Phase 3 Preview | Season of Discovery | World of Warcraft
Summary
TLDRThe transcript outlines the exciting features of the upcoming Season of Discovery Phase 3 in World of Warcraft Classic. It highlights the introduction of a new 20-player raid, the Sunken Temple, with eight bosses and a plethora of new items and rewards. The level 50 class quests are also being introduced, offering powerful items for each class. Additionally, the patch brings changes to PVP, including a new level 50 PVP set and updates to world events. The transcript also teases system updates and new abilities, as well as a preview of the level 60 content, which includes revamped tier sets and profession specializations.
Takeaways
- 🎉 Introduction of a new 20-player level up raid, the Temple of Atal'Hakkar, featuring eight bosses and numerous new items.
- 🛡️ Level 50 class quests are being introduced, offering a variety of powerful items for each class.
- 💎 Updates to PvP, including a new level 50 PvP set requiring ranks 5 through 7 to equip, and the introduction of Massacre coins.
- 🏹 New and revamped epic drops, as well as rebalanced and restatted quest rewards for previous level up raids.
- 🌿 Changes to world events, such as the addition of the Nightmare Incursions, offering repeatable PVE content for levels 25 through 50.
- 🔮 New runes and abilities for various classes, providing more options and strategies for players.
- 🎁 Unique rewards for the Sunken Temple, including a new take on the Drake Stone item and a new weapon type, the axe gun.
- 📈 Introduction of tier tokens, allowing for multiple drops on bosses that can drop set tokens, enhancing the loot distribution system.
- 🔧 Profession updates, including new quest chains for crafting recipes and additional surprises for engineering, enchanting, and alchemy.
- 🌐 System update regarding a minor change involving a dashing dwarf with special talents, though considered not a significant change for most players.
- 🚀 Preparation for level 60 content, with plans to standardize raid lockouts to a weekly reset and revamp tier sets to include multiple variants for different specs and roles.
Q & A
What is the main focus of the Season of Discovery Phase 3 preview?
-The main focus of the Season of Discovery Phase 3 preview is to introduce new content and updates, including a new 20-player level-up raid called the Temple of Atal'Hakkar, new rune abilities, PvP updates, world events, profession changes, and a system update.
What is the Temple of Atal'Hakkar raid?
-The Temple of Atal'Hakkar, also known as the Sunken Temple, is a new 20-player level-up raid in Phase 3. It features eight bosses, new items, including new item sets, revamped epic drops, and rebalanced quest rewards.
What level are the level 50 class quests introduced in Phase 3?
-The level 50 class quests are introduced in Phase 3 of the Season of Discovery.
What are some of the new rewards players can find in the Sunken Temple?
-Some new rewards in the Sunken Temple include a new Drake Stone with a Shadow Arcane spell damage variant, a unique axe-gun weapon, and two different tier tokens for various classes.
What is the new level 50 PvP set in Phase 3?
-The new level 50 PvP set in Phase 3 requires ranks 5 through 7 to equip and earn. It is a full six-piece set with appropriate PvP set bonuses.
What is the new world event called in Phase 3?
-The new world event in Phase 3 is called Nightmare Incursions, which offers repeatable PvE content for levels 25 through 50 and allows players to earn reputation with the new faction, the Emerald Wardens.
How are the raid lockout schedules changing in Phase 3?
-In Phase 3, the Sunken Temple raid will have a weekly lockout, and it will be available right at the release of the phase. This change is intended to provide more consistency in raid scheduling for players.
What is the new system update mentioned in the script?
-The new system update mentioned is the introduction of a dashing dwarf from a far away land who has special talents to share with players for a small fee.
What are some of the profession updates in Phase 3?
-Phase 3 will introduce a new quest chain for players to access new Nightmare armaments crafting recipes, as well as additions for engineering, enchanting, and alchemy. The cost to access these recipes will be significantly reduced.
What can players expect in terms of level 60 content based on the preview?
-In terms of level 60 content, players can expect a standardization of raid lockouts to a weekly reset, revamped tier sets with multiple variants for different specs and roles, and new best-in-slot crafting options. Additionally, players will be able to discover methods to swap weapon skill bonuses and unique racial abilities at level 60.
