Sea of Thieves 2024 Preview Event
Summary
TLDRThe Sea of Thieves 2024 preview event unveils exciting new features for the pirate sandbox adventure game. Season 12 introduces new weapons, tools, and gameplay mechanics like the Double Barrel Pistol, throwing knives, scattershot, Bone Caller, and Wind Caller. Season 13 brings the return of Captain Flameheart and the Burning Blade ship, offering a dynamic player-created World Event. Season 14, though early, hints at new stealth and mischief options, including the grapple gun and blow dart. These updates aim to enrich the game's sandbox experience, offering players more tools to create unique stories.
Takeaways
- đŽââ ïž Sea of Thieves 2024 preview event introduces new features and tools for the pirate sandbox adventure game.
- đ„ Season 12 aims to mix up the meta and enhance player enjoyment with two new weapons and three new tools.
- đ« The Double Barrel Pistol and throwing knives are introduced as new weapons for tactical choices and strategies.
- đ„ Throwing knives can be used for melee combat and thrown at enemies, with the ability to retrieve missed knives.
- đ„ The scattershot is a new tool that fires four small cannonballs for a wide spread and quick damage to enemy ships.
- đ§ââïž The Bone Caller is a throwable device that spawns skeletons to fight alongside players against enemies.
- đŹïž The Wind Caller allows players to summon winds for various uses, including propulsion and firefighting.
- đ Ziplines are added to the game for fast traversal across islands and between points of interest.
- đ Season 13 brings the return of Captain Flameheart and the Burning Blade ship, with a new player-created World Event.
- đ„ Players can become the crew of The Burning Blade, sail the world, and complete orders in service of Captain Flameheart.
- đ Season 14, dubbed 'pirates of mischief', focuses on stealth and mischief, with new tools like the blow dart and grapple gun.
Q & A
What is the main focus of the Sea of Thieves in 2024?
-The main focus for Sea of Thieves in 2024 is to provide players with more tools, possibilities, and freedom to create memorable stories and enhance the core gameplay experience in the sandbox.
What are the new weapons being introduced in Season 12?
-Season 12 introduces two new weapons: the Double Barrel Pistol, which allows for two individual shots or a charged, more powerful combined shot, and throwing knives, which can be used for melee or thrown at range.
How do the throwing knives function in combat?
-Throwing knives can be used for light and heavy melee actions, thrown at enemies for a high damage attack, and can be retrieved after being thrown by sticking into the environment to replenish ammo.
What are the three new tools being added in Season 12?
-The three new tools in Season 12 are the Wind Caller, which summons the power of the winds; the scattershot, a collection of four small cannonballs for quick damage; and the Bone Caller, which spawns skeletons to fight for the player.
How does the Wind Caller enhance traversal and combat?
-The Wind Caller allows players to blow wind into their sails for increased speed, knock players back off ships or land, propel themselves in the water, rowing boats, put out fires, and cushion fall damage.
What is the significance of the Burning Blade ship in Season 13?
-The Burning Blade is a powerful, player-controlled World Event ship with unique features like a massive flamethrower. Players can board it after defeating it, pledge service to Captain Flameheart, and complete orders while engaging in new puzzle gameplay and collecting the Orb of Secrets.
How does the concept of a player-created World Event work in Season 13?
-As the crew of The Burning Blade, players become a World Event themselves, attracting other players who may want to take down the ship and steal its high value. The ship moves around the world, and players must balance the risk and reward of holding onto the Burning Blade and its Tribute.
What are the two main areas of focus for Season 14?
-Season 14 focuses on expanding the game's playful and mischievous humor by introducing new ways for players to be stealthy and cause mischief, including new tools and mechanics for sneaking and trickery.
What new gameplay elements are being explored for stealth in Season 14?
-Season 14 is exploring the idea of stealthy pirates, allowing players to crouch and move silently, hang off the side of ships, and potentially hide inside chests to avoid detection.
How does the grapple gun function and what are its uses?
-The grapple gun is a dual-purpose tool that allows players to traverse the environment quickly by grappling onto ledges and harpooning items or other players. It can be used for boarding enemy ships, escaping, or repositioning during combat, but requires ammunition in the form of arrowheads.
What is the development team's approach to ensuring the game's health and stability in 2024?
-The development team is securing a dedicated group to focus on the game's health, addressing issues in the core experience, and ensuring hit registration and anti-cheat measures are robust and up-to-date as part of regular monthly updates.
