What Is the Best Castlevania? - 20th Anniversary of Angry Video Game Nerd (AVGN)

Cinemassacre
8 May 202425:10

Summary

TLDRIn this engaging video, the host revisits his journey as a gaming enthusiast, reflecting on his initial critique of 'Castlevania 2: Simon's Quest' back in 2004. He explores the evolution of the Castlevania series, comparing various titles and their impact on his gaming experience. The host delves into the gameplay and design of 'Super Castlevania 4', 'Castlevania: Bloodlines', 'Castlevania Chronicles', and 'Castlevania: Symphony of the Night', discussing their respective merits and shortcomings. He highlights the significance of 'Super Castlevania 4' in setting a high standard for the series, while also acknowledging the unique appeal of 'Symphony of the Night'. The video is a nostalgic trip down memory lane, celebrating two decades of the host's connection with the Castlevania franchise and his ongoing mission to evaluate and share his insights on the games that have shaped his passion.

Takeaways

  • 🎮 The video discusses the evolution of the Castlevania series, focusing on the gameplay and design elements that make certain games stand out.
  • 🧛 Stunlock Studios' game 'V Rising' is advertised, which is a vampire-themed survival action RPG with a crossover event featuring Castlevania's Simon Belmont.
  • 🕰 The speaker reflects on their past opinions about Castlevania 2: Simon's Quest, acknowledging a shift in perspective over time.
  • 📺 The video is a nostalgic trip down memory lane, with the speaker sharing personal anecdotes about their early experiences with gaming.
  • 🏰 The speaker highly praises 'Super Castlevania IV' for its graphics, sound, control, and immersive spooky atmosphere, and argues it's the best in the series.
  • 🎵 'Castlevania: Bloodlines' on Sega Genesis is acknowledged for its two playable characters and level design but is considered not as engaging as 'Super Castlevania IV'.
  • 🔄 'Castlevania Chronicles' is a remake of the original game with redesigned stages and adjustable difficulty, offering a more accessible experience.
  • 🔍 The speaker criticizes 'Castlevania II: Simon's Quest' for its cryptic nature and hidden paths, which detracts from the gameplay experience.
  • 📀 'Rondo of Blood' is recognized as a significant game with a different approach, including hidden levels and a unique challenge, but it's not favored over 'Super Castlevania IV' due to its restricted whip mechanics.
  • 🎶 'Symphony of the Night' is applauded for its Metroidvania style, deep exploration, and RPG elements, though the speaker's favorite remains 'Super Castlevania IV'.
  • ⏱ The video concludes with the speaker's continued appreciation for the Castlevania series and the impact it has had on their life and career.

Q & A

  • What is the latest game from Stunlock Studios that the narrator discusses?

    -The latest game from Stunlock Studios mentioned is V Rising, a vampire survival action RPG adventure.

  • What is the free crossover event in V Rising where all vampires can face off against?

    -In the free crossover event in V Rising, all vampires can face off against Simon Belmont from the Castlevania series.

  • What is the name of the Castlevania game that the narrator initially criticized 20 years ago?

    -The narrator initially criticized Castlevania 2: Simon's Quest 20 years ago.

  • Which Castlevania game does the narrator consider to be the best of the Retro era?

    -The narrator considers Super Castlevania 4 to be the best Castlevania game of the Retro era.

  • What is the name of the Castlevania game that was originally released on the Sharp X68000 computer in Japan?

    -Castlevania Chronicles was originally released on the Sharp X68000 computer exclusively in Japan.

  • What are some of the features that the narrator appreciates in Castlevania 4?

    -The narrator appreciates the 16-bit graphics and sound, smoother control, eight-directional whipping, and the balanced difficulty in Castlevania 4.

  • Which version of Castlevania Chronicles was re-released on the PlayStation in 2001?

    -The PlayStation version of Castlevania Chronicles, which includes original and arranged modes, was re-released in 2001.

  • What is the name of the Castlevania game that the narrator played on the PS4 and got 100% completion for the first time?

    -The narrator played Rondo of Blood on the PS4 and got 100% completion for the first time.

  • Why does the narrator consider the hidden levels in Rondo of Blood to be a setback?

    -The narrator considers the hidden levels in Rondo of Blood to be a setback because they make the game feel like a giant Easter egg hunt and detract from the overall experience.

