I Exploited This Game's Entire World to Create Infinite Chaos - Enshrouded

Let's Game It Out
2 Mar 202429:21

Summary

TLDRIn a humorous and unconventional playthrough of the game 'Shrouded', the player, Josh, embarks on a journey filled with mischief and mayhem. Disregarding the game's intended path, he opts for creative shortcuts, exploiting mechanics, and causing chaos along the way. From breaking priceless artifacts to terraforming the landscape and trapping NPCs, Josh's irreverent approach showcases a unique and entertaining perspective on gaming. Throughout the video, his witty commentary and disregard for conventional gameplay provide a refreshingly comedic experience.

Takeaways

  • ๐Ÿ˜ƒ The game starts with a humorous character creation process focusing on aging gracefully and choosing an over-the-top hairstyle.
  • ๐Ÿ‘จโ€๐ŸŽ“ The protagonist wakes up in a mysterious chamber, beginning their adventure on an unknown planet humorously named 'Enshrouded'.
  • ๐Ÿ˜ฌ Ignoring the game's tutorial and lore, the player opts for exploration and unintentional self-sabotage, leading to humorous mishaps.
  • ๐Ÿ‘ป Encounters with the game's lore are humorously avoided, preferring action and exploration over reading.
  • ๐Ÿš’ The player creatively bypasses intended game paths, finding alternate routes and making 'friends' with the game's creatures.
  • ๐Ÿ›  Crafting and building become central themes as the player establishes a base, highlighting the game's survival and construction mechanics.
  • ๐Ÿšจ The player humorously navigates challenges and enemies, often using unconventional methods to survive or progress.
  • ๐Ÿ”ซ Combat is approached with a mix of strategy and humor, focusing on exploiting game mechanics rather than traditional fighting.
  • ๐Ÿ’ฅ The exploration of 'Enshrouded' reveals a rich, interactive environment where actions have visible and often humorous consequences.
  • ๐Ÿ‘ฎ The narrative is filled with quirky humor, from naming characters to the descriptions of in-game actions and discoveries.

Q & A

  • What was the initial warning message about in the game 'Enshrouded'?

    -The initial warning message was about the GPU driver being outdated, suggesting an update for an ideal game experience.

  • Which hairstyle did the player choose for the character, implying a midlife crisis?

    -The player chose a hairstyle that screams midlife crisis the hardest, although it was described as just looking good.

  • Why did the player name their character 'Lord Mustache'?

    -The player chose the name 'Lord Mustache' due to selecting a beard option that featured an overgrown mustache, hiding the top lip.

  • What does the player encounter upon waking up in 'Enshrouded'?

    -Upon waking up, the player finds themselves in a weird little chamber from which they gleefully escape.

  • How does the player react to the lore of the game 'Enshrouded'?

    -The player chooses to ignore the deep lore of the game, preferring to focus on gameplay rather than learning the world's backstory.

  • What happens when the character dies in 'Enshrouded'?

    -When the character dies, they simply come back to life, allowing the player to continue the game.

  • What is the player's strategy for finding an alternate route in the game?

    -The player attempts to find an alternate route by exploring and trying to land on the side of a slope or finding other ways around obstacles instead of following the suggested path.

  • How does the player deal with the shroud in 'Enshrouded'?

    -The player is consumed by the shroud when their shroud protection is depleted, indicating they should spend limited time in the shroud and let it recover outside of it.

  • What is the significance of the flame altar in 'Enshrouded'?

    -The flame altar marks the player's home and allows them to commune with the flame, which adds a marker to their map and provides various upgrades and benefits.

  • How does the player utilize the game's mechanics to their advantage in 'Enshrouded'?

    -The player exploits game mechanics such as the regeneration of trees upon exiting and re-entering the game, creating multiple workbenches for convenience, and building a base by terraforming and using crafting tools.

Outlines

00:00

๐ŸŽฎ Introduction to Inshrouded and Character Creation

The video begins with the host, Josh, launching the game 'Inshrouded' despite an outdated GPU driver warning. He enters the character creation phase, choosing an older character with a stylish hairstyle and white beard, humorously named 'Lord Mustache.' The gameplay starts with the character awakening in a mysterious chamber, leading to exploration on the planet Inshrouded. Josh humorously avoids the game's lore, emphasizing gameplay and exploration over narrative depth. Initial exploration leads to humorous attempts at navigating the game's terrain, including a failed jump aiming to bypass a suggested route, highlighting the game's exploration and experimentation aspects.

05:01

๐Ÿ”จ Beginning of Base Building and Resource Gathering

Josh transitions to base building, focusing on collecting resources essential for crafting basic structures like the flame alter, workbench, and construction hammer. He humorously describes the process of gathering twigs, plant fibers, and stones, leading to unlocking new crafting recipes such as axes and pickaxes. The discovery of the terraforming feature excites him, allowing for landscape modification. Despite the tedious resource collection, the prospect of crafting and terraforming keeps the gameplay engaging. The paragraph concludes with Josh outlining his strategic approach to base expansion and resource management within the game's boundaries, illustrating the depth of the crafting and building mechanics in 'Inshrouded.'

10:02

๐Ÿ›  Advanced Base Building and Exploration

Josh's narrative progresses with advanced base building strategies, utilizing a construction hammer and crafting additional workbenches for efficiency. He emphasizes the importance of strategic placement and the benefits of crafting multiple workbenches to avoid backtracking. The discovery of new crafting recipes, such as beds and fireplaces, adds layers to the base building aspect, offering customization and functional improvements to his base. Josh's humorous take on the game continues with his attempts to rescue a character, leading to the use of a summoning staff, showcasing the game's blend of crafting, base building, and adventure elements.

15:03

๐ŸŒ Expanding Exploration and Meeting Challenges

As Josh delves deeper into 'Inshrouded,' he focuses on expanding exploration beyond the immediate base area. He crafts a summoning wand and introduces a new character to his base, leading to new crafting options and missions. Josh's adventurous spirit shines as he undertakes a quest to clear the Shroud from an Elixir Well, showcasing the game's combat and strategic elements. He employs creative strategies to bypass a powerful enemy, highlighting the game's flexibility in approach. The narrative also touches on upgrading the flame alter, emphasizing the importance of resource management and strategic planning in expanding the game's exploration and building capabilities.

