Fallout 76 2024 - Before You Buy

gameranx
20 Apr 202411:55

Summary

TLDRIn this episode of 'Before You Buy,' Falcon revisits 'Fallout 76' after its initial negative reception and subsequent updates. Despite its core issues, such as simplistic enemies and a server-based nature, the game has seen significant improvements with 18 major updates, including the addition of NPCs, a main story quest, and the expansion to Atlantic City. The exploration and open-world aspects are praised, and the game's live-service elements are criticized for detracting from the immersive experience. Falcon concludes that while not a perfect 'Fallout' game, 'Fallout 76' has evolved into a good game, especially with the upcoming Skyline Valley expansion, and is worth trying at a discounted price.

Takeaways

  • ๐Ÿš€ Bethesda has released 18 major updates to 'Fallout 76', with a 19th update scheduled for June, significantly improving the game since its initial launch.
  • ๐ŸŒŸ The Wastelands update added NPCs and a main story quest, which was a significant change from the original game that lacked NPCs.
  • ๐Ÿ™๏ธ In 2022, 'Fallout 76' introduced expeditions and in 2024, expanded this with a new city, Atlantic City, complete with its own quests and side quests.
  • ๐ŸŽฎ For players who experienced the game at launch, the current version of 'Fallout 76' is almost like an entirely new game with rebalanced, expanded, and improved features.
  • ๐Ÿค– Despite improvements, 'Fallout 76' still retains some of its original issues such as simplistic enemy AI and less-than-stellar graphics in some areas.
  • ๐Ÿ›’ The game has a substantial amount of microtransactions, which can detract from the overall experience for some players.
  • ๐Ÿƒโ€โ™‚๏ธ The game has reduced the weight of items and increased the availability of ammo, adding storage chests and more free fast-travel options.
  • ๐Ÿ“‰ The introduction of actual quests and NPCs has made the game world feel more vibrant and alive.
  • ๐Ÿ” The new Atlantic City area, while not large, offers fun exploration and is a worthwhile addition to the game.
  • ๐Ÿšซ 'Fallout 76' does not offer the same level of immersive RPG experience as previous titles in the series due to its nature as a live-service game.
  • ๐ŸŽต The new area in 'Fallout 76' features a jazzy soundtrack and atmospheric locations, contributing to the game's strong ambient storytelling.
  • ๐Ÿ“‰ While the game has come a long way, it's not recommended to purchase at full price due to the presence of microtransactions and live-service elements.

Q & A

  • What was the initial public reception of 'Fallout 76'?

    -The initial public reception of 'Fallout 76' was largely negative, with many players, including the speaker, expressing dissatisfaction with the game soon after its launch.

  • How did Bethesda respond to the initial criticism of 'Fallout 76'?

    -Bethesda did not abandon the game despite the initial criticism. Instead, they continued to work on it, releasing 18 major updates and overhauling entire segments of the game.

  • What significant update did 'Fallout 76' receive on April 14th, 2020?

    -The Wastelands update added actual NPCs and a new main story quest to 'Fallout 76', which was a significant change as the original game had no NPCs other than robots and a super mutant.

  • What new feature was added to 'Fallout 76' in 2022?

    -In 2022, 'Fallout 76' introduced expeditions, which are more linear challenges in far-off locations that players can undertake with a team or solo.

  • What major addition was made to 'Fallout 76' in 2024?

    -In 2024, 'Fallout 76' expanded its system by adding a new city, Atlantic City, with its own quests and side quests for players to explore.

  • How has the game's balance and content been improved since its initial release?

    -The game has been rebalanced, expanded, and improved with updates that have made carrying items less burdensome, increased the availability of ammo, added storage chests, and provided more free fast-travel options.

  • What are some of the ongoing issues with 'Fallout 76' despite updates?

    -Despite updates, 'Fallout 76' still has issues such as unintelligent enemies, some visually unappealing areas, and the server-based nature of the game leading to compromises not present in single-player 'Fallout' games.

  • How does the game handle microtransactions?

    -The game incorporates microtransactions heavily, with many available through the Atomic Store. However, it also provides players with ways to earn in-game currency, Atoms, through daily missions.

  • What is the speaker's opinion on the depth of the new quests added to 'Fallout 76'?

    -The speaker feels that while the new quests are fun to explore, they lack the depth and nuance found in dialogue choices and quest design from other 'Fallout' games, such as 'Fallout: New Vegas'.