  • How does the narrator feel about the voice acting in Rondo of Blood?

    -The narrator finds the voice acting in Rondo of Blood to be quite weird and not to his liking.

  • What is the narrator's final verdict on whether Castlevania 4 remains his favorite game of the series?

    -The narrator concludes that Castlevania 4 remains his favorite game of the series due to its fair difficulty, eight-directional whipping, and the feeling of freedom it provides.

Outlines

00:00

🎮 Introduction and Sponsorship

The video begins with an introduction to a new episode focused on gaming, specifically a game by Stunlock Studios where the player awakens as a vampire to rebuild their destroyed castle. The game, V Rising, is available on Steam with a crossover event featuring Simon Belmont from Castlevania. The speaker reminisces about their past critique of Castlevania 2: Simon's Quest and how their views on old games have evolved over time. They also discuss their journey from being an anonymous voice to becoming a known figure in the gaming community.

05:00

🕹️ Castlevania Retrospective

The speaker revisits their opinions on Castlevania games, discussing their previous statements about the best and worst games in the series. They compare Castlevania 3 and 4, with a preference for the latter due to its graphics, sound, and control. They also touch on Bloodlines and Castlevania Chronicles, noting the differences in gameplay and control mechanics. The speaker reflects on their initial oversight of Castlevania Chronicles and their experience playing it for the first time.

10:01

📼 Rondo of Blood and Dracula X

The speaker delves into their experience playing Rondo of Blood, contrasting it with Dracula X on the Super Nintendo. They highlight the superior graphics, sound, and gameplay of Rondo of Blood, including the ability to play as Maria and the game's non-linear progression. However, they express disappointment with the restricted whip mechanics and the game's hidden levels, which they feel detracts from the overall experience.

15:02

🎶 Symphony of the Night Reevaluation

The speaker revisits Symphony of the Night, discussing the game's shift towards a Metroidvania style and the challenges it presents, such as long load times after death. They praise the game's freedom of movement and the variety of playable characters, including Richter Belmont, and the additional moves and abilities these characters possess. Despite the game's complexity and some awkward controls, the speaker finds enjoyment in the game's second half, where they play as Belmont.

20:04

🏆 Final Thoughts on Castlevania Favorites

In conclusion, the speaker reaffirms their preference for Castlevania 4, citing the game's balance, control, and fair challenge as key factors. They acknowledge the complexity of their feelings towards Castlevania 2 but appreciate its value in their gaming journey. The speaker reflects on the impact of Simon's Quest on their career and the evolution of their views on gaming over the past 20 years, expressing gratitude for the community and experiences shared.

Mindmap

Keywords

💡Castlevania

Castlevania is a popular video game series that revolves around the Belmont family, vampire hunters, and their battles against Dracula. The series is known for its gothic themes, action-adventure gameplay, and exploration elements. In the script, the speaker discusses various Castlevania games, reflecting on their gameplay, storylines, and personal impact.

💡Simon's Quest

Simon's Quest refers to the game 'Castlevania II: Simon's Quest,' which is part of the Castlevania series. The game is notorious for its difficulty and confusing gameplay mechanics. The speaker mentions a past critique of the game, highlighting the speaker's evolution from a simple voice to a recognized critic within the gaming community.

💡Nostalgia

Nostalgia is a sentimental longing or wistful affection for the past. The script explores the theme of nostalgia as the speaker revisits old games and reconsiders their opinions in light of new perspectives. The speaker also cautions against the rose-tinted view of old games, suggesting that some may not hold up to modern standards.

💡Super Castlevania IV

Super Castlevania IV is a game in the Castlevania series that is often praised for its graphics, sound, and gameplay. The speaker cites it as a favorite and discusses its features, such as the ability to whip in all directions and the smooth controls, which contribute to its appeal and standing in the series.

💡Rondo of Blood

Rondo of Blood is a game in the Castlevania series that was initially released for the PC Engine in Japan and later remade for the Super Nintendo as Castlevania: Dracula X. The speaker discusses the game's hidden levels, secret characters, and the differences between it and its remake, emphasizing the game's complexity and the challenge it presents to players.

