to Red Dead Redemption 2

NakeyJakey
25 Mar 202425:46

Summary

TLDRThe speaker shares their deep appreciation for Rockstar Games, particularly highlighting the immersive worlds of Grand Theft Auto 4 and Red Dead Redemption 2. They discuss the detailed architecture, dramatic lighting, and realistic physics that contribute to the games' appeal. Despite some criticisms regarding mission design and the wanted system, the speaker is captivated by the narrative, character development, and the vast, beautifully crafted open worlds that evoke a strong emotional response. They also delve into the impact of mods in enhancing their gaming experience, allowing for greater personalization and engagement with the game.

Takeaways

  • 🏙 The speaker has a deep connection with New York City, drawing parallels between the city's atmosphere and its representation in media, including video games like Grand Theft Auto 4.
  • 🎮 Grand Theft Auto 4 had a significant impact on the speaker, influencing their decision to live in a big city and appreciating the game's detailed architecture and dramatic lighting.
  • 🕹 The speaker admires Rockstar Games for their ability to capture the essence of large cities like New York and the American wilderness in their games, despite some design flaws.
  • 🌟 Red Dead Redemption 2 is highly praised for its beautiful art design, detailed map, and historical authenticity, offering an immersive experience of the American wilderness.
  • 🖥 Playing Red Dead Redemption 2 on PC enhanced the speaker's experience, with improved graphics and smoother interactions, making them reluctant to return to console gaming.
  • 🔧 The speaker used mods to improve and personalize their gameplay experience, addressing issues like the wanted system, in-game economy, and character movement.
  • 🌡 A specific mod, 'Humidity and Temperature Overhaul', added a layer of realism to Red Dead Redemption 2 by making clothing choices affect health and stamina in different weather conditions.
  • 🏕 The 'Camp Anywhere' mod allowed for more player choice in where to set up camp, enhancing the exploration and immersion in the game world.
  • 🔄 The speaker's perspective on Red Dead Redemption 2 shifted from focusing on its flaws to appreciating the emotional and narrative depth of the game.
  • 🎶 The game's soundtrack was highly commended for its ability to enhance the storytelling and emotional impact of the game, leaving a lasting impression on the player.
  • 🌟 The speaker concludes that Red Dead Redemption 2, despite its imperfections, is a masterpiece created by a dedicated team, offering a rich and immersive gaming experience.

Q & A

  • What is the speaker's initial impression of New York City?

    -The speaker views New York City as one of the most popular and populated places on Earth, with iconic locations like Time Square and Central Park. They mention a strong connection with the city, feeling like they are in New York at the moment of speaking.

  • Which video game had a significant impact on the speaker's perception of a big city?

    -Grand Theft Auto 4 (GTA 4) had a significant impact on the speaker's perception of a big city, particularly New York, as it captured the atmosphere and feel of the city in a way that resonated with their own experiences.

  • How does the speaker describe their experience living in the city compared to playing GTA 4?

    -The speaker describes living in the city as being akin to the 'rat hole' aspect of GTA 4, but also appreciates the scope, detail, and dramatic lighting of the city, much like the game's representation.

  • What are the speaker's thoughts on Rockstar Games' design philosophy?

    -The speaker admires Rockstar's ability to capture the essence and atmosphere of vast settings like New York City or the American wilderness in their games, despite some design elements being outdated or linear.

  • How does the speaker feel about Red Dead Redemption 2's portrayal of the American wilderness?

    -The speaker feels that Red Dead Redemption 2 captures the feeling of the American wilderness beautifully, with impressive art design, attention to detail, and a sense of realism that immerses the player in the game world.

  • What improvements did the speaker notice when playing Red Dead Redemption 2 on PC compared to PS4?

    -The speaker noticed that the game looked even better and felt smoother on PC, with a higher frame rate improving interaction and overall gameplay experience.

  • What is the speaker's opinion on the mods available for Red Dead Redemption 2?

    -The speaker found mods to be a crucial part of their revisiting experience, as they enhanced and improved various aspects of the game, such as adding a brisk walk speed and overhauling the weather system for more realism.

  • How does the speaker feel about the camp system in Red Dead Redemption 2?

    -Initially, the speaker was frustrated with the camp system, but after using a mod that allowed for custom camp placement, their opinion improved significantly, as it added more player choice and immersion.

  • What is the speaker's stance on the main protagonist, Arthur Morgan, in Red Dead Redemption 2?

    -The speaker highly appreciates Arthur Morgan as a compelling character, even going so far as to consider him their favorite protagonist in any video game.

  • How does the speaker view the narrative and character relationships in Red Dead Redemption 2?

    -The speaker views the narrative and character relationships in Red Dead Redemption 2 as deeply layered and well-crafted, with even minor NPCs having impactful interactions with Arthur.

  • What is the speaker's final verdict on Red Dead Redemption 2 as a game?

    -The speaker considers Red Dead Redemption 2 an imperfect yet beautiful game, likening it to an album by their favorite band, where not every track may be a hit, but the overall experience is still highly enjoyable and immersive.