  • What is the upcoming expansion 'Skyline Valley' expected to add to 'Fallout 76'?

    -The 'Skyline Valley' expansion, set to release in June, will add an entirely new region to the game, increasing the total number of regions to seven. It includes a new vault, over 30 points of interest, and a new atmosphere.

  • How does the speaker feel about the live-service aspects of 'Fallout 76'?

    -The speaker finds the live-service elements, such as constant ads and reminders about new events, to be intrusive and disruptive to the immersive RPG experience traditionally associated with the 'Fallout' series.

  • What is the speaker's recommendation regarding the purchase of 'Fallout 76'?

    -The speaker does not recommend buying 'Fallout 76' at full price due to the presence of microtransactions and live-service elements. However, at a discount, the speaker believes the game offers enough content to entertain 'Fallout' fans for a long time.

Outlines

00:00

๐Ÿ•น๏ธ Fallout 76: From Dislike to Rediscovery

Falcon discusses the initial negative reception of 'Fallout 76' and his own experience with it. Despite the game's poor start, Bethesda continued to support it with major updates, leading to significant improvements. The Wastelands update added NPCs and a main quest, while the 2022 update introduced expeditions. The 2024 update expanded the game with a new city, Atlantic City, complete with quests. These changes have rebalanced and expanded the game, making it much better than at launch, although it still retains some of its original issues such as simplistic enemy AI and less immersive RPG elements due to its server-based nature.

05:01

๐ŸŽฎ Fallout 76's Evolution and Live-Service Concerns

The second paragraph delves into the limitations of 'Fallout 76' as an RPG compared to previous entries in the series. It discusses the game's live-service model, with a focus on microtransactions and the constant UI reminders about new events that detract from the immersion. Despite these issues, the game is praised for its open-world design and the addition of NPCs and quests. The upcoming Skyline Valley expansion is highlighted as a significant and exciting new addition to the game. However, the paragraph concludes with the author's personal opinion that while the game has improved, it doesn't quite capture the essence of the 'Fallout' series and recommends it at a discount rather than full price.

10:02

๐ŸŒŸ A More Positive Outlook on Fallout 76 in 2024

In the final paragraph, Falcon reflects on the overall improvements made to 'Fallout 76' since its release, acknowledging that while it's not a perfect 'Fallout' game, the updates have made it a better experience. He recommends that those who bought the game at launch should consider revisiting it, especially with the upcoming Skyline update. Despite the presence of microtransactions and a live-service model, the game offers a vast world to explore with many points of interest. The paragraph concludes with an invitation for viewers to engage with the content, subscribe for more videos, and follow Falcon on Twitter.

Mindmap

Keywords

๐Ÿ’กFallout 76

Fallout 76 is a multiplayer online role-playing game developed by Bethesda Game Studios. The game is set in a post-apocalyptic world following a nuclear war. In the video, the reviewer discusses the game's initial reception, subsequent updates, and current state, highlighting its evolution from a widely criticized game to one that has seen significant improvement.

๐Ÿ’กBethesda

Bethesda is a video game publisher known for its role in developing and releasing the Fallout series. In the context of the video, Bethesda is credited for not abandoning Fallout 76 and for releasing multiple updates that have improved the game's quality and player experience.

๐Ÿ’กGame Updates

Game updates refer to the modifications and improvements made to a video game after its initial release. The video discusses 18 major updates to Fallout 76, emphasizing how these updates have overhauled and improved various aspects of the game, such as adding NPCs, rebalancing gameplay, and introducing new content.

๐Ÿ’กNon-Player Characters (NPCs)

Non-Player Characters are characters in a game that are not controlled by the player. They often serve to provide quests, information, or interact with the game world. The video mentions that the original Fallout 76 lacked NPCs, which was a significant drawback, and that updates have since added them to enhance the game's storytelling.

๐Ÿ’กAtlantic City

Atlantic City is a new area added to Fallout 76 in an update, providing players with a new city to explore with its own quests and side quests. The video describes the area as a significant addition that offers a more vibrant world and a more engaging gameplay experience.

๐Ÿ’กMicrotransactions

Microtransactions are small, optional payments within a game that allow players to purchase cosmetic items, conveniences, or other virtual goods. The video criticizes the number of microtransactions in Fallout 76, suggesting that they detract from the game's immersive experience.