How will the discovery of new content work in Phase 3 and beyond?
-The discovery of new content in Phase 3 and beyond will continue to be a journey co-written by the players. The development team is interested in player feedback and plans to keep some content surprises for players to discover on their own.
Outlines
🎮 Season of Discovery Phase 3 Preview Introduction
Clay Stone, associate production director of World of Warcraft Classic, introduces the Season of Discovery Phase 3 preview. He expresses excitement over the positive reception of previous seasons and looks forward to sharing what's coming next. The preview covers raid information, Rune abilities, PvP updates, world events, profession updates, and a significant system update. Clay mentions that while there won't be a PTR for player testing, data mining will occur ahead of the launch, but not all data-mined content will be included in the current or future phases. He emphasizes that the journey of Classic is co-written by the players and the development team eagerly awaits their feedback.
🏰 The Sunken Temple Raid and Rewards
The Sunken Temple, a new 20-player level-up raid, is introduced as the first raid of Phase 3. It features eight bosses and numerous new items, including new item sets, revamped epic drops, and rebalanced quest rewards. Level 50 class quests are also introduced, offering powerful items for each class. The first boss, Atal'arion, is described as a massive Berserker troll, followed by the Festering Rot slime, and Jammal'an and Ogom, a priest and an undead Avenger. The final boss previewed is Eranikus, a Green Dragon with a bad dream manifesting in the player's world. Various rewards from the Sunken Temple are showcased, including a new Drake Stone with a Shadow Arcane spell damage variant, a unique axe-gun weapon, and tier tokens with multiple classes.
🔮 New Runes and Abilities in Phase 3
Matt Everett, senior engineer on the Classic team, discusses new runes and abilities coming in Phase 3. He notes that more runes will be accessible while leveling, with some still to look forward to at level 50. Specific examples are given for each class, such as the Druid's Gore rune, which resets key feral cooldowns, and the Mage's Deep Freeze, a powerful stun on a frozen target. Each class is highlighted with new abilities and runes that enhance their gameplay and provide new strategies for players to explore.
🏆 PvP Updates and Emerald Wardens
Nora Valletta, a lead software engineer, talks about PvP updates in Phase 3. A new level 50 PvP set is introduced, requiring ranks 5 through 7 to equip and earn. This set is similar to previous PvP sets, being a full six-piece set with set bonuses. A starter set is available from a new faction called the Emerald Wardens. Adjustments are also made to the Blood Moon event, including new rewards for level 50 and a new currency called Massacre coins. The Blood Stained commendations from the blood coin vendor will be retired, and existing accommodations will still function after the patch but will expire after two weeks.
🌃 Nightmare Incursions and New World Event
Nora continues discussing the new PVE world event called Nightmare Incursions. Emerald portals scattered across Azeroth lead to a realm filled with corruption and overrun with nightmare creatures. Players can enter these portals for repeatable PVE content for levels 25 through 50. The event offers reputation with the new faction, the Emerald Wardens, and a selection of new items as rewards. The event includes content for players around level 20 up to 50 across all four nightmare portals. Specific rewards like the Nightmare Siphon trinket and the Roar of the Dream ring are highlighted.
🔧 Professions and System Updates in Phase 3
The professions are updated in Phase 3 with a new quest chain giving players access to Nightmare armaments crafting recipes. The costs to access these recipes will be significantly reduced. Additional potion, elixir, and flask products are added when crafting consumables. The introduction of new items and effects under the influence of The Nightmare are discussed, as well as the ability to pick up specializations and level professions to 300. The Lion's Share of new toys involving profession specs will be available after level 60.
🎉 Level 60 Insights and Future Plans
Josh Greenfield, senior game producer on WoW Classic, provides a minor system change involving a special talent from a dwarf character. He also discusses the World Buffs, which will continue to be used up to the current max level, and introduces new powerful consumables exchangeable on a certain NPC. The use of bankable repeatable turn-in items for leveling is discouraged, and instead, players will earn 50% additional XP from all sources from levels 40 to 49. The Sunken Temple raid will have a weekly lockout, and the release and lockout schedule are discussed. Looking ahead to level 60, plans to standardize raid lockouts to a weekly reset are mentioned, along with updates to tier sets and nonset dungeon and raid items. The professions and specialization crafts at level 60 are set to be expanded, and swapping profession specializations will be easier and more flexible, albeit likely with a cost.
