A Difficult Game About Climbing - Part 2

Markiplier
2 Apr 202419:52

Summary

TLDRIn this engaging video, Markip takes on a challenging climbing game, showcasing a mix of humor, frustration, and determination. Despite initial struggles with the game's mechanics and controls, he perseveres, providing both comedic commentary and insights into the gaming experience. His journey is marked by moments of success and setbacks, all while maintaining a lighthearted and entertaining tone.

Takeaways

  • ๐ŸŽฎ The speaker is playing a climbing game, but doesn't remember its name.
  • ๐Ÿค” The speaker admits to not reading game instructions or menus before playing.
  • ๐Ÿ˜จ The speaker expresses discomfort with in-game danger and a preference for safety zones.
  • ๐ŸŽต There is mention of loud music in the game, which the speaker finds bothersome.
  • ๐Ÿ•น๏ธ The speaker struggles with certain game controls and camera movements.
  • ๐Ÿ’ช The speaker humorously refers to themselves as 'the best' and talks about reproducibility in gameplay.
  • ๐Ÿคธโ€โ™‚๏ธ The speaker talks about performing in-game actions like a 360 or 720, indicating high difficulty.
  • ๐Ÿ˜ต The speaker experiences moments of frustration and confusion with the game mechanics.
  • ๐ŸŽ‰ The speaker mentions a sense of achievement when successfully navigating difficult sections.
  • ๐Ÿ“‰ The speaker's performance fluctuates, with periods of both success and failure.
  • ๐Ÿšซ The speaker denies hitting a sensitivity button, suggesting possible game glitches or bugs.
  • ๐ŸŽฅ The speaker ends the script with a wink, implying there might be more to the story or game.

Q & A

  • What is the general theme of the game Markip is playing?

    -The game Markip is playing is centered around climbing and overcoming dangerous obstacles. It involves navigating through challenging environments and requires precise control and quick decision-making.

  • How does Markip describe his initial feelings about the game's setting?

    -Markip expresses discomfort with the game's overhang and danger zones, preferring to be in a safe area. He also mentions not liking loud noises, indicating a preference for a more serene gaming environment.

  • What does Markip mention about his gameplay style?

    -Markip talks about not being an excessive showboat, avoiding unnecessary actions like a 360 or 720-degree move. He emphasizes precision and reproducibility in his gameplay, aiming for consistent results.

  • How does Markip react to the game's difficulty and controls?

    -Markip experiences frustration with the game's difficulty and controls, particularly when they become slippery or when the sensitivity seems to change. He mentions feeling more skilled at first but then struggles with the controls becoming less predictable.

  • What is Markip's attitude towards the game's character and its features?

    -Markip jokingly refers to the game character as if it's an extension of himself, mentioning the character's strength and the physics of its movements. He also humorously addresses the character's appearance and actions throughout the gameplay.

  • How does Markip handle in-game challenges and setbacks?

    -Markip shows resilience in the face of challenges, vowing never to give up or surrender despite repeated failures. He maintains a positive outlook, even when he encounters frustrating moments in the game.

  • What is Markip's opinion on history and history enthusiasts?

    -Markip humorously dismisses the importance of history, questioning why anyone would major in it and jokingly referring to history enthusiasts as 'idiots.' This is part of his comedic commentary and not meant to be taken seriously.

  • How does Markip engage with his audience during the gameplay?

    -Markip frequently addresses his audience directly, sharing his thoughts and reactions in real-time. He also uses humor and exaggeration to entertain his viewers, such as when he pretends to be surprised by his own abilities or when he teases about winning gift cards.

  • What is the significance of the 'wink wink' at the end of the script?

    -The 'wink wink' gesture by Markip is a playful way to suggest that there might be hidden meanings or jokes in the video. It's a part of his performance and a way to create a connection with his audience.

  • How does Markip feel about the game's ending?

    -Markip seems satisfied with reaching the end of the game, expressing relief and a sense of accomplishment. However, he also maintains a humorous tone, downplaying the significance of his victory and joking about the absence of giveaways.