๐Ÿ’กLive-Service Game

A live-service game is a type of video game that is continually updated and maintained over time, often incorporating new content and features. The video discusses Fallout 76 as a live-service game, noting that while it has improved since its launch, the nature of live-service games can lead to a constant barrage of updates and advertisements that may disrupt the player's immersion.

๐Ÿ’กOpen World

An open-world game is a video game that allows players to explore a large, open environment at their leisure, often with a high degree of freedom. The video praises Fallout 76 for its open-world design, noting the vast number of points of interest and unique details that contribute to the game's appeal.

๐Ÿ’กSkyline Valley

Skyline Valley is an upcoming expansion for Fallout 76, mentioned in the video as an exciting addition that will bring a new region to the game. This expansion is expected to add even more content and exploration opportunities to the game, enhancing the open-world experience.

๐Ÿ’กAmbient Storytelling

Ambient storytelling refers to the narrative elements and world-building details that are presented through the game environment rather than direct dialogue or cutscenes. The video comments on the strong ambient storytelling in Fallout 76, which contributes to the game's immersive post-apocalyptic setting.

๐Ÿ’กGame Design

Game design involves the creation of the content and rules of a game, the player's interaction with the game, and the overall structure and flow of gameplay. The video discusses the design of Fallout 76, particularly the compromises made for it to be a shared-world experience, and how these design choices impact the game's immersion and RPG elements.

Highlights

Despite initial negative reception, 'Fallout 76' has seen significant improvements through 18 major updates.

Bethesda's commitment to the game led to the addition of NPCs and a main story quest in the Wastelands update.

The introduction of expeditions in 2022 and the expansion to Atlantic City in 2024 have added new challenges and exploration.

The game has been rebalanced and expanded, offering a better experience than at launch.

The core problems of 'Fallout 76' persist, such as unintelligent enemies and server-based gameplay limitations.

The game is now more accessible with reduced item weight, more plentiful ammo, and free fast-travel options.

The addition of quests and NPCs makes the game world feel more vibrant.

The new area of Atlantic City offers a fresh setting with its own quests, despite being less intricate than previous 'Fallout' games.

Accessing Atlantic City requires unlocking expeditions and involves a series of side quests.

The game's live-service model introduces microtransactions and a constant stream of updates that can detract from the immersive experience.

The upcoming Skyline Valley expansion promises a new region, vault, and over 30 points of interest.

The game's open world is one of its strongest aspects, offering a vast and detailed environment to explore.

The live-service elements, such as ads and subscription services, can disrupt the traditional 'Fallout' experience.

While not perfect, 'Fallout 76' has improved to become a good game after years of updates, especially for fans of exploration.

The game is recommended at a discount rather than full price due to the presence of microtransactions and live-service aspects.

The continuous updating has transformed 'Fallout 76' into a more positive experience, especially with the upcoming Skyline update.

Transcripts

00:00

- [Falcon] Welcome back to another episode

00:01

of "Before You Buy,"

00:02

the show where we give you some straight up gameplay

00:04

and our first impressions of the latest games releasing.

00:07

So "Fallout 76," huh?

00:09

People hated this game back when it came out,

00:12

and I was one of them.

00:13

In fact, I kind of hated it for a long time.

00:16

To Bethesda's credit, they didn't abandon it though.

00:19

They stuck with it.

00:20

And with the surprisingly good "Fallout" TV show

00:23

driving interest to the franchise again,

00:25

more people have been trying the game

00:27

than they have in years.

00:28

And what better time than now

00:29

for us to finally dive back into the game

00:31

and see how much it's improved.

00:32

Like, to be completely honest here,

00:35

I gave up on "Fallout 76"

00:37

basically immediately after launch.

00:39

I turned it off, I uninstalled it,

00:41

and I actively ignored the game for a long time.

00:44

Whenever it was brought up or mentioned,

00:46

I made fun of it because it was bad.

00:48

But in the interim of me not playing the game,

00:51

Bethesda continued working on it.

00:53

There's been 18 major updates,

00:55

number 19 is releasing in June,

00:58

and they aren't just basic additions.

01:00

They've pretty much overhauled entire segments of the game.

01:03

The Wastelands update from April 14th, 2020

01:07

added actual NPCs and a new main story quest, which is huge.

01:11

Keep in mind, the original game had no NPCs at all

01:16

other than some robots and a super mutant,

01:19

which, if you understand how NPCs are in these games,

01:23

those are not NPCs, despite them technically being NPCs.