🙌 Conclusion and Thanks
The presentation concludes with a heartfelt thanks from the WoW Classic development team to the players for their participation and feedback in the Season of Discovery. The anticipation for Phase 3's release is expressed, as well as the eagerness to provide more information on Phase 4 as it gets closer. The team's appreciation for the community's involvement in the development of the season is emphasized.
Mindmap
Keywords
💡Raid Information
💡Rune Abilities
💡PVP Updates
💡World Events
💡Professions
💡System Update
💡Level 60
💡Weapon Skill Bonuses
💡Tier Sets
💡Discovery
Highlights
Introduction to Season of Discovery Phase 3 preview by Clay Stone, associate production director.
Excitement over the positive reception of Season of Discovery and anticipation for Phase 3.
Preview of new content, including raid information, Rune abilities, PVP updates, world events, professions, and system updates.
Disclaimer about PTR (Public Test Realm) and data mining, emphasizing that not all data mined content will be in the current or future phases.
Announcement of the new 20-player Level up raid, Temple of Atal'Hakkar, with eight bosses and new items.
Introduction of level 50 class quests that provide powerful items for each class.
Preview of the first boss in the new raid, Atal'arion, a massive Berserker troll.
Description of the new boss, the Festering Rot Slime, a gelatinous monster that consumes adventurers in the Sunken Temple.
Details on Jammal'an and Ogom, a priest and an undead Avenger dedicated to the return of the blood God Hakkar.
Introduction of the final boss preview, Green Dragon Eranikus, who has been having a bad dream manifesting in the world.
Showcase of new rewards, including a new Drake Stone item with a Shadow Arcane spell damage variant.
Reveal of a unique weapon, an axe gun, for Shaman and Paladins, offering both melee and ranged capabilities.
Explanation of the new tier token system, similar to AQ40, with multiple tokens dropping per boss.
Discussion of updated and rebalanced quest rewards for previous level up raids.
Introduction of Matt Everett, senior engineer, who will discuss new runes in Phase 3.
Overview of new PVP set introduction, requiring ranks 5 through 7 to equip, and the new faction, the Emerald Wardens.
Explanation of the new PVP honor consumable token for level 50 and the addition of new gear.
Introduction of Nora Valletta, lead software engineer, who will talk about PVP updates and the new PVP set.
Details on the new PVE world event, nightmare incursions, offering repeatable content for levels 25 through 50.
Information on the new faction, the Emerald Wardens, and the rewards they offer for participating in nightmare incursions.
Discussion of profession updates, including new quest chains, crafting recipes, and the introduction of new items and effects.
Introduction of Josh Greenfield, senior game producer, who will talk about system updates and level 60 gameplay.
Explanation of the 50% additional XP buff from levels 40 to 49 and the 100% buff from levels 1 through 39.
Details on the new raid release and lockout schedule, shifting to a weekly lockout for the Sunken Temple.
Early preview of Phase 4, including plans for standardizing raid lockouts, itemization updates, and the introduction of new tier sets.