Outlines
đŽââ ïž Sea of Thieves 2024 Preview Event Overview
The Sea of Thieves 2024 preview event introduces exciting new features for the pirate sandbox adventure game. The focus is on expanding player tools and possibilities for more freedom and memorable stories in the game. Season 12 aims to mix up the meta with two new weapons, the Double Barrel Pistol and throwing knives, offering new tactical choices. Season 13 and 14 are also teased, with Season 14 hinting at a focus on mischief and stealth, including new tools like the grapple gun and blow dart.
đ„ New Weapons and Tools in Season 12
Season 12 introduces new weapons and tools to Sea of Thieves, including the Double Barrel Pistol, which allows for two individual shots or a charged powerful shot, and throwing knives, which can be used for melee or thrown at enemies. The scattershot, a new type of ammunition, overwhelms opponents with multiple projectiles causing minor damage. The Bone Caller is a throwable device that spawns skeletons to fight for the player, adding a new dynamic to combat and boarding tactics.
đŹïž Enhanced Gameplay Mechanics and Ziplines
The Wind Caller, a new tool in Season 12, allows players to summon winds for enhanced movement, both on water and land, and to extinguish fires quickly. Ziplines are introduced for fast traversal across islands, adding to the gameplay variety. The ability to balance on harpoon lines provides new ways to traverse and board enemy ships, enriching the sandbox experience and player storytelling.
đ„ The Return of Captain Flameheart and the Burning Blade
Season 13 brings back Captain Flameheart and his Burning Blade ship, reimagined as a powerful and monstrous vessel. Players can defeat and board the ship, pledging their service to Flameheart and becoming a player-created World Event. The Burning Blade, equipped with ten cannons and a flamethrower, allows players to complete orders and collect the Orb of Secrets, a new treasure artifact, while engaging in dynamic naval combat and puzzle gameplay at Skeleton Camps.
đ Mischief and Stealth in Season 14
Season 14, referred to as 'pirates of mischief', focuses on expanding stealth and mischief in Sea of Thieves. New gameplay elements include the ability to crouch for silent movement, hang off ship sides, and the blow dart, which can be used for various sneaky tactics. Traps and the grapple gun, a dual-purpose tool for traversal and harpooning, are also introduced, offering players more options for creating unique stories and encounters in the game.
đ 2024: A Year of Adventure and Updates
The year 2024 for Sea of Thieves promises to be filled with adventure and regular updates. The game aims to improve performance across hardware, enhance safety against cheating, and ensure reliable hit registration. The introduction of Easy Anti-Cheat in March signifies the commitment to a fair gaming environment. The preview event teases more to come for the seasons, inviting players to stay tuned for further revelations and promising an exciting year ahead.
Mindmap
Keywords
đĄSea of Thieves
đĄSeasons 12, 13, and 14
đĄNew Weapons
đĄTools and Mechanics
đĄBurning Blade
đĄSkeleton Camps
đĄTribute System
đĄGrapple Gun
đĄStealth and Mischief
đĄPlayer Experience
đĄCommunity and Collaboration
Highlights
Sea of Thieves 2024 preview event introduces new features for the game.
Seasons 12 and 13 are being discussed, with a sneak peek into Season 14.
The game focuses on providing more tools and possibilities for players to create memorable stories.
Season 12 aims to mix up the meta and enhance player enjoyment with new weapons and tools.
Two new weapons, the Double Barrel Pistol and throwing knives, are being added.
The Double Barrel Pistol allows for two individual shots or a charged, more powerful shot.
Throwing knives can be used for melee and ranged combat, with a unique trick shot mechanic.
Three new tools are introduced in Season 12: Wind Caller, scattershot, and Bone Caller.
The scattershot is a unique cannonball variant that releases four smaller projectiles.
Bone Caller is a throwable device that spawns skeletons to fight alongside players.
Wind Caller allows players to summon winds for various uses, including propulsion and firefighting.
Season 12 introduces ziplines for traversal across islands and between outposts.
Harpoon lines can now be balanced on, offering new traversal and boarding tactics.
A dedicated team is focused on improving the game's health and hit registration.
Captain Flameheart and his Burning Blade ship return in Season 13.
The Burning Blade is a player-controlled World Event, with unique gameplay and challenges.
Season 14, dubbed 'pirates of mischief,' will focus on stealth and mischief mechanics.
New stealth options include the ability to crouch and move silently, and hanging off ship sides.
The blow dart is a new weapon for sneaking aboard enemy ships and causing mischief.