20:03

๐Ÿš€ Utilizing Creative Strategies for Game Advancement

Josh explores advanced game mechanics, such as using the glider for extensive exploration and exploiting the game's respawn mechanics for resource farming. He humorously navigates the game's challenges, from engaging with NPCs to upgrading his base's flame alter for greater building capabilities. The strategic use of altars and the creative bypass of combat scenarios underscore the game's open-ended gameplay. Josh's narrative culminates in a daring attempt to reach a mysterious tower, showcasing the inventive and humorous approaches players can take to explore and conquer 'Inshrouded.'

25:05

๐ŸŽ‰ Concluding Adventures and Exploits

In the final segment, Josh continues his humorous and inventive exploration of 'Inshrouded.' He ventures into uncharted territories, leveraging his makeshift bridge and glider to explore and activate fast travel points, demonstrating the expansive nature of the game world. The narrative concludes with Josh's misadventures in attempting to enter a seemingly inaccessible location, leading to unexpected outcomes and discoveries. The video wraps up with Josh inviting viewers to express their interest in further adventures, leaving the door open for more exploratory and humorous content in the game's expansive and interactive world.

Mindmap

Keywords

๐Ÿ’กCharacter Creator

The character creator is a common feature in many video games that allows players to customize the appearance and sometimes the abilities of their playable character. In the script, the character creator process is humorously described, focusing on selecting a hairstyle that screams 'midlife crisis' the hardest and settling for a distinct look that includes a 'Pure White' hair color and an 'overgrown gross mustache,' leading to the creation of 'Lord Mustache.' This highlights the player's freedom to craft a unique avatar, which is central to personalizing the game experience.

๐Ÿ’กGPU Driver Outdated

The message about the 'GPU driver is outdated' at the beginning of the script is a common notification in PC gaming that suggests the graphics processing unit (GPU) drivers need to be updated for optimal performance. The narrator chooses to ignore this advice and proceeds to play the game, introducing a humorous disregard for technical recommendations that is thematic in the video, emphasizing a carefree and unconventional approach to gaming.

๐Ÿ’กShroud/Shrouded

The 'Shroud' or being 'Enshrouded' refers to a specific game mechanic or environmental feature within the game world. It's described as a hazardous area that affects the player character in some way, such as depleting a protection meter and ultimately consuming the player if they stay too long. This concept is central to the game's exploration and survival elements, challenging the player to navigate and manage their time within these dangerous zones effectively.

๐Ÿ’กTerraforming

Terraforming in the context of this video game script refers to the player's ability to alter the game's landscape or terrain to their liking. The narrator expresses delight in being able to carve into the ground, emphasizing how games that allow for such environmental manipulation cater to players who enjoy having a tangible impact on the game world. This ability to modify terrain is key to customizing the player's base and exploring creative solutions to obstacles.

๐Ÿ’กBase Building

Base building is a gameplay mechanic where players construct a home or headquarters in the game world. The script details the process of setting up a base, including crafting essential structures like a flame altar, workbench, and construction hammer. This aspect of gameplay emphasizes strategy, resource management, and personal expression, as the player chooses the location and layout of their base, reflecting their priorities and aesthetic preferences.

๐Ÿ’กCrafting

Crafting is a gameplay mechanic where players combine collected resources to create new items or structures. In the script, the narrator engages in crafting various items, such as a rusty short sword and essential base-building components. Crafting is central to progression in many video games, as it allows players to tailor their equipment and environment to suit their playstyle and overcome challenges more effectively.

๐Ÿ’กLore

Lore refers to the backstory or mythology of the game's world. The script humorously mentions avoiding deep lore to focus on gameplay, illustrating a common player choice between engaging with the game's narrative depth and concentrating on action or exploration. This highlights how lore enriches the game world, offering depth and context for players who seek a more immersive experience.

๐Ÿ’กSummoning Staff

The summoning staff is mentioned as a tool for reviving or summoning characters within the game. It illustrates a gameplay mechanic where players can influence the game world or its inhabitants directly, beyond their character. This tool's inclusion in the script highlights the variety of interactive elements games can offer, providing players with unique abilities that affect the game's narrative or strategic landscape.

๐Ÿ’กResource Collection

Resource collection is a fundamental gameplay mechanic where players gather materials from the game world, often necessary for crafting and base building. The script describes collecting stone, wood logs, and plant fibers, showcasing how resource collection drives much of the game's progression by enabling the creation of tools, weapons, and structures. This mechanic encourages exploration and interaction with the environment.

๐Ÿ’กFlame Alter

The flame altar is a specific structure mentioned in the script that serves as a focal point for marking the player's home base and possibly provides other gameplay benefits. It symbolizes the player's claim to a territory within the game world and serves as a hub for various activities, including crafting and upgrading. The process of setting up and interacting with the flame altar illustrates how games incorporate elements that serve both practical and symbolic purposes, enhancing the sense of ownership and place in the game world.

Highlights

Josh starts the game 'Enshrouded' by selecting a character and giving it a humorous name.

Despite warnings, Josh chooses to ignore the game's lore and focuses on exploration and mischief.

Josh finds an alternate path avoiding the intended game route by exploiting the environment.

Using a humorous approach, Josh creates 'Lord Mustache' and bypasses traditional gameplay.

Josh experiments with the game's physics and mechanics, leading to unexpected outcomes.

The discovery of a resource collection and crafting system is made fun of.

Josh demonstrates how to exploit game mechanics for unlimited resources.

The base building feature is humorously misused to create unconventional structures.

Josh explores the concept of 'Shroud' in the game, a hazardous zone affecting gameplay.

He humorously navigates the game's survival elements, like crafting and base protection.

Creative use of game's terraforming feature to alter the landscape drastically.

Humorous interaction with the game's NPCs and storyline, ignoring conventional objectives.

Exploration of the game's boundaries and physics to find glitches or exploits.

Josh uses unconventional methods to solve puzzles and progress in the game.

Humorous and inventive use of the gameโ€™s mechanics to overcome challenges in unorthodox ways.