Outlines

00:00

🏙 New York City and Grand Theft Auto 4

The paragraph discusses the author's love for New York City and its representation in media, particularly in video games. The author highlights Grand Theft Auto 4 (GTA 4) as a game that had a significant impact on them, capturing the essence of New York City. The author expresses admiration for Rockstar Games' ability to condense the atmosphere of a massive city like New York into a game, and despite some outdated game design elements, they continue to be fascinated by Rockstar's games.

05:01

🎮 Gaming Experience with Opera GX

The paragraph delves into the author's gaming experience and their use of Opera GX as a web browser for gamers. The author appreciates the GX Corner feature, which keeps them updated on gaming news, free games, deals, and new releases. They also discuss the convenience of Opera GX's quick import tool for transferring data from a previous browser and its compatibility with Google Chrome extensions. The author's enthusiasm for gaming is evident as they describe how Opera GX enhances their gaming experience.

10:03

🌲 Red Dead Redemption 2: Enhanced by Mods

This paragraph focuses on the author's return to playing Red Dead Redemption 2, enhanced by various mods that improve the gameplay experience. The author discusses the game's stunning visuals, detailed art design, and historical authenticity. They also talk about the impact of mods that address issues like the wanted system, in-game economy, and character movement. The author expresses how mods like 'camp anywhere' and 'weather overhaul' add to the game's immersion and realism, making the world of Red Dead Redemption 2 even more engaging.

15:04

🔥 The Power of Red Dead Redemption 2's Narrative

The paragraph emphasizes the power of Red Dead Redemption 2's narrative and its impact on the author. The author reflects on how the game's linear missions and restrictive design initially frustrated them, but upon revisiting the game, they found joy in playing as Arthur Morgan and experiencing the story. The author appreciates the game's focus on feelings rather than complex thinking, and how the narrative is enriched by player choices, especially regarding the honor system. The paragraph also touches on the game's soundtrack and how it elevates the emotional depth of the story.

20:05

🎶 The Music and Legacy of Red Dead 2

In this paragraph, the author praises the original score of Red Dead 2, likening it to an imperfect album by their favorite band. They discuss how the game's music, including its themes and variations, contributes to the emotional experience of playing the game. The author also reflects on the narrative of both Red Dead Redemption games, highlighting the tragic and flawed characters of Arthur and John Marston. They contemplate the implications of the characters' actions and sacrifices, and how these contribute to the overall tragedy and accomplishment of the stories.

25:06

🎥 Reflecting on Red Dead 2's Impact

The final paragraph is a reflection on the impact of Red Dead 2 on the author. They discuss the game's narrative dissonance and how it doesn't detract from the overall experience. The author expresses their admiration for the game's protagonist, Arthur Morgan, and how he has become their favorite video game character. They also touch on the game's depiction of the outlaw lifestyle and the moral complexities it presents. The author concludes by acknowledging the hard work and dedication of the developers in creating such an immersive and emotionally rich world.

Mindmap

Keywords

💡New York City

New York City is a symbol of urban culture and diversity in the video, representing a popular and densely populated area that is often depicted in various forms of media, including video games. The speaker mentions it as a place that has a significant impact on them, particularly through the game Grand Theft Auto 4, which captures the essence of the city and its architecture, lighting, and atmosphere.

💡Grand Theft Auto 4 (GTA 4)

GTA 4 is a critically acclaimed video game that is highlighted in the video for its detailed and immersive portrayal of a fictionalized version of New York City. The game is noted for its impact on the speaker, who is drawn to the city's architecture, dramatic lighting, and the overall atmosphere that it manages to convey within the confines of a video game.

💡Rockstar Games

Rockstar Games is a renowned video game development company that is mentioned throughout the video. The speaker discusses their admiration for Rockstar's ability to create immersive and detailed game worlds, such as in Grand Theft Auto 4 and Red Dead Redemption 2. Despite some criticisms regarding game mechanics, the speaker appreciates the storytelling, world-building, and attention to detail that Rockstar brings to their games.

💡Red Dead Redemption 2

Red Dead Redemption 2 is an open-world action-adventure game developed by Rockstar Games. The game is praised in the video for its beautiful art design, level of detail, historical authenticity, and immersive gameplay. The speaker discusses their experience revisiting the game after several years and how mods have enhanced their enjoyment of the game, making it feel even more real and engaging.

💡Game Mods

Game mods, or modifications, are alterations made to a video game by players or third-party developers that change or add to the original game. In the context of the video, the speaker discusses various mods they have installed for Red Dead Redemption 2, which have improved their gameplay experience by addressing issues they had with the base game, such as the wanted system and in-game economy.

💡Narrative Dissonance

Narrative dissonance refers to the inconsistency or conflict between the story elements and the player's actions within a video game. In the video, the speaker mentions this concept in relation to Red Dead Redemption 2, where the player's actions as an outlaw sometimes clash with the more emotional and redemptive story moments. Despite these inconsistencies, the speaker appreciates the overall narrative and character development.

💡Honor System

The honor system in Red Dead Redemption 2 is a gameplay mechanic that allows the player's actions to influence the protagonist's reputation and how other characters in the game perceive and interact with them. The speaker discusses how the honor system can lead to different dialogues, encounters, and even subtle changes in the story, enhancing the player's role-playing experience.

