Testing EVERYTHING In The New Helldivers 2 Update | HUGE Patch, Bug Fixes, Buffs, Nerfs & More

Doms Roundtable
6 Mar 202416:47

Summary

TLDR在最新的《地狱潜水员2》游戏补丁中,游戏的元数据发生了巨大变化,包括重要的错误修复以及对关键武器和策略的大规模调整。补丁对六种武器进行了重大增强或削弱,特别是对电磁轨道炮的削弱,使其装甲穿透力降低,对耐久性敌人部件的伤害减少。火焰喷射器和激光炮得到了显著增强,而破坏者、惩罚者和破坏者喷雾枪也经历了调整。此外,个人能量盾背包被削弱,而120毫米和380毫米轨道炮得到了增强。消灭任务现在需要更多的击杀才能完成,而且玩家现在可能会受到队友产生的火焰、气体等伤害。这些变化旨在提高游戏的平衡性和深度,为玩家带来新的挑战和策略选择。

Takeaways

  • 🔧 **地狱潜者2(Hell Divers 2)**进行了一次大型更新,对游戏的元数据(meta)产生了重大影响,包括重要的错误修复和关键武器及策略的大规模改动。
  • 🔫 **镭射枪(Rail Gun)**被削弱,安全模式下的护甲穿透力降低,但可以通过切换到不安全模式来补偿,不过这样做会自爆,并且对耐用敌人部件的伤害也减少了。
  • 🔥 **火焰喷射器(Flamethrower)**获得了巨大增强,伤害提高了50%,现在可以更快地击杀冲锋者(Charger)和其他重甲敌人。
  • 💡 **激光炮(Laser Cannon)**现在移动更快,护甲穿透力和对耐用敌人部件的伤害都有所提升,成为了一个潜在的强力支援武器。
  • 🚀 **轨道炮(Orbital Barrages)**中的120mm和380mm炮得到了增强,持续时间翻倍,散布减少,使得它们变得更加有效和可靠。
  • 🛡️ **能量盾背包(Energy Shield Backpack)**被削弱,重新充电前增加了延迟时间,这意味着敌人突破盾牌后,盾牌重新上线保护玩家的时间会更长。
  • ⚙️ **破片枪(Breaker)**的弹夹容量从16发减少到13发,后坐力增加,使其不再那么容易连续射击。
  • 🎯 **惩罚者(Punisher)**霰弹枪的弹药容量增加了50%,增加了击退效果,并且每发子弹的伤害从40增加到45。
  • 🔋 **破片枪(Breaker Spray)**的穿透力得到增强,射速提高,每次射击的弹丸数增加,弹夹容量减少,使其在人群控制情况下更加有效。
  • 🕹️ **游戏内按钮交互**进行了改动,玩家在按按钮几秒后会自动放开,这意味着玩家需要与队友协调按下按钮的时间,以避免被锁定在地堡外。
  • 🌟 **手电筒效率**据称已经提高,但实际效果仍有待玩家验证。
  • ❌ **玩家现在可以受到其他玩家产生的火焰、气体等状态效果的伤害**,这意味着队友使用的燃烧弹、轨道气体攻击,甚至现在更常用的火焰喷射器都可能对友军造成伤害。

Q & A

  • 《Hell Divers 2》最近的更新补丁对游戏的哪些方面产生了重大影响?

    -《Hell Divers 2》的更新补丁对游戏的多个方面产生了重大影响,包括关键武器的调整、策略的变更、重要的错误修复,以及对某些任务要求的更改。

  • 在更新补丁中,哪种武器受到了削弱,削弱的具体内容是什么?

    -在更新补丁中,Rail Gun(轨道枪)受到了削弱。具体削弱内容包括装甲穿透力的降低,尤其是在安全模式下;对耐久性敌人部件的伤害降低,这意味着无法像以前那样快速摧毁敌人的装甲部件。

  • 更新补丁中对Flamethrower(火焰喷射器)进行了哪些增强?

    -更新补丁中对Flamethrower(火焰喷射器)进行了增强,包括伤害增加了50%,现在可以更快地击杀Charger(冲锋者),并且由于火焰无视护甲,它也成为对付重装甲敌人的一个很好的选择。

  • Laser Cannon(激光炮)在更新补丁中有哪些改进?