Transcripts

00:00

hey there it's Josh welcome back to

00:01

Let's game it out we're checking out in

00:02

shrouded today and yes I see this

00:04

message right here your GPU driver is

00:06

outdated please update for an ideal game

00:09

experience yeah we could do that or I

00:11

could just hit play oh boy it's

00:14

character creator time which one of

00:15

these short kings and queens do we want

00:17

to play as we're going to start with

00:19

this guy because I want to keep the

00:20

dream alive that we can look this good

00:23

when we're his age now let's see which

00:25

one of these hairstyles screams midlife

00:28

crisis the hardest I'm tempted to go

00:30

with this one or even maybe this one but

00:32

I think we all know we're going with

00:34

this one that's not even midlife crisis

00:36

that's just looking good and

00:38

unfortunately we don't have that many

00:40

color options so I guess Pure White it

00:42

is and if you're going to give us beard

00:44

options of course I'm going to choose

00:45

the kind of overgrown gross mustache who

00:48

wants to see that top lip I don't and

00:50

for their character name Lord mustache

00:53

Von suffering oh that doesn't fit Lord

00:56

mustache it is so our journey begins

00:58

with us waking up in this weird little

01:00

chamber at which point we can gleefully

01:02

escape and here we are on planet and

01:04

shrouded I mean I'm pretty sure that's

01:05

not actually what it's called it's just

01:07

what I'm going to call it see this guy

01:09

over here they wanted to learn the real

01:10

lore of this game like what the world

01:12

name is and the lore was just too deep

01:15

and no thank you we're already too old

01:17

we're not going to let that happen to us

01:19

or our ABS we can read their book though

01:22

see what did I tell you it's a bunch of

01:23

lore quick run run as fast as you can

01:26

don't let anything stop

01:27

[Music]