01:27

In 2022, they added expeditions,

01:30

which are more linear challenges in far-off locations

01:33

you can take on with a team or by yourself.

01:35

And now in 2024, they fully expanded that system

01:38

by giving you a new city to explore with its own quests

01:41

and side quests in Atlantic City.

01:44

If you're only experience with "Fallout 76"

01:46

was playing it back when it came out,

01:48

then what we're looking at today

01:50

is basically an entirely new game.

01:52

Almost everything about it has been rebalanced,

01:54

expanded and improved.

01:56

In 2024, it is a much better game than it once was.

02:00

Is it enough to elevate it to actually being a good game?

02:03

Well, that's kind of what we're here to find out.

02:05

The important thing to keep in mind about "Fallout 76"

02:09

is that even with the new bells and whistles,

02:11

at its core, this is still the same game,

02:14

and it still has a lot of the same problems

02:16

it had at launch.

02:17

Enemies are still dumb as hell.

02:19

Many areas can look butt ugly,

02:21

even with your settings set up to max,

02:23

and the server-based nature of the gameplay

02:26

leads to a lot of compromises

02:27

that would not be there if you were playing "Fallout 4."

02:30

Also, it's a live-service game,

02:32

so there's tons of microtransactions.

02:35

And I'm not saying this lightly,

02:38

there are so many microtransactions (laughs) in this game.

02:41

But the overall experience is so much better now

02:44

than it was when it first came out.

02:45

The weight of a lot of stuff has been cut down,

02:47

so you can actually carry some things with you.

02:50

Ammos more plentiful.

02:51

There are storage chests all over the place.

02:54

And while it still costs caps to fast-travel,

02:56

there's a lot of places

02:57

where you can fast-travel to for free.

03:00

So that's not really a problem anymore.

03:02

Having actual quests and NPCs

03:04

makes the world feel a lot more vibrant too.

03:07

I know they added in all this stuff

03:09

for the first time like four years ago,

03:10

but it's pretty new to me.

03:12

I didn't play this game four years ago,

03:14

I played it at launch, and that's it.

03:16

The actual quests don't have the depth

03:19

of something from "Fallout: New Vegas," per se,

03:22

but you can make dialogue choices,

03:24

and what you say depends on your special stats.

03:26

There's actually some choices to make.

03:28

It almost feels like a proper "Fallout" game.

03:31

The new area of Atlantic City isn't particularly big,

03:35

it's mostly just split between three smallish areas.

03:37

But the new quest they've added recently are fun to explore

03:40

even if they're, like I said, a little railroaded

03:42

and basic compared to this sort of thing

03:44

in other "Fallout" games.

03:46

It's just kind of tricky getting to this place too.

03:49

To access Atlantic City,

03:50

you have to unlock expeditions first,

03:52

which requires you to go to the Whitespring Refuge

03:56

and help out with Responders faction.

03:58

And, I mean, they're relatively simple,

04:00

but there's a few side quests you gotta do.

04:02

Even here, some of the flaws of "Fallout 76"

04:05

still shine through.

04:06

Like there's a person who wants you to donate

04:09

50 pieces of molded plastic.

04:11

So I check my inventory, I've got five pieces

04:13

of that specific item.

04:15

But, oh, wait, they say molded plastic,

04:17

but they actually just mean plastic.

04:19

So why didn't they just say plastic?

04:21

'Cause this is pretty simple.

04:22

I mean, that's a needlessly confusing thing,

04:26

especially for all of us who have been kind of conditioned

04:28

to the specificity of "Fallout" stuff,

04:31

and that's kind of "Fallout 76" overall.

04:33

It's still a little sloppy,

04:35

even with all the updates it's gotten.

04:36

Oddly enough, almost none of the quests in Atlantic City

04:39

actually start there.

04:41

The main line quest begins in Appalachia,

04:44

and not even in the Whitespring refuge.

04:46

So if you actually want to experience the main story

04:48

of this place, you need to look around a little.

04:50

It's sort of a pain to actually start up,

04:52

but the quests in Atlantic City are worth doing,

04:54

even if it's not quite as intriguing as I'd hoped.

04:58

The game doesn't allow for a lot of the more complex

05:00

simulations of previous games,

05:02

so you get weird situations like this part

05:04

where enemies go hostile on you in a scripted event,

05:07

but nobody else in the area reacts.