    -Laser Cannon(激光炮)在更新补丁中移动速度更快,装甲穿透力和对耐久性敌人部件的伤害都有所增加,使其成为可能的支援武器选择。

  • 更新补丁中对Primary Weapons(主要武器)做了哪些调整?

    -更新补丁中对主要武器进行了多项调整,包括Breaker(破坏者)的弹匣容量减少和后坐力增加;Punisher(惩罚者)的弹药容量增加、子弹伤害增加和击退效果增强;Breaker Spray(破坏者喷雾)的装甲穿透力增强、射速提高、每次射击的弹丸数增加,但弹匣容量减少。

  • 更新补丁中对哪些策略(Strategems)进行了改变?

    -更新补丁中改变了三种策略:Personal Energy Shield Backpack(个人能量盾背包)的重新充电延迟增加;120mm和380mm轨道炮的持续时间加倍,散布减少,提高了它们的准确性和实用性。

  • Eradicate Missions(根除任务)在更新补丁中有哪些变化?

    -Eradicate Missions(根除任务)现在需要更多的击杀才能完成,完成任务所需的时间从以前的大约2分钟增加到了大约7分钟。此外,迫击炮哨兵在这些任务中的效果会降低,因为它们可能会在任务结束前耗尽弹药。

  • 更新补丁中修复了哪些重要的错误?

    -更新补丁中修复了多个重要错误,包括ICBM发射时玩家受到的伤害问题;装甲等级值未能按预期减少伤害的问题;AATA上沙雨天气效果的能见度问题;某些虫洞难以破坏的问题;以及玩家现在可以受到其他玩家产生的火焰、气体等状态效果的伤害。

  • 更新补丁中提到的Factor 75是什么?它提供了哪些好处?

    -Factor 75是一个厨师准备的即食餐服务,直接送到你的门口,使更健康的饮食变得快速和容易。它提供了预制食品,可以在2分钟内准备好,让你有更多时间进行游戏,同时帮助你轻松达到每日的营养目标,并且因为所有事情都已经为你完成,它消除了每餐决定吃什么的挫败感和时间损失。

  • 更新补丁中提到的哪些武器现在变得更加实用?

    -更新补丁中提到的现在变得更加实用的武器包括经过增强的Flamethrower(火焰喷射器)和Laser Cannon(激光炮),以及经过调整后变得更加有效的Punisher(惩罚者)和Breaker Spray(破坏者喷雾)。

  • 更新补丁中提到的哪些任务或游戏机制现在需要玩家采取不同的策略?

    -更新补丁中提到的需要玩家采取不同策略的任务或游戏机制包括Eradicate Missions(根除任务),因为现在需要更多的击杀和时间来完成,以及由于玩家现在可以受到其他玩家产生的火焰、气体等状态效果的伤害,所以在使用这些战术时需要更加小心。

Outlines

00:00

🚀 Hell Divers 2更新亮点介绍

本段落介绍了Hell Divers 2游戏的一个重大补丁,包括关键的bug修复和对武器及战略的重大调整。视频作者花费了整天时间测试这些变化,以便观众了解这些更新对游戏体验的具体影响。特别提到了六种武器的改动,包括对轨道炮的削弱和火焰喷射器的增强,以及激光炮的改进。此外,还提到了新的构建指南和击杀敌人的高效方法,鼓励观众订阅以获取更多即将发布的测试视频和指南。

05:01

🔫 主要武器和战略的调整

这一段落讨论了三种主要武器的变化,包括破坏者(Breaker)的削弱、惩罚者(Punisher)的增强以及破坏者喷雾(Breaker Spray)的改进。还提到了三个战略的调整,特别是个人能量盾背包的削弱,以及120毫米和380毫米轨道炮的战略增强。这些改动使得某些战略更加可行,并且对游戏的某些方面产生了显著影响。

10:03

⏱️ 任务完成时间和重要修复

本段内容指出了彻底消灭(Eradicate)任务现在需要更多的击杀数来完成,从而延长了任务完成时间,减少了通过该任务快速获取经验和奖章的可能性。同时,还提到了对ICBM发射时的伤害、护甲等级值、AATA沙雨天气效果、难以摧毁的虫洞以及地堡按钮交互行为等问题的修复。这些修复改善了游戏的平衡性和玩家的体验。