01:28

you oh except maybe death well I guess

01:31

now we get to see what happens when you

01:32

die oh okay we just come back to life

01:34

well thank goodness for that anyway as I

01:36

was saying welcome to the world of been

01:38

shrouded a game where I don't learn my

01:39

lesson the first time and we see if we

01:41

can jump down here without dying but I

01:43

feel like if we hit this just right we

01:44

can land on like the side of a slope or

01:46

something and survive oh or not okay you

01:49

know what I'm pretty sure what the game

01:50

wants me to do is go into that cave

01:52

there and then pop out right there oh

01:54

yeah see there you go did you see that

01:56

little thing fly over there and light up

01:58

that Lantern pretty sure that's the

01:59

tutal tutal telling me this is the right

02:01

way to go which means we won't be doing

02:02

that at all instead we're going to try

02:04

and see if we can find an alternate way

02:06

around like I bet if we just go over

02:07

here hop on over here to this little

02:09

spot and then jump on this ow and then

02:11

we'll just slide on down this and we're

02:13

home free we did it there we go made it

02:15

down without taking that structure over

02:17

there and look at that I've made some

02:19

friends I'm sure if I just keep running

02:20

everything's going to turn out okay oh

02:23

my goodness and it has they've left me

02:25

behind Okay so first things first you

02:27

see how there's like a camp here we got

02:28

to do something like that I mean not

02:30

just like this this isn't our cam nor do

02:32

I want it to be I mean after all I was

02:34

going to steal their things but G it's

02:36

more lore that it wants me to read it's

02:39

my personal Kryptonite quick run from it

02:41

as fast as we can anyway as we can see

02:43

this used to be what looks like a town

02:45

which is fine by me because they're not

02:47

going to need these wood supplies

02:48

anymore and I certainly will not to

02:50

mention these barrels that are just in

02:52

my way and apparently are hiding the

02:53

most sacred of treasures churning butter

02:56

just kidding that's not for us take that

02:58

all right let's see what this Treasure

02:59

Chest has for for us oh good items for

03:01

killing anyway we're just going to run

03:03

around and rans Sack this place and I

03:05

could be concerned that there's a fire

03:06

still lit indicating that there's

03:08

probably somebody still around but why

03:09

would I worry when I can just punch the

03:11

campfire to death oh wow and nature

03:13

immediately reasserted itself and no

03:15

lore I won't read you but I will break

03:17

the table you're on I can't break this

03:19

can

03:20

I oh well there you go and now that

03:22

we've broken down everything not nailed

03:24

down what the heck is this wo wo wo

03:27

turns out there's some bad guys in this

03:29

game that really want a piece of us

03:30

that's okay we can punch them too yeah

03:32

and that's when I noticed that weird

03:34

Cloud we walked into I think that means

03:35

we're in the Shroud or the enshrouded or

03:38

it's enshrouded or I'm enshrouded

03:39

whatever something is enshrouded that's

03:41

what matters most and it looks like this

03:42

is where some of the bad guys live and

03:44

give us stuff like shroud spores a

03:46

strange kind of energy it appears

03:47

unstable for now but perhaps it can be

03:49

refined and that's great and all but I'd

03:51

rather refine this right now a rusty

03:53

short sword anyway as you can see we can

03:55

only spend a certain amount of time in

03:56

the Shroud and it's even kind enough to

03:58

remind us to leave but of course we're

04:00

not going to and instead we're just

04:01

going to wait and see what

04:06

happens oh yeah see there you go it's

04:08

the Shroud and it's consumed us your

04:10

shroud protection depleted remember to

04:12

let it recover outside of the shroud I'm

04:14

sorry that I wasn't paying close enough

04:16

attention to my shroud refractory period

04:18

so yeah it sounds like we should

04:19

definitely limit our time in the Shroud

04:21

although something's telling me that at

04:23

some points we'll have to go through it

04:24

call it a hunch anyway the next order of

04:26

business is we need to find a nice place

04:28

to set up our base and and I think I see

04:30

the perfect spot over there somewhere so

04:32

I know I just said the thing about not

04:33

going through the Shroud but we're going

04:35

to go through the Shroud after all we've

04:36

got five minutes and all I need to do is

04:38

just run by the bad guys and just like

04:41

that we're through the Shroud and look

04:42

at all this beautiful space for setting

04:43

up a base I don't know about you but

04:45

this nice shaded area seems good to me

04:47

as soon as we clear out some of the Riff

04:49

raft like this wolf that appears to be

04:50

barking at a tree well so be it sorry

04:53

this is my land now I'm sure it

04:55

understands yeah that's the spirit thank

04:57

you for the blessing okay so in order to

04:58

get started we need to go to crafting

05:00

here's the basic setup we need these

05:02

Essentials a flame alter a workbench and

05:04

a construction hammer and you'll notice

05:06

they're all highlighted red because if

05:07

we click on them oh but of course we

05:09

don't have the required stone or in the

05:11

case of this workbench we need wood logs

05:13

and string well we know what it's time

05:15

for then the collectathon give me this

05:17

for twigs and plant fiber which after

05:19

grabbing enough of it allows us to make

05:21

string out of the plant fiber great and

05:24

the resource collection continues Stone

05:26

of course we can get out of regular

05:27

Stone like this after punch ing it a

05:29

bunch and the stone just kind of Falls

05:31

right off it what a deal oh boy and a

05:33

recipe unlocked strike that multiple

05:36

recipes unlocked like the ability to

05:37

build an axe which of course is for

05:39

cutting trees or a pickaxe which is used

05:41

for cutting rocks well don't look too

05:43

upset about your new pickaxe get to

05:45

mining there that's the good stuff oh

05:47

and what a curious border we have now

05:49

what does this do oh is this doing what

05:50

I think it's doing am I carving into the

05:53

ground I am carving into the ground well

05:56

this is just great oh boy do I love me

05:59

need some terraforming any game that

06:01

allows this really has my needs in mind

06:03

but let's not get too excited we're not

06:05

going to tear up the entire Earth just

06:07

yet because not only do we need Stone

06:08

but we have to chop all these trees down

06:10

first well have to is probably an

06:12

overstatement but there's always

06:13

something a little satisfying about a

06:15

little deforestation and before you know

06:17

it this looks like this see that's much

06:20

better look at all this detail we didn't

06:21

even know was here you know like this

06:23

rock we can see better and this little

06:25

Cliff side oh and also this giant thing

06:28

over here who could have known that was

06:29

just sitting there hiding from us anyway

06:31

with all of that out of the way it's

06:33

time to build our base so first things

06:35

first is we need to build that flame

06:36

alter because as the description says

06:38

that's what lets us Mark our home so

06:40

after a quick crafting of that let's see

06:42

where are we going to place this thing

06:44

now it doesn't want to let me shove this

06:45

inside this hole but something tells me

06:47

it's more about me needing to clear

06:48

space for it so let's even out the space

06:50

a little bit okay and there we go I sure

06:53

hope this is enough I guess we're about