05:09

You can kill the boss of a faction,

05:11

and other than the guys that are programmed to attack you,

05:14

all the other guys who are enemies kind of just don't care.

05:17

"Fallout 76" just isn't as immersive an RPG

05:20

as previous "Fallouts."

05:21

Like, it lets you do dumb stuff

05:23

like re-spawn in the same room

05:25

and plink away at the boss until they're dead,

05:27

just running away and automatically getting a reward.

05:30

Like, it's video gamey in a way

05:32

that other entries in the series aren't.

05:34

And a lot of that comes down to the compromises

05:36

they have to make by having "Fallout 76" be a shared world.

05:40

That's the issue with the game that just, it can't be fixed.

05:43

You don't get the basic unique enemy compositions

05:45

of other games, instead, "Fallout 76"

05:47

just randomly spawns enemies that have two basic states,

05:51

they try to attack you up close

05:52

or they stand in place and shoot you.

05:54

That's about it.

05:55

The actual exploration can be pretty satisfying,

05:58

you know, just because of the excellent world design.

06:01

But the way enemies work is just never gonna not feel

06:05

artificial and distracting to me.

06:07

The actual stories here aren't anything

06:09

to write home about either.

06:11

There's none of the nuance of "Fallout: New Vegas"

06:13

with these Atlantic City gangsters.

06:15

They're pretty much exactly what they appear to be,

06:17

and the writing came off kind of flat honestly.

06:19

The locations and scenarios, they're interesting,

06:22

but the characters and dialogue don't make it pop

06:24

like the best "Fallout" quests.

06:26

Atlantic City looks and sounds great

06:28

for a new area in "Fallout 76," at least.

06:32

It's got a jazzy soundtrack,

06:33

it's got moody, dense locations.

06:36

There's some pretty great spots

06:37

to just stop and explore this place,

06:39

like the Aquarium of the Atlantic.

06:41

It's just a great looking place.

06:42

"Fallout 76" is clearly showing its age these days,

06:45

but the game still has some

06:46

of the best ambient storytelling in the entire franchise.

06:49

Some of the new enemies though

06:51

are really like extremely annoying, like this swamp thing

06:55

that automatically restores its health at random.

06:57

If you have fire, it's fine.

06:59

If you don't, it sucks.

07:00

It's great to have actual MPCs and quests

07:02

and dialogue and everything.

07:04

So the Atlantic City expansion

07:06

is a great free addition of the game,

07:08

but the real strength of "Fallout 76"

07:10

lies in the open world,

07:11

and that's why the 19th expansion of the game,

07:13

the titled Skyline Valley's,

07:15

probably the most exciting addition to me.

07:17

This update is coming to the full game in June,

07:19

but you could play it on the public test server now.

07:21

They put it up on the 18th.

07:23

It adds an entire new region to the game,

07:26

bringing the total number to seven.

07:28

The game's added new locations before,

07:29

but this is the first time they've added an entire region.

07:32

And there is a lot here, including an entirely new vault,

07:35

which is always fun to explore in these games.

07:37

There's more than 30 points of interest in this area,

07:39

which is, I mean, really, really good.

07:41

This is what I'm here for in these games.

07:42

Just wandering around and finding interesting stuff,

07:44

that's what this update's about.

07:46

I'm digging the atmosphere of this place too.

07:48

The red lighting in the distance

07:50

really gives it a kind of final area type vibe.

07:52

It looks dangerous, and while I haven't gotten a chance

07:54

to spend a lot of time here,

07:56

I'm really liking everything I'm seeing so far.

07:59

There's a lot about "Fallout 76"

08:00

I've really grown to appreciate.

08:02

But if there's one thing that hit me

08:04

like a bucket of cold water when I started it up,

08:06

it's the live-service stuff.

08:07

Right when you load up the game,

08:09

you're really getting bombarded with ads for "Fallout."

08:11

First, the subscription service,

08:13

the new stuff you could buy at the Atomic Store.

08:16

All this, it all takes me right out of the gameplay,

08:18

and it never goes away.

08:19

At least the game gives you lots of ways to earn atoms.

08:23

Like players that focus on doing daily missions

08:25

get showered in them,

08:26

but it all feels really out of place in a "Fallout" game.

08:29

That sense of lonely exploration is ruined

08:31

when you get a reminder on the screen about new events

08:34

and other crap like that.