💡Symphony of the Night

Symphony of the Night is a landmark Castlevania game that introduced a more open-ended exploration and RPG elements. The speaker talks about the game's structure, where the character Alucard takes the lead, and the option to play as Simon Belmont after completing the game. The game's complexity and the freedom it offers are contrasted with the simplicity of earlier titles.

💡Knockback

Knockback in video games refers to the effect where a character is pushed back by an attack or collision. The speaker discusses the impact of knockback on game difficulty, describing it as a cheap mechanism in some Castlevania games that can lead to unfair gameplay experiences.

💡V Rising

V Rising is a game by Stunlock Studios where players awaken as a vampire and must rebuild their castle and regain strength. The game is mentioned as a sponsor of the video, and it is described as an open-world action RPG with vampire survival elements. The speaker teases a crossover event with Castlevania, indicating a blend of themes and gameplay styles.

💡Eight-Directional Whipping

Eight-Directional Whipping is a gameplay mechanic in Castlevania games that allows the character to whip enemies in all directions. The speaker emphasizes its importance in providing a sense of freedom and control, contrasting games where this feature is present with those where it is limited or absent.

💡Metroidvania

Metroidvania is a subgenre of action-adventure games that combines elements from the Metroid series and Castlevania series, characterized by exploration, non-linear gameplay, and acquiring new abilities to access previously unreachable areas. The speaker refers to this genre in the context of Symphony of the Night, which is considered a pioneer in popularizing these elements.

💡Game Over

Game Over is a term used in video games to indicate the end of a player's current progress or life, often requiring the player to restart or load a previous save. The speaker criticizes the long and frustrating game over screens in some Castlevania games, which can detract from the gaming experience.

Highlights

Introduction of a new game by Stunlock Studios where players awaken as a vampire to rebuild their castle in an open world.

Crossover event featuring a face-off with Simon Belmont from the Castlevania series.

The narrator's initial negative impression of Castlevania 2: Simon's Quest, which he later revisits.

The evolution from a voice in the early 2000s to the Angry Video Game Nerd persona.

Nostalgia critique of old games versus their actual quality, with a focus on Castlevania 2.

The narrator's first experience with Castlevania 2 and how his opinion has changed over time.

Super Castlevania 4 is identified as the narrator's favorite game in the series, despite other contenders.

Castlevania Chronicles, a remake of the original game, is discussed as a nice confined experience.

Rondo of Blood is highlighted as a superior game to Castlevania Dracula X on Super Nintendo.

The narrator's playthrough of Rondo of Blood on PS4 and achieving 100% completion.

Symphony of the Night is discussed as a game that could potentially rival Super Castlevania 4.

The narrator's appreciation for the control and freedom provided by the eight-directional whip in Castlevania 4.

The complexity and RPG elements of Symphony of the Night are contrasted with the simpler style of Castlevania 4.

The narrator's recommendation to play as Richter after beating Symphony of the Night for a different experience.

The enduring impact and legacy of Castlevania 2: Simon's Quest on the narrator's career.

Reflection on the journey of 20 years of reviewing games and the broader implications beyond Castlevania.

Transcripts

00:06

[Music]

00:13

[Music]