Transcripts
hi everyone I'm Clay Stone associate production director of wild classic Welcome to our season
of Discovery phase 3 preview as our team has shared in the past we have been blown away by
the reception to season of Discovery and we're so excited to share this sneak peak at what's
ahead with you so with that let's take a look at what we'll be covering today we'll kick things
off with raid information then a preview of Rune abilities followed by our PVP updates changes
and additions being made to world events a look at what's coming to professions and close it out
with a very important system update and more which you're definitely going to want to stick
around for all right so just like last time some disclaimers we're going to put the build up on
PTR soon to check our era and hardcore Realms but like all the other phases phase three of
season of Discovery will not have a PTR for player testing still there will be some data mining that
occurs in advance of the launch but as we've been saying since the beginning of season of Discovery
not everything Data mind will actually be in the phase or future phases so speculators beware and
conversely there's more to discover in this upcoming phase and Beyond than we're going to
talk about ahead of time and we want your feedback everything we do across classic continues to be a
journey that is co-written by you the players and we can't wait to hear your thoughts on all of it
all right so I'm sure it is a total surprise that absolutely no one saw coming that the Temple
of Atal'Hakkar aka the Sunken Temple will be our new and first 20 player Level up raid this raid is
jam-packed with eight bosses tons of new items including new item sets new and revamped epic
drops and uplevel and rebalanced Quest rewards this is also when the level 50 class quests come
online which will provide a wide array of powerful items for each class jumping into a quick preview
of a few of the bosses the first boss in this raid is Atal'arion a massive Berserker troll that acts
as a bit of a janitor cleaning up or potentially eating any person or thing that happens to fall
down from the atrium above If the fall doesn't kill you this guy definitely will next up we
have a brand new boss the festering rot slime this engorged gelatinous monster inexorably patrols one
of the outer rings of the sunken Temple consuming any wandering adventurers Hapless enough to cross its
path a bit further into the raid we have Jammal'an and Ogom a priest and an undead Avenger utterly
dedicated to seeing the blood God Hakkar return to the mortal world these two will keep you on
your toes and have a few tricks up their sleeve to keep the fight interesting each time you encounter
them the last boss in this preview is the mighty Green Dragon Eranikus Eranikus has been having a bit
of a bad dream for the past few decades and that dream is manifesting in our world in a variety of
ways which Nora will talk about in just a little bit for those that make it to his lay we can't
recommend waking this big beast up but if you do and are able to Prevail a lot of sweet loot will
no doubt await you speaking of loot here's a quick look at some of the awesome rewards
you'll find inside the Sunken Temple first up we have a new take on the Drake Stone item with a
new Shadow Arcane spell damage variant next up is a rather unique weapon yes it's an axe gun
Shaman and Paladins have felt left out for quite some time when it comes to having ranged weapons
and short of Egan's Blaster there's not much for them now you too can have a gun that you can swing
like an axe or shoot like a gun with a cooldown of course it's unfortunately a bit slow on the reload
lastly we have a quick look at our tier tokens similar to aq40 we have two different tokens
with several classes on each we really like the token system in Gnomeregan but it sometimes felt a bit
bad to be rolling against the entire raid whenever one dropped so now we'll have two different tokens
and multiple will drop on each boss that can drop set tokens and here's a quick look at some of the
Epic rewards first off we've got a glow up for the classic Embrace of the serpent robe for healers
we've also updated the sword dragon's call one cool thing about this weapon is that we've added
several brand new glow effects for weapons in this patch and this is one of the first items to take
advantage of having a very fancy but still quite classic new glow and just like in previous raids
we've got several fun items lined up as well the first item is the atalay blood ceremony
which allows you and a friend or fremy to play a deadly game where only one survives this item is
great for when you need to decide something and a coin flip just won't cut it the unorthodox hex
stick allows you to embrace your inner Critter and transform into a disgusting little creepy
crawler to Dazzle and disgust your friends these are just a few examples and there are several cool
things coming with this patch we've intentionally left the best ones for you to discover yourself
lastly one bit of feedback we took to heart this patch was that a lot of updated Quest
rewards for previous level up raids could feel a bit underwhelming so for sunken Temple we've
actually gone a step further and helped rebalance and restat many of the existing Quest rewards the
first example here is is a Vanguard Helm and you can see we've made it a bit more attractive to the
classes that can use it and Helm of Exile as well and well not a quest reward we have also carried