  • What does Markip's commentary reveal about his personality?

    -Markip comes across as a humorous, engaging, and resilient individual. He uses self-deprecating humor, jokes about various topics, and maintains a positive attitude even when facing challenges in the game.

Outlines

00:00

๐ŸŽฎ Gaming Escapades and Overcoming Challenges

The speaker, Markip, dives into a gaming experience where he navigates through a challenging climbing game. Despite not remembering the game's name, he emphasizes his ability to play without prior knowledge, showcasing his skill in overcoming in-game obstacles. Markip expresses his discomfort with danger and loud noises, yet he perseveres, seeking safety and control. He also humorously claims to be the 'god of replication,' highlighting his focus on reproducibility in gameplay. The paragraph is filled with Markip's reactions to the game's events, including his surprise at his own abilities and his frustration with unexpected game mechanics.

05:01

๐Ÿคช Zany Adventures and the Pursuit of Precision

Markip continues his zany gaming adventure, engaging with the game's challenges while maintaining a humorous and self-deprecating commentary. He acknowledges the game's difficulty and his own mortality, yet he remains focused on precision and reproducibility. Markip's narrative is interspersed with his internal monologue, reflecting on his past performance and his determination to improve. Despite occasional frustrations with the game's controls and mechanics, he remains optimistic and committed to mastering the game, even as he humorously interacts with the game's characters and environment.

10:01

๐Ÿง—โ€โ™‚๏ธ Climbing Conundrums and the Quest for Mastery

In this paragraph, Markip grapples with the intricacies of the climbing game, exploring different strategies and techniques to progress. He discusses the importance of precision and reproducibility in overcoming obstacles, while also expressing his frustration with unexpected game behaviors. Markip's commentary reveals his growing proficiency with the game, as he finds easier ways to tackle challenges and improves his control over the game's mechanics. His narrative is punctuated by moments of self-doubt, triumph, and a determination to succeed, despite the game's unpredictable nature.

15:01

๐Ÿ˜ตโ€๐Ÿ’ซ Frustration and the Search for Consistency

Markip's gaming experience reaches a climax as he confronts the game's most frustrating aspects. He struggles with the game's sensitivity settings, which seem to change without warning, and he questions the logic behind certain game mechanics. Despite his frustrations, Markip remains committed to understanding the game and improving his performance. His commentary reflects on the importance of consistency and control in gaming, and he expresses a desire to skip uninteresting parts of the game. The paragraph ends with Markip's humorous take on history and a defiant declaration of never giving up, even as he acknowledges his own mistakes and the unpredictable nature of the game.

Mindmap

Keywords

๐Ÿ’กClimbing

Climbing refers to the activity of ascending or traversing natural or artificial vertical environments such as rock formations, tree trunks, or icefalls. In the context of the video, it is the central theme and the primary challenge the speaker is facing, as evidenced by their struggle with the difficulty of the game and their repeated mentions of being in danger and seeking safety zones.

๐Ÿ’กDanger

Danger, in this context, refers to the perceived risk or threat to the speaker's safety or success within the game. The speaker expresses a strong aversion to danger, preferring to stay in what they term the 'safe zone.' This highlights the tension between the desire for safety and the need to push boundaries to progress in the game.

๐Ÿ’กSafety Zone

A safety zone is an area or condition in which a person feels secure and free from risk or danger. In the video, the speaker seeks the safety zone as a place of refuge from the challenging and perilous aspects of the climbing game. It symbolizes a desire for comfort and risk avoidance, which is a recurring theme in the speaker's commentary.

๐Ÿ’กReproducibility

Reproducibility refers to the ability to consistently achieve the same result or outcome under the same conditions. In the context of the video, the speaker values the scientific method's principle of reproducibility, indicating a preference for predictable and repeatable success in the game. This concept is used to emphasize the speaker's approach to mastering the game mechanics.

