Testing EVERYTHING In The New Helldivers 2 Update | HUGE Patch, Bug Fixes, Buffs, Nerfs & More
Summary
TLDR在最新的《地狱潜水员2》游戏补丁中,游戏的元数据发生了巨大变化,包括重要的错误修复以及对关键武器和策略的大规模调整。补丁对六种武器进行了重大增强或削弱,特别是对电磁轨道炮的削弱,使其装甲穿透力降低,对耐久性敌人部件的伤害减少。火焰喷射器和激光炮得到了显著增强,而破坏者、惩罚者和破坏者喷雾枪也经历了调整。此外,个人能量盾背包被削弱,而120毫米和380毫米轨道炮得到了增强。消灭任务现在需要更多的击杀才能完成,而且玩家现在可能会受到队友产生的火焰、气体等伤害。这些变化旨在提高游戏的平衡性和深度,为玩家带来新的挑战和策略选择。
Takeaways
- 🔧 **地狱潜者2(Hell Divers 2)**进行了一次大型更新,对游戏的元数据(meta)产生了重大影响,包括重要的错误修复和关键武器及策略的大规模改动。
- 🔫 **镭射枪(Rail Gun)**被削弱,安全模式下的护甲穿透力降低,但可以通过切换到不安全模式来补偿,不过这样做会自爆,并且对耐用敌人部件的伤害也减少了。
- 🔥 **火焰喷射器(Flamethrower)**获得了巨大增强,伤害提高了50%,现在可以更快地击杀冲锋者(Charger)和其他重甲敌人。
- 💡 **激光炮(Laser Cannon)**现在移动更快,护甲穿透力和对耐用敌人部件的伤害都有所提升,成为了一个潜在的强力支援武器。
- 🚀 **轨道炮(Orbital Barrages)**中的120mm和380mm炮得到了增强,持续时间翻倍,散布减少,使得它们变得更加有效和可靠。
- 🛡️ **能量盾背包(Energy Shield Backpack)**被削弱,重新充电前增加了延迟时间,这意味着敌人突破盾牌后,盾牌重新上线保护玩家的时间会更长。
- ⚙️ **破片枪(Breaker)**的弹夹容量从16发减少到13发,后坐力增加,使其不再那么容易连续射击。
- 🎯 **惩罚者(Punisher)**霰弹枪的弹药容量增加了50%,增加了击退效果,并且每发子弹的伤害从40增加到45。
- 🔋 **破片枪(Breaker Spray)**的穿透力得到增强,射速提高,每次射击的弹丸数增加,弹夹容量减少,使其在人群控制情况下更加有效。
- 🕹️ **游戏内按钮交互**进行了改动,玩家在按按钮几秒后会自动放开,这意味着玩家需要与队友协调按下按钮的时间,以避免被锁定在地堡外。
- 🌟 **手电筒效率**据称已经提高,但实际效果仍有待玩家验证。
- ❌ **玩家现在可以受到其他玩家产生的火焰、气体等状态效果的伤害**,这意味着队友使用的燃烧弹、轨道气体攻击,甚至现在更常用的火焰喷射器都可能对友军造成伤害。
Q & A
《Hell Divers 2》最近的更新补丁对游戏的哪些方面产生了重大影响?
-《Hell Divers 2》的更新补丁对游戏的多个方面产生了重大影响,包括关键武器的调整、策略的变更、重要的错误修复,以及对某些任务要求的更改。
在更新补丁中,哪种武器受到了削弱,削弱的具体内容是什么?
-在更新补丁中,Rail Gun(轨道枪)受到了削弱。具体削弱内容包括装甲穿透力的降低,尤其是在安全模式下;对耐久性敌人部件的伤害降低,这意味着无法像以前那样快速摧毁敌人的装甲部件。
更新补丁中对Flamethrower(火焰喷射器)进行了哪些增强?
-更新补丁中对Flamethrower(火焰喷射器)进行了增强,包括伤害增加了50%,现在可以更快地击杀Charger(冲锋者),并且由于火焰无视护甲,它也成为对付重装甲敌人的一个很好的选择。
Laser Cannon(激光炮)在更新补丁中有哪些改进?
-Laser Cannon(激光炮)在更新补丁中移动速度更快,装甲穿透力和对耐久性敌人部件的伤害都有所增加,使其成为可能的支援武器选择。
更新补丁中对Primary Weapons(主要武器)做了哪些调整?