15:03

🔦 手电筒效果和玩家间伤害

最后一段提到了手电筒效能的改进,尽管视频作者认为改进效果不明显。此外,还提到了玩家现在可以受到其他玩家产生的火焰、气体等状态效果的伤害,这是之前未预期的。这一改变意味着玩家在使用如凝固汽油弹、轨道气体攻击,甚至是经过增强的火焰喷射器时需要更加小心,以免对队友造成伤害。视频以呼吁观众点赞、评论和订阅结束,预告了更多关于这些重大改进的指南即将发布。

Mindmap

改变了游戏的元数据(meta)
关键武器和策略(strategems)的调整
重要性
六种武器的调整
三个策略的变更
七个重要的错误修复
更新内容
游戏补丁概述
装甲穿透力下降
对耐久性敌人部件的伤害减少
Rail Gun(轨道枪)
伤害增加50%
无视装甲,对重装甲敌人有效
Flamethrower(火焰喷射器)
移动速度加快
装甲穿透力和耐久性敌人部件伤害增加
Laser Cannon(激光炮)
弹夹容量减少
后坐力增加
Breaker(破坏者)
弹药容量增加50%
子弹伤害增加
Punisher(惩罚者)
装甲穿透力增加
射速和弹药数增加
Breaker Spray(破坏者喷雾)
武器调整
重新充电前增加了延迟
个人能量盾背包
持续时间加倍
散布减少,提高准确性
轨道炮
策略变更
站在ICBM旁会受到伤害
ICBM 发射时的热伤害
修复了装甲等级不减伤害的问题
装甲等级
修复了可见度问题
沙尘暴天气效果
修复了难以破坏的虫洞问题
虫洞破坏
修复了地堡按钮的交互问题
按钮交互
提高了手电筒效率
手电筒效率
玩家现在可以受到队友产生的火焰和气体伤害
玩家间伤害
错误修复
完成任务所需的击杀数增加
根除任务
在任务中效果降低
迫击炮哨兵
游戏内容调整
厨师准备的即食餐服务
直接送货上门,快速方便
Factor 75
赞助商信息
Helldivers 2 游戏更新分析
Alert

Keywords

💡地狱潜者2(Hell Divers 2)

地狱潜者2是一款游戏,视频的主题是围绕这款游戏最近的一次重大更新。这次更新包括了对游戏中武器、策略和漏洞修复的调整,对玩家的游戏体验和游戏策略有着重要影响。

💡补丁(Patch)

补丁在视频中指的是游戏的更新。这次补丁对游戏的多个方面进行了调整,包括武器平衡、策略变化和漏洞修复,旨在改善游戏性能和玩家体验。

💡武器平衡(Weapon Balance)

武器平衡是指游戏中不同武器之间的相对强度和效用。在视频中,提到了对几种武器进行的增强(Buffs)和削弱(Nerfs),这改变了玩家使用这些武器的策略。例如,视频中提到了对轨道炮(Rail Gun)的削弱和对火焰喷射器(Flamethrower)的增强。

💡策略(Strategems)

策略在游戏中指的是玩家为了取得胜利而采取的行动计划或技巧。视频中提到的策略变化包括个人能量盾背包的削弱和轨道炮的增强,这些变化要求玩家调整他们的战术和装备选择。

💡漏洞修复(Bug Fixes)

漏洞修复是指对游戏中存在的问题或错误进行的修正。视频中提到了多个漏洞修复,如装甲等级值的错误修复,以及沙尘暴天气效果的可见度问题修复,这些都对游戏的公平性和玩家体验有重要影响。

💡火焰喷射器(Flamethrower)

火焰喷射器是游戏中的一种武器,它在这次补丁中得到了增强,现在可以更快地杀死敌人。视频中提到火焰喷射器的伤害增加了50%,并且由于火焰无视护甲,它成为了对付重甲敌人的有效选择。

💡激光炮(Laser Cannon)

激光炮在游戏中是一种支援武器,视频提到它在补丁中得到了显著的改进,包括移动速度加快、护甲穿透力增强和对耐久性敌人部件的伤害增加。这些改进可能使激光炮成为玩家在未来战斗中更倾向于使用的一种武器。

💡破坏者(Breaker)

破坏者是游戏中的一种主要武器,在补丁中遭到了削弱。视频中提到,它的弹匣容量从16发减少到13发,并且后坐力增加,这意味着玩家不能再像以前那样轻松地连续射击。这一变化鼓励玩家探索和使用其他武器。

💡惩罚者(Punisher)