06:54

to find out oh yeah there we go fits

06:56

like a glove and now the game wants me

06:58

to commune with the flame as you do here

07:00

let me break this down for you blah blah

07:02

story blah blah ancient vaults blah blah

07:05

one beckons blah blah space bar oh thank

07:08

God it added a marker to my map I love

07:10

not having to remember anything I did

07:12

notice something kind of silly though if

07:13

you exit out of the game and then load

07:15

back in well wouldn't you know it all of

07:17

the trees are back wow how lucky am I a

07:19

whole Forest to cut down again well now

07:22

that has me wondering something if I

07:23

just go back over here and chop down one

07:25

of these trees and then I go back into

07:27

the menu and I go over to the thing ofab

07:28

Bob and then I hit play again and then

07:30

we load back into the game ah yes there

07:32

it is our magical tree friend is back oh

07:35

I think I know what might be happening

07:36

here so if we switch to our pickaxe this

07:38

border appears on the ground which as we

07:40

know from placing our flame thingy that

07:42

this border indicates the edge of our

07:44

base so I'm willing to bet if we make a

07:46

hole right here and then if we also make

07:48

a hole right here I'm going to assume

07:49

that when we reload our game one of

07:51

these is going to be here and one isn't

07:53

okay well there you go mystery solved it

07:55

looks like the only stuff with

07:56

permanence is the stuff inside of our

07:57

borders so wait what happens with with

07:59

something like this where some of it's

08:01

inside but some of it isn't let's just

08:02

Hammer the whole thing down and see what

08:04

happens yeah there we go a little more

08:06

like that and definitely isn't like a

08:08

gross eyesore now anyway let's reload

08:10

and see what happens oh well there you

08:12

go and also it looks like we can see the

08:13

exact place where our base starts and

08:15

stops we can also see that there's like

08:17

a ceiling above us so it doesn't look

08:19

like we can actually go that high in the

08:20

air or presumably that low I mean I

08:23

assume we're about to find out and find

08:25

the lower limits of our base yep there's

08:27

the line that's how far down we can go

08:29

which goes down pretty far by the way

08:31

how far you might wonder oh pretty far

08:34

see there's the fire thingy and here is

08:36

the hollowed out husk of the lower

08:38

limits of our base now I didn't dig it

08:40

all up but you can see that the

08:41

boundaries are ever present but I got to

08:43

hand it to our little flame thingy it

08:45

does certainly give us a lot of space to

08:47

work with and you're probably wondering

08:49

how do we get back to the flame alter

08:51

well that's easy we just take the death

08:53

Express over to it TAA easy peasy and

08:56

now if we ever have to do some communing

08:58

this is the way we can do it it which

08:59

I'm sure we will be doing from time to

09:01

time because I see options like

09:02

upgrading the Altar and extending its

09:04

building range as well as strengthening

09:06

the flame which gives us fun benefits

09:08

like how many altars we can have active

09:10

as well as I guess different kinds of

09:11

shrouds we can go through how long we

09:13

can spend in the Shroud and then

09:15

whatever this fourth thing is I'm

09:16

already tired of reading and then all we

09:18

have to do is find this random stuff and

09:20

then when we're done being intimate with

09:21

the flame you might next wonder how do

09:23

we get down also

09:25

easy oh wait maybe not so easy well

09:28

surely there's a spot nearby that we can

09:30

hit that won't kill us somewhere okay

09:33

plan B first we're going to access the

09:35

Altar and then we're going to extinguish

09:36

this Flame extinguishing the flame will

09:38

reset the currently protected area after

09:41

some time or with the next start of the

09:43

game that's the plan and now we'll have

09:45

ourselves another leap of faith of a

09:47

certain kind okay now we're back at the

09:49

beginning and now all we need to do is

09:51

just run all the way back to where we

09:53

were it couldn't be more simple after

09:55

all it's just a haunted jaunt away okay

09:57

and here we are again and would you look

09:59

at that nature is trying to reassert

10:01

itself I don't know why I thought the

10:03

flame alter would still be there in the

10:04

middle but whatever it's not like we

10:06

can't just Place another one somewhere

10:07

in fact let's make it weird for now

10:09

we'll just put one right here which of

10:10

course is going to alter the boundaries

10:12

of our base now which only extends that

10:14

far actually you know what I bet we can

10:16

make this work I bet we can get it back

10:18

into the center there all we're going to

10:19

need now is our construction Hammer can

10:21

only be used within the range of a flame

10:23

alter works for me okay now that we have

10:25

our wild glowing Hammer it's time to go

10:27

into our wild glowing build mode look at

10:30

all this fun stuff we can build walls

10:32

and shapes and roofs and stairs and

10:34

windows and whatever although right now

10:35

I'm just interested in this making a

10:37

single wall block which let us just go

10:39

ahead and place one right here oh

10:42

missing materials craft blocks at the

10:44

work bench okay if you say so we'll go

10:46

ahead and do that I guess which let's

10:49

see where can we place this that is the

10:51

most weird looking maybe up against this

10:53

rock will do let's see oh yeah there we

10:55

go that's exactly how we want our

10:57

workbench now we can make blocks like

10:59

these rough stone blocks so let's go

11:01

ahead and craft some okay much better

11:03

here we go okay so we placed one and

11:05

we're going to place another and then

11:06

we're going to jump on this and place

11:08

another and another actually wait what

11:11

am I doing that's exactly what this

11:12

other stuff is for let's see let's find

11:14

a building piece that really speaks to

11:15

us yeah here we go this terrain tool for

11:18

making a little puck excellent and I can

11:20

just put this anywhere I want that's

11:22

much better look at that now I can just

11:23

jump on this and then make another one

11:26

and just keep doing this all the way to

11:28

the CER just got to expand the area a

11:30

little bit more there we go flame alter

11:33

number two ready to go now we can go

11:35

back over here to the first one and

11:36

disable it give it a quick extinguish

11:38

stare straight into its eyes until it

11:40

evaporates right in front of you and now

11:42

that we've got that squared away let's

11:43

get to making our base down there and

11:45

all that beauty of course we're older

11:47

and wiser now and we know if we just

11:49

jump off we'll die good thing we can

11:50

make crappy stairs to take care of this

11:53

let's see we'll take this and we'll just

11:54

rotate it like that and shove it into

11:57

the Earth and then take another one and

11:59

do the same whoops ah well it still

12:01

works that's all that matters and then

12:03

we'll just Place another one and another

12:05

one and so on and so forth what a master

12:08

class of architecture and now I'm hungry

12:10

for waffles for some reason okay so now

12:12

that we're down here let's get the

12:14

basics set up and for that we're going

12:15

to start with a workbench which we're

12:17

going to place in a weird way just like

12:19

that yeah you know what actually why

12:21

stick with one after all it looks like

12:23

I'm going to be using this thing quite a

12:24

bit so why not build a couple more of

12:26

these so I never have to go far to

12:28