-更新补丁中对主要武器进行了多项调整,包括Breaker(破坏者)的弹匣容量减少和后坐力增加;Punisher(惩罚者)的弹药容量增加、子弹伤害增加和击退效果增强;Breaker Spray(破坏者喷雾)的装甲穿透力增强、射速提高、每次射击的弹丸数增加,但弹匣容量减少。
更新补丁中对哪些策略(Strategems)进行了改变?
-更新补丁中改变了三种策略:Personal Energy Shield Backpack(个人能量盾背包)的重新充电延迟增加;120mm和380mm轨道炮的持续时间加倍,散布减少,提高了它们的准确性和实用性。
Eradicate Missions(根除任务)在更新补丁中有哪些变化?
-Eradicate Missions(根除任务)现在需要更多的击杀才能完成,完成任务所需的时间从以前的大约2分钟增加到了大约7分钟。此外,迫击炮哨兵在这些任务中的效果会降低,因为它们可能会在任务结束前耗尽弹药。
更新补丁中修复了哪些重要的错误?
-更新补丁中修复了多个重要错误,包括ICBM发射时玩家受到的伤害问题;装甲等级值未能按预期减少伤害的问题;AATA上沙雨天气效果的能见度问题;某些虫洞难以破坏的问题;以及玩家现在可以受到其他玩家产生的火焰、气体等状态效果的伤害。
更新补丁中提到的Factor 75是什么?它提供了哪些好处?
-Factor 75是一个厨师准备的即食餐服务,直接送到你的门口,使更健康的饮食变得快速和容易。它提供了预制食品,可以在2分钟内准备好,让你有更多时间进行游戏,同时帮助你轻松达到每日的营养目标,并且因为所有事情都已经为你完成,它消除了每餐决定吃什么的挫败感和时间损失。
更新补丁中提到的哪些武器现在变得更加实用?
-更新补丁中提到的现在变得更加实用的武器包括经过增强的Flamethrower(火焰喷射器)和Laser Cannon(激光炮),以及经过调整后变得更加有效的Punisher(惩罚者)和Breaker Spray(破坏者喷雾)。
更新补丁中提到的哪些任务或游戏机制现在需要玩家采取不同的策略?
-更新补丁中提到的需要玩家采取不同策略的任务或游戏机制包括Eradicate Missions(根除任务),因为现在需要更多的击杀和时间来完成,以及由于玩家现在可以受到其他玩家产生的火焰、气体等状态效果的伤害,所以在使用这些战术时需要更加小心。
Outlines
🚀 Hell Divers 2更新亮点介绍
本段落介绍了Hell Divers 2游戏的一个重大补丁,包括关键的bug修复和对武器及战略的重大调整。视频作者花费了整天时间测试这些变化,以便观众了解这些更新对游戏体验的具体影响。特别提到了六种武器的改动,包括对轨道炮的削弱和火焰喷射器的增强,以及激光炮的改进。此外,还提到了新的构建指南和击杀敌人的高效方法,鼓励观众订阅以获取更多即将发布的测试视频和指南。
🔫 主要武器和战略的调整
这一段落讨论了三种主要武器的变化,包括破坏者(Breaker)的削弱、惩罚者(Punisher)的增强以及破坏者喷雾(Breaker Spray)的改进。还提到了三个战略的调整,特别是个人能量盾背包的削弱,以及120毫米和380毫米轨道炮的战略增强。这些改动使得某些战略更加可行,并且对游戏的某些方面产生了显著影响。
⏱️ 任务完成时间和重要修复
本段内容指出了彻底消灭(Eradicate)任务现在需要更多的击杀数来完成,从而延长了任务完成时间,减少了通过该任务快速获取经验和奖章的可能性。同时,还提到了对ICBM发射时的伤害、护甲等级值、AATA沙雨天气效果、难以摧毁的虫洞以及地堡按钮交互行为等问题的修复。这些修复改善了游戏的平衡性和玩家的体验。
🔦 手电筒效果和玩家间伤害
最后一段提到了手电筒效能的改进,尽管视频作者认为改进效果不明显。此外,还提到了玩家现在可以受到其他玩家产生的火焰、气体等状态效果的伤害,这是之前未预期的。这一改变意味着玩家在使用如凝固汽油弹、轨道气体攻击,甚至是经过增强的火焰喷射器时需要更加小心,以免对队友造成伤害。视频以呼吁观众点赞、评论和订阅结束,预告了更多关于这些重大改进的指南即将发布。
Mindmap
Keywords
💡地狱潜者2(Hell Divers 2)
💡补丁(Patch)
💡武器平衡(Weapon Balance)
💡策略(Strategems)
💡漏洞修复(Bug Fixes)
💡火焰喷射器(Flamethrower)
💡激光炮(Laser Cannon)
💡破坏者(Breaker)
💡惩罚者(Punisher)
💡经验值(XP)和勋章(Medals)
Highlights
《Hell Divers 2》进行了一次重大更新,彻底改变了游戏的平衡。
更新中包含了玩家们自游戏发布以来一直期待的重要错误修复。
对一些关键武器和策略进行了大规模的改动。
更新后的六个武器进行了调整,包括增强和削弱。
轨道炮的护甲穿透力在安全模式下被降低,但可以通过切换到不安全模式来补偿。
轨道炮对耐久性敌人部件的伤害减少,不再能迅速摧毁敌人的装甲。
火焰喷射器的伤害增加了50%,现在可以更快地击杀敌人。
激光炮的移动速度更快,护甲穿透力和对耐久性敌人部件的伤害都有所增加。
激光炮在不发生过热的情况下,实际上拥有无限弹药。
破城者(Breaker)的弹夹容量从16减少到13,后坐力也有所增加。
惩罚者(Punisher)霰弹枪的弹药容量增加了50%,伤害和击退效果也有所提升。
破坏者喷雾(Breaker Spray)的护甲穿透力提高,射速和弹丸数量增加,弹夹容量减少。
个人能量盾背包的重新充电延迟增加。
120mm和380mm轨道炮的持续时间加倍,散布减少,提高了准确性。
清除任务(Eradicate Missions)现在需要更多的击杀才能完成,任务完成时间延长。
修复了ICBM发射时玩家会受到过多伤害的问题。
护甲等级值现在正确地减少了伤害,重甲现在非常可行。
AATA上的沙尘暴天气效果被修复,提高了能见度。
修复了某些虫洞难以破坏的问题,现在手榴弹可以更容易地摧毁它们。
地堡中的按钮交互行为被改变,玩家现在需要与队友协调按下按钮。
手电筒的效能有所提高,但可能还需要进一步改进。
玩家现在可以受到其他玩家产生的火焰、气体等伤害效果的影响。
Transcripts
hello my friends there has been a huge
patch for hell divers 2 which has
completely shaken up the meta some very
important bug fixes that we have been
begging for since day one along with
massive changes to some very key weapons
and strategems I have spent all day
testing out everything in this patch so
that you don't have to so let's take a
look at the top 15 highlights you need
to know from the latest hell divers 2
patch as I take you through what that
actually means for you so let's start
off by taking a look at the six weapons
that have been changed some fantastic
Buffs and Nerfs and we'll start off with
the biggest upset the rail gun
personally I feel like this thing did
need nerfing not because I hated how
strong it was but because of the fact
that I was upset for all the other
amazing weapons in this game that
weren't being used just because they
weren't as powerful to be specific the
rail gun has had its armor penetration
decreased in safe mode you can offset
this still by holding down the reload
button and switching into unsafe mode
however as you probably know doing so
and overcharging the shot means you blow
up and the other potentially even big
enough is the fact that they have
decreased damage against durable enemy
Parts this means no more to shotting the
armor off of charger's legs so that you
can obliterate them in a matter of
seconds this also applies for certain
Bots bile Titans Hive guards anything
that has destructible parts that you can
shoot off of enemies the rail gun will
still do this it will just be weaker and