惩罚者是游戏中的一种霰弹枪,在补丁中得到了增强。视频提到弹药容量增加了50%,并且增加了子弹的伤害和击退效果,使得惩罚者成为了一种更加强大的攻击性武器。

💡经验值(XP)和勋章(Medals)

经验值和勋章是游戏中用来衡量玩家进步和成就的两种虚拟货币。视频中提到,由于对消灭任务(Eradicate Missions)的更改,玩家不能再像以前那样快速地获得经验值和勋章,这要求玩家采取不同的游戏策略。

Highlights

《Hell Divers 2》进行了一次重大更新,彻底改变了游戏的平衡。

更新中包含了玩家们自游戏发布以来一直期待的重要错误修复。

对一些关键武器和策略进行了大规模的改动。

更新后的六个武器进行了调整,包括增强和削弱。

轨道炮的护甲穿透力在安全模式下被降低,但可以通过切换到不安全模式来补偿。

轨道炮对耐久性敌人部件的伤害减少,不再能迅速摧毁敌人的装甲。

火焰喷射器的伤害增加了50%,现在可以更快地击杀敌人。

激光炮的移动速度更快,护甲穿透力和对耐久性敌人部件的伤害都有所增加。

激光炮在不发生过热的情况下,实际上拥有无限弹药。

破城者(Breaker)的弹夹容量从16减少到13,后坐力也有所增加。

惩罚者(Punisher)霰弹枪的弹药容量增加了50%,伤害和击退效果也有所提升。

破坏者喷雾(Breaker Spray)的护甲穿透力提高,射速和弹丸数量增加,弹夹容量减少。

个人能量盾背包的重新充电延迟增加。

120mm和380mm轨道炮的持续时间加倍,散布减少,提高了准确性。

清除任务(Eradicate Missions)现在需要更多的击杀才能完成,任务完成时间延长。

修复了ICBM发射时玩家会受到过多伤害的问题。

护甲等级值现在正确地减少了伤害,重甲现在非常可行。

AATA上的沙尘暴天气效果被修复,提高了能见度。

修复了某些虫洞难以破坏的问题,现在手榴弹可以更容易地摧毁它们。

地堡中的按钮交互行为被改变,玩家现在需要与队友协调按下按钮。

手电筒的效能有所提高,但可能还需要进一步改进。

玩家现在可以受到其他玩家产生的火焰、气体等伤害效果的影响。

Transcripts

00:00

hello my friends there has been a huge

00:02

patch for hell divers 2 which has

00:04

completely shaken up the meta some very

00:08

important bug fixes that we have been

00:09

begging for since day one along with

00:12

massive changes to some very key weapons

00:15

and strategems I have spent all day

00:18

testing out everything in this patch so

00:20

that you don't have to so let's take a

00:23

look at the top 15 highlights you need

00:25

to know from the latest hell divers 2

00:27

patch as I take you through what that

00:29

actually means for you so let's start

00:32

off by taking a look at the six weapons

00:35

that have been changed some fantastic

00:37

Buffs and Nerfs and we'll start off with

00:40

the biggest upset the rail gun

00:43

personally I feel like this thing did

00:45

need nerfing not because I hated how

00:48

strong it was but because of the fact

00:50

that I was upset for all the other

00:51

amazing weapons in this game that

00:54

weren't being used just because they

00:56

weren't as powerful to be specific the

00:59

rail gun has had its armor penetration

01:02

decreased in safe mode you can offset

01:05

this still by holding down the reload

01:07

button and switching into unsafe mode

01:09

however as you probably know doing so

01:11

and overcharging the shot means you blow

01:14

up and the other potentially even big

01:17

enough is the fact that they have

01:18

decreased damage against durable enemy

01:21

Parts this means no more to shotting the

01:24

armor off of charger's legs so that you

01:26

can obliterate them in a matter of

01:29

seconds this also applies for certain

01:31

Bots bile Titans Hive guards anything

01:34

that has destructible parts that you can

01:36

shoot off of enemies the rail gun will

01:39

still do this it will just be weaker and

01:42

slower to do so at first during my

01:45

testing it looked like the rail gun shot

01:47

was just ricocheting off but this is

01:49

actually a visual representation of a

01:52

portion of the damage ricocheting off

01:54

and as you can see eventually this

01:56

charger does go down it will penetrate

01:58

the leg it just takes a lot longer

01:59

longer and it is definitely now not the

02:02

most efficient way to do so next up a

02:05

huge buff for the flamethrower it has

02:09

had a 50% damage increase uninterrupted

02:14

this thing can now kill charges in

02:16

around 7 Seconds as you can see it's

02:19

melting through brood commanders Hive

02:21

guards SES of enemies in mere seconds as

02:24

long as you aren't allowing enemies to

02:26

get in your face and Hunters aren't

02:28

transferring their burning status onto

02:30

your own self then the flamethrower is

02:33

now a really really viable option and

02:36

because the Flames ignore armor it is

02:39

even a fantastic option for heavily

02:41

armored enemies as I say such as the

02:46

charger next up we have got the laser

02:49

cannon which not only moves so much

02:52

faster now whilst you are using it it

02:55

also has increased armor penetration and

02:57

increased damage against dur enemy Parts

03:01

watch this space I'll be doing a lot of

03:03

testing with the laser cannon now that

03:05

it's had these improvements because this

03:07

could now be the support weapon to use

03:10

obviously with so many changes to the

03:12

meta and so many Buffs and Nerfs that

03:14

means new build guides new most

03:17

efficient ways to kill all the enemies

03:19