00:21

get ready for a new nerd episode but

00:23

first a word from this video sponsor

00:26

ever awaken in your coffin from your

00:28

Eternal slumber only to find your Castle

00:31

destroyed and in utter ruins well in

00:33

stunlock Studio's latest game you'll do

00:36

just that regain your strength and raise

00:39

your Castle in an everchanging open

00:41

world full of mystery to become the

00:43

ultimate vampire and be rising

00:46

officially out now on Steam hunt alone

00:48

or play with friends as you experience a

00:51

vampire Survival action RPG Adventure

00:53

like no other get ready for a free

00:56

crossover event where all vampires can

00:58

face off with Simon Belmont himself in

01:01

Legacy of Castlevania Dodge deadly

01:03

crosses and burning holy water and

01:05

defeat him to master the wicked whip get

01:08

the new Premium Pack to build your own

01:10

imposing Castlevania style Palace shape

01:12

shift into familiar forms and dress as

01:15

alard as you rule your Castle from your

01:17

throne V Rising is out now on Steam with

01:20

a PS5 version coming soon so grab your

01:23

copy now with the link in my description

01:25

below and now speaking of Castlevania on

01:28

to the episode

01:33

20 years ago I said this game sucks and

01:36

then launched into a tie raade

01:38

dissecting all the things that were

01:39

wrong with Castlevania 2 Simon's Quest

01:43

because I'm the nerd and my mission is

01:46

to warn you that lots of those old games

01:48

that you look back at with sentimental

01:50

longing are actually steaming piles of

01:53

goat [ __ ] Don't Go Near them the thing

01:56

is at the time I didn't know who I was

01:59

talking to it was the summer of 2004 and

02:02

YouTube didn't exist yet so I was pretty

02:05

much ranting into the thin air of Sorrow

02:08

that lingered over my stale room of

02:10

Dusty game consoles and VHS tapes in my

02:13

closet underneath a pile of socks and

02:15

underwear was a shoe box full of old NES

02:18

games and there it was Simon's Quest

02:22

like a call to action I became somebody

02:24

you now know as the [ __ ] nerd back

02:27

then I wasn't yet the Angry Video Game

02:30

Nerd I wasn't even the angry Nintendo

02:32

nerd episode one I didn't have a name or

02:35

a face I was just a voice just a voice

02:38

in your head telling you to stay away

02:40

from this filth was I even wearing my

02:42

white shirt when I spoke those words no

02:45

to tell you the truth it was hot so I

02:48

wasn't wearing anything just kidding so

02:50

for this occasion I'm going back to my

02:52

roots when I was only a voice Simon's

02:55

Quest was released in North America in

02:57

December 88 using some Christmas money I

03:00

bought it from Toys R Us I played it

03:02

constantly and at the time I noticed

03:04

nothing wrong even though I was

03:06

endlessly traveling in circles it didn't

03:09

matter to me because I was stupid no it

03:12

was because it was a time of Innocence

03:15

it was 1989 most likely when I first

03:17

played it so by the time I reviewed it

03:20

about 15 years had passed while publicly

03:23

2004 is known as the beginning of the

03:25

Nerds era for me personally it was the

03:28

end of the Neolithic Nostalgia age

03:31

leaving behind my childhood in a

03:32

spiteful fart cloud of frustration it

03:35

was like coming out of a hangover and

03:37

then realizing how much you drank the

03:39

night before Oh those nights it all

03:42

seems like fun and games your judgments

03:44

impaired you're making merry but

03:46

afterwards your head is pounding with

03:48

humiliating defeat as you begin

03:50

assessing all the damage you caused to

03:52

yourself honestly with how many bad

03:54

games there are it's hard to imagine why

03:57

Simon's Quest was the first one I picked

04:00

you all know what I picked next that one

04:02

where I had to drink a six-pack of

04:04

Rolling Rock and show you my face on

04:06

camera for the first time and after I re

04:08

re re Revisited it so many times I

04:10

finally beat the game with the help of

04:12

my future self I exercised that demon so

04:15

let's move on this time I actually want

04:18

to talk about something a little more

04:20

positive if episode one was a coin this

04:23

is the flip side if I thought Simon's

04:25

Quest was the worst Castlevania Game

04:28

well then what's the best best yes I

04:31

already answered that in my Castlevania

04:32

4art episode in 2009 I said my favorite

04:36

was Super Castlevania 4 but the question

04:39

now is do I still believe that are any

04:42

of the challengers able to claim the

04:44

throne well first of all I'm talking

04:46

about the Retro era of Castlevania games

04:49

on the main consoles in the four parter

04:52

I mentioned most of them some would

04:54

consider Castlevania 3 to be better than

04:56

four because of the multiple characters

04:58

the forking paths

05:00

or maybe just because it came before

05:02

those are all valid reasons and it's

05:04

totally legit if you're more of a

05:05

Castlevania 3 kind of person I replayed

05:08

it and I still have to say I favor four

05:11

the 16-bit graphics and sound are more

05:13

effective for immersing you into the

05:15

spooky atmosphere the control is so much

05:18

smoother and not to mention you can whip

05:20

in all

05:24

directions and it's not as ruthless with

05:27

so much of that knockback [ __ ]