08:36

And yeah, you can turn a lot of this UI stuff off

08:38

in the options, but it's a design that it feels

08:41

fundamentally incompatible with "Fallout."

08:43

That's my biggest problem with the game,

08:45

and something a bunch of content updates

08:47

can never truly fix.

08:48

As a live-service game, I would call it above average.

08:51

Like, it's better than most live service games.

08:54

Like, if you're going into this thing with no expectations

08:57

and aren't deliberately comparing it

08:58

to other "Fallout" games,

09:00

there's not a whole lot to complain about.

09:03

I mean, not stuff that you're not gonna see

09:05

in another game anyway.

09:07

But once you do compare it to "Fallout: New Vegas"

09:10

or "Fallout 3," or even "Fallout 4,"

09:13

it's missing a lot of that "Fallout" special sauce.

09:16

I mean, we've been talking about this for a while now.

09:18

It's obviously not all bad.

09:20

There's a lot of good here.

09:22

This is easily one of the best, if not the best open worlds

09:25

the "Fallout" series has ever seen.

09:27

Like, there's just a ton of points of interests

09:30

and unique little things, details, elements.

09:34

Like the school announcements.

09:35

- [Announcer] Hello, students.

09:37

Watoga High School is here for you.

09:40

- [Falcon] They go that extra mile

09:41

to make every location feel unique.

09:43

Like, all that effort though, and you're still just fighting

09:46

completely brainless zombies most of the time

09:48

who just spawn out of nowhere

09:50

and glitch out when they die.

09:51

That's the problem.

09:52

The quests and MPCs are huge,

09:54

and obviously make the game a lot better,

09:57

but their implementation feels kind of half-baked at times.

09:59

And the Quest design is more limited

10:01

than what you'd see in other games, obviously.

10:03

Choices are mostly relegated to obvious binary choices,

10:06

and they're lacking in nuance,

10:08

and that's kind of what "Fallout" is known for.

10:10

There's also weird stuff.

10:11

The expeditions are weird.

10:13

Getting to Atlantic City

10:14

feels like a vestigial system of some kind.

10:17

You have to go into the Expeditions menu and select a zone,

10:19

but now there's a dropdown menu

10:21

that you can explore instead of doing the expedition.

10:23

It's weird, awkward,

10:25

and a lot of the post game additions

10:27

are awkward in this same way.

10:29

As free updates to a 6-year-old game,

10:31

it's hard to complain about too much of this stuff

10:33

because it overall does make the experience a lot better.

10:36

If you're like me, bought the game back at release,

10:38

I would even say even with all of the complaining,

10:41

I'd recommend jumping back in,

10:43

especially in June with the Skyline update.

10:46

There's just so much stuff in the game now.

10:48

The actual experience of playing

10:49

is a lot smoother than it was.

10:51

Even with all of the problems,

10:53

I'm a lot more positive about "Fallout 76" overall in 2024.

10:57

It's not a perfect "Fallout" game, obviously.

10:59

It's compromised in a lot of ways,

11:02

but the parts that work, like the exploration,

11:04

they really work.

11:04

And seeing the setting of Appalachia, it's great.

11:08

It can occasionally look quite beautiful.

11:10

I don't know that I'd recommend

11:11

buying the game at full price.

11:12

There's too many microtransactions

11:14

and live-service crap to justify that.

11:16

But at a discount, I think there's more than enough here

11:18

to keep a "Fallout" fan entertained for quite a while.

11:20

All it took was, you know, six years of continuous updating,

11:23

and now "Fallout 76" is a good game.

11:26

Don't think it's a great game,

11:27

but if you accept what this game is and what it isn't,

11:30

I do think they've ultimately turned this one around.

11:32

That's all for today.

11:33

Leave us a comment, let us know what you think.

11:34

If you liked this video, click like.

11:35

If you're not subscribed, now is a great time to do so.

11:37

We upload brand new videos every day of the week.

11:39

Best way to see them first is, of course, a subscription,

11:41

so click subscribe.

11:42

Don't forget to enable notifications.

11:43

And as always, we thank you very much

11:44

for watching this video.

11:46

I'm Falcon, you can follow me on Twitter @FalconTheHero.

11:48

We'll see you next time right here on "Gameranx."

11:50

(tense uptempo music)

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Fallout 76Game ReviewBethesdaAtlantic CityOpen WorldLive-ServiceGaming UpdatesExplorationMicrotransactionsCommunity FeedbackGameranx