so make sure you subscribe because I'll

03:21

be doing loads of testing over the next

03:23

few days and pumping out a bunch of

03:25

videos to help you really understand the

03:27

changes to these weapons but as you can

03:30

see the laser cannon is now so effective

03:33

I love the fact that as long as you

03:34

don't allow it to overheat it

03:36

effectively has unlimited ammo and

03:38

unlike bullets there is no drop off

03:41

range as long as it can hit an enemy

03:43

even if they are 50 or 100 m away it

03:46

will do maximum damage to them this is a

03:49

great weapon for sniping high value

03:52

targets before they have chance to get

03:54

anywhere near

03:56

you before we move into the next section

03:59

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05:01

link in the description or scan the QR

05:03

code with your phone and next up we have

05:05

got changes to three Primary Weapons as

05:08

well in no particular order the breaker

05:11

has been nerfed significantly it's

05:14

magazine capacity being reduced from 16

05:17

to 13 and my god when you're using it do

05:21

you realize that them extra three shots

05:23

really made a difference this is not as

05:26

good as it was and I'm very happy about

05:28

this because means other weapons are now

05:31

viable everyone just used the breaker

05:33

because there was no reason not to and

05:36

on top of the magazine capacity Nerf it

05:38

also has had a recoil increase nearly

05:42

twice as much from 30 to 55 meaning you

05:47

can no longer just spray and prey with

05:49

it the recoil does start to go a bit

05:51

Haywire if you try to pump out all 13

05:54

Rounds at once so still very good don't

05:58

get me wrong but there is now more more

05:59

viable options which makes me so happy

06:02

and talking of more viable options the

06:05

next primary weapon we'll look at is the

06:08

Punisher this was actually my favorite

06:10

shotgun for the longest time and I'm now

06:13

so happy how insanely powerful this

06:15

thing has become it's had a 50% ammo

06:18

capacity increase from 40 to 60 shots it

06:23

also has increased stagger Force so as

06:26

long as at least some of your spread is

06:28

hitting your taret taret they're going

06:30

to be staggered for longer meaning this

06:32

is actually a great offensive weapon to

06:34

use defensively and on top of that it's

06:37

bullet damage has been increased from 40

06:40

to 45 damage per bullet and the final

06:44

weapon that we'll be looking at today

06:45

before we move on to bug fix's

06:47

strategems and more is the breaker spray

06:49

and prey firstly and most importantly

06:52

this has had increased armor

06:54

penetration if you've seen my video a

06:56

few weeks ago you will know that it was

06:58

unable to even even destroy eggs before

07:01

it can now destroy eggs thank God for

07:03

that it's also had its fire rate

07:06

increased from 300 to 330 its number of

07:10

pellets per shot increased from 12 to 16

07:13

and the magazine size reduced down from

07:16

32 to

07:18

26 overall it shoots faster with even

07:21

more bullets so it's now even more spray

07:24

and even more prey than ever with the

07:28

added bonus that it can

07:29

now penetrate armor thankk God because

07:32

this thing was genuinely useless there

07:35

was not a single situation where you

07:37

would ever use this gun it was so weak

07:40

whereas as you can see now it can

07:42

actually kill things and it is

07:43

potentially somewhat viable in crowd

07:46

control

07:47

situations next up let me show you the

07:49

three strategems that have been changed

07:52

the Highlight is that the personal

07:54

energy Shield backpack has been nerfed

07:56

and the 120 mm and 300 1880 mm orbital

08:00

barges have been buffed let me talk to

08:03

you about the specifics now the energy

08:05

Shield backpack now has an increased

08:08

delay before recharging once it has been

08:10

taken out so when an enemy breaches that

08:13

Shield it takes longer before it comes

08:15

back online and starts protecting you

08:17

again I don't know the exact amount of

08:19

seconds off the top of my head but the

08:22

editor for this channel my wonderful

08:24

wife I'm sure is about to give you a

08:26

demonstration side by side of how long

08:28

it took to recharge before and how long

08:30

it takes to recharge now so let me just