Traps are being introduced as throwable devices for setting up ambushes and defenses.
The grapple gun is a dual-purpose tool for traversal and interacting with the environment.
The introduction of these new features aims to shake up the meta and enhance player experiences.
Transcripts
Welcome to the Sea of Thieves 2024 preview event, where we're going to give you your first look at Â
some of the exciting features coming to Sea of Thieves this year.
We are going to share information around what's coming in Seasons 12 and 13,
as well as even further into the future with a sneak peek behind the curtain on Season 14. Â
So grab a grog and get ready for adventure, as we reveal some of the incredible bounty of features headed to Sea of Thieves in 2024!
Sea of Thieves is a pirate sandbox adventure game, where players create those stories together
and in the world of Sea of Thieves there are tools and items that may seem simple on the surface,
but when they're in the hands of real players who are playing in their own way and bringing Â
their creativity, it really showcases that the sandbox is more than the sum of its parts, as Â
it creates these memorable stories.
This year, in 2024, our focus is on giving you more tools, more possibilities,
and with that freedom out on the waves give you the possibilities to have these
amazing moments and really changing up the core moment to moment gameplay of the sandbox
The kind of main aims for Season 12 are about mixing up the meta and how players enjoy Â
all of the different aspects of Sea of Thieves. So as part of Season 12 we're going to be adding two Â
new weapons and three new tools for players to use.
an area we haven't really delved into since launch is adding new weapons to the game.
new weapons that give you new tactical choices and strategies out there on your adventures.
So in Season 12 we're going to be adding the Double Barrel Pistol and throwing knives.
The Double Barrel flintlock is a new type of pistol weapon where you can fire Â
two shots individually before you need to reload, or you can charge them together and release them Â
at once for a more powerful shot.
We wanted to kind of create this new weapon archetype that's Â
a bit shorter range but a faster fire-rate, but perhaps not as powerful or damaging as the Â
flintlock pistol, but then it has those kind of blunderbuss-like qualities as well, where you can Â
do the charge shot to release two pellets at the same time.Â
Accompanying that Double Barrel flintlock with another weapon like the cutlass, for example, for a finishing blow
can lead to a fast time to kill for a player to be able to quickly take down a target.
Season 12 also brings in the throwing knives as a weapon. Now these can be used as a melee Â
item, they have a light and a heavy melee action, but they can also be thrown and used at range as well.
You can use it to kind of like stab players with like a quick attack, but that doesn't do much Â
damage, or you can charge it to like pull it into this kind of, more dangerous stabbing motion that Â
will slow the players movement down and give this like really high damage attack for if you Â
like sneak up behind players. And then finally, it has the ability to kind of flip the knife over Â
catch it and then throw it at distance against players which again kind of feels like a trick Â
shot and it'll do a lot of damage as well.
When you throw a throwing knife, and if you miss, you Â
can actually go in the world and it'll stick into any of the geometry and you can just pull Â
it out and then it'll replenish your ammo. So I think personally, for me, this is really good Â
because sometimes I miss, as I'm sure some of us do, uh so you can then just go ahead and pick it up again.
So you get these wonderful moments where a pirate might throw a knife at you but Â
then you can retrieve that knife and throw it back to them, so it'll really mix up the kind Â
of combat scenarios you can expect out in the world and when boarding other ships.
There are three new tools in Season 12: the Wind Caller, the scattershot and the Bone Caller.
With the scattershot, the way that it's different to a standard cannonball is, it's a collection of four cannonballs, Â
but they're much smaller. They have a much shorter falloff range and a really wide spread, allowing Â
you to hit a target with multiple projectiles at the same time. And it does really small amounts Â
of damage to the ship just like a level one size hole so like, really quick for players to Â
repair, but it can kind of overwhelm a crew quite quickly. Â
Basically if you get up close with the scattershot and you can get a few onto your enemy,Â
they're gonna have a lot of holes, and they're going to have a pretty bad time.
What it will do is really eat up an opponent's resources Â
they' need to use more wood to repair the many holes that the scattershot puts into the hull.
So the Bone Caller is an awesome new throwable that players can wield, and they can Â
throw that on the floor and when it smashes all these kind of bones come out and then skeletons Â
spawn around the player in allegiance to them, and they'll actually fight beside the player against Â
enemy players and enemy AI.
Now you might not be going straight for just a normal cannonball or
or a chainshot, you might in fact go straight for the Bone Caller so you can have some skellies that Â
are on your side on that ship sort of messing things up for that crew.