💡Arthur Morgan

Arthur Morgan is the main protagonist of Red Dead Redemption 2. He is a complex character with a troubled past, who is part of a gang in a declining era. The speaker expresses a deep appreciation for Arthur as a character, highlighting his development, personal journey, and the emotional connection the player can form with him throughout the game.

💡Immersive Gameplay

Immersive gameplay refers to the quality of a video game that makes players feel like they are truly part of the game world, with its environment, characters, and narrative drawing them in. In the video, the speaker praises Red Dead Redemption 2 for its immersive gameplay, which is enhanced by the level of detail, historical authenticity, and the freedom of player choice within the game.

💡Open World

An open-world game design allows players to freely explore a large and interactive game environment at their own pace, without being restricted to a linear progression. The speaker discusses the open-world design of Red Dead Redemption 2, appreciating the vast map, the variety of activities, and the sense of discovery and adventure it offers.

💡Game Mechanics

Game mechanics refer to the rules and systems that govern how a video game functions and how players interact with it. In the context of the video, the speaker critiques certain game mechanics, such as the wanted system and linear missions, while also praising others that contribute to a more realistic and engaging experience.

Highlights

Grand Theft Auto 4 had a significant impact on the user's perception of New York City, showcasing the power of video games in shaping urban environments.

The user's fascination with Rockstar Games' ability to condense the atmosphere of massive cities like New York into a video game is a testament to the company's design prowess.

Red Dead Redemption 2's detailed art design, level of detail, and historical authenticity contribute to its status as one of the most beautiful games ever created.

The user's experience with mods in Red Dead Redemption 2 enhanced the gameplay by addressing issues like the inconsistent wanted system and busted in-game economy.

The introduction of a mod that allows for optimal dressing according to weather conditions in Red Dead Redemption 2 significantly improved the game's realism and immersion.

The 'Camp Anywhere' mod for Red Dead Redemption 2 provided the user with a greater sense of freedom and personal engagement with the game world.

The user's appreciation for Red Dead Redemption 2's narrative and character development highlights the game's strength in storytelling.

The soundtrack of Red Dead Redemption 2 is praised for its emotional impact and consistency, enhancing the overall gaming experience.

The user's perspective on Red Dead Redemption 2 shifted from focusing on flawed systems to embracing the opportunity to role-play as Arthur Morgan.

The combat in Red Dead Redemption 2 was made more engaging and cinematic through mods that removed lock-on and aim assist, making Dead Eye abilities matter.

Red Dead Redemption 2's portrayal of Arthur Morgan as a compelling protagonist surpasses other characters in Rockstar Games and even in the broader video game industry.

The user's experience with Red Dead Redemption 2 was enriched by the game's honor system, which affected dialogue, encounters, and the player's relationship with story events.

The narrative of Red Dead Redemption 2, with its focus on the doomed protagonist and the gang's downfall, is considered by the user to be a potential masterpiece in gaming storytelling.

The user's reevaluation of Red Dead Redemption 2 led to a newfound appreciation for the game's narrative, characters, and world, despite initial criticisms.

The user's comparison of Red Dead Redemption 2 to an 'imperfect album' by a favorite band illustrates the game's overall impact and the user's complex relationship with its elements.

The user's engagement with Red Dead Redemption 2's world, from hunting for perfect pelts to crafting outfits, reflects the game's ability to create immersive experiences.