08:32

pretend I know what that is wa oh my God

08:36

what a what a Nerf that's that's a long

08:38

amount of time is that convincing okay

08:42

swiftly moving on we have also got the

08:44

120 mm and 380 mm orbital barges these

08:49

have had huge Buffs they are now so

08:52

viable and I'm really excited about this

08:55

both of them have had their durations

08:57

doubled so using the 38 80 mil as an

09:00

example it now lasts for a full 30

09:03

seconds dropping down upwards of 20

09:06

shots and it also has a decreased spread

09:10

and please don't take decreased spread

09:13

to mean Nerf this is a really good thing

09:16

cuz as you know these barges cover huge

09:19

huge areas this just means it's now less

09:22

random less likely to miss it Target

09:25

less likely to hit you and your

09:26

teammates and as you can see here on my

09:29

first ever use of it it manages to take

09:31

out the entirety of a medium Nest

09:34

without me even needing to step foot in

09:36

it I wanted to love these barges before

09:40

because in theory they sound so cool

09:42

they look so awesome but they were so

09:44

unreliable before not anymore with the

09:47

increased duration and the more accurate

09:50

spread they are now really viable and

09:52

really powerful especially for taking

09:55

out big nests and factories the next

09:58

update before we take a look at the

10:00

important fixes is the fact that

10:03

eradicate missions now require more

10:06

kills to complete anyone who has seen my

10:09

leveling guide will know that you could

10:11

easily drop into an eradicate Mission be

10:14

it bugs or bot spots being preferred

10:16

plun down a load of mortars and complete

10:19

the mission in 2 minutes flat the devs

10:22

have stated the time to complete the

10:23

mission was previously far shorter than

10:26

intended and should now take

10:28

approximately twice as long to complete

10:31

doing a solo eradicate Mission here just

10:34

on medium difficulty to test as you can

10:36

see the amount of bugs needed to kill

10:38

now is

10:40

225 when previously on a medium Mission

10:43

it would have been only around a 100 or

10:45

so even though I was killing them all

10:47

very quick and very efficiently it took

10:50

somewhere in the range of 7 minutes to

10:51

complete as opposed to the 2 minutes

10:54

that we are used to so yes this has been

10:56

significantly nerfed no more farming for

10:59

XP and medals on eradicate missions and

11:02

on top of that another side effect of

11:04

this that I want to make sure you're all

11:06

aware of is that mortar sentries will

11:08

now become less effective in these

11:10

missions because they can and almost

11:13

definitely will run out of ammo far

11:16

before the end of the mission so if

11:18

you've just brought in a load of

11:20

sentries by the time they'll run out of

11:22

ammo they will still be on cool down and

11:25

the second half of the mission will now

11:26

be far more challenging because you will

11:29

have no strategems to back you up

11:32

therefore please make sure you are

11:34

taking a more diverse portfolio of

11:36

Weaponry into these missions with you or

11:38

you will really struggle in the latter

11:40

half now we're on to the seven big

11:43

important fixes for this patch and I've

11:45

just realized this video is going on far

11:47

longer than I initially expected it to

11:49

so let me try and hurry it up here so

11:51

I'm not wasting too much of your time so

11:53

you can get back to diving for Freedom

11:55

as soon as possible if you stand next to

11:58

the ICBM during launch the devs have

12:01

said and I quote hell divers will get

12:04

properly toasty with a Chance of not so

12:07

spontaneous combustion and yes as you

12:10

can see here when you stand by the ICBM

12:12

it g melt you next up the biggest and

12:15

best thing for me personally armor

12:17

rating values not reducing damage as

12:21

intended has been fixed armor rating now

12:24

works to test that I put the biggest and

12:28

beefiest armor on here this one doesn't

12:30

even have any traits or perks it just

12:33

has the highest armor rating in the game

12:35

and as you can see I am taking a beating

12:38

from hive guards and they are barely

12:40

doing anything to me it's taking like

12:42

seven shots just to get me down to low