05:33

some would say knockback is what makes

05:34

it challenging I say that's what makes

05:37

it

05:39

cheap I mentioned Bloodlines this would

05:41

be the Sega genesis's answer to the

05:43

Super Nintendo and konami's tradition of

05:46

always making two separate versions

05:48

during the 16-bit War I can't ignore

05:51

that Bloodlines gives you the choice of

05:52

two different characters and there's

05:54

some very interesting level design but

05:56

in my opinion it's not as interesting as

05:59

the spinning room and all the things

06:01

that happen in four in Bloodlines you

06:03

can't whip in all directions and this

06:05

time I don't see why not if they would

06:07

have taken one note from four sure you

06:10

can whip down and also diagonally up but

06:13

only while you're jumping in four you

06:16

can do it from the ground I could go

06:18

down the list and say the sound effects

06:19

and music aren't as good this and that

06:22

but the whipping alone is enough to

06:23

settle it for me once again I stand by

06:26

what I said in the old video Bloodlines

06:28

is a great game but it's not as good as

06:30

four for me personally now it's time to

06:33

talk about the one I missed entirely

06:36

Castlevania Chronicles and it was on

06:38

Playstation so I have no idea how I was

06:41

completely oblivious to this game's

06:43

existence perhaps I confused it with

06:45

Castlevania the Dracula X Chronicles

06:48

which was the PSP version of Rondo of

06:50

Blood with updated Graphics it also

06:52

included the original version of Rondo

06:54

of Blood and Symphony of the Night but

06:56

anyway the Castlevania Chronicles was

06:58

originally released in 1993 on the sharp

07:02

x68000 computer exclusively in Japan so

07:06

it's no wonder I didn't know about it

07:07

back then but it was re-released on

07:10

Playstation in 2001 which is the version

07:12

you're seeing right now

07:17

[Music]

07:30

it's essentially a remake of the

07:31

original Castlevania with redesigned

07:34

stages I beat it in less than 3 hours so

07:37

it's a nice confined experience but I'm

07:39

not going to lie I played it on the

07:41

easiest difficulty setting possible if I

07:44

were critiquing the original release I

07:46

would probably say it's way too [ __ ]

07:48

hard but in the PlayStation version

07:51

there's two modes original and arranged

07:54

arranged mode has some slight

07:56

enhancements with graphics and sound but

07:58

most notably it lets you adjust the

08:00

difficulty and doesn't have the

08:02

knockback now if you want the knockback

08:05

if you're a gaming masochist and love

08:07

the insane challenge then you still have

08:10

the option and I tip my hat to you to me

08:14

Fair difficulty is very important I

08:16

don't want it too easy but not too hard

08:19

either for me Castlevania 4 is balanced

08:22

perfectly Chronicles isn't that

08:25

remarkable since it's pretty much a

08:27

remake of the first game and while four

08:29

is also kind of a remake in a sense as

08:31

it's basically retelling the events of

08:33

the first game it offers a lot of new

08:35

stages that bear no resemblance and is

08:38

much more original than Chronicles again

08:41

Chronicles it doesn't have the eight

08:43

directional whipping it's more like

08:45

blood lines you can whip diagonally

08:47

while jumping but in Bloodlines it's

08:49

diagonally upward here it's downward

08:53

pretty strange how they got parts of the

08:55

controls right but they just couldn't

08:57

give us the whole damn thing not as good

09:00

as four but it's a great game it gives

09:02

you that old school basic Castlevania

09:04

experience and it's nice to have finally

09:07

played it after all those years of being

09:12

oblivious the search for the true

09:14

successor to Castlevania 4 led me down

09:17

an uncertain Road in my four parter I

09:20

talked about Castlevania Dracula X on

09:22

Super Nintendo I talked about how the

09:24

whipping was a step back to the NES

09:27

style and the difficulty was rather

09:29

sadistic especially that final battle

09:31

with Dracula I lightly brushed upon the

09:34

fact that this was a remake of Rondo of

09:36

Blood which was on the PC engine in

09:38

Japan but did I actually review Rondo of

09:41

Blood and include it as part of my

09:43

Castlevania Marathon no I didn't and

09:47

that was a [ __ ]

09:50

[Music]