You could use fire to fight fire,
so if somebody shoots a Bone Caller across the sea at your ship and they spawn in, if you have Â
your own Bone Caller you could throw that down on the deck and have your own skellies go and fight Â
those, uh, to take them out for you so that you don't have to. Â
I mostly play solo and to be able to spawn
literally anything that is friendly to my cause while I'm playing is a massive positive so I'm kind of
looking forward to that, and I'm sure that other players will find ways to make use of it as well.
The Wind Caller is a new horn-shaped shell that players can blow into to summon the Â
power of the winds. So imagine the scenario that you're heading fully into the wind and you're Â
either chasing someone or you're trying to get away from someone, now you can use this tool to Â
blow wind into your sails and go even beyond full-billow in speed.
Players can also use it to kind of knock players back off their ship or on land, so they can kind of target a player, Â
blow into the Wind Caller and it will throw them back into the air.
You can use it as a means of propulsion for yourself in the water but also for rowing boats, so you can either use itÂ
while you're in the water swimming and you'll blast along like a really fast water boatman, or
you can stand on a rowing boat and blast out the back like a speed boat basically.
You can put out fires, and you can do it quickly. So you can just essentially walk around, your
entire ship is caught on fire, and just put out all the fires as you walk around.
And they can even use it to, like, stop their fall damage. Like say you're falling a great distance andÂ
you use the Wind Caller below you it'll, like, cushion your fall so you're like land safely as well.
There is, like, a finite charge for how long the Wind Caller can last for, so you have to use it wisely.
So Season 12 also introduces ziplines onto several of the islands around Sea of Thieves.
So you may have seen these as they debuted in the Monkey Island Tall Tales and they're a really Â
fun and exhilarating way to traverse, so it's really cool to be able to bring those to the Â
wider Sea of Thieves world.
So we've been looking across all the islands of the Sea of Thieves and Â
looking at the most ideal places to kind of mix up the traversal opportunities uh within all of Â
the islands, to add these ziplines across them. So we've added ziplines to like, the Outpost toÂ
get down to your ship quickly, we've added them to the Skeleton Forts that allow you to kind of ziplineÂ
between two positions to kind of escape the skeletons or get close to them when they firstÂ
spawn, or just general kind of ziplines across the islands for like fast traversal when moving chests around the islands quickly.
For example on Ancient Spire Outpost, now you've got to clunk down someÂ
cliffs in order to get your ship. Now you'll be able to just go and get on the zipline and go flyingÂ
all the way down to the jetty next to your ship.
So alongside adding completely brand new toolsÂ
to the Sea of Thieves sandbox, there's also the opportunity for us to go back and add completely brand newÂ
functionality to existing tools.
So another cool new feature that we're adding for Season 12 isÂ
the ability to balance on harpoon lines. So you can shoot that harpoon line at another ship orÂ
another Island and then jump onto it and then like, balance across. Depending on the angle in which youÂ
fire the harpoon, it'll either be like too steep to climb up it, but if you're on the other endÂ
you can actually jump on the harpoon line and like slide down it really quickly back to your ship.Â
We're really confident this will lead to some really inventive player boarding tactics out thereÂ
in the sandbox, as well as giving you new ways to traverse the islands.
With all this that we're adding in Season 12, it gives players more opportunities to create those stories, as we're really enrichingÂ
the sandbox of every session.Â
So we're always really excited to add new tools and mechanics
to Sea of Thieves, but we're always mindful that we want to make sure that the game's health is in Â
a really good position as well, that the integrity of Sea of Thieves is there for our players. And sinceÂ
we're adding new weapons into Sea of Thieves, we're very mindful that we want to ensure that the hitÂ
registration in our game is as rock solid as it can be, and this is an ongoing thing for usÂ
as a development team: we're constantly putting time and effort into this area to try and make itÂ
as robust as possible.
In the past we've borrowed time from feature teams to address issues in theÂ
core experience, but it's always taking a backseat to the features that those teams are working on.
In 2024, this is changing. We're securing a dedicated team to focus on the health of the game, bringingÂ
fixes and Improvement to the things that matter most to our players as soon as they're readyÂ
as part of our regular monthly updates. This is going to be a key focus for the team this yearÂ
we want your Sea of Thieves experience to be the best that it can be. Adding new loadoutÂ
choices as part of upcoming Seasons shows our commitment to making encounters between playersÂ
a more dynamic and fun experience. But crucially, this all has to operate on a stable combat systemÂ
we know that there's still plenty of work to do here, but this remains a top priority forÂ
our team. March's update delivered Easy Anti-Cheat, an industry-leading anti-cheat solution designedÂ
by Epic. This solution evolves over time, keeping up with cheat developers, blocking them at everyÂ
turn. This is really though just the first step at improving the player experience here in Sea of Thieves.