access one and let's see one right there

12:31

yeah here we go a little more like this

12:33

finally I won't have to go far to use a

12:34

workbench there's always going to be one

12:36

conveniently in my grasp and now that we

12:38

got that little problem out of the way

12:40

let's go ahead and access literally any

12:42

of these now let's see what other kinds

12:43

of stuff we can make ooh beds fireplaces

12:46

illumination doors we love those yes

12:50

please give me a couple of these ooh and

12:51

building those unlocked new recipes now

12:54

we can do stuff like bowls and cups I

12:56

see we can really decorate our home or

12:58

whatever we want to call this I'm just

13:00

glad we have options oh when we should

13:02

probably establish a fence around

13:03

everything right we don't want to

13:04

accidentally keep falling into our home

13:06

casm do we oh what a phenomenal job I'm

13:09

already doing everything is already so

13:11

even and lovely look it's all for show

13:13

anyway who cares uh-oh we can't actually

13:15

build over there oh well I guess this

13:17

side just doesn't get off fence and

13:18

actually neither does this side that's

13:20

fine the only thing that's actually

13:21

going to matter is this the front door

13:24

ah look at that home sweet home just a

13:26

hop skip and a stumble down here and

13:28

we're back into the world of desks and

13:30

what home is complete without a nice

13:31

comfy crude mattress and I don't know

13:34

about you but I love to be sleeping on a

13:35

mattress on a near 45ยฐ incline sleeping

13:38

on the downhill slope so that all the

13:40

blood rushes to my head see look at this

13:42

if this isn't Comfort I don't know what

13:44

is okay but enough screwing around we

13:47

clearly have a mission to do called

13:48

finding the sleeping Survivor which I'm

13:50

assuming is this chesty fellow right

13:52

here find the sleeping Survivor marked

13:54

on your map you will have to venture

13:55

through the Shroud okay so let's see

13:57

this is us and I guess this this is

13:58

where we need to go no problem I'm sure

14:00

we're ready oh and can't forget to lock

14:02

up bye home we'll see you soon and now

14:04

to let my brain go on full autopilot

14:06

until we get to the marker completely

14:08

ignoring every landmark that's probably

14:10

interesting and instead we're just going

14:11

to walk right into this which I'm sure

14:13

is very friendly pardon me everybody

14:15

coming through okay we're here hey bad

14:17

guys can you just hold on a quick second

14:19

okay well if you won't do that I'm just

14:20

going to lead you back to my base let's

14:22

go that's the spirit come this way now

14:24

just follow me into the woods hold on I

14:26

got to unlock the door real quick come

14:28

on in my home is your

14:30

home okay it looks like I got them to

14:32

fall down and now they're all

14:33

surprisingly docile just staring at

14:35

walls over here okay where was I ah how

14:38

nice it is to come in here and be able

14:39

to wander around completely unhindered

14:42

okay let's see what do we got oh God

14:44

more reading can I just not do that well

14:46

the piece of paper's gone so let's go

14:47

with yes and I tried to get rid of the

14:49

rest of the evidence but it doesn't seem

14:50

to want to break something tells me we

14:52

need to go to the big glowy thingy hello

14:54

what do we have

14:55

here hello hello no I guess we we did it

14:59

you retrieved a Survivor place them in

15:00

your home with a summoning staff well

15:02

that was easy okay and back here at the

15:04

homestead I guess we need to make like a

15:05

summoning wand or something oh and how

15:07

nice the bad guys showed themselves out

15:09

oh there it is just sitting there

15:10

waiting for me well that's convenient I

15:12

love it I wish every wand in every game

15:14

looked kind of like a spaceship okay

15:15

let's see how do we use this thing tab

15:17

to ready the summoning staff oh I see we

15:19

get to actually just summon them well

15:21

had I known we were going to have guests

15:22

I would have cleaned up a little bit

15:23

don't worry buddy we'll make you a nice

15:25

little room although I like that until I

15:27

do I just have an entire man on my quick

15:29

bar okay so let's just go ahead and pick

15:31

up this table don't you worry buddy I'm

15:33

going to build you something by hand

15:35

yeah there we go a nice little room that

15:37

is definitely not just a nice little

15:39

prison okay buddy you ready for your new

15:41

home your Palace of misery and suffering

15:43

here you go well he seems nice whoo whoa

15:47

what is this I didn't bring you back

15:48

here to talk to me and I don't think I

15:50

need you to help me prepare I mean look

15:52

at me and my no armor or clothes all

15:55

right fine let's see what he has to say

15:56

except for the part where I actually

15:57

can't talk to him well I forgot to make

15:59

myself a door so I guess I'll make a

16:01

doorway now hello where were we hey yeah

16:04

I already got that part okay so I guess

16:06

this opens up new crafting menus we can

16:08

do stuff like make a forge to open up

16:10

even more stuff and yeah there's

16:11

resources and new options for other

16:13

stuff but obviously I'm most excited

16:15

about these dishes finally I can feel

16:17

domesticated with all metal interior

16:19

designing well I'm so glad I rescued you

16:22

hope you're comfortable cuz I'm covering

16:23

you back up I'll leave one square open

16:25

so you can look at me pathetically okay

16:27

let's go out and oh you got more to say

16:29

what do you want now I think it's about

16:30

time you face your fears and clear the

16:32

Shroud out of one of them Elixir Wells

16:34

what did I just say about conversing

16:36

with me all right fine hold on let me

16:38

get back in there so I can talk to you

16:39

I'm just too lazy to break down the wall

16:41

again so I'm just going to make a thing

16:42

out of these things okay here here I am

16:45

again what do you want okay he really

16:47

likes to chat so I'll just give you the

16:48

highlights seek The Elixir well raise

16:50

the root set this evil Ablaze I'm

16:53

counting on you I'm so sorry you thought

16:54

that was a good idea thanks for your Ted

16:56

Talk I'll be leaving now okay so once

16:58

once again this is us right here and it

17:00

looks like it wants us to go to this

17:01

area right here to this thing called The

17:03

Elixir well well sounds good to me I

17:05

feel like we're ready for this adventure

17:07

no armor no weapons no problem and this

17:10

looks like it's going to be fun

17:11

unsurprisingly it's down there in the

17:13

Shroud but before we do I'm kind of

17:14

curious to something can I break these

17:16

things I don't know what other purpose

17:18

they serve surely if I hit it enough

17:19

something will happen right oh well

17:23

there you go I'm sure it was here for

17:24

thousands of years but well we happened

17:27

anyway off to Adventure and once again

17:28

we got to make sure to be quick about it

17:30

cuz we have a limited amount of time in

17:31

the Shroud stopping of course to waste

17:33

our time and beat up these things anyway

17:35

onward to the elixer well hi there

17:37

pardon me yeah just coming through oh

17:39

and look just my luck there's a return

17:40

Beacon here which not only replenished

17:42

our shroud timer thingy but if we die

17:44

it'll respawn us there don't follow me

17:46

okay bad guys okay thank you I'm glad we

17:49

have an agreement oh my goodness this

17:51

looks so mysterious oh and you know what

17:53

something tells me that is

17:56

important what the hell was that you

17:59

said you wouldn't follow me that'll

18:01

teach you I guess hello hello who's this