forward some of the work we did updating dungeon drops in the previous phase and revamped even more
Dungeon Drop rewards including princess Theradras' scepter and with that I'll turn it over to Matt
to give us a preview of runes and just some of the new abilities you'll get access to hey folks
I'm Matt Everett senior engineer on the classic team I'll go over some of the new runes you might
find in Phase 3 before that I want to note that we heard your feedback that a lot of runes last
phase weren't accessible until Level 40 we've tried to balance phase three so you'll find more
runes while leveling but you'll still have some to look forward to at 50 let's look at Druids first
Gore gives you a chance to reset some key feral cooldowns and generate some rage and improved
bark skin gives you all the benefits of bark skin without the drawbacks and you can cast it on your
friends next up are Hunters with and load your traps Grant you a free shot with no cool down
this could be a great one-two punch with something like double Chimera shot Focus fire lets your pet
build up frenzy which increases its attack speed you can activate it to consume your pet's frenzy
boosting your attack speed and granting your pet Focus next up are Mages deep freeze is a
powerful 5-second stun on a frozen Target if the target's immune to stuns it takes significant
damage instead bail Firebolt lets you live on the edge of risk and reward dealing heavy damage but
decreasing your spirit if you reach zero Spirit you die and by the way if you're leveling a new
Mage you might find this Rune earlier than you expect paladins improved Sanctuary makes you
even tankier increasing sanctuary's damage blocked and damage dealt back to attackers wrath lets you
crit with Consecration and applies your melee crit chance to your holy shock holy wrath and
exorcism spells let's look at priests pain and suffering allows your mind Flay ability to refresh
the duration of shadow word pain while surge of light causes your crits to make your next Smite or Flash
heal instant cast Rogues honor among Thieves is incredibly powerful granting you a combo Point
each time a party member scores a crit it does have a short cool down but you'll be swimming in
combo points with this Rune cut to the chase makes it easier to keep slice and dice up by allowing
eviscerate and envenom to refresh it back to its Max duration next up are Shaman when you
deal melee damage mental dexterity applies your intellect to your attack power and then applies
30% of your attack power to your spells rip tide is a fan favorite that instantly heals the target
for an initial amount and then heals for a similar amount over time when you chain heal a target with
riptide active it gets consumed to power up the chain heal warlocks pandemic makes damage over
time spells even more overwhelming by letting them crit with this Rune you can summon the iconic fel
guards to supplement your stable of demon Pets the felguard is a powerful melee damage dealer
capable of both tanking and dealing out serious punishment he's not the only new demon you can
summon this phase but I'll let you discover that on your own warriors with taste for blood your Rend
damage lets you use overpower once per 6 seconds sword and board gives your devastate and revenge
a chance to reset Shield slams cooldown and make it cost no rage this time Warriors get a bonus
Rune the much requested Gladiator stance lets you live that sword and shield Gladiator fantasy this
increases your damage when wearing a shield as well as letting you use abilities from other
stances at the cost of survivability this is one we've really been looking forward to bringing to
the season and we can't wait to see what Warriors are able to do with it I love watching players
work together to find all the new runes each phase and I'm looking forward to this one up next Nora
will join us to talk about PVP updates hey thanks Matt my name's Nora Valletta and I'm a lead software
engineer on Wow classic I'm here to talk about some of the other updates we've got coming in
phase three starting with PVP one of the things we've learned from previous phases is that PVP
can be a bit rough when the only thing available is PVE gear that is generally set up with output
stats rather than survivability stats as a result we're going to be introducing a brand new level 50
PVP set that requires ranks 5 through 7 to equip and earn this is similar to the rank 10 and rank
13 PVP sets in that it's a full six-piece set with appropriate PVP set bonuses there will
also be a starter set available from a new faction called the emerald wardens but we'll go into more
detail on them later on here's a quick look at a few of the new PVP sets items you'll notice that
they are a bit more specialized and focused than the previous level 60 PVP sets were each class
will have a variety of sets available to them such that multiple different specs or roles are covered
we're also making a few adjustments to the blood moon event including adding brand new rewards for
level 50 we'll also be adding a new currency for the level 50 rewards called Massacre coins which
you'll earn when killing higher level players in the event will be retiring The Blood Stained
commendations that are currently available from the blood coin vendor any existing accomodations
that you have will still function after the Patch but don't hold on to them forever they will expire
after 2 weeks we think it's okay if you're able to bank these now to give you a bit of a leg up