๐Ÿ’กControls

Controls in this context refer to the mechanisms by which the speaker interacts with the game, such as buttons, joysticks, or other input devices. The speaker comments on the sensitivity and responsiveness of these controls, which directly impact their gameplay experience. Issues with the controls lead to frustration and a sense of unfairness, as the speaker feels that the game is not behaving as expected.

๐Ÿ’กSensitivity

Sensitivity in gaming refers to how responsive the game is to the player's input, such as the speed of response to button presses or the level of precision required for actions. In the video, the speaker experiences fluctuations in sensitivity, which affects their ability to control the game effectively. This leads to a sense of inconsistency and unpredictability, causing the speaker to question the game's fairness and their own performance.

๐Ÿ’กLeap of Faith

A leap of faith is a phrase often used to describe a decision made without complete information or certainty, often relying on hope or trust. In the video, the speaker uses this term to describe taking a risk within the game, which reflects the uncertainty and the need for trust in one's abilities that is inherent in the gameplay.

๐Ÿ’กFrustration

Frustration is a feeling of dissatisfaction or annoyance, often caused by unmet expectations or difficulties. In the video, the speaker experiences frustration due to the challenges of the game, the changing sensitivity of the controls, and their perceived lack of progress. This emotion is a key element of the speaker's experience and their commentary throughout the gameplay.

๐Ÿ’กGiveaways

Giveaways are promotions in which a company or individual offers a product or service for free to one or more winners. In the video, the speaker humorously references 'spam Bots' and 'giveaways' as a way to engage with their audience, but also to mock those who might not believe in their abilities or the authenticity of their offers. This term is used to create a sense of community and interactivity with the viewers.

๐Ÿ’กHistory

History refers to the study of past events, particularly in human affairs. In the video, the speaker dismisses the importance of history, using it as a metaphor for something they consider uninteresting or irrelevant. This reflects the speaker's personal attitude and serves as a humorous commentary on the subject, likely intended to entertain their audience.

๐Ÿ’กProtractor

A protractor is a tool used in geometry to measure angles. In the video, the speaker humorously suggests that history majors would use a protractor as a weapon, which is a playful exaggeration to emphasize the speaker's view of history as a dry and uninteresting subject. This use of a mathematical tool in a non-mathematical context adds a layer of humor to the commentary.

Highlights

The game being played involves climbing and is challenging, as mentioned at the beginning.

The player, Markip, prefers to stay in a safe zone and expresses discomfort with the overhang of danger.

Markip humorously claims to be the best and uses the term 'scientific method of reproducibility' to describe his gameplay.

The player does not like loud noises and questions why the game has to be loud.

Markip expresses frustration with the camera controls, specifically the inability to move the camera upwards.

The player humorously refers to himself as the 'god of replication' after successfully reproducing a previous action in the game.

Markip mentions practicing to avoid being rusty, indicating a desire to improve at the game.

The player experiences a difficult section of the game, describing it as 'zany' and 'getting saucy'.

Markip expresses surprise at his own skill level, indicating that he is getting better at the game.

The player encounters a section of the game that he finds boring and wishes for more excitement.

Markip experiences issues with the game's controls, specifically mentioning sensitivity and random letting go of grips.

The player humorously dismisses history and history majors, showing a lack of interest in the subject.

Markip ends the gameplay session on a positive note, thanking viewers and promising to see them in the next video.

The player mentions a glowing eyeball, which could be a game element or a graphical glitch.

Markip uses humor and sarcasm throughout the gameplay, providing an entertaining commentary.