Transcripts

00:03

yeah whatever New York City is one of

00:05

the most popular populated places on

00:08

planet Earth Time Square Central Park or

00:11

Zaza City oh sorry you can immediately

00:14

clock it and say boom okay that's New

00:16

York we are in New York right now this

00:18

is such a random New York moment oh my

00:20

God it's impossible to count how many

00:21

pieces of media take place in the

00:23

biggest apple let alone just video games

00:26

but one game one very special game that

00:28

I still think about a lot a game that

00:30

had a big city impact on my delicate

00:32

small town frame is Grand Theft Auto 4

00:35

I'm one of the many insane people that

00:36

actively choose to live in this giant

00:38

rat hole of a city and GTA 4 is a big

00:41

reason for that get the I am obsessed

00:44

with the scope and detail of the

00:46

architecture the super dramatic lighting

00:48

the blea compact The Psychotic physics

00:50

engine and the craziest part actual New

00:53

York feels a lot like that well not the

00:55

physics engine part but how did Rockstar

00:58

do that how did they condense the

00:59

atmosphere of this massive City onto a

01:02

single Xbox 360 DVD while still having

01:05

it possess that intangible how you say

01:08

Jenny sequa that's that's not even GTA 4

01:11

that's Halo 5 that singular question

01:14

defines what I love the most about

01:16

Rockstar Games games and I think it's

01:18

why I keep making like a billion videos

01:20

about them Rockstar's game design is

01:22

outdated might forever be the most

01:24

viewed thing on my channel and I am very

01:26

okay with that I'm really proud of that

01:28

video and I stand by just about

01:29

everything I brought up including but

01:31

not limited to the busted ass wanted

01:33

system and a series of incredibly linear

01:35

missions that treat you like a child

01:37

with no brain or functioning thumbs but

01:40

at the same time Red Dead 2 has been

01:42

squatting in my abandoned mind cottage

01:44

for the better part of the past 6 years

01:46

and I think it's because I also stand by

01:48

other things I said like how this game

01:49

has some of the best writing of any

01:51

piece of fiction I've ever consumed and

01:53

that it looks and sounds like God much

01:55

like how GTA 4 captures the distinct

01:57

feeling of being in New York Dead 2

02:00

captures Jenny Bayan qua for the

02:03

American wilderness that I personally

02:05

know while also capturing something so

02:07

beyond what I could ever know that push

02:09

and pull of loving something so much yet

02:11

being so frustrated by it this game had

02:14

to be more than just a busted wanted

02:16

system or thumbless child simulator

02:18

right Blu-ray discs are big as hell and

02:21

this game came on two of them so you bet

02:23

your ass they could fit a lot of real

02:24

estate on these Hogs after revisiting

02:26

this Titanic game this time powered by

02:29

my Titanic computer which is in turn

02:31

powered by six Titanic Sega Dreamcast in

02:34

a human centipede type formation I'd

02:36

love to share with you what I discovered

02:38

while returning to Red Dead Redemption

02:40

[Music]

02:58

2

03:10

okay Red Dead Redemption 2 Remains the

03:12

most beautiful game I have ever seen and

03:14

that surprised no one everything about

03:16

the art design is straight up surgical

03:18

the insane level of detail that grazes

03:21

every millimeter of this colossal map

03:23

the precise historical authenticity that

03:26

touches even the dinki of objects the

03:28

romanticized dream realism that somehow

03:31

drenches everything in the most

03:32

beautiful lighting at all times it has

03:35

and will continue to blow my back out

03:38

watching a long ass GDC talk about how

03:39

much work went into just the horses the

03:41

horse animations alone had me like two

03:44

more videos about horses from becoming a

03:46

horse girl but oh my God playing on PC

03:49

made me never want to look at a PS4

03:51

again get out of my room Sony

03:54

Pony this game doesn't only somehow look

03:58

even better but it feels feels way

04:00

better too there's still a considerable

04:02

amount of input delay when doing

04:03

anything just cuz that's how Rockstar

04:04

intended like you're puppeteering a

04:06

hefty bag of Flesh and Bones versus

04:08

flicking around a super responsive super

04:10

soldier but a high frame rate helps a

04:12

lot to make just about every interaction

04:14

feel smoother side note the fact that

04:16

they still haven't released any sort of

04:17

nextg update for PS5 that does like 4K

04:20

60 even after they've already

04:22

re-released GTA 5 and did the same thing

04:25

is a straight up

04:28

felony

04:30

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05:57

every day I Stray further and further

06:00

from the path of righteousness I haven't

06:02

seen my family in seven anyways uh I

06:05

think I think he was I think he was

06:07

saying something now because this is on

06:08

PC now and I've already played this game

06:10

a ton my devious white ass was

06:12

immediately like okay is there a mod to

06:14

skip the longest intro screen known to

06:16

man cuz booting this game up takes

06:18

forever and then I saw it I saw the

06:21

massive list of other mods available and

06:24

much like a very gaslit romantic partner

06:27

I softly whispered to myself I can fix

06:30

him I knew I wouldn't ever be able to

06:32

change how restrictive and boring so

06:34

many of the game's linear missions were

06:36

that [ __ ] was set in stone but what if I

06:38

could address all of the other issues I

06:39

had outside of the missions and this is

06:42

when Mommy went off the deep end loot

06:44

everything fast as [ __ ] buy a house rob

06:46

a bank spin your gun crazy hair crazy

06:48

ragd dolls dog companion after

06:50

installing so many different mods mods

06:52

to try and fix the inconsistently broken

06:55

wanted system mods to fix how busted the

06:57

in-game economy is mods that let me

06:59

fight the annoying ass kids in Sandy I

07:01

stopped myself I was doing too much I

07:03

realized that if the purpose of this

07:05

experiment was to revisit and reevaluate

07:08

a piece of art I should probably try to

07:10

keep it in its originally intended pure

07:13

vanilla state right totally totally yes

07:16

totally yes um but also maybe I keep a

07:21

few of

07:22

[Music]