18:04

guy just chilling out over here a crap

18:06

oh I see he has a name it's fell Thunder

18:09

brute what a stud so this guy clearly

18:11

wants to kill us can't imagine why but I

18:13

think I have an idea how to take care of

18:15

him so here's what I'm learning you see

18:16

the ground we're on right now if I try

18:18

to hit it with our pickaxe it doesn't

18:20

appear to do anything but over here this

18:22

looks to be dirt and this I can affect

18:25

and I'm sure you can see where this is

18:26

going right I bet we don't have to deal

18:28

with this guy at all if he can't find us

18:30

so let's see if we can get to that thing

18:31

by just going under him we are still of

18:33

course going to have to contend with

18:34

this timer here but that's okay we just

18:36

die and then we just reappear back up

18:38

here and everything is just fine and

18:40

resume what we were doing okay where

18:43

were we okay I think we're getting

18:44

closer I got a good feeling about this

18:47

oh yeah there it is still not close

18:49

enough though it's right there and he's

18:50

oh no it's not an exact science but it's

18:53

close enough okay fingers crossed this

18:55

feels much better oh yeah there it is

18:57

right above us and now now let's see if

18:58

we can get to it without being detected

19:00

and we'll just break a little space

19:02

right underneath it and then sneak down

19:03

in here uh-oh somebody's mad Mr Thunder

19:06

brute is up there trying to hit me and I

19:08

keep seeing the thing above me shaking

19:10

like jello every time he hits it which

19:11

makes me wonder is he doing damage to

19:13

the thing he's trying to protect I guess

19:15

we could just wait this out and see

19:17

maybe he'll take care of this problem

19:18

for me okay I've been watching him whail

19:20

on this thing for a while now and I

19:22

think it's probably the case that he's

19:23

not doing any damage that's fine we'll

19:25

just do the hard work for him okay yeah

19:27

this is going to be great and isn't

19:28

going to take any time ow by that I mean

19:30

I got to be really careful oh thank you

19:32

for the comfortable deathbed okay where

19:34

was I and hit again and again finally

19:37

found an angle where he's not going to

19:38

attack me and give it a final whack and

19:41

well that's that oh and he looks pretty

19:43

bummed out too okay well thanks I'll be

19:45

leaving now no don't worry I'll show

19:47

myself out well that was easy I sure

19:49

hope all of our battles are just that

19:51

harrowing hey jail guy I'm back and then

19:53

he says to me stop your procrastinating

19:55

climb that ancient Spire in the distance

19:57

to reveal important landmarks what do

19:59

you mean this thing well okay let's see

20:02

what we got what do you think we're

20:03

going to find inside amazing riches or

20:06

oh just a Teleport pad okay well be me

20:08

up where are we going uh-oh I sense

20:10

puzzles and that's exactly what it is

20:13

except I usually take this time to find

20:15

all the Antiques and break them look if

20:17

they didn't want me to break all the

20:18

nice stuff they shouldn't have left it

20:19

lying around ooh and a treasure chest

20:21

which I'm sure is filled with amazing

20:23

riches like this wand that I'm not going

20:25

to take why take the items when we have

20:27

the best treasure of them all destroying

20:29

something with my fists yeah and it

20:32

looks like this is the loot we're left

20:33

with metal scraps that's so much better

20:35

than a weapon I can actually use and

20:37

then the rest of this is like uh puzzles

20:40

you see this glowing thing up here back

20:42

at a workbench we could craft a

20:43

grappling hook and take care of this but

20:45

that feels like way too much work I have

20:47

a different idea in mind for how we can

20:49

tackle this I'm kind of curious if we

20:51

can just build our way up to the top so

20:52

first things first can I put a flame

20:54

alter around here and it would appear

20:55

that if we get too close to this thing

20:57

it tells us we can notot how about a

20:58

little farther

21:00

away okay there we go I guess this is as

21:03

close as we can build it and now we've

21:04

got some borders to where we can

21:05

technically build but just like the

21:07

altar we can't build any closer to the

21:09

Tower or else it gives us this message

21:11

that's fine we can work with that

21:13

because after all we have a little thing

21:14

called stairs so here we go and let's

21:17

see how high we can go with oh wow the

21:19

game already stopped me it's probably

21:21

cuz I hit the edge of where I can build

21:23

good thing we can just rotate and keep

21:24

going and two whole stairways later

21:26

we're at the top of our back foundary so

21:28

let's head back down to this thing and

21:29

commute with the what's it called and

21:31

this is when we're finally going to

21:32

upgrade our altar which will double our

21:34

building range but in order to do that

21:35

we need a shroud core and I've come to

21:37

realize I know just where to get one

21:39

remember this guy yep turns out we

21:41

actually have to kill him which don't

21:43

worry that shouldn't be too hard I'm

21:44

pretty sure all we need to do is get him

21:46

stuck on something and then he should be

21:47

nice and trapped let's see okay how are

21:50

you looking buddy can you get out of

21:51

that oh no too bad guess we'll just have

21:53

to punch

21:54

you oh he didn't like that at all did he

21:57

and then after after 10 million years of

21:59

a completely fair fight well that was

22:01

the end of them wow all of that hulking

22:03

guy turned into this tiny pile of bones

22:05

well who am I to judge and there we go

22:07

one shroud core as well as his head for

22:10

some reason so we'll take those two

22:11

things and that's it now we can go back

22:13

over here and upgrade the Altar and

22:15

there we go and we can even upgrade it

22:17

again if we want to we just need to

22:18

upgrade the flame to level two and get

22:20

more shroud cores now five might seem

22:22

like a lot but I already have a solution

22:24

for this turns out if you restart your

22:26

game Look what comes back not just this

22:28

thing but the source of being able to

22:29

get another core anytime we want we just

22:32

got to punch him and that's no problem

22:34

for us and that's what makes it possible

22:36

for us to get TAA another shroud core

22:38

and that's how I've been able to get a

22:40

whole lot of cores and now to strengthen

22:42

the flame because if we upgrade this we

22:44

can put down four altars instead of two

22:46

and all of this stuff should be pretty

22:48

easy to get except for this spark thing

22:50

but luckily I figured out where to get

22:51

one of those too cuz if we're lucky this

22:53

thing will talk to us and bestow upon us

22:55

some amazing knowledge Sparks lie

22:57

scattered around the world in flame

22:59

sanctums and Flame shrines and then they

23:01

give me the location of one all we need

23:02

to do is go from here all the way down

23:05

to here sounds easy let's go okay we're

23:08

here let's see what do we got Stand Fast

23:11

it looks like we have enemies and by

23:13

that I mean basic literacy be gone with

23:16

thee anyway the thing we're looking for

23:17

is in here we've recovered one spark and

23:20

with that we're ready to go come here

23:21

alter and with one little strengthening

23:23

we can place four altars at once and

23:26

that's as far as we're going to take the

23:27

flame level for now because one of the

23:28

items we need is this scavenger matron

23:31

head which I'm not really sure where to

23:32

get meanwhile over here and upgrade

23:34

alter now we can upgrade this alter all