12:44

Health having these armor rating values

12:46

working is going to be such a game Cher

12:49

no longer are traits the only thing to

12:51

worry about heavy armor is now very

12:54

viable and you can and will be a tank

12:59

next up something that I didn't even

13:00

realize was an issue but now that it's

13:02

been fixed it is mindblowing the sand

13:06

rain weather effect on AATA has been

13:09

fixed visibility was substantially lower

13:13

than the developers intended originally

13:15

as you can see in this older clip I

13:17

literally cannot see anything it is

13:20

absolutely abysmal it was pain and of

13:23

course I died instantly trying to defend

13:26

myself against waves of basically

13:28

invisible enemies however now towards

13:31

the end of this eradicate Mission sand

13:33

rain weather effect does come into play

13:35

and as you can see visibility has been

13:38

lowered but I can still see and this was

13:41

actually such a relief to read this in

13:43

the fixes and find out that this was a

13:46

bug and not something that was intended

13:49

and talking of bugs certain bug holes

13:53

that were unnecessarily hard to destroy

13:56

have been fixed this includes as I'm

14:00

sure many of you will be praying stalker

14:02

nests there are certain nests that it

14:05

seemed you would throw grenade after

14:07

grenade at and they would not explode

14:09

unless you got the perfect angle they

14:11

seemed to be really finicky and only

14:14

blow up under certain conditions this

14:16

has been completely fixed and the angle

14:19

at which you can throw your grenades at

14:21

holes has become far more generous and

14:24

even if you're slightly off your grenade

14:25

will find your way into that hole and it

14:27

will be destroyed first time as we move

14:30

into the final three changes For Better

14:32

or For Worse the button interaction

14:35

behavior for buttons in bunkers has now

14:38

been changed you will now automatically

14:41

let go of the button after holding it

14:43

for a few seconds meaning you do

14:44

actually have to coordinate with your

14:47

fellow hell divers when you press it

14:49

because if you press and hold for too

14:51

long when it forces you off the button

14:53

you'll be locked out of the bunker for a

14:54

few seconds and on high difficulty

14:57

missions this is very Val valuable time

14:59

loss so now you do actually have to

15:01

synchronize and coordinate when you're

15:03

going to push the button to allow you to

15:04

enter the bunker next up and the one

15:07

change that I think could still do with

15:10

some improvements apparently the

15:13

flashlight efficacy has been improved I

15:15

don't really see any difference at all

15:17

if I'm entirely honest with you I feel

15:19

like the flashlight could still be

15:21

better apparently as I say it has been

15:24

improved but I don't know I'll leave

15:26

that one up to you as to whether you

15:28

feel like the flashlights are any use at

15:31

all at the moment and finally something

15:33

that's going to be the cause of a lot of

15:37

friendly deaths hell divers can now take

15:40

damage from fire gas Etc generated by

15:44

other players that's right it was not

15:47

intended that if someone threw down an

15:49

orbital gas strike you would be

15:51

unaffected now if you're anywhere near

15:53

it just like all of the bugs and Bots

15:55

you are going to choke and you are going

15:56

to die so now be very careful when your

16:00

teammates are throwing down Napalm

16:01

strikes orbital gas strikes and even the

16:04

flamethrower that will probably be much

16:07

more used now with the buff so yes any

16:11

fire any gas any status effects that

16:13

your allies produce they can and will

16:16

hurt you as intended and with that my

16:19

friends that is the 15 most important

16:21

highlights from today's patch make sure

16:24

you give the video a thumbs up so this

16:26

reaches as many people as possible also

16:28

your thoughts on this patch down below

16:30

I'd love to read them and finally

16:31

subscribe for the plethora of upcoming

16:34

guides based around all of these huge

16:36

improvements and with that my friends

16:38

all that's left for me to say is thank

16:40

you so much for watching I hope you have

16:42

an amazing day and I'll see you in the

16:44

next one

16:45

byebye