slower to do so at first during my
testing it looked like the rail gun shot
was just ricocheting off but this is
actually a visual representation of a
portion of the damage ricocheting off
and as you can see eventually this
charger does go down it will penetrate
the leg it just takes a lot longer
longer and it is definitely now not the
most efficient way to do so next up a
huge buff for the flamethrower it has
had a 50% damage increase uninterrupted
this thing can now kill charges in
around 7 Seconds as you can see it's
melting through brood commanders Hive
guards SES of enemies in mere seconds as
long as you aren't allowing enemies to
get in your face and Hunters aren't
transferring their burning status onto
your own self then the flamethrower is
now a really really viable option and
because the Flames ignore armor it is
even a fantastic option for heavily
armored enemies as I say such as the
charger next up we have got the laser
cannon which not only moves so much
faster now whilst you are using it it
also has increased armor penetration and
increased damage against dur enemy Parts
watch this space I'll be doing a lot of
testing with the laser cannon now that
it's had these improvements because this
could now be the support weapon to use
obviously with so many changes to the
meta and so many Buffs and Nerfs that
means new build guides new most
efficient ways to kill all the enemies
so make sure you subscribe because I'll
be doing loads of testing over the next
few days and pumping out a bunch of
videos to help you really understand the
changes to these weapons but as you can
see the laser cannon is now so effective
I love the fact that as long as you
don't allow it to overheat it
effectively has unlimited ammo and
unlike bullets there is no drop off
range as long as it can hit an enemy
even if they are 50 or 100 m away it
will do maximum damage to them this is a
great weapon for sniping high value
targets before they have chance to get
anywhere near
you before we move into the next section
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code with your phone and next up we have
got changes to three Primary Weapons as
well in no particular order the breaker
has been nerfed significantly it's
magazine capacity being reduced from 16
to 13 and my god when you're using it do
you realize that them extra three shots
really made a difference this is not as
good as it was and I'm very happy about
this because means other weapons are now
viable everyone just used the breaker
because there was no reason not to and
on top of the magazine capacity Nerf it
also has had a recoil increase nearly
twice as much from 30 to 55 meaning you
can no longer just spray and prey with
it the recoil does start to go a bit
Haywire if you try to pump out all 13
Rounds at once so still very good don't
get me wrong but there is now more more
viable options which makes me so happy
and talking of more viable options the
next primary weapon we'll look at is the
Punisher this was actually my favorite
shotgun for the longest time and I'm now
so happy how insanely powerful this
thing has become it's had a 50% ammo
capacity increase from 40 to 60 shots it
also has increased stagger Force so as
long as at least some of your spread is
hitting your taret taret they're going
to be staggered for longer meaning this
is actually a great offensive weapon to
use defensively and on top of that it's
bullet damage has been increased from 40
to 45 damage per bullet and the final
weapon that we'll be looking at today
before we move on to bug fix's
strategems and more is the breaker spray
and prey firstly and most importantly
this has had increased armor
penetration if you've seen my video a
few weeks ago you will know that it was
unable to even even destroy eggs before
it can now destroy eggs thank God for
that it's also had its fire rate
increased from 300 to 330 its number of
pellets per shot increased from 12 to 16
and the magazine size reduced down from
32 to
26 overall it shoots faster with even
more bullets so it's now even more spray
and even more prey than ever with the
added bonus that it can
now penetrate armor thankk God because
this thing was genuinely useless there
was not a single situation where you