07:25

them okay so Arthur has three speeds

07:28

right walking running by holding a and

07:30

full mashing a sprinting there's no

07:33

middle ground between crawling and

07:34

blasting off so navigating tight SPAC is

07:37

always annoyed the piss out of me but

07:38

let me also just say this per chance

07:40

there is already an in between speed

07:42

that exists in the game but only when

07:45

you're fast walking around Camp fast

07:47

walking outside of camp lets you use

07:48

that brisk walk anywhere you want I know

07:50

this may not sound like that big of a

07:52

deal but oh my God if you have played

07:54

the game as much as I have you know that

07:56

this is actually kind of a huge deal

07:57

Arthur felt so much easier to Puppeteer

08:00

once I had the option to move just a bit

08:02

more urgently moving around combat

08:04

Arenas and not having to either slowly

08:06

walk or sloppily Sprint in between cover

08:08

even leading your horse around feels so

08:10

much better and I did it way more now

08:11

that I didn't have to Tiptoe Through The

08:13

Window shout out to corvo for making

08:15

this mod it caused like zero issues with

08:17

my playthrough and it's actually

08:18

incredible on controller you could still

08:20

do the slow walk you just half press the

08:21

mouse and keyboard you can use the push

08:23

to talk button and toggle between the

08:24

two walks you guys are Gamers you'll

08:25

figure it out okay so in general this

08:27

game heavily leans into a more grounded

08:30

Vibe with all of its realistic

08:31

animations right cooking a steak one by

08:34

one opening a cabinet drawer by drawer

08:36

slowly skinning an animal with an

08:38

unskippable animation and then slow

08:40

walking its massive Pelt to your horse

08:42

it's very clear that Rockstar really

08:43

wants you to slow down and truly feel

08:46

like you're living in Arthur's custom

08:48

crafted immersive moccasin 350s but a

08:51

big thing I complained about before is

08:52

that when it comes to other things like

08:54

the weather or your portable Camp the

08:56

game just goes realism Frost my ass I

08:58

hate her I don't I don't don't [ __ ]

08:59

know her 90% of the time it doesn't

09:01

really matter what clothes you're

09:02

wearing unless you go up into the snowy

09:04

mountain section part of the map you can

09:06

essentially go the majority of the game

09:08

wearing the same outfit whether it's 90°

09:10

in the swampy south or 45° in the Dakota

09:14

comma South I remember this felt like

09:16

such a missed opportunity because the

09:17

outfit crafting in this game is actually

09:19

Immaculate and you can pair layers with

09:22

other layers to achieve in theory

09:23

varying layers of warmth but again the

09:26

vanilla game doesn't really do much with

09:28

any of this humidity and temperature

09:29

overhaul by Bowman 70 fixes all of that

09:32

the middle symbol on this new core

09:33

changes color when you're not optimally

09:35

dressed for the current weather and if

09:37

you're not optimally dressed it will

09:38

slowly start to drain your health and

09:40

stamina cords this could mean needing

09:41

more layers of warmth in the chilly

09:43

Woods versus wearing less layers in the

09:45

soupy swamp the outside ring is your

09:46

current resistance to any harsh weather

09:48

so putting on a hat to Shield yourself

09:50

from beaming sunlight or hard rain

09:52

strengthens the ring regardless of what

09:54

you're wearing though if you get caught

09:55

in the storm your clothes are going to

09:57

get wet and that ring is going to drain

09:58

no matter what but going into a warm

10:00

interior to find shelter or standing

10:02

near any sort of heat Source actively

10:04

changes your temperature and heats your

10:06

ring back up this mod automatically

10:07

turns off during missions so that it

10:09

doesn't cause any problems too which is

10:10

great but in the open world it feels

10:12

like such a natural immersive addition

10:14

to the existing realism formula that

10:16

Rockstar was already going with that I

10:18

seriously can't imagine playing the game

10:20

without it now watching a storm from

10:22

inside your tent feels way more cozy and

10:24

grounded and immersive when the Rin

10:26

actually has an effect on the player and

10:28

speaking of camp

10:29

I hated how the vanilla Camp system

10:31

worked back in 2018 and it still Frost

10:34

my ass I hated how it automatically

10:36

teleported you to a predestined location

10:38

I hated how the rain did not affect your

10:40

ability to make a fire I hated how

10:42

sensitive the perimeters were of when

10:44

and where you could spawn your magic

10:45

teleporting camp the camp anywhere mod

10:47

does not fix all of these issues but it

10:49

certainly validates a lot of my

10:51

complaints and desires it's exactly what

10:53

it sounds like a custom menu that lets

10:55

you spawn either your whole camp or

10:57

individual elements of a camp wherever

10:59

you want want oh you found the most

11:00

gorgeous view and you want to put your

11:01

tent in that exact spot talk your [ __ ]