09:56

shame ever since the PSP there's been

09:59

many ports of this game so it's not as

10:01

elusive as it once was I finally played

10:04

it all the way through on the PS4 and

10:06

got 100% completion for the first time

10:09

and now I can see that Dracula X was

10:12

definitely not a direct port in any way

10:16

sure there were some similarities but

10:18

Ronda blood is a very different game

10:20

that quite frankly blows Dracula X to

10:23

Smither the graphics and sound effects

10:26

give you everything you want the music

10:28

delivers even more tracks that rank up

10:30

with the most classic Castlevania

10:32

[Music]

10:35

tunes and the natural feel and

10:37

satisfaction of destroying enemies could

10:39

never be

10:41

better right from that opening stage

10:43

you're whipping skeletons against a

10:45

fiery background before you realize hey

10:48

that's the first town from Simon's Quest

10:51

it's like burning down the memory of a

10:53

shitty game with a kickass game all

10:56

around it reminds you of the other

10:58

classic Castlevania you have a dungeon a

11:00

clock tower even a ghost ship and

11:03

amazing Boss characters both new and old

11:07

the enemies might be a little strange am

11:09

I seeing this the bats are carrying

11:12

swords there's a secret character you

11:15

can find Maria once you find her she

11:17

becomes playable it's a lot like

11:19

Castlevania 3 where other characters

11:21

join but unfortunately you can't switch

11:24

between RoR and Maria on the Fly you

11:26

have to choose one or the other on the

11:28

menu which is kind of disappointing yay

11:31

Maria is a very powerful character and I

11:34

find myself playing as her just as much

11:36

or maybe more than RoR but man what a

11:39

bizarre character totally out of place

11:41

with the franchise I mean she's going

11:43

around throwing cats as one of her sub

11:46

weapons and yes you can explain that

11:48

four of her six sub weapons are based on

11:50

the four guardians of Chinese mythology

11:53

as if that makes throwing cats look

11:55

totally normal there's also a bunch of

11:57

prisoners you can find which are more

11:59

more or less Easter eggs but none of

12:01

them are playable characters thank you

12:03

very much Maria it's nice that it gives

12:05

you save slots so unlike the earlier

12:08

games you can keep your progress also if

12:11

you accidentally get a sub weapon that

12:13

you don't want you still have a chance

12:15

to pick up your old one again that's

12:17

really nice to them the earlier games

12:19

would have just said [ __ ] you you're

12:20

stuck with it on the other hand the

12:23

whipping is a major downgrade even from

12:25

Bloodlines and Chronicles because now

12:28

you can't even whip d diagonally at all

12:30

what's the deal with that the pause

12:32

feature is a little bit dysfunctional

12:34

because the music keeps playing I don't

12:37

understand the reasoning the whole point

12:39

is to pause everything your mom calls

12:41

you or your dog starts barking at

12:43

something you want to stop and hear

12:44

what's going on so you got to pause put

12:47

down the controller pick up the remote

12:49

control and hit mute what were they

12:51

thinking so this is the first

12:53

Castlevania game on a CD so the sound

12:56

capabilities are a major advancement but

12:58

this also gives it a field day to

13:00

incorporate a lot of really weird voice

13:03

acting who are you mister I am Rector

13:07

Belmont vampire

13:10

Hunter you proved amusing to me it's

13:13

your fault for being so mean to

13:23

everyone this is also the first in the

13:25

series where the anime aesthetic is so

13:27

prevalent while Maiden Japan I always

13:30

assumed that the earlier games were

13:32

going more for a Bram Stoker Hammer

13:34

films influence so it definitely strayed

13:37

from that it's grumbling everyone R for

13:41

it look at Maria's

13:44

ending if you would have shown me that

13:46

screenshot I would have never guessed

13:49

that's a Castlevania

13:51

Game the question remains is it as good

13:54

as Castlevania 4 well it's got to be

13:57

close right it's linear for the most

13:59

part it's old school how I like it the

14:02

advancements such as the safe slots the

14:04

opportunity to keep your old items the

14:06

secondary character should all give it

14:08

the added bonus points to overtake four

14:11

but the stiff horizontally restricted

14:14

whip is a major setback and for this

14:16

reason alone I do not like it as much

14:20

but there's a whole other factor that

14:23

threw my decision into further question

14:25