would ever use this gun it was so weak
whereas as you can see now it can
actually kill things and it is
potentially somewhat viable in crowd
control
situations next up let me show you the
three strategems that have been changed
the Highlight is that the personal
energy Shield backpack has been nerfed
and the 120 mm and 300 1880 mm orbital
barges have been buffed let me talk to
you about the specifics now the energy
Shield backpack now has an increased
delay before recharging once it has been
taken out so when an enemy breaches that
Shield it takes longer before it comes
back online and starts protecting you
again I don't know the exact amount of
seconds off the top of my head but the
editor for this channel my wonderful
wife I'm sure is about to give you a
demonstration side by side of how long
it took to recharge before and how long
it takes to recharge now so let me just
pretend I know what that is wa oh my God
what a what a Nerf that's that's a long
amount of time is that convincing okay
swiftly moving on we have also got the
120 mm and 380 mm orbital barges these
have had huge Buffs they are now so
viable and I'm really excited about this
both of them have had their durations
doubled so using the 38 80 mil as an
example it now lasts for a full 30
seconds dropping down upwards of 20
shots and it also has a decreased spread
and please don't take decreased spread
to mean Nerf this is a really good thing
cuz as you know these barges cover huge
huge areas this just means it's now less
random less likely to miss it Target
less likely to hit you and your
teammates and as you can see here on my
first ever use of it it manages to take
out the entirety of a medium Nest
without me even needing to step foot in
it I wanted to love these barges before
because in theory they sound so cool
they look so awesome but they were so
unreliable before not anymore with the
increased duration and the more accurate
spread they are now really viable and
really powerful especially for taking
out big nests and factories the next
update before we take a look at the
important fixes is the fact that
eradicate missions now require more
kills to complete anyone who has seen my
leveling guide will know that you could
easily drop into an eradicate Mission be
it bugs or bot spots being preferred
plun down a load of mortars and complete
the mission in 2 minutes flat the devs
have stated the time to complete the
mission was previously far shorter than
intended and should now take
approximately twice as long to complete
doing a solo eradicate Mission here just
on medium difficulty to test as you can
see the amount of bugs needed to kill
now is
225 when previously on a medium Mission
it would have been only around a 100 or
so even though I was killing them all
very quick and very efficiently it took
somewhere in the range of 7 minutes to
complete as opposed to the 2 minutes
that we are used to so yes this has been
significantly nerfed no more farming for
XP and medals on eradicate missions and
on top of that another side effect of
this that I want to make sure you're all
aware of is that mortar sentries will
now become less effective in these
missions because they can and almost
definitely will run out of ammo far
before the end of the mission so if
you've just brought in a load of
sentries by the time they'll run out of
ammo they will still be on cool down and
the second half of the mission will now
be far more challenging because you will
have no strategems to back you up
therefore please make sure you are
taking a more diverse portfolio of
Weaponry into these missions with you or
you will really struggle in the latter
half now we're on to the seven big
important fixes for this patch and I've
just realized this video is going on far
longer than I initially expected it to
so let me try and hurry it up here so
I'm not wasting too much of your time so
you can get back to diving for Freedom
as soon as possible if you stand next to
the ICBM during launch the devs have
said and I quote hell divers will get
properly toasty with a Chance of not so
spontaneous combustion and yes as you
can see here when you stand by the ICBM
it g melt you next up the biggest and