11:03

arur oh you want to build a fire right

11:05

by a frozen lake while you're fishing so

11:06

that you can immediately cook any giant

11:08

fishies that you catch without having to

11:10

teleport away to an entire Camp just to

11:12

cook them and also standing next to the

11:13

fire is in perfect Synergy with the

11:15

weather mod I was just talking about

11:17

what the hell this is the best day of my

11:18

life I think you get why I love this mod

11:20

so much camp anywhere makes exploring

11:23

this [ __ ] beautiful Majestic world

11:25

just a tad more engaging because it's

11:27

one more choice that the player gets to

11:29

make make for themselves a choice

11:30

capable of creating magical emergent

11:33

moments that feel so much more personal

11:35

pitching your horse to any tree is a

11:37

feature that is already in the game so

11:39

picking a specific spot to settle down

11:41

with your precious boy or girl feels

11:44

Supernatural but again this mod is not

11:46

perfect dude camp anywhere really said

11:48

camp anywhere for better or worse hey

11:51

this is my genuine

11:54

reaction I didn't I didn't know that

11:58

guys would actually get into your tent

12:00

that's that's incredible I can see how

12:02

Rockstar landed on the solution they did

12:04

of having pre-selected places for the

12:06

player to set up their Camp to avoid

12:07

Shenanigans like this but I still think

12:09

a middle ground definitely could have

12:11

been achieved at least like letting you

12:12

manually place down a fire or a bed roll

12:15

in way more places I'm not saying you

12:17

even got to chop wood or anything to

12:18

make a fire even though that's already

12:20

kind of in the game too jk LOL LOL I'm

12:22

sorry I'm

12:24

sorry but am I sorry sadly the campfires

12:27

built using this mod can't ever have the

12:30

grill attachment that you can get that

12:31

lets you cook like the oregano special

12:33

meat and it doesn't let you fast travel

12:35

like the vanilla portable Camp does now

12:37

if you upgrade to have fast travel at

12:39

the main gangs Camp which that was not

12:41

in the game originally and is an amazing

12:43

addition and also it makes upgrading the

12:45

gang's Camp actually matter a bit more

12:48

now because before if you upgraded it

12:50

and you got fast travel it's like cool I

12:51

can fast travel from the camp but you're

12:52

still having to go back there all the

12:53

time if you played the game you know

12:55

what I'm talking about but shout out to

12:56

cross 99 for making this mod if you see

12:58

this and you could pretty please somehow

13:00

add the grill and the Fast Travel

13:02

function to this mod I'll name my

13:04

firstborn cross 99 and it'll pick and

13:06

roll my ass and cross me up and break my

13:08

cankles you may have noticed that I'm

13:10

wearing a lot of stuff that says ball

13:11

creative or ball or has you know some

13:14

[ __ ] on the back or something that's

13:16

because it's my new company that I

13:18

started it's basically the creative

13:20

umbrella for all future creative

13:23

projects whether that's music or videos

13:25

or merch or uh eventually and not

13:27

anytime soon don't get your hopes up but

13:29

video games if you're

13:33

[Music]

13:34

interested okay real quick one more mod

13:36

is selling guns by Bullman 70 Jesus

13:38

Christ this guy is really crushing the

13:40

mod game Rockstar updated the game to

13:41

have a weapon Locker at the main Camp

13:43

which is amazing because now you can

13:44

finally organize the billions of guns

13:47

but Arthur can sometimes still pick up

13:48

guns that you can't then put into the

13:50

weapon Locker so they just get stuck in

13:52

your inventory and it's annoying as [ __ ]

13:53

with the mod you can go up to this guy

13:55

and sell whatever guns you want and just

13:56

get them out of your inventory and it's

13:57

amazing okay mod mods mods we get it bro

14:00

you're a Discord kitten manager get on

14:03

with it clearly these mods were a very

14:05

important part of my return trip and

14:08

improved my experience by base boosting

14:11

mechanics that were already in the game

14:13

but really they were the Catalyst to

14:14

truly enjoy and Savor all of the things

14:17

that the game has already possessed

14:19

since 2018 what it started as I can fix

14:22

him eventually turned into he can fix

14:28

me

14:29

[Music]