23:36

the way to level three that's triple the

23:38

building area now we have so much extra

23:40

room to play in but eventually we're

23:42

still going to hit as high as we can go

23:44

but that's where those extra altars are

23:45

going to come in handy because now we

23:47

can just Place Another Altar and then

23:49

upgrade this altar as well good thing we

23:51

have so many shroud cores and now this

23:53

one also has a huge building area Okay

23:55

where were we going higher and higher

23:57

that's what and here's the great thing

23:59

when we reach the top again like we have

24:00

here like yeah we're going to place

24:02

another altar but we can start recycling

24:04

them a little bit so let's just go down

24:05

here and extinguish this one and now

24:07

that this one is freed up we can just

24:09

head all the way back up and reuse it up

24:11

here and this is pretty much how it goes

24:13

and then before you know it we've built

24:14

Something Beautiful honestly probably a

24:16

little too high seeing as how the tower

24:18

we're trying to reach is all the way

24:19

down there now and that's not the only

24:21

thing we can see pretty much everything

24:23

from up here who needs a map when you

24:25

can scope out all the locations with

24:26

your own eyes anyway we still have one

24:28

last dilemma which is there's no way

24:30

that we can jump and reach that but

24:32

don't worry we have a solution for that

24:33

too which is this thing right here the

24:36

glider can be used to travel great

24:37

distances in an instant good just what

24:40

we need and now there's nothing we fear

24:42

that is as soon as we deploy it which

24:44

we're going to do right now oh my

24:46

goodness look at us go the good news is

24:49

we don't look silly at all but even if

24:51

we dive bomb it's going to save us from

24:52

dying somehow we survive that instead of

24:54

shattering our vertebrae what I mean to

24:56

say is this should be plenty for us to

24:58

get up to that Tower so here goes

24:59

nothing okay easy easy okay now it's

25:02

time to dive bomb right into it Yeehaw

25:05

here we come uh uh oh oh oh well

25:08

something tells me they didn't expect

25:10

people to come all the way up here

25:11

something about the whole thing having

25:12

no collision and look how beautiful all

25:14

my garbage looks what an eyesore okay

25:17

let's see if we can actually just get

25:18

down one step further which I think is

25:20

right here and we can come right up here

25:22

and commune with another flame oh boy oh

25:24

and I see these open up fast travel

25:26

points for us and also ve stuff I guess

25:28

well that's convenient now we got

25:30

question marks all over the place that's

25:32

great but we have our own way of

25:33

surveying the land like I don't

25:35

understand why we can't just use this

25:36

system for everything like see that

25:38

thing back there why walk when we can

25:40

just build our way over there not even

25:41

particularly nice looking either we just

25:43

need to get there we don't need it to

25:44

look

25:47

pretty oh we're making great progress

25:50

and it's been so easy too you just run

25:53

all the way to the closest flame

25:54

extinguish it and then just head on over

25:56

to the edge and establish another one

25:58

easy peasy flame alter squeezy okay

26:00

we're getting pretty close it's probably

26:02

about time we start thinking about our

26:03

descent thank goodness we can build

26:05

stairs downwards as visually upsetting

26:07

as this is almost there coming in for a

26:11

landing and Landing successful thank

26:14

goodness we're finally here oh boy I'm

26:16

so excited look at these huge doors what

26:19

Mysteries could this place possibly have

26:21

for us well there's no prompt to open

26:22

the door and I can't see a way in come

26:24

on can I please come in we can do damage

26:27

to the door well if history has Tau me

26:29

anything if I can take hit points off

26:30

something there's a chance I can break

26:32

it so let's see how this

26:36

goes and we're in yeah that didn't take

26:39

any time at all let's go see what our

26:41

prize is oh certain death is what our

26:43

prize is and it looks like there's

26:44

nothing to grab as it turns out well

26:46

time for a consolation prize called

26:47

break everything we find hope you all

26:49

had a nice dinner yeah I'm looking at

26:51

you and also you well that was certainly

26:54

worthy of our time quickly back to the

26:56

stairway we have so many more Adventures

26:58

ahead of us uh-oh and I totally forgot

27:00

about something I forgot that as soon as

27:02

these things don't have a flame alter

27:03

structures begin to despawn which means

27:05

essentially our Bridge is a oneway trip

27:08

to be fair it did take a while for that

27:09

section down there to start disappearing

27:11

I was beating on that door over there

27:13

for like 45 minutes which was like two

27:15

in-game days I still have faith in my

27:17

terrible bridge and its ability to take

27:19

us anywhere we want to go like over

27:21

there well shall we I think we shall

27:24

okay brace yourself we're oh so close

27:26

well this seems close enough let's do

27:28

this and and coming in for a big broken

27:30

Landing ah we did great and just drop

27:33

off the side whoops not my finest

27:36

Landing but it got us there and just

27:37

like that we've skipped another bunch of

27:39

puzzles thank God and don't forget to

27:41

break some of these Priceless antiques

27:43

while we're here and it's not just for

27:44

easily activating these towers and

27:46

completely skipping over all the work

27:48

the devs did to make them it's also

27:50

great for other stuff like you don't

27:51

even have to worry about passing through

27:53

the Shroud because you can just go right

27:55

over it but we can also look down at

27:56

everything and be like like hey you know

27:58

what that looks interesting why don't I

27:59

go down and take a look and then we can

28:01

just aimlessly sail all the way down as

28:03

we hit terminal velocity before

28:05

eventually opening up our Shute and

28:06

squirrel suiting our way over to it oh

28:08

wait did you see that it looks like

28:09

another thing where we can skip ahead

28:11

well let's take a look here we are hello

28:13

oh hey we didn't even mean to but I

28:15

think we found another person hey are

28:17

you in there wake up I'm here to rescue

28:19

you I'm sure they're going to be

28:20

thrilled oh black Smith guy I have a new

28:23

friend for you how would you like a

28:26

cellmate that's the spirit first off let

28:29

me get some of this stuff out of the way

28:30

just give me a second I need to sculpt

28:32

the Earth and now it's summoning time

28:34

good perfect Hello nice to meet you hold

28:37

on don't move we're not done yet can I

28:39

just add this stuff right on top of you

28:42

yes yes I sure can well no sense in

28:44

stopping there this is exactly what I

28:45

was hoping for how you doing down there

28:47

Slugger aren't you glad I woke you up I

28:49

know I feel good about

28:51

this oh well you know what I'm getting

28:54

sleepy and look at that it's almost dark

28:56

out in about 6 hours and I've got to set

28:58

up a new bed it's nothing personal oh

29:00

there we go found a spot and place ah I

29:03

think I'm going to like this setup and

29:05

I'm sure our new companions all agree

29:07

well this has been all sorts of fun and

29:09

obviously looking out at the world

29:10

there's still plenty left to do so let

29:12

me know in the comments if you want to

29:13

see more of this one so I hope you had

29:15

fun I know I did we can all see what's

29:17

about to happen here so I'll see you

29:18

next time he's fine