best thing for me personally armor
rating values not reducing damage as
intended has been fixed armor rating now
works to test that I put the biggest and
beefiest armor on here this one doesn't
even have any traits or perks it just
has the highest armor rating in the game
and as you can see I am taking a beating
from hive guards and they are barely
doing anything to me it's taking like
seven shots just to get me down to low
Health having these armor rating values
working is going to be such a game Cher
no longer are traits the only thing to
worry about heavy armor is now very
viable and you can and will be a tank
next up something that I didn't even
realize was an issue but now that it's
been fixed it is mindblowing the sand
rain weather effect on AATA has been
fixed visibility was substantially lower
than the developers intended originally
as you can see in this older clip I
literally cannot see anything it is
absolutely abysmal it was pain and of
course I died instantly trying to defend
myself against waves of basically
invisible enemies however now towards
the end of this eradicate Mission sand
rain weather effect does come into play
and as you can see visibility has been
lowered but I can still see and this was
actually such a relief to read this in
the fixes and find out that this was a
bug and not something that was intended
and talking of bugs certain bug holes
that were unnecessarily hard to destroy
have been fixed this includes as I'm
sure many of you will be praying stalker
nests there are certain nests that it
seemed you would throw grenade after
grenade at and they would not explode
unless you got the perfect angle they
seemed to be really finicky and only
blow up under certain conditions this
has been completely fixed and the angle
at which you can throw your grenades at
holes has become far more generous and
even if you're slightly off your grenade
will find your way into that hole and it
will be destroyed first time as we move
into the final three changes For Better
or For Worse the button interaction
behavior for buttons in bunkers has now
been changed you will now automatically
let go of the button after holding it
for a few seconds meaning you do
actually have to coordinate with your
fellow hell divers when you press it
because if you press and hold for too
long when it forces you off the button
you'll be locked out of the bunker for a
few seconds and on high difficulty
missions this is very Val valuable time
loss so now you do actually have to
synchronize and coordinate when you're
going to push the button to allow you to
enter the bunker next up and the one
change that I think could still do with
some improvements apparently the
flashlight efficacy has been improved I
don't really see any difference at all
if I'm entirely honest with you I feel
like the flashlight could still be
better apparently as I say it has been
improved but I don't know I'll leave
that one up to you as to whether you
feel like the flashlights are any use at
all at the moment and finally something
that's going to be the cause of a lot of
friendly deaths hell divers can now take
damage from fire gas Etc generated by
other players that's right it was not
intended that if someone threw down an
orbital gas strike you would be
unaffected now if you're anywhere near
it just like all of the bugs and Bots
you are going to choke and you are going
to die so now be very careful when your
teammates are throwing down Napalm
strikes orbital gas strikes and even the
flamethrower that will probably be much
more used now with the buff so yes any
fire any gas any status effects that
your allies produce they can and will
hurt you as intended and with that my
friends that is the 15 most important
highlights from today's patch make sure
you give the video a thumbs up so this
reaches as many people as possible also
your thoughts on this patch down below
I'd love to read them and finally
subscribe for the plethora of upcoming
guides based around all of these huge
improvements and with that my friends
all that's left for me to say is thank
you so much for watching I hope you have
an amazing day and I'll see you in the
next one
byebye
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