14:34

I played the everliving [ __ ] out of this

14:36

game back when it dropped in 2018 just

14:38

like everyone else did and even with all

14:40

of the complaints that I had that you

14:42

know I ended up making that video about

14:44

I still had a pretty good time but

14:46

admittedly I think my frustration with

14:48

the extremely linear missions and

14:50

inconsistent open world overshadowed a

14:53

lot of that joy to be found because good

14:56

God the second time around Arthur's tail

14:58

hit hit me harder than a fully loaded

15:00

F250 extended cab I think the simplest

15:03

way to distill my change in perspective

15:06

is that this game doesn't really want

15:08

you to think but it really wants you to

15:10

feel 95% of the mission objectives could

15:13

not be more Mindless and handh holdy

15:15

even if they tried and honestly I get it

15:17

this $400 million-ish dollar game was

15:20

not made just specifically for me and

15:22

that's fine this game was made to be as

15:25

accessible as possible to the largest

15:27

audience as possible so that it could

15:29

sell a billion trillion copies as

15:32

possible this isn't Hitman or Dark Souls

15:35

bro Joe Rogan knows what this game is

15:37

you think he gives a [ __ ] about

15:39

nonlinearity and Ludo narrative

15:41

dissonance like unless Arthur Morgan

15:43

suddenly knows jiujitsu I highly fuing

15:46

doubt it when I stopped looking at this

15:48

game as a series of flawed systems and

15:51

more as just an opportunity to truly

15:53

play pretend as Arthur Morgan something

15:56

magical happened I camped behind a water

15:59

fall while sipping coffee I studied

16:00

every animal and hunted for perfect

16:02

pelts I tailored and crafted outfits for

16:05

every kind of temperature I obsessed

16:07

over Arthur's beautiful handwriting and

16:09

sketches by the light of my campfire

16:11

because good God the journal is so

16:13

[ __ ] cool it's one of the coolest

16:15

things Rockstar has ever done the way

16:16

Arthur Recaps certain events using his

16:18

unique perspective is a genius addition

16:21

and a heartbreaking portal into this

16:24

man's troubled soul I led my horse

16:26

through town greeting everyone I saw but

16:28

also sometimes doing greet greet and

16:29

then antagonize because it is so goddamn

16:31

funny honestly I was pretty off Bas with

16:33

my comparison to New Vegas or other RPGs

16:36

with the Greet antagonized system

16:38

because that fully undersold just how

16:40

entertaining and immersive it can be

16:43

howdy howdy that's a fine horse you got

16:47

there appreciate it how long you've been

16:50

married now you best shut your big bazoo

16:53

I made deliberate choices in combat to

16:55

create the most cinematic moments I

16:57

could and man I did not give the combat

16:59

it's due respect the first time around

17:01

because with just the little work this

17:02

[ __ ] can actually be so goddamn fun turn

17:04

off the lock on and aim assist to make

17:06

managing your Dead Eye actually matter

17:08

and the combat is more akin to max pain

17:10

3 than anything else a game that I have

17:13

never played and don't even like at all

17:18

so take that then rewind it

17:22

back power to the players got the power

17:24

Mak your booty go crack also last mod

17:27

I'm going to talk about I promise this

17:29

time P damage overhal is great if you're

17:31

an expert gamer looking for an actual

17:33

challenge enemies are no longer bullet

17:35

sponges and die faster in more varied

17:37

ways depending on the type of ammo that

17:39

you use but also you die way faster and

17:41

it makes combat way more tense in

17:43

resources like food and healing tonics

17:46

actually matter now but also story NPCs

17:48

die way faster now too so that kept

17:50

happening and I had to like crank their

17:51

health up in the inii File Expert

17:53

[ __ ] Geek Squad [ __ ] but it

17:55

definitely made combat more engaging if

17:57

that sounds like your cup of tea knowing

17:59

the exact fate of the Dutch vanderlin

18:01

gang made me want to play this game with

18:03

so much more intention I engaged in as

18:06

many Camp conversations as I could

18:07

wanting to fully explore the depths of

18:10

these layered characters and all of

18:11

their intricate relationships there are

18:13

so many thoughtfully scripted

18:15

interactions that I had just completely

18:17

missed the first time around with the

18:18

departure of Rockstar co-founder and

18:20

Lead writer Dan Hower I am definitely

18:23

rooting for GTA 6 to still have the most

18:25

interesting well-written story that it

18:27

possibly can but if I was a betting man

18:30

I think Red Dead 2 will likely go down

18:32

as Rockstar's Opus when it comes to

18:34

narrative because it's not even just the

18:35

writing and performances of the main

18:37

cast who all knock it out of the park

18:39

but even random NPCs and strangers will

18:41

have conversations with Arthur that will

18:43

just completely rip your heart out I

18:45

started treating the missions in this

18:46

game as more of a great TV show that I

18:49

want to binge versus some super

18:51

stimulating gameplay experience I'm

18:53

never going to stop wishing that the

18:55

outdated and severely restrictive

18:57

Mission design was way more interesting

19:00

but that also doesn't mean that they're

19:01

all necessarily bad to experience

19:03

largely because of the goddamn

19:05

soundtrack this goddamn soundtrack I

19:08

wish I could use it in this video

19:09

without getting copyright claimed I know

19:11

I mentioned how good it is back in 2018

19:13

at least a little bit but dude it is not

19:15

just good it is like consistently

19:17

perfect the way the game starts

19:19

incorporating themes from the first game

19:21

during the epilogue with John will make

19:23

a grown man spit up like a baby in the

19:25

Nashville Tennessee rain and that's one

19:27

of the most impressive things about the

19:28

this game is how it not only makes the

19:30

story of the first Red Dead hit that

19:32

much harder like a fully loaded extended

19:35

cab F250 but simultaneously kind of

19:39

blows it out of the water I remember

19:41

when the second trailer for Red Dead 2

19:42

dropped and so many people myself

19:44

included were like uh who's this square

19:47

jaw Gruff [ __ ] eating soup I

19:50

want to play as John where's John we

19:53

want John we want John we want joh dude

19:56

like in a trolley problem type beat John

20:00

is so dead before the train I'll shoot

20:02