on PVP ranking at the start of the next phase but we don't necessarily want you to be able to hoard
enough coins to get you all the way up to rank 14 later on when that rank becomes available we'll
have a new PVP honor consumable token for level 50 as well purchasable with the new currencies
and how about some gear here are a few of the new items ail ailable via the blood moon event
in Phase 3 do note that the head Hunter's Barbed spear is a warrior only weapon we also realize
that ranged Hunters may have felt a bit left out last time so we've gone ahead and given
them a pretty strong crossbow option in this round well phase three of season of Discovery
will soon be upon us and with it comes new loot new opportunities to gain experience and new
adventure let's take a quick look at our new PVE world event called nightmare incursions picture if
you will the four Emerald portals scattered across Azeroth at this point in history the dragons of
nightmare Taerar Ysondre Emeriss and Lethon have not yet arrived to spread their Terror however as you
approach each portal you can't help but sense hidden danger something's not quite right those
brave enough to enter an emerald portal will be plunged into a realm seeping with corruption and
overrun with Dragons Treants and other poor souls driven mad by the corruption but beware not all
foes are alike some enemies can be defeated by a single seasoned Adventurer While others are
perhaps too powerful to be faced alone nightmare incursions offer repeatable PVE content for levels
25 through 50 to check it out Simply enter one of the four Emerald portals located in duskwood
Ashenvale Hinterlands or Feralas this is a great new opportunity to earn experience and those who
choose to jump in and fight the corruption will have the chance to earn reputation with an allnew
faction called the emerald wardens with great danger comes great rewards the emerald wardens
will be very grateful for your help and will be offering a selection of choice new items
to sweeten the deal one of the cool things about nightmare incursions is that we plan to include
some rewards at different player levels as there will be content available for players
roughly level 20 all the way to 50 across all four nightmare portals the first example
is this nightmare siphon trinket which could be really fun for low-l alts for level 50 we
have the Roar of the dream a somewhat unique ring that has a sizable spell damage proc on it lastly
we also plan to take a page from the burning Crusade Playbook and make a level 50 PVP set
available at honor with the new Emerald wardens faction this set isn't as powerful as some of
the other PVP item rewards we plan to add this phase but it's a good stepping stone into the
better items later on with the launch of phase three comes a host of interesting new updates
to professions continuing on from the first two phases we'll be introducing a new Quest chain to
give players access to New Nightmare armaments Crafting recipes as well as some fun things
for engineering enchanting and Alchemy we've also learned a few lessons from the previous phase of
professions so the cost to access the recipes will be essentially free in terms of raw gold
and the cost of the recipes that Ziri offers and gnomeregan are going to be decreased as well in case you
want to buy additional recipes for completion or you have an ALT that wants to snag the recipes for
themselves we think gold sinks are important and are going to explore different ways later on to
do that that are not so directly on the critical path of gear progression here's a quick look at
a few of the crafted items you can make this phase there are many more across various professions and
for various specs and roles as you can see some of these items offer interesting new unequipped
effects which are applied while you're under the influence of The Nightmare if you'd prefer to
stay nightmare free we've got some cool new items such as the void powered Slayers Vambraces which
can grant you immunity to fear for 15 seconds we do plan to allow you to pick up specializations
this phase as well as allow you to level to 300 in each profession additionally we've added a few
new surprises here for example we are adding a quest to allow you to get additional potion
elixir and flask prodcts when crafting those types of consumables you'll also have to do a
little bit of leg work to unlock these things but the benefits should be well worth it the
Lion Share of our new toys involving profession specs will be coming after level 60 and we have
some very cool things planned there to allow you to make the most of your professions well
that was a lot of updates I hope I didn't forget anything Josh I'm not forgetting anything am I now
that you mention it Nora there is one small system update you might have missed but first hi I'm Josh
Greenfield senior game producer on Wow Classic so there is one small system change coming and
honestly the update is so minor we almost didn't mention it because we didn't think anyone would
really care but since we're all previewing things we figured we might as well so in 1152 with phase
three you may happen Upon A dashing dwarf from a far away land that has one very special talent
that He wants to share with you for a small fee of course actually to be a little bit more specific
he has two sets of special talents to share like I said we were pretty sure this wouldn't be a big