We want to focus this year on making Sea of Thieves play better than ever before, whether thatÂ
be improving the performance of the game across the variety of hardware it runs on,Â
ensuring that it's a safe place to play with a focus on cheating, but also ensuring that ourÂ
hit registration is as reliable as possible in all of your adventures out there in the sandbox.
So Captain Flameheart has been a staple and important character of Sea of Thieves for manyÂ
years, appearing in our novels and appearing in our many Tall Tales and expanded fiction.Â
With Season 13, this brings the return of Captain Flameheart to the Sea of Thieves.
As Flameheart has been resurrected, so has his Burning Blade ship, and it's back in more monstrous and terrifyingÂ
form than ever before. So we've reimagined it for Season 13, and it looks incredible. It almost looksÂ
like a living entity itself.
So traditionally World Events have been at set locations throughout the world.
The Burning Blade is a little different. The Burning Blade is a ship, and therefore moves around the world.
But the twist is, when you've defeated the ship you have the option to board
it and pledge yourself and your crew to Flameheart, enter into his service and become the
crew of The Burning Blade, essentially becoming a player-created World Event yourselves.
So obviously we have to go in big with this one. At a base it is larger and more formidable than any ship we've
seen on the waves. This ship has ten cannons, it has a statue room dedicated to Flameheart at the back,
it has a balcony where Flameheart likes to take in the view every morning with his coffee and most
importantly it's got a massive flamethrower at the front. Players will be able to pull a
lever on their ship and fire two massive balls of fire out the front of their ship, which is really
interesting because we've never actually had an offensive weapon that's frontal facing before so I think
this is going to create some really interesting dynamic naval combat situations.
So once you take over the Burning Blade you are on this really powerful warship, and you have a skeleton crewÂ
helping you as well, so even smaller crews have every chance of crewing the Burning Blade because
the skeletons will come to your aid. So you could have skeletons repairing while you're on the
cannons firing at enemies, which is excellent. But it's not just about sailing around the
world, which of course you can do. It's about completing orders in service of Captain Flameheart.
So around the world there'll be numerous Skeleton Camps. You'll notice the Reapers have
been conducting excavations on the surface, and they've been dragging up all sorts of Ancient
artifacts and Ancient secrets from below the surface. Underground there's basically a chamber
with a prism that the players can control to draw out constellations on the ceiling in order to
help the ritual come to completion and get that knowledge of the Ancients.
Each of these temples contains the secrets of the Ancients, secrets that Flameheart wants above anything else, and as part
of taking control of the ship you'll be able to sail around the world, visit these ancient temples deep
below these Skeleton Camps, engaging new puzzle gameplay, discover treasures. But what you're Â
really after is the Orb of Secrets, a new treasure artifact that Flameheart wants. Collecting theseÂ
secrets will add Tribute to the Burning Blade ship.
The more Tribute that you collect, the more
value will be aboard the Burning Blade. But you will lose the Burning Blade if it sinks or when
you choose to go and cash that Tribute in to Flameheart. So it's really up to you how long
you think you can hold on to it with that risk reward, because everybody in the world is going to
be coming for you, they're going to know you're in there and know you've got high value, so it really
becomes this dynamic player-created World Event with players versus players in the sandbox.
So even though you can visit these Skeleton Camps while in control of the Burning Blade, it's not
only tightly wedded to that new gameplay. Players can also visit them anytime in their adventures. So
should players visit these Skeleton Camps when they're not the crew of The Burning Blade, the
skeletons won't be too happy that you found a way inside these Camps, and you'll be engaging in a
combat-focused encounter to discover its secrets.
What's really exciting about Season 13 is the
interplay of the features and the way that they'll bring players together and combine to create new
stories. And whether you're the crew of The Burning Blade who wants to protect it or everyone else
who wants to take it down and steal that value, everything in Season 13 will bring you together.
So towards the end of the year we have Season 14, and while it's very early for us to talk about we
wanted to share some of our thinking here, because it is totally aligned with this vision for what
2024 can be, this laser focus on the sandbox and mechanics that add to the variety of stories you
can encounter in Sea of Thieves.