him before the train even comes like

20:04

there's not even a conversation to be

20:06

had and I love JN I love his story in

20:09

Red Dead 1 I love his performance I love

20:12

his character growth in Red Dead 2 but

20:14

Arthur is just simply that compelling I

20:16

know I had said before that he's my

20:18

favorite protagonist in any Rockstar

20:19

game but dude no he's my favorite

20:21

protagonist in any video game period

20:24

just ever other than the [ __ ] uh

20:29

bird an Angry Bird not to say that

20:31

everything is perfectly consistent as

20:33

far as video game narratives go the Ludo

20:35

narrative dissonance can sometimes be a

20:37

little strong with this game not as bad

20:39

as something like The Last of Us Part

20:40

Two because come on you're a gang of

20:41

Outlaws of course you do awful [ __ ] like

20:43

kill people but you spend so much of

20:46

your final moments just absolutely

20:48

mowing down with a G like literally one

20:50

of the missions with a Gatling gun

20:52

largely innocent armymen and policemen

20:55

and then the heartfelt music montage is

20:57

like you're a good man Arthur and it's

21:00

like what if this guy had tuberculosis

21:02

what if this guy had a wife and kids

21:04

obviously I'm mostly

21:07

kidding but they could they could have a

21:10

little touch of the TB I bring that up

21:12

only because for so much of the story

21:14

Arthur's Redemption Arc especially when

21:16

playing with high honor is beautifully

21:19

done and does not shy away from the fact

21:21

that he is a killer the amount of things

21:23

that changed depending on your honor

21:24

level was however really surprising to

21:27

uncover I still think how the honor

21:29

system works is kind of dumb and gy as

21:31

hell like you can murder entire towns

21:34

but then just grind greeting every

21:36

single person for a while to get your

21:37

honor back up which makes total sense

21:39

that saying hi to someone will redeem

21:41

your sin of train tracking his neighbor

21:44

the broad Strokes of the story remain

21:46

the same regardless of your honor level

21:48

but it's the little dialogue changes and

21:50

special encounters and subtle

21:52

differences and things like the dead

21:54

eyee sound effect that actually really

21:55

surprised me nothing you do as the

21:57

player is ever going to Al the fate of

21:59

our doomed protagonist but having your

22:01

actions as the player give a different

22:03

context to important moments for example

22:06

during the epilog when John sad and

22:08

Charles choose to go after Micah if you

22:10

had high honor with Arthur Charles says

22:13

this we owe this to Arthur you think

22:15

Arthur cared about revenge I'm not so

22:18

sure especially not at the end he cared

22:21

about stopping Mah and that's what we're

22:24

doing and if you had low honor with

22:26

Arthur Charles says this we owe this to

22:28

Arthur Revenge that might be something

22:31

he could have understood this ain't just

22:34

Revenge it's about stopping the man

22:36

noting that hey my Arthur truly thought

22:39

that Revenge was a Fool's game and died

22:41

honorably with a renewed perspective on

22:43

life and my Arthur might not agree with

22:45

Jon's somewhat Reckless choice to pursue

22:48

Revenge while endangering his family

22:50

just do one thing or the other don't try

22:52

to be two people at once Jack sepai said

22:55

that to me in an email you could argue

22:57

that if John didn't go with sad and

22:59

Charles then those two would probably

23:01

die and that going with them was

23:03

actually The Honorable choice but it is

23:05

strongly implied in the credits that the

23:07

events on the mountain with Dutch and

23:09

Micah began a chain reaction that caused

23:11

the events of Red Dead Redemption one

23:13

the Pinkerton would probably find and

23:15

use Jon regardless because come on he

23:18

used his real name to buy a house like

23:20

5T from Blackwater but again I think the

23:23

implication that Jon's inability to

23:25

truly shed his past and change his

23:28

stubborn reluctance to fully let go of

23:30

that side of himself it makes the

23:31

stories of both games that much more

23:33

accomplished and devastatingly tragic

23:36

John and Arthur are both extremely

23:38

flawed anti-heroes that are honestly

23:41

quite frankly pieces of [ __ ] but like

23:43

any well-written story you can't help

23:45

but care for them and the company they

23:47

keep revisiting the gang's old camps

23:49

years later and hearing the whispering

23:52

memories that not only haunt JN but the

23:55

player as well is Rockstar at at their

24:01

Peak is he where is he where's my son

24:05

they took him di they took my

24:10

son but just do one thing or another not

24:13

be too people that watch that's all I'm

24:16

say it ain't that simple you know that

24:19

as well as anyone in the end both Arthur

24:22

and John make a sacrifice for someone or

24:24

something bigger than themselves in this

24:27

world a world created by thousands of

24:29

dedicated employees that also gave it

24:31

everything they had sacrificing

24:34

unfortunately by crunching a [ __ ] ton of

24:36

hours a world that painstakingly

24:39

recreates half of the first game's

24:42

entire map only to be used for like two

24:45

story missions and it's just this insane

24:48

bonus after you've already had 60 hours

24:50

worth of content much like how

24:52

Rockstar's vision of New York absolutely

24:54

enraptured my gamer body this Dreamworld

24:57

impressionist Cowboy painting of America

25:00

is one of my absolute favorite places to

25:03

inhabit Red Dead 2 is an imperfect album

25:05

made by my favorite band The Chain

25:08

Smokers not every track is a top 10

25:10

Britney Spears Banger like I definitely

25:12

want to skip through a lot of them uh

25:14

especially the wanted system track but

25:17

look at my Spotify wrapped in what's my

25:19

most listened album oh look at that it's

25:21

Red Dead 2 the metaphor Works in a

25:22

couple different ways because Red Dead 2

25:24

original score actually is in my Spotify

25:26

wrapped per chance thank you thank you

25:28

so much for watching my video I really

25:30

do appreciate it and I hope you liked it

25:32

now I'm going to now I'm going to try to

25:34

not fall down this

25:35

[Music]

25:44

hill

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Game ReviewRockstar GamesNew YorkWild WestArthur MorganJohn MarstonNarrative GamesOpen WorldModdingGaming Experience
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