deal to most players we probably should have just left it out of the presentation entirely so with
that we're approaching the home stretch but we've got a tiny bit more to discuss and we want to take
some time to cover a few other miscellaneous topics commonly asked question questions as
well as a quick look at how things will start to shape up at level 60 so let's jump right into that
so the first topic here is World Buffs as with the previous phases will continue to allow you to use
the previous world buff up through the current max level the new raid sunken Temple will also
include a new world buff we'll also be making some rather powerful consumables available for
exchange on a certain NPC using materials found in the sunken Temple raid these are spiritually
similar to The zanza Elixirs that you could obtain by exchanging items found in Zul'gurub they're quite
powerful so you'll definitely want to bring them with you to the raid when you can also as
with previous phases we did want to clarify that bankable repeatable Turn in items will not function
to allow you to level quickly from 40 to 50 we really love the preparation aspects of original
wow and things like pre-questioning are great but being able to bank hundreds or even thousands of
repeatable quest Turn in items to get multiple levels right when the phase begins is not going
to be Ed in this or any phase going forward to be clear this includes things like marks of Honor
waste wander water pouches and the troll necklaces from the Hinterlands one of the big lessons we've
learned in season of Discovery is how tricky it can be to balance the LevelUp journey and the
Outdoor World but to also encourage players to play multiple characters It's tricky to manage
especially against a seasonal backdrop where the content phases are relatively short by World of
Warcraft standards to help out with this a bit we introduced a very powerful discoverers Delight XP
buff at the midpoint of phase 2 and while that was effective at increasing the speed at which
you could level alts it didn't really help to reduce the fatigue that came with leveling your
first main character by way of a compromise in phase three you will earn 50% additional XP from
all sources from levels 40 to 49 and this will be active right when phase three goes live this
is just to give a slight nudge right away it will still be a sizable number of hours to hit 50 but
this will help move that along without feeling like you're either just flying through zones or
conversely in danger of running out of quests if questing is your preferred leveling method note
that the 100% buff from 1 through 39 will remain in place as well overall we think that these Buffs
are a decent solution but they aren't what we consider to be ideal we're going to carry a lot
of what we learned forward if we do something like this again and maybe look at other adjustments we
can make to help smooth the leveling curve in general additionally as with black fathom deeps
before Gnomeregan will give a sizable amount of XP for each boss kill so continuing to run that
with your guild will be a worthwhile activity when it is available to you on the same token
we see nightmare incursions as a good quick way to get a good chunk of XP if you find yourself
wanting a change of pace from your normal leveling routine there's a lot of repeatable content that
gives experience there as for the raid release and lockout schedule we've been thinking a lot about
this and we've decided to shift sunken Temple to a weekly lockout and it will be available right at
the release of phase 3 kind of similar to what we did with Gnomeregan in Phase 2 players will have five
days to hit Level 50 if you want to try and get in a raid during that first lockout and then the raid
will work like any other weekly lockout resetting on Tuesday or your normal Regional lockout day
we decided to make this swap for a few reasons first we've gotten feedback from players saying
they would like to have a bit more consistency with their raid schedule and with the raid size
going up to 20 players in this phase being able to plan longterm is even more important we'll
also talk about this a little bit more in the next few slides but we're also thinking ahead
to what the rating landscape will look like once we hit level 60 that also informs this decision
lastly on this topic we will be sure we are being generous with drops to compensate for this change
that's a good segue to talk about level 60 in game since we're getting close to 60 we think it makes
sense to dig into a few more details of what you can expect starting with phase 4 this preview is
very very early and in no way comprehensive but it's just meant to be a minor sneak peek
at some things we have cooking again to stress that much of what you will see here is still
very much in development and some specifics could and likely will change this is more of a look at
our general thought process rather than the actual set in stone plans we have as we alluded to a few
slides ago we plan to standardize raid lockouts from level 50 and Beyond to a weekly reset this
includes things like zul'gurub ruins of ahn'qiraj and onyxia's lair we also want to assure with
our itemization updates many of the items even in early raids remain relevant for a pretty good long
time ultimately this is a very classic approach and many items you got even as your pre- raid
best in slot such as the Hand of Justice or the Savage Gladiator Chain remained good for several