Internally we're referring to Season 14 as pirates of mischief.
Sea of Thieves has always had this playful, mischievous and funny sense of humor, and with Season 14 we're
expanding on that. The two main areas that we're exploring are new ways to stealth and new ways
to cause mischief in the world.
So I think a real aspect of the Sea of Thieves experience
that we haven't dived too deep into previously is the idea of being a stealthy pirate. So when
you think about Stealth in Sea of Thieves and enhancing that, imagine being able to crouch and
move around the world silently, or the ability to hang off the side of an enemy ship.
When we were having these initial conversations about Season 14 the first thing I thought of was the cardboard
boxes in Metal Gear Solid. Could we allow players to climb into chests and if they choose they can
actually scuttle around with their little legs out the button. And also if they choose to you
know, keep the ruse up, could other players come along and pick them up like a normal loot chest
or treasure chest or whatever and take it onto their ship?
So another cool thing that we've been working on is is the blow dart, which is another new weapon that players can wield from the armory
and use that to kind of sneak aboard enemy ships and fire kind of these custom darts into players
that will do different effects.
So imagine a blow dart that tracks whatever it sticks to, whether
that's a ship, a chest, an item, a player. Ones that could potentially like lure skeletons to like a
specific position so you can throw a firebomb in there or, you know, explode a gunpowder keg. Or darts
that can trigger specific sound effects, which is quite evil and cunning where you could board an
enemy ship and shoot the capstan and it sounds like it's dropping or shoot the ladders and it soundsÂ
like someone's climbing up them. And then thinking about some of the ways that we want to add more
mischief to the world, one of these is the idea of traps. So much like the kind of blunderbombs
or firebombs, we've been thinking about them being this kind of throwable trap that players can kind
of throw into the world, think of it like like a like a spring trap that players can place on theÂ
islands to trap skeletons on a bounty or on a Fort, or they could place it at the top of their ladders
to prevent players from boarding their ships and get caught in this trap. Along with these we're
also bringing a really exciting new tool, and it's the grapple gun, which is a dual purpose rifle.
So it allows you to traverse the environment much quicker, 'cos you're able to grapple yourself up to
a ledge for example, but you can also harpoon items and other players in. So some of the new cool uses
we've seen from the grapple gun in our early play test are, you know, players firing themselves out of
the cannon towards another ship to try and board them and perhaps overcooking it and then using
the grapple gun to fire it at the deck and propel themselves down onto it, or jumping off their ship
to like an oncoming ship and then using the grapple gun to kind of grapple up and onto
their ship so that they can board them and drop their anchor, or have a fight with them.
To make sure that the grapple gun is balanced it does have ammunition. You'll have arrow heads, and
these essentially break off when you successfully use the grapple gun, meaning you can't continuously
keep grappling, there is a skill to using the gun successfully, and accurately, and efficiently.
So when we think about 2024, we really think about getting to the very heart of what makes Sea of Thieves
great. That is your stories powered by that design philosophy of tools not rules. Seasons 12, 13 and 14
are fully exploring that, giving you new options, new tools and fundamentally new possibilities, Â
that make this game unique and special. I think when you look at the year ahead for Sea of Thieves Â
our plans for Season 12, Season 13 and Season 14, it's kind of making the shift away from these big Â
kind of systemic changes to Sea of Thieves and returning back to the core of what makes Â
Sea of Thieves so special. The heart of Sea of Thieves, about giving players new tools to create new stories out there in the world.
We're ultimately shaking up the meta, giving players new tools to learn and master Â
and I can't wait to see what combinations players start settling on before we shake it back up again.
While everything that you're seeing today is still work in progress and possibly subject to change Â
in some ways, we will be giving more insights onto how these things are developing as we come closer Â
to launch for each of them. With the richness of all these new Seasons, and of course PlayStation Â
pirates joining us as well, it is such an exciting year for Sea of Thieves in 2024. Â
Thank you for joining us for the Sea of Thieves 2024 Preview Event, we hope you've enjoyed this Â
sneak peek at what's coming throughout the rest of the year. There's still a lot more to reveal Â
for these Seasons, so keep an eye on the horizon as we'll have more to share closer to each Season's launch.
For more information and to keep up to date with what's new in Sea of Thieves, check Â
out our social channel. So until our paths cross again, happy sailing! And we'll see you on the seas.
[Serene music]
*Sqwerk, sqwerk, sqwerk*
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