Transcripts

00:00

hello everybody my name is markip and

00:01

welcome back to a very difficult game

00:03

about climbing I think that's the name

00:05

of it I don't really remember I don't

00:07

ever read the actual main menus whenever

00:09

they have a steam listing or something

00:11

like that and I definitely don't read

00:13

the name of the game before I boot it up

00:15

because it has nothing to do with my

00:17

ability to play it I'm going over the

00:19

overhang of danger I don't like that

00:21

very much I like being in the safe Zone

00:24

oh

00:26

well boo ah no

00:30

[Music]

00:33

let

00:34

go haa oh not

00:39

quite yep there we go oh I'm in danger

00:44

I'm in danger I'm in danger I'm in

00:47

danger okay I'm fine so what am wait

00:50

what am I supposed to do

00:51

here what do you what do you expect me

00:53

to do how am I oh I could do that I

00:56

suppose I could it's kind of

00:58

loud kind of loud right here I don't

01:02

really like it kind of

01:05

loud why does it have to be loud and why

01:08

am I is this the only path oh

01:12

boy I don't know why I'm doing

01:15

this I really don't

01:17

know doesn't seem to be a lot of purpose

01:22

here oh don't break don't

01:26

break okay thank

01:28

you thank you you very

01:30

much why do the camera no go

01:33

up why camera no go up

01:41

there oh is that

01:58

not

02:20

okay

02:26

you're yes yes yes I am the best and I

02:30

can recreate what I've done I I am the

02:35

scientific method of

02:38

reproducibility that sounds perfectly

02:41

good description of me the baron of

02:45

reproducible results the the Exar of of

02:54

reproduction

02:55

the the the god of

03:11

re okay I'm just practicing I'm just

03:14

getting my practice in so that I I'm not

03:16

Rusty when I get to this

03:18

stage

03:26

no is there no way for me to thrust

03:31

myself

03:32

upwards I did a 360 I did a 720 I didn't

03:37

know more than that because it was would

03:39

have been excessive and showboy and I am

03:41

not an excessive

03:43

Showboat that's for

03:47

sure oh that was terribly done hope I

03:50

don't do that when the time

03:53

comes here comes the

03:58

time yes oh my God a freaking

04:03

inversion I'm I'm gooked out of my

04:07

gourd oh my God come on what why is this

04:11

not why is this not yep there we

04:16

go all right what was that about

04:19

reproducibility I am replication is

04:22

really the word I was I was looking for

04:25

reproducibility is just like there a few

04:28

too many con

04:31

conations I'm not the god of

04:33

connotations I'm the god

04:35

of

04:38

replication yes yes like it was nothing

04:42

like it never was TW TW it wasn't it was

04:46

it TW oh my

04:51

God it TW it Twain

04:55

nthing it never

04:58

twer

05:00

never

05:03

TW oh my God he really likes to get zany

05:09

that's what it likes to do it it gets a

05:10

little zany

05:15

sometimes real zany h

05:20

m there we go I got

05:25

you just got to feel it out okay feel it

05:28

out feel it out okay

05:31

death down there

05:32

understood I hear you loud and

05:35

clear do not go to the

05:39

death oh boy careful

05:45

now whoa whoa whoa whoa whoa

05:50

whoa whoa

05:58

whoa

06:11

come

06:12

[Music]