tiers and we want to carry this forward with this in mind however we know you will likely want to
run several different raids a week but we want to avoid a situation where Logistics gets messy
because you have to contend with a large number of a regular unwieldy raid lock timers by the
time Blackwing lair is out for example there's going to be a large menu of relevant things to
do at level 60 and being able to plan and schedule activities on a predictable Cadence is going to be
very important last quick note on this while Upper Black Rock Spire is technically a 10-player raid
it's never had a lockout and that will remain true it's essentially a 10-player dungeon and
will remain that way so go farm those Briarwood reeds another very frequently Asked question
we've received is what about weapon skill racial bonuses from the start we've suggested that you
shouldn't need to worry too much about things like orc and Human Weapon skills long term and that you
should feel good about choosing whatever race you want based on their Aesthetics or other bonuses
that race gets apart from weapon skill bonus every phase we get asked for a status update on this and
we just wanted to confirm that yes the solution is coming at level 60 at level 60 you will be
able to discover a method to essentially swap in and out up to two weapon skill bonuses for your
character so for example if I were a troll Fury Warrior and I had a mace and a dagger I could
swap my passive bonuses to plus five Maces and plus five daggers please note that these weapon skill
bonuses do not stack with each other or with a certain Race's normal passive weapon skill bonus
so in the same scenario if I were a human Warrior I already get plus five Maces for my racial skill
so instead I might want to use plus five bows and plus five daggers so that maybe my bow skill had
a better chance to hit if I was pulling higher level mobs just like your racial skills however
these passives will stack with any weapon skill you gain from items such as obsidian Edge blade
or Maladath runed blade of the black flight these unlockable passives will be available right at
level 60 and while there will be a short Discovery to unlock them everyone who wants them will have
access to them early on continuing that line of thought yes priests will also be able to unlock
other races unique priest spells as well such as devouring plague and fear Ward we don't want
to spoil how this will work just yet but just like weapon skills we do get asked about this a lot and
wanted to confirm that this was also coming and would be available early on at level 60 there will
also be discoveries tied to accessing these spells as well so this is the last big item in our level
60 preview and we think it's the most impactful as items are obviously going to be a major focus of
the new level 60 in game we are essentially totally revamping tear sets to add multiple
variants for different specs and roles that each class can fill we don't necessarily intend to make
a full set for every single Niche play style in every raid tier as some classes could end up with
upwards of 5 to seven sets every few months but we do want to try and cover a lot of the major
roles as well as some new play Styles we've added to different classes so that most unique roles
each class has access to get something cool at some point during their level 60 Journey
additionally we plan to revamp many existing nonset dungeon and raid items at level 60 as
well as adding new best-in slot or nearly best- in slot crafting options at 60 we think there's
a lot of fun and interesting things we can do with the level 60 professions and profession profession
specialization crafts and we plan to expand on those to keep crafting more relevant for a
longer period of time lastly swapping profession specializations will be easier and more flexible
but will likely have a cost associated with doing so we're still ironing out the final design for
what this will look like but if you're familiar with how this worked in Burning Crusade that might
be a good starting point to inform how this might work finally here's a few quick examples of what
potential new tier sets could look like these are very much not finalized so any of the stats or set
bonuses could and probably will change so first off you'll notice we've got a tanking Rogue set
with a very interesting eight-piece bonus we've also got a shock it and Paladin set that really
plays up key abilities such as exorcism and holy shock lastly we have a boomkin set that really
leans into some of the bonuses we've recently added to moonkin form again these are somewhat
early on rough draft versions of some of these items but we think being able to make exciting
new variations of these iconic item sets is very cool and it's going to be a defining feature of
the level 60 ingame so with that we're done with today's presentation thank you for bearing with us
on this one as it was a long one we've had a blast on this wild season of Discovery Journey with you
so far and we honestly can't wait to get phase three into your hands as well as provide a bit
more information on phase 4 as we start getting a little bit closer to that as always we want to
express a heartfelt thanks from the WoW Classic development team thank you for playing with us
thank you for the feedback and thank you for the participation in helping us develop this season
we'll see you again when season of Discovery phase 3 goes live shortly thank you again and goodbye
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