something so perplexing that it nearly

14:27

turned my opinion into a NeverEnding

14:30

stalemate nearly half the game is hidden

14:35

I thought it was kind of short until I

14:37

realize there's all these secret levels

14:38

I didn't know about and when I say

14:40

secret I mean secret it's not like in

14:43

Castlevania 3 where you come to a

14:45

forking path and decide which way you

14:47

want to go this is more like the cryptic

14:50

[ __ ] you'd find in Castlevania 2o

14:52

you might have to break through a random

14:53

wall or hit a certain spiked ball so

14:56

that it falls and opens the path below

14:58

or you might might have to kill a

14:59

certain enemy to reveal a switch that

15:01

opens a staircase or most of the time

15:04

you have to take a leap of faith and

15:06

drop down a pit that would normally send

15:08

you to your doom how would you ever know

15:11

to do that without looking it up You'

15:13

either have to fall by accident or

15:15

deliberately drop down every pit you see

15:18

and here I am trying to evaluate whether

15:20

or not I think Rondo blood is as good as

15:22

four and I nearly Miss half the game

15:25

because I didn't know about all the

15:26

hidden paths I have never been more

15:29

confused with my own opinion on one hand

15:32

this means it's a much bigger game than

15:33

I was going to give it credit for it

15:35

even has a cemetery stage which I said I

15:38

wish the series had more of but on the

15:40

other hand the game is like one big

15:42

giant Easter egg hunt this is the reason

15:45

I criticize Castlevania 2 so much so

15:48

what am I trying to say here is rondu

15:51

blood the best or worst it has all the

15:54

things about Castlevania that I love and

15:57

hate and if you have such a great game

15:59

in there why keep so much of it hidden

16:02

the final nail in the coffin is all the

16:04

sadistic knockback [ __ ] which is just

16:06

plain cruel [ __ ]

16:10

[ __ ] [ __ ] nope Castlevania 4 all the

16:18

way so while it seems that's the end of

16:21

the road that four is my undefeatable

16:23

Champion Symphony of the Night I think

16:26

is worth a rematch

16:32

[Music]

16:34

just to recap things I've said before

16:37

this is the first Castlevania that said

16:39

hey you know what we're going to be like

16:41

Metroid from now on except for the

16:43

occasional 3D and you'll be going

16:44

through Dracula's gigantic castle for

16:47

the entire duration of the game no

16:50

outdoor scenes or very little I

16:52

mentioned how every time you die you

16:54

have to endure an excruciatingly long

16:57

game over screen only to send you back

16:59

to the main title and load the game all

17:02

over again [ __ ] that I mentioned how I

17:05

preferred the common sense challenge of

17:07

four there's no tricks you can't turn

17:09

into a bat and fly over [ __ ] you never

17:11

have to think which way am I supposed to

17:13

go here which item should I use am I

17:16

equipped properly should I grind and

17:18

level up none of that you just run

17:21

through and play in Symphony of the

17:23

Night the main character is alard who

17:25

mainly uses a sword so the eight

17:27

directional whipping is even applicable

17:29

at this point you only play as RoR in

17:32

the very first scene and as sort of a

17:34

bonus after you've beaten the entire

17:36

game in fact you even have to beat the

17:38

damn game upside down before you get

17:40

that far but after so many years have

17:43

passed I found the real secret to

17:46

enjoying the [ __ ] out of Symphony of the

17:48

Night I say beat the game unlock RoR and

17:52

then take a break take a good long break

17:55

and come back now you're playing Castle

17:59

[ __ ]

18:00

[Music]

18:05

Bia first of all I wasn't aware or had

18:09

forgotten that RoR had so many moves

18:11

that aren't immediately apparent it's

18:14

still bugs me that they never brought

18:16

back the eight directional whipping but

18:18

for some reason they still included that

18:20

limp twirl or whatever you want to call

18:22

that but with all the new moves it kind

18:25

of makes up for it RoR here is just as

18:29

much fun to control as Simon first

18:32

there's that cool little backflip thing

18:34

and then there's the sliding kick man I

18:37

love that I love it so much it has

18:39

become an addiction I mean why just walk

18:42

into the next room when you can slide

18:43

kick yeah it never gets old then there's

18:47

the dash attack which is kind of neat

18:50

whenever you have time to pull it off

18:51

you have to press up down down forward

18:54

forward attack what is this [ __ ]