06:17

on well interesting that was

06:25

fascinating nice nice very nice very

06:29

nice

06:30

extremely nice incredibly nice so nice

06:34

it is so nice to me and I am so nice to

06:38

it oh my

06:42

God very nice extremely nice super duper

06:48

nice so

06:52

nice oh my

06:55

God so

06:57

nice the Great R strength on me I

07:01

usually don't self-identify with game

07:04

characters but I definitely feel this

07:05

one my soul my loin

07:10

cloth and my jiggle

07:13

physics oh all right safety am I right

07:17

guys oh goodness gravy so glad I'm

07:23

here

07:24

okay still doing really good

07:30

always have been oh don't fall

07:35

please

07:37

okay

07:39

so what happened before here was a bit

07:43

of a

07:45

misunderstanding wherein I thought oh

07:48

God do I really oh man oh I do don't I

07:53

oh you got to grab oh

07:57

[ย __ย ] oh my God oh my God oh my hand is

08:01

getting swept away in the flood oh

08:03

that's

08:05

unfortunate okay that's

08:07

fine oh my God oh my God oh my God oh my

08:12

God oh my God oh my

08:17

God

08:25

what oh that sounds so

08:27

bad all right I thought that was I

08:30

thought that was going to be much more

08:31

slippery and much more impossible but it

08:33

turns out I'm extremely

08:36

skilled oh is this a mermaid or whatever

08:40

you

08:42

are

08:44

okay yep oh

08:46

boy I'm might have to make a leap of

08:48

faith aren't I it's kind of the idea

08:51

here isn't

08:52

it it's just not far enough ah

08:58

no yeah

09:03

yes

09:05

oh ooh

09:09

oo

09:13

oo

09:15

oo all right that's

09:21

nice can I make that similar

09:26

right wow I'm don't know how I'm grabbed

09:29

done but I was excellent excellent

09:32

excellent oo excellently

09:38

done why let go of the wrong hand

09:44

okay

09:47

Precision

09:48

Precision and

09:51

reproducability

09:53

I do feel like if you were hanging on

09:55

that one in particular for a little too

09:57

long it would dump you

10:00

he would dump you right hard I wonder if

10:03

I could get away with that oh that is a

10:05

much easier way to do

10:08

that yeah if you uh you slide down the

10:12

rock that you can

10:14

control you can kind of get a little

10:18

more leeway that seems pretty yeah

10:22

that's actually not that bad I don't I

10:24

don't see if any problem with

10:27

that but I do see a problem problem with

10:31

this oh that oh no no not that way not

10:58

that

11:03

yeah oh my God little too close on that

11:07

one just a little bit too close I am

11:11

getting better at this which should be a

11:13

surprise to no one and if it is a

11:17

surprise to someone congratulations you

11:20

won this day's prize just click the

11:23

links by the spam Bots down in the

11:25

comments below and you'll get exactly

11:27

what you deserve that's right I'm using

11:30

the spam Bops as a punishment for those

11:33

that don't believe in me but you believe

11:35

in me enough to win this $100 gift card

11:39

misspelled 10 ways if you don't believe

11:42

in me then you'll definitely believe

11:44

that that's the real me going to give

11:45

you definitely real money down there so

11:48

why don't you just click on all those

11:49

links just click them

11:51

all you'll see a special thank you video

11:54

Straight From Me To

11:58

You

12:02

careful

12:03

now whoa it's getting kind of sloppy

12:06

here I don't know

12:07

why sometimes the controls slop up a

12:10

little bit I think that's the only way I

12:12

can really describe

12:15

it whoa hey now whoa what was that don't

12:21

do

12:23

that whoa whoa whoa whoa whoa whoa whoa

12:27

whoa why I know why you don't need to

12:30

tell me why it's a rhetorical question

12:32

so I can express my frustration at the

12:34

environment and not directed at any

12:36

individual in

12:39

particular especially not the developer

12:41

of the game I would never do anything

12:43

like

12:46

that oh my God please oh hurry up oh my

12:50

God I know that probably wouldn't have

12:53

fallen or made me fall

12:56

but just seems like it might have and I

12:59

don't like oh no no oh well this was

13:05

boring couldn't you have been exciting

13:08

come on live a

13:10

little don't live a little live very

13:15

little what is going on sometimes it

13:19

gets

13:20

Saucy and it's getting

13:24

Saucy whoa yeah if you miss it doesn't

13:29

does end well oh man oh

13:33

jeez I was doing so good oh no I

13:37

shouldn't have said that every time I

13:38

say that I start to do much much much

13:42

much worse which I kind of am and it's