18:56

Street Fighter down up jump makes you do

18:59

an uppercut which is not just a great

19:01

attack but it also serves as an infinite

19:03

jump to reach higher places

19:06

unfortunately it's extremely awkward to

19:08

pull off any move that makes you hit

19:10

down up while you're in midair is [ __ ]

19:13

as hell and I think there's a certain

19:15

speed to it you can't hit it too fast or

19:17

too slow I don't get it sometimes it

19:20

works sometimes it doesn't but you

19:22

absolutely have to do it a lot because

19:25

it's the only way you can reach certain

19:27

spots especially when the castle goes

19:29

upside down again yes it's like

19:32

replaying the entire game so all those

19:34

spots with alard where you had to turn

19:35

into a bat and fly now you have to upper

19:38

cut into the air over and over like a

19:40

madman you still have your sub weapons

19:42

but unlike alard RoR doesn't have any

19:44

items to equip no inventory whatsoever

19:48

but after all that is basically what I

19:51

wanted to return to castania simpler

19:53

routes as opposed to a more complicated

19:56

RPG system playing as

19:59

is an entirely different experience and

20:01

is like a mandatory second half of

20:04

Symphony of the Night and in the Saturn

20:06

and PS4 Port you can also play as Maria

20:09

damn well maybe I'll have to try more of

20:11

that next time but after fully

20:13

experiencing it as RoR I can say I

20:17

definitely enjoyed it a whole lot more

20:19

than the main alakar game did I enjoy it

20:22

as much as four in a lot of ways yeah I

20:25

think so this past playthrough was the

20:28

closest I ever came to replacing four as

20:31

my number one favorite Castlevania game

20:34

all they had to do was this make RoR the

20:37

main game and then have alard be the

20:39

second half or as a secondary character

20:42

in that case I would have found this

20:44

contest to be a lot easier to decide but

20:46

even then all the ungodly time spent

20:49

reloading whenever you die is a major

20:51

strike against it game over sometimes it

20:55

comes down to the simplest things in

20:57

four I can never forget that feeling of

20:59

gratification when you land on a

21:01

Stairway and moonwalk or when you latch

21:04

on to something with the whip and feel

21:05

that momentum build as you swing

21:07

yourself back and forth how about the

21:10

appealing sound of those golden

21:11

platforms and treasure chests spilling

21:14

coins as you walk across them or the

21:16

sound of the bones collapsing when you

21:18

hit the

21:20

skeletons it's countless little things

21:23

like that and why is the eight

21:25

directional whipping so important it's

21:27

because it gives you the feel feeling of

21:29

Freedom when you engage with an enemy

21:31

you can decide whether you want to

21:32

strike from the air or hit him from

21:34

below your instincts take over rather

21:36

than trying to adapt to some clumsy

21:39

limitation maybe this game spoiled me

21:41

and maybe you'd say the full whip

21:43

directions make it too easy how does the

21:46

whip save you from all that crazy [ __ ]

21:47

near the end like when the giant

21:49

sprockets chasing you up the stage it

21:52

still gets pretty damn hard the full

21:54

whip controls just give you a fair

21:56

chance to hit anything on the screen you

21:58

you and the game are in perfect

22:00

competition no cheap shots you're not

22:03

fighting with one hand behind your back

22:05

you're in full control so when you die

22:08

it's on

22:10

you some things stay the same and

22:13

Castlevania 4 is still my

22:16

favorite and other things vary such as

22:19

my complex thoughts about Castlevania 2

22:22

even though it pissed me off I was still

22:24

able to look back at it again and

22:25

realize there's much I appreciate so I

22:28

can can change my mind a little but one

22:30

thing I can say if it wasn't for Simon's

22:32

Quest you might not have ever known

22:34

about me and I might not have ever known

22:37

about you why else would I still be

22:39

doing this this battle against shitty

22:41

games has been quite a ride and all the

22:44

memories created since to me have gone

22:47

far beyond just Castlevania this has

22:50

been 20 years and counting so godp speed

22:54

and [ __ ] balls

22:58

f

23:07

[Music]

23:51

[Music]

24:44

[Music]

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CastlevaniaGamingRetroRPGNostalgiaVideo Game ReviewsSimon's QuestSymphony of the NightVampire RPGAction AdventureNerd Culture
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