13:45

getting a little frustrating like I feel

13:48

like I had a good grasp on the mechanics

13:51

and everything was going smoothly and

13:53

then things just started getting a

13:54

little halfhazard

13:56

you know what I mean like the sense

13:59

sensitivity just went up for some reason

14:01

and I don't know why it would do

14:04

that whoa what is happening what why I

14:08

was nailing that without even thinking

14:10

about it before and now I can't get it

14:13

why did I hit my sensitivity button oh

14:17

no why you

14:20

me will you

14:23

in what do you mean you're just going to

14:25

let go at random for no freaking reason

14:29

are you kidding me I don't even know if

14:31

I hit my sensitivity button I was still

14:33

trying to figure that

14:36

out oh my

14:47

God all right here I go

14:53

again why which why what is happening

14:57

why is it letting go

15:01

why

15:03

why

15:09

why

15:18

why I don't get

15:21

it I legitimately don't get it I'm not

15:26

letting go and it's not slipping because

15:30

why would it

15:32

slip why would it slip why would it slip

15:35

if someone can explain to me why it

15:37

would slip then I would accept that it

15:38

would slip but it's not slipping it's

15:41

not getting slippy because why would it

15:44

be slippy there because it's never been

15:45

slippy before it just decides to both

15:48

hands just kind of like I can't anymore

15:51

I couldn't possibly B but the whole time

15:53

there the entire time there getting back

15:57

through this boring ass section which I

15:59

don't know how to skip it's like oh yeah

16:03

iron grip whatever his name is here was

16:06

a stupid benefo characters named Isaiah

16:11

Bartholomew balamore [ย __ย ] some

16:14

historical figure who cares about

16:16

history nobody nobody cares nobody cares

16:21

name one person that cares about history

16:23

no one okay no one right someone

16:28

actually decides that they enjoyed

16:29

history class and they were like oh make

16:31

a major out of that what an idiot dumb

16:36

stupid stupidious that's who you

16:46

are here we go again now I've upset the

16:49

history majors watch out everybody

16:50

they're going to get whatever their

16:52

history equivalent of a protractor out

16:54

they're going to history you to death

16:56

watch

16:57

out okay we didn't let go randomly

17:08

excellent Abacus they're going to get

17:10

their Abacus out that's what they're

17:11

going to do nothing worth than a

17:14

historical math

17:18

major okay all

17:21

right that I can accept that was my

17:24

fault I missed my Target and of course I

17:26

fell that is perfectly acceptable

17:29

it is kind of crazy though when I was

17:30

first going through here I don't know

17:32

why but I had pinpoint accuracy like I

17:34

grabbed only where I wanted to grab I

17:37

don't know how I how did I do that you

17:40

know like here I'm I'm not grabbing

17:42

where I want to

17:43

grab now I

17:47

am there we

17:50

go okay oh my

17:54

God one more try at this nonsense but

17:57

I'm so much well no don't do

18:04

that I'm so much better at control right

18:09

at uh hitting my targets at uh doing

18:13

what I came here to do which is win and

18:16

succeed oh no that was the opposite of

18:20

winning and

18:21

succeeding which is win and succeed no

18:25

oh I will never give up I will Never

18:31

Surrender oh

18:34

oh

18:37

okay we're doing good we're doing good

18:40

things because we I me we we what does

18:45

that even mean oh oh oh sorry I didn't

18:49

mean to grab on your boob oh yes oh yes

18:53

can I grab anywhere here oh my God I can

18:56

oh my God I can oh my God I

19:04

can oh that's fine I thought it was

19:07

something

19:08

scary oh my God it's scary I'm not

19:12

scared anymore Potter Maloy whatever I

19:16

don't care

19:20

good great googly moogly I'm good thank

19:23

you everybody so much for watching I'm

19:25

going to end this one here because now

19:26

I've reached the end for sure wink wink

19:27

Won Won there there are no giveaways

19:29

down in the description if you are a

19:30

true fan you would be smart enough to

19:31

know that that doesn't exist I don't

19:33

know why my eyeball is glowing like

19:37

this have a good day thank you so much

19:40

for watching and as always I will see

19:43

you in the next

19:45

video

19:51

bye-bye

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Related Tags
Gaming AdventureHumorous CommentaryClimbing GameDanger OverhangsSafe ZoneLoud EnvironmentSkill ImprovementReplicabilityControl IssuesFrustration